Merge branch 'master' of git://git.assembla.com/fpdboz.git

This commit is contained in:
Eric Blade 2010-01-28 16:25:04 -05:00
commit 8673cc3437
5 changed files with 335 additions and 82 deletions

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@ -1,6 +1,7 @@
#!/usr/bin/env python
# Copyright 2008, Carl Gherardi
# -*- coding: utf-8 -*-
#
# Copyright 2010, Matthew Boss
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@ -18,93 +19,286 @@
########################################################################
# Standard Library modules
import Configuration
import traceback
# This code is based heavily on EverleafToFpdb.py, by Carl Gherardi
#
# OUTSTANDING MATTERS
#
# -- No siteID assigned
# -- No support for games other than NL hold 'em cash. Hand histories for other
# games required
# -- No support for limit hold 'em yet, though this would be easy to add
# -- No support for tournaments (see also the last item below)
# -- Assumes that the currency of ring games is USD
# -- Only works for 'gametype="2"'. What is 'gametype'?
# -- Only accepts 'realmoney="true"'
# -- A hand's time-stamp does not record seconds past the minute (a
# limitation of the history format)
# -- No support for a bring-in or for antes (is the latter in fact unnecessary
# for hold 'em on Carbon?)
# -- hand.maxseats can only be guessed at
# -- The last hand in a history file will often be incomplete and is therefore
# rejected
# -- Is behaviour currently correct when someone shows an uncalled hand?
# -- Information may be lost when the hand ID is converted from the native form
# xxxxxxxx-yyy(y*) to xxxxxxxxyyy(y*) (in principle this should be stored as
# a string, but the database does not support this). Is there a possibility
# of collision between hand IDs that ought to be distinct?
# -- Cannot parse tables that run it twice (nor is this likely ever to be
# possible)
# -- Cannot parse hands in which someone is all in in one of the blinds. Until
# this is corrected tournaments will be unparseable
import sys
import re
import xml.dom.minidom
from xml.dom.minidom import Node
from HandHistoryConverter import HandHistoryConverter
import logging
from HandHistoryConverter import *
from decimal import Decimal
# Carbon format looks like:
class Carbon(HandHistoryConverter):
# 1) <description type="Holdem" stakes="No Limit ($0.25/$0.50)"/>
# 2) <game id="14902583-5578" starttime="20081006145401" numholecards="2" gametype="2" realmoney="true" data="20081006|Niagara Falls (14902583)|14902583|14902583-5578|false">
# 3) <players dealer="8">
# <player seat="3" nickname="PlayerInSeat3" balance="$43.29" dealtin="true" />
# ...
# 4) <round id="BLINDS" sequence="1">
# <event sequence="1" type="SMALL_BLIND" player="0" amount="0.25"/>
# <event sequence="2" type="BIG_BLIND" player="1" amount="0.50"/>
# 5) <round id="PREFLOP" sequence="2">
# <event sequence="3" type="CALL" player="2" amount="0.50"/>
# 6) <round id="POSTFLOP" sequence="3">
# <event sequence="16" type="BET" player="3" amount="1.00"/>
# ....
# <cards type="COMMUNITY" cards="7d,Jd,Jh"/>
sitename = "Carbon"
filetype = "text"
codepage = "cp1252"
siteID = 11
# The full sequence for a NHLE cash game is:
# BLINDS, PREFLOP, POSTFLOP, POSTTURN, POSTRIVER, SHOWDOWN, END_OF_GAME
# This sequence can be terminated after BLINDS at any time by END_OF_FOLDED_GAME
# Static regexes
re_SplitHands = re.compile(r'</game>\n+(?=<game)')
re_TailSplitHands = re.compile(r'(</game>)')
re_GameInfo = re.compile(r'<description type="(?P<GAME>[a-zA-Z ]+)" stakes="(?P<LIMIT>[a-zA-Z ]+) \(\$(?P<SB>[.0-9]+)/\$(?P<BB>[.0-9]+)\)"/>', re.MULTILINE)
re_HandInfo = re.compile(r'<game id="(?P<HID1>[0-9]+)-(?P<HID2>[0-9]+)" starttime="(?P<DATETIME>[0-9]+)" numholecards="2" gametype="2" realmoney="true" data="[0-9]+\|(?P<TABLE>[^\(]+)', re.MULTILINE)
re_Button = re.compile(r'<players dealer="(?P<BUTTON>[0-9]+)">')
re_PlayerInfo = re.compile(r'<player seat="(?P<SEAT>[0-9]+)" nickname="(?P<PNAME>.+)" balance="\$(?P<CASH>[.0-9]+)" dealtin="(?P<DEALTIN>(true|false))" />', re.MULTILINE)
re_Board = re.compile(r'<cards type="COMMUNITY" cards="(?P<CARDS>[^"]+)"', re.MULTILINE)
re_EndOfHand = re.compile(r'<round id="END_OF_GAME"', re.MULTILINE)
# The following are also static regexes: there is no need to call
# compilePlayerRegexes (which does nothing), since players are identified
# not by name but by seat number
re_PostSB = re.compile(r'<event sequence="[0-9]+" type="(SMALL_BLIND|RETURN_BLIND)" player="(?P<PSEAT>[0-9])" amount="(?P<SB>[.0-9]+)"/>', re.MULTILINE)
re_PostBB = re.compile(r'<event sequence="[0-9]+" type="(BIG_BLIND|INITIAL_BLIND)" player="(?P<PSEAT>[0-9])" amount="(?P<BB>[.0-9]+)"/>', re.MULTILINE)
re_PostBoth = re.compile(r'<event sequence="[0-9]+" type="(RETURN_BLIND)" player="(?P<PSEAT>[0-9])" amount="(?P<SBBB>[.0-9]+)"/>', re.MULTILINE)
#re_Antes = ???
#re_BringIn = ???
re_HeroCards = re.compile(r'<cards type="HOLE" cards="(?P<CARDS>.+)" player="(?P<PSEAT>[0-9])"', re.MULTILINE)
re_Action = re.compile(r'<event sequence="[0-9]+" type="(?P<ATYPE>FOLD|CHECK|CALL|BET|RAISE|ALL_IN|SIT_OUT)" player="(?P<PSEAT>[0-9])"( amount="(?P<BET>[.0-9]+)")?/>', re.MULTILINE)
re_ShowdownAction = re.compile(r'<cards type="SHOWN" cards="(?P<CARDS>..,..)" player="(?P<PSEAT>[0-9])"/>', re.MULTILINE)
re_CollectPot = re.compile(r'<winner amount="(?P<POT>[.0-9]+)" uncalled="(true|false)" potnumber="[0-9]+" player="(?P<PSEAT>[0-9])"', re.MULTILINE)
re_SitsOut = re.compile(r'<event sequence="[0-9]+" type="SIT_OUT" player="(?P<PSEAT>[0-9])"/>', re.MULTILINE)
re_ShownCards = re.compile(r'<cards type="(SHOWN|MUCKED)" cards="(?P<CARDS>..,..)" player="(?P<PSEAT>[0-9])"/>', re.MULTILINE)
class CarbonPoker(HandHistoryConverter):
def __init__(self, config, filename):
print "Initialising Carbon Poker converter class"
HandHistoryConverter.__init__(self, config, filename, "Carbon") # Call super class init
self.setFileType("xml")
self.siteId = 4 # Needs to match id entry in Sites database
def compilePlayerRegexs(self, hand):
pass
def playerNameFromSeatNo(self, seatNo, hand):
# This special function is required because Carbon Poker records
# actions by seat number, not by the player's name
for p in hand.players:
if p[0] == int(seatNo):
return p[1]
def readSupportedGames(self):
pass
def determineGameType(self):
gametype = []
desc_node = self.doc.getElementsByTagName("description")
#TODO: no examples of non ring type yet
gametype = gametype + ["ring"]
type = desc_node[0].getAttribute("type")
if(type == "Holdem"):
gametype = gametype + ["hold"]
return [["ring", "hold", "nl"],
["tour", "hold", "nl"]]
def determineGameType(self, handText):
"""return dict with keys/values:
'type' in ('ring', 'tour')
'limitType' in ('nl', 'cn', 'pl', 'cp', 'fl')
'base' in ('hold', 'stud', 'draw')
'category' in ('holdem', 'omahahi', omahahilo', 'razz', 'studhi', 'studhilo', 'fivedraw', '27_1draw', '27_3draw', 'badugi')
'hilo' in ('h','l','s')
'smallBlind' int?
'bigBlind' int?
'smallBet'
'bigBet'
'currency' in ('USD', 'EUR', 'T$', <countrycode>)
or None if we fail to get the info """
m = self.re_GameInfo.search(handText)
if not m:
# Information about the game type appears only at the beginning of
# a hand history file; hence it is not supplied with the second
# and subsequent hands. In these cases we use the value previously
# stored.
return self.info
self.info = {}
mg = m.groupdict()
limits = { 'No Limit':'nl', 'Limit':'fl' }
games = { # base, category
'Holdem' : ('hold','holdem'),
'Holdem Tournament' : ('hold','holdem') }
if 'LIMIT' in mg:
self.info['limitType'] = limits[mg['LIMIT']]
if 'GAME' in mg:
(self.info['base'], self.info['category']) = games[mg['GAME']]
if 'SB' in mg:
self.info['sb'] = mg['SB']
if 'BB' in mg:
self.info['bb'] = mg['BB']
if mg['GAME'] == 'Holdem Tournament':
self.info['type'] = 'tour'
self.info['currency'] = 'T$'
else:
print "Carbon: Unknown gametype: '%s'" % (type)
self.info['type'] = 'ring'
self.info['currency'] = 'USD'
stakes = desc_node[0].getAttribute("stakes")
#TODO: no examples of anything except nlhe
m = re.match('(?P<LIMIT>No Limit)\s\(\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\)', stakes)
return self.info
if(m.group('LIMIT') == "No Limit"):
gametype = gametype + ["nl"]
def readHandInfo(self, hand):
m = self.re_HandInfo.search(hand.handText)
if m is None:
logging.info("Didn't match re_HandInfo")
logging.info(hand.handText)
return None
logging.debug("HID %s-%s, Table %s" % (m.group('HID1'),
m.group('HID2'), m.group('TABLE')[:-1]))
hand.handid = m.group('HID1') + m.group('HID2')
hand.tablename = m.group('TABLE')[:-1]
hand.maxseats = 2 # This value may be increased as necessary
hand.starttime = datetime.datetime.strptime(m.group('DATETIME')[:12],
'%Y%m%d%H%M')
# Check that the hand is complete up to the awarding of the pot; if
# not, the hand is unparseable
if self.re_EndOfHand.search(hand.handText) is None:
raise FpdbParseError(hid=m.group('HID1') + "-" + m.group('HID2'))
gametype = gametype + [self.float2int(m.group('SB'))]
gametype = gametype + [self.float2int(m.group('BB'))]
def readPlayerStacks(self, hand):
m = self.re_PlayerInfo.finditer(hand.handText)
for a in m:
seatno = int(a.group('SEAT'))
# It may be necessary to adjust 'hand.maxseats', which is an
# educated guess, starting with 2 (indicating a heads-up table) and
# adjusted upwards in steps to 6, then 9, then 10. An adjustment is
# made whenever a player is discovered whose seat number is
# currently above the maximum allowable for the table.
if seatno >= hand.maxseats:
if seatno > 8:
hand.maxseats = 10
elif seatno > 5:
hand.maxseats = 9
else:
hand.maxseats = 6
if a.group('DEALTIN') == "true":
hand.addPlayer(seatno, a.group('PNAME'), a.group('CASH'))
return gametype
def markStreets(self, hand):
#if hand.gametype['base'] == 'hold':
m = re.search(r'<round id="PREFLOP" sequence="[0-9]+">(?P<PREFLOP>.+(?=<round id="POSTFLOP")|.+)(<round id="POSTFLOP" sequence="[0-9]+">(?P<FLOP>.+(?=<round id="POSTTURN")|.+))?(<round id="POSTTURN" sequence="[0-9]+">(?P<TURN>.+(?=<round id="POSTRIVER")|.+))?(<round id="POSTRIVER" sequence="[0-9]+">(?P<RIVER>.+))?', hand.handText, re.DOTALL)
hand.addStreets(m)
def readPlayerStacks(self):
pass
def readBlinds(self):
pass
def readAction(self):
pass
def readCommunityCards(self, hand, street):
m = self.re_Board.search(hand.streets[street])
if street == 'FLOP':
hand.setCommunityCards(street, m.group('CARDS').split(','))
elif street in ('TURN','RIVER'):
hand.setCommunityCards(street, [m.group('CARDS').split(',')[-1]])
# Override read function as xml.minidom barfs on the Carbon layout
# This is pretty dodgy
def readFile(self, filename):
print "Carbon: Reading file: '%s'" %(filename)
infile=open(filename, "rU")
self.obs = infile.read()
infile.close()
self.obs = "<CarbonHHFile>\n" + self.obs + "</CarbonHHFile>"
def readAntes(self, hand):
pass # ???
def readBringIn(self, hand):
pass # ???
def readBlinds(self, hand):
try:
doc = xml.dom.minidom.parseString(self.obs)
self.doc = doc
except:
traceback.print_exc(file=sys.stderr)
m = self.re_PostSB.search(hand.handText)
hand.addBlind(self.playerNameFromSeatNo(m.group('PSEAT'), hand),
'small blind', m.group('SB'))
except: # no small blind
hand.addBlind(None, None, None)
for a in self.re_PostBB.finditer(hand.handText):
hand.addBlind(self.playerNameFromSeatNo(a.group('PSEAT'), hand),
'big blind', a.group('BB'))
for a in self.re_PostBoth.finditer(hand.handText):
bb = Decimal(self.info['bb'])
amount = Decimal(a.group('SBBB'))
if amount < bb:
hand.addBlind(self.playerNameFromSeatNo(a.group('PSEAT'),
hand), 'small blind', a.group('SBBB'))
elif amount == bb:
hand.addBlind(self.playerNameFromSeatNo(a.group('PSEAT'),
hand), 'big blind', a.group('SBBB'))
else:
hand.addBlind(self.playerNameFromSeatNo(a.group('PSEAT'),
hand), 'both', a.group('SBBB'))
def readButton(self, hand):
hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
def readHeroCards(self, hand):
m = self.re_HeroCards.search(hand.handText)
if m:
hand.hero = self.playerNameFromSeatNo(m.group('PSEAT'), hand)
cards = m.group('CARDS').split(',')
hand.addHoleCards('PREFLOP', hand.hero, closed=cards, shown=False,
mucked=False, dealt=True)
def readAction(self, hand, street):
logging.debug("readAction (%s)" % street)
m = self.re_Action.finditer(hand.streets[street])
for action in m:
logging.debug("%s %s" % (action.group('ATYPE'),
action.groupdict()))
player = self.playerNameFromSeatNo(action.group('PSEAT'), hand)
if action.group('ATYPE') == 'RAISE':
hand.addCallandRaise(street, player, action.group('BET'))
elif action.group('ATYPE') == 'CALL':
hand.addCall(street, player, action.group('BET'))
elif action.group('ATYPE') == 'BET':
hand.addBet(street, player, action.group('BET'))
elif action.group('ATYPE') in ('FOLD', 'SIT_OUT'):
hand.addFold(street, player)
elif action.group('ATYPE') == 'CHECK':
hand.addCheck(street, player)
elif action.group('ATYPE') == 'ALL_IN':
hand.addAllIn(street, player, action.group('BET'))
else:
logging.debug("Unimplemented readAction: %s %s"
% (action.group('PSEAT'),action.group('ATYPE'),))
def readShowdownActions(self, hand):
for shows in self.re_ShowdownAction.finditer(hand.handText):
cards = shows.group('CARDS').split(',')
hand.addShownCards(cards,
self.playerNameFromSeatNo(shows.group('PSEAT'),
hand))
def readCollectPot(self, hand):
pots = [Decimal(0) for n in range(hand.maxseats)]
for m in self.re_CollectPot.finditer(hand.handText):
pots[int(m.group('PSEAT'))] += Decimal(m.group('POT'))
# Regarding the processing logic for "committed", see Pot.end() in
# Hand.py
committed = sorted([(v,k) for (k,v) in hand.pot.committed.items()])
for p in range(hand.maxseats):
pname = self.playerNameFromSeatNo(p, hand)
if committed[-1][1] == pname:
pots[p] -= committed[-1][0] - committed[-2][0]
if pots[p] > 0:
hand.addCollectPot(player=pname, pot=pots[p])
def readShownCards(self, hand):
for m in self.re_ShownCards.finditer(hand.handText):
cards = m.group('CARDS').split(',')
hand.addShownCards(cards=cards, player=self.playerNameFromSeatNo(m.group('PSEAT'), hand))
if __name__ == "__main__":
c = Configuration.Config()
e = CarbonPoker(c, "regression-test-files/carbon-poker/Niagara Falls (15245216).xml")
e.processFile()
print str(e)
parser = OptionParser()
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="-")
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
parser.add_option("-q", "--quiet", action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
parser.add_option("-v", "--verbose", action="store_const", const=logging.INFO, dest="verbosity")
parser.add_option("--vv", action="store_const", const=logging.DEBUG, dest="verbosity")
(options, args) = parser.parse_args()
LOG_FILENAME = './logging.out'
logging.basicConfig(filename=LOG_FILENAME, level=options.verbosity)
e = Carbon(in_path = options.ipath,
out_path = options.opath,
follow = options.follow,
autostart = True)

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@ -1311,6 +1311,7 @@ class Database:
c.execute("INSERT INTO Sites (name,currency) VALUES ('Absolute', 'USD')")
c.execute("INSERT INTO Sites (name,currency) VALUES ('PartyPoker', 'USD')")
c.execute("INSERT INTO Sites (name,currency) VALUES ('Partouche', 'EUR')")
c.execute("INSERT INTO Sites (name,currency) VALUES ('Carbon', 'USD')")
if self.backend == self.SQLITE:
c.execute("INSERT INTO TourneyTypes (id, siteId, buyin, fee) VALUES (NULL, 1, 0, 0);")
elif self.backend == self.PGSQL:

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@ -65,8 +65,8 @@ class Fulltilt(HandHistoryConverter):
(\s\((?P<TURBO>Turbo)\))?)|(?P<UNREADABLE_INFO>.+))
''', re.VERBOSE)
re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE)
re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) (?! collected )?\(\$(?P<CASH>[,.0-9]+)\)$', re.MULTILINE)
re_TourneyPlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) (?! collected )?\(\$?(?P<CASH>[,.0-9]+)\)(, is sitting out)?$', re.MULTILINE)
re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.{3,15}) \(\$(?P<CASH>[,.0-9]+)\)$', re.MULTILINE)
re_TourneyPlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.{3,15}) \(\$?(?P<CASH>[,.0-9]+)\)(, is sitting out)?$', re.MULTILINE)
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
#static regex for tourney purpose
@ -112,7 +112,6 @@ class Fulltilt(HandHistoryConverter):
# These regexes are for FTP only
re_Mixed = re.compile(r'\s\-\s(?P<MIXED>HA|HORSE|HOSE)\s\-\s', re.VERBOSE)
re_Max = re.compile("(?P<MAX>\d+)( max)?", re.MULTILINE)
re_Collected = re.compile(" collected")
# NB: if we ever match "Full Tilt Poker" we should also match "FullTiltPoker", which PT Stud erroneously exports.
@ -258,10 +257,13 @@ class Fulltilt(HandHistoryConverter):
##int(m.group('HR')), int(m.group('MIN')), int(m.group('SEC')))
def readPlayerStacks(self, hand):
# Split hand text for FTP, as the regex matches the player names incorrectly
# in the summary section
pre, post = hand.handText.split('SUMMARY')
if hand.gametype['type'] == "ring" :
m = self.re_PlayerInfo.finditer(hand.handText)
m = self.re_PlayerInfo.finditer(pre)
else: #if hand.gametype['type'] == "tour"
m = self.re_TourneyPlayerInfo.finditer(hand.handText)
m = self.re_TourneyPlayerInfo.finditer(pre)
for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))

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@ -445,6 +445,43 @@ Left-Drag to Move"
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
<site HH_path="C:/Program Files/Carbon Poker/HandHistory/YOUR SCREEN NAME HERE/" converter="CarbonToFpdb" decoder="everleaf_decode_table" enabled="True" screen_name="YOUR SCREEN NAME HERE" site_name="Carbon" site_path="C:/Program Files/Carbin/" supported_games="holdem" table_finder="Carbon Poker.exe">
<layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location>
<location seat="3" x="650" y="385"> </location>
<location seat="4" x="588" y="425"> </location>
<location seat="5" x="92" y="425"> </location>
<location seat="6" x="0" y="373"> </location>
<location seat="7" x="0" y="223"> </location>
<location seat="8" x="25" y="50"> </location>
</layout>
<layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="640" y="58"> </location>
<location seat="2" x="654" y="288"> </location>
<location seat="3" x="615" y="424"> </location>
<location seat="4" x="70" y="421"> </location>
<location seat="5" x="0" y="280"> </location>
<location seat="6" x="70" y="58"> </location>
</layout>
<layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
</supported_sites>
<supported_games>
@ -585,6 +622,7 @@ Left-Drag to Move"
<hhc site="PartyPoker" converter="PartyPokerToFpdb"/>
<hhc site="Betfair" converter="BetfairToFpdb"/>
<hhc site="Partouche" converter="PartoucheToFpdb"/>
<hhc site="Carbon" converter="CarbonToFpdb"/>
</hhcs>
<supported_databases>

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@ -43,7 +43,7 @@ class Hand(object):
LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'}
SYMBOL = {'USD': '$', 'EUR': u'$', 'T$': '', 'play': ''}
MS = {'horse' : 'HORSE', '8game' : '8-Game', 'hose' : 'HOSE', 'ha': 'HA'}
SITEIDS = {'Fulltilt':1, 'PokerStars':2, 'Everleaf':3, 'Win2day':4, 'OnGame':5, 'UltimateBet':6, 'Betfair':7, 'Absolute':8, 'PartyPoker':9 }
SITEIDS = {'Fulltilt':1, 'PokerStars':2, 'Everleaf':3, 'Win2day':4, 'OnGame':5, 'UltimateBet':6, 'Betfair':7, 'Absolute':8, 'PartyPoker':9, 'Partouche':10, 'Carbon':11 }
def __init__(self, sitename, gametype, handText, builtFrom = "HHC"):
@ -288,6 +288,24 @@ If a player has None chips he won't be added."""
c = c.replace(k,v)
return c
def addAllIn(self, street, player, amount):
"""\
For sites (currently only Carbon Poker) which record "all in" as a special action, which can mean either "calls and is all in" or "raises all in".
"""
self.checkPlayerExists(player)
amount = re.sub(u',', u'', amount) #some sites have commas
Ai = Decimal(amount)
Bp = self.lastBet[street]
Bc = reduce(operator.add, self.bets[street][player], 0)
C = Bp - Bc
if Ai <= C:
self.addCall(street, player, amount)
elif Bp == 0:
self.addBet(street, player, amount)
else:
Rb = Ai - C
self._addRaise(street, player, C, Rb, Ai)
def addAnte(self, player, ante):
log.debug("%s %s antes %s" % ('BLINDSANTES', player, ante))
if player is not None: