Removed files from root that should be only in pyfpdb
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278
Configuration.py
278
Configuration.py
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@ -1,278 +0,0 @@
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#!/usr/bin/env python
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"""Configuration.py
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Handles HUD configuration files.
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"""
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# Copyright 2008, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# Standard Library modules
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import shutil
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import xml.dom.minidom
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from xml.dom.minidom import Node
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class Layout:
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def __init__(self, max):
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self.max = int(max)
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self.location = []
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for i in range(self.max + 1): self.location.append(None)
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def __str__(self):
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temp = " Layout = %d max, width= %d, height = %d, fav_seat = %d\n" % (self.max, self.width, self.height, self.fav_seat)
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temp = temp + " Locations = "
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for i in range(1, len(self.location)):
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temp = temp + "(%d,%d)" % self.location[i]
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return temp + "\n"
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class Site:
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def __init__(self, node):
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self.site_name = node.getAttribute("site_name")
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self.table_finder = node.getAttribute("table_finder")
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self.screen_name = node.getAttribute("screen_name")
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self.site_path = node.getAttribute("site_path")
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self.HH_path = node.getAttribute("HH_path")
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self.decoder = node.getAttribute("decoder")
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self.layout = {}
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for layout_node in node.getElementsByTagName('layout'):
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max = int( layout_node.getAttribute('max') )
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lo = Layout(max)
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lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
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lo.width = int( layout_node.getAttribute('width') )
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lo.height = int( layout_node.getAttribute('height') )
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for location_node in layout_node.getElementsByTagName('location'):
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lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
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self.layout[lo.max] = lo
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def __str__(self):
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temp = "Site = " + self.site_name + "\n"
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for key in dir(self):
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if key.startswith('__'): continue
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if key == 'layout': continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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for layout in self.layout:
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temp = temp + "%s" % self.layout[layout]
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return temp
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class Stat:
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def __init__(self):
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pass
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def __str__(self):
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temp = " stat_name = %s, row = %d, col = %d, tip = %s, click = %s, popup = %s\n" % (self.stat_name, self.row, self.col, self.tip, self.click, self.popup)
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return temp
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class Game:
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def __init__(self, node):
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self.game_name = node.getAttribute("game_name")
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self.db = node.getAttribute("db")
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self.rows = int( node.getAttribute("rows") )
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self.cols = int( node.getAttribute("cols") )
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self.stats = {}
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for stat_node in node.getElementsByTagName('stat'):
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stat = Stat()
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stat.stat_name = stat_node.getAttribute("stat_name")
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stat.row = int( stat_node.getAttribute("row") )
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stat.col = int( stat_node.getAttribute("col") )
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stat.tip = stat_node.getAttribute("tip")
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stat.click = stat_node.getAttribute("click")
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stat.popup = stat_node.getAttribute("popup")
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self.stats[stat.stat_name] = stat
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def __str__(self):
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temp = "Game = " + self.game_name + "\n"
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temp = temp + " db = %s\n" % self.db
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temp = temp + " rows = %d\n" % self.rows
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temp = temp + " cols = %d\n" % self.cols
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for stat in self.stats.keys():
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temp = temp + "%s" % self.stats[stat]
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return temp
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class Database:
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def __init__(self, node):
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self.db_name = node.getAttribute("db_name")
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self.db_server = node.getAttribute("db_server")
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self.db_ip = node.getAttribute("db_ip")
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self.db_user = node.getAttribute("db_user")
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self.db_type = node.getAttribute("db_type")
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self.db_pass = node.getAttribute("db_pass")
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def __str__(self):
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temp = 'Database = ' + self.db_name + '\n'
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for key in dir(self):
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if key.startswith('__'): continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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return temp
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class Mucked:
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def __init__(self, node):
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self.name = node.getAttribute("mw_name")
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self.cards = node.getAttribute("deck")
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self.card_wd = node.getAttribute("card_wd")
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self.card_ht = node.getAttribute("card_ht")
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self.rows = node.getAttribute("rows")
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self.cols = node.getAttribute("cols")
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self.format = node.getAttribute("stud")
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def __str__(self):
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temp = 'Mucked = ' + self.name + "\n"
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for key in dir(self):
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if key.startswith('__'): continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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return temp
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class Popup:
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def __init__(self, node):
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self.name = node.getAttribute("pu_name")
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self.pu_stats = []
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for stat_node in node.getElementsByTagName('pu_stat'):
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self.pu_stats.append(stat_node.getAttribute("pu_stat_name"))
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def __str__(self):
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temp = "Popup = " + self.name + "\n"
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for stat in self.pu_stats:
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temp = temp + " " + stat
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return temp + "\n"
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class Config:
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def __init__(self, file = 'HUD_config.xml'):
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doc = xml.dom.minidom.parse(file)
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self.doc = doc
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self.file = file
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self.supported_sites = {}
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self.supported_games = {}
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self.supported_databases = {}
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self.mucked_windows = {}
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self.popup_windows = {}
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# s_sites = doc.getElementsByTagName("supported_sites")
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for site_node in doc.getElementsByTagName("site"):
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site = Site(node = site_node)
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self.supported_sites[site.site_name] = site
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s_games = doc.getElementsByTagName("supported_games")
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for game_node in doc.getElementsByTagName("game"):
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game = Game(node = game_node)
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self.supported_games[game.game_name] = game
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s_dbs = doc.getElementsByTagName("supported_databases")
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for db_node in doc.getElementsByTagName("database"):
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db = Database(node = db_node)
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self.supported_databases[db.db_name] = db
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s_dbs = doc.getElementsByTagName("mucked_windows")
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for mw_node in doc.getElementsByTagName("mw"):
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mw = Mucked(node = mw_node)
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self.mucked_windows[mw.name] = mw
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s_dbs = doc.getElementsByTagName("popup_windows")
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for pu_node in doc.getElementsByTagName("pu"):
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pu = Popup(node = pu_node)
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self.popup_windows[pu.name] = pu
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def get_site_node(self, site):
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for site_node in self.doc.getElementsByTagName("site"):
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if site_node.getAttribute("site_name") == site:
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return site_node
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def get_layout_node(self, site_node, layout):
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for layout_node in site_node.getElementsByTagName("layout"):
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if int( layout_node.getAttribute("max") ) == int( layout ):
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return layout_node
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def get_location_node(self, layout_node, seat):
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for location_node in layout_node.getElementsByTagName("location"):
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if int( location_node.getAttribute("seat") ) == int( seat ):
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return location_node
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def save(self, file = None):
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if not file == None:
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f = open(file, 'w')
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self.doc.writexml(f)
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f.close()
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else:
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shutil.move(self.file, self.file+".backup")
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f = open(self.file, 'w')
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self.doc.writexml(f)
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f.close
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def edit_layout(self, site_name, max, width = None, height = None,
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fav_seat = None, locations = None):
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site_node = self.get_site_node(site_name)
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layout_node = self.get_layout_node(site_node, max)
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for i in range(1, max + 1):
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location_node = self.get_location_node(layout_node, i)
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location_node.setAttribute("x", str( locations[i-1][0] ))
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location_node.setAttribute("y", str( locations[i-1][1] ))
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self.supported_sites[site_name].layout[max].location[i] = ( locations[i-1][0], locations[i-1][1] )
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if __name__== "__main__":
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c = Config()
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print "\n----------- SUPPORTED SITES -----------"
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for s in c.supported_sites.keys():
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print c.supported_sites[s]
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print "----------- END SUPPORTED SITES -----------"
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print "\n----------- SUPPORTED GAMES -----------"
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for game in c.supported_games.keys():
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print c.supported_games[game]
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print "----------- END SUPPORTED GAMES -----------"
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print "\n----------- SUPPORTED DATABASES -----------"
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for db in c.supported_databases.keys():
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print c.supported_databases[db]
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print "----------- END SUPPORTED DATABASES -----------"
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print "\n----------- MUCKED WINDOW FORMATS -----------"
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for w in c.mucked_windows.keys():
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print c.mucked_windows[w]
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print "----------- END MUCKED WINDOW FORMATS -----------"
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print "\n----------- POPUP WINDOW FORMATS -----------"
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for w in c.popup_windows.keys():
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print c.popup_windows[w]
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print "----------- END MUCKED WINDOW FORMATS -----------"
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c.edit_layout("PokerStars", 6, locations=( (1, 1), (2, 2), (3, 3), (4, 4), (5, 5), (6, 6) ))
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c.save(file="testout.xml")
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Database.py
183
Database.py
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#!/usr/bin/env python
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"""Database.py
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Create and manage the database objects.
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"""
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# Copyright 2008, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# postmaster -D /var/lib/pgsql/data
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# Standard Library modules
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import sys
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# pyGTK modules
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# FreePokerTools modules
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import Configuration
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import SQL
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# pgdb database module for posgres via DB-API
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import psycopg2
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# pgdb uses pyformat. is that fixed or an option?
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# mysql bindings
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import MySQLdb
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class Database:
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def __init__(self, c, db_name, game):
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if c.supported_databases[db_name].db_server == 'postgresql':
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self.connection = psycopg2.connect(host = c.supported_databases[db_name].db_ip,
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user = c.supported_databases[db_name].db_user,
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password = c.supported_databases[db_name].db_pass,
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database = c.supported_databases[db_name].db_name)
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elif c.supported_databases[db_name].db_server == 'mysql':
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self.connection = MySQLdb.connect(host = c.supported_databases[db_name].db_ip,
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user = c.supported_databases[db_name].db_user,
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passwd = c.supported_databases[db_name].db_pass,
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db = c.supported_databases[db_name].db_name)
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else:
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print "Database not recognized."
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return(0)
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self.type = c.supported_databases[db_name].db_type
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self.sql = SQL.Sql(game = game, type = self.type)
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def close_connection(self):
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self.connection.close()
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def get_table_name(self, hand_id):
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c = self.connection.cursor()
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c.execute(self.sql.query['get_table_name'], (hand_id, ))
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row = c.fetchone()
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return row
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def get_last_hand(self):
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c = self.connection.cursor()
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c.execute(self.sql.query['get_last_hand'])
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row = c.fetchone()
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return row[0]
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def get_xml(self, hand_id):
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c = self.connection.cursor()
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c.execute(self.sql.query['get_xml'], (hand_id))
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row = c.fetchone()
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return row[0]
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def get_recent_hands(self, last_hand):
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c = self.connection.cursor()
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c.execute(self.sql.query['get_recent_hands'], {'last_hand': last_hand})
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return c.fetchall()
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def get_hand_info(self, new_hand_id):
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c = self.connection.cursor()
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c.execute(self.sql.query['get_hand_info'], new_hand_id)
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return c.fetchall()
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# def get_cards(self, hand):
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# this version is for the PTrackSv2 db
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# c = self.connection.cursor()
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# c.execute(self.sql.query['get_cards'], hand)
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# colnames = [desc[0] for desc in c.description]
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# cards = {}
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# for row in c.fetchall():
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# s_dict = {}
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# for name, val in zip(colnames, row):
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# s_dict[name] = val
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# cards[s_dict['seat_number']] = s_dict
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# return (cards)
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def get_cards(self, hand):
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# this version is for the fpdb db
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c = self.connection.cursor()
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c.execute(self.sql.query['get_cards'], hand)
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colnames = [desc[0] for desc in c.description]
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cards = {}
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for row in c.fetchall():
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s_dict = {}
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for name, val in zip(colnames, row):
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s_dict[name] = val
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cards[s_dict['seat_number']] = s_dict
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return (cards)
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def get_stats_from_hand(self, hand, player_id = False):
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c = self.connection.cursor()
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if not player_id: player_id = "%"
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# get the players in the hand and their seats
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# c.execute(self.sql.query['get_players_from_hand'], (hand, player_id))
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c.execute(self.sql.query['get_players_from_hand'], (hand, ))
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names = {}
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seats = {}
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for row in c.fetchall():
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names[row[0]] = row[2]
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seats[row[0]] = row[1]
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# now get the stats
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# c.execute(self.sql.query['get_stats_from_hand'], (hand, hand, player_id))
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c.execute(self.sql.query['get_stats_from_hand'], (hand, hand))
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colnames = [desc[0] for desc in c.description]
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stat_dict = {}
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for row in c.fetchall():
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t_dict = {}
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for name, val in zip(colnames, row):
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t_dict[name] = val
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# print t_dict
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t_dict['screen_name'] = names[t_dict['player_id']]
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t_dict['seat'] = seats[t_dict['player_id']]
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stat_dict[t_dict['player_id']] = t_dict
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return stat_dict
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def get_player_id(self, config, site, player_name):
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print "site = %s, player name = %s" % (site, player_name)
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c = self.connection.cursor()
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c.execute(self.sql.query['get_player_id'], {'player': player_name, 'site': site})
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row = c.fetchone()
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return row[0]
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if __name__=="__main__":
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c = Configuration.Config()
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# db_connection = Database(c, 'fpdb', 'holdem') # mysql fpdb holdem
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db_connection = Database(c, 'fpdb-p', 'test') # mysql fpdb holdem
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# db_connection = Database(c, 'PTrackSv2', 'razz') # mysql razz
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# db_connection = Database(c, 'ptracks', 'razz') # postgres
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print "database connection object = ", db_connection.connection
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print "database type = ", db_connection.type
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h = db_connection.get_last_hand()
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print "last hand = ", h
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hero = db_connection.get_player_id(c, 'PokerStars', 'nutOmatic')
|
||||
print "nutOmatic is id_player = %d" % hero
|
||||
|
||||
stat_dict = db_connection.get_stats_from_hand(h)
|
||||
for p in stat_dict.keys():
|
||||
print p, " ", stat_dict[p]
|
||||
|
||||
print "nutOmatics stats:"
|
||||
stat_dict = db_connection.get_stats_from_hand(h, hero)
|
||||
for p in stat_dict.keys():
|
||||
print p, " ", stat_dict[p]
|
||||
|
||||
db_connection.close_connection
|
||||
|
||||
print "press enter to continue"
|
||||
sys.stdin.readline()
|
|
@ -1,146 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
|
||||
<FreePokerToolsConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FreePokerToolsConfig.xsd">
|
||||
<supported_sites>
|
||||
<site site_name="PokerStars" table_finder="PokerStars" screen_name="DO NOT NEED THIS YET" site_path="~/.wine/drive_c/Program Files/PokerStars/" HH_path="~/.wine/drive_c/Program Files/PokerStars/HandHistory/abc/" decoder="pokerstars_decode_table">
|
||||
<layout max="8" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="684" y="61"> </location>
|
||||
<location seat="2" x="689" y="239"> </location>
|
||||
<location seat="3" x="692" y="346"> </location>
|
||||
<location seat="4" x="525" y="402"> </location>
|
||||
<location seat="5" x="259" y="402"> </location>
|
||||
<location seat="6" x="0" y="348"> </location>
|
||||
<location seat="7" x="0" y="240"> </location>
|
||||
<location seat="8" x="0" y="35"> </location>
|
||||
</layout>
|
||||
<layout max="6" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="681" y="119"> </location>
|
||||
<location seat="2" x="681" y="301"> </location>
|
||||
<location seat="3" x="487" y="369"> </location>
|
||||
<location seat="4" x="226" y="369"> </location>
|
||||
<location seat="5" x="0" y="301"> </location>
|
||||
<location seat="6" x="0" y="119"> </location>
|
||||
</layout>
|
||||
<layout max="10" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="684" y="61"> </location>
|
||||
<location seat="2" x="689" y="239"> </location>
|
||||
<location seat="3" x="692" y="346"> </location>
|
||||
<location seat="4" x="586" y="393"> </location>
|
||||
<location seat="5" x="421" y="440"> </location>
|
||||
<location seat="6" x="267" y="440"> </location>
|
||||
<location seat="7" x="0" y="361"> </location>
|
||||
<location seat="8" x="0" y="280"> </location>
|
||||
<location seat="9" x="121" y="280"> </location>
|
||||
<location seat="10" x="46" y="30"> </location>
|
||||
</layout>
|
||||
<layout max="9" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="560" y="0"> </location>
|
||||
<location seat="2" x="679" y="123"> </location>
|
||||
<location seat="3" x="688" y="309"> </location>
|
||||
<location seat="4" x="483" y="370"> </location>
|
||||
<location seat="5" x="444" y="413"> </location>
|
||||
<location seat="6" x="224" y="372"> </location>
|
||||
<location seat="7" x="0" y="307"> </location>
|
||||
<location seat="8" x="0" y="121"> </location>
|
||||
<location seat="9" x="140" y="0"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="546" max="2" width="792">
|
||||
<location seat="1" x="651" y="288"> </location>
|
||||
<location seat="2" x="10" y="288"> </location>
|
||||
</layout>
|
||||
</site>
|
||||
<site screen_name="PokerMonk" site_name="Full Tilt" table_finder="FullTiltPoker.exe" decoder="fulltilt_decode_table">
|
||||
<layout fav_seat="0" height="547" max="8" width="794">
|
||||
<location seat="1" x="640" y="64"> </location>
|
||||
<location seat="2" x="650" y="230"> </location>
|
||||
<location seat="3" x="650" y="385"> </location>
|
||||
<location seat="4" x="588" y="425"> </location>
|
||||
<location seat="5" x="92" y="425"> </location>
|
||||
<location seat="6" x="0" y="373"> </location>
|
||||
<location seat="7" x="0" y="223"> </location>
|
||||
<location seat="8" x="25" y="50"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="547" max="6" width="794">
|
||||
<location seat="1" x="640" y="58"> </location>
|
||||
<location seat="2" x="654" y="288"> </location>
|
||||
<location seat="3" x="615" y="424"> </location>
|
||||
<location seat="4" x="70" y="421"> </location>
|
||||
<location seat="5" x="0" y="280"> </location>
|
||||
<location seat="6" x="70" y="58"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="547" max="2" width="794">
|
||||
<location seat="1" x="651" y="288"> </location>
|
||||
<location seat="2" x="10" y="288"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="547" max="9" width="794">
|
||||
<location seat="1" x="634" y="38"> </location>
|
||||
<location seat="2" x="667" y="184"> </location>
|
||||
<location seat="3" x="667" y="321"> </location>
|
||||
<location seat="4" x="667" y="445"> </location>
|
||||
<location seat="5" x="337" y="459"> </location>
|
||||
<location seat="6" x="0" y="400"> </location>
|
||||
<location seat="7" x="0" y="322"> </location>
|
||||
<location seat="8" x="0" y="181"> </location>
|
||||
<location seat="9" x="70" y="53"> </location>
|
||||
</layout>
|
||||
</site>
|
||||
</supported_sites>
|
||||
<supported_games>
|
||||
<game cols="3" db="fpdb" game_name="holdem" rows="2">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
<game cols="3" db="fpdb" game_name="razz" rows="2">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
<game cols="3" db="fpdb" game_name="omahahi" rows="2">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
<game cols="3" db="fpdb" game_name="omahahilo" rows="2">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
<game cols="3" db="fpdb" game_name="studhi" rows="2">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
<game cols="3" db="fpdb" game_name="studhilo" rows="2">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
</supported_games>
|
||||
<supported_databases>
|
||||
<database db_name="fpdb" db_server="mysql" db_ip="localhost" db_user="fpdb" db_pass="YOUR MYSQL PASSWORD" db_type="fpdb"> </database>
|
||||
</supported_databases>
|
||||
<mucked_windows>
|
||||
<mw mw_name="stud1" format="stud" rows="8" cols="11" deck="Cards01.png" card_wd="30" card_ht="42"> </mw>
|
||||
</mucked_windows>
|
||||
</FreePokerToolsConfig>
|
||||
|
||||
|
140
HUD_main.py
140
HUD_main.py
|
@ -1,140 +0,0 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
"""Hud_main.py
|
||||
|
||||
Main for FreePokerTools HUD.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
|
||||
# to do kill window on my seat
|
||||
# to do adjust for preferred seat
|
||||
# to do allow window resizing
|
||||
# to do hud to echo, but ignore non numbers
|
||||
# to do no hud window for hero
|
||||
# to do things to add to config.xml
|
||||
# to do font and size
|
||||
# to do bg and fg color
|
||||
# to do opacity
|
||||
|
||||
# Standard Library modules
|
||||
import sys
|
||||
import os
|
||||
import thread
|
||||
import Queue
|
||||
|
||||
errorfile = open('HUD-error.txt', 'w')
|
||||
sys.stderr = errorfile
|
||||
|
||||
# pyGTK modules
|
||||
import pygtk
|
||||
import gtk
|
||||
import gobject
|
||||
|
||||
# FreePokerTools modules
|
||||
import Configuration
|
||||
import Database
|
||||
import Tables
|
||||
import Hud
|
||||
|
||||
# global dict for keeping the huds
|
||||
hud_dict = {}
|
||||
|
||||
db_connection = 0;
|
||||
config = 0;
|
||||
|
||||
def destroy(*args): # call back for terminating the main eventloop
|
||||
gtk.main_quit()
|
||||
|
||||
def process_new_hand(new_hand_id, db_name):
|
||||
# there is a new hand_id to be processed
|
||||
# read the hand_id from stdin and strip whitespace
|
||||
global hud_dict
|
||||
|
||||
for h in hud_dict.keys():
|
||||
if hud_dict[h].deleted:
|
||||
del(hud_dict[h])
|
||||
|
||||
db_connection = Database.Database(config, db_name, 'temp')
|
||||
(table_name, max, poker_game) = db_connection.get_table_name(new_hand_id)
|
||||
# if a hud for this table exists, just update it
|
||||
if hud_dict.has_key(table_name):
|
||||
hud_dict[table_name].update(new_hand_id, db_connection, config)
|
||||
# otherwise create a new hud
|
||||
else:
|
||||
table_windows = Tables.discover(config)
|
||||
for t in table_windows.keys():
|
||||
if table_windows[t].name == table_name:
|
||||
hud_dict[table_name] = Hud.Hud(table_windows[t], max, poker_game, config, db_name)
|
||||
hud_dict[table_name].create(new_hand_id, config)
|
||||
hud_dict[table_name].update(new_hand_id, db_connection, config)
|
||||
break
|
||||
# print "table name \"%s\" not identified, no hud created" % (table_name)
|
||||
db_connection.close_connection()
|
||||
return(1)
|
||||
|
||||
def check_stdin(db_name):
|
||||
try:
|
||||
hand_no = dataQueue.get(block=False)
|
||||
process_new_hand(hand_no, db_name)
|
||||
except:
|
||||
pass
|
||||
|
||||
return True
|
||||
|
||||
def read_stdin(source, condition, db_name):
|
||||
new_hand_id = sys.stdin.readline()
|
||||
process_new_hand(new_hand_id, db_name)
|
||||
return True
|
||||
|
||||
def producer(): # This is the thread function
|
||||
while True:
|
||||
hand_no = sys.stdin.readline() # reads stdin
|
||||
dataQueue.put(hand_no) # and puts result on the queue
|
||||
|
||||
if __name__== "__main__":
|
||||
sys.stderr.write("HUD_main starting\n")
|
||||
|
||||
try:
|
||||
db_name = sys.argv[1]
|
||||
except:
|
||||
db_name = 'fpdb-p'
|
||||
sys.stderr.write("Using db name = %s\n" % (db_name))
|
||||
|
||||
config = Configuration.Config()
|
||||
# db_connection = Database.Database(config, 'fpdb', 'holdem')
|
||||
|
||||
if os.name == 'posix':
|
||||
s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, read_stdin, db_name)
|
||||
elif os.name == 'nt':
|
||||
dataQueue = Queue.Queue() # shared global. infinite size
|
||||
gobject.threads_init() # this is required
|
||||
thread.start_new_thread(producer, ()) # starts the thread
|
||||
gobject.timeout_add(1000, check_stdin, db_name)
|
||||
else:
|
||||
print "Sorry your operating system is not supported."
|
||||
sys.exit()
|
||||
|
||||
main_window = gtk.Window()
|
||||
main_window.connect("destroy", destroy)
|
||||
label = gtk.Label('Closing this window will exit from the HUD.')
|
||||
main_window.add(label)
|
||||
main_window.set_title("HUD Main Window")
|
||||
main_window.show_all()
|
||||
|
||||
gtk.main()
|
194
HandHistory.py
194
HandHistory.py
|
@ -1,194 +0,0 @@
|
|||
#!/usr/bin/env python
|
||||
"""HandHistory.py
|
||||
|
||||
Parses HandHistory xml files and returns requested objects.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
# Standard Library modules
|
||||
import xml.dom.minidom
|
||||
from xml.dom.minidom import Node
|
||||
|
||||
class HandHistory:
|
||||
def __init__(self, xml_string, elements = ('ALL')):
|
||||
|
||||
doc = xml.dom.minidom.parseString(xml_string)
|
||||
if elements == ('ALL'):
|
||||
elements = ('BETTING', 'AWARDS', 'POSTS', 'PLAYERS', 'GAME')
|
||||
|
||||
if 'BETTING' in elements:
|
||||
self.BETTING = Betting(doc.getElementsByTagName('BETTING')[0])
|
||||
if 'AWARDS' in elements:
|
||||
self.AWARDS = Awards (doc.getElementsByTagName('AWARDS')[0])
|
||||
if 'POSTS' in elements:
|
||||
self.POSTS = Posts (doc.getElementsByTagName('POSTS')[0])
|
||||
if 'GAME' in elements:
|
||||
self.GAME = Game (doc.getElementsByTagName('GAME')[0])
|
||||
if 'PLAYERS' in elements:
|
||||
self.PLAYERS = {}
|
||||
p_n = doc.getElementsByTagName('PLAYERS')[0]
|
||||
for p in p_n.getElementsByTagName('PLAYER'):
|
||||
a_player = Player(p)
|
||||
self.PLAYERS[a_player.name] = a_player
|
||||
|
||||
class Player:
|
||||
def __init__(self, node):
|
||||
self.name = node.getAttribute('NAME')
|
||||
self.seat = node.getAttribute('SEAT')
|
||||
self.stack = node.getAttribute('STACK')
|
||||
self.showed_hand = node.getAttribute('SHOWED_HAND')
|
||||
self.cards = node.getAttribute('CARDS')
|
||||
self.allin = node.getAttribute('ALLIN')
|
||||
self.sitting_out = node.getAttribute('SITTING_OUT')
|
||||
self.hand = node.getAttribute('HAND')
|
||||
self.start_cards = node.getAttribute('START_CARDS')
|
||||
|
||||
if self.allin == '' or \
|
||||
self.allin == '0' or \
|
||||
self.allin.upper() == 'FALSE': self.allin = False
|
||||
else: self.allin = True
|
||||
|
||||
if self.sitting_out == '' or \
|
||||
self.sitting_out == '0' or \
|
||||
self.sitting_out.upper() == 'FALSE': self.sitting_out = False
|
||||
else: self.sitting_out = True
|
||||
|
||||
def __str__(self):
|
||||
temp = "%s\n seat = %s\n stack = %s\n cards = %s\n" % \
|
||||
(self.name, self.seat, self.stack, self.cards)
|
||||
temp = temp + " showed_hand = %s\n allin = %s\n" % \
|
||||
(self.showed_hand, self.allin)
|
||||
temp = temp + " hand = %s\n start_cards = %s\n" % \
|
||||
(self.hand, self.start_cards)
|
||||
return temp
|
||||
|
||||
class Awards:
|
||||
def __init__(self, node):
|
||||
self.awards = [] # just an array of award objects
|
||||
for a in node.getElementsByTagName('AWARD'):
|
||||
self.awards.append(Award(a))
|
||||
|
||||
def __str__(self):
|
||||
temp = ""
|
||||
for a in self.awards:
|
||||
temp = temp + "%s\n" % (a)
|
||||
return temp
|
||||
|
||||
class Award:
|
||||
def __init__(self, node):
|
||||
self.player = node.getAttribute('PLAYER')
|
||||
self.amount = node.getAttribute('AMOUNT')
|
||||
self.pot = node.getAttribute('POT')
|
||||
|
||||
def __str__(self):
|
||||
return self.player + " won " + self.amount + " from " + self.pot
|
||||
|
||||
class Game:
|
||||
def __init__(self, node):
|
||||
print node
|
||||
self.tags = {}
|
||||
for tag in ( ('GAME_NAME', 'game_name'), ('MAX', 'max'), ('HIGHLOW', 'high_low'),
|
||||
('STRUCTURE', 'structure'), ('MIXED', 'mixed') ):
|
||||
L = node.getElementsByTagName(tag[0])
|
||||
if (not L): continue
|
||||
print L
|
||||
for node2 in L:
|
||||
title = ""
|
||||
for node3 in node2.childNodes:
|
||||
if (node3.nodeType == Node.TEXT_NODE):
|
||||
title +=node3.data
|
||||
self.tags[tag[1]] = title
|
||||
|
||||
def __str__(self):
|
||||
return "%s %s %s, (%s max), %s" % (self.tags['structure'],
|
||||
self.tags['game_name'],
|
||||
self.tags['game_name'],
|
||||
self.tags['max'],
|
||||
self.tags['game_name'])
|
||||
|
||||
class Posts:
|
||||
def __init__(self, node):
|
||||
self.posts = [] # just an array of post objects
|
||||
for p in node.getElementsByTagName('POST'):
|
||||
self.posts.append(Post(p))
|
||||
|
||||
def __str__(self):
|
||||
temp = ""
|
||||
for p in self.posts:
|
||||
temp = temp + "%s\n" % (p)
|
||||
return temp
|
||||
|
||||
class Post:
|
||||
def __init__(self, node):
|
||||
self.player = node.getAttribute('PLAYER')
|
||||
self.amount = node.getAttribute('AMOUNT')
|
||||
self.posted = node.getAttribute('POSTED')
|
||||
self.live = node.getAttribute('LIVE')
|
||||
|
||||
def __str__(self):
|
||||
return ("%s posted %s %s %s") % (self.player, self.amount, self.posted, self.live)
|
||||
|
||||
class Betting:
|
||||
def __init__(self, node):
|
||||
self.rounds = [] # a Betting object is just an array of rounds
|
||||
for r in node.getElementsByTagName('ROUND'):
|
||||
self.rounds.append(Round(r))
|
||||
|
||||
def __str__(self):
|
||||
temp = ""
|
||||
for r in self.rounds:
|
||||
temp = temp + "%s\n" % (r)
|
||||
return temp
|
||||
|
||||
class Round:
|
||||
def __init__(self, node):
|
||||
self.name = node.getAttribute('ROUND_NAME')
|
||||
self.action = []
|
||||
for a in node.getElementsByTagName('ACTION'):
|
||||
self.action.append(Action(a))
|
||||
|
||||
def __str__(self):
|
||||
temp = self.name + "\n"
|
||||
for a in self.action:
|
||||
temp = temp + " %s\n" % (a)
|
||||
return temp
|
||||
|
||||
class Action:
|
||||
def __init__(self, node):
|
||||
self.player = node.getAttribute('PLAYER')
|
||||
self.action = node.getAttribute('ACT')
|
||||
self.amount = node.getAttribute('AMOUNT')
|
||||
self.allin = node.getAttribute('ALLIN')
|
||||
|
||||
def __str__(self):
|
||||
return self.player + " " + self.action + " " + self.amount + " " + self.allin
|
||||
|
||||
if __name__== "__main__":
|
||||
file = open('test.xml', 'r')
|
||||
xml_string = file.read()
|
||||
file.close()
|
||||
|
||||
print xml_string + "\n\n\n"
|
||||
h = HandHistory(xml_string, ('ALL'))
|
||||
print h.GAME
|
||||
print h.POSTS
|
||||
print h.BETTING
|
||||
print h.AWARDS
|
||||
|
||||
for p in h.PLAYERS.keys():
|
||||
print h.PLAYERS[p]
|
449
Hud.py
449
Hud.py
|
@ -1,449 +0,0 @@
|
|||
#!/usr/bin/env python
|
||||
"""Hud.py
|
||||
|
||||
Create and manage the hud overlays.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
# Standard Library modules
|
||||
import os
|
||||
|
||||
# pyGTK modules
|
||||
import pygtk
|
||||
import gtk
|
||||
import pango
|
||||
import gobject
|
||||
|
||||
# win32 modules -- only imported on windows systems
|
||||
if os.name == 'nt':
|
||||
import win32gui
|
||||
import win32con
|
||||
|
||||
# FreePokerTools modules
|
||||
import Tables # needed for testing only
|
||||
import Configuration
|
||||
import Stats
|
||||
import Mucked
|
||||
import Database
|
||||
import HUD_main
|
||||
|
||||
class Hud:
|
||||
|
||||
def __init__(self, table, max, poker_game, config, db_name):
|
||||
self.table = table
|
||||
self.config = config
|
||||
self.poker_game = poker_game
|
||||
self.max = max
|
||||
self.db_name = db_name
|
||||
self.deleted = False
|
||||
|
||||
self.stat_windows = {}
|
||||
self.popup_windows = {}
|
||||
self.font = pango.FontDescription("Sans 8")
|
||||
|
||||
# Set up a main window for this this instance of the HUD
|
||||
self.main_window = gtk.Window()
|
||||
# self.window.set_decorated(0)
|
||||
self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
|
||||
self.main_window.set_keep_above(1)
|
||||
self.main_window.set_title(table.name)
|
||||
self.main_window.connect("destroy", self.kill_hud)
|
||||
|
||||
self.ebox = gtk.EventBox()
|
||||
self.label = gtk.Label("Close this window to\nkill the HUD for\n %s" % (table.name))
|
||||
self.main_window.add(self.ebox)
|
||||
self.ebox.add(self.label)
|
||||
self.main_window.move(self.table.x, self.table.y)
|
||||
|
||||
# A popup window for the main window
|
||||
self.menu = gtk.Menu()
|
||||
self.item1 = gtk.MenuItem('Kill this HUD')
|
||||
self.menu.append(self.item1)
|
||||
self.item1.connect("activate", self.kill_hud)
|
||||
self.item1.show()
|
||||
self.item2 = gtk.MenuItem('Save Layout')
|
||||
self.menu.append(self.item2)
|
||||
self.item2.connect("activate", self.save_layout)
|
||||
self.item2.show()
|
||||
self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
|
||||
|
||||
self.main_window.show_all()
|
||||
# set_keep_above(1) for windows
|
||||
if os.name == 'nt': self.topify_window(self.main_window)
|
||||
|
||||
def on_button_press(self, widget, event):
|
||||
if event.button == 3:
|
||||
widget.popup(None, None, None, event.button, event.time)
|
||||
return True
|
||||
return False
|
||||
|
||||
def kill_hud(self, args):
|
||||
for k in self.stat_windows.keys():
|
||||
self.stat_windows[k].window.destroy()
|
||||
self.main_window.destroy()
|
||||
self.deleted = True
|
||||
|
||||
def save_layout(self, *args):
|
||||
new_layout = []
|
||||
for sw in self.stat_windows:
|
||||
loc = self.stat_windows[sw].window.get_position()
|
||||
new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
|
||||
new_layout.append(new_loc)
|
||||
print new_layout
|
||||
self.config.edit_layout(self.table.site, self.table.max, locations = new_layout)
|
||||
self.config.save()
|
||||
|
||||
def create(self, hand, config):
|
||||
# update this hud, to the stats and players as of "hand"
|
||||
# hand is the hand id of the most recent hand played at this table
|
||||
#
|
||||
# this method also manages the creating and destruction of stat
|
||||
# windows via calls to the Stat_Window class
|
||||
for i in range(1, self.max + 1):
|
||||
(x, y) = config.supported_sites[self.table.site].layout[self.max].location[i]
|
||||
self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
|
||||
parent = self,
|
||||
table = self.table,
|
||||
x = x,
|
||||
y = y,
|
||||
seat = i,
|
||||
player_id = 'fake',
|
||||
font = self.font)
|
||||
|
||||
self.stats = []
|
||||
for i in range(0, config.supported_games[self.poker_game].rows + 1):
|
||||
row_list = [''] * config.supported_games[self.poker_game].cols
|
||||
self.stats.append(row_list)
|
||||
for stat in config.supported_games[self.poker_game].stats.keys():
|
||||
self.stats[config.supported_games[self.poker_game].stats[stat].row] \
|
||||
[config.supported_games[self.poker_game].stats[stat].col] = \
|
||||
config.supported_games[self.poker_game].stats[stat].stat_name
|
||||
|
||||
# self.mucked_window = gtk.Window()
|
||||
# self.m = Mucked.Mucked(self.mucked_window, self.db_connection)
|
||||
# self.mucked_window.show_all()
|
||||
|
||||
def update(self, hand, db, config):
|
||||
self.hand = hand # this is the last hand, so it is available later
|
||||
stat_dict = db.get_stats_from_hand(hand)
|
||||
for s in stat_dict.keys():
|
||||
self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
|
||||
for r in range(0, config.supported_games[self.poker_game].rows):
|
||||
for c in range(0, config.supported_games[self.poker_game].cols):
|
||||
number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c])
|
||||
self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(number[1])
|
||||
tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
|
||||
number[3] + ", " + number[4]
|
||||
Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
|
||||
# self.m.update(hand)
|
||||
|
||||
def topify_window(self, window):
|
||||
"""Set the specified gtk window to stayontop in MS Windows."""
|
||||
|
||||
def windowEnumerationHandler(hwnd, resultList):
|
||||
'''Callback for win32gui.EnumWindows() to generate list of window handles.'''
|
||||
resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
|
||||
|
||||
unique_name = 'unique name for finding this window'
|
||||
real_name = window.get_title()
|
||||
window.set_title(unique_name)
|
||||
tl_windows = []
|
||||
win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
|
||||
|
||||
for w in tl_windows:
|
||||
if w[1] == unique_name:
|
||||
win32gui.SetWindowPos(w[0], win32con.HWND_TOPMOST, 0, 0, 0, 0, win32con.SWP_NOMOVE|win32con.SWP_NOSIZE)
|
||||
# notify_id = (w[0],
|
||||
# 0,
|
||||
# win32gui.NIF_ICON | win32gui.NIF_MESSAGE | win32gui.NIF_TIP,
|
||||
# win32con.WM_USER+20,
|
||||
# 0,
|
||||
# '')
|
||||
# win32gui.Shell_NotifyIcon(win32gui.NIM_DELETE, notify_id)
|
||||
#
|
||||
window.set_title(real_name)
|
||||
|
||||
class Stat_Window:
|
||||
|
||||
def button_press_cb(self, widget, event, *args):
|
||||
# This handles all callbacks from button presses on the event boxes in
|
||||
# the stat windows. There is a bit of an ugly kludge to separate single-
|
||||
# and double-clicks.
|
||||
if event.button == 1: # left button event
|
||||
if event.type == gtk.gdk.BUTTON_PRESS: # left button single click
|
||||
if self.sb_click > 0: return
|
||||
self.sb_click = gobject.timeout_add(250, self.single_click, widget)
|
||||
elif event.type == gtk.gdk._2BUTTON_PRESS: # left button double click
|
||||
if self.sb_click > 0:
|
||||
gobject.source_remove(self.sb_click)
|
||||
self.sb_click = 0
|
||||
self.double_click(widget, event, *args)
|
||||
|
||||
if event.button == 2: # middle button event
|
||||
pass
|
||||
# print "middle button clicked"
|
||||
|
||||
if event.button == 3: # right button event
|
||||
pass
|
||||
# print "right button clicked"
|
||||
|
||||
def single_click(self, widget):
|
||||
# Callback from the timeout in the single-click finding part of the
|
||||
# button press call back. This needs to be modified to get all the
|
||||
# arguments from the call.
|
||||
# print "left button clicked"
|
||||
self.sb_click = 0
|
||||
Popup_window(widget, self)
|
||||
return False
|
||||
|
||||
def double_click(self, widget, event, *args):
|
||||
self.toggle_decorated(widget)
|
||||
|
||||
def toggle_decorated(self, widget):
|
||||
top = widget.get_toplevel()
|
||||
(x, y) = top.get_position()
|
||||
|
||||
if top.get_decorated():
|
||||
top.set_decorated(0)
|
||||
top.move(x, y)
|
||||
else:
|
||||
top.set_decorated(1)
|
||||
top.move(x, y)
|
||||
|
||||
def __init__(self, parent, game, table, seat, x, y, player_id, font):
|
||||
self.parent = parent # Hud object that this stat window belongs to
|
||||
self.game = game # Configuration object for the curren
|
||||
self.table = table # Table object where this is going
|
||||
self.x = x + table.x # table.x and y are the location of the table
|
||||
self.y = y + table.y # x and y are the location relative to table.x & y
|
||||
self.player_id = player_id # looks like this isn't used ;)
|
||||
self.sb_click = 0 # used to figure out button clicks
|
||||
|
||||
self.window = gtk.Window()
|
||||
self.window.set_decorated(0)
|
||||
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
|
||||
self.window.set_keep_above(1)
|
||||
self.window.set_title("%s" % seat)
|
||||
self.window.set_property("skip-taskbar-hint", True)
|
||||
|
||||
self.grid = gtk.Table(rows = self.game.rows, columns = self.game.cols, homogeneous = False)
|
||||
self.window.add(self.grid)
|
||||
|
||||
self.e_box = []
|
||||
self.frame = []
|
||||
self.label = []
|
||||
for r in range(self.game.rows):
|
||||
self.e_box.append([])
|
||||
self.label.append([])
|
||||
for c in range(self.game.cols):
|
||||
self.e_box[r].append( gtk.EventBox() )
|
||||
Stats.do_tip(self.e_box[r][c], 'farts')
|
||||
self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
|
||||
self.label[r].append( gtk.Label('xxx') )
|
||||
self.e_box[r][c].add(self.label[r][c])
|
||||
self.e_box[r][c].connect("button_press_event", self.button_press_cb)
|
||||
# font = pango.FontDescription("Sans 8")
|
||||
self.label[r][c].modify_font(font)
|
||||
self.window.realize
|
||||
self.window.move(self.x, self.y)
|
||||
self.window.show_all()
|
||||
# set_keep_above(1) for windows
|
||||
if os.name == 'nt': self.topify_window(self.window)
|
||||
|
||||
def topify_window(self, window):
|
||||
"""Set the specified gtk window to stayontop in MS Windows."""
|
||||
|
||||
def windowEnumerationHandler(hwnd, resultList):
|
||||
'''Callback for win32gui.EnumWindows() to generate list of window handles.'''
|
||||
resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
|
||||
|
||||
unique_name = 'unique name for finding this window'
|
||||
real_name = window.get_title()
|
||||
window.set_title(unique_name)
|
||||
tl_windows = []
|
||||
win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
|
||||
|
||||
for w in tl_windows:
|
||||
if w[1] == unique_name:
|
||||
win32gui.SetWindowPos(w[0], win32con.HWND_TOPMOST, 0, 0, 0, 0, win32con.SWP_NOMOVE|win32con.SWP_NOSIZE)
|
||||
# notify_id = (w[0],
|
||||
# 0,
|
||||
# win32gui.NIF_ICON | win32gui.NIF_MESSAGE | win32gui.NIF_TIP,
|
||||
# win32con.WM_USER+20,
|
||||
# 0,
|
||||
# '')
|
||||
# win32gui.Shell_NotifyIcon(win32gui.NIM_DELETE, notify_id)
|
||||
#
|
||||
window.set_title(real_name)
|
||||
|
||||
def destroy(*args): # call back for terminating the main eventloop
|
||||
gtk.main_quit()
|
||||
|
||||
class Popup_window:
|
||||
def __init__(self, parent, stat_window):
|
||||
self.sb_click = 0
|
||||
|
||||
# create the popup window
|
||||
self.window = gtk.Window()
|
||||
self.window.set_decorated(0)
|
||||
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
|
||||
self.window.set_keep_above(1)
|
||||
self.window.set_title("popup")
|
||||
self.window.set_property("skip-taskbar-hint", True)
|
||||
self.window.set_transient_for(parent.get_toplevel())
|
||||
self.window.set_position(gtk.WIN_POS_CENTER_ON_PARENT)
|
||||
|
||||
self.ebox = gtk.EventBox()
|
||||
self.ebox.connect("button_press_event", self.button_press_cb)
|
||||
self.lab = gtk.Label("stuff\nstuff\nstuff")
|
||||
|
||||
# need an event box so we can respond to clicks
|
||||
self.window.add(self.ebox)
|
||||
self.ebox.add(self.lab)
|
||||
self.window.realize
|
||||
|
||||
# figure out the row, col address of the click that activated the popup
|
||||
row = 0
|
||||
col = 0
|
||||
for r in range(0, stat_window.game.rows):
|
||||
for c in range(0, stat_window.game.cols):
|
||||
if stat_window.e_box[r][c] == parent:
|
||||
row = r
|
||||
col = c
|
||||
break
|
||||
|
||||
# figure out what popup format we're using
|
||||
popup_format = "default"
|
||||
for stat in stat_window.game.stats.keys():
|
||||
if stat_window.game.stats[stat].row == row and stat_window.game.stats[stat].col == col:
|
||||
popup_format = stat_window.game.stats[stat].popup
|
||||
break
|
||||
|
||||
# get the list of stats to be presented from the config
|
||||
stat_list = []
|
||||
for w in stat_window.parent.config.popup_windows.keys():
|
||||
if w == popup_format:
|
||||
stat_list = stat_window.parent.config.popup_windows[w].pu_stats
|
||||
break
|
||||
|
||||
# get a database connection
|
||||
db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
|
||||
|
||||
# calculate the stat_dict and then create the text for the pu
|
||||
# stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id)
|
||||
stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand)
|
||||
db_connection.close_connection()
|
||||
|
||||
pu_text = ""
|
||||
for s in stat_list:
|
||||
number = Stats.do_stat(stat_dict, player = int(stat_window.player_id), stat = s)
|
||||
pu_text += number[3] + "\n"
|
||||
|
||||
self.lab.set_text(pu_text)
|
||||
self.window.show_all()
|
||||
# set_keep_above(1) for windows
|
||||
if os.name == 'nt': self.topify_window(self.window)
|
||||
|
||||
def button_press_cb(self, widget, event, *args):
|
||||
# This handles all callbacks from button presses on the event boxes in
|
||||
# the popup windows. There is a bit of an ugly kludge to separate single-
|
||||
# and double-clicks. This is the same code as in the Stat_window class
|
||||
if event.button == 1: # left button event
|
||||
if event.type == gtk.gdk.BUTTON_PRESS: # left button single click
|
||||
if self.sb_click > 0: return
|
||||
self.sb_click = gobject.timeout_add(250, self.single_click, widget)
|
||||
elif event.type == gtk.gdk._2BUTTON_PRESS: # left button double click
|
||||
if self.sb_click > 0:
|
||||
gobject.source_remove(self.sb_click)
|
||||
self.sb_click = 0
|
||||
self.double_click(widget, event, *args)
|
||||
|
||||
if event.button == 2: # middle button event
|
||||
pass
|
||||
# print "middle button clicked"
|
||||
|
||||
if event.button == 3: # right button event
|
||||
pass
|
||||
# print "right button clicked"
|
||||
|
||||
def single_click(self, widget):
|
||||
# Callback from the timeout in the single-click finding part of the
|
||||
# button press call back. This needs to be modified to get all the
|
||||
# arguments from the call.
|
||||
self.sb_click = 0
|
||||
self.window.destroy()
|
||||
return False
|
||||
|
||||
def double_click(self, widget, event, *args):
|
||||
self.toggle_decorated(widget)
|
||||
|
||||
def toggle_decorated(self, widget):
|
||||
top = widget.get_toplevel()
|
||||
(x, y) = top.get_position()
|
||||
|
||||
if top.get_decorated():
|
||||
top.set_decorated(0)
|
||||
top.move(x, y)
|
||||
else:
|
||||
top.set_decorated(1)
|
||||
top.move(x, y)
|
||||
|
||||
def topify_window(self, window):
|
||||
"""Set the specified gtk window to stayontop in MS Windows."""
|
||||
|
||||
def windowEnumerationHandler(hwnd, resultList):
|
||||
'''Callback for win32gui.EnumWindows() to generate list of window handles.'''
|
||||
resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
|
||||
|
||||
unique_name = 'unique name for finding this window'
|
||||
real_name = window.get_title()
|
||||
window.set_title(unique_name)
|
||||
tl_windows = []
|
||||
win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
|
||||
|
||||
for w in tl_windows:
|
||||
if w[1] == unique_name:
|
||||
win32gui.SetWindowPos(w[0], win32con.HWND_TOPMOST, 0, 0, 0, 0, win32con.SWP_NOMOVE|win32con.SWP_NOSIZE)
|
||||
# notify_id = (w[0],
|
||||
# 0,
|
||||
# win32gui.NIF_ICON | win32gui.NIF_MESSAGE | win32gui.NIF_TIP,
|
||||
# win32con.WM_USER+20,
|
||||
# 0,
|
||||
# '')
|
||||
# win32gui.Shell_NotifyIcon(win32gui.NIM_DELETE, notify_id)
|
||||
#
|
||||
window.set_title(real_name)
|
||||
|
||||
if __name__== "__main__":
|
||||
main_window = gtk.Window()
|
||||
main_window.connect("destroy", destroy)
|
||||
label = gtk.Label('Fake main window, blah blah, blah\nblah, blah')
|
||||
main_window.add(label)
|
||||
main_window.show_all()
|
||||
|
||||
c = Configuration.Config()
|
||||
tables = Tables.discover(c)
|
||||
db = Database.Database(c, 'fpdb', 'holdem')
|
||||
|
||||
for t in tables:
|
||||
win = Hud(t, 8, c, db)
|
||||
# t.get_details()
|
||||
win.update(8300, db, c)
|
||||
|
||||
gtk.main()
|
243
Mucked.py
243
Mucked.py
|
@ -1,243 +0,0 @@
|
|||
#!/usr/bin/env python
|
||||
"""Mucked.py
|
||||
|
||||
Mucked cards display for FreePokerTools HUD.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
|
||||
# to do
|
||||
# problem with hand 30586
|
||||
|
||||
# Standard Library modules
|
||||
import sys
|
||||
import os
|
||||
import string
|
||||
import xml.dom.minidom
|
||||
from xml.dom.minidom import Node
|
||||
|
||||
# pyGTK modules
|
||||
import pygtk
|
||||
import gtk
|
||||
import gobject
|
||||
|
||||
# FreePokerTools modules
|
||||
import Configuration
|
||||
import Database
|
||||
import Tables
|
||||
import Hud
|
||||
import Mucked
|
||||
import HandHistory
|
||||
|
||||
class Mucked:
|
||||
def __init__(self, parent, db_connection):
|
||||
|
||||
self.parent = parent #this is the parent of the mucked cards widget
|
||||
self.db_connection = db_connection
|
||||
|
||||
self.vbox = gtk.VBox()
|
||||
self.parent.add(self.vbox)
|
||||
|
||||
self.mucked_list = MuckedList (self.vbox, db_connection)
|
||||
self.mucked_cards = MuckedCards(self.vbox, db_connection)
|
||||
self.mucked_list.mucked_cards = self.mucked_cards
|
||||
|
||||
def update(self, new_hand_id):
|
||||
self.mucked_list.update(new_hand_id)
|
||||
|
||||
class MuckedList:
|
||||
def __init__(self, parent, db_connection):
|
||||
|
||||
self.parent = parent
|
||||
self.db_connection = db_connection
|
||||
|
||||
# set up a scrolled window to hold the listbox
|
||||
self.scrolled_window = gtk.ScrolledWindow()
|
||||
self.scrolled_window.set_policy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS)
|
||||
self.parent.add(self.scrolled_window)
|
||||
|
||||
# create a ListStore to use as the model
|
||||
self.liststore = gtk.ListStore(str, str, str)
|
||||
self.treeview = gtk.TreeView(self.liststore)
|
||||
self.tvcolumn0 = gtk.TreeViewColumn('HandID')
|
||||
self.tvcolumn1 = gtk.TreeViewColumn('Cards')
|
||||
self.tvcolumn2 = gtk.TreeViewColumn('Net')
|
||||
|
||||
# add tvcolumn to treeview
|
||||
self.treeview.append_column(self.tvcolumn0)
|
||||
self.treeview.append_column(self.tvcolumn1)
|
||||
self.treeview.append_column(self.tvcolumn2)
|
||||
|
||||
# create a CellRendererText to render the data
|
||||
self.cell = gtk.CellRendererText()
|
||||
|
||||
# add the cell to the tvcolumn and allow it to expand
|
||||
self.tvcolumn0.pack_start(self.cell, True)
|
||||
self.tvcolumn1.pack_start(self.cell, True)
|
||||
self.tvcolumn2.pack_start(self.cell, True)
|
||||
self.tvcolumn0.add_attribute(self.cell, 'text', 0)
|
||||
self.tvcolumn1.add_attribute(self.cell, 'text', 1)
|
||||
self.tvcolumn2.add_attribute(self.cell, 'text', 2)
|
||||
# resize the cols if nec
|
||||
self.tvcolumn0.set_resizable(True)
|
||||
self.treeview.connect("row-activated", self.activated_event)
|
||||
|
||||
self.scrolled_window.add_with_viewport(self.treeview)
|
||||
|
||||
def activated_event(self, path, column, data=None):
|
||||
sel = self.treeview.get_selection()
|
||||
(model, iter) = sel.get_selected()
|
||||
self.mucked_cards.update(model.get_value(iter, 0))
|
||||
|
||||
def update(self, new_hand_id):
|
||||
# info_row = self.db_connection.get_hand_info(new_hand_id)
|
||||
info_row = ((new_hand_id, "xxxx", 0), )
|
||||
iter = self.liststore.append(info_row[0])
|
||||
sel = self.treeview.get_selection()
|
||||
sel.select_iter(iter)
|
||||
|
||||
vadj = self.scrolled_window.get_vadjustment()
|
||||
vadj.set_value(vadj.upper)
|
||||
self.mucked_cards.update(new_hand_id)
|
||||
|
||||
class MuckedCards:
|
||||
def __init__(self, parent, db_connection):
|
||||
|
||||
self.parent = parent #this is the parent of the mucked cards widget
|
||||
self.db_connection = db_connection
|
||||
|
||||
self.card_images = self.get_card_images()
|
||||
self.seen_cards = {}
|
||||
self.grid_contents = {}
|
||||
self.eb = {}
|
||||
|
||||
self.rows = 8
|
||||
self.cols = 7
|
||||
self.grid = gtk.Table(self.rows, self.cols + 4, homogeneous = False)
|
||||
|
||||
for r in range(0, self.rows):
|
||||
for c in range(0, self.cols):
|
||||
self.seen_cards[(c, r)] = gtk.image_new_from_pixbuf(self.card_images[('B', 'S')])
|
||||
self.eb[(c, r)]= gtk.EventBox()
|
||||
|
||||
# set up the contents for the cells
|
||||
for r in range(0, self.rows):
|
||||
self.grid_contents[( 0, r)] = gtk.Label("%d" % (r + 1))
|
||||
self.grid_contents[( 1, r)] = gtk.Label("player %d" % (r + 1))
|
||||
self.grid_contents[( 4, r)] = gtk.Label("-")
|
||||
self.grid_contents[( 9, r)] = gtk.Label("-")
|
||||
self.grid_contents[( 2, r)] = self.eb[( 0, r)]
|
||||
self.grid_contents[( 3, r)] = self.eb[( 1, r)]
|
||||
self.grid_contents[( 5, r)] = self.eb[( 2, r)]
|
||||
self.grid_contents[( 6, r)] = self.eb[( 3, r)]
|
||||
self.grid_contents[( 7, r)] = self.eb[( 4, r)]
|
||||
self.grid_contents[( 8, r)] = self.eb[( 5, r)]
|
||||
self.grid_contents[(10, r)] = self.eb[( 6, r)]
|
||||
for c in range(0, self.cols):
|
||||
self.eb[(c, r)].add(self.seen_cards[(c, r)])
|
||||
|
||||
# add the cell contents to the table
|
||||
for c in range(0, self.cols + 4):
|
||||
for r in range(0, self.rows):
|
||||
self.grid.attach(self.grid_contents[(c, r)], c, c+1, r, r+1, xpadding = 1, ypadding = 1)
|
||||
|
||||
self.parent.add(self.grid)
|
||||
|
||||
def translate_cards(self, old_cards):
|
||||
pass
|
||||
|
||||
def update(self, new_hand_id):
|
||||
cards = self.db_connection.get_cards(new_hand_id)
|
||||
self.clear()
|
||||
|
||||
cards = self.translate_cards(cards)
|
||||
for c in cards.keys():
|
||||
self.grid_contents[(1, cards[c]['seat_number'] - 1)].set_text(cards[c]['screen_name'])
|
||||
|
||||
for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
|
||||
(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
|
||||
if not cards[c][i[1]] == "":
|
||||
self.seen_cards[(i[0], cards[c]['seat_number'] - 1)]. \
|
||||
set_from_pixbuf(self.card_images[self.split_cards(cards[c][i[1]])])
|
||||
|
||||
xml_text = self.db_connection.get_xml(new_hand_id)
|
||||
hh = HandHistory.HandHistory(xml_text, ('BETTING'))
|
||||
|
||||
# action in tool tips for 3rd street cards
|
||||
tip = "%s" % hh.BETTING.rounds[0]
|
||||
for c in (0, 1, 2):
|
||||
for r in range(0, self.rows):
|
||||
self.eb[(c, r)].set_tooltip_text(tip)
|
||||
|
||||
# action in tools tips for later streets
|
||||
round_to_col = (0, 3, 4, 5, 6)
|
||||
for round in range(1, len(hh.BETTING.rounds)):
|
||||
tip = "%s" % hh.BETTING.rounds[round]
|
||||
for r in range(0, self.rows):
|
||||
self.eb[(round_to_col[round], r)].set_tooltip_text(tip)
|
||||
|
||||
def split_cards(self, card):
|
||||
return (card[0], card[1].upper())
|
||||
|
||||
def clear(self):
|
||||
for r in range(0, self.rows):
|
||||
self.grid_contents[(1, r)].set_text(" ")
|
||||
for c in range(0, 7):
|
||||
self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
|
||||
self.eb[(c, r)].set_tooltip_text('')
|
||||
def get_card_images(self):
|
||||
card_images = {}
|
||||
suits = ('S', 'H', 'D', 'C')
|
||||
ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
|
||||
pb = gtk.gdk.pixbuf_new_from_file("Cards01.png")
|
||||
|
||||
for j in range(0, 14):
|
||||
for i in range(0, 4):
|
||||
temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
|
||||
pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
|
||||
card_images[(ranks[j], suits[i])] = temp_pb
|
||||
return(card_images)
|
||||
|
||||
# cards are 30 wide x 42 high
|
||||
|
||||
if __name__== "__main__":
|
||||
|
||||
def destroy(*args): # call back for terminating the main eventloop
|
||||
gtk.main_quit() # used only for testing
|
||||
|
||||
def process_new_hand(source, condition): #callback from stdin watch -- testing only
|
||||
# there is a new hand_id to be processed
|
||||
# just read it and pass it to update
|
||||
new_hand_id = sys.stdin.readline()
|
||||
new_hand_id = new_hand_id.rstrip() # remove trailing whitespace
|
||||
m.update(new_hand_id)
|
||||
return(True)
|
||||
|
||||
config = Configuration.Config()
|
||||
db_connection = Database.Database(config, 'fpdb', '')
|
||||
|
||||
main_window = gtk.Window()
|
||||
main_window.set_keep_above(True)
|
||||
main_window.connect("destroy", destroy)
|
||||
|
||||
m = Mucked(main_window, db_connection)
|
||||
main_window.show_all()
|
||||
|
||||
s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
|
||||
|
||||
gtk.main()
|
290
SQL.py
290
SQL.py
|
@ -1,290 +0,0 @@
|
|||
#!/usr/bin/env python
|
||||
"""SQL.py
|
||||
|
||||
Set up all of the SQL statements for a given game and database type.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
|
||||
# Standard Library modules
|
||||
|
||||
# pyGTK modules
|
||||
|
||||
# FreePokerTools modules
|
||||
|
||||
class Sql:
|
||||
|
||||
def __init__(self, game = 'holdem', type = 'PT3'):
|
||||
self.query = {}
|
||||
|
||||
############################################################################
|
||||
#
|
||||
# Support for the ptracks database, a cut down PT2 stud database.
|
||||
# You can safely ignore this unless you are me.
|
||||
#
|
||||
if game == 'razz' and type == 'ptracks':
|
||||
|
||||
self.query['get_table_name'] = "select table_name from game where game_id = %s"
|
||||
|
||||
self.query['get_last_hand'] = "select max(game_id) from game"
|
||||
|
||||
self.query['get_recent_hands'] = "select game_id from game where game_id > %(last_hand)d"
|
||||
|
||||
self.query['get_xml'] = "select xml from hand_history where game_id = %s"
|
||||
|
||||
self.query['get_player_id'] = """
|
||||
select player_id from players
|
||||
where screen_name = %(player)s
|
||||
"""
|
||||
|
||||
self.query['get_hand_info'] = """
|
||||
SELECT
|
||||
game_id,
|
||||
CONCAT(hole_card_1, hole_card_2, hole_card_3, hole_card_4, hole_card_5, hole_card_6, hole_card_7) AS hand,
|
||||
total_won-total_bet AS net
|
||||
FROM game_players
|
||||
WHERE game_id = %s AND player_id = 3
|
||||
"""
|
||||
|
||||
self.query['get_cards'] = """
|
||||
select
|
||||
seat_number,
|
||||
screen_name,
|
||||
hole_card_1,
|
||||
hole_card_2,
|
||||
hole_card_3,
|
||||
hole_card_4,
|
||||
hole_card_5,
|
||||
hole_card_6,
|
||||
hole_card_7
|
||||
from game_players, players
|
||||
where game_id = %s and game_players.player_id = players.player_id
|
||||
order by seat_number
|
||||
"""
|
||||
|
||||
self.query['get_stats_from_hand'] = """
|
||||
SELECT player_id,
|
||||
count(*) AS n,
|
||||
sum(pre_fourth_raise_n) AS pfr,
|
||||
sum(fourth_raise_n) AS raise_n_2,
|
||||
sum(fourth_ck_raise_n) AS cr_n_2,
|
||||
sum(fifth_bet_raise_n) AS br_n_3,
|
||||
sum(fifth_bet_ck_raise_n) AS cr_n_3,
|
||||
sum(sixth_bet_raise_n) AS br_n_4,
|
||||
sum(sixth_bet_ck_raise_n) AS cr_n_4,
|
||||
sum(river_bet_raise_n) AS br_n_5,
|
||||
sum(river_bet_ck_raise_n) AS cr_n_5,
|
||||
sum(went_to_showdown_n) AS sd,
|
||||
sum(saw_fourth_n) AS saw_f,
|
||||
sum(raised_first_pf) AS first_pfr,
|
||||
sum(vol_put_money_in_pot) AS vpip,
|
||||
sum(limp_with_prev_callers) AS limp_w_callers,
|
||||
|
||||
sum(ppossible_actions) AS poss_a_pf,
|
||||
sum(pfold) AS fold_pf,
|
||||
sum(pcheck) AS check_pf,
|
||||
sum(praise) AS raise_pf,
|
||||
sum(pcall) AS raise_pf,
|
||||
sum(limp_call_reraise_pf) AS limp_call_pf,
|
||||
|
||||
sum(pfr_check) AS check_after_raise,
|
||||
sum(pfr_call) AS call_after_raise,
|
||||
sum(pfr_fold) AS fold_after_raise,
|
||||
sum(pfr_bet) AS bet_after_raise,
|
||||
sum(pfr_raise) AS raise_after_raise,
|
||||
sum(folded_to_river_bet) AS fold_to_r_bet,
|
||||
|
||||
sum(fpossible_actions) AS poss_a_2,
|
||||
sum(ffold) AS fold_2,
|
||||
sum(fcheck) AS check_2,
|
||||
sum(fbet) AS bet_2,
|
||||
sum(fraise) AS raise_2,
|
||||
sum(fcall) AS raise_2,
|
||||
|
||||
sum(fifpossible_actions) AS poss_a_3,
|
||||
sum(fiffold) AS fold_3,
|
||||
sum(fifcheck) AS check_3,
|
||||
sum(fifbet) AS bet_3,
|
||||
sum(fifraise) AS raise_3,
|
||||
sum(fifcall) AS call_3,
|
||||
|
||||
sum(spossible_actions) AS poss_a_4,
|
||||
sum(sfold) AS fold_4,
|
||||
sum(scheck) AS check_4,
|
||||
sum(sbet) AS bet_4,
|
||||
sum(sraise) AS raise_4,
|
||||
sum(scall) AS call_4,
|
||||
|
||||
sum(rpossible_actions) AS poss_a_5,
|
||||
sum(rfold) AS fold_5,
|
||||
sum(rcheck) AS check_5,
|
||||
sum(rbet) AS bet_5,
|
||||
sum(rraise) AS raise_5,
|
||||
sum(rcall) AS call_5,
|
||||
|
||||
sum(cold_call_pf) AS cc_pf,
|
||||
sum(saw_fifth_n) AS saw_3,
|
||||
sum(saw_sixth_n) AS saw_4,
|
||||
sum(saw_river_n) AS saw_5
|
||||
FROM game_players
|
||||
WHERE player_id in
|
||||
(SELECT player_id FROM game_players
|
||||
WHERE game_id = %s AND NOT player_id = %s)
|
||||
GROUP BY player_id
|
||||
"""
|
||||
# alternate form of WHERE for above
|
||||
# WHERE game_id = %(hand)d AND NOT player_id = %(hero)d)
|
||||
# WHERE game_id = %s AND NOT player_id = %s)
|
||||
|
||||
self.query['get_players_from_hand'] = """
|
||||
SELECT game_players.player_id, seat_number, screen_name
|
||||
FROM game_players INNER JOIN players ON (game_players.player_id = players.player_id)
|
||||
WHERE game_id = %s
|
||||
"""
|
||||
|
||||
###############################################################################3
|
||||
# Support for the Free Poker DataBase = fpdb http://fpdb.sourceforge.net/
|
||||
#
|
||||
if type == 'fpdb':
|
||||
|
||||
self.query['get_last_hand'] = "select max(id) from Hands"
|
||||
|
||||
self.query['get_player_id'] = """
|
||||
select Players.id AS player_id from Players, Sites
|
||||
where Players.name = %(player)s
|
||||
and Sites.name = %(site)s
|
||||
and Players.SiteId = Sites.id
|
||||
"""
|
||||
|
||||
self.query['get_stats_from_hand'] = """
|
||||
SELECT HudCache.playerId AS player_id,
|
||||
sum(HDs) AS n,
|
||||
sum(street0VPI) AS vpip,
|
||||
sum(street0Aggr) AS pfr,
|
||||
sum(street0_3B4BChance) AS TB_opp_0,
|
||||
sum(street0_3B4BDone) AS TB_0,
|
||||
sum(street1Seen) AS saw_f,
|
||||
sum(street1Seen) AS saw_1,
|
||||
sum(street2Seen) AS saw_2,
|
||||
sum(street3Seen) AS saw_3,
|
||||
sum(street4Seen) AS saw_4,
|
||||
sum(sawShowdown) AS sd,
|
||||
sum(street1Aggr) AS aggr_1,
|
||||
sum(street2Aggr) AS aggr_2,
|
||||
sum(street3Aggr) AS aggr_3,
|
||||
sum(street4Aggr) AS aggr_4,
|
||||
sum(otherRaisedStreet1) AS was_raised_1,
|
||||
sum(otherRaisedStreet2) AS was_raised_2,
|
||||
sum(otherRaisedStreet3) AS was_raised_3,
|
||||
sum(otherRaisedStreet4) AS was_raised_4,
|
||||
sum(foldToOtherRaisedStreet1) AS f_freq_1,
|
||||
sum(foldToOtherRaisedStreet2) AS f_freq_2,
|
||||
sum(foldToOtherRaisedStreet3) AS f_freq_3,
|
||||
sum(foldToOtherRaisedStreet4) AS f_freq_4,
|
||||
sum(wonWhenSeenStreet1) AS w_w_s_1,
|
||||
sum(wonAtSD) AS wmsd,
|
||||
sum(stealAttemptChance) AS steal_opp,
|
||||
sum(stealAttempted) AS steal,
|
||||
sum(foldBbToStealChance) AS SBstolen,
|
||||
sum(foldedBbToSteal) AS BBnotDef,
|
||||
sum(foldBbToStealChance) AS BBstolen,
|
||||
sum(foldedSbToSteal) AS SBnotDef,
|
||||
sum(street1CBChance) AS CB_opp_1,
|
||||
sum(street1CBDone) AS CB_1,
|
||||
sum(street2CBChance) AS CB_opp_2,
|
||||
sum(street2CBDone) AS CB_2,
|
||||
sum(street3CBChance) AS CB_opp_3,
|
||||
sum(street3CBDone) AS CB_3,
|
||||
sum(street4CBChance) AS CB_opp_4,
|
||||
sum(street4CBDone) AS CB_4,
|
||||
sum(foldToStreet1CBChance) AS f_cb_opp_1,
|
||||
sum(foldToStreet1CBDone) AS f_cb_1,
|
||||
sum(foldToStreet2CBChance) AS f_cb_opp_2,
|
||||
sum(foldToStreet2CBDone) AS f_cb_2,
|
||||
sum(foldToStreet3CBChance) AS f_cb_opp_3,
|
||||
sum(foldToStreet3CBDone) AS f_cb_3,
|
||||
sum(foldToStreet4CBChance) AS f_cb_opp_4,
|
||||
sum(foldToStreet4CBDone) AS f_cb_4,
|
||||
sum(totalProfit) AS net,
|
||||
sum(street1CheckCallRaiseChance) AS ccr_opp_1,
|
||||
sum(street1CheckCallRaiseDone) AS ccr_1,
|
||||
sum(street2CheckCallRaiseChance) AS ccr_opp_2,
|
||||
sum(street2CheckCallRaiseDone) AS ccr_2,
|
||||
sum(street3CheckCallRaiseChance) AS ccr_opp_3,
|
||||
sum(street3CheckCallRaiseDone) AS ccr_3,
|
||||
sum(street4CheckCallRaiseChance) AS ccr_opp_4,
|
||||
sum(street4CheckCallRaiseDone) AS ccr_4
|
||||
FROM HudCache, Hands
|
||||
WHERE HudCache.PlayerId in
|
||||
(SELECT PlayerId FROM HandsPlayers
|
||||
WHERE handId = %s)
|
||||
AND Hands.id = %s
|
||||
AND Hands.gametypeId = HudCache.gametypeId
|
||||
GROUP BY HudCache.PlayerId
|
||||
"""
|
||||
# AND PlayerId LIKE %s
|
||||
# HudCache.gametypeId AS gametypeId,
|
||||
# activeSeats AS n_active,
|
||||
# position AS position,
|
||||
# HudCache.tourneyTypeId AS tourneyTypeId,
|
||||
|
||||
self.query['get_players_from_hand'] = """
|
||||
SELECT HandsPlayers.playerId, seatNo, name
|
||||
FROM HandsPlayers INNER JOIN Players ON (HandsPlayers.playerId = Players.id)
|
||||
WHERE handId = %s
|
||||
"""
|
||||
# WHERE handId = %s AND Players.id LIKE %s
|
||||
|
||||
self.query['get_table_name'] = """
|
||||
select tableName, maxSeats, category
|
||||
from Hands,Gametypes
|
||||
where Hands.id = %s
|
||||
and Gametypes.id = Hands.gametypeId
|
||||
"""
|
||||
|
||||
self.query['get_cards'] = """
|
||||
select
|
||||
seatNo AS seat_number,
|
||||
name AS screen_name,
|
||||
card1Value, card1Suit,
|
||||
card2Value, card2Suit,
|
||||
card3Value, card3Suit,
|
||||
card4Value, card4Suit,
|
||||
card5Value, card5Suit,
|
||||
card6Value, card6Suit,
|
||||
card7Value, card7Suit
|
||||
from HandsPlayers, Players
|
||||
where handID = %s and HandsPlayers.playerId = Players.id
|
||||
order by seatNo
|
||||
"""
|
||||
|
||||
# self.query['get_hand_info'] = """
|
||||
# SELECT
|
||||
# game_id,
|
||||
# CONCAT(hole_card_1, hole_card_2, hole_card_3, hole_card_4, hole_card_5, hole_card_6, hole_card_7) AS hand,
|
||||
# total_won-total_bet AS net
|
||||
# FROM game_players
|
||||
# WHERE game_id = %s AND player_id = 3
|
||||
# """
|
||||
|
||||
if __name__== "__main__":
|
||||
# just print the default queries and exit
|
||||
s = Sql(game = 'razz', type = 'ptracks')
|
||||
for key in s.query:
|
||||
print "For query " + key + ", sql ="
|
||||
print s.query[key]
|
618
Stats.py
618
Stats.py
|
@ -1,618 +0,0 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
"""Manage collecting and formatting of stats and tooltips.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
|
||||
# How to write a new stat:
|
||||
# 1 You can see a listing of all the raw stats (e.g., from the HudCache table)
|
||||
# by running Database.py as a stand along program. You need to combine
|
||||
# those raw stats to get stats to present to the HUD. If you need more
|
||||
# information than is in the HudCache table, then you have to write SQL.
|
||||
# 2 The raw stats seen when you run Database.py are available in the Stats.py
|
||||
# in the stat_dict dict. For example the number of vpips would be
|
||||
# stat_dict[player]['vpip']. So the % vpip is
|
||||
# float(stat_dict[player]['vpip'])/float(stat_dict[player]['n']). You can see how the
|
||||
# keys of stat_dict relate to the column names in HudCache by inspecting
|
||||
# the proper section of the SQL.py module.
|
||||
# 3 You have to write a small function for each stat you want to add. See
|
||||
# the vpip() function for example. This function has to be protected from
|
||||
# exceptions, using something like the try:/except: paragraphs in vpip.
|
||||
# 4 The name of the function has to be the same as the of the stat used
|
||||
# in the config file.
|
||||
# 5 The stat functions have a peculiar return value, which is outlined in
|
||||
# the do_stat function. This format is useful for tool tips and maybe
|
||||
# other stuff.
|
||||
# 6 For each stat you make add a line to the __main__ function to test it.
|
||||
|
||||
# Standard Library modules
|
||||
#import sys
|
||||
|
||||
# pyGTK modules
|
||||
import pygtk
|
||||
import gtk
|
||||
|
||||
# FreePokerTools modules
|
||||
import Configuration
|
||||
import Database
|
||||
|
||||
def do_tip(widget, tip):
|
||||
widget.set_tooltip_text(tip)
|
||||
|
||||
def do_stat(stat_dict, player = 24, stat = 'vpip'):
|
||||
return eval("%(stat)s(stat_dict, %(player)d)" % {'stat': stat, 'player': player})
|
||||
# OK, for reference the tuple returned by the stat is:
|
||||
# 0 - The stat, raw, no formating, eg 0.33333333
|
||||
# 1 - formatted stat with appropriate precision and punctuation, eg 33%
|
||||
# 2 - formatted stat with appropriate precision, punctuation and a hint, eg v=33%
|
||||
# 3 - same as #2 except name of stat instead of hint, eg vpip=33%
|
||||
# 4 - the calculation that got the stat, eg 9/27
|
||||
# 5 - the name of the stat, useful for a tooltip, eg vpip
|
||||
|
||||
###########################################
|
||||
# functions that return individual stats
|
||||
def vpip(stat_dict, player):
|
||||
""" Voluntarily put $ in the pot."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['vpip'])/float(stat_dict[player]['n'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'v=%3.1f' % (100*stat) + '%',
|
||||
'vpip=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['vpip'], stat_dict[player]['n']),
|
||||
'vpip'
|
||||
)
|
||||
except: return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'w=%3.1f' % (0) + '%',
|
||||
'wtsd=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'wtsd'
|
||||
)
|
||||
|
||||
def pfr(stat_dict, player):
|
||||
""" Preflop (3rd street) raise."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['pfr'])/float(stat_dict[player]['n'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'p=%3.1f' % (100*stat) + '%',
|
||||
'pfr=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['pfr'], stat_dict[player]['n']),
|
||||
'pfr'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'p=%3.1f' % (0) + '%',
|
||||
'pfr=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'pfr'
|
||||
)
|
||||
|
||||
def wtsd(stat_dict, player):
|
||||
""" Went to SD when saw flop/4th."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['sd'])/float(stat_dict[player]['saw_f'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'w=%3.1f' % (100*stat) + '%',
|
||||
'wtsd=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['sd'], stat_dict[player]['saw_f']),
|
||||
'% went to showdown'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'w=%3.1f' % (0) + '%',
|
||||
'wtsd=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% went to showdown'
|
||||
)
|
||||
|
||||
def wmsd(stat_dict, player):
|
||||
""" Won $ at showdown."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['wmsd'])/float(stat_dict[player]['sd'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'w=%3.1f' % (100*stat) + '%',
|
||||
'wmsd=%3.1f' % (100*stat) + '%',
|
||||
'(%f5.0/%d)' % (stat_dict[player]['wmsd'], stat_dict[player]['sd']),
|
||||
'% won money at showdown'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'w=%3.1f' % (0) + '%',
|
||||
'wmsd=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% won money at showdown'
|
||||
)
|
||||
|
||||
def saw_f(stat_dict, player):
|
||||
""" Saw flop/4th."""
|
||||
try:
|
||||
num = float(stat_dict[player]['saw_f'])
|
||||
den = float(stat_dict[player]['n'])
|
||||
stat = num/den
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'sf=%3.1f' % (100*stat) + '%',
|
||||
'saw_f=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['saw_f'], stat_dict[player]['n']),
|
||||
'saw_f'
|
||||
)
|
||||
except:
|
||||
stat = 0.0
|
||||
num = 0
|
||||
den = 0
|
||||
return (stat,
|
||||
'%3.1f' % (stat) + '%',
|
||||
'sf=%3.1f' % (stat) + '%',
|
||||
'saw_f=%3.1f' % (stat) + '%',
|
||||
'(%d/%d)' % (num, den),
|
||||
'saw_f'
|
||||
)
|
||||
|
||||
def n(stat_dict, player):
|
||||
""" Number of hands played."""
|
||||
try:
|
||||
return (stat_dict[player]['n'],
|
||||
'%d' % (stat_dict[player]['n']),
|
||||
'n=%d' % (stat_dict[player]['n']),
|
||||
'n=%d' % (stat_dict[player]['n']),
|
||||
'(%d)' % (stat_dict[player]['n']),
|
||||
'number hands seen'
|
||||
)
|
||||
except:
|
||||
return (0,
|
||||
'%d' % (0),
|
||||
'n=%d' % (0),
|
||||
'n=%d' % (0),
|
||||
'(%d)' % (0),
|
||||
'number hands seen'
|
||||
)
|
||||
|
||||
def fold_f(stat_dict, player):
|
||||
""" Folded flop/4th."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['fold_2'])/fold(stat_dict[player]['saw_f'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'ff=%3.1f' % (100*stat) + '%',
|
||||
'fold_f=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['fold_2'], stat_dict[player]['saw_f']),
|
||||
'folded flop/4th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'ff=%3.1f' % (0) + '%',
|
||||
'fold_f=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'folded flop/4th'
|
||||
)
|
||||
|
||||
def steal(stat_dict, player):
|
||||
""" Steal %."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['steal'])/float(stat_dict[player]['steal_opp'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'st=%3.1f' % (100*stat) + '%',
|
||||
'steal=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['steal'], stat_dict[player]['steal_opp']),
|
||||
'% steal attempted'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'st=%3.1f' % (0) + '%',
|
||||
'steal=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% steal attempted'
|
||||
)
|
||||
|
||||
def f_SB_steal(stat_dict, player):
|
||||
""" Folded SB to steal."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['SBnotDef'])/float(stat_dict[player]['SBstolen'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'fSB=%3.1f' % (100*stat) + '%',
|
||||
'fSB_s=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['SBnotDef'], stat_dict[player]['SBstolen']),
|
||||
'% folded SB to steal'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'fSB=%3.1f' % (0) + '%',
|
||||
'fSB_s=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% folded SB to steal'
|
||||
)
|
||||
|
||||
def f_BB_steal(stat_dict, player):
|
||||
""" Folded BB to steal."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['BBnotDef'])/float(stat_dict[player]['BBstolen'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'fBB=%3.1f' % (100*stat) + '%',
|
||||
'fBB_s=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['BBnotDef'], stat_dict[player]['BBstolen']),
|
||||
'% folded BB to steal'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'fBB=%3.1f' % (0) + '%',
|
||||
'fBB_s=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% folded BB to steal'
|
||||
)
|
||||
|
||||
def three_B_0(stat_dict, player):
|
||||
""" Three bet preflop/3rd."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['TB_0'])/float(stat_dict[player]['TB_opp_0'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'3B=%3.1f' % (100*stat) + '%',
|
||||
'3B_pf=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['TB_0'], stat_dict[player]['TB_opp_0']),
|
||||
'% 3/4 Bet preflop/3rd'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'3B=%3.1f' % (0) + '%',
|
||||
'3B_pf=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% 3/4 Bet preflop/3rd'
|
||||
)
|
||||
|
||||
def WMsF(stat_dict, player):
|
||||
""" Won $ when saw flop/4th."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['w_w_s_1'])/float(stat_dict[player]['saw_1'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'wf=%3.1f' % (100*stat) + '%',
|
||||
'w_w_f=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['w_w_s_1'], stat_dict[player]['saw_f']),
|
||||
'% won$/saw flop/4th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'wf=%3.1f' % (0) + '%',
|
||||
'w_w_f=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% won$/saw flop/4th'
|
||||
)
|
||||
|
||||
def a_freq_1(stat_dict, player):
|
||||
""" Flop/4th aggression frequency."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['aggr_1'])/float(stat_dict[player]['saw_f'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'a1=%3.1f' % (100*stat) + '%',
|
||||
'a_fq_1=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['aggr_1'], stat_dict[player]['saw_f']),
|
||||
'Aggression Freq flop/4th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'a1=%3.1f' % (0) + '%',
|
||||
'a_fq_1=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'Aggression Freq flop/4th'
|
||||
)
|
||||
|
||||
def a_freq_2(stat_dict, player):
|
||||
""" Turn/5th aggression frequency."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['aggr_2'])/float(stat_dict[player]['saw_2'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'a2=%3.1f' % (100*stat) + '%',
|
||||
'a_fq_2=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['aggr_2'], stat_dict[player]['saw_2']),
|
||||
'Aggression Freq turn/5th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'a2=%3.1f' % (0) + '%',
|
||||
'a_fq_2=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'Aggression Freq turn/5th'
|
||||
)
|
||||
|
||||
def a_freq_3(stat_dict, player):
|
||||
""" River/6th aggression frequency."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['aggr_3'])/float(stat_dict[player]['saw_3'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'a3=%3.1f' % (100*stat) + '%',
|
||||
'a_fq_3=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['aggr_1'], stat_dict[player]['saw_1']),
|
||||
'Aggression Freq river/6th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'a3=%3.1f' % (0) + '%',
|
||||
'a_fq_3=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'Aggression Freq river/6th'
|
||||
)
|
||||
|
||||
def a_freq_4(stat_dict, player):
|
||||
""" 7th street aggression frequency."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['aggr_4'])/float(stat_dict[player]['saw_4'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'a4=%3.1f' % (100*stat) + '%',
|
||||
'a_fq_4=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['aggr_4'], stat_dict[player]['saw_4']),
|
||||
'Aggression Freq 7th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'a4=%3.1f' % (0) + '%',
|
||||
'a_fq_4=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'Aggression Freq flop/4th'
|
||||
)
|
||||
|
||||
def cb_1(stat_dict, player):
|
||||
""" Flop continuation bet."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['CB_1'])/float(stat_dict[player]['CB_opp_1'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'cb1=%3.1f' % (100*stat) + '%',
|
||||
'cb_1=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['CB_1'], stat_dict[player]['CB_opp_1']),
|
||||
'% continuation bet flop/4th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'cb1=%3.1f' % (0) + '%',
|
||||
'cb_1=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% continuation bet flop/4th'
|
||||
)
|
||||
|
||||
def cb_2(stat_dict, player):
|
||||
""" Turn continuation bet."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['CB_2'])/float(stat_dict[player]['CB_opp_2'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'cb2=%3.1f' % (100*stat) + '%',
|
||||
'cb_2=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['CB_2'], stat_dict[player]['CB_opp_2']),
|
||||
'% continuation bet turn/5th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'cb2=%3.1f' % (0) + '%',
|
||||
'cb_2=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% continuation bet turn/5th'
|
||||
)
|
||||
|
||||
def cb_3(stat_dict, player):
|
||||
""" River continuation bet."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['CB_3'])/float(stat_dict[player]['CB_opp_3'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'cb3=%3.1f' % (100*stat) + '%',
|
||||
'cb_3=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['CB_3'], stat_dict[player]['CB_opp_3']),
|
||||
'% continuation bet river/6th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'cb3=%3.1f' % (0) + '%',
|
||||
'cb_3=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% continuation bet river/6th'
|
||||
)
|
||||
|
||||
def cb_4(stat_dict, player):
|
||||
""" 7th street continuation bet."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['CB_4'])/float(stat_dict[player]['CB_opp_4'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'cb4=%3.1f' % (100*stat) + '%',
|
||||
'cb_4=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['CB_4'], stat_dict[player]['CB_opp_4']),
|
||||
'% continuation bet 7th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'cb4=%3.1f' % (0) + '%',
|
||||
'cb_4=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% continuation bet 7th'
|
||||
)
|
||||
|
||||
def ffreq_1(stat_dict, player):
|
||||
""" Flop/4th fold frequency."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['f_freq_1'])/float(stat_dict[player]['was_raised_1'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'ff1=%3.1f' % (100*stat) + '%',
|
||||
'ff_1=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['f_freq_1'], stat_dict[player]['was_raised_1']),
|
||||
'% fold frequency flop/4th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'ff1=%3.1f' % (0) + '%',
|
||||
'ff_1=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% fold frequency flop/4th'
|
||||
)
|
||||
|
||||
def ffreq_2(stat_dict, player):
|
||||
""" Turn/5th fold frequency."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['f_freq_2'])/float(stat_dict[player]['was_raised_2'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'ff2=%3.1f' % (100*stat) + '%',
|
||||
'ff_2=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['f_freq_2'], stat_dict[player]['was_raised_2']),
|
||||
'% fold frequency turn/5th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'ff2=%3.1f' % (0) + '%',
|
||||
'ff_2=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% fold frequency turn/5th'
|
||||
)
|
||||
|
||||
def ffreq_3(stat_dict, player):
|
||||
""" River/6th fold frequency."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['f_freq_3'])/float(stat_dict[player]['was_raised_3'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'ff3=%3.1f' % (100*stat) + '%',
|
||||
'ff_3=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['f_freq_3'], stat_dict[player]['was_raised_3']),
|
||||
'% fold frequency river/6th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'ff3=%3.1f' % (0) + '%',
|
||||
'ff_3=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% fold frequency river/6th'
|
||||
)
|
||||
|
||||
def ffreq_4(stat_dict, player):
|
||||
""" 7th fold frequency."""
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['f_freq_4'])/float(stat_dict[player]['was_raised_4'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'ff4=%3.1f' % (100*stat) + '%',
|
||||
'ff_4=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['f_freq_4'], stat_dict[player]['was_raised_4']),
|
||||
'% fold frequency 7th'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'ff4=%3.1f' % (0) + '%',
|
||||
'ff_4=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'% fold frequency 7th'
|
||||
)
|
||||
|
||||
if __name__== "__main__":
|
||||
c = Configuration.Config()
|
||||
db_connection = Database.Database(c, 'fpdb', 'holdem')
|
||||
h = db_connection.get_last_hand()
|
||||
stat_dict = db_connection.get_stats_from_hand(h)
|
||||
|
||||
for player in stat_dict.keys():
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'vpip')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'pfr')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'wtsd')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'saw_f')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'n')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'fold_f')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'wmsd')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'steal')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_SB_steal')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_BB_steal')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'three_B_0')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'WMsF')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_1')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_2')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_3')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_4')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_1')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_2')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_3')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb_4')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_1')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_2')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_3')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'ffreq_4')
|
||||
|
||||
print "\n\nLegal stats:"
|
||||
for attr in dir():
|
||||
if attr.startswith('__'): continue
|
||||
if attr in ("Configuration", "Database", "GInitiallyUnowned", "gtk", "pygtk",
|
||||
"player", "c", "db_connection", "do_stat", "do_tip", "stat_dict",
|
||||
"h"): continue
|
||||
print attr, eval("%s.__doc__" % (attr))
|
||||
# print " <pu_stat pu_stat_name = \"%s\"> </pu_stat>" % (attr)
|
||||
|
||||
db_connection.close
|
||||
|
231
Tables.py
231
Tables.py
|
@ -1,231 +0,0 @@
|
|||
#!/usr/bin/env python
|
||||
"""Discover_Tables.py
|
||||
|
||||
Inspects the currently open windows and finds those of interest to us--that is
|
||||
poker table windows from supported sites. Returns a list
|
||||
of Table_Window objects representing the windows found.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
|
||||
# Standard Library modules
|
||||
import os
|
||||
import sys
|
||||
import re
|
||||
|
||||
# Win32 modules
|
||||
|
||||
if os.name == 'nt':
|
||||
import win32gui
|
||||
|
||||
# FreePokerTools modules
|
||||
import Configuration
|
||||
|
||||
class Table_Window:
|
||||
def __str__(self):
|
||||
# __str__ method for testing
|
||||
temp = 'TableWindow object\n'
|
||||
temp = temp + " name = %s\n site = %s\n number = %s\n title = %s\n" % (self.name, self.site, self.number, self.title)
|
||||
# temp = temp + " game = %s\n structure = %s\n max = %s\n" % (self.game, self.structure, self.max)
|
||||
temp = temp + " width = %d\n height = %d\n x = %d\n y = %d\n" % (self.width, self.height, self.x, self.y)
|
||||
if getattr(self, 'tournament', 0):
|
||||
temp = temp + " tournament = %d\n table = %d" % (self.tournament, self.table)
|
||||
return temp
|
||||
|
||||
def get_details(table):
|
||||
table.game = 'razz'
|
||||
table.max = 8
|
||||
table.struture = 'limit'
|
||||
table.tournament = 0
|
||||
|
||||
def discover(c):
|
||||
if os.name == 'posix':
|
||||
tables = discover_posix(c)
|
||||
return tables
|
||||
elif os.name == 'nt':
|
||||
tables = discover_nt(c)
|
||||
return tables
|
||||
elif ox.name == 'mac':
|
||||
tables = discover_mac(c)
|
||||
return tables
|
||||
else: tables = {}
|
||||
|
||||
return(tables)
|
||||
|
||||
def discover_posix(c):
|
||||
""" Poker client table window finder for posix/Linux = XWindows."""
|
||||
tables = {}
|
||||
for listing in os.popen('xwininfo -root -tree').readlines():
|
||||
# xwininfo -root -tree -id 0xnnnnn gets the info on a single window
|
||||
if re.search('Lobby', listing): continue
|
||||
if re.search('Instant Hand History', listing): continue
|
||||
if not re.search('Logged In as ', listing, re.IGNORECASE): continue
|
||||
if re.search('\"Full Tilt Poker\"', listing): continue # FTP Lobby
|
||||
for s in c.supported_sites.keys():
|
||||
if re.search(c.supported_sites[s].table_finder, listing):
|
||||
mo = re.match('\s+([\dxabcdef]+) (.+):.+ (\d+)x(\d+)\+\d+\+\d+ \+(\d+)\+(\d+)', listing)
|
||||
if mo.group(2) == '(has no name)': continue
|
||||
if re.match('[\(\)\d\s]+', mo.group(2)): continue # this is a popup
|
||||
tw = Table_Window()
|
||||
tw.site = c.supported_sites[s].site_name
|
||||
tw.number = mo.group(1)
|
||||
tw.title = mo.group(2)
|
||||
tw.width = int( mo.group(3) )
|
||||
tw.height = int( mo.group(4) )
|
||||
tw.x = int (mo.group(5) )
|
||||
tw.y = int (mo.group(6) )
|
||||
tw.title = re.sub('\"', '', tw.title)
|
||||
|
||||
# use this eval thingie to call the title bar decoder specified in the config file
|
||||
eval("%s(tw)" % c.supported_sites[s].decoder)
|
||||
tables[tw.name] = tw
|
||||
return tables
|
||||
#
|
||||
# The discover_xx functions query the system and report on the poker clients
|
||||
# currently displayed on the screen. The discover_posix should give you
|
||||
# some idea how to support other systems.
|
||||
#
|
||||
# discover_xx() returns a dict of TableWindow objects--one TableWindow
|
||||
# object for each poker client table on the screen.
|
||||
#
|
||||
# Each TableWindow object must have the following attributes correctly populated:
|
||||
# tw.site = the site name, e.g. PokerStars, FullTilt. This must match the site
|
||||
# name specified in the config file.
|
||||
# tw.number = This is the system id number for the client table window in the
|
||||
# format that the system presents it.
|
||||
# tw.title = The full title from the window title bar.
|
||||
# tw.width, tw.height = The width and height of the window in pixels. This is
|
||||
# the internal width and height, not including the title bar and
|
||||
# window borders.
|
||||
# tw.x, tw.y = The x, y (horizontal, vertical) location of the window relative
|
||||
# to the top left of the display screen. This also does not include the
|
||||
# title bar and window borders. To put it another way, this is the
|
||||
# screen location of (0, 0) in the working window.
|
||||
|
||||
def win_enum_handler(hwnd, titles):
|
||||
titles[hwnd] = win32gui.GetWindowText(hwnd)
|
||||
|
||||
def child_enum_handler(hwnd, children):
|
||||
print hwnd, win32.GetWindowRect(hwnd)
|
||||
|
||||
def discover_nt(c):
|
||||
""" Poker client table window finder for Windows."""
|
||||
#
|
||||
# I cannot figure out how to get the inside dimensions of the poker table
|
||||
# windows. So I just assume all borders are 3 thick and all title bars
|
||||
# are 29 high. No doubt this will be off when used with certain themes.
|
||||
#
|
||||
b_width = 3
|
||||
tb_height = 29
|
||||
titles = {}
|
||||
tables = {}
|
||||
win32gui.EnumWindows(win_enum_handler, titles)
|
||||
for hwnd in titles.keys():
|
||||
if re.search('Logged In as', titles[hwnd], re.IGNORECASE) and not re.search('Lobby', titles[hwnd]):
|
||||
if re.search('Full Tilt Poker', titles[hwnd]):
|
||||
continue
|
||||
tw = Table_Window()
|
||||
tw.number = hwnd
|
||||
(x, y, width, height) = win32gui.GetWindowRect(hwnd)
|
||||
tw.title = titles[hwnd]
|
||||
tw.width = int( width ) - 2*b_width
|
||||
tw.height = int( height ) - b_width - tb_height
|
||||
tw.x = int( x ) + b_width
|
||||
tw.y = int( y ) + tb_height
|
||||
if re.search('Logged In as', titles[hwnd]):
|
||||
tw.site = "PokerStars"
|
||||
elif re.search('Logged In As', titles[hwnd]):
|
||||
tw.site = "Full Tilt"
|
||||
else:
|
||||
tw.site = "Unknown"
|
||||
sys.stderr.write("Found unknown table = %s" % tw.title)
|
||||
if not tw.site == "Unknown":
|
||||
eval("%s(tw)" % c.supported_sites[tw.site].decoder)
|
||||
else:
|
||||
tw.name = "Unknown"
|
||||
tables[tw.name] = tw
|
||||
return tables
|
||||
|
||||
def discover_mac(c):
|
||||
""" Poker client table window finder for Macintosh."""
|
||||
tables = {}
|
||||
return tables
|
||||
|
||||
def pokerstars_decode_table(tw):
|
||||
# extract the table name OR the tournament number and table name from the title
|
||||
# other info in title is redundant with data in the database
|
||||
title_bits = re.split(' - ', tw.title)
|
||||
name = title_bits[0]
|
||||
mo = re.search('Tournament (\d+) Table (\d+)', name)
|
||||
if mo:
|
||||
tw.tournament = int( mo.group(1) )
|
||||
tw.table = int( mo.group(2) )
|
||||
tw.name = name
|
||||
else:
|
||||
tw.tournament = None
|
||||
for pattern in [' no all-in', ' fast', ',', ' 50BB min']:
|
||||
name = re.sub(pattern, '', name)
|
||||
name = re.sub('\s+$', '', name)
|
||||
tw.name = name
|
||||
|
||||
mo = re.search('(Razz|Stud H/L|Stud|Omaha H/L|Omaha|Hold\'em|5-Card Draw|Triple Draw 2-7 Lowball)', tw.title)
|
||||
|
||||
tw.game = mo.group(1).lower()
|
||||
tw.game = re.sub('\'', '', tw.game)
|
||||
tw.game = re.sub('h/l', 'hi/lo', tw.game)
|
||||
|
||||
mo = re.search('(No Limit|Pot Limit)', tw.title)
|
||||
if mo:
|
||||
tw.structure = mo.group(1).lower()
|
||||
else:
|
||||
tw.structure = 'limit'
|
||||
|
||||
tw.max = None
|
||||
if tw.game in ('razz', 'stud', 'stud hi/lo'):
|
||||
tw.max = 8
|
||||
elif tw.game in ('5-card draw', 'triple draw 2-7 lowball'):
|
||||
tw.max = 6
|
||||
elif tw.game == 'holdem':
|
||||
pass
|
||||
elif tw.game in ('omaha', 'omaha hi/lo'):
|
||||
pass
|
||||
|
||||
def fulltilt_decode_table(tw):
|
||||
# extract the table name OR the tournament number and table name from the title
|
||||
# other info in title is redundant with data in the database
|
||||
title_bits = re.split(' - ', tw.title)
|
||||
name = title_bits[0]
|
||||
tw.tournament = None
|
||||
for pattern in [r' \(6 max\)', r' \(heads up\)', r' \(deep\)',
|
||||
r' \(deep hu\)', r' \(deep 6\)', r' \(2\)',
|
||||
r' \(edu\)', r' \(edu, 6 max\)', r' \(6\)' ]:
|
||||
name = re.sub(pattern, '', name)
|
||||
# (tw.name, trash) = name.split(r' (', 1)
|
||||
tw.name = name.rstrip()
|
||||
|
||||
if __name__=="__main__":
|
||||
c = Configuration.Config()
|
||||
tables = discover(c)
|
||||
|
||||
for t in tables.keys():
|
||||
print "t = ", t
|
||||
print tables[t]
|
||||
|
||||
print "press enter to continue"
|
||||
sys.stdin.readline()
|
Loading…
Reference in New Issue
Block a user