fix bugs and move hud stat config to HUD_main.py so that GUI can set it
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@ -185,19 +185,6 @@ class Database:
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# config while trying out new hudcache mechanism
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# config while trying out new hudcache mechanism
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self.use_date_in_hudcache = True
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self.use_date_in_hudcache = True
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# To add to config:
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self.hud_session_gap = 30 # Gap (minutes) between hands that indicates a change of session
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# (hands every 2 mins for 1 hour = one session, if followed
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# by a 40 minute gap and then more hands on same table that is
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# a new session)
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self.hud_style = 'A' # A=All-time
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# S=Session
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# T=timed (last n days)
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# Future values may also include:
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# H=Hands (last n hands)
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self.hud_hands = 2000 # Max number of hands from each player to use for hud stats
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self.hud_days = 30 # Max number of days from each player to use for hud stats
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#self.hud_hero_style = 'T' # Duplicate set of vars just for hero - not used yet.
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#self.hud_hero_style = 'T' # Duplicate set of vars just for hero - not used yet.
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#self.hud_hero_hands = 2000 # Idea is that you might want all-time stats for others
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#self.hud_hero_hands = 2000 # Idea is that you might want all-time stats for others
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#self.hud_hero_days = 30 # but last T days or last H hands for yourself
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#self.hud_hero_days = 30 # but last T days or last H hands for yourself
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@ -341,7 +328,7 @@ class Database:
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winners[row[0]] = row[1]
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winners[row[0]] = row[1]
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return winners
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return winners
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def init_hud_stat_vars(self):
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def init_hud_stat_vars(self, hud_days):
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"""Initialise variables used by Hud to fetch stats."""
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"""Initialise variables used by Hud to fetch stats."""
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try:
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try:
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@ -355,7 +342,7 @@ class Database:
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#print "hand 1day ago =", self.hand_1day_ago
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#print "hand 1day ago =", self.hand_1day_ago
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# self.date_ndays_ago used if hud_style = 'T'
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# self.date_ndays_ago used if hud_style = 'T'
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d = timedelta(days=self.hud_days)
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d = timedelta(days=hud_days)
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now = datetime.utcnow() - d
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now = datetime.utcnow() - d
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self.date_ndays_ago = "d%02d%02d%02d" % (now.year-2000, now.month, now.day)
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self.date_ndays_ago = "d%02d%02d%02d" % (now.year-2000, now.month, now.day)
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except:
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except:
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@ -380,24 +367,28 @@ class Database:
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err = traceback.extract_tb(sys.exc_info()[2])[-1]
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err = traceback.extract_tb(sys.exc_info()[2])[-1]
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print "***Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
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print "***Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
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def get_stats_from_hand(self, hand, aggregate = False):
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def get_stats_from_hand(self, hand, aggregate = False, hud_style = 'A', agg_bb_mult = 100):
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if self.hud_style == 'S':
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if hud_style == 'S':
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return( self.get_stats_from_hand_session(hand) )
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return( self.get_stats_from_hand_session(hand) )
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else: # self.hud_style == A
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else: # hud_style == A
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if hud_style == 'T':
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stylekey = self.date_ndays_ago
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#elif hud_style == 'H':
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# stylekey = date_nhands_ago needs array by player here ...
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else: # assume A (all-time)
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stylekey = '0000000' # all stylekey values should be higher than this
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if aggregate:
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if aggregate:
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query = 'get_stats_from_hand_aggregated'
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query = 'get_stats_from_hand_aggregated'
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subs = (hand, stylekey, agg_bb_mult, agg_bb_mult)
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else:
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else:
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query = 'get_stats_from_hand'
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query = 'get_stats_from_hand'
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subs = (hand, stylekey)
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if self.hud_style == 'T':
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#print "get stats: hud style =", hud_style, "query =", query, "subs =", subs
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stylekey = self.date_ndays_ago
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#elif self.hud_style == 'H':
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# stylekey = self.date_nhands_ago needs array by player here ...
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else: # assume A (all-time)
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stylekey = '0000000' # all stylekey values should be higher than this
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subs = (hand, stylekey)
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#print "get stats: hud style =", self.hud_style, "query =", query, "subs =", subs
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c = self.connection.cursor()
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c = self.connection.cursor()
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# now get the stats
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# now get the stats
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@ -416,14 +407,11 @@ class Database:
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# uses query on handsplayers instead of hudcache to get stats on just this session
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# uses query on handsplayers instead of hudcache to get stats on just this session
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def get_stats_from_hand_session(self, hand):
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def get_stats_from_hand_session(self, hand):
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if self.hud_style == 'S':
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query = self.sql.query['get_stats_from_hand_session']
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query = self.sql.query['get_stats_from_hand_session']
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if self.db_server == 'mysql':
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if self.db_server == 'mysql':
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query = query.replace("<signed>", 'signed ')
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query = query.replace("<signed>", 'signed ')
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else:
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else:
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query = query.replace("<signed>", '')
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query = query.replace("<signed>", '')
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else: # self.hud_style == A
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return None
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subs = (self.hand_1day_ago, hand)
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subs = (self.hand_1day_ago, hand)
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c = self.get_cursor()
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c = self.get_cursor()
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@ -56,7 +56,23 @@ import Database
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import Tables
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import Tables
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import Hud
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import Hud
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aggregate_stats = {"ring": True, "tour": False} # config file!
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# To add to config:
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aggregate_stats = {"ring": False, "tour": False} # uses agg_bb_mult
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hud_style = 'A' # A=All-time
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# S=Session
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# T=timed (last n days - set hud_days to required value)
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# Future values may also include:
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# H=Hands (last n hands)
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hud_days = 90 # Max number of days from each player to use for hud stats
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agg_bb_mult = 100 # 1 = no aggregation. When aggregating stats across levels larger blinds
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# must be < (agg_bb_mult * smaller blinds) to be aggregated
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# ie. 100 will aggregate almost everything, 2 will probably agg just the
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# next higher and lower levels into the current one, try 3/10/30/100
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hud_session_gap = 30 # Gap (minutes) between hands that indicates a change of session
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# (hands every 2 mins for 1 hour = one session, if followed
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# by a 40 minute gap and then more hands on same table that is
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# a new session)
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#hud_hands = 0 # Max number of hands from each player to use for hud stats (not used)
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class HUD_main(object):
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class HUD_main(object):
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"""A main() object to own both the read_stdin thread and the gui."""
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"""A main() object to own both the read_stdin thread and the gui."""
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@ -145,7 +161,7 @@ class HUD_main(object):
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# need their own access to the database, but should open their own
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# need their own access to the database, but should open their own
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# if it is required.
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# if it is required.
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self.db_connection = Database.Database(self.config, self.db_name, 'temp')
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self.db_connection = Database.Database(self.config, self.db_name, 'temp')
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self.db_connection.init_hud_stat_vars()
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self.db_connection.init_hud_stat_vars(hud_days)
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tourny_finder = re.compile('(\d+) (\d+)')
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tourny_finder = re.compile('(\d+) (\d+)')
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while 1: # wait for a new hand number on stdin
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while 1: # wait for a new hand number on stdin
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@ -158,7 +174,9 @@ class HUD_main(object):
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# if there is a db error, complain, skip hand, and proceed
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# if there is a db error, complain, skip hand, and proceed
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try:
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try:
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(table_name, max, poker_game, type) = self.db_connection.get_table_name(new_hand_id)
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(table_name, max, poker_game, type) = self.db_connection.get_table_name(new_hand_id)
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, aggregate = aggregate_stats[type])
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, aggregate_stats[type]
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,hud_style, agg_bb_mult)
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cards = self.db_connection.get_cards(new_hand_id)
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cards = self.db_connection.get_cards(new_hand_id)
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comm_cards = self.db_connection.get_common_cards(new_hand_id)
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comm_cards = self.db_connection.get_common_cards(new_hand_id)
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if comm_cards != {}: # stud!
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if comm_cards != {}: # stud!
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@ -1172,12 +1172,14 @@ class Sql:
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*/
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*/
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AND hc.gametypeId+0 in
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AND hc.gametypeId+0 in
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(SELECT gt1.id from Gametypes gt1, Gametypes gt2
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(SELECT gt1.id from Gametypes gt1, Gametypes gt2
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WHERE gt1.siteid = gt2.siteid
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WHERE gt1.siteid = gt2.siteid /* find gametypes where these match: */
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AND gt1.type = gt2.type
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AND gt1.type = gt2.type /* ring/tourney */
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AND gt1.category = gt2.category
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AND gt1.category = gt2.category /* holdem/stud*/
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AND gt1.limittype = gt2.limittype
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AND gt1.limittype = gt2.limittype /* fl/nl */
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AND gt1.bigblind < gt2.bigblind * %s /* bigblind similar size */
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AND gt1.bigblind > gt2.bigblind / %s
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AND gt2.id = h.gametypeId)
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AND gt2.id = h.gametypeId)
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GROUP BY hc.PlayerId, p.name, hc.styleKey
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GROUP BY hc.PlayerId, p.name
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"""
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"""
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if db_server == 'mysql':
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if db_server == 'mysql':
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