[NEWIMPORT] 'correct' the type for wonWhenSeenStreet1
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@ -44,7 +44,7 @@ class DerivedStats():
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self.handsplayers[player[1]]['totalProfit'] = 0
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self.handsplayers[player[1]]['totalProfit'] = 0
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self.handsplayers[player[1]]['street4Seen'] = False
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self.handsplayers[player[1]]['street4Seen'] = False
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self.handsplayers[player[1]]['street4Aggr'] = False
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self.handsplayers[player[1]]['street4Aggr'] = False
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self.handsplayers[player[1]]['wonWhenSeenStreet1'] = False
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self.handsplayers[player[1]]['wonWhenSeenStreet1'] = 0.0
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self.handsplayers[player[1]]['sawShowdown'] = False
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self.handsplayers[player[1]]['sawShowdown'] = False
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self.handsplayers[player[1]]['wonAtSD'] = 0.0
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self.handsplayers[player[1]]['wonAtSD'] = 0.0
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for i in range(5):
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for i in range(5):
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@ -156,7 +156,7 @@ class DerivedStats():
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# Should be fine for split-pots, but won't be accurate for multi-way pots
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# Should be fine for split-pots, but won't be accurate for multi-way pots
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self.handsplayers[player]['rake'] = int(100* hand.rake)/len(hand.collectees)
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self.handsplayers[player]['rake'] = int(100* hand.rake)/len(hand.collectees)
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if self.handsplayers[player]['street1Seen'] == True:
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if self.handsplayers[player]['street1Seen'] == True:
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self.handsplayers[player]['wonWhenSeenStreet1'] = True
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self.handsplayers[player]['wonWhenSeenStreet1'] = 1.0
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if self.handsplayers[player]['sawShowdown'] == True:
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if self.handsplayers[player]['sawShowdown'] == True:
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self.handsplayers[player]['wonAtSD'] = 1.0
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self.handsplayers[player]['wonAtSD'] = 1.0
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