Hand: removed trailing spaces
This commit is contained in:
parent
2e60586e65
commit
9d193f236e
120
pyfpdb/Hand.py
120
pyfpdb/Hand.py
|
@ -4,12 +4,12 @@
|
||||||
#This program is free software: you can redistribute it and/or modify
|
#This program is free software: you can redistribute it and/or modify
|
||||||
#it under the terms of the GNU Affero General Public License as published by
|
#it under the terms of the GNU Affero General Public License as published by
|
||||||
#the Free Software Foundation, version 3 of the License.
|
#the Free Software Foundation, version 3 of the License.
|
||||||
#
|
#
|
||||||
#This program is distributed in the hope that it will be useful,
|
#This program is distributed in the hope that it will be useful,
|
||||||
#but WITHOUT ANY WARRANTY; without even the implied warranty of
|
#but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
#GNU General Public License for more details.
|
#GNU General Public License for more details.
|
||||||
#
|
#
|
||||||
#You should have received a copy of the GNU Affero General Public License
|
#You should have received a copy of the GNU Affero General Public License
|
||||||
#along with this program. If not, see <http://www.gnu.org/licenses/>.
|
#along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#In the "official" distribution you can find the license in
|
#In the "official" distribution you can find the license in
|
||||||
|
@ -120,7 +120,7 @@ class Hand(object):
|
||||||
("MIXED", self.mixed),
|
("MIXED", self.mixed),
|
||||||
("LASTBET", self.lastBet),
|
("LASTBET", self.lastBet),
|
||||||
("ACTION STREETS", self.actionStreets),
|
("ACTION STREETS", self.actionStreets),
|
||||||
("STREETS", self.streets),
|
("STREETS", self.streets),
|
||||||
("ALL STREETS", self.allStreets),
|
("ALL STREETS", self.allStreets),
|
||||||
("COMMUNITY STREETS", self.communityStreets),
|
("COMMUNITY STREETS", self.communityStreets),
|
||||||
("HOLE STREETS", self.holeStreets),
|
("HOLE STREETS", self.holeStreets),
|
||||||
|
@ -133,7 +133,7 @@ class Hand(object):
|
||||||
("RAKE", self.rake),
|
("RAKE", self.rake),
|
||||||
("START TIME", self.starttime),
|
("START TIME", self.starttime),
|
||||||
)
|
)
|
||||||
|
|
||||||
structs = ( ("PLAYERS", self.players),
|
structs = ( ("PLAYERS", self.players),
|
||||||
("STACKS", self.stacks),
|
("STACKS", self.stacks),
|
||||||
("POSTED", self.posted),
|
("POSTED", self.posted),
|
||||||
|
@ -200,10 +200,10 @@ db: a connected fpdb_db object"""
|
||||||
elif self.gametype['category'] in ['razz','27_3draw','badugi']:
|
elif self.gametype['category'] in ['razz','27_3draw','badugi']:
|
||||||
hilo = "l"
|
hilo = "l"
|
||||||
|
|
||||||
gtid = db.insertGameTypes( (self.siteId, self.gametype['type'], self.gametype['base'],
|
gtid = db.insertGameTypes( (self.siteId, self.gametype['type'], self.gametype['base'],
|
||||||
self.gametype['category'], self.gametype['limitType'], hilo,
|
self.gametype['category'], self.gametype['limitType'], hilo,
|
||||||
int(Decimal(self.gametype['sb'])*100), int(Decimal(self.gametype['bb'])*100), 0, 0) )
|
int(Decimal(self.gametype['sb'])*100), int(Decimal(self.gametype['bb'])*100), 0, 0) )
|
||||||
|
|
||||||
|
|
||||||
# HudCache data to come from DerivedStats class
|
# HudCache data to come from DerivedStats class
|
||||||
# HandsActions - all actions for all players for all streets - self.actions
|
# HandsActions - all actions for all players for all streets - self.actions
|
||||||
|
@ -275,8 +275,8 @@ db: a connected fpdb_db object"""
|
||||||
|
|
||||||
def select(self, handId):
|
def select(self, handId):
|
||||||
""" Function to create Hand object from database """
|
""" Function to create Hand object from database """
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def addPlayer(self, seat, name, chips):
|
def addPlayer(self, seat, name, chips):
|
||||||
|
@ -332,7 +332,7 @@ If a player has None chips he won't be added."""
|
||||||
self.stacks[player] -= Decimal(ante)
|
self.stacks[player] -= Decimal(ante)
|
||||||
act = (player, 'posts', "ante", ante, self.stacks[player]==0)
|
act = (player, 'posts', "ante", ante, self.stacks[player]==0)
|
||||||
self.actions['ANTES'].append(act)
|
self.actions['ANTES'].append(act)
|
||||||
#~ self.lastBet['ANTES'] = Decimal(ante)
|
#~ self.lastBet['ANTES'] = Decimal(ante)
|
||||||
self.pot.addMoney(player, Decimal(ante))
|
self.pot.addMoney(player, Decimal(ante))
|
||||||
|
|
||||||
def addBlind(self, player, blindtype, amount):
|
def addBlind(self, player, blindtype, amount):
|
||||||
|
@ -377,22 +377,22 @@ If a player has None chips he won't be added."""
|
||||||
act = (player, 'calls', amount, self.stacks[player]==0)
|
act = (player, 'calls', amount, self.stacks[player]==0)
|
||||||
self.actions[street].append(act)
|
self.actions[street].append(act)
|
||||||
self.pot.addMoney(player, Decimal(amount))
|
self.pot.addMoney(player, Decimal(amount))
|
||||||
|
|
||||||
def addRaiseBy(self, street, player, amountBy):
|
def addRaiseBy(self, street, player, amountBy):
|
||||||
"""\
|
"""\
|
||||||
Add a raise by amountBy on [street] by [player]
|
Add a raise by amountBy on [street] by [player]
|
||||||
"""
|
"""
|
||||||
#Given only the amount raised by, the amount of the raise can be calculated by
|
#Given only the amount raised by, the amount of the raise can be calculated by
|
||||||
# working out how much this player has already in the pot
|
# working out how much this player has already in the pot
|
||||||
# (which is the sum of self.bets[street][player])
|
# (which is the sum of self.bets[street][player])
|
||||||
# and how much he needs to call to match the previous player
|
# and how much he needs to call to match the previous player
|
||||||
# (which is tracked by self.lastBet)
|
# (which is tracked by self.lastBet)
|
||||||
# let Bp = previous bet
|
# let Bp = previous bet
|
||||||
# Bc = amount player has committed so far
|
# Bc = amount player has committed so far
|
||||||
# Rb = raise by
|
# Rb = raise by
|
||||||
# then: C = Bp - Bc (amount to call)
|
# then: C = Bp - Bc (amount to call)
|
||||||
# Rt = Bp + Rb (raise to)
|
# Rt = Bp + Rb (raise to)
|
||||||
#
|
#
|
||||||
amountBy = re.sub(u',', u'', amountBy) #some sites have commas
|
amountBy = re.sub(u',', u'', amountBy) #some sites have commas
|
||||||
self.checkPlayerExists(player)
|
self.checkPlayerExists(player)
|
||||||
Rb = Decimal(amountBy)
|
Rb = Decimal(amountBy)
|
||||||
|
@ -400,7 +400,7 @@ Add a raise by amountBy on [street] by [player]
|
||||||
Bc = reduce(operator.add, self.bets[street][player], 0)
|
Bc = reduce(operator.add, self.bets[street][player], 0)
|
||||||
C = Bp - Bc
|
C = Bp - Bc
|
||||||
Rt = Bp + Rb
|
Rt = Bp + Rb
|
||||||
|
|
||||||
self._addRaise(street, player, C, Rb, Rt)
|
self._addRaise(street, player, C, Rb, Rt)
|
||||||
#~ self.bets[street][player].append(C + Rb)
|
#~ self.bets[street][player].append(C + Rb)
|
||||||
#~ self.stacks[player] -= (C + Rb)
|
#~ self.stacks[player] -= (C + Rb)
|
||||||
|
@ -418,7 +418,7 @@ For sites which by "raises x" mean "calls and raises putting a total of x in the
|
||||||
C = Bp - Bc
|
C = Bp - Bc
|
||||||
Rb = CRb - C
|
Rb = CRb - C
|
||||||
Rt = Bp + Rb
|
Rt = Bp + Rb
|
||||||
|
|
||||||
self._addRaise(street, player, C, Rb, Rt)
|
self._addRaise(street, player, C, Rb, Rt)
|
||||||
|
|
||||||
def addRaiseTo(self, street, player, amountTo):
|
def addRaiseTo(self, street, player, amountTo):
|
||||||
|
@ -443,9 +443,9 @@ Add a raise on [street] by [player] to [amountTo]
|
||||||
self.actions[street].append(act)
|
self.actions[street].append(act)
|
||||||
self.lastBet[street] = Rt # TODO check this is correct
|
self.lastBet[street] = Rt # TODO check this is correct
|
||||||
self.pot.addMoney(player, C+Rb)
|
self.pot.addMoney(player, C+Rb)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def addBet(self, street, player, amount):
|
def addBet(self, street, player, amount):
|
||||||
log.debug("%s %s bets %s" %(street, player, amount))
|
log.debug("%s %s bets %s" %(street, player, amount))
|
||||||
amount = re.sub(u',', u'', amount) #some sites have commas
|
amount = re.sub(u',', u'', amount) #some sites have commas
|
||||||
|
@ -463,7 +463,7 @@ Add a raise on [street] by [player] to [amountTo]
|
||||||
self.checkPlayerExists(player)
|
self.checkPlayerExists(player)
|
||||||
act = (player, 'stands pat')
|
act = (player, 'stands pat')
|
||||||
self.actions[street].append(act)
|
self.actions[street].append(act)
|
||||||
|
|
||||||
|
|
||||||
def addFold(self, street, player):
|
def addFold(self, street, player):
|
||||||
log.debug("%s %s folds" % (street, player))
|
log.debug("%s %s folds" % (street, player))
|
||||||
|
@ -471,7 +471,7 @@ Add a raise on [street] by [player] to [amountTo]
|
||||||
self.folded.add(player)
|
self.folded.add(player)
|
||||||
self.pot.addFold(player)
|
self.pot.addFold(player)
|
||||||
self.actions[street].append((player, 'folds'))
|
self.actions[street].append((player, 'folds'))
|
||||||
|
|
||||||
|
|
||||||
def addCheck(self, street, player):
|
def addCheck(self, street, player):
|
||||||
#print "DEBUG: %s %s checked" % (street, player)
|
#print "DEBUG: %s %s checked" % (street, player)
|
||||||
|
@ -506,7 +506,7 @@ Card ranks will be uppercased
|
||||||
|
|
||||||
def totalPot(self):
|
def totalPot(self):
|
||||||
"""If all bets and blinds have been added, totals up the total pot size"""
|
"""If all bets and blinds have been added, totals up the total pot size"""
|
||||||
|
|
||||||
# This gives us the total amount put in the pot
|
# This gives us the total amount put in the pot
|
||||||
if self.totalpot is None:
|
if self.totalpot is None:
|
||||||
self.pot.end()
|
self.pot.end()
|
||||||
|
@ -590,14 +590,14 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||||
def writeGameLine(self):
|
def writeGameLine(self):
|
||||||
"""Return the first HH line for the current hand."""
|
"""Return the first HH line for the current hand."""
|
||||||
gs = "PokerStars Game #%s: " % self.handid
|
gs = "PokerStars Game #%s: " % self.handid
|
||||||
|
|
||||||
if self.tourNo != None and self.mixed != None: # mixed tournament
|
if self.tourNo != None and self.mixed != None: # mixed tournament
|
||||||
gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString())
|
gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString())
|
||||||
elif self.tourNo != None: # all other tournaments
|
elif self.tourNo != None: # all other tournaments
|
||||||
gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
|
gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
|
||||||
self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString())
|
self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString())
|
||||||
elif self.mixed != None: # all other mixed games
|
elif self.mixed != None: # all other mixed games
|
||||||
gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed],
|
gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed],
|
||||||
self.getGameTypeAsString(), self.getStakesAsString())
|
self.getGameTypeAsString(), self.getStakesAsString())
|
||||||
else: # non-mixed cash games
|
else: # non-mixed cash games
|
||||||
gs = gs + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString())
|
gs = gs + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString())
|
||||||
|
@ -616,8 +616,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||||
|
|
||||||
def writeHand(self, fh=sys.__stdout__):
|
def writeHand(self, fh=sys.__stdout__):
|
||||||
# PokerStars format.
|
# PokerStars format.
|
||||||
print >>fh, self.writeGameLine()
|
print >>fh, self.writeGameLine()
|
||||||
print >>fh, self.writeTableLine()
|
print >>fh, self.writeTableLine()
|
||||||
|
|
||||||
|
|
||||||
class HoldemOmahaHand(Hand):
|
class HoldemOmahaHand(Hand):
|
||||||
|
@ -632,9 +632,9 @@ class HoldemOmahaHand(Hand):
|
||||||
Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
|
Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
|
||||||
self.sb = gametype['sb']
|
self.sb = gametype['sb']
|
||||||
self.bb = gametype['bb']
|
self.bb = gametype['bb']
|
||||||
|
|
||||||
#Populate a HoldemOmahaHand
|
#Populate a HoldemOmahaHand
|
||||||
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
|
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
|
||||||
# which then invokes a 'addXXX' callback
|
# which then invokes a 'addXXX' callback
|
||||||
if builtFrom == "HHC":
|
if builtFrom == "HHC":
|
||||||
hhc.readHandInfo(self)
|
hhc.readHandInfo(self)
|
||||||
|
@ -667,7 +667,7 @@ class HoldemOmahaHand(Hand):
|
||||||
else:
|
else:
|
||||||
log.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
|
log.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
|
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
|
||||||
if player == self.hero: # we have hero's cards just update shown/mucked
|
if player == self.hero: # we have hero's cards just update shown/mucked
|
||||||
|
@ -710,7 +710,7 @@ class HoldemOmahaHand(Hand):
|
||||||
]
|
]
|
||||||
)
|
)
|
||||||
if street in self.actionStreets and self.actions[street]:
|
if street in self.actionStreets and self.actions[street]:
|
||||||
lines.append(
|
lines.append(
|
||||||
T.ol(class_='actions', data=self.actions[street], render=render_action) [
|
T.ol(class_='actions', data=self.actions[street], render=render_action) [
|
||||||
T.li(pattern='list_item')[ T.slot(name='action') ]
|
T.li(pattern='list_item')[ T.slot(name='action') ]
|
||||||
]
|
]
|
||||||
|
@ -744,8 +744,8 @@ class HoldemOmahaHand(Hand):
|
||||||
context.tag[ pat().fillSlots('action', x)]
|
context.tag[ pat().fillSlots('action', x)]
|
||||||
return context.tag
|
return context.tag
|
||||||
|
|
||||||
s = T.p[
|
s = T.p[
|
||||||
T.h1[
|
T.h1[
|
||||||
T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)],
|
T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)],
|
||||||
T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ],
|
T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ],
|
||||||
T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ]
|
T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ]
|
||||||
|
@ -771,7 +771,7 @@ class HoldemOmahaHand(Hand):
|
||||||
|
|
||||||
return str(tidy.parseString(flat.flatten(s), **options))
|
return str(tidy.parseString(flat.flatten(s), **options))
|
||||||
|
|
||||||
|
|
||||||
def writeHand(self, fh=sys.__stdout__):
|
def writeHand(self, fh=sys.__stdout__):
|
||||||
# PokerStars format.
|
# PokerStars format.
|
||||||
super(HoldemOmahaHand, self).writeHand(fh)
|
super(HoldemOmahaHand, self).writeHand(fh)
|
||||||
|
@ -785,7 +785,7 @@ class HoldemOmahaHand(Hand):
|
||||||
if self.actions['BLINDSANTES']:
|
if self.actions['BLINDSANTES']:
|
||||||
for act in self.actions['BLINDSANTES']:
|
for act in self.actions['BLINDSANTES']:
|
||||||
print >>fh, self.actionString(act)
|
print >>fh, self.actionString(act)
|
||||||
|
|
||||||
print >>fh, ("*** HOLE CARDS ***")
|
print >>fh, ("*** HOLE CARDS ***")
|
||||||
for player in self.dealt:
|
for player in self.dealt:
|
||||||
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
|
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
|
||||||
|
@ -831,7 +831,7 @@ class HoldemOmahaHand(Hand):
|
||||||
numOfHoleCardsNeeded = 2
|
numOfHoleCardsNeeded = 2
|
||||||
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
|
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
|
||||||
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1])))
|
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1])))
|
||||||
|
|
||||||
# Current PS format has the lines:
|
# Current PS format has the lines:
|
||||||
# Uncalled bet ($111.25) returned to s0rrow
|
# Uncalled bet ($111.25) returned to s0rrow
|
||||||
# s0rrow collected $5.15 from side pot
|
# s0rrow collected $5.15 from side pot
|
||||||
|
@ -873,7 +873,7 @@ class HoldemOmahaHand(Hand):
|
||||||
print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
|
print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
|
||||||
|
|
||||||
print >>fh, "\n\n"
|
print >>fh, "\n\n"
|
||||||
|
|
||||||
class DrawHand(Hand):
|
class DrawHand(Hand):
|
||||||
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
|
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
|
||||||
if gametype['base'] != 'draw':
|
if gametype['base'] != 'draw':
|
||||||
|
@ -918,8 +918,8 @@ class DrawHand(Hand):
|
||||||
# - this is a bet of 1 sb, as yet uncalled.
|
# - this is a bet of 1 sb, as yet uncalled.
|
||||||
# Player in the big blind posts
|
# Player in the big blind posts
|
||||||
# - this is a call of 1 sb and a raise to 1 bb
|
# - this is a call of 1 sb and a raise to 1 bb
|
||||||
#
|
#
|
||||||
|
|
||||||
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
|
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
|
||||||
if player is not None:
|
if player is not None:
|
||||||
self.bets['DEAL'][player].append(Decimal(amount))
|
self.bets['DEAL'][player].append(Decimal(amount))
|
||||||
|
@ -929,7 +929,7 @@ class DrawHand(Hand):
|
||||||
self.actions['BLINDSANTES'].append(act)
|
self.actions['BLINDSANTES'].append(act)
|
||||||
self.pot.addMoney(player, Decimal(amount))
|
self.pot.addMoney(player, Decimal(amount))
|
||||||
if blindtype == 'big blind':
|
if blindtype == 'big blind':
|
||||||
self.lastBet['DEAL'] = Decimal(amount)
|
self.lastBet['DEAL'] = Decimal(amount)
|
||||||
elif blindtype == 'both':
|
elif blindtype == 'both':
|
||||||
# extra small blind is 'dead'
|
# extra small blind is 'dead'
|
||||||
self.lastBet['DEAL'] = Decimal(self.bb)
|
self.lastBet['DEAL'] = Decimal(self.bb)
|
||||||
|
@ -1051,7 +1051,7 @@ class StudHand(Hand):
|
||||||
self.sb = gametype['sb']
|
self.sb = gametype['sb']
|
||||||
self.bb = gametype['bb']
|
self.bb = gametype['bb']
|
||||||
#Populate the StudHand
|
#Populate the StudHand
|
||||||
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
|
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
|
||||||
# which then invokes a 'addXXX' callback
|
# which then invokes a 'addXXX' callback
|
||||||
if builtFrom == "HHC":
|
if builtFrom == "HHC":
|
||||||
hhc.readHandInfo(self)
|
hhc.readHandInfo(self)
|
||||||
|
@ -1126,7 +1126,7 @@ Add a complete on [street] by [player] to [amountTo]
|
||||||
#~ self.actions[street].append(act)
|
#~ self.actions[street].append(act)
|
||||||
#~ self.lastBet[street] = Rt # TODO check this is correct
|
#~ self.lastBet[street] = Rt # TODO check this is correct
|
||||||
#~ self.pot.addMoney(player, C+Rb)
|
#~ self.pot.addMoney(player, C+Rb)
|
||||||
|
|
||||||
def addBringIn(self, player, bringin):
|
def addBringIn(self, player, bringin):
|
||||||
if player is not None:
|
if player is not None:
|
||||||
log.debug("Bringin: %s, %s" % (player , bringin))
|
log.debug("Bringin: %s, %s" % (player , bringin))
|
||||||
|
@ -1137,12 +1137,12 @@ Add a complete on [street] by [player] to [amountTo]
|
||||||
self.lastBet['THIRD'] = Decimal(bringin)
|
self.lastBet['THIRD'] = Decimal(bringin)
|
||||||
self.pot.addMoney(player, Decimal(bringin))
|
self.pot.addMoney(player, Decimal(bringin))
|
||||||
|
|
||||||
|
|
||||||
def writeHand(self, fh=sys.__stdout__):
|
def writeHand(self, fh=sys.__stdout__):
|
||||||
# PokerStars format.
|
# PokerStars format.
|
||||||
|
|
||||||
super(StudHand, self).writeHand(fh)
|
super(StudHand, self).writeHand(fh)
|
||||||
|
|
||||||
players_who_post_antes = set([x[0] for x in self.actions['ANTES']])
|
players_who_post_antes = set([x[0] for x in self.actions['ANTES']])
|
||||||
|
|
||||||
for player in [x for x in self.players if x[1] in players_who_post_antes]:
|
for player in [x for x in self.players if x[1] in players_who_post_antes]:
|
||||||
|
@ -1273,7 +1273,7 @@ Add a complete on [street] by [player] to [amountTo]
|
||||||
else:
|
else:
|
||||||
return hc + " ".join(self.holecards[street][player][0]) + ']'
|
return hc + " ".join(self.holecards[street][player][0]) + ']'
|
||||||
|
|
||||||
if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
|
if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
|
||||||
return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]"
|
return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]"
|
||||||
|
|
||||||
def join_holecards(self, player):
|
def join_holecards(self, player):
|
||||||
|
@ -1303,14 +1303,14 @@ class Pot(object):
|
||||||
|
|
||||||
def setSym(self, sym):
|
def setSym(self, sym):
|
||||||
self.sym = sym
|
self.sym = sym
|
||||||
|
|
||||||
def addPlayer(self,player):
|
def addPlayer(self,player):
|
||||||
self.committed[player] = Decimal(0)
|
self.committed[player] = Decimal(0)
|
||||||
|
|
||||||
def addFold(self, player):
|
def addFold(self, player):
|
||||||
# addFold must be called when a player folds
|
# addFold must be called when a player folds
|
||||||
self.contenders.discard(player)
|
self.contenders.discard(player)
|
||||||
|
|
||||||
def addMoney(self, player, amount):
|
def addMoney(self, player, amount):
|
||||||
# addMoney must be called for any actions that put money in the pot, in the order they occur
|
# addMoney must be called for any actions that put money in the pot, in the order they occur
|
||||||
self.contenders.add(player)
|
self.contenders.add(player)
|
||||||
|
@ -1318,7 +1318,7 @@ class Pot(object):
|
||||||
|
|
||||||
def end(self):
|
def end(self):
|
||||||
self.total = sum(self.committed.values())
|
self.total = sum(self.committed.values())
|
||||||
|
|
||||||
# Return any uncalled bet.
|
# Return any uncalled bet.
|
||||||
committed = sorted([ (v,k) for (k,v) in self.committed.items()])
|
committed = sorted([ (v,k) for (k,v) in self.committed.items()])
|
||||||
lastbet = committed[-1][0] - committed[-2][0]
|
lastbet = committed[-1][0] - committed[-2][0]
|
||||||
|
@ -1336,7 +1336,7 @@ class Pot(object):
|
||||||
self.pots = []
|
self.pots = []
|
||||||
while len(commitsall) > 0:
|
while len(commitsall) > 0:
|
||||||
commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders]
|
commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders]
|
||||||
v1 = commitslive[0][0]
|
v1 = commitslive[0][0]
|
||||||
self.pots += [sum([min(v,v1) for (v,k) in commitsall])]
|
self.pots += [sum([min(v,v1) for (v,k) in commitsall])]
|
||||||
commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0]
|
commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0]
|
||||||
|
|
||||||
|
@ -1346,7 +1346,7 @@ class Pot(object):
|
||||||
# and y+z+r = x
|
# and y+z+r = x
|
||||||
# for example:
|
# for example:
|
||||||
# Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2
|
# Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2
|
||||||
|
|
||||||
def __str__(self):
|
def __str__(self):
|
||||||
if self.sym is None:
|
if self.sym is None:
|
||||||
self.sym = "C"
|
self.sym = "C"
|
||||||
|
@ -1354,17 +1354,17 @@ class Pot(object):
|
||||||
print "call Pot.end() before printing pot total"
|
print "call Pot.end() before printing pot total"
|
||||||
# NB if I'm sure end() is idempotent, call it here.
|
# NB if I'm sure end() is idempotent, call it here.
|
||||||
raise FpdbParseError
|
raise FpdbParseError
|
||||||
|
|
||||||
ret = "Total pot %s%.2f" % (self.sym, self.total)
|
ret = "Total pot %s%.2f" % (self.sym, self.total)
|
||||||
if len(self.pots) < 2:
|
if len(self.pots) < 2:
|
||||||
return ret;
|
return ret;
|
||||||
ret += " Main pot %s%.2f" % (self.sym, self.pots[0])
|
ret += " Main pot %s%.2f" % (self.sym, self.pots[0])
|
||||||
|
|
||||||
return ret + ''.join([ (" Side pot %s%.2f." % (self.sym, self.pots[x]) ) for x in xrange(1, len(self.pots)) ])
|
return ret + ''.join([ (" Side pot %s%.2f." % (self.sym, self.pots[x]) ) for x in xrange(1, len(self.pots)) ])
|
||||||
|
|
||||||
def assemble(cnxn, handid):
|
def assemble(cnxn, handid):
|
||||||
c = cnxn.cursor()
|
c = cnxn.cursor()
|
||||||
|
|
||||||
# We need at least sitename, gametype, handid
|
# We need at least sitename, gametype, handid
|
||||||
# for the Hand.__init__
|
# for the Hand.__init__
|
||||||
c.execute("""
|
c.execute("""
|
||||||
|
@ -1407,10 +1407,10 @@ limit 1""", {'handid':handid})
|
||||||
h.setCommunityCards('FLOP', cards[0:3])
|
h.setCommunityCards('FLOP', cards[0:3])
|
||||||
if cards[3]:
|
if cards[3]:
|
||||||
h.setCommunityCards('TURN', [cards[3]])
|
h.setCommunityCards('TURN', [cards[3]])
|
||||||
if cards[4]:
|
if cards[4]:
|
||||||
h.setCommunityCards('RIVER', [cards[4]])
|
h.setCommunityCards('RIVER', [cards[4]])
|
||||||
#[Card.valueSuitFromCard(x) for x in cards]
|
#[Card.valueSuitFromCard(x) for x in cards]
|
||||||
|
|
||||||
# HandInfo : HID, TABLE
|
# HandInfo : HID, TABLE
|
||||||
# BUTTON - why is this treated specially in Hand?
|
# BUTTON - why is this treated specially in Hand?
|
||||||
# answer: it is written out in hand histories
|
# answer: it is written out in hand histories
|
||||||
|
@ -1428,7 +1428,7 @@ WHERE h.id = %(handid)s
|
||||||
h.handid = res[0]
|
h.handid = res[0]
|
||||||
h.tablename = res[1]
|
h.tablename = res[1]
|
||||||
h.starttime = res[2] # automatically a datetime
|
h.starttime = res[2] # automatically a datetime
|
||||||
|
|
||||||
# PlayerStacks
|
# PlayerStacks
|
||||||
c.execute("""
|
c.execute("""
|
||||||
SELECT
|
SELECT
|
||||||
|
@ -1453,7 +1453,7 @@ and p.id = hp.playerid
|
||||||
h.addCollectPot(name, winnings)
|
h.addCollectPot(name, winnings)
|
||||||
if position == 'B':
|
if position == 'B':
|
||||||
h.buttonpos = seat
|
h.buttonpos = seat
|
||||||
|
|
||||||
|
|
||||||
# actions
|
# actions
|
||||||
c.execute("""
|
c.execute("""
|
||||||
|
@ -1501,7 +1501,7 @@ ORDER BY
|
||||||
#hc.readShownCards(self)
|
#hc.readShownCards(self)
|
||||||
h.totalPot()
|
h.totalPot()
|
||||||
h.rake = h.totalpot - h.totalcollected
|
h.rake = h.totalpot - h.totalcollected
|
||||||
|
|
||||||
|
|
||||||
return h
|
return h
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user