Merge branch 'master' of git://git.assembla.com/free_poker_tools.git
This commit is contained in:
commit
94a10bbfcf
|
@ -176,9 +176,15 @@ class Hud:
|
||||||
loc = self.config.get_locations(self.table.site, self.max)
|
loc = self.config.get_locations(self.table.site, self.max)
|
||||||
# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
|
# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
|
||||||
for i, w in enumerate(self.stat_windows):
|
for i, w in enumerate(self.stat_windows):
|
||||||
|
#<<<<<<< HEAD:pyfpdb/Hud.py
|
||||||
|
if not type(w) == int: # how do we get pure ints in this list??
|
||||||
(x, y) = loc[adj[i]]
|
(x, y) = loc[adj[i]]
|
||||||
self.stat_windows[w].relocate(x, y)
|
w.relocate(x, y)
|
||||||
|
#=======
|
||||||
|
# (x, y) = loc[adj[i]]
|
||||||
|
# self.stat_windows[w].relocate(x, y)
|
||||||
|
#
|
||||||
|
#>>>>>>> 7c0d2eb6c664cfd8122b975e58438cfd158ee398:pyfpdb/Hud.py
|
||||||
return True
|
return True
|
||||||
|
|
||||||
def on_button_press(self, widget, event):
|
def on_button_press(self, widget, event):
|
||||||
|
|
|
@ -39,15 +39,19 @@ import Database
|
||||||
class Aux_Window:
|
class Aux_Window:
|
||||||
def __init__(self, hud, params, config):
|
def __init__(self, hud, params, config):
|
||||||
self.hud = hud
|
self.hud = hud
|
||||||
|
self.params = params
|
||||||
self.config = config
|
self.config = config
|
||||||
|
|
||||||
def update_data(self, *parms):
|
def update_data(self, *args):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def update_gui(self, *parms):
|
def update_gui(self, *args):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def create(self, *parms):
|
def create(self, *args):
|
||||||
|
pass
|
||||||
|
|
||||||
|
def relocate(self, *args):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def save_layout(self, *args):
|
def save_layout(self, *args):
|
||||||
|
@ -321,6 +325,7 @@ class Flop_Mucked(Aux_Window):
|
||||||
self.config = config # configuration object for this aux window to use
|
self.config = config # configuration object for this aux window to use
|
||||||
self.params = params # dict aux params from config
|
self.params = params # dict aux params from config
|
||||||
self.positions = {} # dict of window positions
|
self.positions = {} # dict of window positions
|
||||||
|
# self.rel_positions = {} # dict of window positions, relative to the table origin
|
||||||
self.displayed_cards = False
|
self.displayed_cards = False
|
||||||
self.timer_on = False # bool = Ture if the timeout for removing the cards is on
|
self.timer_on = False # bool = Ture if the timeout for removing the cards is on
|
||||||
self.card_images = self.get_card_images()
|
self.card_images = self.get_card_images()
|
||||||
|
@ -350,6 +355,7 @@ class Flop_Mucked(Aux_Window):
|
||||||
self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
|
self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
|
||||||
self.eb[i].add(self.seen_cards[i])
|
self.eb[i].add(self.seen_cards[i])
|
||||||
self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y)
|
self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y)
|
||||||
|
# self.rel_positions[i] = (int(x), int(y))
|
||||||
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
|
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
|
||||||
self.m_windows[i].set_opacity(float(self.params['opacity']))
|
self.m_windows[i].set_opacity(float(self.params['opacity']))
|
||||||
self.m_windows[i].show_all()
|
self.m_windows[i].show_all()
|
||||||
|
@ -434,6 +440,7 @@ class Flop_Mucked(Aux_Window):
|
||||||
|
|
||||||
def configure_event_cb(self, widget, event, i, *args):
|
def configure_event_cb(self, widget, event, i, *args):
|
||||||
self.positions[i] = widget.get_position()
|
self.positions[i] = widget.get_position()
|
||||||
|
# self.rel_positions[i] = (self.positions[i][0] - self.hud.table.x, self.positions[i][1] - self.hud.table.y)
|
||||||
|
|
||||||
def expose_all(self):
|
def expose_all(self):
|
||||||
for (i, cards) in self.hud.cards.iteritems():
|
for (i, cards) in self.hud.cards.iteritems():
|
||||||
|
|
Loading…
Reference in New Issue
Block a user