From 84dfb0e967eeccbff385b5f49952faaa4b2d2cb5 Mon Sep 17 00:00:00 2001 From: eblade Date: Sat, 13 Dec 2008 12:52:25 -0500 Subject: [PATCH] looks like a whitespace churn, don't know why --- pyfpdb/fpdb_simple.py | 4434 ++++++++++++++++++++--------------------- 1 file changed, 2217 insertions(+), 2217 deletions(-) diff --git a/pyfpdb/fpdb_simple.py b/pyfpdb/fpdb_simple.py index 592e2c25..0938e00b 100755 --- a/pyfpdb/fpdb_simple.py +++ b/pyfpdb/fpdb_simple.py @@ -1,2217 +1,2217 @@ -#!/usr/bin/python - -#Copyright 2008 Steffen Jobbagy-Felso -#This program is free software: you can redistribute it and/or modify -#it under the terms of the GNU Affero General Public License as published by -#the Free Software Foundation, version 3 of the License. -# -#This program is distributed in the hope that it will be useful, -#but WITHOUT ANY WARRANTY; without even the implied warranty of -#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -#GNU General Public License for more details. -# -#You should have received a copy of the GNU Affero General Public License -#along with this program. If not, see . -#In the "official" distribution you can find the license in -#agpl-3.0.txt in the docs folder of the package. - -#This file contains simple functions for fpdb - -import datetime -import re - -PS=1 -FTP=2 - -MYSQL_INNODB=2 -PGSQL=3 -SQLITE=4 - - -class DuplicateError(Exception): - def __init__(self, value): - self.value = value - def __str__(self): - return repr(self.value) - -class FpdbError(Exception): - def __init__(self, value): - self.value = value - def __str__(self): - return repr(self.value) - -# gets value for last auto-increment key generated -# returns -1 if a problem occurs -def getLastInsertId(backend, conn, cursor): - if backend == MYSQL_INNODB: - ret = conn.insert_id() - if ret < 1 or ret > 999999999: - print "getLastInsertId(): problem fetching insert_id? ret=", ret - ret = -1 - elif backend == PGSQL: - # some options: - # currval(hands_id_seq) - use name of implicit seq here - # lastval() - still needs sequences set up? - # insert ... returning is useful syntax (but postgres specific?) - # see rules (fancy trigger type things) - cursor.execute ("SELECT lastval()") - row = cursor.fetchone() - if not row: - print "getLastInsertId(%s): problem fetching lastval? row=" % seq, row - ret = -1 - else: - ret = row[0] - elif backend == SQLITE: - # don't know how to do this in sqlite - print "getLastInsertId(): not coded for sqlite yet" - ret = -1 - else: - print "getLastInsertId(): unknown backend ", backend - ret = -1 - return ret -#end def getLastInsertId - -#returns an array of the total money paid. intending to add rebuys/addons here -def calcPayin(count, buyin, fee): - result=[] - for i in range(count): - result.append (buyin+fee) - return result -#end def calcPayin - -def checkPositions(positions): - """verifies that these positions are valid""" - for i in range (len(positions)): - pos=positions[i] - try:#todo: use type recognition instead of error - if (len(pos)!=1): - raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+pos) #dont need to str() here - except TypeError:#->not string->is int->fine - pass - - ### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB - if (pos!="B" and pos!="S" and pos!=0 and pos!=1 and pos!=2 and pos!=3 and pos!=4 and pos!=5 and pos!=6 and pos!=7 and pos!=9): - raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+str(pos)) -#end def fpdb_simple.checkPositions - -#classifies each line for further processing in later code. Manipulates the passed arrays. -def classifyLines(hand, category, lineTypes, lineStreets): - currentStreet="predeal" - done=False #set this to true once we reach the last relevant line (the summary, except rake, is all repeats) - for i in range (len(hand)): - if (done): - if (hand[i].find("[")==-1 or hand[i].find("mucked [")==-1): - lineTypes.append("ignore") - else: #it's storing a mucked card - lineTypes.append("cards") - elif (hand[i].startswith("Dealt to")): - lineTypes.append("cards") - elif (i==0): - lineTypes.append("header") - elif (hand[i].startswith("Seat ") and ((hand[i].find("in chips")!=-1) or (hand[i].find("($")!=-1))): - lineTypes.append("name") - elif (isActionLine(hand[i])): - lineTypes.append("action") - if (hand[i].find(" posts ")!=-1 or hand[i].find(" posts the ")!=-1):#need to set this here so the "action" of posting blinds is registered properly - currentStreet="preflop" - elif (isWinLine(hand[i])): - lineTypes.append("win") - elif (hand[i].startswith("Total pot ") and hand[i].find("Rake")!=-1): - lineTypes.append("rake") - done=True - elif (hand[i]=="*** SHOW DOWN ***" or hand[i]=="*** SUMMARY ***"): - lineTypes.append("ignore") - #print "in classifyLine, showdown or summary" - elif (hand[i].find(" antes ")!=-1 or hand[i].find(" posts the ante ")!=-1): - lineTypes.append("ante") - elif (hand[i].startswith("*** FLOP *** [")): - lineTypes.append("cards") - currentStreet="flop" - elif (hand[i].startswith("*** TURN *** [")): - lineTypes.append("cards") - currentStreet="turn" - elif (hand[i].startswith("*** RIVER *** [")): - lineTypes.append("cards") - currentStreet="river" - elif (hand[i].startswith("*** 3")): - lineTypes.append("ignore") - currentStreet=0 - elif (hand[i].startswith("*** 4")): - lineTypes.append("ignore") - currentStreet=1 - elif (hand[i].startswith("*** 5")): - lineTypes.append("ignore") - currentStreet=2 - elif (hand[i].startswith("*** 6")): - lineTypes.append("ignore") - currentStreet=3 - elif (hand[i].startswith("*** 7") or hand[i]=="*** RIVER ***"): - lineTypes.append("ignore") - currentStreet=4 - elif (hand[i].find(" shows [")!=-1): - lineTypes.append("cards") - elif (hand[i].startswith("Table '")): - lineTypes.append("table") - else: - raise FpdbError("unrecognised linetype in:"+hand[i]) - lineStreets.append(currentStreet) -#end def classifyLines - -def convert3B4B(site, category, limit_type, actionTypes, actionAmounts): - """calculates the actual bet amounts in the given amount array and changes it accordingly.""" - for i in range (len(actionTypes)): - for j in range (len(actionTypes[i])): - bets=[] - for k in range (len(actionTypes[i][j])): - if (actionTypes[i][j][k]=="bet"): - bets.append((i,j,k)) - if (len(bets)==2): - #print "len(bets) 2 or higher, need to correct it. bets:",bets,"len:",len(bets) - amount2=actionAmounts[bets[1][0]][bets[1][1]][bets[1][2]] - amount1=actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]] - actionAmounts[bets[1][0]][bets[1][1]][bets[1][2]]=amount2-amount1 - elif (len(bets)>2): - fail=True - #todo: run correction for below - if (site=="ps" and category=="holdem" and limit_type=="nl" and len(bets)==3): - fail=False - if (site=="ftp" and category=="omahahi" and limit_type=="pl" and len(bets)==3): - fail=False - - if fail: - print "len(bets)>2 in convert3B4B, i didnt think this is possible. i:",i,"j:",j,"k:",k - print "actionTypes:",actionTypes - raise FpdbError ("too many bets in convert3B4B") - #print "actionAmounts postConvert",actionAmounts -#end def convert3B4B(actionTypes, actionAmounts) - -#Corrects the bet amount if the player had to pay blinds -def convertBlindBet(actionTypes, actionAmounts): - i=0#setting street to pre-flop - for j in range (len(actionTypes[i])):#playerloop - blinds=[] - bets=[] - for k in range (len(actionTypes[i][j])): - if (actionTypes[i][j][k]=="blind"): - blinds.append((i,j,k)) - - if (len(blinds)>0 and actionTypes[i][j][k]=="bet"): - bets.append((i,j,k)) - if (len(bets)==1): - blind_amount=actionAmounts[blinds[0][0]][blinds[0][1]][blinds[0][2]] - bet_amount=actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]] - actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]]=bet_amount-blind_amount -#end def convertBlindBet - -#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details -#todo: make this use convertCardValuesBoard -def convertCardValues(arr): - for i in range (len(arr)): - for j in range (len(arr[i])): - if (arr[i][j]=="A"): - arr[i][j]=14 - elif (arr[i][j]=="K"): - arr[i][j]=13 - elif (arr[i][j]=="Q"): - arr[i][j]=12 - elif (arr[i][j]=="J"): - arr[i][j]=11 - elif (arr[i][j]=="T"): - arr[i][j]=10 - else: - arr[i][j]=int(arr[i][j]) -#end def convertCardValues - -#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details -def convertCardValuesBoard(arr): - for i in range (len(arr)): - if (arr[i]=="A"): - arr[i]=14 - elif (arr[i]=="K"): - arr[i]=13 - elif (arr[i]=="Q"): - arr[i]=12 - elif (arr[i]=="J"): - arr[i]=11 - elif (arr[i]=="T"): - arr[i]=10 - else: - arr[i]=int(arr[i]) -#end def convertCardValuesBoard - -#this creates the 2D/3D arrays. manipulates the passed arrays instead of returning. -def createArrays(category, seats, card_values, card_suits, antes, winnings, rakes, action_types, allIns, action_amounts, actionNos, actionTypeByNo): - for i in range(seats):#create second dimension arrays - tmp=[] - card_values.append(tmp) - tmp=[] - card_suits.append(tmp) - antes.append(0) - winnings.append(0) - rakes.append(0) - - if (category=="holdem" or category=="omahahi" or category=="omahahilo"): - streetCount=4 - else: - streetCount=5 - - for i in range(streetCount): #build the first dimension array, for streets - tmp=[] - action_types.append(tmp) - tmp=[] - allIns.append(tmp) - tmp=[] - action_amounts.append(tmp) - tmp=[] - actionNos.append(tmp) - tmp=[] - actionTypeByNo.append(tmp) - for j in range (seats): #second dimension arrays: players - tmp=[] - action_types[i].append(tmp) - tmp=[] - allIns[i].append(tmp) - tmp=[] - action_amounts[i].append(tmp) - tmp=[] - actionNos[i].append(tmp) - if (category=="holdem" or category=="omahahi" or category=="omahahilo"): - pass - elif (category=="razz" or category=="studhi" or category=="studhilo"):#need to fill card arrays. - for i in range(seats): - for j in range (7): - card_values[i].append(0) - card_suits[i].append("x") - else: - raise FpdbError("invalid category") -#end def createArrays - -def fill_board_cards(board_values, board_suits): -#fill up the two board card arrays - while (len(board_values)<5): - board_values.append(0) - board_suits.append("x") -#end def fill_board_cards - -def fillCardArrays(player_count, base, category, card_values, card_suits): - """fills up the two card arrays""" - if (category=="holdem"): - cardCount=2 - elif (category=="omahahi" or category=="omahahilo"): - cardCount=4 - elif base=="stud": - cardCount=7 - else: - raise fpdb_simple.FpdbError ("invalid category:", category) - - for i in range (player_count): - while (len(card_values[i])=1): - raise DuplicateError ("dupl") -#end isAlreadyInDB - -def isRebuyOrAddon(topline): - """isRebuyOrAddon not implemented yet""" - return False -#end def isRebuyOrAddon - -#returns whether the passed topline indicates a tournament or not -def isTourney(topline): - if (topline.find("Tournament")!=-1): - return True - else: - return False -#end def isTourney - -#returns boolean whether the passed line is a win line -def isWinLine(line): - if (line.find("wins the pot")!=-1): - return True - elif (line.find("ties for the high pot")!=-1): - return True - elif (line.find("ties for the high main pot")!=-1): - return True - elif (line.find("ties for the high side pot")!=-1): - return True - elif (line.find("ties for the low pot")!=-1): - return True - elif (line.find("ties for the low main pot")!=-1): - return True - elif (line.find("ties for the low side pot")!=-1): - return True - elif (line.find("ties for the main pot")!=-1): #for ftp tied main pot of split pot - return True - elif (line.find("ties for the pot")!=-1): #for ftp tie - return True - elif (line.find("ties for the side pot")!=-1): #for ftp tied split pots - return True - elif (line.find("wins side pot #")!=-1): #for ftp multi split pots - return True - elif (line.find("wins the low main pot")!=-1): - return True - elif (line.find("wins the low pot")!=-1): - return True - elif (line.find("wins the low side pot")!=-1): - return True - elif (line.find("wins the high main pot")!=-1): - return True - elif (line.find("wins the high pot")!=-1): - return True - elif (line.find("wins the high side pot")!=-1): - return True - elif (line.find("wins the main pot")!=-1): - return True - elif (line.find("wins the side pot")!=-1): #for ftp split pots - return True - elif (line.find("collected")!=-1): - return True - else: - return False #not raising error here, any unknown line wouldve been detected in isActionLine already -#end def isWinLine - -#returns the amount of cash/chips put into the put in the given action line -def parseActionAmount(line, atype, site, isTourney): - #if (line.endswith(" and is all-in")): - # line=line[:-14] - #elif (line.endswith(", and is all in")): - # line=line[:-15] - - if line.endswith(", and is capped"):#ideally we should recognise this as an all-in if category is capXl - line=line[:-15] - if line.endswith(" and is capped"): - line=line[:-14] - - - if (atype=="fold"): - amount=0 - elif (atype=="check"): - amount=0 - elif (atype=="unbet" and site=="ftp"): - pos1=line.find("$")+1 - pos2=line.find(" returned to") - amount=float2int(line[pos1:pos2]) - elif (atype=="unbet" and site=="ps"): - #print "ps unbet, line:",line - pos1=line.find("$")+1 - if pos1==0: - pos1=line.find("(")+1 - pos2=line.find(")") - amount=float2int(line[pos1:pos2]) - elif (atype=="bet" and site=="ps" and line.find(": raises $")!=-1 and line.find("to $")!=-1): - pos=line.find("to $")+4 - amount=float2int(line[pos:]) - else: - if not isTourney: - pos=line.rfind("$")+1 - #print "parseActionAmount, line:", line, "line[pos:]:", line[pos:] - amount=float2int(line[pos:]) - else: - #print "line:"+line+"EOL" - pos=line.rfind(" ")+1 - #print "pos:",pos - #print "pos of 20:", line.find("20") - amount=int(line[pos:]) - - if atype=="unbet": - amount*=-1 - return amount -#end def parseActionAmount - -#doesnt return anything, simply changes the passed arrays action_types and -# action_amounts. For stud this expects numeric streets (3-7), for -# holdem/omaha it expects predeal, preflop, flop, turn or river -def parseActionLine(site, base, isTourney, line, street, playerIDs, names, action_types, allIns, action_amounts, actionNos, actionTypeByNo): - if (street=="predeal" or street=="preflop"): - street=0 - elif (street=="flop"): - street=1 - elif (street=="turn"): - street=2 - elif (street=="river"): - street=3 - - nextActionNo=0 - for player in range(len(actionNos[street])): - for count in range(len(actionNos[street][player])): - if actionNos[street][player][count]>=nextActionNo: - nextActionNo=actionNos[street][player][count]+1 - - line, allIn=goesAllInOnThisLine(line) - atype=parseActionType(line) - playerno=recognisePlayerNo(line, names, atype) - amount=parseActionAmount(line, atype, site, isTourney) - - action_types[street][playerno].append(atype) - allIns[street][playerno].append(allIn) - action_amounts[street][playerno].append(amount) - actionNos[street][playerno].append(nextActionNo) - tmp=(playerIDs[playerno], atype) - actionTypeByNo[street].append(tmp) -#end def parseActionLine - -def goesAllInOnThisLine(line): - """returns whether the player went all-in on this line and removes the all-in text from the line.""" - isAllIn=False - if (line.endswith(" and is all-in")): - line=line[:-14] - isAllIn=True - elif (line.endswith(", and is all in")): - line=line[:-15] - isAllIn=True - return (line, isAllIn) -#end def goesAllInOnThisLine - -#returns the action type code (see table design) of the given action line -def parseActionType(line): - if (line.startswith("Uncalled bet")): - return "unbet" - elif (line.endswith("folds")): - return "fold" - elif (line.endswith("checks")): - return "check" - elif (line.find("calls")!=-1): - return "call" - elif (line.find("brings in for")!=-1): - return "blind" - elif (line.find("completes it to")!=-1): - return "bet" - #todo: what if someone completes instead of bringing in? - elif (line.find(" posts $")!=-1): - return "blind" - elif (line.find(" posts a dead ")!=-1): - return "blind" - elif (line.find(": posts small blind ")!=-1): - return "blind" - elif (line.find(" posts the small blind of $")!=-1): - return "blind" - elif (line.find(": posts big blind ")!=-1): - return "blind" - elif (line.find(" posts the big blind of $")!=-1): - return "blind" - elif (line.find(": posts small & big blinds $")!=-1): - return "blind" - #todo: seperately record voluntary blind payments made to join table out of turn - elif (line.find("bets")!=-1): - return "bet" - elif (line.find("raises")!=-1): - return "bet" - else: - raise FpdbError ("failed to recognise actiontype in parseActionLine in: "+line) -#end def parseActionType - -#parses the ante out of the given line and checks which player paid it, updates antes accordingly. -def parseAnteLine(line, site, isTourney, names, antes): - for i in range(len(names)): - if (line.startswith(names[i].encode("latin-1"))): #found the ante'er - pos=line.rfind("$")+1 - if not isTourney: - antes[i]+=float2int(line[pos:]) - else: - if line.find("all-in")==-1: - pos=line.rfind(" ")+1 - antes[i]+=int(line[pos:]) - else: - pos1=line.rfind("ante")+5 - pos2=line.find(" ",pos1) - antes[i]+=int(line[pos1:pos2]) - #print "parseAnteLine line: ", line, "antes[i]", antes[i], "antes", antes -#end def parseAntes - -#returns the buyin of a tourney in cents -def parseBuyin(topline): - pos1=topline.find("$")+1 - pos2=topline.find("+") - return float2int(topline[pos1:pos2]) -#end def parseBuyin - -#parses a card line and changes the passed arrays accordingly -#todo: reorganise this messy method -def parseCardLine(site, category, street, line, names, cardValues, cardSuits, boardValues, boardSuits): - if (line.startswith("Dealt to ") or line.find(" shows [")!=-1 or line.find("mucked [")!=-1): - playerNo=recognisePlayerNo(line, names, "card") #anything but unbet will be ok for that string - - pos=line.rfind("[")+1 - if (category=="holdem"): - for i in (pos, pos+3): - cardValues[playerNo].append(line[i:i+1]) - cardSuits[playerNo].append(line[i+1:i+2]) - if (len(cardValues[playerNo])!=2): - if cardValues[playerNo][0]==cardValues[playerNo][2] and cardSuits[playerNo][1]==cardSuits[playerNo][3]: #two tests will do - cardValues[playerNo]=cardValues[playerNo][0:2] - cardSuits[playerNo]=cardSuits[playerNo][0:2] - else: - print "line:",line,"cardValues[playerNo]:",cardValues[playerNo] - raise FpdbError("read too many/too few holecards in parseCardLine") - elif (category=="omahahi" or category=="omahahilo"): - for i in (pos, pos+3, pos+6, pos+9): - cardValues[playerNo].append(line[i:i+1]) - cardSuits[playerNo].append(line[i+1:i+2]) - if (len(cardValues[playerNo])!=4): - if cardValues[playerNo][0]==cardValues[playerNo][4] and cardSuits[playerNo][3]==cardSuits[playerNo][7]: #two tests will do - cardValues[playerNo]=cardValues[playerNo][0:4] - cardSuits[playerNo]=cardSuits[playerNo][0:4] - else: - print "line:",line,"cardValues[playerNo]:",cardValues[playerNo] - raise FpdbError("read too many/too few holecards in parseCardLine") - elif (category=="razz" or category=="studhi" or category=="studhilo"): - if (line.find("shows")==-1 and line.find("mucked")==-1): - #print "parseCardLine(in stud if), street:", street - if line[pos+2]=="]": #-> not (hero and 3rd street) - cardValues[playerNo][street+2]=line[pos:pos+1] - cardSuits[playerNo][street+2]=line[pos+1:pos+2] - else: - #print "hero card1:", line[pos:pos+2], "hero card2:", line[pos+3:pos+5], "hero card3:", line[pos+6:pos+8], - cardValues[playerNo][street]=line[pos:pos+1] - cardSuits[playerNo][street]=line[pos+1:pos+2] - cardValues[playerNo][street+1]=line[pos+3:pos+4] - cardSuits[playerNo][street+1]=line[pos+4:pos+5] - cardValues[playerNo][street+2]=line[pos+6:pos+7] - cardSuits[playerNo][street+2]=line[pos+7:pos+8] - else: - #print "parseCardLine(in stud else), street:", street - cardValues[playerNo][0]=line[pos:pos+1] - cardSuits[playerNo][0]=line[pos+1:pos+2] - pos+=3 - cardValues[playerNo][1]=line[pos:pos+1] - cardSuits[playerNo][1]=line[pos+1:pos+2] - if street==4: - pos=pos=line.rfind("]")-2 - cardValues[playerNo][6]=line[pos:pos+1] - cardSuits[playerNo][6]=line[pos+1:pos+2] - #print "cardValues:", cardValues - #print "cardSuits:", cardSuits - else: - print "line:",line,"street:",street - raise FpdbError("invalid category") - #print "end of parseCardLine/playercards, cardValues:",cardValues - elif (line.startswith("*** FLOP ***")): - pos=line.find("[")+1 - for i in (pos, pos+3, pos+6): - boardValues.append(line[i:i+1]) - boardSuits.append(line[i+1:i+2]) - #print boardValues - elif (line.startswith("*** TURN ***") or line.startswith("*** RIVER ***")): - pos=line.find("[")+1 - pos=line.find("[", pos+1)+1 - boardValues.append(line[pos:pos+1]) - boardSuits.append(line[pos+1:pos+2]) - #print boardValues - else: - raise FpdbError ("unrecognised line:"+line) -#end def parseCardLine - -def parseCashesAndSeatNos(lines, site): - """parses the startCashes and seatNos of each player out of the given lines and returns them as a dictionary of two arrays""" - cashes = [] - seatNos = [] - for i in range (len(lines)): - pos2=lines[i].find(":") - seatNos.append(int(lines[i][5:pos2])) - - pos1=lines[i].rfind("($")+2 - if pos1==1: #for tourneys - it's 1 instead of -1 due to adding 2 above - pos1=lines[i].rfind("(")+1 - if (site=="ftp"): - pos2=lines[i].rfind(")") - elif (site=="ps"): - pos2=lines[i].find(" in chips") - cashes.append(float2int(lines[i][pos1:pos2])) - return {'startCashes':cashes, 'seatNos':seatNos} -#end def parseCashesAndSeatNos - -#returns the buyin of a tourney in cents -def parseFee(topline): - pos1=topline.find("$")+1 - pos1=topline.find("$",pos1)+1 - pos2=topline.find(" ", pos1) - return float2int(topline[pos1:pos2]) -#end def parsefee - -#returns a datetime object with the starttime indicated in the given topline -def parseHandStartTime(topline, site): - #convert x:13:35 to 0x:13:35 - counter=0 - while (True): - pos=topline.find(" "+str(counter)+":") - if (pos!=-1): - topline=topline[0:pos+1]+"0"+topline[pos+1:] - counter+=1 - if counter==10: break - - isUTC=False - if site=="ftp": - pos = topline.find(" ", len(topline)-26)+1 - tmp = topline[pos:] - #print "year:", tmp[14:18], "month", tmp[19:21], "day", tmp[22:24], "hour", tmp[0:2], "minute", tmp[3:5], "second", tmp[6:8] - result = datetime.datetime(int(tmp[14:18]), int(tmp[19:21]), int(tmp[22:24]), int(tmp[0:2]), int(tmp[3:5]), int(tmp[6:8])) - elif site=="ps": - if topline.find("UTC")!=-1: - pos1 = topline.find("-")+2 - pos2 = topline.find("UTC") - tmp=topline[pos1:pos2] - isUTC=True - else: - tmp=topline[-30:] - #print "parsehandStartTime, tmp:", tmp - pos = tmp.find("-")+2 - tmp = tmp[pos:] - #Need to match either - # 2008/09/07 06:23:14 ET or - # 2008/08/17 - 01:14:43 (ET) - m = re.match('(?P[0-9]{4})\/(?P[0-9]{2})\/(?P[0-9]{2})[\- ]+(?P
[0-9]{2}):(?P[0-9]{2}):(?P[0-9]{2})',tmp) - #print "year:", int(m.group('YEAR')), "month", int(m.group('MON')), "day", int(m.group('DAY')), "hour", int(m.group('HR')), "minute", int(m.group('MIN')), "second", int(m.group('SEC')) - result = datetime.datetime(int(m.group('YEAR')), int(m.group('MON')), int(m.group('DAY')), int(m.group('HR')), int(m.group('MIN')), int(m.group('SEC'))) - else: - raise FpdbError("invalid site in parseHandStartTime") - - if (site=="ftp" or site=="ps") and not isUTC: #these use US ET - result+=datetime.timedelta(hours=5) - - return result -#end def parseHandStartTime - -#parses the names out of the given lines and returns them as an array -def parseNames(lines): - result = [] - for i in range (len(lines)): - pos1=lines[i].find(":")+2 - pos2=lines[i].rfind("(")-1 - tmp=lines[i][pos1:pos2] - #print "parseNames, tmp original:",tmp - tmp=unicode(tmp,"latin-1") - #print "parseNames, tmp after unicode latin-1 conversion:",tmp - result.append(tmp) - return result -#end def parseNames - -#returns an array with the positions of the respective players -def parsePositions (hand, names): - #prep array - positions=[] - for i in range(len(names)): - positions.append(-1) - - #find blinds - sb,bb=-1,-1 - for i in range (len(hand)): - if (sb==-1 and hand[i].find("small blind")!=-1 and hand[i].find("dead small blind")==-1): - sb=hand[i] - #print "sb:",sb - if (bb==-1 and hand[i].find("big blind")!=-1 and hand[i].find("dead big blind")==-1): - bb=hand[i] - #print "bb:",bb - - #identify blinds - #print "parsePositions before recognising sb/bb. names:",names - sbExists=True - if (sb!=-1): - sb=recognisePlayerNo(sb, names, "bet") - else: - sbExists=False - if (bb!=-1): - bb=recognisePlayerNo(bb, names, "bet") - - #write blinds into array - if (sbExists): - positions[sb]="S" - positions[bb]="B" - - #fill up rest of array - if (sbExists): - arraypos=sb-1 - else: - arraypos=bb-1 - distFromBtn=0 - while (arraypos>=0 and arraypos != bb): - #print "parsePositions first while, arraypos:",arraypos,"positions:",positions - positions[arraypos]=distFromBtn - arraypos-=1 - distFromBtn+=1 - - ### RHH - Changed to set the null seats before BB to "9" - i=bb-1 - while positions[i] < 0: - positions[i]=9 - i-=1 - - arraypos=len(names)-1 - if (bb!=0 or (bb==0 and sbExists==False)): - while (arraypos>bb): - positions[arraypos]=distFromBtn - arraypos-=1 - distFromBtn+=1 - - for i in range (len(names)): - if positions[i]==-1: - print "parsePositions names:",names - print "result:",positions - raise FpdbError ("failed to read positions") - return positions -#end def parsePositions - -#simply parses the rake amount and returns it as an int -def parseRake(line): - pos=line.find("Rake")+6 - rake=float2int(line[pos:]) - return rake -#end def parseRake - -def parseSiteHandNo(topline): - """returns the hand no assigned by the poker site""" - pos1=topline.find("#")+1 - pos2=topline.find(":") - return topline[pos1:pos2] -#end def parseSiteHandNo - -def parseTableLine(site, base, line): - """returns a dictionary with maxSeats and tableName""" - if site=="ps": - pos1=line.find('\'')+1 - pos2=line.find('\'', pos1) - #print "table:",line[pos1:pos2] - pos3=pos2+2 - pos4=line.find("-max") - #print "seats:",line[pos3:pos4] - return {'maxSeats':int(line[pos3:pos4]), 'tableName':line[pos1:pos2]} - elif site=="ftp": - pos1=line.find("Table ")+6 - pos2=line.find("-")-1 - if base=="hold": - maxSeats=9 - elif base=="stud": - maxSeats=8 - - if line.find("6 max")!=-1: - maxSeats=6 - elif line.find("4 max")!=-1: - maxSeats=4 - elif line.find("heads up")!=-1: - maxSeats=2 - - return {'maxSeats':maxSeats, 'tableName':line[pos1:pos2]} - else: - raise FpdbError("invalid site ID") -#end def parseTableLine - -#returns the hand no assigned by the poker site -def parseTourneyNo(topline): - pos1=topline.find("Tournament #")+12 - pos2=topline.find(",", pos1) - #print "parseTourneyNo pos1:",pos1," pos2:",pos2, " result:",topline[pos1:pos2] - return topline[pos1:pos2] -#end def parseTourneyNo - -#parses a win/collect line. manipulates the passed array winnings, no explicit return -def parseWinLine(line, site, names, winnings, isTourney): - #print "parseWinLine: line:",line - for i in range(len(names)): - if (line.startswith(names[i].encode("latin-1"))): #found a winner - if isTourney: - pos1=line.rfind("collected ")+10 - if (site=="ftp"): - pos2=line.find(")", pos1) - elif (site=="ps"): - pos2=line.find(" ", pos1) - winnings[i]+=int(line[pos1:pos2]) - else: - pos1=line.rfind("$")+1 - if (site=="ftp"): - pos2=line.find(")", pos1) - elif (site=="ps"): - pos2=line.find(" ", pos1) - winnings[i]+=float2int(line[pos1:pos2]) -#end def parseWinLine - -#returns the category (as per database) string for the given line -def recogniseCategory(line): - if (line.find("Razz")!=-1): - return "razz" - elif (line.find("Hold'em")!=-1): - return "holdem" - elif (line.find("Omaha")!=-1 and line.find("Hi/Lo")==-1 and line.find("H/L")==-1): - return "omahahi" - elif (line.find("Omaha")!=-1 and (line.find("Hi/Lo")!=-1 or line.find("H/L")!=-1)): - return "omahahilo" - elif (line.find("Stud")!=-1 and line.find("Hi/Lo")==-1 and line.find("H/L")==-1): - return "studhi" - elif (line.find("Stud")!=-1 and (line.find("Hi/Lo")!=-1 or line.find("H/L")!=-1)): - return "studhilo" - else: - raise FpdbError("failed to recognise category, line:"+line) -#end def recogniseCategory - -#returns the int for the gametype_id for the given line -def recogniseGametypeID(backend, db, cursor, topline, smallBlindLine, site_id, category, isTourney):#todo: this method is messy - #if (topline.find("HORSE")!=-1): - # raise FpdbError("recogniseGametypeID: HORSE is not yet supported.") - - #note: the below variable names small_bet and big_bet are misleading, in NL/PL they mean small/big blind - if isTourney: - type="tour" - pos1=topline.find("(")+1 - if (topline[pos1]=="H" or topline[pos1]=="O" or topline[pos1]=="R" or topline[pos1]=="S" or topline[pos1+2]=="C"): - pos1=topline.find("(", pos1)+1 - pos2=topline.find("/", pos1) - small_bet=int(topline[pos1:pos2]) - else: - type="ring" - pos1=topline.find("$")+1 - pos2=topline.find("/$") - small_bet=float2int(topline[pos1:pos2]) - - pos1=pos2+2 - if isTourney: - pos1-=1 - if (site_id==1): #ftp - pos2=topline.find(" ", pos1) - elif (site_id==2): #ps - pos2=topline.find(")") - - if pos2<=pos1: - pos2=topline.find(")", pos1) - - if isTourney: - big_bet=int(topline[pos1:pos2]) - else: - big_bet=float2int(topline[pos1:pos2]) - - if (topline.find("No Limit")!=-1): - limit_type="nl" - if (topline.find("Cap No")!=-1): - limit_type="cn" - elif (topline.find("Pot Limit")!=-1): - limit_type="pl" - if (topline.find("Cap Pot")!=-1): - limit_type="cp" - else: - limit_type="fl" - - #print "recogniseGametypeID small_bet/blind:",small_bet,"big bet/blind:", big_bet,"limit type:",limit_type - if (limit_type=="fl"): - cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s AND limitType=%s AND smallBet=%s AND bigBet=%s", (site_id, type, category, limit_type, small_bet, big_bet)) - else: - cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s AND limitType=%s AND smallBlind=%s AND bigBlind=%s", (site_id, type, category, limit_type, small_bet, big_bet)) - result=cursor.fetchone() - #print "recgt1 result=",result - #ret=result[0] - #print "recgt1 ret=",ret - #print "tried SELECTing gametypes.id, result:",result - - try: - len(result) - except TypeError: - if category=="holdem" or category=="omahahi" or category=="omahahilo": - base="hold" - else: - base="stud" - - if category=="holdem" or category=="omahahi" or category=="studhi": - hiLo='h' - elif category=="razz": - hiLo='l' - else: - hiLo='s' - - if (limit_type=="fl"): - big_blind=small_bet - if base=="hold": - if smallBlindLine==topline: - raise FpdbError("invalid small blind line") - elif isTourney: - pos=smallBlindLine.rfind(" ")+1 - small_blind=int(smallBlindLine[pos:]) - else: - pos=smallBlindLine.rfind("$")+1 - small_blind=float2int(smallBlindLine[pos:]) - else: - small_blind=0 - cursor.execute( """INSERT INTO Gametypes(siteId, type, base, category, limitType - ,hiLo, smallBlind, bigBlind, smallBet, bigBet) - VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""" - , (site_id, type, base, category, limit_type, hiLo - ,small_blind, big_blind, small_bet, big_bet) ) - #cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s - #AND limitType=%s AND smallBet=%s AND bigBet=%s", (site_id, type, category, limit_type, small_bet, big_bet)) - else: - cursor.execute( """INSERT INTO Gametypes(siteId, type, base, category, limitType - ,hiLo, smallBlind, bigBlind, smallBet, bigBet) - VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""" - , (site_id, type, base, category, limit_type - ,hiLo, small_bet, big_bet, 0, 0))#remember, for these bet means blind - #cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s - #AND limitType=%s AND smallBlind=%s AND bigBlind=%s", (site_id, type, category, limit_type, small_bet, big_bet)) - - #result=(db.insert_id(),) - result=(getLastInsertId(backend,db,cursor),) - - return result[0] -#end def recogniseGametypeID - -def recogniseTourneyTypeId(cursor, siteId, buyin, fee, knockout, rebuyOrAddon): - cursor.execute ("SELECT id FROM TourneyTypes WHERE siteId=%s AND buyin=%s AND fee=%s AND knockout=%s AND rebuyOrAddon=%s", (siteId, buyin, fee, knockout, rebuyOrAddon)) - result=cursor.fetchone() - #print "tried SELECTing gametypes.id, result:",result - - try: - len(result) - except TypeError:#this means we need to create a new entry - cursor.execute("""INSERT INTO TourneyTypes (siteId, buyin, fee, knockout, rebuyOrAddon) VALUES (%s, %s, %s, %s, %s)""", (siteId, buyin, fee, knockout, rebuyOrAddon)) - cursor.execute("SELECT id FROM TourneyTypes WHERE siteId=%s AND buyin=%s AND fee=%s AND knockout=%s AND rebuyOrAddon=%s", (siteId, buyin, fee, knockout, rebuyOrAddon)) - result=cursor.fetchone() - return result[0] -#end def recogniseTourneyTypeId - -#returns the SQL ids of the names given in an array -def recognisePlayerIDs(cursor, names, site_id): - result = [] - for i in range (len(names)): - cursor.execute ("SELECT id FROM Players WHERE name=%s", (names[i],)) - tmp=cursor.fetchall() - if (len(tmp)==0): #new player - cursor.execute ("INSERT INTO Players (name, siteId) VALUES (%s, %s)", (names[i], site_id)) - #print "Number of players rows inserted: %d" % cursor.rowcount - cursor.execute ("SELECT id FROM Players WHERE name=%s", (names[i],)) - tmp=cursor.fetchall() - #print "recognisePlayerIDs, names[i]:",names[i],"tmp:",tmp - result.append(tmp[0][0]) - return result -#end def recognisePlayerIDs - -#recognises the name in the given line and returns its array position in the given array -def recognisePlayerNo(line, names, atype): - #print "recogniseplayerno, names:",names - for i in range (len(names)): - if (atype=="unbet"): - if (line.endswith(names[i].encode("latin-1"))): - return (i) - elif (line.startswith("Dealt to ")): - #print "recognisePlayerNo, card precut, line:",line - tmp=line[9:] - #print "recognisePlayerNo, card postcut, tmp:",tmp - if (tmp.startswith(names[i].encode("latin-1"))): - return (i) - elif (line.startswith("Seat ")): - if (line.startswith("Seat 10")): - tmp=line[9:] - else: - tmp=line[8:] - - if (tmp.startswith(names[i].encode("latin-1"))): - return (i) - else: - if (line.startswith(names[i].encode("latin-1"))): - return (i) - #if we're here we mustve failed - raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype) -#end def recognisePlayerNo - -#returns the site abbreviation for the given site -def recogniseSite(line): - if (line.startswith("Full Tilt Poker")): - return "ftp" - elif (line.startswith("PokerStars")): - return "ps" - else: - raise FpdbError("failed to recognise site, line:"+line) -#end def recogniseSite - -#returns the ID of the given site -def recogniseSiteID(cursor, site): - if (site=="ftp"): - return 1 - #cursor.execute("SELECT id FROM Sites WHERE name = ('Full Tilt Poker')") - elif (site=="ps"): - return 2 - #cursor.execute("SELECT id FROM Sites WHERE name = ('PokerStars')") - else: - raise FpdbError("invalid site in recogniseSiteID: "+site) - return cursor.fetchall()[0][0] -#end def recogniseSiteID - -#removes trailing \n from the given array -def removeTrailingEOL(arr): - for i in range(len(arr)): - if (arr[i].endswith("\n")): - #print "arr[i] before removetrailingEOL:", arr[i] - arr[i]=arr[i][:-1] - #print "arr[i] after removetrailingEOL:", arr[i] - return arr -#end def removeTrailingEOL - -#splits the rake according to the proportion of pot won. manipulates the second passed array. -def splitRake(winnings, rakes, totalRake): - winnercnt=0 - totalWin=0 - for i in range(len(winnings)): - if winnings[i]!=0: - winnercnt+=1 - totalWin+=winnings[i] - firstWinner=i - if winnercnt==1: - rakes[firstWinner]=totalRake - else: - totalWin=float(totalWin) - for i in range(len(winnings)): - if winnings[i]!=0: - winPortion=winnings[i]/totalWin - rakes[i]=totalRake*winPortion -#end def splitRake - -def storeActions(cursor, handsPlayersIds, actionTypes, allIns, actionAmounts, actionNos): -#stores into table hands_actions - #print "start of storeActions, actionNos:",actionNos - #print " action_amounts:",action_amounts - for i in range (len(actionTypes)): #iterate through streets - for j in range (len(actionTypes[i])): #iterate through names - for k in range (len(actionTypes[i][j])): #iterate through individual actions of that player on that street - cursor.execute ("INSERT INTO HandsActions (handPlayerId, street, actionNo, action, allIn, amount) VALUES (%s, %s, %s, %s, %s, %s)" - , (handsPlayersIds[j], i, actionNos[i][j][k], actionTypes[i][j][k], allIns[i][j][k], actionAmounts[i][j][k])) -#end def storeActions - -def store_board_cards(cursor, hands_id, board_values, board_suits): -#stores into table board_cards - cursor.execute ("""INSERT INTO BoardCards (handId, card1Value, card1Suit, -card2Value, card2Suit, card3Value, card3Suit, card4Value, card4Suit, -card5Value, card5Suit) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", - (hands_id, board_values[0], board_suits[0], board_values[1], board_suits[1], - board_values[2], board_suits[2], board_values[3], board_suits[3], - board_values[4], board_suits[4])) -#end def store_board_cards - -def storeHands(backend, conn, cursor, site_hand_no, gametype_id - ,hand_start_time, names, tableName, maxSeats): -#stores into table hands - cursor.execute ("INSERT INTO Hands (siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats) VALUES (%s, %s, %s, %s, %s, %s, %s)", (site_hand_no, gametype_id, hand_start_time, len(names), tableName, datetime.datetime.today(), maxSeats)) - #todo: find a better way of doing this... - #cursor.execute("SELECT id FROM Hands WHERE siteHandNo=%s AND gametypeId=%s", (site_hand_no, gametype_id)) - #return cursor.fetchall()[0][0] - return getLastInsertId(backend, conn, cursor) - #return db.insert_id() # mysql only -#end def storeHands - -def store_hands_players_holdem_omaha(backend, conn, cursor, category, hands_id, player_ids, start_cashes - ,positions, card_values, card_suits, winnings, rakes, seatNos): - result=[] - if (category=="holdem"): - for i in range (len(player_ids)): - cursor.execute (""" -INSERT INTO HandsPlayers -(handId, playerId, startCash, position, -card1Value, card1Suit, card2Value, card2Suit, winnings, rake, seatNo) -VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", - (hands_id, player_ids[i], start_cashes[i], positions[i], - card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], - winnings[i], rakes[i], seatNos[i])) - #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId=%s", (hands_id, player_ids[i])) - #result.append(cursor.fetchall()[0][0]) - result.append( getLastInsertId(backend, conn, cursor) ) # mysql only - elif (category=="omahahi" or category=="omahahilo"): - for i in range (len(player_ids)): - cursor.execute ("""INSERT INTO HandsPlayers -(handId, playerId, startCash, position, -card1Value, card1Suit, card2Value, card2Suit, -card3Value, card3Suit, card4Value, card4Suit, winnings, rake, seatNo) -VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", - (hands_id, player_ids[i], start_cashes[i], positions[i], - card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], - card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3], - winnings[i], rakes[i], seatNos[i])) - #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i])) - #result.append(cursor.fetchall()[0][0]) - result.append( getLastInsertId(backend, conn, cursor) ) # mysql only - else: - raise FpdbError("invalid category") - return result -#end def store_hands_players_holdem_omaha - -def store_hands_players_stud(backend, conn, cursor, hands_id, player_ids, start_cashes, antes, - card_values, card_suits, winnings, rakes, seatNos): -#stores hands_players rows for stud/razz games. returns an array of the resulting IDs - result=[] - #print "before inserts in store_hands_players_stud, antes:", antes - for i in range (len(player_ids)): - cursor.execute ("""INSERT INTO HandsPlayers -(handId, playerId, startCash, ante, -card1Value, card1Suit, card2Value, card2Suit, -card3Value, card3Suit, card4Value, card4Suit, -card5Value, card5Suit, card6Value, card6Suit, -card7Value, card7Suit, winnings, rake, seatNo) -VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, -%s, %s, %s, %s)""", - (hands_id, player_ids[i], start_cashes[i], antes[i], - card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], - card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3], - card_values[i][4], card_suits[i][4], card_values[i][5], card_suits[i][5], - card_values[i][6], card_suits[i][6], winnings[i], rakes[i], seatNos[i])) - #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i])) - #result.append(cursor.fetchall()[0][0]) - result.append( getLastInsertId(backend, conn, cursor) ) # mysql only - return result -#end def store_hands_players_stud - -def store_hands_players_holdem_omaha_tourney(backend, conn, cursor, category, hands_id, player_ids - ,start_cashes, positions, card_values, card_suits - , winnings, rakes, seatNos, tourneys_players_ids): - #stores hands_players for tourney holdem/omaha hands - result=[] - for i in range (len(player_ids)): - if len(card_values[0])==2: - cursor.execute ("""INSERT INTO HandsPlayers -(handId, playerId, startCash, position, -card1Value, card1Suit, card2Value, card2Suit, -winnings, rake, tourneysPlayersId, seatNo) -VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", - (hands_id, player_ids[i], start_cashes[i], positions[i], - card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], - winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i])) - elif len(card_values[0])==4: - cursor.execute ("""INSERT INTO HandsPlayers -(handId, playerId, startCash, position, -card1Value, card1Suit, card2Value, card2Suit, -card3Value, card3Suit, card4Value, card4Suit, -winnings, rake, tourneysPlayersId, seatNo) -VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", - (hands_id, player_ids[i], start_cashes[i], positions[i], - card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], - card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3], - winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i])) - else: - raise FpdbError ("invalid card_values length:"+str(len(card_values[0]))) - #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i])) - #result.append(cursor.fetchall()[0][0]) - result.append( getLastInsertId(backend, conn, cursor) ) # mysql only - - return result -#end def store_hands_players_holdem_omaha_tourney - -def store_hands_players_stud_tourney(backend, conn, cursor, hands_id, player_ids, start_cashes, - antes, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids): -#stores hands_players for tourney stud/razz hands - result=[] - for i in range (len(player_ids)): - cursor.execute ("""INSERT INTO HandsPlayers -(handId, playerId, startCash, ante, -card1Value, card1Suit, card2Value, card2Suit, -card3Value, card3Suit, card4Value, card4Suit, -card5Value, card5Suit, card6Value, card6Suit, -card7Value, card7Suit, winnings, rake, tourneysPlayersId, seatNo) -VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, -%s, %s, %s, %s, %s, %s)""", - (hands_id, player_ids[i], start_cashes[i], antes[i], - card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], - card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3], - card_values[i][4], card_suits[i][4], card_values[i][5], card_suits[i][5], - card_values[i][6], card_suits[i][6], winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i])) - #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i])) - #result.append(cursor.fetchall()[0][0]) - result.append( getLastInsertId(backend, conn, cursor) ) # mysql only - return result -#end def store_hands_players_stud_tourney - -def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo - ,winnings, totalWinnings, positions, actionTypes, actionAmounts): - """calculates data for the HUD during import. IMPORTANT: if you change this method make -sure to also change the following storage method and table_viewer.prepare_data if necessary -""" - #print "generateHudCacheData, len(player_ids)=", len(player_ids) - #setup subarrays of the result dictionary. - street0VPI=[] - street0Aggr=[] - street0_3B4BChance=[] - street0_3B4BDone=[] - street1Seen=[] - street2Seen=[] - street3Seen=[] - street4Seen=[] - sawShowdown=[] - street1Aggr=[] - street2Aggr=[] - street3Aggr=[] - street4Aggr=[] - otherRaisedStreet1=[] - otherRaisedStreet2=[] - otherRaisedStreet3=[] - otherRaisedStreet4=[] - foldToOtherRaisedStreet1=[] - foldToOtherRaisedStreet2=[] - foldToOtherRaisedStreet3=[] - foldToOtherRaisedStreet4=[] - wonWhenSeenStreet1=[] - - wonAtSD=[] - stealAttemptChance=[] - stealAttempted=[] - hudDataPositions=[] - - firstPfRaiseByNo=-1 - firstPfRaiserId=-1 - firstPfRaiserNo=-1 - firstPfCallByNo=-1 - firstPfCallerId=-1 - for i in range(len(actionTypeByNo[0])): - if actionTypeByNo[0][i][1]=="bet": - firstPfRaiseByNo=i - firstPfRaiserId=actionTypeByNo[0][i][0] - for j in range(len(player_ids)): - if player_ids[j]==firstPfRaiserId: - firstPfRaiserNo=j - break - break - for i in range(len(actionTypeByNo[0])): - if actionTypeByNo[0][i][1]=="call": - firstPfCallByNo=i - firstPfCallerId=actionTypeByNo[0][i][0] - break - - cutoffId=-1 - buttonId=-1 - sbId=-1 - bbId=-1 - if base=="hold": - for player in range(len(positions)): - if positions==1: - cutoffId=player_ids[player] - if positions==0: - buttonId=player_ids[player] - if positions=='S': - sbId=player_ids[player] - if positions=='B': - bbId=player_ids[player] - - someoneStole=False - - #run a loop for each player preparing the actual values that will be commited to SQL - for player in range (len(player_ids)): - #set default values - myStreet0VPI=False - myStreet0Aggr=False - myStreet0_3B4BChance=False - myStreet0_3B4BDone=False - myStreet1Seen=False - myStreet2Seen=False - myStreet3Seen=False - myStreet4Seen=False - mySawShowdown=False - myStreet1Aggr=False - myStreet2Aggr=False - myStreet3Aggr=False - myStreet4Aggr=False - myOtherRaisedStreet1=False - myOtherRaisedStreet2=False - myOtherRaisedStreet3=False - myOtherRaisedStreet4=False - myFoldToOtherRaisedStreet1=False - myFoldToOtherRaisedStreet2=False - myFoldToOtherRaisedStreet3=False - myFoldToOtherRaisedStreet4=False - myWonWhenSeenStreet1=0.0 - myWonAtSD=0.0 - myStealAttemptChance=False - myStealAttempted=False - - #calculate VPIP and PFR - street=0 - heroPfRaiseCount=0 - for count in range (len(action_types[street][player])):#finally individual actions - currentAction=action_types[street][player][count] - if currentAction=="bet": - myStreet0Aggr=True - if (currentAction=="bet" or currentAction=="call"): - myStreet0VPI=True - - #PF3B4BChance and PF3B4B - pfFold=-1 - pfRaise=-1 - if firstPfRaiseByNo!=-1: - for i in range(len(actionTypeByNo[0])): - if actionTypeByNo[0][i][0]==player_ids[player]: - if actionTypeByNo[0][i][1]=="bet" and pfRaise==-1 and i>firstPfRaiseByNo: - pfRaise=i - if actionTypeByNo[0][i][1]=="fold" and pfFold==-1: - pfFold=i - if pfFold==-1 or pfFold>firstPfRaiseByNo: - myStreet0_3B4BChance=True - if pfRaise>firstPfRaiseByNo: - myStreet0_3B4BDone=True - - #steal calculations - if base=="hold": - if len(player_ids)>=5: #no point otherwise - if positions[player]==1: - if firstPfRaiserId==player_ids[player]: - myStealAttemptChance=True - myStealAttempted=True - elif firstPfRaiserId==buttonId or firstPfRaiserId==sbId or firstPfRaiserId==bbId or firstPfRaiserId==-1: - myStealAttemptChance=True - if positions[player]==0: - if firstPfRaiserId==player_ids[player]: - myStealAttemptChance=True - myStealAttempted=True - elif firstPfRaiserId==sbId or firstPfRaiserId==bbId or firstPfRaiserId==-1: - myStealAttemptChance=True - if positions[player]=='S': - if firstPfRaiserId==player_ids[player]: - myStealAttemptChance=True - myStealAttempted=True - elif firstPfRaiserId==bbId or firstPfRaiserId==-1: - myStealAttemptChance=True - if positions[player]=='B': - pass - - if myStealAttempted: - someoneStole=True - - - #calculate saw* values - isAllIn=False - for i in range(len(allIns[0][player])): - if allIns[0][player][i]: - isAllIn=True - if (len(action_types[1][player])>0 or isAllIn): - myStreet1Seen=True - - for i in range(len(allIns[1][player])): - if allIns[1][player][i]: - isAllIn=True - if (len(action_types[2][player])>0 or isAllIn): - myStreet2Seen=True - - for i in range(len(allIns[2][player])): - if allIns[2][player][i]: - isAllIn=True - if (len(action_types[3][player])>0 or isAllIn): - myStreet3Seen=True - - #print "base:", base - if base=="hold": - mySawShowdown=True - for count in range (len(action_types[3][player])): - if action_types[3][player][count]=="fold": - mySawShowdown=False - else: - #print "in else" - for i in range(len(allIns[3][player])): - if allIns[3][player][i]: - isAllIn=True - if (len(action_types[4][player])>0 or isAllIn): - #print "in if" - myStreet4Seen=True - - mySawShowdown=True - for count in range (len(action_types[4][player])): - if action_types[4][player][count]=="fold": - mySawShowdown=False - - - #flop stuff - street=1 - if myStreet1Seen: - for count in range(len(action_types[street][player])): - if action_types[street][player][count]=="bet": - myStreet1Aggr=True - - for otherPlayer in range (len(player_ids)): - if player==otherPlayer: - pass - else: - for countOther in range (len(action_types[street][otherPlayer])): - if action_types[street][otherPlayer][countOther]=="bet": - myOtherRaisedStreet1=True - for countOtherFold in range (len(action_types[street][player])): - if action_types[street][player][countOtherFold]=="fold": - myFoldToOtherRaisedStreet1=True - - #turn stuff - copy of flop with different vars - street=2 - if myStreet2Seen: - for count in range(len(action_types[street][player])): - if action_types[street][player][count]=="bet": - myStreet2Aggr=True - - for otherPlayer in range (len(player_ids)): - if player==otherPlayer: - pass - else: - for countOther in range (len(action_types[street][otherPlayer])): - if action_types[street][otherPlayer][countOther]=="bet": - myOtherRaisedStreet2=True - for countOtherFold in range (len(action_types[street][player])): - if action_types[street][player][countOtherFold]=="fold": - myFoldToOtherRaisedStreet2=True - - #river stuff - copy of flop with different vars - street=3 - if myStreet3Seen: - for count in range(len(action_types[street][player])): - if action_types[street][player][count]=="bet": - myStreet3Aggr=True - - for otherPlayer in range (len(player_ids)): - if player==otherPlayer: - pass - else: - for countOther in range (len(action_types[street][otherPlayer])): - if action_types[street][otherPlayer][countOther]=="bet": - myOtherRaisedStreet3=True - for countOtherFold in range (len(action_types[street][player])): - if action_types[street][player][countOtherFold]=="fold": - myFoldToOtherRaisedStreet3=True - - #stud river stuff - copy of flop with different vars - street=4 - if myStreet4Seen: - for count in range(len(action_types[street][player])): - if action_types[street][player][count]=="bet": - myStreet4Aggr=True - - for otherPlayer in range (len(player_ids)): - if player==otherPlayer: - pass - else: - for countOther in range (len(action_types[street][otherPlayer])): - if action_types[street][otherPlayer][countOther]=="bet": - myOtherRaisedStreet4=True - for countOtherFold in range (len(action_types[street][player])): - if action_types[street][player][countOtherFold]=="fold": - myFoldToOtherRaisedStreet4=True - - if winnings[player]!=0: - if myStreet1Seen: - myWonWhenSeenStreet1=winnings[player]/float(totalWinnings) - if mySawShowdown: - myWonAtSD=myWonWhenSeenStreet1 - - #add each value to the appropriate array - street0VPI.append(myStreet0VPI) - street0Aggr.append(myStreet0Aggr) - street0_3B4BChance.append(myStreet0_3B4BChance) - street0_3B4BDone.append(myStreet0_3B4BDone) - street1Seen.append(myStreet1Seen) - street2Seen.append(myStreet2Seen) - street3Seen.append(myStreet3Seen) - street4Seen.append(myStreet4Seen) - sawShowdown.append(mySawShowdown) - street1Aggr.append(myStreet1Aggr) - street2Aggr.append(myStreet2Aggr) - street3Aggr.append(myStreet3Aggr) - street4Aggr.append(myStreet4Aggr) - otherRaisedStreet1.append(myOtherRaisedStreet1) - otherRaisedStreet2.append(myOtherRaisedStreet2) - otherRaisedStreet3.append(myOtherRaisedStreet3) - otherRaisedStreet4.append(myOtherRaisedStreet4) - foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1) - foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2) - foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3) - foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4) - wonWhenSeenStreet1.append(myWonWhenSeenStreet1) - wonAtSD.append(myWonAtSD) - stealAttemptChance.append(myStealAttemptChance) - stealAttempted.append(myStealAttempted) - if base=="hold": - pos=positions[player] - if pos=='B': - hudDataPositions.append('B') - elif pos=='S': - hudDataPositions.append('S') - elif pos==0: - hudDataPositions.append('D') - elif pos==1: - hudDataPositions.append('C') - elif pos>=2 and pos<=4: - hudDataPositions.append('M') - elif pos>=5 and pos<=7: - hudDataPositions.append('E') - ### RHH Added this elif to handle being a dead hand before the BB (pos==9) - elif pos==9: - hudDataPositions.append('X') - else: - raise FpdbError("invalid position") - elif base=="stud": - #todo: stud positions and steals - pass - - #add each array to the to-be-returned dictionary - result={'street0VPI':street0VPI} - result['street0Aggr']=street0Aggr - result['street0_3B4BChance']=street0_3B4BChance - result['street0_3B4BDone']=street0_3B4BDone - result['street1Seen']=street1Seen - result['street2Seen']=street2Seen - result['street3Seen']=street3Seen - result['street4Seen']=street4Seen - result['sawShowdown']=sawShowdown - - result['street1Aggr']=street1Aggr - result['otherRaisedStreet1']=otherRaisedStreet1 - result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1 - result['street2Aggr']=street2Aggr - result['otherRaisedStreet2']=otherRaisedStreet2 - result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2 - result['street3Aggr']=street3Aggr - result['otherRaisedStreet3']=otherRaisedStreet3 - result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3 - result['street4Aggr']=street4Aggr - result['otherRaisedStreet4']=otherRaisedStreet4 - result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4 - result['wonWhenSeenStreet1']=wonWhenSeenStreet1 - result['wonAtSD']=wonAtSD - result['stealAttemptChance']=stealAttemptChance - result['stealAttempted']=stealAttempted - - #now the various steal values - foldBbToStealChance=[] - foldedBbToSteal=[] - foldSbToStealChance=[] - foldedSbToSteal=[] - for player in range (len(player_ids)): - myFoldBbToStealChance=False - myFoldedBbToSteal=False - myFoldSbToStealChance=False - myFoldedSbToSteal=False - - if base=="hold": - if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]: - street=0 - for count in range (len(action_types[street][player])):#individual actions - if positions[player]=='B': - myFoldBbToStealChance=True - if action_types[street][player][count]=="fold": - myFoldedBbToSteal=True - if positions[player]=='S': - myFoldSbToStealChance=True - if action_types[street][player][count]=="fold": - myFoldedSbToSteal=True - - - foldBbToStealChance.append(myFoldBbToStealChance) - foldedBbToSteal.append(myFoldedBbToSteal) - foldSbToStealChance.append(myFoldSbToStealChance) - foldedSbToSteal.append(myFoldedSbToSteal) - result['foldBbToStealChance']=foldBbToStealChance - result['foldedBbToSteal']=foldedBbToSteal - result['foldSbToStealChance']=foldSbToStealChance - result['foldedSbToSteal']=foldedSbToSteal - - #now CB - street1CBChance=[] - street1CBDone=[] - didStreet1CB=[] - for player in range (len(player_ids)): - myStreet1CBChance=False - myStreet1CBDone=False - - if street0VPI[player]: - myStreet1CBChance=True - if street1Aggr[player]: - myStreet1CBDone=True - didStreet1CB.append(player_ids[player]) - - street1CBChance.append(myStreet1CBChance) - street1CBDone.append(myStreet1CBDone) - result['street1CBChance']=street1CBChance - result['street1CBDone']=street1CBDone - - #now 2B - street2CBChance=[] - street2CBDone=[] - didStreet2CB=[] - for player in range (len(player_ids)): - myStreet2CBChance=False - myStreet2CBDone=False - - if street1CBDone[player]: - myStreet2CBChance=True - if street2Aggr[player]: - myStreet2CBDone=True - didStreet2CB.append(player_ids[player]) - - street2CBChance.append(myStreet2CBChance) - street2CBDone.append(myStreet2CBDone) - result['street2CBChance']=street2CBChance - result['street2CBDone']=street2CBDone - - #now 3B - street3CBChance=[] - street3CBDone=[] - didStreet3CB=[] - for player in range (len(player_ids)): - myStreet3CBChance=False - myStreet3CBDone=False - - if street2CBDone[player]: - myStreet3CBChance=True - if street3Aggr[player]: - myStreet3CBDone=True - didStreet3CB.append(player_ids[player]) - - street3CBChance.append(myStreet3CBChance) - street3CBDone.append(myStreet3CBDone) - result['street3CBChance']=street3CBChance - result['street3CBDone']=street3CBDone - - #and 4B - street4CBChance=[] - street4CBDone=[] - didStreet4CB=[] - for player in range (len(player_ids)): - myStreet4CBChance=False - myStreet4CBDone=False - - if street3CBDone[player]: - myStreet4CBChance=True - if street4Aggr[player]: - myStreet4CBDone=True - didStreet4CB.append(player_ids[player]) - - street4CBChance.append(myStreet4CBChance) - street4CBDone.append(myStreet4CBDone) - result['street4CBChance']=street4CBChance - result['street4CBDone']=street4CBDone - - - result['position']=hudDataPositions - - foldToStreet1CBChance=[] - foldToStreet1CBDone=[] - foldToStreet2CBChance=[] - foldToStreet2CBDone=[] - foldToStreet3CBChance=[] - foldToStreet3CBDone=[] - foldToStreet4CBChance=[] - foldToStreet4CBDone=[] - - for player in range (len(player_ids)): - myFoldToStreet1CBChance=False - myFoldToStreet1CBDone=False - foldToStreet1CBChance.append(myFoldToStreet1CBChance) - foldToStreet1CBDone.append(myFoldToStreet1CBDone) - - myFoldToStreet2CBChance=False - myFoldToStreet2CBDone=False - foldToStreet2CBChance.append(myFoldToStreet2CBChance) - foldToStreet2CBDone.append(myFoldToStreet2CBDone) - - myFoldToStreet3CBChance=False - myFoldToStreet3CBDone=False - foldToStreet3CBChance.append(myFoldToStreet3CBChance) - foldToStreet3CBDone.append(myFoldToStreet3CBDone) - - myFoldToStreet4CBChance=False - myFoldToStreet4CBDone=False - foldToStreet4CBChance.append(myFoldToStreet4CBChance) - foldToStreet4CBDone.append(myFoldToStreet4CBDone) - - if len(didStreet1CB)>=1: - generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo) - - if len(didStreet2CB)>=1: - generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo) - - if len(didStreet3CB)>=1: - generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo) - - if len(didStreet4CB)>=1: - generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo) - - result['foldToStreet1CBChance']=foldToStreet1CBChance - result['foldToStreet1CBDone']=foldToStreet1CBDone - result['foldToStreet2CBChance']=foldToStreet2CBChance - result['foldToStreet2CBDone']=foldToStreet2CBDone - result['foldToStreet3CBChance']=foldToStreet3CBChance - result['foldToStreet3CBDone']=foldToStreet3CBDone - result['foldToStreet4CBChance']=foldToStreet4CBChance - result['foldToStreet4CBDone']=foldToStreet4CBDone - - - totalProfit=[] - - street1CheckCallRaiseChance=[] - street1CheckCallRaiseDone=[] - street2CheckCallRaiseChance=[] - street2CheckCallRaiseDone=[] - street3CheckCallRaiseChance=[] - street3CheckCallRaiseDone=[] - street4CheckCallRaiseChance=[] - street4CheckCallRaiseDone=[] - #print "b4 totprof calc, len(playerIds)=", len(player_ids) - for pl in range (len(player_ids)): - #print "pl=", pl - myTotalProfit=winnings[pl] # still need to deduct costs - for i in range (len(actionTypes)): #iterate through streets - #for j in range (len(actionTypes[i])): #iterate through names (using pl loop above) - for k in range (len(actionTypes[i][pl])): #iterate through individual actions of that player on that street - myTotalProfit -= actionAmounts[i][pl][k] - - myStreet1CheckCallRaiseChance=False - myStreet1CheckCallRaiseDone=False - myStreet2CheckCallRaiseChance=False - myStreet2CheckCallRaiseDone=False - myStreet3CheckCallRaiseChance=False - myStreet3CheckCallRaiseDone=False - myStreet4CheckCallRaiseChance=False - myStreet4CheckCallRaiseDone=False - - #print "myTotalProfit=", myTotalProfit - totalProfit.append(myTotalProfit) - #print "totalProfit[]=", totalProfit - - street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance) - street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone) - street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance) - street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone) - street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance) - street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone) - street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance) - street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone) - - result['totalProfit']=totalProfit - #print "res[totalProfit]=", result['totalProfit'] - - result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance - result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone - result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance - result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone - result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance - result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone - result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance - result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone - return result -#end def generateHudCacheData - -def generateFoldToCB(street, playerIDs, didStreetCB, streetCBDone, foldToStreetCBChance, foldToStreetCBDone, actionTypeByNo): - """fills the passed foldToStreetCB* arrays appropriately depending on the given street""" - #print "beginning of generateFoldToCB, street:", street, "len(actionTypeByNo):", len(actionTypeByNo) - #print "len(actionTypeByNo[street]):",len(actionTypeByNo[street]) - firstCBReaction=0 - for action in range(len(actionTypeByNo[street])): - if actionTypeByNo[street][action][1]=="bet": - for player in didStreetCB: - if player==actionTypeByNo[street][action][0] and firstCBReaction==0: - firstCBReaction=action+1 - break - - for action in actionTypeByNo[street][firstCBReaction:]: - for player in range(len(playerIDs)): - if playerIDs[player]==action[0]: - foldToStreetCBChance[player]=True - if action[1]=="fold": - foldToStreetCBDone[player]=True -#end def generateFoldToCB - -def storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData): -# if (category=="holdem" or category=="omahahi" or category=="omahahilo"): - - #print "storeHudCache, len(playerIds)=", len(playerIds), " len(vpip)=" \ - #, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit']) - for player in range (len(playerIds)): - if base=="hold": - cursor.execute("SELECT * FROM HudCache WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s AND position=%s", (gametypeId, playerIds[player], len(playerIds), hudImportData['position'][player])) - else: - cursor.execute("SELECT * FROM HudCache WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s", (gametypeId, playerIds[player], len(playerIds))) - row=cursor.fetchone() - #print "gametypeId:", gametypeId, "playerIds[player]",playerIds[player], "len(playerIds):",len(playerIds), "row:",row - - try: len(row) - except TypeError: - row=[] - - if (len(row)==0): - #print "new huddata row" - doInsert=True - row=[] - row.append(0)#blank for id - row.append(gametypeId) - row.append(playerIds[player]) - row.append(len(playerIds))#seats - for i in range(len(hudImportData)+2): - row.append(0) - - else: - doInsert=False - newrow=[] - for i in range(len(row)): - newrow.append(row[i]) - row=newrow - - if base=="hold": - row[4]=hudImportData['position'][player] - else: - row[4]=0 - row[5]=1 #tourneysGametypeId - row[6]+=1 #HDs - if hudImportData['street0VPI'][player]: row[7]+=1 - if hudImportData['street0Aggr'][player]: row[8]+=1 - if hudImportData['street0_3B4BChance'][player]: row[9]+=1 - if hudImportData['street0_3B4BDone'][player]: row[10]+=1 - if hudImportData['street1Seen'][player]: row[11]+=1 - if hudImportData['street2Seen'][player]: row[12]+=1 - if hudImportData['street3Seen'][player]: row[13]+=1 - if hudImportData['street4Seen'][player]: row[14]+=1 - if hudImportData['sawShowdown'][player]: row[15]+=1 - if hudImportData['street1Aggr'][player]: row[16]+=1 - if hudImportData['street2Aggr'][player]: row[17]+=1 - if hudImportData['street3Aggr'][player]: row[18]+=1 - if hudImportData['street4Aggr'][player]: row[19]+=1 - if hudImportData['otherRaisedStreet1'][player]: row[20]+=1 - if hudImportData['otherRaisedStreet2'][player]: row[21]+=1 - if hudImportData['otherRaisedStreet3'][player]: row[22]+=1 - if hudImportData['otherRaisedStreet4'][player]: row[23]+=1 - if hudImportData['foldToOtherRaisedStreet1'][player]: row[24]+=1 - if hudImportData['foldToOtherRaisedStreet2'][player]: row[25]+=1 - if hudImportData['foldToOtherRaisedStreet3'][player]: row[26]+=1 - if hudImportData['foldToOtherRaisedStreet4'][player]: row[27]+=1 - if hudImportData['wonWhenSeenStreet1'][player]!=0.0: row[28]+=hudImportData['wonWhenSeenStreet1'][player] - if hudImportData['wonAtSD'][player]!=0.0: row[29]+=hudImportData['wonAtSD'][player] - if hudImportData['stealAttemptChance'][player]: row[30]+=1 - if hudImportData['stealAttempted'][player]: row[31]+=1 - if hudImportData['foldBbToStealChance'][player]: row[32]+=1 - if hudImportData['foldedBbToSteal'][player]: row[33]+=1 - if hudImportData['foldSbToStealChance'][player]: row[34]+=1 - if hudImportData['foldedSbToSteal'][player]: row[35]+=1 - - if hudImportData['street1CBChance'][player]: row[36]+=1 - if hudImportData['street1CBDone'][player]: row[37]+=1 - if hudImportData['street2CBChance'][player]: row[38]+=1 - if hudImportData['street2CBDone'][player]: row[39]+=1 - if hudImportData['street3CBChance'][player]: row[40]+=1 - if hudImportData['street3CBDone'][player]: row[41]+=1 - if hudImportData['street4CBChance'][player]: row[42]+=1 - if hudImportData['street4CBDone'][player]: row[43]+=1 - - if hudImportData['foldToStreet1CBChance'][player]: row[44]+=1 - if hudImportData['foldToStreet1CBDone'][player]: row[45]+=1 - if hudImportData['foldToStreet2CBChance'][player]: row[46]+=1 - if hudImportData['foldToStreet2CBDone'][player]: row[47]+=1 - if hudImportData['foldToStreet3CBChance'][player]: row[48]+=1 - if hudImportData['foldToStreet3CBDone'][player]: row[49]+=1 - if hudImportData['foldToStreet4CBChance'][player]: row[50]+=1 - if hudImportData['foldToStreet4CBDone'][player]: row[51]+=1 - - #print "player=", player - #print "len(totalProfit)=", len(hudImportData['totalProfit']) - if hudImportData['totalProfit'][player]: - row[52]+=hudImportData['totalProfit'][player] - - if hudImportData['street1CheckCallRaiseChance'][player]: row[53]+=1 - if hudImportData['street1CheckCallRaiseDone'][player]: row[54]+=1 - if hudImportData['street2CheckCallRaiseChance'][player]: row[55]+=1 - if hudImportData['street2CheckCallRaiseDone'][player]: row[56]+=1 - if hudImportData['street3CheckCallRaiseChance'][player]: row[57]+=1 - if hudImportData['street3CheckCallRaiseDone'][player]: row[58]+=1 - if hudImportData['street4CheckCallRaiseChance'][player]: row[59]+=1 - if hudImportData['street4CheckCallRaiseDone'][player]: row[60]+=1 - - if doInsert: - #print "playerid before insert:",row[2] - cursor.execute("""INSERT INTO HudCache -(gametypeId, playerId, activeSeats, position, tourneyTypeId, -HDs, street0VPI, street0Aggr, street0_3B4BChance, street0_3B4BDone, -street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown, -street1Aggr, street2Aggr, street3Aggr, street4Aggr, otherRaisedStreet1, -otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4, foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, -foldToOtherRaisedStreet3, foldToOtherRaisedStreet4, wonWhenSeenStreet1, wonAtSD, stealAttemptChance, -stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal, -street1CBChance, street1CBDone, street2CBChance, street2CBDone, street3CBChance, -street3CBDone, street4CBChance, street4CBDone, foldToStreet1CBChance, foldToStreet1CBDone, -foldToStreet2CBChance, foldToStreet2CBDone, foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, -foldToStreet4CBDone, totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, -street2CheckCallRaiseDone, street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone) -VALUES (%s, %s, %s, %s, %s, -%s, %s, %s, %s, %s, -%s, %s, %s, %s, %s, -%s, %s, %s, %s, %s, -%s, %s, %s, %s, %s, -%s, %s, %s, %s, %s, -%s, %s, %s, %s, %s, -%s, %s, %s, %s, %s, -%s, %s, %s, %s, %s, -%s, %s, %s, %s, %s, -%s, %s, %s, %s, %s, -%s, %s, %s, %s, %s)""", (row[1], row[2], row[3], row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40], row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50], row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60])) - else: - #print "storing updated hud data line" - cursor.execute("""UPDATE HudCache -SET HDs=%s, street0VPI=%s, street0Aggr=%s, street0_3B4BChance=%s, street0_3B4BDone=%s, -street1Seen=%s, street2Seen=%s, street3Seen=%s, street4Seen=%s, sawShowdown=%s, -street1Aggr=%s, street2Aggr=%s, street3Aggr=%s, street4Aggr=%s, otherRaisedStreet1=%s, -otherRaisedStreet2=%s, otherRaisedStreet3=%s, otherRaisedStreet4=%s, foldToOtherRaisedStreet1=%s, foldToOtherRaisedStreet2=%s, -foldToOtherRaisedStreet3=%s, foldToOtherRaisedStreet4=%s, wonWhenSeenStreet1=%s, wonAtSD=%s, stealAttemptChance=%s, -stealAttempted=%s, foldBbToStealChance=%s, foldedBbToSteal=%s, foldSbToStealChance=%s, foldedSbToSteal=%s, -street1CBChance=%s, street1CBDone=%s, street2CBChance=%s, street2CBDone=%s, street3CBChance=%s, -street3CBDone=%s, street4CBChance=%s, street4CBDone=%s, foldToStreet1CBChance=%s, foldToStreet1CBDone=%s, -foldToStreet2CBChance=%s, foldToStreet2CBDone=%s, foldToStreet3CBChance=%s, foldToStreet3CBDone=%s, foldToStreet4CBChance=%s, -foldToStreet4CBDone=%s, totalProfit=%s, street1CheckCallRaiseChance=%s, street1CheckCallRaiseDone=%s, street2CheckCallRaiseChance=%s, -street2CheckCallRaiseDone=%s, street3CheckCallRaiseChance=%s, street3CheckCallRaiseDone=%s, street4CheckCallRaiseChance=%s, street4CheckCallRaiseDone=%s -WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s AND position=%s AND tourneyTypeId=%s""", (row[6], row[7], row[8], row[9], row[10], - row[11], row[12], row[13], row[14], row[15], - row[16], row[17], row[18], row[19], row[20], - row[21], row[22], row[23], row[24], row[25], - row[26], row[27], row[28], row[29], row[30], - row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40], - row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50], - row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60], - row[1], row[2], row[3], str(row[4]), row[5])) -# else: -# print "todo: implement storeHudCache for stud base" -#end def storeHudCache - -def store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, startTime): - cursor.execute("SELECT id FROM Tourneys WHERE siteTourneyNo=%s AND tourneyTypeId+0=%s", (siteTourneyNo, tourneyTypeId)) - tmp=cursor.fetchone() - #print "tried SELECTing tourneys.id, result:",tmp - - try: - len(tmp) - except TypeError:#means we have to create new one - cursor.execute("""INSERT INTO Tourneys -(tourneyTypeId, siteTourneyNo, entries, prizepool, startTime) -VALUES (%s, %s, %s, %s, %s)""", (tourneyTypeId, siteTourneyNo, entries, prizepool, startTime)) - cursor.execute("SELECT id FROM Tourneys WHERE siteTourneyNo=%s AND tourneyTypeId+0=%s", (siteTourneyNo, tourneyTypeId)) - tmp=cursor.fetchone() - #print "created new tourneys.id:",tmp - return tmp[0] -#end def store_tourneys - -def store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings): - result=[] - #print "in store_tourneys_players. tourney_id:",tourney_id - #print "player_ids:",player_ids - #print "payin_amounts:",payin_amounts - #print "ranks:",ranks - #print "winnings:",winnings - for i in range (len(player_ids)): - cursor.execute("SELECT id FROM TourneysPlayers WHERE tourneyId=%s AND playerId+0=%s", (tourney_id, player_ids[i])) - tmp=cursor.fetchone() - #print "tried SELECTing tourneys_players.id:",tmp - - try: - len(tmp) - except TypeError: - cursor.execute("""INSERT INTO TourneysPlayers -(tourneyId, playerId, payinAmount, rank, winnings) VALUES (%s, %s, %s, %s, %s)""", - (tourney_id, player_ids[i], payin_amounts[i], ranks[i], winnings[i])) - - cursor.execute("SELECT id FROM TourneysPlayers WHERE tourneyId=%s AND playerId+0=%s", - (tourney_id, player_ids[i])) - tmp=cursor.fetchone() - #print "created new tourneys_players.id:",tmp - result.append(tmp[0]) - return result -#end def store_tourneys_players +#!/usr/bin/python + +#Copyright 2008 Steffen Jobbagy-Felso +#This program is free software: you can redistribute it and/or modify +#it under the terms of the GNU Affero General Public License as published by +#the Free Software Foundation, version 3 of the License. +# +#This program is distributed in the hope that it will be useful, +#but WITHOUT ANY WARRANTY; without even the implied warranty of +#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +#GNU General Public License for more details. +# +#You should have received a copy of the GNU Affero General Public License +#along with this program. If not, see . +#In the "official" distribution you can find the license in +#agpl-3.0.txt in the docs folder of the package. + +#This file contains simple functions for fpdb + +import datetime +import re + +PS=1 +FTP=2 + +MYSQL_INNODB=2 +PGSQL=3 +SQLITE=4 + + +class DuplicateError(Exception): + def __init__(self, value): + self.value = value + def __str__(self): + return repr(self.value) + +class FpdbError(Exception): + def __init__(self, value): + self.value = value + def __str__(self): + return repr(self.value) + +# gets value for last auto-increment key generated +# returns -1 if a problem occurs +def getLastInsertId(backend, conn, cursor): + if backend == MYSQL_INNODB: + ret = conn.insert_id() + if ret < 1 or ret > 999999999: + print "getLastInsertId(): problem fetching insert_id? ret=", ret + ret = -1 + elif backend == PGSQL: + # some options: + # currval(hands_id_seq) - use name of implicit seq here + # lastval() - still needs sequences set up? + # insert ... returning is useful syntax (but postgres specific?) + # see rules (fancy trigger type things) + cursor.execute ("SELECT lastval()") + row = cursor.fetchone() + if not row: + print "getLastInsertId(%s): problem fetching lastval? row=" % seq, row + ret = -1 + else: + ret = row[0] + elif backend == SQLITE: + # don't know how to do this in sqlite + print "getLastInsertId(): not coded for sqlite yet" + ret = -1 + else: + print "getLastInsertId(): unknown backend ", backend + ret = -1 + return ret +#end def getLastInsertId + +#returns an array of the total money paid. intending to add rebuys/addons here +def calcPayin(count, buyin, fee): + result=[] + for i in range(count): + result.append (buyin+fee) + return result +#end def calcPayin + +def checkPositions(positions): + """verifies that these positions are valid""" + for i in range (len(positions)): + pos=positions[i] + try:#todo: use type recognition instead of error + if (len(pos)!=1): + raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+pos) #dont need to str() here + except TypeError:#->not string->is int->fine + pass + + ### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB + if (pos!="B" and pos!="S" and pos!=0 and pos!=1 and pos!=2 and pos!=3 and pos!=4 and pos!=5 and pos!=6 and pos!=7 and pos!=9): + raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+str(pos)) +#end def fpdb_simple.checkPositions + +#classifies each line for further processing in later code. Manipulates the passed arrays. +def classifyLines(hand, category, lineTypes, lineStreets): + currentStreet="predeal" + done=False #set this to true once we reach the last relevant line (the summary, except rake, is all repeats) + for i in range (len(hand)): + if (done): + if (hand[i].find("[")==-1 or hand[i].find("mucked [")==-1): + lineTypes.append("ignore") + else: #it's storing a mucked card + lineTypes.append("cards") + elif (hand[i].startswith("Dealt to")): + lineTypes.append("cards") + elif (i==0): + lineTypes.append("header") + elif (hand[i].startswith("Seat ") and ((hand[i].find("in chips")!=-1) or (hand[i].find("($")!=-1))): + lineTypes.append("name") + elif (isActionLine(hand[i])): + lineTypes.append("action") + if (hand[i].find(" posts ")!=-1 or hand[i].find(" posts the ")!=-1):#need to set this here so the "action" of posting blinds is registered properly + currentStreet="preflop" + elif (isWinLine(hand[i])): + lineTypes.append("win") + elif (hand[i].startswith("Total pot ") and hand[i].find("Rake")!=-1): + lineTypes.append("rake") + done=True + elif (hand[i]=="*** SHOW DOWN ***" or hand[i]=="*** SUMMARY ***"): + lineTypes.append("ignore") + #print "in classifyLine, showdown or summary" + elif (hand[i].find(" antes ")!=-1 or hand[i].find(" posts the ante ")!=-1): + lineTypes.append("ante") + elif (hand[i].startswith("*** FLOP *** [")): + lineTypes.append("cards") + currentStreet="flop" + elif (hand[i].startswith("*** TURN *** [")): + lineTypes.append("cards") + currentStreet="turn" + elif (hand[i].startswith("*** RIVER *** [")): + lineTypes.append("cards") + currentStreet="river" + elif (hand[i].startswith("*** 3")): + lineTypes.append("ignore") + currentStreet=0 + elif (hand[i].startswith("*** 4")): + lineTypes.append("ignore") + currentStreet=1 + elif (hand[i].startswith("*** 5")): + lineTypes.append("ignore") + currentStreet=2 + elif (hand[i].startswith("*** 6")): + lineTypes.append("ignore") + currentStreet=3 + elif (hand[i].startswith("*** 7") or hand[i]=="*** RIVER ***"): + lineTypes.append("ignore") + currentStreet=4 + elif (hand[i].find(" shows [")!=-1): + lineTypes.append("cards") + elif (hand[i].startswith("Table '")): + lineTypes.append("table") + else: + raise FpdbError("unrecognised linetype in:"+hand[i]) + lineStreets.append(currentStreet) +#end def classifyLines + +def convert3B4B(site, category, limit_type, actionTypes, actionAmounts): + """calculates the actual bet amounts in the given amount array and changes it accordingly.""" + for i in range (len(actionTypes)): + for j in range (len(actionTypes[i])): + bets=[] + for k in range (len(actionTypes[i][j])): + if (actionTypes[i][j][k]=="bet"): + bets.append((i,j,k)) + if (len(bets)==2): + #print "len(bets) 2 or higher, need to correct it. bets:",bets,"len:",len(bets) + amount2=actionAmounts[bets[1][0]][bets[1][1]][bets[1][2]] + amount1=actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]] + actionAmounts[bets[1][0]][bets[1][1]][bets[1][2]]=amount2-amount1 + elif (len(bets)>2): + fail=True + #todo: run correction for below + if (site=="ps" and category=="holdem" and limit_type=="nl" and len(bets)==3): + fail=False + if (site=="ftp" and category=="omahahi" and limit_type=="pl" and len(bets)==3): + fail=False + + if fail: + print "len(bets)>2 in convert3B4B, i didnt think this is possible. i:",i,"j:",j,"k:",k + print "actionTypes:",actionTypes + raise FpdbError ("too many bets in convert3B4B") + #print "actionAmounts postConvert",actionAmounts +#end def convert3B4B(actionTypes, actionAmounts) + +#Corrects the bet amount if the player had to pay blinds +def convertBlindBet(actionTypes, actionAmounts): + i=0#setting street to pre-flop + for j in range (len(actionTypes[i])):#playerloop + blinds=[] + bets=[] + for k in range (len(actionTypes[i][j])): + if (actionTypes[i][j][k]=="blind"): + blinds.append((i,j,k)) + + if (len(blinds)>0 and actionTypes[i][j][k]=="bet"): + bets.append((i,j,k)) + if (len(bets)==1): + blind_amount=actionAmounts[blinds[0][0]][blinds[0][1]][blinds[0][2]] + bet_amount=actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]] + actionAmounts[bets[0][0]][bets[0][1]][bets[0][2]]=bet_amount-blind_amount +#end def convertBlindBet + +#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details +#todo: make this use convertCardValuesBoard +def convertCardValues(arr): + for i in range (len(arr)): + for j in range (len(arr[i])): + if (arr[i][j]=="A"): + arr[i][j]=14 + elif (arr[i][j]=="K"): + arr[i][j]=13 + elif (arr[i][j]=="Q"): + arr[i][j]=12 + elif (arr[i][j]=="J"): + arr[i][j]=11 + elif (arr[i][j]=="T"): + arr[i][j]=10 + else: + arr[i][j]=int(arr[i][j]) +#end def convertCardValues + +#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details +def convertCardValuesBoard(arr): + for i in range (len(arr)): + if (arr[i]=="A"): + arr[i]=14 + elif (arr[i]=="K"): + arr[i]=13 + elif (arr[i]=="Q"): + arr[i]=12 + elif (arr[i]=="J"): + arr[i]=11 + elif (arr[i]=="T"): + arr[i]=10 + else: + arr[i]=int(arr[i]) +#end def convertCardValuesBoard + +#this creates the 2D/3D arrays. manipulates the passed arrays instead of returning. +def createArrays(category, seats, card_values, card_suits, antes, winnings, rakes, action_types, allIns, action_amounts, actionNos, actionTypeByNo): + for i in range(seats):#create second dimension arrays + tmp=[] + card_values.append(tmp) + tmp=[] + card_suits.append(tmp) + antes.append(0) + winnings.append(0) + rakes.append(0) + + if (category=="holdem" or category=="omahahi" or category=="omahahilo"): + streetCount=4 + else: + streetCount=5 + + for i in range(streetCount): #build the first dimension array, for streets + tmp=[] + action_types.append(tmp) + tmp=[] + allIns.append(tmp) + tmp=[] + action_amounts.append(tmp) + tmp=[] + actionNos.append(tmp) + tmp=[] + actionTypeByNo.append(tmp) + for j in range (seats): #second dimension arrays: players + tmp=[] + action_types[i].append(tmp) + tmp=[] + allIns[i].append(tmp) + tmp=[] + action_amounts[i].append(tmp) + tmp=[] + actionNos[i].append(tmp) + if (category=="holdem" or category=="omahahi" or category=="omahahilo"): + pass + elif (category=="razz" or category=="studhi" or category=="studhilo"):#need to fill card arrays. + for i in range(seats): + for j in range (7): + card_values[i].append(0) + card_suits[i].append("x") + else: + raise FpdbError("invalid category") +#end def createArrays + +def fill_board_cards(board_values, board_suits): +#fill up the two board card arrays + while (len(board_values)<5): + board_values.append(0) + board_suits.append("x") +#end def fill_board_cards + +def fillCardArrays(player_count, base, category, card_values, card_suits): + """fills up the two card arrays""" + if (category=="holdem"): + cardCount=2 + elif (category=="omahahi" or category=="omahahilo"): + cardCount=4 + elif base=="stud": + cardCount=7 + else: + raise fpdb_simple.FpdbError ("invalid category:", category) + + for i in range (player_count): + while (len(card_values[i])=1): + raise DuplicateError ("dupl") +#end isAlreadyInDB + +def isRebuyOrAddon(topline): + """isRebuyOrAddon not implemented yet""" + return False +#end def isRebuyOrAddon + +#returns whether the passed topline indicates a tournament or not +def isTourney(topline): + if (topline.find("Tournament")!=-1): + return True + else: + return False +#end def isTourney + +#returns boolean whether the passed line is a win line +def isWinLine(line): + if (line.find("wins the pot")!=-1): + return True + elif (line.find("ties for the high pot")!=-1): + return True + elif (line.find("ties for the high main pot")!=-1): + return True + elif (line.find("ties for the high side pot")!=-1): + return True + elif (line.find("ties for the low pot")!=-1): + return True + elif (line.find("ties for the low main pot")!=-1): + return True + elif (line.find("ties for the low side pot")!=-1): + return True + elif (line.find("ties for the main pot")!=-1): #for ftp tied main pot of split pot + return True + elif (line.find("ties for the pot")!=-1): #for ftp tie + return True + elif (line.find("ties for the side pot")!=-1): #for ftp tied split pots + return True + elif (line.find("wins side pot #")!=-1): #for ftp multi split pots + return True + elif (line.find("wins the low main pot")!=-1): + return True + elif (line.find("wins the low pot")!=-1): + return True + elif (line.find("wins the low side pot")!=-1): + return True + elif (line.find("wins the high main pot")!=-1): + return True + elif (line.find("wins the high pot")!=-1): + return True + elif (line.find("wins the high side pot")!=-1): + return True + elif (line.find("wins the main pot")!=-1): + return True + elif (line.find("wins the side pot")!=-1): #for ftp split pots + return True + elif (line.find("collected")!=-1): + return True + else: + return False #not raising error here, any unknown line wouldve been detected in isActionLine already +#end def isWinLine + +#returns the amount of cash/chips put into the put in the given action line +def parseActionAmount(line, atype, site, isTourney): + #if (line.endswith(" and is all-in")): + # line=line[:-14] + #elif (line.endswith(", and is all in")): + # line=line[:-15] + + if line.endswith(", and is capped"):#ideally we should recognise this as an all-in if category is capXl + line=line[:-15] + if line.endswith(" and is capped"): + line=line[:-14] + + + if (atype=="fold"): + amount=0 + elif (atype=="check"): + amount=0 + elif (atype=="unbet" and site=="ftp"): + pos1=line.find("$")+1 + pos2=line.find(" returned to") + amount=float2int(line[pos1:pos2]) + elif (atype=="unbet" and site=="ps"): + #print "ps unbet, line:",line + pos1=line.find("$")+1 + if pos1==0: + pos1=line.find("(")+1 + pos2=line.find(")") + amount=float2int(line[pos1:pos2]) + elif (atype=="bet" and site=="ps" and line.find(": raises $")!=-1 and line.find("to $")!=-1): + pos=line.find("to $")+4 + amount=float2int(line[pos:]) + else: + if not isTourney: + pos=line.rfind("$")+1 + #print "parseActionAmount, line:", line, "line[pos:]:", line[pos:] + amount=float2int(line[pos:]) + else: + #print "line:"+line+"EOL" + pos=line.rfind(" ")+1 + #print "pos:",pos + #print "pos of 20:", line.find("20") + amount=int(line[pos:]) + + if atype=="unbet": + amount*=-1 + return amount +#end def parseActionAmount + +#doesnt return anything, simply changes the passed arrays action_types and +# action_amounts. For stud this expects numeric streets (3-7), for +# holdem/omaha it expects predeal, preflop, flop, turn or river +def parseActionLine(site, base, isTourney, line, street, playerIDs, names, action_types, allIns, action_amounts, actionNos, actionTypeByNo): + if (street=="predeal" or street=="preflop"): + street=0 + elif (street=="flop"): + street=1 + elif (street=="turn"): + street=2 + elif (street=="river"): + street=3 + + nextActionNo=0 + for player in range(len(actionNos[street])): + for count in range(len(actionNos[street][player])): + if actionNos[street][player][count]>=nextActionNo: + nextActionNo=actionNos[street][player][count]+1 + + line, allIn=goesAllInOnThisLine(line) + atype=parseActionType(line) + playerno=recognisePlayerNo(line, names, atype) + amount=parseActionAmount(line, atype, site, isTourney) + + action_types[street][playerno].append(atype) + allIns[street][playerno].append(allIn) + action_amounts[street][playerno].append(amount) + actionNos[street][playerno].append(nextActionNo) + tmp=(playerIDs[playerno], atype) + actionTypeByNo[street].append(tmp) +#end def parseActionLine + +def goesAllInOnThisLine(line): + """returns whether the player went all-in on this line and removes the all-in text from the line.""" + isAllIn=False + if (line.endswith(" and is all-in")): + line=line[:-14] + isAllIn=True + elif (line.endswith(", and is all in")): + line=line[:-15] + isAllIn=True + return (line, isAllIn) +#end def goesAllInOnThisLine + +#returns the action type code (see table design) of the given action line +def parseActionType(line): + if (line.startswith("Uncalled bet")): + return "unbet" + elif (line.endswith("folds")): + return "fold" + elif (line.endswith("checks")): + return "check" + elif (line.find("calls")!=-1): + return "call" + elif (line.find("brings in for")!=-1): + return "blind" + elif (line.find("completes it to")!=-1): + return "bet" + #todo: what if someone completes instead of bringing in? + elif (line.find(" posts $")!=-1): + return "blind" + elif (line.find(" posts a dead ")!=-1): + return "blind" + elif (line.find(": posts small blind ")!=-1): + return "blind" + elif (line.find(" posts the small blind of $")!=-1): + return "blind" + elif (line.find(": posts big blind ")!=-1): + return "blind" + elif (line.find(" posts the big blind of $")!=-1): + return "blind" + elif (line.find(": posts small & big blinds $")!=-1): + return "blind" + #todo: seperately record voluntary blind payments made to join table out of turn + elif (line.find("bets")!=-1): + return "bet" + elif (line.find("raises")!=-1): + return "bet" + else: + raise FpdbError ("failed to recognise actiontype in parseActionLine in: "+line) +#end def parseActionType + +#parses the ante out of the given line and checks which player paid it, updates antes accordingly. +def parseAnteLine(line, site, isTourney, names, antes): + for i in range(len(names)): + if (line.startswith(names[i].encode("latin-1"))): #found the ante'er + pos=line.rfind("$")+1 + if not isTourney: + antes[i]+=float2int(line[pos:]) + else: + if line.find("all-in")==-1: + pos=line.rfind(" ")+1 + antes[i]+=int(line[pos:]) + else: + pos1=line.rfind("ante")+5 + pos2=line.find(" ",pos1) + antes[i]+=int(line[pos1:pos2]) + #print "parseAnteLine line: ", line, "antes[i]", antes[i], "antes", antes +#end def parseAntes + +#returns the buyin of a tourney in cents +def parseBuyin(topline): + pos1=topline.find("$")+1 + pos2=topline.find("+") + return float2int(topline[pos1:pos2]) +#end def parseBuyin + +#parses a card line and changes the passed arrays accordingly +#todo: reorganise this messy method +def parseCardLine(site, category, street, line, names, cardValues, cardSuits, boardValues, boardSuits): + if (line.startswith("Dealt to ") or line.find(" shows [")!=-1 or line.find("mucked [")!=-1): + playerNo=recognisePlayerNo(line, names, "card") #anything but unbet will be ok for that string + + pos=line.rfind("[")+1 + if (category=="holdem"): + for i in (pos, pos+3): + cardValues[playerNo].append(line[i:i+1]) + cardSuits[playerNo].append(line[i+1:i+2]) + if (len(cardValues[playerNo])!=2): + if cardValues[playerNo][0]==cardValues[playerNo][2] and cardSuits[playerNo][1]==cardSuits[playerNo][3]: #two tests will do + cardValues[playerNo]=cardValues[playerNo][0:2] + cardSuits[playerNo]=cardSuits[playerNo][0:2] + else: + print "line:",line,"cardValues[playerNo]:",cardValues[playerNo] + raise FpdbError("read too many/too few holecards in parseCardLine") + elif (category=="omahahi" or category=="omahahilo"): + for i in (pos, pos+3, pos+6, pos+9): + cardValues[playerNo].append(line[i:i+1]) + cardSuits[playerNo].append(line[i+1:i+2]) + if (len(cardValues[playerNo])!=4): + if cardValues[playerNo][0]==cardValues[playerNo][4] and cardSuits[playerNo][3]==cardSuits[playerNo][7]: #two tests will do + cardValues[playerNo]=cardValues[playerNo][0:4] + cardSuits[playerNo]=cardSuits[playerNo][0:4] + else: + print "line:",line,"cardValues[playerNo]:",cardValues[playerNo] + raise FpdbError("read too many/too few holecards in parseCardLine") + elif (category=="razz" or category=="studhi" or category=="studhilo"): + if (line.find("shows")==-1 and line.find("mucked")==-1): + #print "parseCardLine(in stud if), street:", street + if line[pos+2]=="]": #-> not (hero and 3rd street) + cardValues[playerNo][street+2]=line[pos:pos+1] + cardSuits[playerNo][street+2]=line[pos+1:pos+2] + else: + #print "hero card1:", line[pos:pos+2], "hero card2:", line[pos+3:pos+5], "hero card3:", line[pos+6:pos+8], + cardValues[playerNo][street]=line[pos:pos+1] + cardSuits[playerNo][street]=line[pos+1:pos+2] + cardValues[playerNo][street+1]=line[pos+3:pos+4] + cardSuits[playerNo][street+1]=line[pos+4:pos+5] + cardValues[playerNo][street+2]=line[pos+6:pos+7] + cardSuits[playerNo][street+2]=line[pos+7:pos+8] + else: + #print "parseCardLine(in stud else), street:", street + cardValues[playerNo][0]=line[pos:pos+1] + cardSuits[playerNo][0]=line[pos+1:pos+2] + pos+=3 + cardValues[playerNo][1]=line[pos:pos+1] + cardSuits[playerNo][1]=line[pos+1:pos+2] + if street==4: + pos=pos=line.rfind("]")-2 + cardValues[playerNo][6]=line[pos:pos+1] + cardSuits[playerNo][6]=line[pos+1:pos+2] + #print "cardValues:", cardValues + #print "cardSuits:", cardSuits + else: + print "line:",line,"street:",street + raise FpdbError("invalid category") + #print "end of parseCardLine/playercards, cardValues:",cardValues + elif (line.startswith("*** FLOP ***")): + pos=line.find("[")+1 + for i in (pos, pos+3, pos+6): + boardValues.append(line[i:i+1]) + boardSuits.append(line[i+1:i+2]) + #print boardValues + elif (line.startswith("*** TURN ***") or line.startswith("*** RIVER ***")): + pos=line.find("[")+1 + pos=line.find("[", pos+1)+1 + boardValues.append(line[pos:pos+1]) + boardSuits.append(line[pos+1:pos+2]) + #print boardValues + else: + raise FpdbError ("unrecognised line:"+line) +#end def parseCardLine + +def parseCashesAndSeatNos(lines, site): + """parses the startCashes and seatNos of each player out of the given lines and returns them as a dictionary of two arrays""" + cashes = [] + seatNos = [] + for i in range (len(lines)): + pos2=lines[i].find(":") + seatNos.append(int(lines[i][5:pos2])) + + pos1=lines[i].rfind("($")+2 + if pos1==1: #for tourneys - it's 1 instead of -1 due to adding 2 above + pos1=lines[i].rfind("(")+1 + if (site=="ftp"): + pos2=lines[i].rfind(")") + elif (site=="ps"): + pos2=lines[i].find(" in chips") + cashes.append(float2int(lines[i][pos1:pos2])) + return {'startCashes':cashes, 'seatNos':seatNos} +#end def parseCashesAndSeatNos + +#returns the buyin of a tourney in cents +def parseFee(topline): + pos1=topline.find("$")+1 + pos1=topline.find("$",pos1)+1 + pos2=topline.find(" ", pos1) + return float2int(topline[pos1:pos2]) +#end def parsefee + +#returns a datetime object with the starttime indicated in the given topline +def parseHandStartTime(topline, site): + #convert x:13:35 to 0x:13:35 + counter=0 + while (True): + pos=topline.find(" "+str(counter)+":") + if (pos!=-1): + topline=topline[0:pos+1]+"0"+topline[pos+1:] + counter+=1 + if counter==10: break + + isUTC=False + if site=="ftp": + pos = topline.find(" ", len(topline)-26)+1 + tmp = topline[pos:] + #print "year:", tmp[14:18], "month", tmp[19:21], "day", tmp[22:24], "hour", tmp[0:2], "minute", tmp[3:5], "second", tmp[6:8] + result = datetime.datetime(int(tmp[14:18]), int(tmp[19:21]), int(tmp[22:24]), int(tmp[0:2]), int(tmp[3:5]), int(tmp[6:8])) + elif site=="ps": + if topline.find("UTC")!=-1: + pos1 = topline.find("-")+2 + pos2 = topline.find("UTC") + tmp=topline[pos1:pos2] + isUTC=True + else: + tmp=topline[-30:] + #print "parsehandStartTime, tmp:", tmp + pos = tmp.find("-")+2 + tmp = tmp[pos:] + #Need to match either + # 2008/09/07 06:23:14 ET or + # 2008/08/17 - 01:14:43 (ET) + m = re.match('(?P[0-9]{4})\/(?P[0-9]{2})\/(?P[0-9]{2})[\- ]+(?P
[0-9]{2}):(?P[0-9]{2}):(?P[0-9]{2})',tmp) + #print "year:", int(m.group('YEAR')), "month", int(m.group('MON')), "day", int(m.group('DAY')), "hour", int(m.group('HR')), "minute", int(m.group('MIN')), "second", int(m.group('SEC')) + result = datetime.datetime(int(m.group('YEAR')), int(m.group('MON')), int(m.group('DAY')), int(m.group('HR')), int(m.group('MIN')), int(m.group('SEC'))) + else: + raise FpdbError("invalid site in parseHandStartTime") + + if (site=="ftp" or site=="ps") and not isUTC: #these use US ET + result+=datetime.timedelta(hours=5) + + return result +#end def parseHandStartTime + +#parses the names out of the given lines and returns them as an array +def parseNames(lines): + result = [] + for i in range (len(lines)): + pos1=lines[i].find(":")+2 + pos2=lines[i].rfind("(")-1 + tmp=lines[i][pos1:pos2] + #print "parseNames, tmp original:",tmp + tmp=unicode(tmp,"latin-1") + #print "parseNames, tmp after unicode latin-1 conversion:",tmp + result.append(tmp) + return result +#end def parseNames + +#returns an array with the positions of the respective players +def parsePositions (hand, names): + #prep array + positions=[] + for i in range(len(names)): + positions.append(-1) + + #find blinds + sb,bb=-1,-1 + for i in range (len(hand)): + if (sb==-1 and hand[i].find("small blind")!=-1 and hand[i].find("dead small blind")==-1): + sb=hand[i] + #print "sb:",sb + if (bb==-1 and hand[i].find("big blind")!=-1 and hand[i].find("dead big blind")==-1): + bb=hand[i] + #print "bb:",bb + + #identify blinds + #print "parsePositions before recognising sb/bb. names:",names + sbExists=True + if (sb!=-1): + sb=recognisePlayerNo(sb, names, "bet") + else: + sbExists=False + if (bb!=-1): + bb=recognisePlayerNo(bb, names, "bet") + + #write blinds into array + if (sbExists): + positions[sb]="S" + positions[bb]="B" + + #fill up rest of array + if (sbExists): + arraypos=sb-1 + else: + arraypos=bb-1 + distFromBtn=0 + while (arraypos>=0 and arraypos != bb): + #print "parsePositions first while, arraypos:",arraypos,"positions:",positions + positions[arraypos]=distFromBtn + arraypos-=1 + distFromBtn+=1 + + ### RHH - Changed to set the null seats before BB to "9" + i=bb-1 + while positions[i] < 0: + positions[i]=9 + i-=1 + + arraypos=len(names)-1 + if (bb!=0 or (bb==0 and sbExists==False)): + while (arraypos>bb): + positions[arraypos]=distFromBtn + arraypos-=1 + distFromBtn+=1 + + for i in range (len(names)): + if positions[i]==-1: + print "parsePositions names:",names + print "result:",positions + raise FpdbError ("failed to read positions") + return positions +#end def parsePositions + +#simply parses the rake amount and returns it as an int +def parseRake(line): + pos=line.find("Rake")+6 + rake=float2int(line[pos:]) + return rake +#end def parseRake + +def parseSiteHandNo(topline): + """returns the hand no assigned by the poker site""" + pos1=topline.find("#")+1 + pos2=topline.find(":") + return topline[pos1:pos2] +#end def parseSiteHandNo + +def parseTableLine(site, base, line): + """returns a dictionary with maxSeats and tableName""" + if site=="ps": + pos1=line.find('\'')+1 + pos2=line.find('\'', pos1) + #print "table:",line[pos1:pos2] + pos3=pos2+2 + pos4=line.find("-max") + #print "seats:",line[pos3:pos4] + return {'maxSeats':int(line[pos3:pos4]), 'tableName':line[pos1:pos2]} + elif site=="ftp": + pos1=line.find("Table ")+6 + pos2=line.find("-")-1 + if base=="hold": + maxSeats=9 + elif base=="stud": + maxSeats=8 + + if line.find("6 max")!=-1: + maxSeats=6 + elif line.find("4 max")!=-1: + maxSeats=4 + elif line.find("heads up")!=-1: + maxSeats=2 + + return {'maxSeats':maxSeats, 'tableName':line[pos1:pos2]} + else: + raise FpdbError("invalid site ID") +#end def parseTableLine + +#returns the hand no assigned by the poker site +def parseTourneyNo(topline): + pos1=topline.find("Tournament #")+12 + pos2=topline.find(",", pos1) + #print "parseTourneyNo pos1:",pos1," pos2:",pos2, " result:",topline[pos1:pos2] + return topline[pos1:pos2] +#end def parseTourneyNo + +#parses a win/collect line. manipulates the passed array winnings, no explicit return +def parseWinLine(line, site, names, winnings, isTourney): + #print "parseWinLine: line:",line + for i in range(len(names)): + if (line.startswith(names[i].encode("latin-1"))): #found a winner + if isTourney: + pos1=line.rfind("collected ")+10 + if (site=="ftp"): + pos2=line.find(")", pos1) + elif (site=="ps"): + pos2=line.find(" ", pos1) + winnings[i]+=int(line[pos1:pos2]) + else: + pos1=line.rfind("$")+1 + if (site=="ftp"): + pos2=line.find(")", pos1) + elif (site=="ps"): + pos2=line.find(" ", pos1) + winnings[i]+=float2int(line[pos1:pos2]) +#end def parseWinLine + +#returns the category (as per database) string for the given line +def recogniseCategory(line): + if (line.find("Razz")!=-1): + return "razz" + elif (line.find("Hold'em")!=-1): + return "holdem" + elif (line.find("Omaha")!=-1 and line.find("Hi/Lo")==-1 and line.find("H/L")==-1): + return "omahahi" + elif (line.find("Omaha")!=-1 and (line.find("Hi/Lo")!=-1 or line.find("H/L")!=-1)): + return "omahahilo" + elif (line.find("Stud")!=-1 and line.find("Hi/Lo")==-1 and line.find("H/L")==-1): + return "studhi" + elif (line.find("Stud")!=-1 and (line.find("Hi/Lo")!=-1 or line.find("H/L")!=-1)): + return "studhilo" + else: + raise FpdbError("failed to recognise category, line:"+line) +#end def recogniseCategory + +#returns the int for the gametype_id for the given line +def recogniseGametypeID(backend, db, cursor, topline, smallBlindLine, site_id, category, isTourney):#todo: this method is messy + #if (topline.find("HORSE")!=-1): + # raise FpdbError("recogniseGametypeID: HORSE is not yet supported.") + + #note: the below variable names small_bet and big_bet are misleading, in NL/PL they mean small/big blind + if isTourney: + type="tour" + pos1=topline.find("(")+1 + if (topline[pos1]=="H" or topline[pos1]=="O" or topline[pos1]=="R" or topline[pos1]=="S" or topline[pos1+2]=="C"): + pos1=topline.find("(", pos1)+1 + pos2=topline.find("/", pos1) + small_bet=int(topline[pos1:pos2]) + else: + type="ring" + pos1=topline.find("$")+1 + pos2=topline.find("/$") + small_bet=float2int(topline[pos1:pos2]) + + pos1=pos2+2 + if isTourney: + pos1-=1 + if (site_id==1): #ftp + pos2=topline.find(" ", pos1) + elif (site_id==2): #ps + pos2=topline.find(")") + + if pos2<=pos1: + pos2=topline.find(")", pos1) + + if isTourney: + big_bet=int(topline[pos1:pos2]) + else: + big_bet=float2int(topline[pos1:pos2]) + + if (topline.find("No Limit")!=-1): + limit_type="nl" + if (topline.find("Cap No")!=-1): + limit_type="cn" + elif (topline.find("Pot Limit")!=-1): + limit_type="pl" + if (topline.find("Cap Pot")!=-1): + limit_type="cp" + else: + limit_type="fl" + + #print "recogniseGametypeID small_bet/blind:",small_bet,"big bet/blind:", big_bet,"limit type:",limit_type + if (limit_type=="fl"): + cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s AND limitType=%s AND smallBet=%s AND bigBet=%s", (site_id, type, category, limit_type, small_bet, big_bet)) + else: + cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s AND limitType=%s AND smallBlind=%s AND bigBlind=%s", (site_id, type, category, limit_type, small_bet, big_bet)) + result=cursor.fetchone() + #print "recgt1 result=",result + #ret=result[0] + #print "recgt1 ret=",ret + #print "tried SELECTing gametypes.id, result:",result + + try: + len(result) + except TypeError: + if category=="holdem" or category=="omahahi" or category=="omahahilo": + base="hold" + else: + base="stud" + + if category=="holdem" or category=="omahahi" or category=="studhi": + hiLo='h' + elif category=="razz": + hiLo='l' + else: + hiLo='s' + + if (limit_type=="fl"): + big_blind=small_bet + if base=="hold": + if smallBlindLine==topline: + raise FpdbError("invalid small blind line") + elif isTourney: + pos=smallBlindLine.rfind(" ")+1 + small_blind=int(smallBlindLine[pos:]) + else: + pos=smallBlindLine.rfind("$")+1 + small_blind=float2int(smallBlindLine[pos:]) + else: + small_blind=0 + cursor.execute( """INSERT INTO Gametypes(siteId, type, base, category, limitType + ,hiLo, smallBlind, bigBlind, smallBet, bigBet) + VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""" + , (site_id, type, base, category, limit_type, hiLo + ,small_blind, big_blind, small_bet, big_bet) ) + #cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s + #AND limitType=%s AND smallBet=%s AND bigBet=%s", (site_id, type, category, limit_type, small_bet, big_bet)) + else: + cursor.execute( """INSERT INTO Gametypes(siteId, type, base, category, limitType + ,hiLo, smallBlind, bigBlind, smallBet, bigBet) + VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""" + , (site_id, type, base, category, limit_type + ,hiLo, small_bet, big_bet, 0, 0))#remember, for these bet means blind + #cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s + #AND limitType=%s AND smallBlind=%s AND bigBlind=%s", (site_id, type, category, limit_type, small_bet, big_bet)) + + #result=(db.insert_id(),) + result=(getLastInsertId(backend,db,cursor),) + + return result[0] +#end def recogniseGametypeID + +def recogniseTourneyTypeId(cursor, siteId, buyin, fee, knockout, rebuyOrAddon): + cursor.execute ("SELECT id FROM TourneyTypes WHERE siteId=%s AND buyin=%s AND fee=%s AND knockout=%s AND rebuyOrAddon=%s", (siteId, buyin, fee, knockout, rebuyOrAddon)) + result=cursor.fetchone() + #print "tried SELECTing gametypes.id, result:",result + + try: + len(result) + except TypeError:#this means we need to create a new entry + cursor.execute("""INSERT INTO TourneyTypes (siteId, buyin, fee, knockout, rebuyOrAddon) VALUES (%s, %s, %s, %s, %s)""", (siteId, buyin, fee, knockout, rebuyOrAddon)) + cursor.execute("SELECT id FROM TourneyTypes WHERE siteId=%s AND buyin=%s AND fee=%s AND knockout=%s AND rebuyOrAddon=%s", (siteId, buyin, fee, knockout, rebuyOrAddon)) + result=cursor.fetchone() + return result[0] +#end def recogniseTourneyTypeId + +#returns the SQL ids of the names given in an array +def recognisePlayerIDs(cursor, names, site_id): + result = [] + for i in range (len(names)): + cursor.execute ("SELECT id FROM Players WHERE name=%s", (names[i],)) + tmp=cursor.fetchall() + if (len(tmp)==0): #new player + cursor.execute ("INSERT INTO Players (name, siteId) VALUES (%s, %s)", (names[i], site_id)) + #print "Number of players rows inserted: %d" % cursor.rowcount + cursor.execute ("SELECT id FROM Players WHERE name=%s", (names[i],)) + tmp=cursor.fetchall() + #print "recognisePlayerIDs, names[i]:",names[i],"tmp:",tmp + result.append(tmp[0][0]) + return result +#end def recognisePlayerIDs + +#recognises the name in the given line and returns its array position in the given array +def recognisePlayerNo(line, names, atype): + #print "recogniseplayerno, names:",names + for i in range (len(names)): + if (atype=="unbet"): + if (line.endswith(names[i].encode("latin-1"))): + return (i) + elif (line.startswith("Dealt to ")): + #print "recognisePlayerNo, card precut, line:",line + tmp=line[9:] + #print "recognisePlayerNo, card postcut, tmp:",tmp + if (tmp.startswith(names[i].encode("latin-1"))): + return (i) + elif (line.startswith("Seat ")): + if (line.startswith("Seat 10")): + tmp=line[9:] + else: + tmp=line[8:] + + if (tmp.startswith(names[i].encode("latin-1"))): + return (i) + else: + if (line.startswith(names[i].encode("latin-1"))): + return (i) + #if we're here we mustve failed + raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype) +#end def recognisePlayerNo + +#returns the site abbreviation for the given site +def recogniseSite(line): + if (line.startswith("Full Tilt Poker")): + return "ftp" + elif (line.startswith("PokerStars")): + return "ps" + else: + raise FpdbError("failed to recognise site, line:"+line) +#end def recogniseSite + +#returns the ID of the given site +def recogniseSiteID(cursor, site): + if (site=="ftp"): + return 1 + #cursor.execute("SELECT id FROM Sites WHERE name = ('Full Tilt Poker')") + elif (site=="ps"): + return 2 + #cursor.execute("SELECT id FROM Sites WHERE name = ('PokerStars')") + else: + raise FpdbError("invalid site in recogniseSiteID: "+site) + return cursor.fetchall()[0][0] +#end def recogniseSiteID + +#removes trailing \n from the given array +def removeTrailingEOL(arr): + for i in range(len(arr)): + if (arr[i].endswith("\n")): + #print "arr[i] before removetrailingEOL:", arr[i] + arr[i]=arr[i][:-1] + #print "arr[i] after removetrailingEOL:", arr[i] + return arr +#end def removeTrailingEOL + +#splits the rake according to the proportion of pot won. manipulates the second passed array. +def splitRake(winnings, rakes, totalRake): + winnercnt=0 + totalWin=0 + for i in range(len(winnings)): + if winnings[i]!=0: + winnercnt+=1 + totalWin+=winnings[i] + firstWinner=i + if winnercnt==1: + rakes[firstWinner]=totalRake + else: + totalWin=float(totalWin) + for i in range(len(winnings)): + if winnings[i]!=0: + winPortion=winnings[i]/totalWin + rakes[i]=totalRake*winPortion +#end def splitRake + +def storeActions(cursor, handsPlayersIds, actionTypes, allIns, actionAmounts, actionNos): +#stores into table hands_actions + #print "start of storeActions, actionNos:",actionNos + #print " action_amounts:",action_amounts + for i in range (len(actionTypes)): #iterate through streets + for j in range (len(actionTypes[i])): #iterate through names + for k in range (len(actionTypes[i][j])): #iterate through individual actions of that player on that street + cursor.execute ("INSERT INTO HandsActions (handPlayerId, street, actionNo, action, allIn, amount) VALUES (%s, %s, %s, %s, %s, %s)" + , (handsPlayersIds[j], i, actionNos[i][j][k], actionTypes[i][j][k], allIns[i][j][k], actionAmounts[i][j][k])) +#end def storeActions + +def store_board_cards(cursor, hands_id, board_values, board_suits): +#stores into table board_cards + cursor.execute ("""INSERT INTO BoardCards (handId, card1Value, card1Suit, +card2Value, card2Suit, card3Value, card3Suit, card4Value, card4Suit, +card5Value, card5Suit) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", + (hands_id, board_values[0], board_suits[0], board_values[1], board_suits[1], + board_values[2], board_suits[2], board_values[3], board_suits[3], + board_values[4], board_suits[4])) +#end def store_board_cards + +def storeHands(backend, conn, cursor, site_hand_no, gametype_id + ,hand_start_time, names, tableName, maxSeats): +#stores into table hands + cursor.execute ("INSERT INTO Hands (siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats) VALUES (%s, %s, %s, %s, %s, %s, %s)", (site_hand_no, gametype_id, hand_start_time, len(names), tableName, datetime.datetime.today(), maxSeats)) + #todo: find a better way of doing this... + #cursor.execute("SELECT id FROM Hands WHERE siteHandNo=%s AND gametypeId=%s", (site_hand_no, gametype_id)) + #return cursor.fetchall()[0][0] + return getLastInsertId(backend, conn, cursor) + #return db.insert_id() # mysql only +#end def storeHands + +def store_hands_players_holdem_omaha(backend, conn, cursor, category, hands_id, player_ids, start_cashes + ,positions, card_values, card_suits, winnings, rakes, seatNos): + result=[] + if (category=="holdem"): + for i in range (len(player_ids)): + cursor.execute (""" +INSERT INTO HandsPlayers +(handId, playerId, startCash, position, +card1Value, card1Suit, card2Value, card2Suit, winnings, rake, seatNo) +VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", + (hands_id, player_ids[i], start_cashes[i], positions[i], + card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], + winnings[i], rakes[i], seatNos[i])) + #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId=%s", (hands_id, player_ids[i])) + #result.append(cursor.fetchall()[0][0]) + result.append( getLastInsertId(backend, conn, cursor) ) # mysql only + elif (category=="omahahi" or category=="omahahilo"): + for i in range (len(player_ids)): + cursor.execute ("""INSERT INTO HandsPlayers +(handId, playerId, startCash, position, +card1Value, card1Suit, card2Value, card2Suit, +card3Value, card3Suit, card4Value, card4Suit, winnings, rake, seatNo) +VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", + (hands_id, player_ids[i], start_cashes[i], positions[i], + card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], + card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3], + winnings[i], rakes[i], seatNos[i])) + #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i])) + #result.append(cursor.fetchall()[0][0]) + result.append( getLastInsertId(backend, conn, cursor) ) # mysql only + else: + raise FpdbError("invalid category") + return result +#end def store_hands_players_holdem_omaha + +def store_hands_players_stud(backend, conn, cursor, hands_id, player_ids, start_cashes, antes, + card_values, card_suits, winnings, rakes, seatNos): +#stores hands_players rows for stud/razz games. returns an array of the resulting IDs + result=[] + #print "before inserts in store_hands_players_stud, antes:", antes + for i in range (len(player_ids)): + cursor.execute ("""INSERT INTO HandsPlayers +(handId, playerId, startCash, ante, +card1Value, card1Suit, card2Value, card2Suit, +card3Value, card3Suit, card4Value, card4Suit, +card5Value, card5Suit, card6Value, card6Suit, +card7Value, card7Suit, winnings, rake, seatNo) +VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, +%s, %s, %s, %s)""", + (hands_id, player_ids[i], start_cashes[i], antes[i], + card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], + card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3], + card_values[i][4], card_suits[i][4], card_values[i][5], card_suits[i][5], + card_values[i][6], card_suits[i][6], winnings[i], rakes[i], seatNos[i])) + #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i])) + #result.append(cursor.fetchall()[0][0]) + result.append( getLastInsertId(backend, conn, cursor) ) # mysql only + return result +#end def store_hands_players_stud + +def store_hands_players_holdem_omaha_tourney(backend, conn, cursor, category, hands_id, player_ids + ,start_cashes, positions, card_values, card_suits + , winnings, rakes, seatNos, tourneys_players_ids): + #stores hands_players for tourney holdem/omaha hands + result=[] + for i in range (len(player_ids)): + if len(card_values[0])==2: + cursor.execute ("""INSERT INTO HandsPlayers +(handId, playerId, startCash, position, +card1Value, card1Suit, card2Value, card2Suit, +winnings, rake, tourneysPlayersId, seatNo) +VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", + (hands_id, player_ids[i], start_cashes[i], positions[i], + card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], + winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i])) + elif len(card_values[0])==4: + cursor.execute ("""INSERT INTO HandsPlayers +(handId, playerId, startCash, position, +card1Value, card1Suit, card2Value, card2Suit, +card3Value, card3Suit, card4Value, card4Suit, +winnings, rake, tourneysPlayersId, seatNo) +VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""", + (hands_id, player_ids[i], start_cashes[i], positions[i], + card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], + card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3], + winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i])) + else: + raise FpdbError ("invalid card_values length:"+str(len(card_values[0]))) + #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i])) + #result.append(cursor.fetchall()[0][0]) + result.append( getLastInsertId(backend, conn, cursor) ) # mysql only + + return result +#end def store_hands_players_holdem_omaha_tourney + +def store_hands_players_stud_tourney(backend, conn, cursor, hands_id, player_ids, start_cashes, + antes, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids): +#stores hands_players for tourney stud/razz hands + result=[] + for i in range (len(player_ids)): + cursor.execute ("""INSERT INTO HandsPlayers +(handId, playerId, startCash, ante, +card1Value, card1Suit, card2Value, card2Suit, +card3Value, card3Suit, card4Value, card4Suit, +card5Value, card5Suit, card6Value, card6Suit, +card7Value, card7Suit, winnings, rake, tourneysPlayersId, seatNo) +VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, +%s, %s, %s, %s, %s, %s)""", + (hands_id, player_ids[i], start_cashes[i], antes[i], + card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1], + card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3], + card_values[i][4], card_suits[i][4], card_values[i][5], card_suits[i][5], + card_values[i][6], card_suits[i][6], winnings[i], rakes[i], tourneys_players_ids[i], seatNos[i])) + #cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i])) + #result.append(cursor.fetchall()[0][0]) + result.append( getLastInsertId(backend, conn, cursor) ) # mysql only + return result +#end def store_hands_players_stud_tourney + +def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo + ,winnings, totalWinnings, positions, actionTypes, actionAmounts): + """calculates data for the HUD during import. IMPORTANT: if you change this method make +sure to also change the following storage method and table_viewer.prepare_data if necessary +""" + #print "generateHudCacheData, len(player_ids)=", len(player_ids) + #setup subarrays of the result dictionary. + street0VPI=[] + street0Aggr=[] + street0_3B4BChance=[] + street0_3B4BDone=[] + street1Seen=[] + street2Seen=[] + street3Seen=[] + street4Seen=[] + sawShowdown=[] + street1Aggr=[] + street2Aggr=[] + street3Aggr=[] + street4Aggr=[] + otherRaisedStreet1=[] + otherRaisedStreet2=[] + otherRaisedStreet3=[] + otherRaisedStreet4=[] + foldToOtherRaisedStreet1=[] + foldToOtherRaisedStreet2=[] + foldToOtherRaisedStreet3=[] + foldToOtherRaisedStreet4=[] + wonWhenSeenStreet1=[] + + wonAtSD=[] + stealAttemptChance=[] + stealAttempted=[] + hudDataPositions=[] + + firstPfRaiseByNo=-1 + firstPfRaiserId=-1 + firstPfRaiserNo=-1 + firstPfCallByNo=-1 + firstPfCallerId=-1 + for i in range(len(actionTypeByNo[0])): + if actionTypeByNo[0][i][1]=="bet": + firstPfRaiseByNo=i + firstPfRaiserId=actionTypeByNo[0][i][0] + for j in range(len(player_ids)): + if player_ids[j]==firstPfRaiserId: + firstPfRaiserNo=j + break + break + for i in range(len(actionTypeByNo[0])): + if actionTypeByNo[0][i][1]=="call": + firstPfCallByNo=i + firstPfCallerId=actionTypeByNo[0][i][0] + break + + cutoffId=-1 + buttonId=-1 + sbId=-1 + bbId=-1 + if base=="hold": + for player in range(len(positions)): + if positions==1: + cutoffId=player_ids[player] + if positions==0: + buttonId=player_ids[player] + if positions=='S': + sbId=player_ids[player] + if positions=='B': + bbId=player_ids[player] + + someoneStole=False + + #run a loop for each player preparing the actual values that will be commited to SQL + for player in range (len(player_ids)): + #set default values + myStreet0VPI=False + myStreet0Aggr=False + myStreet0_3B4BChance=False + myStreet0_3B4BDone=False + myStreet1Seen=False + myStreet2Seen=False + myStreet3Seen=False + myStreet4Seen=False + mySawShowdown=False + myStreet1Aggr=False + myStreet2Aggr=False + myStreet3Aggr=False + myStreet4Aggr=False + myOtherRaisedStreet1=False + myOtherRaisedStreet2=False + myOtherRaisedStreet3=False + myOtherRaisedStreet4=False + myFoldToOtherRaisedStreet1=False + myFoldToOtherRaisedStreet2=False + myFoldToOtherRaisedStreet3=False + myFoldToOtherRaisedStreet4=False + myWonWhenSeenStreet1=0.0 + myWonAtSD=0.0 + myStealAttemptChance=False + myStealAttempted=False + + #calculate VPIP and PFR + street=0 + heroPfRaiseCount=0 + for count in range (len(action_types[street][player])):#finally individual actions + currentAction=action_types[street][player][count] + if currentAction=="bet": + myStreet0Aggr=True + if (currentAction=="bet" or currentAction=="call"): + myStreet0VPI=True + + #PF3B4BChance and PF3B4B + pfFold=-1 + pfRaise=-1 + if firstPfRaiseByNo!=-1: + for i in range(len(actionTypeByNo[0])): + if actionTypeByNo[0][i][0]==player_ids[player]: + if actionTypeByNo[0][i][1]=="bet" and pfRaise==-1 and i>firstPfRaiseByNo: + pfRaise=i + if actionTypeByNo[0][i][1]=="fold" and pfFold==-1: + pfFold=i + if pfFold==-1 or pfFold>firstPfRaiseByNo: + myStreet0_3B4BChance=True + if pfRaise>firstPfRaiseByNo: + myStreet0_3B4BDone=True + + #steal calculations + if base=="hold": + if len(player_ids)>=5: #no point otherwise + if positions[player]==1: + if firstPfRaiserId==player_ids[player]: + myStealAttemptChance=True + myStealAttempted=True + elif firstPfRaiserId==buttonId or firstPfRaiserId==sbId or firstPfRaiserId==bbId or firstPfRaiserId==-1: + myStealAttemptChance=True + if positions[player]==0: + if firstPfRaiserId==player_ids[player]: + myStealAttemptChance=True + myStealAttempted=True + elif firstPfRaiserId==sbId or firstPfRaiserId==bbId or firstPfRaiserId==-1: + myStealAttemptChance=True + if positions[player]=='S': + if firstPfRaiserId==player_ids[player]: + myStealAttemptChance=True + myStealAttempted=True + elif firstPfRaiserId==bbId or firstPfRaiserId==-1: + myStealAttemptChance=True + if positions[player]=='B': + pass + + if myStealAttempted: + someoneStole=True + + + #calculate saw* values + isAllIn=False + for i in range(len(allIns[0][player])): + if allIns[0][player][i]: + isAllIn=True + if (len(action_types[1][player])>0 or isAllIn): + myStreet1Seen=True + + for i in range(len(allIns[1][player])): + if allIns[1][player][i]: + isAllIn=True + if (len(action_types[2][player])>0 or isAllIn): + myStreet2Seen=True + + for i in range(len(allIns[2][player])): + if allIns[2][player][i]: + isAllIn=True + if (len(action_types[3][player])>0 or isAllIn): + myStreet3Seen=True + + #print "base:", base + if base=="hold": + mySawShowdown=True + for count in range (len(action_types[3][player])): + if action_types[3][player][count]=="fold": + mySawShowdown=False + else: + #print "in else" + for i in range(len(allIns[3][player])): + if allIns[3][player][i]: + isAllIn=True + if (len(action_types[4][player])>0 or isAllIn): + #print "in if" + myStreet4Seen=True + + mySawShowdown=True + for count in range (len(action_types[4][player])): + if action_types[4][player][count]=="fold": + mySawShowdown=False + + + #flop stuff + street=1 + if myStreet1Seen: + for count in range(len(action_types[street][player])): + if action_types[street][player][count]=="bet": + myStreet1Aggr=True + + for otherPlayer in range (len(player_ids)): + if player==otherPlayer: + pass + else: + for countOther in range (len(action_types[street][otherPlayer])): + if action_types[street][otherPlayer][countOther]=="bet": + myOtherRaisedStreet1=True + for countOtherFold in range (len(action_types[street][player])): + if action_types[street][player][countOtherFold]=="fold": + myFoldToOtherRaisedStreet1=True + + #turn stuff - copy of flop with different vars + street=2 + if myStreet2Seen: + for count in range(len(action_types[street][player])): + if action_types[street][player][count]=="bet": + myStreet2Aggr=True + + for otherPlayer in range (len(player_ids)): + if player==otherPlayer: + pass + else: + for countOther in range (len(action_types[street][otherPlayer])): + if action_types[street][otherPlayer][countOther]=="bet": + myOtherRaisedStreet2=True + for countOtherFold in range (len(action_types[street][player])): + if action_types[street][player][countOtherFold]=="fold": + myFoldToOtherRaisedStreet2=True + + #river stuff - copy of flop with different vars + street=3 + if myStreet3Seen: + for count in range(len(action_types[street][player])): + if action_types[street][player][count]=="bet": + myStreet3Aggr=True + + for otherPlayer in range (len(player_ids)): + if player==otherPlayer: + pass + else: + for countOther in range (len(action_types[street][otherPlayer])): + if action_types[street][otherPlayer][countOther]=="bet": + myOtherRaisedStreet3=True + for countOtherFold in range (len(action_types[street][player])): + if action_types[street][player][countOtherFold]=="fold": + myFoldToOtherRaisedStreet3=True + + #stud river stuff - copy of flop with different vars + street=4 + if myStreet4Seen: + for count in range(len(action_types[street][player])): + if action_types[street][player][count]=="bet": + myStreet4Aggr=True + + for otherPlayer in range (len(player_ids)): + if player==otherPlayer: + pass + else: + for countOther in range (len(action_types[street][otherPlayer])): + if action_types[street][otherPlayer][countOther]=="bet": + myOtherRaisedStreet4=True + for countOtherFold in range (len(action_types[street][player])): + if action_types[street][player][countOtherFold]=="fold": + myFoldToOtherRaisedStreet4=True + + if winnings[player]!=0: + if myStreet1Seen: + myWonWhenSeenStreet1=winnings[player]/float(totalWinnings) + if mySawShowdown: + myWonAtSD=myWonWhenSeenStreet1 + + #add each value to the appropriate array + street0VPI.append(myStreet0VPI) + street0Aggr.append(myStreet0Aggr) + street0_3B4BChance.append(myStreet0_3B4BChance) + street0_3B4BDone.append(myStreet0_3B4BDone) + street1Seen.append(myStreet1Seen) + street2Seen.append(myStreet2Seen) + street3Seen.append(myStreet3Seen) + street4Seen.append(myStreet4Seen) + sawShowdown.append(mySawShowdown) + street1Aggr.append(myStreet1Aggr) + street2Aggr.append(myStreet2Aggr) + street3Aggr.append(myStreet3Aggr) + street4Aggr.append(myStreet4Aggr) + otherRaisedStreet1.append(myOtherRaisedStreet1) + otherRaisedStreet2.append(myOtherRaisedStreet2) + otherRaisedStreet3.append(myOtherRaisedStreet3) + otherRaisedStreet4.append(myOtherRaisedStreet4) + foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1) + foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2) + foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3) + foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4) + wonWhenSeenStreet1.append(myWonWhenSeenStreet1) + wonAtSD.append(myWonAtSD) + stealAttemptChance.append(myStealAttemptChance) + stealAttempted.append(myStealAttempted) + if base=="hold": + pos=positions[player] + if pos=='B': + hudDataPositions.append('B') + elif pos=='S': + hudDataPositions.append('S') + elif pos==0: + hudDataPositions.append('D') + elif pos==1: + hudDataPositions.append('C') + elif pos>=2 and pos<=4: + hudDataPositions.append('M') + elif pos>=5 and pos<=7: + hudDataPositions.append('E') + ### RHH Added this elif to handle being a dead hand before the BB (pos==9) + elif pos==9: + hudDataPositions.append('X') + else: + raise FpdbError("invalid position") + elif base=="stud": + #todo: stud positions and steals + pass + + #add each array to the to-be-returned dictionary + result={'street0VPI':street0VPI} + result['street0Aggr']=street0Aggr + result['street0_3B4BChance']=street0_3B4BChance + result['street0_3B4BDone']=street0_3B4BDone + result['street1Seen']=street1Seen + result['street2Seen']=street2Seen + result['street3Seen']=street3Seen + result['street4Seen']=street4Seen + result['sawShowdown']=sawShowdown + + result['street1Aggr']=street1Aggr + result['otherRaisedStreet1']=otherRaisedStreet1 + result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1 + result['street2Aggr']=street2Aggr + result['otherRaisedStreet2']=otherRaisedStreet2 + result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2 + result['street3Aggr']=street3Aggr + result['otherRaisedStreet3']=otherRaisedStreet3 + result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3 + result['street4Aggr']=street4Aggr + result['otherRaisedStreet4']=otherRaisedStreet4 + result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4 + result['wonWhenSeenStreet1']=wonWhenSeenStreet1 + result['wonAtSD']=wonAtSD + result['stealAttemptChance']=stealAttemptChance + result['stealAttempted']=stealAttempted + + #now the various steal values + foldBbToStealChance=[] + foldedBbToSteal=[] + foldSbToStealChance=[] + foldedSbToSteal=[] + for player in range (len(player_ids)): + myFoldBbToStealChance=False + myFoldedBbToSteal=False + myFoldSbToStealChance=False + myFoldedSbToSteal=False + + if base=="hold": + if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]: + street=0 + for count in range (len(action_types[street][player])):#individual actions + if positions[player]=='B': + myFoldBbToStealChance=True + if action_types[street][player][count]=="fold": + myFoldedBbToSteal=True + if positions[player]=='S': + myFoldSbToStealChance=True + if action_types[street][player][count]=="fold": + myFoldedSbToSteal=True + + + foldBbToStealChance.append(myFoldBbToStealChance) + foldedBbToSteal.append(myFoldedBbToSteal) + foldSbToStealChance.append(myFoldSbToStealChance) + foldedSbToSteal.append(myFoldedSbToSteal) + result['foldBbToStealChance']=foldBbToStealChance + result['foldedBbToSteal']=foldedBbToSteal + result['foldSbToStealChance']=foldSbToStealChance + result['foldedSbToSteal']=foldedSbToSteal + + #now CB + street1CBChance=[] + street1CBDone=[] + didStreet1CB=[] + for player in range (len(player_ids)): + myStreet1CBChance=False + myStreet1CBDone=False + + if street0VPI[player]: + myStreet1CBChance=True + if street1Aggr[player]: + myStreet1CBDone=True + didStreet1CB.append(player_ids[player]) + + street1CBChance.append(myStreet1CBChance) + street1CBDone.append(myStreet1CBDone) + result['street1CBChance']=street1CBChance + result['street1CBDone']=street1CBDone + + #now 2B + street2CBChance=[] + street2CBDone=[] + didStreet2CB=[] + for player in range (len(player_ids)): + myStreet2CBChance=False + myStreet2CBDone=False + + if street1CBDone[player]: + myStreet2CBChance=True + if street2Aggr[player]: + myStreet2CBDone=True + didStreet2CB.append(player_ids[player]) + + street2CBChance.append(myStreet2CBChance) + street2CBDone.append(myStreet2CBDone) + result['street2CBChance']=street2CBChance + result['street2CBDone']=street2CBDone + + #now 3B + street3CBChance=[] + street3CBDone=[] + didStreet3CB=[] + for player in range (len(player_ids)): + myStreet3CBChance=False + myStreet3CBDone=False + + if street2CBDone[player]: + myStreet3CBChance=True + if street3Aggr[player]: + myStreet3CBDone=True + didStreet3CB.append(player_ids[player]) + + street3CBChance.append(myStreet3CBChance) + street3CBDone.append(myStreet3CBDone) + result['street3CBChance']=street3CBChance + result['street3CBDone']=street3CBDone + + #and 4B + street4CBChance=[] + street4CBDone=[] + didStreet4CB=[] + for player in range (len(player_ids)): + myStreet4CBChance=False + myStreet4CBDone=False + + if street3CBDone[player]: + myStreet4CBChance=True + if street4Aggr[player]: + myStreet4CBDone=True + didStreet4CB.append(player_ids[player]) + + street4CBChance.append(myStreet4CBChance) + street4CBDone.append(myStreet4CBDone) + result['street4CBChance']=street4CBChance + result['street4CBDone']=street4CBDone + + + result['position']=hudDataPositions + + foldToStreet1CBChance=[] + foldToStreet1CBDone=[] + foldToStreet2CBChance=[] + foldToStreet2CBDone=[] + foldToStreet3CBChance=[] + foldToStreet3CBDone=[] + foldToStreet4CBChance=[] + foldToStreet4CBDone=[] + + for player in range (len(player_ids)): + myFoldToStreet1CBChance=False + myFoldToStreet1CBDone=False + foldToStreet1CBChance.append(myFoldToStreet1CBChance) + foldToStreet1CBDone.append(myFoldToStreet1CBDone) + + myFoldToStreet2CBChance=False + myFoldToStreet2CBDone=False + foldToStreet2CBChance.append(myFoldToStreet2CBChance) + foldToStreet2CBDone.append(myFoldToStreet2CBDone) + + myFoldToStreet3CBChance=False + myFoldToStreet3CBDone=False + foldToStreet3CBChance.append(myFoldToStreet3CBChance) + foldToStreet3CBDone.append(myFoldToStreet3CBDone) + + myFoldToStreet4CBChance=False + myFoldToStreet4CBDone=False + foldToStreet4CBChance.append(myFoldToStreet4CBChance) + foldToStreet4CBDone.append(myFoldToStreet4CBDone) + + if len(didStreet1CB)>=1: + generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo) + + if len(didStreet2CB)>=1: + generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo) + + if len(didStreet3CB)>=1: + generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo) + + if len(didStreet4CB)>=1: + generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo) + + result['foldToStreet1CBChance']=foldToStreet1CBChance + result['foldToStreet1CBDone']=foldToStreet1CBDone + result['foldToStreet2CBChance']=foldToStreet2CBChance + result['foldToStreet2CBDone']=foldToStreet2CBDone + result['foldToStreet3CBChance']=foldToStreet3CBChance + result['foldToStreet3CBDone']=foldToStreet3CBDone + result['foldToStreet4CBChance']=foldToStreet4CBChance + result['foldToStreet4CBDone']=foldToStreet4CBDone + + + totalProfit=[] + + street1CheckCallRaiseChance=[] + street1CheckCallRaiseDone=[] + street2CheckCallRaiseChance=[] + street2CheckCallRaiseDone=[] + street3CheckCallRaiseChance=[] + street3CheckCallRaiseDone=[] + street4CheckCallRaiseChance=[] + street4CheckCallRaiseDone=[] + #print "b4 totprof calc, len(playerIds)=", len(player_ids) + for pl in range (len(player_ids)): + #print "pl=", pl + myTotalProfit=winnings[pl] # still need to deduct costs + for i in range (len(actionTypes)): #iterate through streets + #for j in range (len(actionTypes[i])): #iterate through names (using pl loop above) + for k in range (len(actionTypes[i][pl])): #iterate through individual actions of that player on that street + myTotalProfit -= actionAmounts[i][pl][k] + + myStreet1CheckCallRaiseChance=False + myStreet1CheckCallRaiseDone=False + myStreet2CheckCallRaiseChance=False + myStreet2CheckCallRaiseDone=False + myStreet3CheckCallRaiseChance=False + myStreet3CheckCallRaiseDone=False + myStreet4CheckCallRaiseChance=False + myStreet4CheckCallRaiseDone=False + + #print "myTotalProfit=", myTotalProfit + totalProfit.append(myTotalProfit) + #print "totalProfit[]=", totalProfit + + street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance) + street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone) + street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance) + street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone) + street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance) + street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone) + street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance) + street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone) + + result['totalProfit']=totalProfit + #print "res[totalProfit]=", result['totalProfit'] + + result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance + result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone + result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance + result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone + result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance + result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone + result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance + result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone + return result +#end def generateHudCacheData + +def generateFoldToCB(street, playerIDs, didStreetCB, streetCBDone, foldToStreetCBChance, foldToStreetCBDone, actionTypeByNo): + """fills the passed foldToStreetCB* arrays appropriately depending on the given street""" + #print "beginning of generateFoldToCB, street:", street, "len(actionTypeByNo):", len(actionTypeByNo) + #print "len(actionTypeByNo[street]):",len(actionTypeByNo[street]) + firstCBReaction=0 + for action in range(len(actionTypeByNo[street])): + if actionTypeByNo[street][action][1]=="bet": + for player in didStreetCB: + if player==actionTypeByNo[street][action][0] and firstCBReaction==0: + firstCBReaction=action+1 + break + + for action in actionTypeByNo[street][firstCBReaction:]: + for player in range(len(playerIDs)): + if playerIDs[player]==action[0]: + foldToStreetCBChance[player]=True + if action[1]=="fold": + foldToStreetCBDone[player]=True +#end def generateFoldToCB + +def storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData): +# if (category=="holdem" or category=="omahahi" or category=="omahahilo"): + + #print "storeHudCache, len(playerIds)=", len(playerIds), " len(vpip)=" \ + #, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit']) + for player in range (len(playerIds)): + if base=="hold": + cursor.execute("SELECT * FROM HudCache WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s AND position=%s", (gametypeId, playerIds[player], len(playerIds), hudImportData['position'][player])) + else: + cursor.execute("SELECT * FROM HudCache WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s", (gametypeId, playerIds[player], len(playerIds))) + row=cursor.fetchone() + #print "gametypeId:", gametypeId, "playerIds[player]",playerIds[player], "len(playerIds):",len(playerIds), "row:",row + + try: len(row) + except TypeError: + row=[] + + if (len(row)==0): + #print "new huddata row" + doInsert=True + row=[] + row.append(0)#blank for id + row.append(gametypeId) + row.append(playerIds[player]) + row.append(len(playerIds))#seats + for i in range(len(hudImportData)+2): + row.append(0) + + else: + doInsert=False + newrow=[] + for i in range(len(row)): + newrow.append(row[i]) + row=newrow + + if base=="hold": + row[4]=hudImportData['position'][player] + else: + row[4]=0 + row[5]=1 #tourneysGametypeId + row[6]+=1 #HDs + if hudImportData['street0VPI'][player]: row[7]+=1 + if hudImportData['street0Aggr'][player]: row[8]+=1 + if hudImportData['street0_3B4BChance'][player]: row[9]+=1 + if hudImportData['street0_3B4BDone'][player]: row[10]+=1 + if hudImportData['street1Seen'][player]: row[11]+=1 + if hudImportData['street2Seen'][player]: row[12]+=1 + if hudImportData['street3Seen'][player]: row[13]+=1 + if hudImportData['street4Seen'][player]: row[14]+=1 + if hudImportData['sawShowdown'][player]: row[15]+=1 + if hudImportData['street1Aggr'][player]: row[16]+=1 + if hudImportData['street2Aggr'][player]: row[17]+=1 + if hudImportData['street3Aggr'][player]: row[18]+=1 + if hudImportData['street4Aggr'][player]: row[19]+=1 + if hudImportData['otherRaisedStreet1'][player]: row[20]+=1 + if hudImportData['otherRaisedStreet2'][player]: row[21]+=1 + if hudImportData['otherRaisedStreet3'][player]: row[22]+=1 + if hudImportData['otherRaisedStreet4'][player]: row[23]+=1 + if hudImportData['foldToOtherRaisedStreet1'][player]: row[24]+=1 + if hudImportData['foldToOtherRaisedStreet2'][player]: row[25]+=1 + if hudImportData['foldToOtherRaisedStreet3'][player]: row[26]+=1 + if hudImportData['foldToOtherRaisedStreet4'][player]: row[27]+=1 + if hudImportData['wonWhenSeenStreet1'][player]!=0.0: row[28]+=hudImportData['wonWhenSeenStreet1'][player] + if hudImportData['wonAtSD'][player]!=0.0: row[29]+=hudImportData['wonAtSD'][player] + if hudImportData['stealAttemptChance'][player]: row[30]+=1 + if hudImportData['stealAttempted'][player]: row[31]+=1 + if hudImportData['foldBbToStealChance'][player]: row[32]+=1 + if hudImportData['foldedBbToSteal'][player]: row[33]+=1 + if hudImportData['foldSbToStealChance'][player]: row[34]+=1 + if hudImportData['foldedSbToSteal'][player]: row[35]+=1 + + if hudImportData['street1CBChance'][player]: row[36]+=1 + if hudImportData['street1CBDone'][player]: row[37]+=1 + if hudImportData['street2CBChance'][player]: row[38]+=1 + if hudImportData['street2CBDone'][player]: row[39]+=1 + if hudImportData['street3CBChance'][player]: row[40]+=1 + if hudImportData['street3CBDone'][player]: row[41]+=1 + if hudImportData['street4CBChance'][player]: row[42]+=1 + if hudImportData['street4CBDone'][player]: row[43]+=1 + + if hudImportData['foldToStreet1CBChance'][player]: row[44]+=1 + if hudImportData['foldToStreet1CBDone'][player]: row[45]+=1 + if hudImportData['foldToStreet2CBChance'][player]: row[46]+=1 + if hudImportData['foldToStreet2CBDone'][player]: row[47]+=1 + if hudImportData['foldToStreet3CBChance'][player]: row[48]+=1 + if hudImportData['foldToStreet3CBDone'][player]: row[49]+=1 + if hudImportData['foldToStreet4CBChance'][player]: row[50]+=1 + if hudImportData['foldToStreet4CBDone'][player]: row[51]+=1 + + #print "player=", player + #print "len(totalProfit)=", len(hudImportData['totalProfit']) + if hudImportData['totalProfit'][player]: + row[52]+=hudImportData['totalProfit'][player] + + if hudImportData['street1CheckCallRaiseChance'][player]: row[53]+=1 + if hudImportData['street1CheckCallRaiseDone'][player]: row[54]+=1 + if hudImportData['street2CheckCallRaiseChance'][player]: row[55]+=1 + if hudImportData['street2CheckCallRaiseDone'][player]: row[56]+=1 + if hudImportData['street3CheckCallRaiseChance'][player]: row[57]+=1 + if hudImportData['street3CheckCallRaiseDone'][player]: row[58]+=1 + if hudImportData['street4CheckCallRaiseChance'][player]: row[59]+=1 + if hudImportData['street4CheckCallRaiseDone'][player]: row[60]+=1 + + if doInsert: + #print "playerid before insert:",row[2] + cursor.execute("""INSERT INTO HudCache +(gametypeId, playerId, activeSeats, position, tourneyTypeId, +HDs, street0VPI, street0Aggr, street0_3B4BChance, street0_3B4BDone, +street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown, +street1Aggr, street2Aggr, street3Aggr, street4Aggr, otherRaisedStreet1, +otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4, foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, +foldToOtherRaisedStreet3, foldToOtherRaisedStreet4, wonWhenSeenStreet1, wonAtSD, stealAttemptChance, +stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal, +street1CBChance, street1CBDone, street2CBChance, street2CBDone, street3CBChance, +street3CBDone, street4CBChance, street4CBDone, foldToStreet1CBChance, foldToStreet1CBDone, +foldToStreet2CBChance, foldToStreet2CBDone, foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, +foldToStreet4CBDone, totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, +street2CheckCallRaiseDone, street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone) +VALUES (%s, %s, %s, %s, %s, +%s, %s, %s, %s, %s, +%s, %s, %s, %s, %s, +%s, %s, %s, %s, %s, +%s, %s, %s, %s, %s, +%s, %s, %s, %s, %s, +%s, %s, %s, %s, %s, +%s, %s, %s, %s, %s, +%s, %s, %s, %s, %s, +%s, %s, %s, %s, %s, +%s, %s, %s, %s, %s, +%s, %s, %s, %s, %s)""", (row[1], row[2], row[3], row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40], row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50], row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60])) + else: + #print "storing updated hud data line" + cursor.execute("""UPDATE HudCache +SET HDs=%s, street0VPI=%s, street0Aggr=%s, street0_3B4BChance=%s, street0_3B4BDone=%s, +street1Seen=%s, street2Seen=%s, street3Seen=%s, street4Seen=%s, sawShowdown=%s, +street1Aggr=%s, street2Aggr=%s, street3Aggr=%s, street4Aggr=%s, otherRaisedStreet1=%s, +otherRaisedStreet2=%s, otherRaisedStreet3=%s, otherRaisedStreet4=%s, foldToOtherRaisedStreet1=%s, foldToOtherRaisedStreet2=%s, +foldToOtherRaisedStreet3=%s, foldToOtherRaisedStreet4=%s, wonWhenSeenStreet1=%s, wonAtSD=%s, stealAttemptChance=%s, +stealAttempted=%s, foldBbToStealChance=%s, foldedBbToSteal=%s, foldSbToStealChance=%s, foldedSbToSteal=%s, +street1CBChance=%s, street1CBDone=%s, street2CBChance=%s, street2CBDone=%s, street3CBChance=%s, +street3CBDone=%s, street4CBChance=%s, street4CBDone=%s, foldToStreet1CBChance=%s, foldToStreet1CBDone=%s, +foldToStreet2CBChance=%s, foldToStreet2CBDone=%s, foldToStreet3CBChance=%s, foldToStreet3CBDone=%s, foldToStreet4CBChance=%s, +foldToStreet4CBDone=%s, totalProfit=%s, street1CheckCallRaiseChance=%s, street1CheckCallRaiseDone=%s, street2CheckCallRaiseChance=%s, +street2CheckCallRaiseDone=%s, street3CheckCallRaiseChance=%s, street3CheckCallRaiseDone=%s, street4CheckCallRaiseChance=%s, street4CheckCallRaiseDone=%s +WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s AND position=%s AND tourneyTypeId=%s""", (row[6], row[7], row[8], row[9], row[10], + row[11], row[12], row[13], row[14], row[15], + row[16], row[17], row[18], row[19], row[20], + row[21], row[22], row[23], row[24], row[25], + row[26], row[27], row[28], row[29], row[30], + row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40], + row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50], + row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60], + row[1], row[2], row[3], str(row[4]), row[5])) +# else: +# print "todo: implement storeHudCache for stud base" +#end def storeHudCache + +def store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, startTime): + cursor.execute("SELECT id FROM Tourneys WHERE siteTourneyNo=%s AND tourneyTypeId+0=%s", (siteTourneyNo, tourneyTypeId)) + tmp=cursor.fetchone() + #print "tried SELECTing tourneys.id, result:",tmp + + try: + len(tmp) + except TypeError:#means we have to create new one + cursor.execute("""INSERT INTO Tourneys +(tourneyTypeId, siteTourneyNo, entries, prizepool, startTime) +VALUES (%s, %s, %s, %s, %s)""", (tourneyTypeId, siteTourneyNo, entries, prizepool, startTime)) + cursor.execute("SELECT id FROM Tourneys WHERE siteTourneyNo=%s AND tourneyTypeId+0=%s", (siteTourneyNo, tourneyTypeId)) + tmp=cursor.fetchone() + #print "created new tourneys.id:",tmp + return tmp[0] +#end def store_tourneys + +def store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings): + result=[] + #print "in store_tourneys_players. tourney_id:",tourney_id + #print "player_ids:",player_ids + #print "payin_amounts:",payin_amounts + #print "ranks:",ranks + #print "winnings:",winnings + for i in range (len(player_ids)): + cursor.execute("SELECT id FROM TourneysPlayers WHERE tourneyId=%s AND playerId+0=%s", (tourney_id, player_ids[i])) + tmp=cursor.fetchone() + #print "tried SELECTing tourneys_players.id:",tmp + + try: + len(tmp) + except TypeError: + cursor.execute("""INSERT INTO TourneysPlayers +(tourneyId, playerId, payinAmount, rank, winnings) VALUES (%s, %s, %s, %s, %s)""", + (tourney_id, player_ids[i], payin_amounts[i], ranks[i], winnings[i])) + + cursor.execute("SELECT id FROM TourneysPlayers WHERE tourneyId=%s AND playerId+0=%s", + (tourney_id, player_ids[i])) + tmp=cursor.fetchone() + #print "created new tourneys_players.id:",tmp + result.append(tmp[0]) + return result +#end def store_tourneys_players