recognise and store knockout and bounty
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@@ -257,7 +257,8 @@ class PokerStars(HandHistoryConverter):
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hand.fee = int(100*Decimal(info['BOUNTY'][1:]))
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else:
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hand.fee = int(100*Decimal(info['BIRAKE'][1:]))
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# TODO: Bounty is in key 'BOUNTY'
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hand.isKO = True
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hand.koBounty = int(100*Decimal(info['BOUNTY'][1:]))
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else:
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hand.buyin = int(Decimal(info[key][0:-3]))
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hand.fee = 0
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