Revert "Begin integration of AW_HUD stuff."
This reverts commit 27f7921f6e
.
This commit is contained in:
parent
c8a9529ae4
commit
8477eb912b
4
pyfpdb/HUD_main.pyw
Normal file → Executable file
4
pyfpdb/HUD_main.pyw
Normal file → Executable file
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@ -357,8 +357,8 @@ def idle_create(hud_main, new_hand_id, table, temp_key, max, poker_game, type, s
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for m in hud_main.hud_dict[temp_key].aux_windows:
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m.create()
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m.update_gui(new_hand_id)
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# hud_main.hud_dict[temp_key].update(new_hand_id, hud_main.config)
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# hud_main.hud_dict[temp_key].reposition_windows()
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hud_main.hud_dict[temp_key].update(new_hand_id, hud_main.config)
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hud_main.hud_dict[temp_key].reposition_windows()
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except:
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log.exception(_("Error creating HUD for hand %s.") % new_hand_id)
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finally:
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637
pyfpdb/Hud.py
637
pyfpdb/Hud.py
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@ -372,17 +372,17 @@ class Hud:
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self.main_window.show_all()
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self.topify_window(self.main_window)
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# def change_max_seats(self, widget):
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# if self.max != widget.ms:
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# #print 'change_max_seats', widget.ms
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# self.max = widget.ms
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# try:
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# self.kill()
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# self.create(*self.creation_attrs)
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# self.update(self.hand, self.config)
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# except Exception, e:
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# log.error("Exception:",str(e))
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# pass
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def change_max_seats(self, widget):
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if self.max != widget.ms:
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#print 'change_max_seats', widget.ms
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self.max = widget.ms
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try:
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self.kill()
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self.create(*self.creation_attrs)
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self.update(self.hand, self.config)
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except Exception, e:
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log.error("Exception:",str(e))
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pass
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def set_aggregation(self, widget, val):
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(player_opp, num) = val
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@ -456,69 +456,69 @@ class Hud:
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getattr(self, prefix+'hudStyleOptionS').set_active(False)
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log.debug("setting self.hud_params[%s] = %s" % (param, style))
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# def update_table_position(self):
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# # get table's X/Y position on the desktop, and relocate all of our child windows to accomodate
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# # In Windows, we can verify the existence of a Window, with win32gui.IsWindow(). In Linux, there doesn't seem to be a
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# # way to verify the existence of a Window, without trying to access it, which if it doesn't exist anymore, results in a
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# # big giant X trap and crash.
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# # People tell me this is a bad idea, because theoretically, IsWindow() could return true now, but not be true when we actually
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# # use it, but accessing a dead window doesn't result in a complete windowing system shutdown in Windows, whereas it does
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# # in X. - Eric
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# if os.name == 'nt':
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# if not win32gui.IsWindow(self.table.number):
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# self.parent.kill_hud(self, self.table.name)
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# self.parent.kill_hud(self, self.table.name.split(" ")[0])
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# #table.name is only a valid handle for ring games ! we are not killing tourney tables here.
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# return False
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# # anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
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# if self.table.gdkhandle is not None:
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# (oldx, oldy) = self.table.gdkhandle.get_origin() # In Windows, this call returns (0,0) if it's an invalid window. In X, the X server is immediately killed.
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# #(x, y, width, height) = self.table.get_geometry()
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# #print "self.table.get_geometry=",x,y,width,height
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# if self.table.oldx != oldx or self.table.oldy != oldy: # If the current position does not equal the stored position, save the new position, and then move all the sub windows.
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# self.table.oldx = oldx
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# self.table.oldy = oldy
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# self.main_window.move(oldx + self.site_params['xshift'], oldy + self.site_params['yshift'])
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# adj = self.adj_seats(self.hand, self.config)
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# loc = self.config.get_locations(self.table.site, self.max)
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# # TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
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# for i, w in enumerate(self.stat_windows.itervalues()):
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# (oldx, oldy) = loc[adj[i+1]]
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# w.relocate(oldx, oldy)
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#
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# # While we're at it, fix the positions of mucked cards too
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# for aux in self.aux_windows:
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# aux.update_card_positions()
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#
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# self.reposition_windows()
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# # call reposition_windows, which apparently moves even hidden windows, where this function does not, even though they do the same thing, afaict
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#
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# return True
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def update_table_position(self):
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# get table's X/Y position on the desktop, and relocate all of our child windows to accomodate
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# In Windows, we can verify the existence of a Window, with win32gui.IsWindow(). In Linux, there doesn't seem to be a
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# way to verify the existence of a Window, without trying to access it, which if it doesn't exist anymore, results in a
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# big giant X trap and crash.
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# People tell me this is a bad idea, because theoretically, IsWindow() could return true now, but not be true when we actually
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# use it, but accessing a dead window doesn't result in a complete windowing system shutdown in Windows, whereas it does
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# in X. - Eric
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if os.name == 'nt':
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if not win32gui.IsWindow(self.table.number):
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self.parent.kill_hud(self, self.table.name)
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self.parent.kill_hud(self, self.table.name.split(" ")[0])
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#table.name is only a valid handle for ring games ! we are not killing tourney tables here.
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return False
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# anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
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if self.table.gdkhandle is not None:
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(oldx, oldy) = self.table.gdkhandle.get_origin() # In Windows, this call returns (0,0) if it's an invalid window. In X, the X server is immediately killed.
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#(x, y, width, height) = self.table.get_geometry()
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#print "self.table.get_geometry=",x,y,width,height
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if self.table.oldx != oldx or self.table.oldy != oldy: # If the current position does not equal the stored position, save the new position, and then move all the sub windows.
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self.table.oldx = oldx
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self.table.oldy = oldy
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self.main_window.move(oldx + self.site_params['xshift'], oldy + self.site_params['yshift'])
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adj = self.adj_seats(self.hand, self.config)
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loc = self.config.get_locations(self.table.site, self.max)
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# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
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for i, w in enumerate(self.stat_windows.itervalues()):
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(oldx, oldy) = loc[adj[i+1]]
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w.relocate(oldx, oldy)
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# def up_update_table_position(self):
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## callback for table moved
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#
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## move the stat windows
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# adj = self.adj_seats(self.hand, self.config)
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# loc = self.config.get_locations(self.table.site, self.max)
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# for i, w in enumerate(self.stat_windows.itervalues()):
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# (x, y) = loc[adj[i+1]]
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# w.relocate(x, y)
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## move the main window
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# self.main_window.move(self.table.x + self.site_params['xshift'], self.table.y + self.site_params['yshift'])
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## and move any auxs
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# for aux in self.aux_windows:
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# aux.update_card_positions()
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# return True
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# While we're at it, fix the positions of mucked cards too
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for aux in self.aux_windows:
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aux.update_card_positions()
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self.reposition_windows()
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# call reposition_windows, which apparently moves even hidden windows, where this function does not, even though they do the same thing, afaict
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# def on_button_press(self, widget, event):
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# if event.button == 1: # if primary button, start movement
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# self.main_window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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# return True
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# if event.button == 3: # if secondary button, popup our main popup window
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# widget.popup(None, None, None, event.button, event.time)
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# return True
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# return False
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return True
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def up_update_table_position(self):
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# callback for table moved
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# move the stat windows
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adj = self.adj_seats(self.hand, self.config)
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loc = self.config.get_locations(self.table.site, self.max)
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for i, w in enumerate(self.stat_windows.itervalues()):
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(x, y) = loc[adj[i+1]]
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w.relocate(x, y)
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# move the main window
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self.main_window.move(self.table.x + self.site_params['xshift'], self.table.y + self.site_params['yshift'])
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# and move any auxs
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for aux in self.aux_windows:
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aux.update_card_positions()
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return True
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def on_button_press(self, widget, event):
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if event.button == 1: # if primary button, start movement
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self.main_window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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return True
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if event.button == 3: # if secondary button, popup our main popup window
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widget.popup(None, None, None, event.button, event.time)
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return True
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return False
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def kill(self, *args):
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# kill all stat_windows, popups and aux_windows in this HUD
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@ -536,46 +536,46 @@ class Hud:
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aux.destroy()
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self.aux_windows = []
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# def resize_windows(self, *args):
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# for w in self.stat_windows.itervalues():
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# if type(w) == int:
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# continue
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# rel_x = (w.x - self.table.x) * self.table.width / self.table.oldwidth
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# rel_y = (w.y - self.table.y) * self.table.height / self.table.oldheight
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# w.x = self.table.x + rel_x
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# w.y = self.table.y + rel_y
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# w.window.move(w.x, w.y)
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#
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# def reposition_windows(self, *args):
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# self.update_table_position()
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# for w in self.stat_windows.itervalues():
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# if type(w) == int:
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## print "in reposition, w =", w
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# continue
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## print "in reposition, w =", w, w.x, w.y
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# w.window.move(w.x, w.y)
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# return True
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def resize_windows(self, *args):
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for w in self.stat_windows.itervalues():
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if type(w) == int:
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continue
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rel_x = (w.x - self.table.x) * self.table.width / self.table.oldwidth
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rel_y = (w.y - self.table.y) * self.table.height / self.table.oldheight
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w.x = self.table.x + rel_x
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w.y = self.table.y + rel_y
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w.window.move(w.x, w.y)
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# def debug_stat_windows(self, *args):
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## print self.table, "\n", self.main_window.window.get_transient_for()
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# for w in self.stat_windows:
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# try:
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# print self.stat_windows[w].window.window.get_transient_for()
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# except AttributeError:
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# print "this window doesnt have get_transient_for"
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#
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# def save_layout(self, *args):
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# new_layout = [(0, 0)] * self.max
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# for sw in self.stat_windows:
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# loc = self.stat_windows[sw].window.get_position()
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# new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
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# new_layout[self.stat_windows[sw].adj - 1] = new_loc
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# self.config.edit_layout(self.table.site, self.max, locations=new_layout)
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## ask each aux to save its layout back to the config object
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# [aux.save_layout() for aux in self.aux_windows]
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## save the config object back to the file
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# print _("Updating config file")
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# self.config.save()
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def reposition_windows(self, *args):
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self.update_table_position()
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for w in self.stat_windows.itervalues():
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if type(w) == int:
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# print "in reposition, w =", w
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continue
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# print "in reposition, w =", w, w.x, w.y
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w.window.move(w.x, w.y)
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return True
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def debug_stat_windows(self, *args):
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# print self.table, "\n", self.main_window.window.get_transient_for()
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for w in self.stat_windows:
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try:
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print self.stat_windows[w].window.window.get_transient_for()
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except AttributeError:
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print "this window doesnt have get_transient_for"
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def save_layout(self, *args):
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new_layout = [(0, 0)] * self.max
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for sw in self.stat_windows:
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loc = self.stat_windows[sw].window.get_position()
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new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
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new_layout[self.stat_windows[sw].adj - 1] = new_loc
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self.config.edit_layout(self.table.site, self.max, locations=new_layout)
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# ask each aux to save its layout back to the config object
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[aux.save_layout() for aux in self.aux_windows]
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# save the config object back to the file
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print _("Updating config file")
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self.config.save()
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def adj_seats(self, hand, config):
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# determine how to adjust seating arrangements, if a "preferred seat" is set in the hud layout configuration
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@ -616,68 +616,367 @@ class Hud:
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self.creation_attrs = hand, config, stat_dict, cards
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self.hand = hand
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# if not self.mw_created:
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# self.create_mw()
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if not self.mw_created:
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self.create_mw()
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self.stat_dict = stat_dict
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self.cards = cards
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log.info(_('Creating hud from hand ')+str(hand))
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adj = self.adj_seats(hand, config)
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loc = self.config.get_locations(self.table.site, self.max)
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if loc is None and self.max != 10:
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loc = self.config.get_locations(self.table.site, 10)
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if loc is None and self.max != 9:
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loc = self.config.get_locations(self.table.site, 9)
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# create the stat windows
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for i in xrange(1, self.max + 1):
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(x, y) = loc[adj[i]]
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if i in self.stat_windows:
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self.stat_windows[i].relocate(x, y)
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else:
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self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
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parent = self,
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table = self.table,
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x = x,
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y = y,
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seat = i,
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adj = adj[i],
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player_id = 'fake',
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font = self.font)
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self.stats = []
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game = config.supported_games[self.poker_game]
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for i in xrange(0, game.rows + 1):
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row_list = [''] * game.cols
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self.stats.append(row_list)
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for stat in game.stats:
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self.stats[config.supported_games[self.poker_game].stats[stat].row] \
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[config.supported_games[self.poker_game].stats[stat].col] = \
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config.supported_games[self.poker_game].stats[stat].stat_name
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# if os.name == "nt": # we call update_table_position() regularly in Windows to see if we're moving around. See comments on that function for why this isn't done in X.
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# gobject.timeout_add(500, self.update_table_position)
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def update(self, hand, config):
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self.hand = hand # this is the last hand, so it is available later
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# if os.name == 'nt':
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# if self.update_table_position() == False: # we got killed by finding our table was gone
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# return
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#
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# self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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# for s in self.stat_dict:
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# try:
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# statd = self.stat_dict[s]
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# except KeyError:
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# log.error(_("KeyError at the start of the for loop in update in hud_main. How this can possibly happen is totally beyond my comprehension. Your HUD may be about to get really weird. -Eric"))
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# log.error(_("(btw, the key was %s and statd is %s") % (s, statd))
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# continue
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# try:
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# self.stat_windows[statd['seat']].player_id = statd['player_id']
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# #self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
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# except KeyError: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
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# self.max = 10
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# self.create(hand, config, self.stat_dict, self.cards)
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# self.stat_windows[statd['seat']].player_id = statd['player_id']
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#
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# for r in xrange(0, config.supported_games[self.poker_game].rows):
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# for c in xrange(0, config.supported_games[self.poker_game].cols):
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# this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
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# number = Stats.do_stat(self.stat_dict, player = statd['player_id'], stat = self.stats[r][c])
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# statstring = "%s%s%s" % (this_stat.hudprefix, str(number[1]), this_stat.hudsuffix)
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# window = self.stat_windows[statd['seat']]
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#
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# if this_stat.hudcolor != "":
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# window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
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# else:
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# window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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#
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# if this_stat.stat_loth != "":
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# if number[0] < (float(this_stat.stat_loth)/100):
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# window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_locolor))
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#
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# if this_stat.stat_hith != "":
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# if number[0] > (float(this_stat.stat_hith)/100):
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# window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_hicolor))
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#
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# window.label[r][c].set_text(statstring)
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# if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
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# unhidewindow = True
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# tip = "%s\n%s\n%s, %s" % (statd['screen_name'], number[5], number[3], number[4])
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# Stats.do_tip(window.e_box[r][c], tip)
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# if unhidewindow: #and not window.window.visible: # there is no "visible" attribute in gtk.Window, although the docs seem to indicate there should be
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# window.window.show_all()
|
||||
# unhidewindow = False
|
||||
#
|
||||
# def topify_window(self, window):
|
||||
# window.set_focus_on_map(False)
|
||||
# window.set_accept_focus(False)
|
||||
#
|
||||
# if not self.table.gdkhandle:
|
||||
# self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
|
||||
# window.window.set_transient_for(self.table.gdkhandle)
|
||||
if os.name == 'nt':
|
||||
if self.update_table_position() == False: # we got killed by finding our table was gone
|
||||
return
|
||||
|
||||
self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
|
||||
for s in self.stat_dict:
|
||||
try:
|
||||
statd = self.stat_dict[s]
|
||||
except KeyError:
|
||||
log.error(_("KeyError at the start of the for loop in update in hud_main. How this can possibly happen is totally beyond my comprehension. Your HUD may be about to get really weird. -Eric"))
|
||||
log.error(_("(btw, the key was %s and statd is %s") % (s, statd))
|
||||
continue
|
||||
try:
|
||||
self.stat_windows[statd['seat']].player_id = statd['player_id']
|
||||
#self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
|
||||
except KeyError: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
|
||||
self.max = 10
|
||||
self.create(hand, config, self.stat_dict, self.cards)
|
||||
self.stat_windows[statd['seat']].player_id = statd['player_id']
|
||||
|
||||
for r in xrange(0, config.supported_games[self.poker_game].rows):
|
||||
for c in xrange(0, config.supported_games[self.poker_game].cols):
|
||||
this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
|
||||
number = Stats.do_stat(self.stat_dict, player = statd['player_id'], stat = self.stats[r][c])
|
||||
statstring = "%s%s%s" % (this_stat.hudprefix, str(number[1]), this_stat.hudsuffix)
|
||||
window = self.stat_windows[statd['seat']]
|
||||
|
||||
if this_stat.hudcolor != "":
|
||||
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
|
||||
else:
|
||||
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
|
||||
|
||||
if this_stat.stat_loth != "":
|
||||
if number[0] < (float(this_stat.stat_loth)/100):
|
||||
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_locolor))
|
||||
|
||||
if this_stat.stat_hith != "":
|
||||
if number[0] > (float(this_stat.stat_hith)/100):
|
||||
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.stat_hicolor))
|
||||
|
||||
window.label[r][c].set_text(statstring)
|
||||
if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
|
||||
unhidewindow = True
|
||||
tip = "%s\n%s\n%s, %s" % (statd['screen_name'], number[5], number[3], number[4])
|
||||
Stats.do_tip(window.e_box[r][c], tip)
|
||||
if unhidewindow: #and not window.window.visible: # there is no "visible" attribute in gtk.Window, although the docs seem to indicate there should be
|
||||
window.window.show_all()
|
||||
unhidewindow = False
|
||||
|
||||
def topify_window(self, window):
|
||||
window.set_focus_on_map(False)
|
||||
window.set_accept_focus(False)
|
||||
|
||||
if not self.table.gdkhandle:
|
||||
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
|
||||
window.window.set_transient_for(self.table.gdkhandle)
|
||||
|
||||
class Stat_Window:
|
||||
|
||||
def button_press_cb(self, widget, event, *args):
|
||||
# This handles all callbacks from button presses on the event boxes in
|
||||
# the stat windows. There is a bit of an ugly kludge to separate single-
|
||||
# and double-clicks.
|
||||
self.window.show() #_all()
|
||||
|
||||
if event.button == 3: # right button event
|
||||
newpopup = Popup_window(self.window, self)
|
||||
#print "added popup", newpopup
|
||||
# TODO: how should we go about making sure it doesn't open a dozen popups if you click?
|
||||
self.popups.append(newpopup)
|
||||
return True
|
||||
|
||||
if event.button == 2: # middle button event
|
||||
self.window.hide()
|
||||
return True
|
||||
|
||||
if event.button == 1: # left button event
|
||||
# close on double click for a stat window
|
||||
# for those that don't have a mouse with middle button
|
||||
if event.type == gtk.gdk._2BUTTON_PRESS:
|
||||
self.window.hide()
|
||||
return True
|
||||
# TODO: make position saving save sizes as well?
|
||||
if event.state & gtk.gdk.SHIFT_MASK:
|
||||
self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time)
|
||||
else:
|
||||
self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
|
||||
return True
|
||||
return False
|
||||
|
||||
def noop(self, arga=None, argb=None): # i'm going to try to connect the focus-in and focus-out events here, to see if that fixes any of the focus problems.
|
||||
return True
|
||||
|
||||
def kill_popup(self, popup):
|
||||
#print "remove popup", popup
|
||||
self.popups.remove(popup)
|
||||
popup.window.destroy()
|
||||
|
||||
def kill_popups(self):
|
||||
map(lambda x: x.window.destroy(), self.popups)
|
||||
self.popups = { }
|
||||
|
||||
def relocate(self, x, y):
|
||||
self.x = x + self.table.x
|
||||
self.y = y + self.table.y
|
||||
self.window.move(self.x, self.y)
|
||||
|
||||
def __init__(self, parent, game, table, seat, adj, x, y, player_id, font):
|
||||
self.parent = parent # Hud object that this stat window belongs to
|
||||
self.game = game # Configuration object for the curren
|
||||
self.table = table # Table object where this is going
|
||||
self.seat = seat # seat number of his player
|
||||
self.adj = adj # the adjusted seat number for this player
|
||||
self.x = x + table.x # table.x and y are the location of the table
|
||||
self.y = y + table.y # x and y are the location relative to table.x & y
|
||||
self.player_id = player_id # looks like this isn't used ;)
|
||||
self.sb_click = 0 # used to figure out button clicks
|
||||
self.popups = [] # list of open popups for this stat window
|
||||
self.useframes = parent.config.get_frames(parent.site)
|
||||
|
||||
self.window = gtk.Window()
|
||||
self.window.set_decorated(0)
|
||||
self.window.set_property("skip-taskbar-hint", True)
|
||||
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
|
||||
|
||||
self.window.set_title("%s" % seat)
|
||||
self.window.set_focus(None) # set gtk default focus widget for this window to None
|
||||
self.window.set_focus_on_map(False)
|
||||
self.window.set_accept_focus(False)
|
||||
|
||||
grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
|
||||
self.grid = grid
|
||||
self.window.add(grid)
|
||||
self.window.modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
||||
|
||||
self.e_box = []
|
||||
self.frame = []
|
||||
self.label = []
|
||||
usegtkframes = self.useframes
|
||||
e_box = self.e_box
|
||||
label = self.label
|
||||
for r in xrange(game.rows):
|
||||
if usegtkframes:
|
||||
self.frame.append([])
|
||||
e_box.append([])
|
||||
label.append([])
|
||||
for c in xrange(game.cols):
|
||||
if usegtkframes:
|
||||
self.frame[r].append( gtk.Frame() )
|
||||
e_box[r].append( gtk.EventBox() )
|
||||
|
||||
e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
||||
e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
|
||||
|
||||
Stats.do_tip(e_box[r][c], 'stuff')
|
||||
if usegtkframes:
|
||||
grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
|
||||
self.frame[r][c].add(e_box[r][c])
|
||||
else:
|
||||
grid.attach(e_box[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
|
||||
label[r].append( gtk.Label('xxx') )
|
||||
|
||||
if usegtkframes:
|
||||
self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
||||
label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
||||
label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
|
||||
|
||||
e_box[r][c].add(self.label[r][c])
|
||||
e_box[r][c].connect("button_press_event", self.button_press_cb)
|
||||
e_box[r][c].connect("focus-in-event", self.noop)
|
||||
e_box[r][c].connect("focus", self.noop)
|
||||
e_box[r][c].connect("focus-out-event", self.noop)
|
||||
label[r][c].modify_font(font)
|
||||
|
||||
self.window.set_opacity(parent.colors['hudopacity'])
|
||||
self.window.connect("focus", self.noop)
|
||||
self.window.connect("focus-in-event", self.noop)
|
||||
self.window.connect("focus-out-event", self.noop)
|
||||
self.window.connect("button_press_event", self.button_press_cb)
|
||||
self.window.set_focus_on_map(False)
|
||||
self.window.set_accept_focus(False)
|
||||
|
||||
|
||||
self.window.move(self.x, self.y)
|
||||
self.window.realize() # window must be realized before it has a gdkwindow so we can attach it to the table window..
|
||||
self.topify_window(self.window)
|
||||
|
||||
self.window.hide()
|
||||
|
||||
def topify_window(self, window):
|
||||
window.set_focus_on_map(False)
|
||||
window.set_accept_focus(False)
|
||||
|
||||
if not self.table.gdkhandle:
|
||||
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
|
||||
# window.window.reparent(self.table.gdkhandle, 0, 0)
|
||||
window.window.set_transient_for(self.table.gdkhandle)
|
||||
# window.present()
|
||||
|
||||
def destroy(*args): # call back for terminating the main eventloop
|
||||
gtk.main_quit()
|
||||
|
||||
class Popup_window:
|
||||
def __init__(self, parent, stat_window):
|
||||
self.sb_click = 0
|
||||
self.stat_window = stat_window
|
||||
self.parent = parent
|
||||
|
||||
# create the popup window
|
||||
self.window = gtk.Window()
|
||||
self.window.set_decorated(0)
|
||||
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
|
||||
self.window.set_title("popup")
|
||||
self.window.set_property("skip-taskbar-hint", True)
|
||||
self.window.set_focus_on_map(False)
|
||||
self.window.set_accept_focus(False)
|
||||
self.window.set_transient_for(parent.get_toplevel())
|
||||
|
||||
self.window.set_position(gtk.WIN_POS_CENTER_ON_PARENT)
|
||||
|
||||
self.ebox = gtk.EventBox()
|
||||
self.ebox.connect("button_press_event", self.button_press_cb)
|
||||
self.lab = gtk.Label("stuff\nstuff\nstuff")
|
||||
|
||||
# need an event box so we can respond to clicks
|
||||
self.window.add(self.ebox)
|
||||
self.ebox.add(self.lab)
|
||||
|
||||
self.ebox.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
||||
self.ebox.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
||||
self.window.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
||||
self.window.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
||||
self.lab.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
||||
self.lab.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
||||
|
||||
# figure out the row, col address of the click that activated the popup
|
||||
row = 0
|
||||
col = 0
|
||||
for r in xrange(0, stat_window.game.rows):
|
||||
for c in xrange(0, stat_window.game.cols):
|
||||
if stat_window.e_box[r][c] == parent:
|
||||
row = r
|
||||
col = c
|
||||
break
|
||||
|
||||
# figure out what popup format we're using
|
||||
popup_format = "default"
|
||||
for stat in stat_window.game.stats:
|
||||
if stat_window.game.stats[stat].row == row and stat_window.game.stats[stat].col == col:
|
||||
popup_format = stat_window.game.stats[stat].popup
|
||||
break
|
||||
|
||||
# get the list of stats to be presented from the config
|
||||
stat_list = []
|
||||
for w in stat_window.parent.config.popup_windows:
|
||||
if w == popup_format:
|
||||
stat_list = stat_window.parent.config.popup_windows[w].pu_stats
|
||||
break
|
||||
|
||||
# get a database connection
|
||||
# db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
|
||||
|
||||
# calculate the stat_dict and then create the text for the pu
|
||||
# stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id)
|
||||
# stat_dict = self.db_connection.get_stats_from_hand(stat_window.parent.hand)
|
||||
# db_connection.close_connection()
|
||||
stat_dict = stat_window.parent.stat_dict
|
||||
pu_text = ""
|
||||
mo_text = ""
|
||||
for s in stat_list:
|
||||
number = Stats.do_stat(stat_dict, player = int(stat_window.player_id), stat = s)
|
||||
mo_text += number[5] + " " + number[4] + "\n"
|
||||
pu_text += number[3] + "\n"
|
||||
|
||||
|
||||
self.lab.set_text(pu_text)
|
||||
Stats.do_tip(self.lab, mo_text)
|
||||
self.window.show_all()
|
||||
|
||||
self.window.set_transient_for(stat_window.window)
|
||||
|
||||
def button_press_cb(self, widget, event, *args):
|
||||
# This handles all callbacks from button presses on the event boxes in
|
||||
# the popup windows. There is a bit of an ugly kludge to separate single-
|
||||
# and double-clicks. This is the same code as in the Stat_window class
|
||||
if event.button == 1: # left button event
|
||||
pass
|
||||
|
||||
if event.button == 2: # middle button event
|
||||
pass
|
||||
|
||||
if event.button == 3: # right button event
|
||||
self.stat_window.kill_popup(self)
|
||||
return True
|
||||
# self.window.destroy()
|
||||
return False
|
||||
|
||||
def toggle_decorated(self, widget):
|
||||
top = widget.get_toplevel()
|
||||
(x, y) = top.get_position()
|
||||
|
||||
if top.get_decorated():
|
||||
top.set_decorated(0)
|
||||
top.move(x, y)
|
||||
else:
|
||||
top.set_decorated(1)
|
||||
top.move(x, y)
|
||||
|
||||
def topify_window(self, window):
|
||||
window.set_focus_on_map(False)
|
||||
window.set_accept_focus(False)
|
||||
|
||||
if not self.table.gdkhandle:
|
||||
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
|
||||
# window.window.reparent(self.table.gdkhandle, 0, 0)
|
||||
window.window.set_transient_for(self.table.gdkhandle)
|
||||
# window.present()
|
||||
|
||||
|
||||
|
|
|
@ -25,12 +25,17 @@ Mucked cards display for FreePokerTools HUD.
|
|||
# to do
|
||||
|
||||
# Standard Library modules
|
||||
#import sys
|
||||
#import pprint
|
||||
|
||||
# pyGTK modules
|
||||
#import pygtk
|
||||
import gtk
|
||||
import gobject
|
||||
|
||||
# FreePokerTools modules
|
||||
#import Configuration
|
||||
#import Database
|
||||
import Card
|
||||
|
||||
class Aux_Window(object):
|
||||
|
@ -385,9 +390,8 @@ class Aux_Seats(Aux_Window):
|
|||
self.m_windows[i] = self.aw_window_type(self)
|
||||
self.m_windows[i].set_decorated(False)
|
||||
self.m_windows[i].set_property("skip-taskbar-hint", True)
|
||||
self.m_windows[i].set_transient_for(self.hud.main_window) # FIXME: shouldn't this be the table window??
|
||||
self.m_windows[i].set_focus_on_map(False)
|
||||
self.m_windows[i].set_focus(None)
|
||||
self.m_windows[i].set_accept_focus(False)
|
||||
self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
|
||||
self.positions[i] = self.card_positions((x * width) / 1000, self.hud.table.x, (y * height) /1000, self.hud.table.y)
|
||||
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
|
||||
|
@ -397,8 +401,6 @@ class Aux_Seats(Aux_Window):
|
|||
# the create_contents method is supplied by the subclass
|
||||
self.create_contents(self.m_windows[i], i)
|
||||
|
||||
self.m_windows[i].realize()
|
||||
self.hud.table.topify(self.m_windows[i])
|
||||
self.m_windows[i].show_all()
|
||||
if self.uses_timer:
|
||||
self.m_windows[i].hide()
|
||||
|
|
Loading…
Reference in New Issue
Block a user