From 89b20b1dbade4eec60c5bdbb82dc3d19ee72349a Mon Sep 17 00:00:00 2001 From: Worros Date: Mon, 6 Sep 2010 11:23:07 +0800 Subject: [PATCH] iPoker: initial commit - same as Carbon poker for the moment --- pyfpdb/iPokerToFpdb.py | 325 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 325 insertions(+) create mode 100644 pyfpdb/iPokerToFpdb.py diff --git a/pyfpdb/iPokerToFpdb.py b/pyfpdb/iPokerToFpdb.py new file mode 100644 index 00000000..400de2fa --- /dev/null +++ b/pyfpdb/iPokerToFpdb.py @@ -0,0 +1,325 @@ +#!/usr/bin/env python +# -*- coding: utf-8 -*- +# +# Copyright 2010, Carl Gherardi +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +######################################################################## + +# This code is based on CarbonToFpdb.py by Matthew Boss +# +# TODO: +# +# -- No siteID assigned +# -- No support for games other than NL hold 'em cash. Hand histories for other +# games required +# -- No support for limit hold 'em yet, though this would be easy to add +# -- No support for tournaments (see also the last item below) +# -- Assumes that the currency of ring games is USD +# -- Only works for 'gametype="2"'. What is 'gametype'? +# -- Only accepts 'realmoney="true"' +# -- A hand's time-stamp does not record seconds past the minute (a +# limitation of the history format) +# -- No support for a bring-in or for antes (is the latter in fact unnecessary +# for hold 'em on Carbon?) +# -- hand.maxseats can only be guessed at +# -- The last hand in a history file will often be incomplete and is therefore +# rejected +# -- Is behaviour currently correct when someone shows an uncalled hand? +# -- Information may be lost when the hand ID is converted from the native form +# xxxxxxxx-yyy(y*) to xxxxxxxxyyy(y*) (in principle this should be stored as +# a string, but the database does not support this). Is there a possibility +# of collision between hand IDs that ought to be distinct? +# -- Cannot parse tables that run it twice (nor is this likely ever to be +# possible) +# -- Cannot parse hands in which someone is all in in one of the blinds. Until +# this is corrected tournaments will be unparseable + +import sys +import logging +from HandHistoryConverter import * +from decimal import Decimal + +import locale +lang=locale.getdefaultlocale()[0][0:2] +if lang=="en": + def _(string): return string +else: + import gettext + try: + trans = gettext.translation("fpdb", localedir="locale", languages=[lang]) + trans.install() + except IOError: + def _(string): return string + + +class iPoker(HandHistoryConverter): + + sitename = "iPoker" + filetype = "text" + codepage = "cp1252" + siteID = 11 + + # Static regexes + re_SplitHands = re.compile(r'\n+(?=)') + re_GameInfo = re.compile(r'', re.MULTILINE) + re_HandInfo = re.compile(r'[0-9]+)">') + re_PlayerInfo = re.compile(r'', re.MULTILINE) + re_Board = re.compile(r'', re.MULTILINE) + re_PostBB = re.compile(r'', re.MULTILINE) + re_PostBoth = re.compile(r'', re.MULTILINE) + #re_Antes = ??? + #re_BringIn = ??? + re_HeroCards = re.compile(r'timestamp="[0-9]+" )?player="(?P[0-9])"( amount="(?P[.0-9]+)")?/>', re.MULTILINE) + re_ShowdownAction = re.compile(r'', re.MULTILINE) + re_CollectPot = re.compile(r'', re.MULTILINE) + re_ShownCards = re.compile(r'', re.MULTILINE) + + def compilePlayerRegexs(self, hand): + pass + + def playerNameFromSeatNo(self, seatNo, hand): + # This special function is required because Carbon Poker records + # actions by seat number, not by the player's name + for p in hand.players: + if p[0] == int(seatNo): + return p[1] + + def readSupportedGames(self): + return [["ring", "hold", "nl"], + ["tour", "hold", "nl"]] + + def determineGameType(self, handText): + """return dict with keys/values: + 'type' in ('ring', 'tour') + 'limitType' in ('nl', 'cn', 'pl', 'cp', 'fl') + 'base' in ('hold', 'stud', 'draw') + 'category' in ('holdem', 'omahahi', omahahilo', 'razz', 'studhi', 'studhilo', 'fivedraw', '27_1draw', '27_3draw', 'badugi') + 'hilo' in ('h','l','s') + 'smallBlind' int? + 'bigBlind' int? + 'smallBet' + 'bigBet' + 'currency' in ('USD', 'EUR', 'T$', ) +or None if we fail to get the info """ + + m = self.re_GameInfo.search(handText) + if not m: + # Information about the game type appears only at the beginning of + # a hand history file; hence it is not supplied with the second + # and subsequent hands. In these cases we use the value previously + # stored. + try: + self.info + return self.info + except AttributeError: + tmp = handText[0:100] + log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp) + log.error(_("determineGameType: Raising FpdbParseError")) + raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp) + + self.info = {} + mg = m.groupdict() + + limits = { 'No Limit':'nl', 'Limit':'fl' } + games = { # base, category + 'Holdem' : ('hold','holdem'), + 'Holdem Tournament' : ('hold','holdem') } + + if 'LIMIT' in mg: + self.info['limitType'] = limits[mg['LIMIT']] + if 'GAME' in mg: + (self.info['base'], self.info['category']) = games[mg['GAME']] + if 'SB' in mg: + self.info['sb'] = mg['SB'] + if 'BB' in mg: + self.info['bb'] = mg['BB'] + if mg['GAME'] == 'Holdem Tournament': + self.info['type'] = 'tour' + self.info['currency'] = 'T$' + else: + self.info['type'] = 'ring' + self.info['currency'] = 'USD' + + return self.info + + def readHandInfo(self, hand): + m = self.re_HandInfo.search(hand.handText) + if m is None: + logging.info(_("Didn't match re_HandInfo")) + logging.info(hand.handText) + return None + logging.debug("HID %s-%s, Table %s" % (m.group('HID1'), + m.group('HID2'), m.group('TABLE')[:-1])) + hand.handid = m.group('HID1') + m.group('HID2') + hand.tablename = m.group('TABLE')[:-1] + hand.maxseats = 2 # This value may be increased as necessary + hand.startTime = datetime.datetime.strptime(m.group('DATETIME')[:12], + '%Y%m%d%H%M') + # Check that the hand is complete up to the awarding of the pot; if + # not, the hand is unparseable + if self.re_EndOfHand.search(hand.handText) is None: + raise FpdbParseError(hid=m.group('HID1') + "-" + m.group('HID2')) + + def readPlayerStacks(self, hand): + m = self.re_PlayerInfo.finditer(hand.handText) + for a in m: + seatno = int(a.group('SEAT')) + # It may be necessary to adjust 'hand.maxseats', which is an + # educated guess, starting with 2 (indicating a heads-up table) and + # adjusted upwards in steps to 6, then 9, then 10. An adjustment is + # made whenever a player is discovered whose seat number is + # currently above the maximum allowable for the table. + if seatno >= hand.maxseats: + if seatno > 8: + hand.maxseats = 10 + elif seatno > 5: + hand.maxseats = 9 + else: + hand.maxseats = 6 + if a.group('DEALTIN') == "true": + hand.addPlayer(seatno, a.group('PNAME'), a.group('CASH')) + + def markStreets(self, hand): + #if hand.gametype['base'] == 'hold': + m = re.search(r'(?P.+(?=(?P.+(?=(?P.+(?=(?P.+))?', hand.handText, re.DOTALL) + hand.addStreets(m) + + def readCommunityCards(self, hand, street): + m = self.re_Board.search(hand.streets[street]) + if street == 'FLOP': + hand.setCommunityCards(street, m.group('CARDS').split(',')) + elif street in ('TURN','RIVER'): + hand.setCommunityCards(street, [m.group('CARDS').split(',')[-1]]) + + def readAntes(self, hand): + pass # ??? + + def readBringIn(self, hand): + pass # ??? + + def readBlinds(self, hand): + try: + m = self.re_PostSB.search(hand.handText) + hand.addBlind(self.playerNameFromSeatNo(m.group('PSEAT'), hand), + 'small blind', m.group('SB')) + except: # no small blind + hand.addBlind(None, None, None) + for a in self.re_PostBB.finditer(hand.handText): + hand.addBlind(self.playerNameFromSeatNo(a.group('PSEAT'), hand), + 'big blind', a.group('BB')) + for a in self.re_PostBoth.finditer(hand.handText): + bb = Decimal(self.info['bb']) + amount = Decimal(a.group('SBBB')) + if amount < bb: + hand.addBlind(self.playerNameFromSeatNo(a.group('PSEAT'), + hand), 'small blind', a.group('SBBB')) + elif amount == bb: + hand.addBlind(self.playerNameFromSeatNo(a.group('PSEAT'), + hand), 'big blind', a.group('SBBB')) + else: + hand.addBlind(self.playerNameFromSeatNo(a.group('PSEAT'), + hand), 'both', a.group('SBBB')) + + def readButton(self, hand): + hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON')) + + def readHeroCards(self, hand): + m = self.re_HeroCards.search(hand.handText) + if m: + hand.hero = self.playerNameFromSeatNo(m.group('PSEAT'), hand) + cards = m.group('CARDS').split(',') + hand.addHoleCards('PREFLOP', hand.hero, closed=cards, shown=False, + mucked=False, dealt=True) + + def readAction(self, hand, street): + logging.debug("readAction (%s)" % street) + m = self.re_Action.finditer(hand.streets[street]) + for action in m: + logging.debug("%s %s" % (action.group('ATYPE'), + action.groupdict())) + player = self.playerNameFromSeatNo(action.group('PSEAT'), hand) + if action.group('ATYPE') == 'RAISE': + hand.addCallandRaise(street, player, action.group('BET')) + elif action.group('ATYPE') == 'CALL': + hand.addCall(street, player, action.group('BET')) + elif action.group('ATYPE') == 'BET': + hand.addBet(street, player, action.group('BET')) + elif action.group('ATYPE') in ('FOLD', 'SIT_OUT'): + hand.addFold(street, player) + elif action.group('ATYPE') == 'CHECK': + hand.addCheck(street, player) + elif action.group('ATYPE') == 'ALL_IN': + hand.addAllIn(street, player, action.group('BET')) + else: + logging.debug(_("Unimplemented readAction: %s %s" + % (action.group('PSEAT'),action.group('ATYPE'),))) + + def readShowdownActions(self, hand): + for shows in self.re_ShowdownAction.finditer(hand.handText): + cards = shows.group('CARDS').split(',') + hand.addShownCards(cards, + self.playerNameFromSeatNo(shows.group('PSEAT'), + hand)) + + def readCollectPot(self, hand): + pots = [Decimal(0) for n in range(hand.maxseats)] + for m in self.re_CollectPot.finditer(hand.handText): + pots[int(m.group('PSEAT'))] += Decimal(m.group('POT')) + # Regarding the processing logic for "committed", see Pot.end() in + # Hand.py + committed = sorted([(v,k) for (k,v) in hand.pot.committed.items()]) + for p in range(hand.maxseats): + pname = self.playerNameFromSeatNo(p, hand) + if committed[-1][1] == pname: + pots[p] -= committed[-1][0] - committed[-2][0] + if pots[p] > 0: + hand.addCollectPot(player=pname, pot=pots[p]) + + def readShownCards(self, hand): + for m in self.re_ShownCards.finditer(hand.handText): + cards = m.group('CARDS').split(',') + hand.addShownCards(cards=cards, player=self.playerNameFromSeatNo(m.group('PSEAT'), hand)) + +if __name__ == "__main__": + parser = OptionParser() + parser.add_option("-i", "--input", dest="ipath", help=_("parse input hand history"), default="-") + parser.add_option("-o", "--output", dest="opath", help=_("output translation to"), default="-") + parser.add_option("-f", "--follow", dest="follow", help=_("follow (tail -f) the input"), action="store_true", default=False) + parser.add_option("-q", "--quiet", action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO) + parser.add_option("-v", "--verbose", action="store_const", const=logging.INFO, dest="verbosity") + parser.add_option("--vv", action="store_const", const=logging.DEBUG, dest="verbosity") + + (options, args) = parser.parse_args() + + LOG_FILENAME = './logging.out' + logging.basicConfig(filename=LOG_FILENAME, level=options.verbosity) + + e = Carbon(in_path = options.ipath, + out_path = options.opath, + follow = options.follow, + autostart = True) +