Merge branch 'master' of git://git.assembla.com/fpdboz.git

This commit is contained in:
Eric Blade 2010-10-11 18:24:32 -04:00
commit 867a1526c5
7 changed files with 185 additions and 194 deletions

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@ -1068,43 +1068,43 @@ class Database:
if cons:
pass
else:
print _("creating foreign key "), fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
print _("Creating foreign key "), fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
try:
c.execute("alter table " + fk['fktab'] + " add foreign key ("
+ fk['fkcol'] + ") references " + fk['rtab'] + "("
+ fk['rcol'] + ")")
except:
print _(" create foreign key failed: ") + str(sys.exc_info())
print _("Create foreign key failed: ") + str(sys.exc_info())
elif self.backend == self.PGSQL:
print _("creating foreign key "), fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
print _("Creating foreign key "), fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
try:
c.execute("alter table " + fk['fktab'] + " add constraint "
+ fk['fktab'] + '_' + fk['fkcol'] + '_fkey'
+ " foreign key (" + fk['fkcol']
+ ") references " + fk['rtab'] + "(" + fk['rcol'] + ")")
except:
print _(" create foreign key failed: ") + str(sys.exc_info())
print _("Create foreign key failed: ") + str(sys.exc_info())
else:
return -1
for idx in self.indexes[self.backend]:
if idx['drop'] == 1:
if self.backend == self.MYSQL_INNODB:
print _("creating mysql index "), idx['tab'], idx['col']
print _("Creating mysql index %s %s") % (idx['tab'], idx['col'])
try:
s = "alter table %s add index %s(%s)" % (idx['tab'],idx['col'],idx['col'])
c.execute(s)
except:
print _(" create foreign key failed: ") + str(sys.exc_info())
print _("Create foreign key failed: ") + str(sys.exc_info())
elif self.backend == self.PGSQL:
# pass
# mod to use tab_col for index name?
print _("creating pg index "), idx['tab'], idx['col']
print _("Creating pg index "), idx['tab'], idx['col']
try:
s = "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col'])
c.execute(s)
except:
print _(" create index failed: ") + str(sys.exc_info())
print _("Create index failed: ") + str(sys.exc_info())
else:
return -1
@ -1253,7 +1253,7 @@ class Database:
s = "create index %s on %s(%s)" % (idx['col'],idx['tab'],idx['col'])
self.get_cursor().execute(s)
except:
print _(" create index failed: ") + str(sys.exc_info())
print _("Create index failed: ") + str(sys.exc_info())
elif self.backend == self.PGSQL:
# mod to use tab_col for index name?
print _("Creating pgsql index %s %s") %(idx['tab'], idx['col'])
@ -1262,7 +1262,7 @@ class Database:
s = "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col'])
self.get_cursor().execute(s)
except:
print _(" create index failed: ") + str(sys.exc_info())
print _("Create index failed: ") + str(sys.exc_info())
elif self.backend == self.SQLITE:
print _("Creating sqlite index %s %s") %(idx['tab'], idx['col'])
log.debug(_("Creating sqlite index %s %s") %(idx['tab'], idx['col']))
@ -1278,7 +1278,7 @@ class Database:
self.connection.set_isolation_level(1) # go back to normal isolation level
except:
print _("Error creating indexes: ") + str(sys.exc_value)
raise FpdbError( "Error creating indexes " + str(sys.exc_value) )
raise FpdbError("Error creating indexes: " + str(sys.exc_value) )
#end def createAllIndexes
def dropAllIndexes(self):

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@ -41,33 +41,33 @@ from TreeViewTooltips import TreeViewTooltips
#new order in config file:
colalias,colheading,colshowsumm,colshowposn,colformat,coltype,colxalign = 0,1,2,3,4,5,6
ranks = {'x':0, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':11, 'Q':12, 'K':13, 'A':14}
onlinehelp = {'Game':'Type of Game',
'Hand':'Hole cards',
'Posn':'Position',
'Name':'Name of the player',
'Hds':'Number of hands played',
'Seats':'Number of Seats',
'VPIP':'Voluntarily Putting In the pot\n(blinds excluded)',
'PFR':'% Pre Flop Raise',
'PF3':'% Pre Flop Re-Raise / 3Bet',
'AggFac':'Aggression Factor\n',
'AggFreq':'Aggression Frequency\nBet or Raise vs Fold',
'ContBet':'Continuation Bet on the flop',
'RFI':'% Raise First In\% Raise when first to bet',
'Steals':'% First to raise pre-flop\nand steal blinds',
'Saw_F':'% Saw Flop vs hands dealt',
'SawSD':'Saw Show Down / River',
'WtSDwsF':'Went To Show Down When Saw Flop',
'W$SD':'Amount Won when Show Down seen',
'FlAFq':'Flop Aggression\n% Bet or Raise after seeing Flop',
'TuAFq':'Turn Aggression\n% Bet or Raise after seeing Turn',
'RvAFq':'River Aggression\n% Bet or Raise after seeing River',
'PoFAFq':'Coming Soon\nTotal % agression',
'Net($)':'Amount won',
'bb/100':'Number of Big Blinds won\nor lost per 100 hands',
'Rake($)':'Amount of rake paid',
'bbxr/100':'Number of Big Blinds won\nor lost per 100 hands\nwhen excluding rake',
'Variance':'Measure of uncertainty\nThe lower, the more stable the amounts won'
onlinehelp = {'Game':_('Type of Game'),
'Hand':_('Hole cards'),
'Posn':_('Position'),
'Name':_('Name of the player'),
'Hds':_('Number of hands played'),
'Seats':_('Number of Seats'),
'VPIP':_('Voluntarily Putting In the pot\n(blinds excluded)'),
'PFR':_('% Pre Flop Raise'),
'PF3':_('% Pre Flop Re-Raise / 3Bet'),
'AggFac':_('Aggression Factor\n'),
'AggFreq':_('Aggression Frequency\nBet or Raise vs Fold'),
'ContBet':_('Continuation Bet on the flop'),
'RFI':_('% Raise First In\% Raise when first to bet'),
'Steals':_('% First to raise pre-flop\nand steal blinds'),
'Saw_F':_('% Saw Flop vs hands dealt'),
'SawSD':_('Saw Show Down / River'),
'WtSDwsF':_('Went To Show Down When Saw Flop'),
'W$SD':_('Amount Won when Show Down seen'),
'FlAFq':_('Flop Aggression\n% Bet or Raise after seeing Flop'),
'TuAFq':_('Turn Aggression\n% Bet or Raise after seeing Turn'),
'RvAFq':_('River Aggression\n% Bet or Raise after seeing River'),
'PoFAFq':_('Coming Soon\nTotal % agression'),
'Net($)':_('Amount won'),
'bb/100':_('Number of Big Blinds won\nor lost per 100 hands'),
'Rake($)':_('Amount of rake paid'),
'bbxr/100':_('Number of Big Blinds won\nor lost per 100 hands\nwhen excluding rake'),
'Variance':_('Measure of uncertainty\nThe lower, the more stable the amounts won')
}
@ -85,9 +85,9 @@ class DemoTips(TreeViewTooltips):
def get_tooltip(self, view, column, path):
model = view.get_model()
cards = model[path][0]
title=column.get_title()
display='<big>%s</big>\n<i>%s</i>' % (title,onlinehelp[title])
if (title == 'Hand' or title == 'Game'): display='' #no tooltips on headers
else: display='<big>%s for %s</big>\n<i>%s</i>' % (title,cards,onlinehelp[title])
return (display)
def location(self, x, y, w, h):

View File

@ -281,9 +281,143 @@ db: a connected Database object"""
def select(self, handId):
""" Function to create Hand object from database """
c = cnxn.cursor()
# We need at least sitename, gametype, handid
# for the Hand.__init__
c.execute("""SELECT
s.name,
g.category,
g.base,
g.type,
g.limitType,
g.hilo,
round(g.smallBlind / 100.0,2),
round(g.bigBlind / 100.0,2),
round(g.smallBet / 100.0,2),
round(g.bigBet / 100.0,2),
s.currency,
h.boardcard1,
h.boardcard2,
h.boardcard3,
h.boardcard4,
h.boardcard5
FROM
hands as h,
sites as s,
gametypes as g,
handsplayers as hp,
players as p
WHERE
h.id = %(handid)s
and g.id = h.gametypeid
and hp.handid = h.id
and p.id = hp.playerid
and s.id = p.siteid
limit 1""", {'handid':handid})
#TODO: siteid should be in hands table - we took the scenic route through players here.
res = c.fetchone()
gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]}
c = Configuration.Config()
h = HoldemOmahaHand(config = c, hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid)
cards = map(Card.valueSuitFromCard, res[11:16] )
if cards[0]:
h.setCommunityCards('FLOP', cards[0:3])
if cards[3]:
h.setCommunityCards('TURN', [cards[3]])
if cards[4]:
h.setCommunityCards('RIVER', [cards[4]])
#[Card.valueSuitFromCard(x) for x in cards]
# HandInfo : HID, TABLE
# BUTTON - why is this treated specially in Hand?
# answer: it is written out in hand histories
# still, I think we should record all the active seat positions in a seat_order array
c.execute("""SELECT
h.sitehandno as hid,
h.tablename as table,
h.startTime as startTime
FROM
hands as h
WHERE h.id = %(handid)s
""", {'handid':handid})
res = c.fetchone()
h.handid = res[0]
h.tablename = res[1]
h.startTime = res[2] # automatically a datetime
# PlayerStacks
c.execute("""SELECT
hp.seatno,
round(hp.winnings / 100.0,2) as winnings,
p.name,
round(hp.startcash / 100.0,2) as chips,
hp.card1,hp.card2,
hp.position
FROM
handsplayers as hp,
players as p
WHERE
hp.handid = %(handid)s
and p.id = hp.playerid
""", {'handid':handid})
for (seat, winnings, name, chips, card1,card2, position) in c.fetchall():
h.addPlayer(seat,name,chips)
if card1 and card2:
h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)), name, dealt=True)
if winnings > 0:
h.addCollectPot(name, winnings)
if position == 'B':
h.buttonpos = seat
# actions
c.execute("""SELECT
(ha.street,ha.actionno) as actnum,
p.name,
ha.street,
ha.action,
ha.allin,
round(ha.amount / 100.0,2)
FROM
handsplayers as hp,
handsactions as ha,
players as p
WHERE
hp.handid = %(handid)s
and ha.handsplayerid = hp.id
and p.id = hp.playerid
ORDER BY
ha.street,ha.actionno
""", {'handid':handid})
res = c.fetchall()
for (actnum,player, streetnum, act, allin, amount) in res:
act=act.strip()
street = h.allStreets[streetnum+1]
if act==u'blind':
h.addBlind(player, 'big blind', amount)
# TODO: The type of blind is not recorded in the DB.
# TODO: preflop street name anomalies in Hand
elif act==u'fold':
h.addFold(street,player)
elif act==u'call':
h.addCall(street,player,amount)
elif act==u'bet':
h.addBet(street,player,amount)
elif act==u'check':
h.addCheck(street,player)
elif act==u'unbet':
pass
else:
print act, player, streetnum, allin, amount
# TODO : other actions
#hhc.readShowdownActions(self)
#hc.readShownCards(self)
h.totalPot()
h.rake = h.totalpot - h.totalcollected
return h
def addPlayer(self, seat, name, chips):
"""\
@ -1540,146 +1674,4 @@ class Pot(object):
return ret + ''.join([ (" Side pot %s%.2f." % (self.sym, self.pots[x]) ) for x in xrange(1, len(self.pots)) ])
def assemble(cnxn, handid):
c = cnxn.cursor()
# We need at least sitename, gametype, handid
# for the Hand.__init__
c.execute("""
select
s.name,
g.category,
g.base,
g.type,
g.limitType,
g.hilo,
round(g.smallBlind / 100.0,2),
round(g.bigBlind / 100.0,2),
round(g.smallBet / 100.0,2),
round(g.bigBet / 100.0,2),
s.currency,
h.boardcard1,
h.boardcard2,
h.boardcard3,
h.boardcard4,
h.boardcard5
from
hands as h,
sites as s,
gametypes as g,
handsplayers as hp,
players as p
where
h.id = %(handid)s
and g.id = h.gametypeid
and hp.handid = h.id
and p.id = hp.playerid
and s.id = p.siteid
limit 1""", {'handid':handid})
#TODO: siteid should be in hands table - we took the scenic route through players here.
res = c.fetchone()
gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]}
c = Configuration.Config()
h = HoldemOmahaHand(config = c, hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid)
cards = map(Card.valueSuitFromCard, res[11:16] )
if cards[0]:
h.setCommunityCards('FLOP', cards[0:3])
if cards[3]:
h.setCommunityCards('TURN', [cards[3]])
if cards[4]:
h.setCommunityCards('RIVER', [cards[4]])
#[Card.valueSuitFromCard(x) for x in cards]
# HandInfo : HID, TABLE
# BUTTON - why is this treated specially in Hand?
# answer: it is written out in hand histories
# still, I think we should record all the active seat positions in a seat_order array
c.execute("""
SELECT
h.sitehandno as hid,
h.tablename as table,
h.startTime as startTime
FROM
hands as h
WHERE h.id = %(handid)s
""", {'handid':handid})
res = c.fetchone()
h.handid = res[0]
h.tablename = res[1]
h.startTime = res[2] # automatically a datetime
# PlayerStacks
c.execute("""
SELECT
hp.seatno,
round(hp.winnings / 100.0,2) as winnings,
p.name,
round(hp.startcash / 100.0,2) as chips,
hp.card1,hp.card2,
hp.position
FROM
handsplayers as hp,
players as p
WHERE
hp.handid = %(handid)s
and p.id = hp.playerid
""", {'handid':handid})
for (seat, winnings, name, chips, card1,card2, position) in c.fetchall():
h.addPlayer(seat,name,chips)
if card1 and card2:
h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)), name, dealt=True)
if winnings > 0:
h.addCollectPot(name, winnings)
if position == 'B':
h.buttonpos = seat
# actions
c.execute("""
SELECT
(ha.street,ha.actionno) as actnum,
p.name,
ha.street,
ha.action,
ha.allin,
round(ha.amount / 100.0,2)
FROM
handsplayers as hp,
handsactions as ha,
players as p
WHERE
hp.handid = %(handid)s
and ha.handsplayerid = hp.id
and p.id = hp.playerid
ORDER BY
ha.street,ha.actionno
""", {'handid':handid})
res = c.fetchall()
for (actnum,player, streetnum, act, allin, amount) in res:
act=act.strip()
street = h.allStreets[streetnum+1]
if act==u'blind':
h.addBlind(player, 'big blind', amount)
# TODO: The type of blind is not recorded in the DB.
# TODO: preflop street name anomalies in Hand
elif act==u'fold':
h.addFold(street,player)
elif act==u'call':
h.addCall(street,player,amount)
elif act==u'bet':
h.addBet(street,player,amount)
elif act==u'check':
h.addCheck(street,player)
elif act==u'unbet':
pass
else:
print act, player, streetnum, allin, amount
# TODO : other actions
#hhc.readShowdownActions(self)
#hc.readShownCards(self)
h.totalPot()
h.rake = h.totalpot - h.totalcollected
return h

View File

@ -39,7 +39,7 @@ class PokerStars(HandHistoryConverter):
siteId = 2 # Needs to match id entry in Sites database
mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\xe2\x82\xac", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\xe2\x82\xac", "GBP": "\xa3", "play": ""} # ADD Euro, Sterling, etc HERE
substitutions = {
'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
'LS' : "\$|\xe2\x82\xac|" # legal currency symbols - Euro(cp1252, utf-8)

View File

@ -3055,8 +3055,6 @@ class Sql:
order by stats.category, stats.limitType, stats.bigBlindDesc desc
<orderbyseats>, cast(stats.PlPosition as smallint)
"""
#elif db_server == 'sqlite':
# self.query['playerStatsByPosition'] = """ """
####################################
# Cash Game Graph query

View File

@ -24,6 +24,7 @@
#
# dpopowich AT astro dot umass dot edu
#
# This version of the file is part of fpdb, contact: fpdb-main@lists.sourceforge.net
'''
TreeViewTooltips.py
@ -104,7 +105,7 @@ import gobject
if gtk.gtk_version < (2, 8):
import warnings
msg = ('''This module was developed and tested with version 2.8.18 of gtk. You are using version %d.%d.%d. Your milage may vary.'''
msg = (_('''This module was developed and tested with version 2.8.18 of gtk. You are using version %d.%d.%d. Your milage may vary.''')
% gtk.gtk_version)
warnings.warn(msg)

View File

@ -213,7 +213,7 @@ class Winamax(HandHistoryConverter):
hand.mixed = None
def readPlayerStacks(self, hand):
log.debug("readplayerstacks: re is '%s'" % self.re_PlayerInfo)
log.debug(_("readplayerstacks: re is '%s'" % self.re_PlayerInfo))
m = self.re_PlayerInfo.finditer(hand.handText)
for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
@ -230,7 +230,7 @@ class Winamax(HandHistoryConverter):
# print "adding street", m.group(0)
# print "---"
except:
print ("Failed to add streets. handtext=%s")
print (_("Failed to add streets. handtext=%s"))
#Needs to return a list in the format
# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
@ -240,7 +240,7 @@ class Winamax(HandHistoryConverter):
m = self.re_Button.search(hand.handText)
if m:
hand.buttonpos = int(m.group('BUTTON'))
log.debug('readButton: button on pos %d'%hand.buttonpos)
log.debug(_('readButton: button on pos %d'%hand.buttonpos))
else:
log.warning(_('readButton: not found'))
@ -292,13 +292,13 @@ class Winamax(HandHistoryConverter):
if street in hand.streets.keys():
m = self.re_HeroCards.finditer(hand.streets[street])
if m == []:
log.debug("No hole cards found for %s"%street)
log.debug(_("No hole cards found for %s"%street))
for found in m:
hand.hero = found.group('PNAME')
newcards = found.group('CARDS').split(' ')
# print "DEBUG: addHoleCards(%s, %s, %s)" %(street, hand.hero, newcards)
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
log.debug("Hero cards %s: %s"%(hand.hero, newcards))
log.debug(_("Hero cards %s: %s"%(hand.hero, newcards)))
def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets[street])
@ -319,13 +319,13 @@ class Winamax(HandHistoryConverter):
elif action.group('ATYPE') == ' stands pat':
hand.addStandsPat( street, action.group('PNAME'))
else:
log.fatal("DEBUG: unimplemented readAction: '%s' '%s'") %(action.group('PNAME'),action.group('ATYPE'),)
log.fatal(_("DEBUG: unimplemented readAction: '%s' '%s'")) %(action.group('PNAME'),action.group('ATYPE'),)
# print "Processed %s"%acts
# print "committed=",hand.pot.committed
def readShowdownActions(self, hand):
for shows in self.re_ShowdownAction.finditer(hand.handText):
log.debug("add show actions %s"%shows)
log.debug(_("add show actions %s"%shows))
cards = shows.group('CARDS')
cards = cards.split(' ')
# print "DEBUG: addShownCards(%s, %s)" %(cards, shows.group('PNAME'))
@ -371,7 +371,7 @@ class Winamax(HandHistoryConverter):
def readShownCards(self,hand):
for m in self.re_ShownCards.finditer(hand.handText):
log.debug("Read shown cards: %s"%m.group(0))
log.debug(_("Read shown cards: %s"%m.group(0)))
cards = m.group('CARDS')
cards = cards.split(' ') # needs to be a list, not a set--stud needs the order
(shown, mucked) = (False, False)