Merge branch 'master' of git://git.assembla.com/fpdb-sql.git

This commit is contained in:
Gerko de Roo
2010-02-18 17:28:27 +01:00
3 changed files with 55 additions and 28 deletions
+49 -25
View File
@@ -195,25 +195,39 @@ class DerivedStats():
#
#This function is going to get it wrong when there in situations where there
# is no small blind. I can live with that.
positions = [7, 6, 5, 4, 3, 2, 1, 0, 'S', 'B']
actions = hand.actions[hand.holeStreets[0]]
# Note: pfbao list may not include big blind if all others folded
players = self.pfbao(actions)
seats = len(players)
map = []
if hand.gametype['base'] == 'stud':
positions = [7, 6, 5, 4, 3, 2, 1, 0, 'S', 'B']
seats = len(players)
map = []
# Could posibly change this to be either -2 or -1 depending if they complete or bring-in
# First player to act is -1, last player is 0 for 6 players it should look like:
# ['S', 4, 3, 2, 1, 0]
map = positions[-seats-1:-1] # Copy required positions from postions array anding in -1
map = map[-1:] + map[0:-1] # and move the -1 to the start of that array
else:
# For 6 players is should look like:
# [3, 2, 1, 0, 'S', 'B']
map = positions[-seats:] # Copy required positions from array ending in -2
for i, player in enumerate(players):
#print "player %s in posn %s" % (player, str(map[i]))
self.handsplayers[player]['position'] = map[i]
for i, player in enumerate(players):
#print "player %s in posn %s" % (player, str(map[i]))
self.handsplayers[player]['position'] = map[i]
else:
# set blinds first, then others from pfbao list, avoids problem if bb
# is missing from pfbao list or if there is no small blind
bb = [x[0] for x in hand.actions[hand.actionStreets[0]] if x[2] == 'big blind']
sb = [x[0] for x in hand.actions[hand.actionStreets[0]] if x[2] == 'small blind']
# if there are > 1 sb or bb only the first is used!
if bb:
self.handsplayers[bb[0]]['position'] = 'B'
if bb[0] in players: players.remove(bb[0])
if sb:
self.handsplayers[sb[0]]['position'] = 'S'
if sb[0] in players: players.remove(sb[0])
#print "bb =", bb, "sb =", sb, "players =", players
for i,player in enumerate(reversed(players)):
self.handsplayers[player]['position'] = i
def assembleHudCache(self, hand):
# No real work to be done - HandsPlayers data already contains the correct info
@@ -240,6 +254,7 @@ class DerivedStats():
# The number of unique players in the list per street gives the value for playersAtStreetXXX
# FIXME?? - This isn't couting people that are all in - at least showdown needs to reflect this
# ... new code below hopefully fixes this
self.hands['playersAtStreet1'] = 0
self.hands['playersAtStreet2'] = 0
@@ -247,23 +262,31 @@ class DerivedStats():
self.hands['playersAtStreet4'] = 0
self.hands['playersAtShowdown'] = 0
alliners = set()
for (i, street) in enumerate(hand.actionStreets[2:]):
actors = set()
for action in hand.actions[street]:
if len(action) > 2 and action[-1]: # allin
alliners.add(action[0])
actors.add(action[0])
if len(actors)==0 and len(alliners)<2:
alliners = set()
self.hands['playersAtStreet%d' % (i+1)] = len(set.union(alliners, actors))
actions = hand.actions[hand.actionStreets[-1]]
pas = set.union(self.pfba(actions) - self.pfba(actions, l=('folds',)), alliners)
self.hands['playersAtShowdown'] = len(pas)
# alliners = set()
# for (i, street) in enumerate(hand.actionStreets[2:]):
# actors = set()
# for action in hand.actions[street]:
# if len(action) > 2 and action[-1]: # allin
# alliners.add(action[0])
# actors.add(action[0])
# if len(actors)==0 and len(alliners)<2:
# alliners = set()
# self.hands['playersAtStreet%d' % (i+1)] = len(set.union(alliners, actors))
#
# actions = hand.actions[hand.actionStreets[-1]]
# print "p_actions:", self.pfba(actions), "p_folds:", self.pfba(actions, l=('folds',)), "alliners:", alliners
# pas = set.union(self.pfba(actions) - self.pfba(actions, l=('folds',)), alliners)
p_in = set(x[1] for x in hand.players)
for (i, street) in enumerate(hand.actionStreets):
actions = hand.actions[street]
p_in = p_in - self.pfba(actions, l=('folds',))
self.hands['playersAtStreet%d' % (i-1)] = len(p_in)
self.hands['playersAtShowdown'] = len(p_in)
if self.hands['playersAtShowdown'] > 1:
for player in pas:
for player in p_in:
self.handsplayers[player]['sawShowdown'] = True
def streetXRaises(self, hand):
@@ -282,6 +305,7 @@ class DerivedStats():
"""Fills stealAttempt(Chance|ed, fold(Bb|Sb)ToSteal(Chance|)
Steal attempt - open raise on positions 1 0 S - i.e. MP3, CO, BU, SB
(note: I don't think PT2 counts SB steals in HU hands, maybe we shouldn't?)
Fold to steal - folding blind after steal attemp wo any other callers or raisers
"""
steal_attempt = False