blinds can be all in.
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@ -364,11 +364,11 @@ Map the tuple self.gametype onto the pokerstars string describing it
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print >>fh, _("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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print >>fh, _("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'posts':
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elif act[1] == 'posts':
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if(act[2] == "small blind"):
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if(act[2] == "small blind"):
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print >>fh, _("%s: posts small blind $%s" %(act[0], act[3]))
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print >>fh, _("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "big blind"):
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elif(act[2] == "big blind"):
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print >>fh, _("%s: posts big blind $%s" %(act[0], act[3]))
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print >>fh, _("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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elif(act[2] == "both"):
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elif(act[2] == "both"):
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print >>fh, _("%s: posts small & big blinds $%s" %(act[0], act[3]))
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print >>fh, _("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
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elif act[1] == 'bringin':
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elif act[1] == 'bringin':
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print >>fh, _("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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print >>fh, _("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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class HoldemOmahaHand(Hand):
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class HoldemOmahaHand(Hand):
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