fix bugs and move hud stat config to HUD_main.py so that GUI can set it
This commit is contained in:
parent
d04f0efe94
commit
8e0519708e
|
@ -185,19 +185,6 @@ class Database:
|
||||||
# config while trying out new hudcache mechanism
|
# config while trying out new hudcache mechanism
|
||||||
self.use_date_in_hudcache = True
|
self.use_date_in_hudcache = True
|
||||||
|
|
||||||
# To add to config:
|
|
||||||
self.hud_session_gap = 30 # Gap (minutes) between hands that indicates a change of session
|
|
||||||
# (hands every 2 mins for 1 hour = one session, if followed
|
|
||||||
# by a 40 minute gap and then more hands on same table that is
|
|
||||||
# a new session)
|
|
||||||
self.hud_style = 'A' # A=All-time
|
|
||||||
# S=Session
|
|
||||||
# T=timed (last n days)
|
|
||||||
# Future values may also include:
|
|
||||||
# H=Hands (last n hands)
|
|
||||||
self.hud_hands = 2000 # Max number of hands from each player to use for hud stats
|
|
||||||
self.hud_days = 30 # Max number of days from each player to use for hud stats
|
|
||||||
|
|
||||||
#self.hud_hero_style = 'T' # Duplicate set of vars just for hero - not used yet.
|
#self.hud_hero_style = 'T' # Duplicate set of vars just for hero - not used yet.
|
||||||
#self.hud_hero_hands = 2000 # Idea is that you might want all-time stats for others
|
#self.hud_hero_hands = 2000 # Idea is that you might want all-time stats for others
|
||||||
#self.hud_hero_days = 30 # but last T days or last H hands for yourself
|
#self.hud_hero_days = 30 # but last T days or last H hands for yourself
|
||||||
|
@ -341,7 +328,7 @@ class Database:
|
||||||
winners[row[0]] = row[1]
|
winners[row[0]] = row[1]
|
||||||
return winners
|
return winners
|
||||||
|
|
||||||
def init_hud_stat_vars(self):
|
def init_hud_stat_vars(self, hud_days):
|
||||||
"""Initialise variables used by Hud to fetch stats."""
|
"""Initialise variables used by Hud to fetch stats."""
|
||||||
|
|
||||||
try:
|
try:
|
||||||
|
@ -355,7 +342,7 @@ class Database:
|
||||||
#print "hand 1day ago =", self.hand_1day_ago
|
#print "hand 1day ago =", self.hand_1day_ago
|
||||||
|
|
||||||
# self.date_ndays_ago used if hud_style = 'T'
|
# self.date_ndays_ago used if hud_style = 'T'
|
||||||
d = timedelta(days=self.hud_days)
|
d = timedelta(days=hud_days)
|
||||||
now = datetime.utcnow() - d
|
now = datetime.utcnow() - d
|
||||||
self.date_ndays_ago = "d%02d%02d%02d" % (now.year-2000, now.month, now.day)
|
self.date_ndays_ago = "d%02d%02d%02d" % (now.year-2000, now.month, now.day)
|
||||||
except:
|
except:
|
||||||
|
@ -380,24 +367,28 @@ class Database:
|
||||||
err = traceback.extract_tb(sys.exc_info()[2])[-1]
|
err = traceback.extract_tb(sys.exc_info()[2])[-1]
|
||||||
print "***Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
|
print "***Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
|
||||||
|
|
||||||
def get_stats_from_hand(self, hand, aggregate = False):
|
def get_stats_from_hand(self, hand, aggregate = False, hud_style = 'A', agg_bb_mult = 100):
|
||||||
if self.hud_style == 'S':
|
if hud_style == 'S':
|
||||||
|
|
||||||
return( self.get_stats_from_hand_session(hand) )
|
return( self.get_stats_from_hand_session(hand) )
|
||||||
else: # self.hud_style == A
|
|
||||||
|
else: # hud_style == A
|
||||||
|
|
||||||
|
if hud_style == 'T':
|
||||||
|
stylekey = self.date_ndays_ago
|
||||||
|
#elif hud_style == 'H':
|
||||||
|
# stylekey = date_nhands_ago needs array by player here ...
|
||||||
|
else: # assume A (all-time)
|
||||||
|
stylekey = '0000000' # all stylekey values should be higher than this
|
||||||
|
|
||||||
if aggregate:
|
if aggregate:
|
||||||
query = 'get_stats_from_hand_aggregated'
|
query = 'get_stats_from_hand_aggregated'
|
||||||
|
subs = (hand, stylekey, agg_bb_mult, agg_bb_mult)
|
||||||
else:
|
else:
|
||||||
query = 'get_stats_from_hand'
|
query = 'get_stats_from_hand'
|
||||||
|
subs = (hand, stylekey)
|
||||||
if self.hud_style == 'T':
|
|
||||||
stylekey = self.date_ndays_ago
|
|
||||||
#elif self.hud_style == 'H':
|
|
||||||
# stylekey = self.date_nhands_ago needs array by player here ...
|
|
||||||
else: # assume A (all-time)
|
|
||||||
stylekey = '0000000' # all stylekey values should be higher than this
|
|
||||||
|
|
||||||
subs = (hand, stylekey)
|
#print "get stats: hud style =", hud_style, "query =", query, "subs =", subs
|
||||||
#print "get stats: hud style =", self.hud_style, "query =", query, "subs =", subs
|
|
||||||
c = self.connection.cursor()
|
c = self.connection.cursor()
|
||||||
|
|
||||||
# now get the stats
|
# now get the stats
|
||||||
|
@ -416,14 +407,11 @@ class Database:
|
||||||
# uses query on handsplayers instead of hudcache to get stats on just this session
|
# uses query on handsplayers instead of hudcache to get stats on just this session
|
||||||
def get_stats_from_hand_session(self, hand):
|
def get_stats_from_hand_session(self, hand):
|
||||||
|
|
||||||
if self.hud_style == 'S':
|
query = self.sql.query['get_stats_from_hand_session']
|
||||||
query = self.sql.query['get_stats_from_hand_session']
|
if self.db_server == 'mysql':
|
||||||
if self.db_server == 'mysql':
|
query = query.replace("<signed>", 'signed ')
|
||||||
query = query.replace("<signed>", 'signed ')
|
else:
|
||||||
else:
|
query = query.replace("<signed>", '')
|
||||||
query = query.replace("<signed>", '')
|
|
||||||
else: # self.hud_style == A
|
|
||||||
return None
|
|
||||||
|
|
||||||
subs = (self.hand_1day_ago, hand)
|
subs = (self.hand_1day_ago, hand)
|
||||||
c = self.get_cursor()
|
c = self.get_cursor()
|
||||||
|
|
|
@ -56,7 +56,23 @@ import Database
|
||||||
import Tables
|
import Tables
|
||||||
import Hud
|
import Hud
|
||||||
|
|
||||||
aggregate_stats = {"ring": True, "tour": False} # config file!
|
# To add to config:
|
||||||
|
aggregate_stats = {"ring": False, "tour": False} # uses agg_bb_mult
|
||||||
|
hud_style = 'A' # A=All-time
|
||||||
|
# S=Session
|
||||||
|
# T=timed (last n days - set hud_days to required value)
|
||||||
|
# Future values may also include:
|
||||||
|
# H=Hands (last n hands)
|
||||||
|
hud_days = 90 # Max number of days from each player to use for hud stats
|
||||||
|
agg_bb_mult = 100 # 1 = no aggregation. When aggregating stats across levels larger blinds
|
||||||
|
# must be < (agg_bb_mult * smaller blinds) to be aggregated
|
||||||
|
# ie. 100 will aggregate almost everything, 2 will probably agg just the
|
||||||
|
# next higher and lower levels into the current one, try 3/10/30/100
|
||||||
|
hud_session_gap = 30 # Gap (minutes) between hands that indicates a change of session
|
||||||
|
# (hands every 2 mins for 1 hour = one session, if followed
|
||||||
|
# by a 40 minute gap and then more hands on same table that is
|
||||||
|
# a new session)
|
||||||
|
#hud_hands = 0 # Max number of hands from each player to use for hud stats (not used)
|
||||||
|
|
||||||
class HUD_main(object):
|
class HUD_main(object):
|
||||||
"""A main() object to own both the read_stdin thread and the gui."""
|
"""A main() object to own both the read_stdin thread and the gui."""
|
||||||
|
@ -145,7 +161,7 @@ class HUD_main(object):
|
||||||
# need their own access to the database, but should open their own
|
# need their own access to the database, but should open their own
|
||||||
# if it is required.
|
# if it is required.
|
||||||
self.db_connection = Database.Database(self.config, self.db_name, 'temp')
|
self.db_connection = Database.Database(self.config, self.db_name, 'temp')
|
||||||
self.db_connection.init_hud_stat_vars()
|
self.db_connection.init_hud_stat_vars(hud_days)
|
||||||
tourny_finder = re.compile('(\d+) (\d+)')
|
tourny_finder = re.compile('(\d+) (\d+)')
|
||||||
|
|
||||||
while 1: # wait for a new hand number on stdin
|
while 1: # wait for a new hand number on stdin
|
||||||
|
@ -158,7 +174,9 @@ class HUD_main(object):
|
||||||
# if there is a db error, complain, skip hand, and proceed
|
# if there is a db error, complain, skip hand, and proceed
|
||||||
try:
|
try:
|
||||||
(table_name, max, poker_game, type) = self.db_connection.get_table_name(new_hand_id)
|
(table_name, max, poker_game, type) = self.db_connection.get_table_name(new_hand_id)
|
||||||
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, aggregate = aggregate_stats[type])
|
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, aggregate_stats[type]
|
||||||
|
,hud_style, agg_bb_mult)
|
||||||
|
|
||||||
cards = self.db_connection.get_cards(new_hand_id)
|
cards = self.db_connection.get_cards(new_hand_id)
|
||||||
comm_cards = self.db_connection.get_common_cards(new_hand_id)
|
comm_cards = self.db_connection.get_common_cards(new_hand_id)
|
||||||
if comm_cards != {}: # stud!
|
if comm_cards != {}: # stud!
|
||||||
|
|
|
@ -1172,12 +1172,14 @@ class Sql:
|
||||||
*/
|
*/
|
||||||
AND hc.gametypeId+0 in
|
AND hc.gametypeId+0 in
|
||||||
(SELECT gt1.id from Gametypes gt1, Gametypes gt2
|
(SELECT gt1.id from Gametypes gt1, Gametypes gt2
|
||||||
WHERE gt1.siteid = gt2.siteid
|
WHERE gt1.siteid = gt2.siteid /* find gametypes where these match: */
|
||||||
AND gt1.type = gt2.type
|
AND gt1.type = gt2.type /* ring/tourney */
|
||||||
AND gt1.category = gt2.category
|
AND gt1.category = gt2.category /* holdem/stud*/
|
||||||
AND gt1.limittype = gt2.limittype
|
AND gt1.limittype = gt2.limittype /* fl/nl */
|
||||||
|
AND gt1.bigblind < gt2.bigblind * %s /* bigblind similar size */
|
||||||
|
AND gt1.bigblind > gt2.bigblind / %s
|
||||||
AND gt2.id = h.gametypeId)
|
AND gt2.id = h.gametypeId)
|
||||||
GROUP BY hc.PlayerId, p.name, hc.styleKey
|
GROUP BY hc.PlayerId, p.name
|
||||||
"""
|
"""
|
||||||
|
|
||||||
if db_server == 'mysql':
|
if db_server == 'mysql':
|
||||||
|
|
Loading…
Reference in New Issue
Block a user