Merge branch 'master' into siteneutral

This commit is contained in:
Worros 2009-03-21 13:36:02 +09:00
commit 863e4f353b
3 changed files with 51 additions and 10 deletions

View File

@ -151,7 +151,9 @@ class HUD_main(object):
try: try:
(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id) (table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id) stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
cards = self.db_connection.get_cards(new_hand_id) cards = self.db_connection.get_cards(new_hand_id)
comm_cards = self.db_connection.get_common_cards(new_hand_id)
cards['common'] = comm_cards['common']
except Exception, err: except Exception, err:
print "db error: skipping ", new_hand_id, err print "db error: skipping ", new_hand_id, err
sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id))) sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id)))

View File

@ -99,3 +99,15 @@ class Hello_plus(Aux_Window):
# hands played that was updated in the "update_data()" function. # hands played that was updated in the "update_data()" function.
self.label.set_text("Hello %s\nYou have played %d hands\n on %s." % (self.hero, self.hands_played, self.site)) self.label.set_text("Hello %s\nYou have played %d hands\n on %s." % (self.hero, self.hands_played, self.site))
class Hello_Menu(Aux_Window):
"""A 'Hello World' Aux_Window demo."""
def create(self):
# This demo puts a menu item on the HUD mainwindow.
self.item = gtk.MenuItem('Print cards')
self.hud.menu.append(self.item)
self.item.connect("activate", self.print_cards)
self.item.show()
def print_cards(self, *args):
# callback for the menu item
print "cards =", self.hud.cards

View File

@ -25,6 +25,7 @@ Mucked cards display for FreePokerTools HUD.
# Standard Library modules # Standard Library modules
import sys import sys
import pprint
# pyGTK modules # pyGTK modules
import pygtk import pygtk
@ -37,7 +38,7 @@ import Database
class Aux_Window: class Aux_Window:
def __init__(self, hud, params, config): def __init__(self, hud, params, config):
self.config = hud self.hud = hud
self.config = config self.config = config
def update_data(self, *parms): def update_data(self, *parms):
@ -318,6 +319,7 @@ class Flop_Mucked(Aux_Window):
self.params = params # dict aux params from config self.params = params # dict aux params from config
self.positions = {} # dict of window positions self.positions = {} # dict of window positions
self.displayed_cards = False self.displayed_cards = False
self.timer_on = False # bool = Ture if the timeout for removing the cards is on
self.card_images = self.get_card_images() self.card_images = self.get_card_images()
def create(self): def create(self):
@ -349,10 +351,6 @@ class Flop_Mucked(Aux_Window):
self.m_windows[i].show_all() self.m_windows[i].show_all()
self.m_windows[i].hide() self.m_windows[i].hide()
def update_data(self, new_hand_id, db_connection):
cards = db_connection.get_common_cards(new_hand_id)
self.hud.cards['common'] = cards['common']
def update_gui(self, new_hand_id): def update_gui(self, new_hand_id):
"""Prepare and show the mucked cards.""" """Prepare and show the mucked cards."""
if self.displayed_cards: if self.displayed_cards:
@ -378,35 +376,64 @@ class Flop_Mucked(Aux_Window):
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
self.displayed_cards = True self.displayed_cards = True
for stats in self.hud.stat_dict.itervalues():
self.eb[stats['seat']].set_tooltip_text(stats['screen_name'])
if self.displayed_cards and float(self.params['timeout']) > 0: if self.displayed_cards and float(self.params['timeout']) > 0:
gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards) self.timer_on = True
gobject.timeout_add(int(1000*float(self.params['timeout'])), self.timed_out)
def destroy(self): def destroy(self):
"""Destroy all of the mucked windows.""" """Destroy all of the mucked windows."""
for w in self.m_windows.values(): for w in self.m_windows.values():
w.destroy() w.destroy()
def timed_out(self):
# this is the callback from the timeout
# if timer_on is False the user has cancelled the timer with a click
# so just return False to cancel the timer
if not self.timer_on:
return False
else:
self.hide_mucked_cards()
return False
def hide_mucked_cards(self): def hide_mucked_cards(self):
"""Hide the mucked card windows.""" """Hide the mucked card windows."""
# this is the callback from the timeout
for (i, w) in self.m_windows.iteritems(): for (i, w) in self.m_windows.iteritems():
self.positions[i] = w.get_position() self.positions[i] = w.get_position()
w.hide() w.hide()
self.displayed_cards = False self.displayed_cards = False
return False # this tells the system to NOT run this timeout again
def button_press_cb(self, widget, event, *args): def button_press_cb(self, widget, event, *args):
"""Handle button clicks in the event boxes.""" """Handle button clicks in the event boxes."""
# shift-any button exposes all the windows and turns off the timer
if event.state & gtk.gdk.SHIFT_MASK:
self.timer_on = False
self.expose_all()
if event.button == 3: # right button event if event.button == 3: # right button event
pass pass
elif event.button == 2: # middle button event elif event.button == 2: # middle button event
self.hide_mucked_cards() if self.timer_on == True:
self.timer_on = False
else:
self.timer_on = False
self.hide_mucked_cards()
elif event.button == 1: # left button event elif event.button == 1: # left button event
window = widget.get_parent() window = widget.get_parent()
window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time) window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
def expose_all(self):
for (i, cards) in self.hud.cards.iteritems():
self.m_windows[i].present()
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
self.displayed_cards = True
def save_layout(self, *args): def save_layout(self, *args):
"""Save new layout back to the aux element in the config file.""" """Save new layout back to the aux element in the config file."""
new_locs = {} new_locs = {}