Merge branch 'master' of git://git.assembla.com/mctfpdb.git

Conflicts:
	pyfpdb/HandHistoryConverter.py
This commit is contained in:
eblade 2009-02-20 15:58:00 -05:00
commit 824f6a3129
3 changed files with 59 additions and 50 deletions

View File

@ -70,20 +70,24 @@ class Everleaf(HandHistoryConverter):
HandHistoryConverter.__init__(self, config, file, sitename="Everleaf") # Call super class init. HandHistoryConverter.__init__(self, config, file, sitename="Everleaf") # Call super class init.
self.sitename = "Everleaf" self.sitename = "Everleaf"
self.setFileType("text", "cp1252") self.setFileType("text", "cp1252")
self.rexx.setGameInfoRegex('.*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)')
self.rexx.setSplitHandRegex('\n\n+') self.re_GameInfo = re.compile(r".*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)")
self.rexx.setHandInfoRegex('.*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)') self.re_SplitHands = re.compile(r"\n\n+")
self.rexx.setPlayerInfoRegex('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+(\$ (?P<CASH>[.0-9]+) USD|new player|All-in) \)') self.re_HandInfo = re.compile(r".*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)")
self.rexx.setPostSbRegex('.*\n(?P<PNAME>.*): posts small blind \[\$? (?P<SB>[.0-9]+)') self.re_PlayerInfo = re.compile(r"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+(\$ (?P<CASH>[.0-9]+) USD|new player|All-in) \)", re.MULTILINE)
self.rexx.setPostBbRegex('.*\n(?P<PNAME>.*): posts big blind \[\$? (?P<BB>[.0-9]+)') self.re_Board = re.compile(r"\[ (?P<CARDS>.+) \]")
self.rexx.setPostBothRegex('.*\n(?P<PNAME>.*): posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)')
self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<CARDS>.*) \]') def compile_player_regexs(self):
self.rexx.setActionStepRegex('.*\n(?P<PNAME>[^: ]*)(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[\$ (?P<BET>[.\d]+) (USD|EUR)\])?') player_re = "(?P<PNAME>" + "|".join(map(re.escape, self.players)) + ")"
self.rexx.setShowdownActionRegex('.*\n(?P<PNAME>.*) shows \[ (?P<CARDS>.*) \]') print "DEBUG player_re: " + player_re
self.rexx.setCollectPotRegex('.*\n(?P<PNAME>.*) wins \$ (?P<POT>[.\d]+) (USD|EUR)(.*?\[ (?P<CARDS>.*?) \])?') self.re_PostSB = re.compile(r"^%s: posts small blind \[\$? (?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
#self.rexx.setCollectPotRegex('.*\n(?P<PNAME>.*) wins \$ (?P<POT>[.\d]+) USD(.*\[ (?P<CARDS>) \S\S, \S\S, \S\S, \S\S, \S\S \])?') self.re_PostBB = re.compile(r"^%s: posts big blind \[\$? (?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
self.rexx.sits_out_re = re.compile('(?P<PNAME>.*) sits out') self.re_PostBoth = re.compile(r"^%s: posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
self.rexx.compileRegexes() self.re_HeroCards = re.compile(r"^Dealt to %s \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"^%s(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[\$ (?P<BET>[.\d]+) (USD|EUR)\])?" % player_re, re.MULTILINE)
self.re_ShowdownAction = re.compile(r"^%s shows \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"^%s wins \$ (?P<POT>[.\d]+) (USD|EUR)(.*?\[ (?P<CARDS>.*?) \])?" % player_re, re.MULTILINE)
self.re_SitsOut = re.compile(r"^%s sits out" % player_re, re.MULTILINE)
def readSupportedGames(self): def readSupportedGames(self):
return [["ring", "hold", "nl"]] return [["ring", "hold", "nl"]]
@ -91,15 +95,13 @@ class Everleaf(HandHistoryConverter):
def determineGameType(self): def determineGameType(self):
# Cheating with this regex, only support nlhe at the moment # Cheating with this regex, only support nlhe at the moment
gametype = ["ring", "hold", "nl"] gametype = ["ring", "hold", "nl"]
m = self.re_GameInfo.search(self.obs)
m = self.rexx.game_info_re.search(self.obs)
gametype = gametype + [m.group('SB')] gametype = gametype + [m.group('SB')]
gametype = gametype + [m.group('BB')] gametype = gametype + [m.group('BB')]
return gametype return gametype
def readHandInfo(self, hand): def readHandInfo(self, hand):
m = self.rexx.hand_info_re.search(hand.string) m = self.re_HandInfo.search(hand.string)
hand.handid = m.group('HID') hand.handid = m.group('HID')
hand.tablename = m.group('TABLE') hand.tablename = m.group('TABLE')
# These work, but the info is already in the Hand class - should be used for tourneys though. # These work, but the info is already in the Hand class - should be used for tourneys though.
@ -118,11 +120,12 @@ class Everleaf(HandHistoryConverter):
hand.buttonpos = int(m.group('BUTTON')) hand.buttonpos = int(m.group('BUTTON'))
def readPlayerStacks(self, hand): def readPlayerStacks(self, hand):
m = self.rexx.player_info_re.finditer(hand.string) m = self.re_PlayerInfo.finditer(hand.string)
players = []
for a in m: for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH')) hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
def markStreets(self, hand): def markStreets(self, hand):
# PREFLOP = ** Dealing down cards ** # PREFLOP = ** Dealing down cards **
# This re fails if, say, river is missing; then we don't get the ** that starts the river. # This re fails if, say, river is missing; then we don't get the ** that starts the river.
@ -137,25 +140,26 @@ class Everleaf(HandHistoryConverter):
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
self.rexx.board_re = re.compile(r"\[ (?P<CARDS>.+) \]") print "DEBUG " + street + ":"
print hand.streets.group(street) print hand.streets.group(street) + "\n"
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP) if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
m = self.rexx.board_re.search(hand.streets.group(street)) m = self.re_Board.search(hand.streets.group(street))
hand.setCommunityCards(street, m.group('CARDS').split(', ')) hand.setCommunityCards(street, m.group('CARDS').split(', '))
def readBlinds(self, hand): def readBlinds(self, hand):
try: try:
m = self.rexx.small_blind_re.search(hand.string) m = self.re_PostSB.search(hand.string)
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB')) hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
except: # no small blind except Exception, e: # no small blind
print e
hand.addBlind(None, None, None) hand.addBlind(None, None, None)
for a in self.rexx.big_blind_re.finditer(hand.string): for a in self.re_PostBB.finditer(hand.string):
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB')) hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
for a in self.rexx.both_blinds_re.finditer(hand.string): for a in self.re_PostBoth.finditer(hand.string):
hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB')) hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
def readHeroCards(self, hand): def readHeroCards(self, hand):
m = self.rexx.hero_cards_re.search(hand.string) m = self.re_HeroCards.search(hand.string)
if(m == None): if(m == None):
#Not involved in hand #Not involved in hand
hand.involved = False hand.involved = False
@ -168,7 +172,7 @@ class Everleaf(HandHistoryConverter):
hand.addHoleCards(cards, m.group('PNAME')) hand.addHoleCards(cards, m.group('PNAME'))
def readAction(self, hand, street): def readAction(self, hand, street):
m = self.rexx.action_re.finditer(hand.streets.group(street)) m = self.re_Action.finditer(hand.streets.group(street))
for action in m: for action in m:
if action.group('ATYPE') == ' raises': if action.group('ATYPE') == ' raises':
hand.addCallandRaise( street, action.group('PNAME'), action.group('BET') ) hand.addCallandRaise( street, action.group('PNAME'), action.group('BET') )
@ -185,17 +189,17 @@ class Everleaf(HandHistoryConverter):
def readShowdownActions(self, hand): def readShowdownActions(self, hand):
for shows in self.rexx.showdown_action_re.finditer(hand.string): for shows in self.re_ShowdownAction.finditer(hand.string):
cards = shows.group('CARDS') cards = shows.group('CARDS')
cards = set(cards.split(', ')) cards = set(cards.split(', '))
hand.addShownCards(cards, shows.group('PNAME')) hand.addShownCards(cards, shows.group('PNAME'))
def readCollectPot(self,hand): def readCollectPot(self,hand):
for m in self.rexx.collect_pot_re.finditer(hand.string): for m in self.re_CollectPot.finditer(hand.string):
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT')) hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
def readShownCards(self,hand): def readShownCards(self,hand):
for m in self.rexx.collect_pot_re.finditer(hand.string): for m in self.re_CollectPot.finditer(hand.string):
if m.group('CARDS') is not None: if m.group('CARDS') is not None:
cards = m.group('CARDS') cards = m.group('CARDS')
cards = set(cards.split(', ')) cards = set(cards.split(', '))

View File

@ -89,7 +89,9 @@ class HandHistoryConverter:
self.hhdir = os.path.join(self.hhbase,sitename) self.hhdir = os.path.join(self.hhbase,sitename)
self.gametype = [] self.gametype = []
self.ofile = os.path.join(self.hhdir, os.path.basename(file)) self.ofile = os.path.join(self.hhdir, os.path.basename(file))
print self.ofile
self.rexx = FpdbRegex.FpdbRegex() self.rexx = FpdbRegex.FpdbRegex()
self.players = set()
def __str__(self): def __str__(self):
tmp = "HandHistoryConverter: '%s'\n" % (self.sitename) tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
@ -121,8 +123,19 @@ class HandHistoryConverter:
for hand in self.hands: for hand in self.hands:
# print "\nInput:\n"+hand.string # print "\nInput:\n"+hand.string
self.readHandInfo(hand) self.readHandInfo(hand)
self.readPlayerStacks(hand) self.readPlayerStacks(hand)
print "DEBUG stacks:", hand.stacks print "DEBUG stacks:", hand.stacks
# at this point we know the player names, they are in hand.players
playersThisHand = set([player[1] for player in hand.players])
if playersThisHand <= self.players: # x <= y means 'x is subset of y'
# we're ok; the regex should already cover them all.
pass
else:
# we need to recompile the player regexs.
self.players = playersThisHand
self.compile_player_regexs()
self.markStreets(hand) self.markStreets(hand)
self.readBlinds(hand) self.readBlinds(hand)
self.readHeroCards(hand) # want to generalise to draw games self.readHeroCards(hand) # want to generalise to draw games
@ -181,7 +194,11 @@ class HandHistoryConverter:
# Needs to return a list of lists in the format # Needs to return a list of lists in the format
# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]] # [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
def readPlayerStacks(self, hand): abstract def readPlayerStacks(self, hand): abstract
# Given
#
def compile_player_regexs(self): abstract
# Needs to return a MatchObject with group names identifying the streets into the Hand object # Needs to return a MatchObject with group names identifying the streets into the Hand object
# so groups are called by street names 'PREFLOP', 'FLOP', 'STREET2' etc # so groups are called by street names 'PREFLOP', 'FLOP', 'STREET2' etc
# blinds are done seperately # blinds are done seperately
@ -231,7 +248,7 @@ class HandHistoryConverter:
def splitFileIntoHands(self): def splitFileIntoHands(self):
hands = [] hands = []
self.obs.strip() self.obs.strip()
list = self.rexx.split_hand_re.split(self.obs) list = self.re_SplitHands.split(self.obs)
list.pop() #Last entry is empty list.pop() #Last entry is empty
for l in list: for l in list:
# print "'" + l + "'" # print "'" + l + "'"
@ -253,22 +270,6 @@ class HandHistoryConverter:
traceback.print_exc(file=sys.stderr) traceback.print_exc(file=sys.stderr)
#takes a poker float (including , for thousand seperator and converts it to an int
def float2int (self, string):
pos=string.find(",")
if (pos!=-1): #remove , the thousand seperator
string=string[0:pos]+string[pos+1:]
pos=string.find(".")
if (pos!=-1): #remove decimal point
string=string[0:pos]+string[pos+1:]
result = int(string)
if pos==-1: #no decimal point - was in full dollars - need to multiply with 100
result*=100
return result
#end def float2int
def getStatus(self): def getStatus(self):
#TODO: Return a status of true if file processed ok #TODO: Return a status of true if file processed ok
return True return True

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@ -218,6 +218,10 @@ class Importer:
conv.processFile() conv.processFile()
if(conv.getStatus()): if(conv.getStatus()):
(stored, duplicates, partial, errors, ttime) = self.import_fpdb_file(conv.getProcessedFile(), site) (stored, duplicates, partial, errors, ttime) = self.import_fpdb_file(conv.getProcessedFile(), site)
else:
# conversion didn't work
# TODO: appropriate response?
return (0, 0, 0, 1, 0)
#This will barf if conv.getStatus != True #This will barf if conv.getStatus != True
return (stored, duplicates, partial, errors, ttime) return (stored, duplicates, partial, errors, ttime)