fix conflicts
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commit
94370a653c
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@ -383,7 +383,7 @@ class fpdb:
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print "todo: implement obtain_global_lock (users: pls ignore this)"
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print "todo: implement obtain_global_lock (users: pls ignore this)"
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#end def obtain_global_lock
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#end def obtain_global_lock
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def quit(self, widget):
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def quit(self, widget, data):
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print "Quitting normally"
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print "Quitting normally"
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#check if current settings differ from profile, if so offer to save or abort
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#check if current settings differ from profile, if so offer to save or abort
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self.db.disconnect()
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self.db.disconnect()
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@ -427,8 +427,12 @@ class fpdb:
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ps_tab=new_ps_thread.get_vbox()
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ps_tab=new_ps_thread.get_vbox()
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self.add_and_display_tab(ps_tab, "Positional Stats")
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self.add_and_display_tab(ps_tab, "Positional Stats")
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<<<<<<< HEAD:pyfpdb/fpdb.py
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def tab_main_help(self, widget, data=None):
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def tab_main_help(self, widget, data=None):
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=======
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def tab_main_help(self, widget, data):
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>>>>>>> f0b4d82fa554c678f5df0e847083fb8c3bbd0bfa:pyfpdb/fpdb.py
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"""Displays a tab with the main fpdb help screen"""
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"""Displays a tab with the main fpdb help screen"""
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#print "start of tab_main_help"
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#print "start of tab_main_help"
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mh_tab=gtk.Label("""Welcome to Fpdb!
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mh_tab=gtk.Label("""Welcome to Fpdb!
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@ -2686,7 +2686,7 @@ def storeHudCache2(backend, cursor, base, category, gametypeId, hand_start_time,
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# Try to do the update first:
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# Try to do the update first:
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num = cursor.execute("""UPDATE HudCache
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num = cursor.execute("""UPDATE HudCache
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SET HDs=HDs+%s, street0VPI=street0VPI+%s, street0Aggr=street0Aggr+%s,
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SET HDs=HDs+%s, street0VPI=street0VPI+%s, street0Aggr=street0Aggr+%s,
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street0_3BChance=street0_3BChance+%s, street0_3BDone=street0_3BDone+%s,
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street0_3B4BChance=street0_3B4BChance+%s, street0_3B4BDone=street0_3B4BDone+%s,
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street1Seen=street1Seen+%s, street2Seen=street2Seen+%s, street3Seen=street3Seen+%s,
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street1Seen=street1Seen+%s, street2Seen=street2Seen+%s, street3Seen=street3Seen+%s,
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street4Seen=street4Seen+%s, sawShowdown=sawShowdown+%s,
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street4Seen=street4Seen+%s, sawShowdown=sawShowdown+%s,
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street1Aggr=street1Aggr+%s, street2Aggr=street2Aggr+%s, street3Aggr=street3Aggr+%s,
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street1Aggr=street1Aggr+%s, street2Aggr=street2Aggr+%s, street3Aggr=street3Aggr+%s,
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