Merge branch 'master' of git://git.assembla.com/fpdb-sql.git

This commit is contained in:
Gerko de Roo 2010-02-18 17:28:27 +01:00
commit 8c46d3bde5
3 changed files with 55 additions and 28 deletions

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@ -195,25 +195,39 @@ class DerivedStats():
# #
#This function is going to get it wrong when there in situations where there #This function is going to get it wrong when there in situations where there
# is no small blind. I can live with that. # is no small blind. I can live with that.
positions = [7, 6, 5, 4, 3, 2, 1, 0, 'S', 'B']
actions = hand.actions[hand.holeStreets[0]] actions = hand.actions[hand.holeStreets[0]]
# Note: pfbao list may not include big blind if all others folded
players = self.pfbao(actions) players = self.pfbao(actions)
if hand.gametype['base'] == 'stud':
positions = [7, 6, 5, 4, 3, 2, 1, 0, 'S', 'B']
seats = len(players) seats = len(players)
map = [] map = []
if hand.gametype['base'] == 'stud':
# Could posibly change this to be either -2 or -1 depending if they complete or bring-in # Could posibly change this to be either -2 or -1 depending if they complete or bring-in
# First player to act is -1, last player is 0 for 6 players it should look like: # First player to act is -1, last player is 0 for 6 players it should look like:
# ['S', 4, 3, 2, 1, 0] # ['S', 4, 3, 2, 1, 0]
map = positions[-seats-1:-1] # Copy required positions from postions array anding in -1 map = positions[-seats-1:-1] # Copy required positions from postions array anding in -1
map = map[-1:] + map[0:-1] # and move the -1 to the start of that array map = map[-1:] + map[0:-1] # and move the -1 to the start of that array
else:
# For 6 players is should look like:
# [3, 2, 1, 0, 'S', 'B']
map = positions[-seats:] # Copy required positions from array ending in -2
for i, player in enumerate(players): for i, player in enumerate(players):
#print "player %s in posn %s" % (player, str(map[i])) #print "player %s in posn %s" % (player, str(map[i]))
self.handsplayers[player]['position'] = map[i] self.handsplayers[player]['position'] = map[i]
else:
# set blinds first, then others from pfbao list, avoids problem if bb
# is missing from pfbao list or if there is no small blind
bb = [x[0] for x in hand.actions[hand.actionStreets[0]] if x[2] == 'big blind']
sb = [x[0] for x in hand.actions[hand.actionStreets[0]] if x[2] == 'small blind']
# if there are > 1 sb or bb only the first is used!
if bb:
self.handsplayers[bb[0]]['position'] = 'B'
if bb[0] in players: players.remove(bb[0])
if sb:
self.handsplayers[sb[0]]['position'] = 'S'
if sb[0] in players: players.remove(sb[0])
#print "bb =", bb, "sb =", sb, "players =", players
for i,player in enumerate(reversed(players)):
self.handsplayers[player]['position'] = i
def assembleHudCache(self, hand): def assembleHudCache(self, hand):
# No real work to be done - HandsPlayers data already contains the correct info # No real work to be done - HandsPlayers data already contains the correct info
@ -240,6 +254,7 @@ class DerivedStats():
# The number of unique players in the list per street gives the value for playersAtStreetXXX # The number of unique players in the list per street gives the value for playersAtStreetXXX
# FIXME?? - This isn't couting people that are all in - at least showdown needs to reflect this # FIXME?? - This isn't couting people that are all in - at least showdown needs to reflect this
# ... new code below hopefully fixes this
self.hands['playersAtStreet1'] = 0 self.hands['playersAtStreet1'] = 0
self.hands['playersAtStreet2'] = 0 self.hands['playersAtStreet2'] = 0
@ -247,23 +262,31 @@ class DerivedStats():
self.hands['playersAtStreet4'] = 0 self.hands['playersAtStreet4'] = 0
self.hands['playersAtShowdown'] = 0 self.hands['playersAtShowdown'] = 0
alliners = set() # alliners = set()
for (i, street) in enumerate(hand.actionStreets[2:]): # for (i, street) in enumerate(hand.actionStreets[2:]):
actors = set() # actors = set()
for action in hand.actions[street]: # for action in hand.actions[street]:
if len(action) > 2 and action[-1]: # allin # if len(action) > 2 and action[-1]: # allin
alliners.add(action[0]) # alliners.add(action[0])
actors.add(action[0]) # actors.add(action[0])
if len(actors)==0 and len(alliners)<2: # if len(actors)==0 and len(alliners)<2:
alliners = set() # alliners = set()
self.hands['playersAtStreet%d' % (i+1)] = len(set.union(alliners, actors)) # self.hands['playersAtStreet%d' % (i+1)] = len(set.union(alliners, actors))
#
# actions = hand.actions[hand.actionStreets[-1]]
# print "p_actions:", self.pfba(actions), "p_folds:", self.pfba(actions, l=('folds',)), "alliners:", alliners
# pas = set.union(self.pfba(actions) - self.pfba(actions, l=('folds',)), alliners)
actions = hand.actions[hand.actionStreets[-1]] p_in = set(x[1] for x in hand.players)
pas = set.union(self.pfba(actions) - self.pfba(actions, l=('folds',)), alliners) for (i, street) in enumerate(hand.actionStreets):
self.hands['playersAtShowdown'] = len(pas) actions = hand.actions[street]
p_in = p_in - self.pfba(actions, l=('folds',))
self.hands['playersAtStreet%d' % (i-1)] = len(p_in)
self.hands['playersAtShowdown'] = len(p_in)
if self.hands['playersAtShowdown'] > 1: if self.hands['playersAtShowdown'] > 1:
for player in pas: for player in p_in:
self.handsplayers[player]['sawShowdown'] = True self.handsplayers[player]['sawShowdown'] = True
def streetXRaises(self, hand): def streetXRaises(self, hand):
@ -282,6 +305,7 @@ class DerivedStats():
"""Fills stealAttempt(Chance|ed, fold(Bb|Sb)ToSteal(Chance|) """Fills stealAttempt(Chance|ed, fold(Bb|Sb)ToSteal(Chance|)
Steal attempt - open raise on positions 1 0 S - i.e. MP3, CO, BU, SB Steal attempt - open raise on positions 1 0 S - i.e. MP3, CO, BU, SB
(note: I don't think PT2 counts SB steals in HU hands, maybe we shouldn't?)
Fold to steal - folding blind after steal attemp wo any other callers or raisers Fold to steal - folding blind after steal attemp wo any other callers or raisers
""" """
steal_attempt = False steal_attempt = False

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@ -211,6 +211,9 @@ class Filters(threading.Thread):
self.Button2.connect("clicked", self.callback['button2'], "clicked") self.Button2.connect("clicked", self.callback['button2'], "clicked")
self.Button2.set_sensitive(True) self.Button2.set_sensitive(True)
# make sure any locks on db are released:
self.db.rollback()
def get_vbox(self): def get_vbox(self):
"""returns the vbox of this thread""" """returns the vbox of this thread"""
return self.mainVBox return self.mainVBox

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@ -81,7 +81,7 @@ class GuiPlayerStats (threading.Thread):
self.filters = Filters.Filters(self.db, self.conf, self.sql, display = filters_display) self.filters = Filters.Filters(self.db, self.conf, self.sql, display = filters_display)
self.filters.registerButton1Name("_Filters") self.filters.registerButton1Name("_Filters")
self.filters.registerButton1Callback(self.showDetailFilter) self.filters.registerButton1Callback(self.showDetailFilter)
self.filters.registerButton2Name("_Refresh") self.filters.registerButton2Name("_Refresh Stats")
self.filters.registerButton2Callback(self.refreshStats) self.filters.registerButton2Callback(self.refreshStats)
# ToDo: store in config # ToDo: store in config
@ -520,7 +520,7 @@ class GuiPlayerStats (threading.Thread):
blindtest = str(tuple(nolims)) blindtest = str(tuple(nolims))
blindtest = blindtest.replace("L", "") blindtest = blindtest.replace("L", "")
blindtest = blindtest.replace(",)",")") blindtest = blindtest.replace(",)",")")
bbtest = bbtest + blindtest + ' ) )' bbtest = bbtest + blindtest + ' ) ) )'
else: else:
bbtest = bbtest + '(-1) ) )' bbtest = bbtest + '(-1) ) )'
if type == 'ring': if type == 'ring':
@ -539,7 +539,7 @@ class GuiPlayerStats (threading.Thread):
query = query.replace("<orderbyhgameTypeId>", "") query = query.replace("<orderbyhgameTypeId>", "")
groupLevels = "show" not in str(limits) groupLevels = "show" not in str(limits)
if groupLevels: if groupLevels:
query = query.replace("<hgameTypeId>", "-1") query = query.replace("<hgameTypeId>", "p.name")
else: else:
query = query.replace("<hgameTypeId>", "h.gameTypeId") query = query.replace("<hgameTypeId>", "h.gameTypeId")