[NEWIMPORT] Hole card data for flop games
Take some code from Grindi to calculate playersAtStreetX and streetXRaises
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@ -1385,6 +1385,10 @@ class Database:
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pids[p],
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pids[p],
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pdata[p]['startCash'],
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pdata[p]['startCash'],
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pdata[p]['seatNo'],
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pdata[p]['seatNo'],
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pdata[p]['card1'],
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pdata[p]['card2'],
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pdata[p]['card3'],
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pdata[p]['card4'],
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pdata[p]['winnings'],
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pdata[p]['winnings'],
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pdata[p]['street0VPI'],
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pdata[p]['street0VPI'],
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pdata[p]['street1Seen'],
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pdata[p]['street1Seen'],
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@ -1403,6 +1407,10 @@ class Database:
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playerId,
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playerId,
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startCash,
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startCash,
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seatNo,
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seatNo,
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card1,
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card2,
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card3,
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card4,
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winnings,
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winnings,
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street0VPI,
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street0VPI,
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street1Seen,
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street1Seen,
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@ -1416,6 +1424,7 @@ class Database:
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street4Aggr
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street4Aggr
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)
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)
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VALUES (
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VALUES (
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%s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s
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%s, %s, %s, %s, %s
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@ -1423,10 +1432,9 @@ class Database:
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# position,
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# position,
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# tourneyTypeId,
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# tourneyTypeId,
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# card1,
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# card5,
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# card2,
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# card6,
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# card3,
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# card7,
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# card4,
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# startCards,
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# startCards,
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# rake,
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# rake,
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# totalProfit,
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# totalProfit,
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@ -81,12 +81,13 @@ class DerivedStats():
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self.hands['boardcard5'] = cards[4]
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self.hands['boardcard5'] = cards[4]
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#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % hand.getStreetTotals()
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#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % hand.getStreetTotals()
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#FIXME: Pot size still in decimal, needs to be converted to cents
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totals = hand.getStreetTotals()
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(self.hands['street1Pot'],
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totals = [int(100*i) for i in totals]
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self.hands['street2Pot'],
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self.hands['street1Pot'] = totals[0]
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self.hands['street3Pot'],
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self.hands['street2Pot'] = totals[1]
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self.hands['street4Pot'],
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self.hands['street3Pot'] = totals[2]
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self.hands['showdownPot']) = hand.getStreetTotals()
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self.hands['street4Pot'] = totals[3]
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self.hands['showdownPot'] = totals[4]
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self.vpip(hand) # Gives playersVpi (num of players vpip)
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self.vpip(hand) # Gives playersVpi (num of players vpip)
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#print "DEBUG: vpip: %s" %(self.hands['playersVpi'])
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#print "DEBUG: vpip: %s" %(self.hands['playersVpi'])
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@ -115,6 +116,26 @@ class DerivedStats():
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for i, street in enumerate(hand.actionStreets[1:]):
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for i, street in enumerate(hand.actionStreets[1:]):
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self.aggr(self.hand, i)
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self.aggr(self.hand, i)
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default_holecards = ["Xx", "Xx", "Xx", "Xx"]
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for street in hand.holeStreets:
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for player in hand.players:
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if player[1] in hand.holecards[street].keys():
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self.handsplayers[player[1]]['card1'] = Card.encodeCard(hand.holecards[street][player[1]][1][0])
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self.handsplayers[player[1]]['card2'] = Card.encodeCard(hand.holecards[street][player[1]][1][1])
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try:
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self.handsplayers[player[1]]['card3'] = Card.encodeCard(hand.holecards[street][player[1]][1][2])
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self.handsplayers[player[1]]['card4'] = Card.encodeCard(hand.holecards[street][player[1]][1][3])
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except IndexError:
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self.handsplayers[player[1]]['card3'] = 0
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self.handsplayers[player[1]]['card4'] = 0
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#print "DEBUG: hand.holecards[%s][%s][0]: %s" % (street, player[1], hand.holecards[street][player[1]][1])
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else:
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#print "DEBUG: player doesn't exist, setting card1-4 to 0"
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self.handsplayers[player[1]]['card1'] = 0
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self.handsplayers[player[1]]['card2'] = 0
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self.handsplayers[player[1]]['card3'] = 0
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self.handsplayers[player[1]]['card4'] = 0
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def assembleHudCache(self, hand):
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def assembleHudCache(self, hand):
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pass
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pass
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@ -147,14 +168,19 @@ class DerivedStats():
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self.hands['playersAtStreet4'] = 0
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self.hands['playersAtStreet4'] = 0
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self.hands['playersAtShowdown'] = 0
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self.hands['playersAtShowdown'] = 0
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alliners = set()
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for (i, street) in enumerate(hand.actionStreets[2:]):
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for (i, street) in enumerate(hand.actionStreets[2:]):
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actors = {}
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actors = set()
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for act in hand.actions[street]:
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for action in hand.actions[street]:
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actors[act[0]] = 1
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if len(action) > 2 and action[-1]: # allin
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self.hands['playersAtStreet%s' % str(i+1)] = len(actors.keys())
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alliners.add(action[0])
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actors.add(action[0])
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#Need playersAtShowdown
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if len(actors)==0 and len(alliners)<2:
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alliners = set()
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self.hands['playersAtStreet%d' % (i+1)] = len(set.union(alliners, actors))
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actions = hand.actions[hand.actionStreets[-1]]
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self.hands['playersAtShowdown'] = len(set.union(self.pfba(actions) - self.pfba(actions, l=('folds',)), alliners))
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def streetXRaises(self, hand):
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def streetXRaises(self, hand):
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# self.actions[street] is a list of all actions in a tuple, contining the action as the second element
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# self.actions[street] is a list of all actions in a tuple, contining the action as the second element
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@ -162,11 +188,11 @@ class DerivedStats():
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# No idea what this value is actually supposed to be
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# No idea what this value is actually supposed to be
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# In theory its "num small bets paid to see flop/street4, including blind" which makes sense for limit. Not so useful for nl
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# In theory its "num small bets paid to see flop/street4, including blind" which makes sense for limit. Not so useful for nl
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# Leaving empty for the moment,
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# Leaving empty for the moment,
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self.hands['street0Raises'] = 0 # /* num small bets paid to see flop/street4, including blind */
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self.hands['street1Raises'] = 0 # /* num small bets paid to see turn/street5 */
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for i in range(5): self.hands['street%dRaises' % i] = 0
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self.hands['street2Raises'] = 0 # /* num big bets paid to see river/street6 */
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self.hands['street3Raises'] = 0 # /* num big bets paid to see sd/street7 */
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for (i, street) in enumerate(hand.actionStreets[1:]):
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self.hands['street4Raises'] = 0 # /* num big bets paid to see showdown */
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self.hands['street%dRaises' % i] = len(filter( lambda action: action[1] in ('raises','bets'), hand.actions[street]))
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def seen(self, hand, i):
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def seen(self, hand, i):
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pas = set()
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pas = set()
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@ -193,3 +219,16 @@ class DerivedStats():
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def countPlayers(self, hand):
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def countPlayers(self, hand):
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pass
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pass
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def pfba(self, actions, f=None, l=None):
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"""Helper method. Returns set of PlayersFilteredByActions
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f - forbidden actions
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l - limited to actions
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"""
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players = set()
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for action in actions:
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if l is not None and action[1] not in l: continue
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if f is not None and action[1] in f: continue
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players.add(action[0])
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return players
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