GuiReplayer: Added by lastpoet <maxime@grandchamp.net>
1st Draft to get it in for comments
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pyfpdb/GuiReplayer.py
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274
pyfpdb/GuiReplayer.py
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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#Copyright 2010 Maxime Grandchamp
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#This program is free software: you can redistribute it and/or modify
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#it under the terms of the GNU Affero General Public License as published by
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#the Free Software Foundation, version 3 of the License.
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#
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#This program is distributed in the hope that it will be useful,
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#but WITHOUT ANY WARRANTY; without even the implied warranty of
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#GNU General Public License for more details.
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#
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#You should have received a copy of the GNU Affero General Public License
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#along with this program. If not, see <http://www.gnu.org/licenses/>.
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#In the "official" distribution you can find the license in agpl-3.0.txt.
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import L10n
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_ = L10n.get_translation()
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from Hand import *
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import Configuration
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import Database
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import SQL
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import fpdb_import
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import Filters
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import pygtk
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pygtk.require('2.0')
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import gtk
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import math
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import gobject
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class GuiReplayer:
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def __init__(self, config, querylist, mainwin, debug=True):
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self.debug = debug
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self.conf = config
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self.main_window = mainwin
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self.sql = querylist
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self.db = Database.Database(self.conf, sql=self.sql)
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filters_display = { "Heroes" : True,
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"Sites" : True,
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"Games" : True,
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"Limits" : True,
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"LimitSep" : True,
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"LimitType" : True,
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"Type" : True,
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"Seats" : True,
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"SeatSep" : True,
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"Dates" : True,
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"Groups" : True,
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"GroupsAll" : True,
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"Button1" : True,
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"Button2" : True
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}
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self.filters = Filters.Filters(self.db, self.conf, self.sql, display = filters_display)
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#self.filters.registerButton1Name(_("Import Hand"))
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#self.filters.registerButton1Callback(self.importhand)
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#self.filters.registerButton2Name(_("temp"))
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#self.filters.registerButton2Callback(self.temp())
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# hierarchy: self.mainHBox / self.hpane / self.replayBox / self.area
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self.mainHBox = gtk.HBox(False, 0)
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self.mainHBox.show()
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self.leftPanelBox = self.filters.get_vbox()
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self.hpane = gtk.HPaned()
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self.hpane.pack1(self.leftPanelBox)
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self.mainHBox.add(self.hpane)
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self.replayBox = gtk.VBox(False, 0)
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self.replayBox.show()
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self.hpane.pack2(self.replayBox)
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self.hpane.show()
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self.area=gtk.DrawingArea()
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self.pangolayout = self.area.create_pango_layout("")
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self.area.connect("expose-event", self.area_expose)
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self.style = self.area.get_style()
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self.gc = self.style.fg_gc[gtk.STATE_NORMAL]
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self.area.show()
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self.replayBox.pack_start(self.area)
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self.MyHand = self.importhand()
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self.maxseats=self.MyHand.maxseats
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if self.MyHand.gametype['currency']=="USD": #TODO: check if there are others ..
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self.currency="$"
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elif self.MyHand.gametype['currency']=="EUR":
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self.currency="€"
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self.table={} #create table with positions, player names, status (live/folded), stacks and chips on table
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for i in range(0,self.maxseats): # radius: 200, center: 250,250
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x= int (round(250+200*math.cos(2*i*math.pi/self.maxseats)))
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y= int (round(250+200*math.sin(2*i*math.pi/self.maxseats)))
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try:
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self.table[i]={"name":self.MyHand.players[i][1],"stack":Decimal(self.MyHand.players[i][2]),"x":x,"y":y,"chips":0,"status":"live"} #save coordinates of each player
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try:
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self.table[i]['holecards']=self.MyHand.holecards["PREFLOP"][self.MyHand.players[i][1]][1]+' '+self.MyHand.holecards["PREFLOP"][self.MyHand.players[i][1]][2]
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print "holecards",self.table[i]['holecards']
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except:
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self.table[i]['holecards']=''
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except IndexError: #if seat is empty
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print "seat",i+1,"out of",self.maxseats,"empty"
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self.actions=[] #create list with all actions
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if isinstance(self.MyHand, HoldemOmahaHand):
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if self.MyHand.gametype['category'] == 'holdem':
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self.play_holdem()
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self.action_number=0
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self.action_level=0
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self.pot=0
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gobject.timeout_add(1000,self.draw_action)
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def area_expose(self, area, event):
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self.style = self.area.get_style()
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self.gc = self.style.fg_gc[gtk.STATE_NORMAL]
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playerid='999' #makes sure we have an error if player is not recognised
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for i in range(0,len(self.table)): #surely there must be a better way to find the player id in the table...
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if self.table[i]['name']==self.actions[self.action_number][1]:
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playerid=i
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if self.actions[self.action_number][2]=="folds":
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self.table[playerid]["status"]="folded"
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if self.actions[self.action_number][3]:
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self.table[playerid]["stack"] -= Decimal(self.actions[self.action_number][3]) #decreases stack if player bets
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self.pot += Decimal(self.actions[self.action_number][3]) #increase pot
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self.table[playerid]["chips"] += Decimal(self.actions[self.action_number][3]) #increase player's chips on table
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cm = self.gc.get_colormap() #create colormap toi be able to play with colours
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color = cm.alloc_color("black") #defaults to black
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self.gc.set_foreground(color)
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self.area.window.draw_arc(self.gc, 0, 125, 125, 300, 300, 0, 360*64) #table
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for i in self.table:
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if self.table[i]["status"]=="folded":
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color = cm.alloc_color("grey") #player has folded => greyed out
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self.gc.set_foreground(color)
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else:
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color = cm.alloc_color("black") #player is live
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self.gc.set_foreground(color)
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self.pangolayout.set_text(self.table[i]["name"]+self.table[i]["holecards"]) #player names + holecards
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self.area.window.draw_layout(self.gc, self.table[i]["x"],self.table[i]["y"], self.pangolayout)
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self.pangolayout.set_text('$'+str(self.table[i]["stack"])) #player stacks
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self.area.window.draw_layout(self.gc, self.table[i]["x"]+10,self.table[i]["y"]+20, self.pangolayout)
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color = cm.alloc_color("green")
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self.gc.set_foreground(color)
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self.pangolayout.set_text(self.currency+str(self.pot)) #displays pot
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self.area.window.draw_layout(self.gc,270,270, self.pangolayout)
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if self.actions[self.action_number][0]>1: #displays flop
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self.pangolayout.set_text(self.MyHand.board['FLOP'][0]+" "+self.MyHand.board['FLOP'][1]+" "+self.MyHand.board['FLOP'][2])
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self.area.window.draw_layout(self.gc,210,240, self.pangolayout)
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if self.actions[self.action_number][0]>2: #displays turn
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self.pangolayout.set_text(self.MyHand.board['TURN'][0])
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self.area.window.draw_layout(self.gc,270,240, self.pangolayout)
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if self.actions[self.action_number][0]>3: #displays river
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self.pangolayout.set_text(self.MyHand.board['RIVER'][0])
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self.area.window.draw_layout(self.gc,290,240, self.pangolayout)
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color = cm.alloc_color("red") #highlights the action
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self.gc.set_foreground(color)
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self.pangolayout.set_text(self.actions[self.action_number][2]) #displays action
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self.area.window.draw_layout(self.gc, self.table[playerid]["x"]+10,self.table[playerid]["y"]+35, self.pangolayout)
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if self.actions[self.action_number][3]: #displays amount
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self.pangolayout.set_text(self.currency+self.actions[self.action_number][3])
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self.area.window.draw_layout(self.gc, self.table[playerid]["x"]+10,self.table[playerid]["y"]+55, self.pangolayout)
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color = cm.alloc_color("black") #we don't want to draw the filters and others in red
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self.gc.set_foreground(color)
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def play_holdem(self):
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actions=('BLINDSANTES','PREFLOP','FLOP','TURN','RIVER')
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for action in actions:
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for i in range(0,len(self.MyHand.actions[action])):
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player=self.MyHand.actions[action][i][0]
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act=self.MyHand.actions[action][i][1]
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try:
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amount=str(self.MyHand.actions[action][i][2])
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except:
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amount='' #no amount
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self.actions.append([actions.index(action),player,act,amount]) #create table with all actions
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def draw_action(self):
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if self.action_number==len(self.actions)-1: #no more actions, we exit the loop
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return False
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if self.actions[self.action_number][0]!=self.action_level: #have we changed street ?
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self.action_level=self.actions[self.action_number][0] #record the new street
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if self.action_level>1: #we don't want to refresh if simply moving from antes/blinds to preflop action
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alloc = self.area.get_allocation()
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rect = gtk.gdk.Rectangle(0, 0, alloc.width, alloc.height)
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self.area.window.invalidate_rect(rect, True) #make sure we refresh the whole screen
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self.action_number+=1
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if self.area.window:
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playerid='999' #makes sure we have an error if player is not recognised
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for i in range(0,len(self.table)): #surely there must be a better way to find the player id in the table...
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if self.table[i]['name']==self.actions[self.action_number][1]:
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playerid=i
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rect = gtk.gdk.Rectangle(self.table[playerid]["x"],self.table[playerid]["y"],100,100)
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self.area.window.invalidate_rect(rect, True) #refresh player area of the screen
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rect = gtk.gdk.Rectangle(270,270,100,50)
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self.area.window.invalidate_rect(rect, True) #refresh pot area
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self.area.window.process_updates(True)
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print "draw action",self.action_number,self.actions[self.action_number][1],self.actions[self.action_number][2],self.actions[self.action_number][3]
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return True
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def get_vbox(self):
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"""returns the vbox of this thread"""
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return self.mainHBox
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def importhand(self, handnumber=1):
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"""Temporary function that grabs a Hand object from a specified file. Obviously this will
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be replaced by a function to select a hand from the db in the not so distant future.
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This code has been shamelessly stolen from Carl
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"""
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config = Configuration.Config(file = "HUD_config.test.xml")
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db = Database.Database(config)
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sql = SQL.Sql(db_server = 'sqlite')
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settings = {}
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settings.update(config.get_db_parameters())
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settings.update(config.get_import_parameters())
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settings.update(config.get_default_paths())
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#db.recreate_tables()
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importer = fpdb_import.Importer(False, settings, config, None)
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importer.setDropIndexes("don't drop")
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importer.setFailOnError(True)
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importer.setThreads(-1)
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importer.setCallHud(False)
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importer.setFakeCacheHHC(True)
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#Get a simple regression file with a few hands of Hold'em
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filename="regression-test-files/cash/Stars/Flop/NLHE-FR-USD-0.01-0.02-201005.microgrind.txt"
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site="PokerStars"
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importer.addBulkImportImportFileOrDir(filename, site=site)
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(stored, dups, partial, errs, ttime) = importer.runImport()
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hhc = importer.getCachedHHC()
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handlist = hhc.getProcessedHands()
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return handlist[0]
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def temp(self):
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pass
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