GuiStove: Actually kinda make work for holdem

This commit is contained in:
Worros 2011-01-19 16:04:22 +08:00
parent d5430b6bb5
commit 8f9552e778

View File

@ -25,13 +25,19 @@ import os
import sys
import Charset
import Stove
DEBUG = False
class GuiStove():
def __init__(self, config, parent, debug=True):
"""Constructor for GraphViewer"""
"""Constructor for GuiStove"""
self.stove = Stove.Stove()
self.ev = None
self.boardtext = ""
self.herorange = ""
self.villainrange = ""
self.conf = config
self.parent = parent
@ -140,7 +146,7 @@ class GuiStove():
gamehbox.add(in_frame)
gamehbox.add(out_frame)
outstring = """
self.outstring = """
No board given. Using Monte-Carlo simulation...
Enumerated 2053443 possible plays.
Your hand: (Ad Ac)
@ -156,11 +162,11 @@ Against the range: {
69.91% 15.83% 14.26%
"""
self.outputlabel = gtk.Label(outstring)
self.outputlabel = gtk.Label(self.outstring)
out_frame.add(self.outputlabel)
# Input Frame
table = gtk.Table(4, 4, True)
table = gtk.Table(4, 5, True)
label = gtk.Label("Board:")
board = gtk.Entry()
board.connect("changed", self.set_board_flop, board)
@ -202,17 +208,36 @@ Against the range: {
table.attach(btn4, 2, 3, 2, 3, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
table.attach(btn5, 3, 4, 2, 3, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
#table.attach(label, i, i+1, j, j+1,)
btn6 = gtk.Button("Results")
btn6.connect("pressed", self.update_flop_output_pane, btn6)
table.attach(btn6, 0, 1, 3, 4, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
in_frame.add(table)
def set_board_flop(self, caller, string):
print "DEBUG: called set_board_flop: '%s' '%s'" %(caller ,string)
def set_output_label(self, string):
self.outputlabel.set_text(string)
def set_hero_cards_flop(self, caller, string):
def set_board_flop(self, caller, widget):
print "DEBUG: called set_board_flop: '%s' '%s'" %(caller ,widget)
self.boardtext = widget.get_text()
def set_hero_cards_flop(self, caller, widget):
print "DEBUG: called set_hero_cards_flop"
self.herorange = widget.get_text()
def set_villain_cards_flop(self, caller, string):
def set_villain_cards_flop(self, caller, widget):
print "DEBUG: called set_villain_cards_flop"
self.villainrange = widget.get_text()
def update_flop_output_pane(self, caller, widget):
print "DEBUG: called update_flop_output_pane"
self.stove.set_board_string(self.boardtext)
self.stove.set_hero_cards_string(self.herorange)
self.stove.set_villain_range_string(self.villainrange)
print "DEBUG: odds_for_range"
self.ev = Stove.odds_for_range(self.stove)
print "DEBUG: set_output_label"
self.set_output_label(self.ev.output)