Hand: removed trailing spaces
This commit is contained in:
parent
2e60586e65
commit
9d193f236e
120
pyfpdb/Hand.py
120
pyfpdb/Hand.py
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@ -4,12 +4,12 @@
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#This program is free software: you can redistribute it and/or modify
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#it under the terms of the GNU Affero General Public License as published by
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#the Free Software Foundation, version 3 of the License.
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#
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#
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#This program is distributed in the hope that it will be useful,
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#but WITHOUT ANY WARRANTY; without even the implied warranty of
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#GNU General Public License for more details.
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#
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#
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#You should have received a copy of the GNU Affero General Public License
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#along with this program. If not, see <http://www.gnu.org/licenses/>.
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#In the "official" distribution you can find the license in
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@ -120,7 +120,7 @@ class Hand(object):
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("MIXED", self.mixed),
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("LASTBET", self.lastBet),
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("ACTION STREETS", self.actionStreets),
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("STREETS", self.streets),
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("STREETS", self.streets),
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("ALL STREETS", self.allStreets),
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("COMMUNITY STREETS", self.communityStreets),
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("HOLE STREETS", self.holeStreets),
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@ -133,7 +133,7 @@ class Hand(object):
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("RAKE", self.rake),
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("START TIME", self.starttime),
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)
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structs = ( ("PLAYERS", self.players),
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("STACKS", self.stacks),
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("POSTED", self.posted),
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@ -200,10 +200,10 @@ db: a connected fpdb_db object"""
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elif self.gametype['category'] in ['razz','27_3draw','badugi']:
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hilo = "l"
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gtid = db.insertGameTypes( (self.siteId, self.gametype['type'], self.gametype['base'],
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gtid = db.insertGameTypes( (self.siteId, self.gametype['type'], self.gametype['base'],
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self.gametype['category'], self.gametype['limitType'], hilo,
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int(Decimal(self.gametype['sb'])*100), int(Decimal(self.gametype['bb'])*100), 0, 0) )
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# HudCache data to come from DerivedStats class
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# HandsActions - all actions for all players for all streets - self.actions
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@ -275,8 +275,8 @@ db: a connected fpdb_db object"""
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def select(self, handId):
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""" Function to create Hand object from database """
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def addPlayer(self, seat, name, chips):
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@ -332,7 +332,7 @@ If a player has None chips he won't be added."""
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self.stacks[player] -= Decimal(ante)
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act = (player, 'posts', "ante", ante, self.stacks[player]==0)
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self.actions['ANTES'].append(act)
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#~ self.lastBet['ANTES'] = Decimal(ante)
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#~ self.lastBet['ANTES'] = Decimal(ante)
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self.pot.addMoney(player, Decimal(ante))
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def addBlind(self, player, blindtype, amount):
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@ -377,22 +377,22 @@ If a player has None chips he won't be added."""
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act = (player, 'calls', amount, self.stacks[player]==0)
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self.actions[street].append(act)
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self.pot.addMoney(player, Decimal(amount))
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def addRaiseBy(self, street, player, amountBy):
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"""\
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Add a raise by amountBy on [street] by [player]
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Add a raise by amountBy on [street] by [player]
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"""
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#Given only the amount raised by, the amount of the raise can be calculated by
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# working out how much this player has already in the pot
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# working out how much this player has already in the pot
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# (which is the sum of self.bets[street][player])
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# and how much he needs to call to match the previous player
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# and how much he needs to call to match the previous player
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# (which is tracked by self.lastBet)
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# let Bp = previous bet
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# let Bp = previous bet
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# Bc = amount player has committed so far
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# Rb = raise by
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# then: C = Bp - Bc (amount to call)
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# Rt = Bp + Rb (raise to)
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#
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#
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amountBy = re.sub(u',', u'', amountBy) #some sites have commas
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self.checkPlayerExists(player)
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Rb = Decimal(amountBy)
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@ -400,7 +400,7 @@ Add a raise by amountBy on [street] by [player]
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Bc = reduce(operator.add, self.bets[street][player], 0)
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C = Bp - Bc
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Rt = Bp + Rb
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self._addRaise(street, player, C, Rb, Rt)
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#~ self.bets[street][player].append(C + Rb)
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#~ self.stacks[player] -= (C + Rb)
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@ -418,7 +418,7 @@ For sites which by "raises x" mean "calls and raises putting a total of x in the
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C = Bp - Bc
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Rb = CRb - C
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Rt = Bp + Rb
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self._addRaise(street, player, C, Rb, Rt)
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def addRaiseTo(self, street, player, amountTo):
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@ -443,9 +443,9 @@ Add a raise on [street] by [player] to [amountTo]
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self.actions[street].append(act)
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self.lastBet[street] = Rt # TODO check this is correct
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self.pot.addMoney(player, C+Rb)
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def addBet(self, street, player, amount):
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log.debug("%s %s bets %s" %(street, player, amount))
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amount = re.sub(u',', u'', amount) #some sites have commas
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@ -463,7 +463,7 @@ Add a raise on [street] by [player] to [amountTo]
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self.checkPlayerExists(player)
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act = (player, 'stands pat')
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self.actions[street].append(act)
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def addFold(self, street, player):
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log.debug("%s %s folds" % (street, player))
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@ -471,7 +471,7 @@ Add a raise on [street] by [player] to [amountTo]
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self.folded.add(player)
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self.pot.addFold(player)
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self.actions[street].append((player, 'folds'))
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def addCheck(self, street, player):
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#print "DEBUG: %s %s checked" % (street, player)
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@ -506,7 +506,7 @@ Card ranks will be uppercased
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def totalPot(self):
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"""If all bets and blinds have been added, totals up the total pot size"""
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# This gives us the total amount put in the pot
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if self.totalpot is None:
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self.pot.end()
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@ -590,14 +590,14 @@ Map the tuple self.gametype onto the pokerstars string describing it
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def writeGameLine(self):
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"""Return the first HH line for the current hand."""
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gs = "PokerStars Game #%s: " % self.handid
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if self.tourNo != None and self.mixed != None: # mixed tournament
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gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString())
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elif self.tourNo != None: # all other tournaments
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gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
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gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
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self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString())
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elif self.mixed != None: # all other mixed games
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gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed],
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gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed],
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self.getGameTypeAsString(), self.getStakesAsString())
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else: # non-mixed cash games
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gs = gs + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString())
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@ -616,8 +616,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
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def writeHand(self, fh=sys.__stdout__):
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# PokerStars format.
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print >>fh, self.writeGameLine()
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print >>fh, self.writeTableLine()
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print >>fh, self.writeGameLine()
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print >>fh, self.writeTableLine()
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class HoldemOmahaHand(Hand):
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@ -632,9 +632,9 @@ class HoldemOmahaHand(Hand):
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Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
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self.sb = gametype['sb']
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self.bb = gametype['bb']
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#Populate a HoldemOmahaHand
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#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
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#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
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# which then invokes a 'addXXX' callback
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if builtFrom == "HHC":
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hhc.readHandInfo(self)
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@ -667,7 +667,7 @@ class HoldemOmahaHand(Hand):
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else:
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log.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
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pass
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def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
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if player == self.hero: # we have hero's cards just update shown/mucked
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@ -710,7 +710,7 @@ class HoldemOmahaHand(Hand):
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]
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)
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if street in self.actionStreets and self.actions[street]:
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lines.append(
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lines.append(
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T.ol(class_='actions', data=self.actions[street], render=render_action) [
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T.li(pattern='list_item')[ T.slot(name='action') ]
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]
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@ -744,8 +744,8 @@ class HoldemOmahaHand(Hand):
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context.tag[ pat().fillSlots('action', x)]
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return context.tag
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s = T.p[
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T.h1[
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s = T.p[
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T.h1[
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T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)],
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T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ],
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T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ]
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@ -771,7 +771,7 @@ class HoldemOmahaHand(Hand):
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return str(tidy.parseString(flat.flatten(s), **options))
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def writeHand(self, fh=sys.__stdout__):
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# PokerStars format.
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super(HoldemOmahaHand, self).writeHand(fh)
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@ -785,7 +785,7 @@ class HoldemOmahaHand(Hand):
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if self.actions['BLINDSANTES']:
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for act in self.actions['BLINDSANTES']:
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print >>fh, self.actionString(act)
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print >>fh, ("*** HOLE CARDS ***")
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for player in self.dealt:
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print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
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@ -831,7 +831,7 @@ class HoldemOmahaHand(Hand):
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numOfHoleCardsNeeded = 2
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if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
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print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1])))
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# Current PS format has the lines:
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# Uncalled bet ($111.25) returned to s0rrow
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# s0rrow collected $5.15 from side pot
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@ -873,7 +873,7 @@ class HoldemOmahaHand(Hand):
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print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
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print >>fh, "\n\n"
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class DrawHand(Hand):
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def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
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if gametype['base'] != 'draw':
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@ -918,8 +918,8 @@ class DrawHand(Hand):
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# - this is a bet of 1 sb, as yet uncalled.
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# Player in the big blind posts
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# - this is a call of 1 sb and a raise to 1 bb
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#
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#
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log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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if player is not None:
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self.bets['DEAL'][player].append(Decimal(amount))
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@ -929,7 +929,7 @@ class DrawHand(Hand):
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self.actions['BLINDSANTES'].append(act)
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self.pot.addMoney(player, Decimal(amount))
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if blindtype == 'big blind':
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self.lastBet['DEAL'] = Decimal(amount)
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self.lastBet['DEAL'] = Decimal(amount)
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elif blindtype == 'both':
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# extra small blind is 'dead'
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self.lastBet['DEAL'] = Decimal(self.bb)
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@ -1051,7 +1051,7 @@ class StudHand(Hand):
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self.sb = gametype['sb']
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self.bb = gametype['bb']
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#Populate the StudHand
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#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
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#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
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# which then invokes a 'addXXX' callback
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if builtFrom == "HHC":
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hhc.readHandInfo(self)
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@ -1126,7 +1126,7 @@ Add a complete on [street] by [player] to [amountTo]
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#~ self.actions[street].append(act)
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#~ self.lastBet[street] = Rt # TODO check this is correct
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#~ self.pot.addMoney(player, C+Rb)
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def addBringIn(self, player, bringin):
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if player is not None:
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log.debug("Bringin: %s, %s" % (player , bringin))
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@ -1137,12 +1137,12 @@ Add a complete on [street] by [player] to [amountTo]
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self.lastBet['THIRD'] = Decimal(bringin)
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self.pot.addMoney(player, Decimal(bringin))
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def writeHand(self, fh=sys.__stdout__):
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# PokerStars format.
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super(StudHand, self).writeHand(fh)
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players_who_post_antes = set([x[0] for x in self.actions['ANTES']])
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for player in [x for x in self.players if x[1] in players_who_post_antes]:
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@ -1273,7 +1273,7 @@ Add a complete on [street] by [player] to [amountTo]
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else:
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return hc + " ".join(self.holecards[street][player][0]) + ']'
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if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
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if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
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return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]"
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def join_holecards(self, player):
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@ -1303,14 +1303,14 @@ class Pot(object):
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def setSym(self, sym):
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self.sym = sym
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def addPlayer(self,player):
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self.committed[player] = Decimal(0)
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def addFold(self, player):
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# addFold must be called when a player folds
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self.contenders.discard(player)
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def addMoney(self, player, amount):
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# addMoney must be called for any actions that put money in the pot, in the order they occur
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self.contenders.add(player)
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@ -1318,7 +1318,7 @@ class Pot(object):
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def end(self):
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self.total = sum(self.committed.values())
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# Return any uncalled bet.
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committed = sorted([ (v,k) for (k,v) in self.committed.items()])
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lastbet = committed[-1][0] - committed[-2][0]
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@ -1336,7 +1336,7 @@ class Pot(object):
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self.pots = []
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while len(commitsall) > 0:
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commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders]
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v1 = commitslive[0][0]
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v1 = commitslive[0][0]
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self.pots += [sum([min(v,v1) for (v,k) in commitsall])]
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commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0]
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@ -1346,7 +1346,7 @@ class Pot(object):
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# and y+z+r = x
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# for example:
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# Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2
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def __str__(self):
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if self.sym is None:
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self.sym = "C"
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@ -1354,17 +1354,17 @@ class Pot(object):
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print "call Pot.end() before printing pot total"
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# NB if I'm sure end() is idempotent, call it here.
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raise FpdbParseError
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ret = "Total pot %s%.2f" % (self.sym, self.total)
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if len(self.pots) < 2:
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return ret;
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ret += " Main pot %s%.2f" % (self.sym, self.pots[0])
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return ret + ''.join([ (" Side pot %s%.2f." % (self.sym, self.pots[x]) ) for x in xrange(1, len(self.pots)) ])
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def assemble(cnxn, handid):
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c = cnxn.cursor()
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# We need at least sitename, gametype, handid
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# for the Hand.__init__
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c.execute("""
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@ -1407,10 +1407,10 @@ limit 1""", {'handid':handid})
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h.setCommunityCards('FLOP', cards[0:3])
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if cards[3]:
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h.setCommunityCards('TURN', [cards[3]])
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if cards[4]:
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if cards[4]:
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h.setCommunityCards('RIVER', [cards[4]])
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#[Card.valueSuitFromCard(x) for x in cards]
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# HandInfo : HID, TABLE
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# BUTTON - why is this treated specially in Hand?
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# answer: it is written out in hand histories
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@ -1428,7 +1428,7 @@ WHERE h.id = %(handid)s
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h.handid = res[0]
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h.tablename = res[1]
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h.starttime = res[2] # automatically a datetime
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# PlayerStacks
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c.execute("""
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SELECT
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@ -1453,7 +1453,7 @@ and p.id = hp.playerid
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h.addCollectPot(name, winnings)
|
||||
if position == 'B':
|
||||
h.buttonpos = seat
|
||||
|
||||
|
||||
|
||||
# actions
|
||||
c.execute("""
|
||||
|
@ -1501,7 +1501,7 @@ ORDER BY
|
|||
#hc.readShownCards(self)
|
||||
h.totalPot()
|
||||
h.rake = h.totalpot - h.totalcollected
|
||||
|
||||
|
||||
|
||||
return h
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user