re-enable exception handling in idle_func() now that i know what we could expect to trap reasonably. Deal in update() with what might happen if update_table_position() fails

This commit is contained in:
Eric Blade 2009-11-24 06:08:43 -05:00
parent a735ab67b2
commit 9bf5017ff1
2 changed files with 109 additions and 104 deletions

View File

@ -159,10 +159,14 @@ class HUD_main(object):
# function idle_func() to be run by the gui thread, at its leisure.
def idle_func():
gtk.gdk.threads_enter()
# try:
self.hud_dict[table_name].update(new_hand_id, config)
# The HUD could get destroyed in the above call ^^, which leaves us with a KeyError here vv
# if we ever get an error we need to expect ^^ then we need to handle it vv - Eric
try:
[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
# finally:
except KeyError:
pass
finally:
gtk.gdk.threads_leave()
return False
@ -198,7 +202,7 @@ class HUD_main(object):
try:
(table_name, max, poker_game, type, site_id, site_name, tour_number, tab_number) = \
self.db_connection.get_table_info(new_hand_id)
except Exception, err:
except Exception, err: # TODO: we need to make this a much less generic Exception lulz
print "db error: skipping %s" % new_hand_id
sys.stderr.write("Database error: could not find hand %s.\n" % new_hand_id)
continue

View File

@ -530,7 +530,8 @@ class Hud:
def update(self, hand, config):
self.hand = hand # this is the last hand, so it is available later
if os.name == 'nt':
self.update_table_position()
if self.update_table_position() == False: # we got killed by finding our table was gone
return
for s in self.stat_dict:
try: