fix key error and add filter to logging.conf
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d4248706e4
commit
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@ -26,16 +26,21 @@ from time import *
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import gobject
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#import pokereval
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import logging
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# logging has been set up in fpdb.py or HUD_main.py, use their settings:
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log = logging.getLogger("filter")
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import Configuration
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import Database
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import SQL
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import Charset
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class Filters(threading.Thread):
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def __init__(self, db, config, qdict, display = {}, debug=True):
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# config and qdict are now redundant
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self.debug = debug
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#print "start of GraphViewer constructor"
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self.db = db
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self.cursor = db.cursor
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self.sql = db.sql
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@ -268,10 +273,10 @@ class Filters(threading.Thread):
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self.callback['button2'] = callback
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def cardCallback(self, widget, data=None):
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print "DEBUG: %s was toggled %s" % (data, ("OFF", "ON")[widget.get_active()])
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log.debug( "%s was toggled %s" % (data, ("OFF", "ON")[widget.get_active()]) )
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def createPlayerLine(self, hbox, site, player):
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print 'DEBUG :: add:"%s"' % player
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log.debug('add:"%s"' % player)
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label = gtk.Label(site +" id:")
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hbox.pack_start(label, False, False, 3)
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@ -300,14 +305,14 @@ class Filters(threading.Thread):
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# get_text() returns a str but we want internal variables to be unicode:
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_guiname = unicode(_name)
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self.heroes[site] = _guiname
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# print "DEBUG: setting heroes[%s]: %s"%(site, self.heroes[site])
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# log.debug("setting heroes[%s]: %s"%(site, self.heroes[site]))
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def __set_num_hands(self, w, val):
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try:
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self.numHands = int(w.get_text())
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except:
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self.numHands = 0
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# print "DEBUG: setting numHands:", self.numHands
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# log.debug("setting numHands:", self.numHands)
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def createSiteLine(self, hbox, site):
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cb = gtk.CheckButton(site)
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@ -332,17 +337,17 @@ class Filters(threading.Thread):
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def __set_site_select(self, w, site):
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#print w.get_active()
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self.sites[site] = w.get_active()
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print "self.sites[%s] set to %s" %(site, self.sites[site])
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log.debug("self.sites[%s] set to %s" %(site, self.sites[site]))
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def __set_game_select(self, w, game):
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#print w.get_active()
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self.games[game] = w.get_active()
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print "self.games[%s] set to %s" %(game, self.games[game])
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log.debug("self.games[%s] set to %s" %(game, self.games[game]))
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def __set_limit_select(self, w, limit):
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#print w.get_active()
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self.limits[limit] = w.get_active()
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print "self.limit[%s] set to %s" %(limit, self.limits[limit])
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log.debug("self.limit[%s] set to %s" %(limit, self.limits[limit]))
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if limit.isdigit() or (len(limit) > 2 and (limit[-2:] == 'nl' or limit[-2:] == 'fl' or limit[-2:] == 'pl')):
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if self.limits[limit]:
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if self.cbNoLimits is not None:
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@ -428,9 +433,11 @@ class Filters(threading.Thread):
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if self.limits[limit]:
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if not found[self.type]:
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if self.type == 'ring':
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self.rb['tour'].set_active(True)
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if 'tour' in self.rb:
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self.rb['tour'].set_active(True)
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elif self.type == 'tour':
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self.rb['ring'].set_active(True)
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if 'ring' in self.rb:
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self.rb['ring'].set_active(True)
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elif limit == "pl":
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if not self.limits[limit]:
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# only toggle all nl limits off if they are all currently on
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@ -452,11 +459,13 @@ class Filters(threading.Thread):
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if self.limits[limit]:
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if not found[self.type]:
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if self.type == 'ring':
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self.rb['tour'].set_active(True)
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if 'tour' in self.rb:
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self.rb['tour'].set_active(True)
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elif self.type == 'tour':
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self.rb['ring'].set_active(True)
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if 'ring' in self.rb:
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self.rb['ring'].set_active(True)
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elif limit == "ring":
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print "set", limit, "to", self.limits[limit]
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log.debug("set", limit, "to", self.limits[limit])
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if self.limits[limit]:
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self.type = "ring"
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for cb in self.cbLimits.values():
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@ -464,7 +473,7 @@ class Filters(threading.Thread):
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if self.types[cb.get_children()[0].get_text()] == 'tour':
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cb.set_active(False)
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elif limit == "tour":
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print "set", limit, "to", self.limits[limit]
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log.debug( "set", limit, "to", self.limits[limit] )
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if self.limits[limit]:
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self.type = "tour"
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for cb in self.cbLimits.values():
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@ -475,12 +484,12 @@ class Filters(threading.Thread):
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def __set_seat_select(self, w, seat):
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#print "__set_seat_select: seat =", seat, "active =", w.get_active()
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self.seats[seat] = w.get_active()
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print "self.seats[%s] set to %s" %(seat, self.seats[seat])
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log.debug( "self.seats[%s] set to %s" %(seat, self.seats[seat]) )
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def __set_group_select(self, w, group):
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#print "__set_seat_select: seat =", seat, "active =", w.get_active()
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self.groups[group] = w.get_active()
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print "self.groups[%s] set to %s" %(group, self.groups[group])
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log.debug( "self.groups[%s] set to %s" %(group, self.groups[group]) )
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def fillPlayerFrame(self, vbox, display):
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top_hbox = gtk.HBox(False, 0)
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@ -579,6 +588,7 @@ class Filters(threading.Thread):
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self.createGameLine(hbox, line[0])
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else:
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print "INFO: No games returned from database"
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log.info("No games returned from database")
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def fillLimitsFrame(self, vbox, display):
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top_hbox = gtk.HBox(False, 0)
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@ -660,6 +670,7 @@ class Filters(threading.Thread):
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dest = vbox2 # for ring/tour buttons
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else:
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print "INFO: No games returned from database"
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log.info("No games returned from database")
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if "Type" in display and display["Type"] == True and found['ring'] and found['tour']:
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rb1 = gtk.RadioButton(None, self.filterText['ring'])
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@ -1,5 +1,5 @@
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[loggers]
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keys=root,fpdb,logview,parser,importer,config,db,hud
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keys=root,fpdb,logview,parser,importer,config,db,hud,filter
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[handlers]
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keys=consoleHandler,rotatingFileHandler
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@ -53,6 +53,12 @@ handlers=consoleHandler,rotatingFileHandler
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qualname=hud
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propagate=0
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[logger_filter]
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level=INFO
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handlers=consoleHandler,rotatingFileHandler
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qualname=filter
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propagate=0
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[handler_consoleHandler]
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class=StreamHandler
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level=ERROR
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