Merge branch 'master' of git://git.assembla.com/fpdb-eric
This commit is contained in:
commit
8bb5d53d7e
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@ -555,7 +555,9 @@ class Config:
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fav_seat = None, locations = None):
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fav_seat = None, locations = None):
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site_node = self.get_site_node(site_name)
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site_node = self.get_site_node(site_name)
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layout_node = self.get_layout_node(site_node, max)
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layout_node = self.get_layout_node(site_node, max)
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if layout_node == None: return
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# TODO: how do we support inserting new layouts?
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if layout_node == None:
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return
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for i in range(1, max + 1):
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for i in range(1, max + 1):
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location_node = self.get_location_node(layout_node, i)
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location_node = self.get_location_node(layout_node, i)
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location_node.setAttribute("x", str( locations[i-1][0] ))
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location_node.setAttribute("x", str( locations[i-1][0] ))
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@ -761,14 +761,18 @@ class Database:
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hands_id = self.storeHands( self.backend, siteHandNo, gametypeId
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hands_id = self.storeHands( self.backend, siteHandNo, gametypeId
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, handStartTime, names, tableName, maxSeats
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, handStartTime, names, tableName, maxSeats
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, hudImportData, board_values, board_suits )
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, hudImportData, (None, None, None, None, None), (None, None, None, None, None) )
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# changed board_values and board_suits to arrays of None, just like the
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# cash game version of this function does - i don't believe this to be
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# the correct thing to do (tell me if i'm wrong) but it should keep the
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# importer from crashing
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hands_players_ids = self.store_hands_players_stud_tourney(self.backend, hands_id
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hands_players_ids = self.store_hands_players_stud_tourney(self.backend, hands_id
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, playerIds, startCashes, antes, cardValues, cardSuits
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, playerIds, startCashes, antes, cardValues, cardSuits
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, winnings, rakes, seatNos, tourneys_players_ids, tourneyTypeId)
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, winnings, rakes, seatNos, tourneys_players_ids, tourneyTypeId)
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if 'dropHudCache' not in settings or settings['dropHudCache'] != 'drop':
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if 'dropHudCache' not in settings or settings['dropHudCache'] != 'drop':
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self.storeHudCache(self.backend, base, category, gametypeId, hand_start_time, playerIds, hudImportData)
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self.storeHudCache(self.backend, base, category, gametypeId, handStartTime, playerIds, hudImportData)
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return hands_id
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return hands_id
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#end def tourney_stud
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#end def tourney_stud
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@ -1946,7 +1950,7 @@ class Database:
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def store_hands_players_stud_tourney(self, backend, hands_id, player_ids, start_cashes,
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def store_hands_players_stud_tourney(self, backend, hands_id, player_ids, start_cashes,
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antes, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids, tourneyTypeId):
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antes, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids, tourneyTypeId):
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#stores hands_players for tourney stud/razz hands
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#stores hands_players for tourney stud/razz hands
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return # TODO: stubbed out until someone updates it for current database structuring
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try:
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try:
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result=[]
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result=[]
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for i in xrange(len(player_ids)):
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for i in xrange(len(player_ids)):
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@ -451,7 +451,10 @@ or None if we fail to get the info """
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self.doc = doc
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self.doc = doc
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def guessMaxSeats(self, hand):
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def guessMaxSeats(self, hand):
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"""Return a guess at max_seats when not specified in HH."""
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"""Return a guess at maxseats when not specified in HH."""
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# if some other code prior to this has already set it, return it
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if maxseats > 1 and maxseats < 11:
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return maxseats
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mo = self.maxOccSeat(hand)
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mo = self.maxOccSeat(hand)
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if mo == 10: return 10 #that was easy
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if mo == 10: return 10 #that was easy
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@ -455,6 +455,9 @@ class Hud:
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# Need range here, not xrange -> need the actual list
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# Need range here, not xrange -> need the actual list
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adj = range(0, self.max + 1) # default seat adjustments = no adjustment
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adj = range(0, self.max + 1) # default seat adjustments = no adjustment
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# does the user have a fav_seat?
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# does the user have a fav_seat?
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if self.max not in config.supported_sites[self.table.site].layout:
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sys.stderr.write("No layout found for %d-max games for site %s\n" % (self.max, self.table.site) )
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return adj
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if self.table.site != None and int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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if self.table.site != None and int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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try:
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try:
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fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
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fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
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@ -494,6 +497,10 @@ class Hud:
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sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
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sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
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adj = self.adj_seats(hand, config)
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adj = self.adj_seats(hand, config)
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loc = self.config.get_locations(self.table.site, self.max)
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loc = self.config.get_locations(self.table.site, self.max)
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if loc is None and self.max != 10:
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loc = self.config.get_locations(self.table.site, 10)
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if loc is None and self.max != 9:
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loc = self.config.get_locations(self.table.site, 9)
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# create the stat windows
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# create the stat windows
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for i in xrange(1, self.max + 1):
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for i in xrange(1, self.max + 1):
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@ -513,10 +513,10 @@ class fpdb:
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# self.lock.release()
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# self.lock.release()
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def quit(self, widget, data=None):
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def quit(self, widget, data=None):
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# TODO: can we get some / all of the stuff done in this function to execute on any kind of abort?
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print "Quitting normally"
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print "Quitting normally"
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#check if current settings differ from profile, if so offer to save or abort
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# TODO: check if current settings differ from profile, if so offer to save or abort
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self.db.disconnect()
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self.db.disconnect()
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# hide icon as it doesn't go away immediately in Windows - is this ok in Linux Eric?
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self.statusIcon.set_visible(False)
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self.statusIcon.set_visible(False)
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gtk.main_quit()
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gtk.main_quit()
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