New module for poker client window finding on OSX.
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pyfpdb/OSXTables.py
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90
pyfpdb/OSXTables.py
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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"""XWindows specific methods for TableWindows Class.
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"""
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# Copyright 2008 - 2010, Ray E. Barker
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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import L10n
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_ = L10n.get_translation()
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# Standard Library modules
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import re
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import os
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# pyGTK modules
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import gtk
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# Other Library modules
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from Quartz import CoreGraphics
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# FPDB modules
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from TableWindow import Table_Window
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class Table(Table_Window):
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def find_table_parameters(self):
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# This is called by __init__(). Find the poker table window of interest,
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# given the self.search_string. Then populate self.number, self.title,
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# self.window, and self.parent (if required).
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self.number = None
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WinList = CoreGraphics.CGWindowListCreate(0,0)
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WinListDict = CoreGraphics.CGWindowListCreateDescriptionFromArray(WinList)
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for d in WinListDict:
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if re.search(self.search_string, d['kCGWindowName'], re.I):
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title = d['kCGWindowName']
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if self.check_bad_words(title): continue
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self.number = d['kCGWindowNumber']
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self.title = title
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if self.number is None:
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return None
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def get_geometry(self):
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WinList = CoreGraphics.CGWindowListCreate(0,0)
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WinListDict = CoreGraphics.CGWindowListCreateDescriptionFromArray(WinList)
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for d in WinListDict:
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if d['kCGWindowNumber'] == self.number:
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return {'x' : d['kCGWindowBounds']['X'],
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'y' : d['kCGWindowBounds']['Y'],
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'width' : d['kCGWindowBounds']['Width'],
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'height' : d['kCGWindowBounds']['Height']
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}
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return None
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def get_window_title(self):
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WinList = CoreGraphics.CGWindowListCreate(0,0)
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WinListDict = CoreGraphics.CGWindowListCreateDescriptionFromArray(WinList)
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for d in WinListDict:
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if d['kCGWindowNumber'] == self.number:
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return d['kCGWindowName']
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return None
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def topify(self, window):
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# The idea here is to call set_transient_for on the HUD window, with the table window
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# as the argument. This should keep the HUD window on top of the table window, as if
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# the hud window was a dialog belonging to the table.
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# This is the gdkhandle for the HUD window
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gdkwindow = gtk.gdk.window_foreign_new(window.number)
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gdkwindow.set_transient_for(self.gdkhandle)
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