cleanup to hud window creation, menu creation, deal properly with calls to the timeout function when we're not ready for it yet, simplify the "topify" methods, hopefully fix some focus problems
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b7495395e8
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844a01318a
180
pyfpdb/Hud.py
180
pyfpdb/Hud.py
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@ -81,6 +81,10 @@ class Hud:
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(font, font_size) = config.get_default_font(self.table.site)
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self.colors = config.get_default_colors(self.table.site)
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self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor'])
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self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor'])
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if font == None:
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font = "Sans"
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if font_size == None:
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@ -102,84 +106,65 @@ class Hud:
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def create_mw(self):
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# Set up a main window for this this instance of the HUD
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self.main_window = gtk.Window()
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self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.main_window.set_title("%s FPDBHUD" % (self.table.name))
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self.main_window.set_decorated(False)
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self.main_window.set_opacity(self.colors["hudopacity"])
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self.main_window.set_focus_on_map(False)
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win = gtk.Window()
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win.set_gravity(gtk.gdk.GRAVITY_STATIC)
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win.set_title("%s FPDBHUD" % (self.table.name))
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win.set_decorated(False)
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win.set_opacity(self.colors["hudopacity"])
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self.ebox = gtk.EventBox()
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self.label = gtk.Label("FPDB Menu (Right Click)\nLeft-drag to move")
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eventbox = gtk.EventBox()
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label = gtk.Label("FPDB Menu - Right click\nLeft-Drag to Move")
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self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor'])
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self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor'])
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win.add(eventbox)
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eventbox.add(label)
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self.label.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
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self.label.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
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label.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
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label.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
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self.main_window.add(self.ebox)
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self.ebox.add(self.label)
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self.ebox.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
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self.ebox.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
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eventbox.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
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eventbox.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
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self.main_window = win
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self.main_window.move(self.table.x, self.table.y)
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# A popup menu for the main window
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self.menu = gtk.Menu()
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self.item1 = gtk.MenuItem('Kill this HUD')
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self.menu.append(self.item1)
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menu = gtk.Menu()
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killitem = gtk.MenuItem('Kill This HUD')
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menu.append(killitem)
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if self.parent != None:
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self.item1.connect("activate", self.parent.kill_hud, self.table_name)
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self.item1.show()
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killitem.connect("activate", self.parent.kill_hud, self.table_name)
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self.item2 = gtk.MenuItem('Save Layout')
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self.menu.append(self.item2)
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self.item2.connect("activate", self.save_layout)
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self.item2.show()
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saveitem = gtk.MenuItem('Save HUD Layout')
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menu.append(saveitem)
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saveitem.connect("activate", self.save_layout)
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self.item3 = gtk.MenuItem('Reposition Stats')
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self.menu.append(self.item3)
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self.item3.connect("activate", self.reposition_windows)
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self.item3.show()
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repositem = gtk.MenuItem('Reposition StatWindows')
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menu.append(repositem)
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repositem.connect("activate", self.reposition_windows)
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self.item4 = gtk.MenuItem('Debug Stat Windows')
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self.menu.append(self.item4)
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self.item4.connect("activate", self.debug_stat_windows)
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self.item4.show()
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debugitem = gtk.MenuItem('Debug StatWindows')
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menu.append(debugitem)
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debugitem.connect("activate", self.debug_stat_windows)
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self.item5 = gtk.MenuItem('Set max seats')
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self.menu.append(self.item5)
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self.item5.show()
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self.maxSeatsMenu = gtk.Menu()
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self.item5.set_submenu(self.maxSeatsMenu)
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item5 = gtk.MenuItem('Set max seats')
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menu.append(item5)
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maxSeatsMenu = gtk.Menu()
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item5.set_submenu(maxSeatsMenu)
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for i in range(2, 11, 1):
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item = gtk.MenuItem('%d-max' % i)
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item.ms = i
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self.maxSeatsMenu.append(item)
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maxSeatsMenu.append(item)
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item.connect("activate", self.change_max_seats)
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item.show()
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setattr(self, 'maxSeatsMenuItem%d' % (i-1), item)
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eventbox.connect_object("button-press-event", self.on_button_press, menu)
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self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
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self.main_window.show_all()
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self.mw_created = True
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# TODO: fold all uses of this type of 'topify' code into a single function, if the differences between the versions don't
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# create adverse effects?
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if os.name == 'nt':
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self.label = label
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menu.show_all()
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self.main_window.show_all()
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self.topify_window(self.main_window)
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else:
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self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gets a gdk handle for poker client
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self.main_window.gdkhandle = gtk.gdk.window_foreign_new(self.main_window.window.xid) # gets a gdk handle for the hud table window
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self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle) #
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self.update_table_position()
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def change_max_seats(self, widget):
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if self.max != widget.ms:
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@ -199,8 +184,8 @@ class Hud:
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self.parent.kill_hud(self, self.table.name)
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return False
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# anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
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(x, y) = self.main_window.parentgdkhandle.get_origin()
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if self.table.gdkhandle is not None:
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(x, y) = self.table.gdkhandle.get_origin()
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if self.table.x != x or self.table.y != y:
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self.table.x = x
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self.table.y = y
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@ -374,30 +359,15 @@ class Hud:
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Stats.do_tip(window.e_box[r][c], tip)
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def topify_window(self, window):
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# """Set the specified gtk window to stayontop in MS Windows."""
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#
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# def windowEnumerationHandler(hwnd, resultList):
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# '''Callback for win32gui.EnumWindows() to generate list of window handles.'''
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# resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
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# unique_name = 'unique name for finding this window'
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# real_name = window.get_title()
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# window.set_title(unique_name)
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# tl_windows = []
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# win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
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#
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# for w in tl_windows:
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# if w[1] == unique_name:
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self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(long(self.table.number))
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# self.main_window.gdkhandle = gtk.gdk.window_foreign_new(w[0])
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self.main_window.gdkhandle = self.main_window.window
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self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle)
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window.set_focus_on_map(False)
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window.set_accept_focus(False)
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style = win32gui.GetWindowLong(self.table.number, win32con.GWL_EXSTYLE)
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style |= win32con.WS_CLIPCHILDREN
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win32gui.SetWindowLong(self.table.number, win32con.GWL_EXSTYLE, style)
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# break
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if not self.table.gdkhandle:
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self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
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# window.window.reparent(self.table.gdkhandle, 0, 0)
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window.window.set_transient_for(self.table.gdkhandle)
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# window.present()
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# window.set_title(real_name)
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class Stat_Window:
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@ -419,6 +389,7 @@ class Stat_Window:
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if event.button == 1: # left button event
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# TODO: make position saving save sizes as well?
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self.window.show_all()
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if event.state & gtk.gdk.SHIFT_MASK:
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self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time)
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else:
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@ -462,7 +433,6 @@ class Stat_Window:
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self.window.set_title("%s" % seat)
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self.window.set_property("skip-taskbar-hint", True)
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self.window.set_transient_for(parent.main_window)
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self.window.set_focus_on_map(False)
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grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
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@ -514,11 +484,26 @@ class Stat_Window:
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self.window.connect("focus-in-event", self.noop)
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self.window.connect("focus-out-event", self.noop)
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self.window.connect("button_press_event", self.button_press_cb)
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self.window.set_focus_on_map(False)
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self.window.set_accept_focus(False)
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self.window.move(self.x, self.y)
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self.window.show_all() # window must be mapped before it has a gdkwindow so we can attach it to the table window.. i hate gtk.
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self.topify_window(self.window)
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self.window.hide()
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def topify_window(self, window):
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window.set_focus_on_map(False)
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window.set_accept_focus(False)
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if not self.table.gdkhandle:
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self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
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# window.window.reparent(self.table.gdkhandle, 0, 0)
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window.window.set_transient_for(self.table.gdkhandle)
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# window.present()
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit()
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@ -534,6 +519,8 @@ class Popup_window:
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self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.window.set_title("popup")
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self.window.set_property("skip-taskbar-hint", True)
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self.window.set_focus_on_map(False)
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self.window.set_accept_focus(False)
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self.window.set_transient_for(parent.get_toplevel())
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self.window.set_position(gtk.WIN_POS_CENTER_ON_PARENT)
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@ -599,9 +586,6 @@ class Popup_window:
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self.window.set_transient_for(stat_window.window)
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# if os.name == 'nt':
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# self.topify_window(self.window)
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def button_press_cb(self, widget, event, *args):
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# This handles all callbacks from button presses on the event boxes in
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# the popup windows. There is a bit of an ugly kludge to separate single-
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@ -630,27 +614,15 @@ class Popup_window:
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top.move(x, y)
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def topify_window(self, window):
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"""Set the specified gtk window to stayontop in MS Windows."""
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window.set_focus_on_map(False)
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window.set_accept_focus(False)
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# def windowEnumerationHandler(hwnd, resultList):
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# '''Callback for win32gui.EnumWindows() to generate list of window handles.'''
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# resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
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if not self.table.gdkhandle:
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self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
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# window.window.reparent(self.table.gdkhandle, 0, 0)
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window.window.set_transient_for(self.table.gdkhandle)
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# window.present()
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# unique_name = 'unique name for finding this window'
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# real_name = window.get_title()
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# window.set_title(unique_name)
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# tl_windows = []
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# win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
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# for w in tl_windows:
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# if w[1] == unique_name:
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# window.set_transient_for(self.parent.window)
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style = win32gui.GetWindowLong(self.parent.table.number, win32con.GWL_EXSTYLE)
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style |= win32con.WS_CLIPCHILDREN
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win32gui.SetWindowLong(self.parent.table.number, win32con.GWL_EXSTYLE, style)
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# break
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# window.set_title(real_name)
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if __name__== "__main__":
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main_window = gtk.Window()
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@ -661,7 +633,7 @@ if __name__== "__main__":
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c = Configuration.Config()
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#tables = Tables.discover(c)
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t = Tables.discover_table_by_name(c, "Patriot Dr")
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t = Tables.discover_table_by_name(c, "Motorway")
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if t is None:
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print "Table not found."
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db = Database.Database(c, 'fpdb', 'holdem')
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@ -69,6 +69,7 @@ class Table_Window:
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if 'site' in info: self.site = info['site']
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if 'title' in info: self.title = info['title']
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if 'name' in info: self.name = info['name']
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self.gdkhandle = None
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def __str__(self):
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# __str__ method for testing
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