fpdb_import: formatting cleanup

fpdb_simple: significant performance enhancements likely in checkPositions, convertCardValuesBoard, filterCrap, float2int, isActionLine, isWinLine
This commit is contained in:
eblade 2009-03-18 21:22:04 -04:00
parent 1b626271ee
commit 8b933bbd7b
2 changed files with 141 additions and 219 deletions

View File

@ -51,22 +51,22 @@ class Importer:
def __init__(self, caller, settings, config): def __init__(self, caller, settings, config):
"""Constructor""" """Constructor"""
self.settings=settings self.settings = settings
self.caller=caller self.caller = caller
self.config = config self.config = config
self.fdb = None self.fdb = None
self.cursor = None self.cursor = None
self.filelist = {} self.filelist = {}
self.dirlist = {} self.dirlist = {}
self.addToDirList = {} self.addToDirList = {}
self.removeFromFileList = {} # to remove deleted files self.removeFromFileList = {} # to remove deleted files
self.monitor = False self.monitor = False
self.updated = {} #Time last import was run {file:mtime} self.updated = {} #Time last import was run {file:mtime}
self.lines = None self.lines = None
self.faobs = None #File as one big string self.faobs = None #File as one big string
self.pos_in_file = {} # dict to remember how far we have read in the file self.pos_in_file = {} # dict to remember how far we have read in the file
#Set defaults #Set defaults
self.callHud = self.config.get_import_parameters().get("callFpdbHud") self.callHud = self.config.get_import_parameters().get("callFpdbHud")
if 'minPrint' not in self.settings: if 'minPrint' not in self.settings:
#TODO: Is this value in the xml file? #TODO: Is this value in the xml file?
self.settings['minPrint'] = 30 self.settings['minPrint'] = 30

View File

@ -18,14 +18,17 @@
#This file contains simple functions for fpdb #This file contains simple functions for fpdb
import datetime import datetime
import time
import re import re
PS=1 PS = 1
FTP=2 FTP = 2
# TODO: these constants are also used in fpdb_save_to_db and others, is there a way to do like C #define, and #include ?
MYSQL_INNODB = 2
PGSQL = 3
SQLITE = 4
MYSQL_INNODB=2
PGSQL=3
SQLITE=4
# Data Structures for index and foreign key creation # Data Structures for index and foreign key creation
# drop_code is an int with possible values: 0 - don't drop for bulk import # drop_code is an int with possible values: 0 - don't drop for bulk import
# 1 - drop during bulk import # 1 - drop during bulk import
@ -384,27 +387,20 @@ def calcPayin(count, buyin, fee):
result.append (buyin+fee) result.append (buyin+fee)
return result return result
#end def calcPayin #end def calcPayin
def checkPositions(positions): def checkPositions(positions):
"""verifies that these positions are valid""" """ verify positions are valid """
for i in xrange(len(positions)): for p in positions:
pos=positions[i] if not (p == "B" or p == "S" or (p >= 0 and p <= 9)):
try:#todo: use type recognition instead of error raise FpdbError("invalid position '" + p + "' found in checkPositions")
if (len(pos)!=1):
raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+pos) #dont need to str() here ### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB
except TypeError:#->not string->is int->fine ### eric - position 8 could be valid - if only one blind is posted, but there's still 10 people, ie a sitout is present, and the small is dead...
pass
### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB
### eric - position 8 could be valid - if only one blind is posted, but there's still 10 people, ie a sitout is present, and the small is dead...
if not (pos == "B" or pos == "S" or (pos >= 0 and pos <= 9)):
raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+str(pos))
#end def fpdb_simple.checkPositions
#classifies each line for further processing in later code. Manipulates the passed arrays. #classifies each line for further processing in later code. Manipulates the passed arrays.
def classifyLines(hand, category, lineTypes, lineStreets): def classifyLines(hand, category, lineTypes, lineStreets):
currentStreet="predeal" currentStreet = "predeal"
done=False #set this to true once we reach the last relevant line (the summary, except rake, is all repeats) done = False #set this to true once we reach the last relevant line (the summary, except rake, is all repeats)
for i, line in enumerate(hand): for i, line in enumerate(hand):
if done: if done:
if "[" not in line or "mucked [" not in line: if "[" not in line or "mucked [" not in line:
@ -518,19 +514,10 @@ def convertCardValues(arr):
#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details #converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details
def convertCardValuesBoard(arr): def convertCardValuesBoard(arr):
# TODO: this could probably be useful in many places, it should be a constant somewhere maybe?
card_map = { "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8, "9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14}
for i in xrange(len(arr)): for i in xrange(len(arr)):
if (arr[i]=="A"): arr[i] = card_map[arr[i]]
arr[i]=14
elif (arr[i]=="K"):
arr[i]=13
elif (arr[i]=="Q"):
arr[i]=12
elif (arr[i]=="J"):
arr[i]=11
elif (arr[i]=="T"):
arr[i]=10
else:
arr[i]=int(arr[i])
#end def convertCardValuesBoard #end def convertCardValuesBoard
#this creates the 2D/3D arrays. manipulates the passed arrays instead of returning. #this creates the 2D/3D arrays. manipulates the passed arrays instead of returning.
@ -544,10 +531,7 @@ def createArrays(category, seats, card_values, card_suits, antes, winnings, rake
winnings.append(0) winnings.append(0)
rakes.append(0) rakes.append(0)
if (category=="holdem" or category=="omahahi" or category=="omahahilo"): streetCount = 4 if category == "holdem" or category == "omahahi" or category == "omahahilo" else 5
streetCount=4
else:
streetCount=5
for i in xrange(streetCount): #build the first dimension array, for streets for i in xrange(streetCount): #build the first dimension array, for streets
tmp=[] tmp=[]
@ -569,15 +553,15 @@ def createArrays(category, seats, card_values, card_suits, antes, winnings, rake
action_amounts[i].append(tmp) action_amounts[i].append(tmp)
tmp=[] tmp=[]
actionNos[i].append(tmp) actionNos[i].append(tmp)
if (category=="holdem" or category=="omahahi" or category=="omahahilo"): # if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
pass # pass
elif (category=="razz" or category=="studhi" or category=="studhilo"):#need to fill card arrays. if category=="razz" or category=="studhi" or category=="studhilo":#need to fill card arrays.
for i in xrange(seats): for i in xrange(seats):
for j in xrange (7): for j in xrange(7):
card_values[i].append(0) card_values[i].append(0)
card_suits[i].append("x") card_suits[i].append("x")
else: # else:
raise FpdbError("invalid category") # raise FpdbError("invalid category")
#end def createArrays #end def createArrays
def fill_board_cards(board_values, board_suits): def fill_board_cards(board_values, board_suits):
@ -590,16 +574,16 @@ def fill_board_cards(board_values, board_suits):
def fillCardArrays(player_count, base, category, card_values, card_suits): def fillCardArrays(player_count, base, category, card_values, card_suits):
"""fills up the two card arrays""" """fills up the two card arrays"""
if (category=="holdem"): if (category=="holdem"):
cardCount=2 cardCount = 2
elif (category=="omahahi" or category=="omahahilo"): elif (category=="omahahi" or category=="omahahilo"):
cardCount=4 cardCount = 4
elif base=="stud": elif base=="stud":
cardCount=7 cardCount = 7
else: else:
raise fpdb_simple.FpdbError ("invalid category:", category) raise fpdb_simple.FpdbError("invalid category:", category)
for i in xrange (player_count): for i in xrange(player_count):
while (len(card_values[i])<cardCount): while (len(card_values[i]) < cardCount):
card_values[i].append(0) card_values[i].append(0)
card_suits[i].append("x") card_suits[i].append("x")
#end def fillCardArrays #end def fillCardArrays
@ -612,21 +596,21 @@ def filterAnteBlindFold(site,hand):
#print "start of filterAnteBlindFold" #print "start of filterAnteBlindFold"
pre3rd=[] pre3rd=[]
for i in xrange (len(hand)): for i in xrange (len(hand)):
if (hand[i].startswith("*** 3") or hand[i].startswith("*** HOLE")): if hand[i].startswith("*** 3") or hand[i].startswith("*** HOLE"):
pre3rd=hand[0:i] pre3rd = hand[0:i]
foldeeName=None foldeeName=None
for i in xrange (len(pre3rd)): for i in xrange (len(pre3rd)):
if (pre3rd[i].endswith("folds") or pre3rd[i].endswith("is sitting out") or pre3rd[i].endswith(" stands up")): #found ante fold or timeout if pre3rd[i].endswith("folds") or pre3rd[i].endswith("is sitting out") or pre3rd[i].endswith(" stands up"): #found ante fold or timeout
pos=pre3rd[i].find (" folds") pos = pre3rd[i].find (" folds")
foldeeName=pre3rd[i][0:pos] foldeeName = pre3rd[i][0:pos]
if pos == -1 and " in chips)" not in pre3rd[i]: if pos == -1 and " in chips)" not in pre3rd[i]:
pos=pre3rd[i].find (" is sitting out") pos=pre3rd[i].find (" is sitting out")
foldeeName=pre3rd[i][0:pos] foldeeName=pre3rd[i][0:pos]
if pos==-1: if pos == -1:
pos=pre3rd[i].find (" stands up") pos = pre3rd[i].find (" stands up")
foldeeName=pre3rd[i][0:pos] foldeeName = pre3rd[i][0:pos]
if pos==-1:#this one is for PS tourney if pos == -1: #this one is for PS tourney
pos1=pre3rd[i].find (": ")+2 pos1=pre3rd[i].find (": ")+2
pos2=pre3rd[i].find (" (") pos2=pre3rd[i].find (" (")
foldeeName=pre3rd[i][pos1:pos2] foldeeName=pre3rd[i][pos1:pos2]
@ -642,120 +626,119 @@ def filterAnteBlindFold(site,hand):
for i in xrange(len(toRemove)): for i in xrange(len(toRemove)):
hand.remove(toRemove[i]) hand.remove(toRemove[i])
#end def filterAnteFold #end def filterAnteFold
def stripEOLspaces(str):
if str[-1] == ' ':
str = str[:-1]
if str[-1] == ' ':
str = str[:-1]
return str
#removes useless lines as well as trailing spaces #removes useless lines as well as trailing spaces
def filterCrap(site, hand, isTourney): def filterCrap(site, hand, isTourney):
#remove two trailing spaces at end of line #remove two trailing spaces at end of line
for i in xrange (len(hand)): hand = map(stripEOLspaces, hand)
if (hand[i][-1]==' '):
hand[i]=hand[i][:-1]
if (hand[i][-1]==' '):
hand[i]=hand[i][:-1]
#print "hand after trailing space removal in filterCrap:",hand #print "hand after trailing space removal in filterCrap:",hand
#general variable position word filter/string filter #general variable position word filter/string filter
toRemove=[]
for i in xrange (len(hand)): for i in xrange (len(hand)):
if (hand[i].startswith("Board [")): if (hand[i].startswith("Board [")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].find(" out of hand ")!=-1): elif (hand[i].find(" out of hand ")!=-1):
hand[i]=hand[i][:-56] hand[i]=hand[i][:-56]
elif (hand[i].find("($0 in chips)") != -1): elif (hand[i].find("($0 in chips)") != -1):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i]=="*** HOLE CARDS ***"): elif (hand[i]=="*** HOLE CARDS ***"):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("has been disconnected")): elif (hand[i].endswith("has been disconnected")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("has requested TIME")): elif (hand[i].endswith("has requested TIME")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("has returned")): elif (hand[i].endswith("has returned")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("will be allowed to play after the button")): elif (hand[i].endswith("will be allowed to play after the button")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("has timed out")): elif (hand[i].endswith("has timed out")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("has timed out while disconnected")): elif (hand[i].endswith("has timed out while disconnected")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("has timed out while being disconnected")): elif (hand[i].endswith("has timed out while being disconnected")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("is connected")): elif (hand[i].endswith("is connected")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("is disconnected")): elif (hand[i].endswith("is disconnected")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith(" is feeling angry")): elif (hand[i].endswith(" is feeling angry")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith(" is feeling confused")): elif (hand[i].endswith(" is feeling confused")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith(" is feeling happy")): elif (hand[i].endswith(" is feeling happy")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith(" is feeling normal")): elif (hand[i].endswith(" is feeling normal")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].find(" is low with [")!=-1): elif (hand[i].find(" is low with [")!=-1):
toRemove.append(hand[i]) hand[i] = False
#elif (hand[i].find("-max Seat #")!=-1 and hand[i].find(" is the button")!=-1): #elif (hand[i].find("-max Seat #")!=-1 and hand[i].find(" is the button")!=-1):
# toRemove.append(hand[i]) # toRemove.append(hand[i])
elif (hand[i].endswith(" mucks")): elif (hand[i].endswith(" mucks")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith(": mucks hand")): elif (hand[i].endswith(": mucks hand")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i]=="No low hand qualified"): elif (hand[i]=="No low hand qualified"):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i]=="Pair on board - a double bet is allowed"): elif (hand[i]=="Pair on board - a double bet is allowed"):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].find(" shows ")!=-1 and hand[i].find("[")==-1): elif (hand[i].find(" shows ")!=-1 and hand[i].find("[")==-1):
toRemove.append(hand[i]) hand[i] = False
#elif (hand[i].startswith("Table '") and hand[i].endswith("-max")): #elif (hand[i].startswith("Table '") and hand[i].endswith("-max")):
# toRemove.append(hand[i]) # toRemove.append(hand[i])
elif (hand[i].startswith("The button is in seat #")): elif (hand[i].startswith("The button is in seat #")):
toRemove.append(hand[i]) hand[i] = False
#above is alphabetic, reorder below if bored #above is alphabetic, reorder below if bored
elif (hand[i].startswith("Time has expired")): elif (hand[i].startswith("Time has expired")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("has reconnected")): elif (hand[i].endswith("has reconnected")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("seconds left to act")): elif (hand[i].endswith("seconds left to act")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("seconds to reconnect")): elif (hand[i].endswith("seconds to reconnect")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("was removed from the table for failing to post")): elif (hand[i].endswith("was removed from the table for failing to post")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].find("joins the table at seat ")!=-1): elif (hand[i].find("joins the table at seat ")!=-1):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith(" sits down")): elif (hand[i].endswith(" sits down")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("leaves the table")): elif (hand[i].endswith("leaves the table")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith(" stands up")): elif (hand[i].endswith(" stands up")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].find("is high with ")!=-1): elif (hand[i].find("is high with ")!=-1):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("doesn't show hand")): elif (hand[i].endswith("doesn't show hand")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith("is being treated as all-in")): elif (hand[i].endswith("is being treated as all-in")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].find(" adds $")!=-1): elif (hand[i].find(" adds $")!=-1):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i]=="Betting is capped"): elif (hand[i]=="Betting is capped"):
toRemove.append(hand[i]) hand[i] = False
#site specific variable position filter #site specific variable position filter
elif (hand[i].find(" said, \"")!=-1): elif (hand[i].find(" said, \"")!=-1):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].find(": ")!=-1 and site=="ftp" and hand[i].find("Seat ")==-1 and hand[i].find(": Table")==-1): #filter ftp chat elif (hand[i].find(": ")!=-1 and site=="ftp" and hand[i].find("Seat ")==-1 and hand[i].find(": Table")==-1): #filter ftp chat
toRemove.append(hand[i]) hand[i] = False
if isTourney: if isTourney:
if (hand[i].endswith(" is sitting out") and (not hand[i].startswith("Seat "))): if (hand[i].endswith(" is sitting out") and (not hand[i].startswith("Seat "))):
toRemove.append(hand[i]) hand[i] = False
else: elif hand[i]:
if (hand[i].endswith(": sits out")): if (hand[i].endswith(": sits out")):
toRemove.append(hand[i]) hand[i] = False
elif (hand[i].endswith(" is sitting out")): elif (hand[i].endswith(" is sitting out")):
toRemove.append(hand[i]) hand[i] = False
hand = [line for line in hand if line] # python docs say this is identical to filter(None, list)
for i in xrange (len(toRemove)):
#print "removing in filterCr:",toRemove[i]
hand.remove(toRemove[i])
#print "done with filterCrap, hand:", hand #print "done with filterCrap, hand:", hand
return hand return hand
#end filterCrap #end filterCrap
@ -764,17 +747,22 @@ def filterCrap(site, hand, isTourney):
def float2int (string): def float2int (string):
pos=string.find(",") pos=string.find(",")
if (pos!=-1): #remove , the thousand seperator if (pos!=-1): #remove , the thousand seperator
string=string[0:pos]+string[pos+1:] string = "%s%s" % (string[0:pos], string[pos+1:])
pos=string.find(".") pos=string.find(".")
if (pos!=-1): #remove decimal point if (pos!=-1): #remove decimal point
string=string[0:pos]+string[pos+1:] string = "%s%s" % (string[0:pos], string[pos+1:])
result = int(string) result = int(string)
if pos==-1: #no decimal point - was in full dollars - need to multiply with 100 if pos == -1: #no decimal point - was in full dollars - need to multiply with 100
result*=100 result*=100
return result return result
#end def float2int #end def float2int
ActionLines = ( "calls $", ": calls ", "brings in for", "completes it to", "posts small blind",
"posts the small blind", "posts big blind", "posts the big blind",
"posts small & big blinds", "posts $", "posts a dead", "bets $",
": bets ", "raises")
#returns boolean whether the passed line is an action line #returns boolean whether the passed line is an action line
def isActionLine(line): def isActionLine(line):
@ -782,34 +770,13 @@ def isActionLine(line):
return True return True
elif (line.endswith("checks")): elif (line.endswith("checks")):
return True return True
elif (line.find("calls $")!=-1 or line.find(": calls ")!=-1):
return True
elif (line.find("brings in for")!=-1):
return True
elif (line.find("completes it to")!=-1):
return True
elif (line.find("posts small blind")!=-1):
return True
elif (line.find("posts the small blind")!=-1):
return True
elif (line.find("posts big blind")!=-1):
return True
elif (line.find("posts the big blind")!=-1):
return True
elif (line.find("posts small & big blinds")!=-1):
return True
elif (line.find(" posts $")!=-1): #this reads voluntary blind pay in FTP Holdem
return True
elif (line.find(" posts a dead ")!=-1): #this reads voluntary blind pay in FTP Holdem
return True
elif (line.find("bets $")!=-1 or line.find(": bets ")!=-1):
return True
elif (line.find("raises")!=-1):
return True
elif (line.startswith("Uncalled bet")): elif (line.startswith("Uncalled bet")):
return True return True
else:
return False return len( [ x for x in ActionLines if x in line]) > 0
# ret = any(True for searchstr in ActionLines if searchstr in line)
# ret = len( [ x for x in ActionLines if line.find(x) > -1] ) > 0
# ret = any(searchstr in line for searchstr in ActionLines)
#end def isActionLine #end def isActionLine
#returns whether this is a duplicate #returns whether this is a duplicate
@ -828,56 +795,14 @@ def isRebuyOrAddon(topline):
#returns whether the passed topline indicates a tournament or not #returns whether the passed topline indicates a tournament or not
def isTourney(topline): def isTourney(topline):
if (topline.find("Tournament")!=-1): return "Tournament" in topline
return True
else:
return False
#end def isTourney #end def isTourney
WinLines = ( "wins the pot", "ties for the ", "wins side pot", "wins the low main pot", "wins the high main pot",
"wins the high pot", "wins the high side pot", "wins the main pot", "wins the side pot", "collected" )
#returns boolean whether the passed line is a win line #returns boolean whether the passed line is a win line
def isWinLine(line): def isWinLine(line):
if (line.find("wins the pot")!=-1): return len( [ x for x in WinLines if x in line ] ) > 0
return True
elif (line.find("ties for the high pot")!=-1):
return True
elif (line.find("ties for the high main pot")!=-1):
return True
elif (line.find("ties for the high side pot")!=-1):
return True
elif (line.find("ties for the low pot")!=-1):
return True
elif (line.find("ties for the low main pot")!=-1):
return True
elif (line.find("ties for the low side pot")!=-1):
return True
elif (line.find("ties for the main pot")!=-1): #for ftp tied main pot of split pot
return True
elif (line.find("ties for the pot")!=-1): #for ftp tie
return True
elif (line.find("ties for the side pot")!=-1): #for ftp tied split pots
return True
elif (line.find("wins side pot #")!=-1): #for ftp multi split pots
return True
elif (line.find("wins the low main pot")!=-1):
return True
elif (line.find("wins the low pot")!=-1):
return True
elif (line.find("wins the low side pot")!=-1):
return True
elif (line.find("wins the high main pot")!=-1):
return True
elif (line.find("wins the high pot")!=-1):
return True
elif (line.find("wins the high side pot")!=-1):
return True
elif (line.find("wins the main pot")!=-1):
return True
elif (line.find("wins the side pot")!=-1): #for ftp split pots
return True
elif (line.find("collected")!=-1):
return True
else:
return False #not raising error here, any unknown line wouldve been detected in isActionLine already
#end def isWinLine #end def isWinLine
#returns the amount of cash/chips put into the put in the given action line #returns the amount of cash/chips put into the put in the given action line
@ -892,23 +817,20 @@ def parseActionAmount(line, atype, site, isTourney):
if line.endswith(" and is capped"): if line.endswith(" and is capped"):
line=line[:-14] line=line[:-14]
if atype == "fold" or atype == "check":
if (atype=="fold"): amount = 0
amount=0 elif atype == "unbet":
elif (atype=="check"): if site == "ftp":
amount=0 pos1 = line.find("$") + 1
elif (atype=="unbet" and site=="ftp"): pos2 = line.find(" returned to")
pos1=line.find("$")+1 amount = float2int(line[pos1:pos2])
pos2=line.find(" returned to") elif site == "ps":
amount=float2int(line[pos1:pos2]) pos1 = line.find("$") + 1
elif (atype=="unbet" and site=="ps"): if pos1 == 0:
#print "ps unbet, line:",line pos1 = line.find("(") + 1
pos1=line.find("$")+1 pos2 = line.find(")")
if pos1==0: amount = float2int(line[pos1:pos2])
pos1=line.find("(")+1 elif atype == "bet" and site == "ps" and line.find(": raises $")!=-1 and line.find("to $")!=-1:
pos2=line.find(")")
amount=float2int(line[pos1:pos2])
elif (atype=="bet" and site=="ps" and line.find(": raises $")!=-1 and line.find("to $")!=-1):
pos=line.find("to $")+4 pos=line.find("to $")+4
amount=float2int(line[pos:]) amount=float2int(line[pos:])
else: else: