Added 'and is all-in' logic.
Altered to read actions in correct street order. hand.streetList must be set correctly for different types of games.
This commit is contained in:
parent
9c5d0f4598
commit
988a7e3eb5
|
@ -209,11 +209,10 @@ class Everleaf(HandHistoryConverter):
|
|||
|
||||
if __name__ == "__main__":
|
||||
c = Configuration.Config()
|
||||
if sys.argv[0] == '':
|
||||
if len(sys.argv) == 1:
|
||||
testfile = "regression-test-files/everleaf/Speed_Kuala_full.txt"
|
||||
else:
|
||||
testfile = sys.argv[1]
|
||||
print "Converting: ", testfile
|
||||
e = Everleaf(c, testfile)
|
||||
e.processFile()
|
||||
print str(e)
|
||||
|
|
|
@ -28,6 +28,7 @@ import codecs
|
|||
from decimal import Decimal
|
||||
import operator
|
||||
from time import time
|
||||
from copy import deepcopy
|
||||
|
||||
class Hand:
|
||||
# def __init__(self, sitename, gametype, sb, bb, string):
|
||||
|
@ -38,7 +39,7 @@ class Hand:
|
|||
self.gametype = gametype
|
||||
self.string = string
|
||||
|
||||
self.streetList = ['BLINDS','PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
|
||||
self.streetList = ['PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
|
||||
|
||||
self.handid = 0
|
||||
self.sb = gametype[3]
|
||||
|
@ -77,6 +78,8 @@ class Hand:
|
|||
|
||||
# dict from player names to lists of hole cards
|
||||
self.holecards = {}
|
||||
|
||||
self.stacks = {}
|
||||
|
||||
# dict from player names to amounts collected
|
||||
self.collected = {}
|
||||
|
@ -106,6 +109,7 @@ chips (string) the chips the player has at the start of the hand (can be None)
|
|||
If a player has None chips he won't be added."""
|
||||
if chips is not None:
|
||||
self.players.append([seat, name, chips])
|
||||
self.stacks[name] = Decimal(chips)
|
||||
self.holecards[name] = set()
|
||||
for street in self.streetList:
|
||||
self.bets[street][name] = []
|
||||
|
@ -176,7 +180,9 @@ Card ranks will be uppercased
|
|||
# if player is None, it's a missing small blind.
|
||||
if player is not None:
|
||||
self.bets['PREFLOP'][player].append(Decimal(amount))
|
||||
self.actions['PREFLOP'] += [(player, 'posts', blindtype, amount)]
|
||||
self.stacks[player] -= Decimal(amount)
|
||||
print "DEBUG %s stack %s" % (player, self.stacks[player])
|
||||
self.actions['PREFLOP'] += [(player, 'posts', blindtype, amount, self.stacks[player]==0)]
|
||||
if blindtype == 'big blind':
|
||||
self.lastBet['PREFLOP'] = Decimal(amount)
|
||||
elif blindtype == 'small & big blinds':
|
||||
|
@ -191,7 +197,9 @@ Card ranks will be uppercased
|
|||
if amount is not None:
|
||||
self.bets[street][player].append(Decimal(amount))
|
||||
#self.lastBet[street] = Decimal(amount)
|
||||
self.actions[street] += [(player, 'calls', amount)]
|
||||
self.stacks[player] -= Decimal(amount)
|
||||
self.actions[street] += [(player, 'calls', amount, self.stacks[player]==0)]
|
||||
|
||||
|
||||
def addRaiseTo(self, street, player, amountTo):
|
||||
"""\
|
||||
|
@ -208,13 +216,19 @@ Add a raise on [street] by [player] to [amountTo]
|
|||
self.lastBet[street] = Decimal(amountTo)
|
||||
amountBy = Decimal(amountTo) - amountToCall
|
||||
self.bets[street][player].append(amountBy+amountToCall)
|
||||
self.actions[street] += [(player, 'raises', amountBy, amountTo, amountToCall)]
|
||||
self.stacks[player] -= (Decimal(amountBy)+Decimal(amountToCall))
|
||||
print "DEBUG %s stack %s" % (player, self.stacks[player])
|
||||
self.actions[street] += [(player, 'raises', amountBy, amountTo, amountToCall, self.stacks[player]==0)]
|
||||
|
||||
|
||||
def addBet(self, street, player, amount):
|
||||
self.checkPlayerExists(player)
|
||||
self.bets[street][player].append(Decimal(amount))
|
||||
self.actions[street] += [(player, 'bets', amount)]
|
||||
self.stacks[player] -= Decimal(amount)
|
||||
print "DEBUG %s stack %s" % (player, self.stacks[player])
|
||||
self.actions[street] += [(player, 'bets', amount, self.stacks[player]==0)]
|
||||
self.lastBet[street] = Decimal(amount)
|
||||
|
||||
|
||||
def addFold(self, street, player):
|
||||
self.checkPlayerExists(player)
|
||||
|
@ -246,9 +260,10 @@ Add a raise on [street] by [player] to [amountTo]
|
|||
self.totalpot += reduce(operator.add, self.bets[street][player], 0)
|
||||
|
||||
print "conventional totalpot:", self.totalpot
|
||||
|
||||
|
||||
self.totalpot = 0
|
||||
|
||||
print self.actions
|
||||
|
||||
for street in self.actions:
|
||||
uncalled = 0
|
||||
calls = [0]
|
||||
|
@ -278,6 +293,7 @@ Add a raise on [street] by [player] to [amountTo]
|
|||
self.totalpot -= (uncalled - max(calls))
|
||||
print "new totalpot:", self.totalpot
|
||||
|
||||
|
||||
if self.totalcollected is None:
|
||||
self.totalcollected = 0;
|
||||
for amount in self.collected.values():
|
||||
|
@ -417,15 +433,15 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
|||
|
||||
def printActionLine(self, act, fh):
|
||||
if act[1] == 'folds':
|
||||
print >>fh, _("%s: folds" %(act[0]))
|
||||
print >>fh, _("%s: folds " %(act[0]))
|
||||
elif act[1] == 'checks':
|
||||
print >>fh, _("%s: checks" %(act[0]))
|
||||
print >>fh, _("%s: checks " %(act[0]))
|
||||
if act[1] == 'calls':
|
||||
print >>fh, _("%s: calls $%s" %(act[0], act[2]))
|
||||
print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
if act[1] == 'bets':
|
||||
print >>fh, _("%s: bets $%s" %(act[0], act[2]))
|
||||
print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
if act[1] == 'raises':
|
||||
print >>fh, _("%s: raises $%s to $%s" %(act[0], act[2], act[3]))
|
||||
print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
|
||||
|
||||
# going to use pokereval to figure out hands at some point.
|
||||
# these functions are copied from pokergame.py
|
||||
|
|
|
@ -115,13 +115,15 @@ class HandHistoryConverter:
|
|||
print "\nInput:\n"+hand.string
|
||||
self.readHandInfo(hand)
|
||||
self.readPlayerStacks(hand)
|
||||
print "DEBUG", hand.stacks
|
||||
self.markStreets(hand)
|
||||
self.readBlinds(hand)
|
||||
self.readHeroCards(hand) # want to generalise to draw games
|
||||
self.readCommunityCards(hand) # read community cards
|
||||
self.readShowdownActions(hand)
|
||||
# Read action (Note: no guarantee this is in hand order.
|
||||
for street in hand.streets.groupdict():
|
||||
|
||||
# Read actions in street order
|
||||
for street in hand.streetList: # go through them in order
|
||||
if hand.streets.group(street) is not None:
|
||||
self.readAction(hand, street)
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user