re-enable exception handling in idle_func() now that i know what we could expect to trap reasonably. Deal in update() with what might happen if update_table_position() fails
This commit is contained in:
parent
a735ab67b2
commit
9bf5017ff1
|
@ -159,10 +159,14 @@ class HUD_main(object):
|
||||||
# function idle_func() to be run by the gui thread, at its leisure.
|
# function idle_func() to be run by the gui thread, at its leisure.
|
||||||
def idle_func():
|
def idle_func():
|
||||||
gtk.gdk.threads_enter()
|
gtk.gdk.threads_enter()
|
||||||
# try:
|
|
||||||
self.hud_dict[table_name].update(new_hand_id, config)
|
self.hud_dict[table_name].update(new_hand_id, config)
|
||||||
|
# The HUD could get destroyed in the above call ^^, which leaves us with a KeyError here vv
|
||||||
|
# if we ever get an error we need to expect ^^ then we need to handle it vv - Eric
|
||||||
|
try:
|
||||||
[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
|
[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
|
||||||
# finally:
|
except KeyError:
|
||||||
|
pass
|
||||||
|
finally:
|
||||||
gtk.gdk.threads_leave()
|
gtk.gdk.threads_leave()
|
||||||
return False
|
return False
|
||||||
|
|
||||||
|
@ -198,7 +202,7 @@ class HUD_main(object):
|
||||||
try:
|
try:
|
||||||
(table_name, max, poker_game, type, site_id, site_name, tour_number, tab_number) = \
|
(table_name, max, poker_game, type, site_id, site_name, tour_number, tab_number) = \
|
||||||
self.db_connection.get_table_info(new_hand_id)
|
self.db_connection.get_table_info(new_hand_id)
|
||||||
except Exception, err:
|
except Exception, err: # TODO: we need to make this a much less generic Exception lulz
|
||||||
print "db error: skipping %s" % new_hand_id
|
print "db error: skipping %s" % new_hand_id
|
||||||
sys.stderr.write("Database error: could not find hand %s.\n" % new_hand_id)
|
sys.stderr.write("Database error: could not find hand %s.\n" % new_hand_id)
|
||||||
continue
|
continue
|
||||||
|
|
|
@ -530,7 +530,8 @@ class Hud:
|
||||||
def update(self, hand, config):
|
def update(self, hand, config):
|
||||||
self.hand = hand # this is the last hand, so it is available later
|
self.hand = hand # this is the last hand, so it is available later
|
||||||
if os.name == 'nt':
|
if os.name == 'nt':
|
||||||
self.update_table_position()
|
if self.update_table_position() == False: # we got killed by finding our table was gone
|
||||||
|
return
|
||||||
|
|
||||||
for s in self.stat_dict:
|
for s in self.stat_dict:
|
||||||
try:
|
try:
|
||||||
|
|
Loading…
Reference in New Issue
Block a user