Merge branch 'master' into hudfix
This commit is contained in:
commit
81e77ebfcf
|
@ -312,8 +312,8 @@ class Filters(threading.Thread):
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self.cbAllLimits.set_active(False)
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if not self.limits[limit]:
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if limit.isdigit():
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if self.cbFl is not None:
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self.cbFl.set_active(False)
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if self.cbFL is not None:
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self.cbFL.set_active(False)
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else:
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if self.cbNL is not None:
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self.cbNL.set_active(False)
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@ -329,8 +329,10 @@ class Filters(threading.Thread):
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if self.limits[limit]:
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for cb in self.cbLimits.values():
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cb.set_active(False)
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self.cbNL.set_active(False)
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self.cbFL.set_active(False)
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if self.cbNL is not None:
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self.cbNL.set_active(False)
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if self.cbFL is not None:
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self.cbFL.set_active(False)
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elif limit == "fl":
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if not self.limits[limit]:
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# only toggle all fl limits off if they are all currently on
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|
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@ -152,14 +152,17 @@ class GuiGraphViewer (threading.Thread):
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if not sitenos:
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#Should probably pop up here.
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print "No sites selected - defaulting to PokerStars"
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self.db.rollback()
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return
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if not playerids:
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print "No player ids found"
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self.db.rollback()
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return
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if not limits:
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print "No limits found"
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self.db.rollback()
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return
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#Set graph properties
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|
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@ -159,11 +159,15 @@ class HUD_main(object):
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# function idle_func() to be run by the gui thread, at its leisure.
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def idle_func():
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gtk.gdk.threads_enter()
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# try:
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self.hud_dict[table_name].update(new_hand_id, config)
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[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
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# finally:
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gtk.gdk.threads_leave()
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# The HUD could get destroyed in the above call ^^, which leaves us with a KeyError here vv
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# if we ever get an error we need to expect ^^ then we need to handle it vv - Eric
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try:
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[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
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except KeyError:
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pass
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finally:
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gtk.gdk.threads_leave()
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return False
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gobject.idle_add(idle_func)
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@ -198,7 +202,7 @@ class HUD_main(object):
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try:
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(table_name, max, poker_game, type, site_id, site_name, tour_number, tab_number) = \
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self.db_connection.get_table_info(new_hand_id)
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except Exception, err:
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except Exception, err: # TODO: we need to make this a much less generic Exception lulz
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print "db error: skipping %s" % new_hand_id
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sys.stderr.write("Database error: could not find hand %s.\n" % new_hand_id)
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continue
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@ -256,7 +260,7 @@ class HUD_main(object):
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if hasattr(tablewindow, 'number'):
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self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, type, stat_dict, cards)
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else:
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sys.stderr.write('Table "%s" no longer exists\n', table_name)
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sys.stderr.write('Table "%s" no longer exists\n' % table_name)
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self.db_connection.connection.rollback()
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|
|
199
pyfpdb/Hud.py
199
pyfpdb/Hud.py
|
@ -6,17 +6,17 @@ Create and manage the hud overlays.
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"""
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# Copyright 2008, 2009 Ray E. Barker
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#
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
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# (at your option) any later version.
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#
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
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||||
#
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#
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||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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|
@ -57,7 +57,7 @@ def importName(module_name, name):
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return(getattr(module, name))
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class Hud:
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def __init__(self, parent, table, max, poker_game, config, db_connection):
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# __init__ is (now) intended to be called from the stdin thread, so it
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# cannot touch the gui
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|
@ -74,16 +74,16 @@ class Hud:
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self.site = table.site
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self.mw_created = False
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self.hud_params = parent.hud_params
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self.stat_windows = {}
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self.popup_windows = {}
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self.aux_windows = []
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(font, font_size) = config.get_default_font(self.table.site)
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self.colors = config.get_default_colors(self.table.site)
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self.hud_ui = config.get_hud_ui_parameters()
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self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor'])
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self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor'])
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|
@ -98,7 +98,7 @@ class Hud:
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if my_import == None:
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continue
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self.aux_windows.append(my_import(self, config, aux_params))
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self.creation_attrs = None
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def create_mw(self):
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|
@ -110,16 +110,16 @@ class Hud:
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win.set_skip_taskbar_hint(True)
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win.set_decorated(False)
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win.set_opacity(self.colors["hudopacity"])
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eventbox = gtk.EventBox()
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label = gtk.Label(self.hud_ui['label'])
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win.add(eventbox)
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eventbox.add(label)
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label.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
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label.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
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eventbox.modify_bg(gtk.STATE_NORMAL, self.backgroundcolor)
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eventbox.modify_fg(gtk.STATE_NORMAL, self.foregroundcolor)
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|
@ -128,20 +128,20 @@ class Hud:
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# A popup menu for the main window
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menu = gtk.Menu()
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killitem = gtk.MenuItem('Kill This HUD')
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menu.append(killitem)
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if self.parent is not None:
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killitem.connect("activate", self.parent.kill_hud, self.table_name)
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saveitem = gtk.MenuItem('Save HUD Layout')
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menu.append(saveitem)
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saveitem.connect("activate", self.save_layout)
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repositem = gtk.MenuItem('Reposition StatWindows')
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menu.append(repositem)
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repositem.connect("activate", self.reposition_windows)
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aggitem = gtk.MenuItem('Show Player Stats')
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menu.append(aggitem)
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self.aggMenu = gtk.Menu()
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|
@ -150,49 +150,49 @@ class Hud:
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item = gtk.CheckMenuItem('For This Blind Level Only')
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('P',1))
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setattr(self, 'h_aggBBmultItem1', item)
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#
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setattr(self, 'h_aggBBmultItem1', item)
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#
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item = gtk.MenuItem('For Multiple Blind Levels:')
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self.aggMenu.append(item)
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#
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#
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item = gtk.CheckMenuItem(' 0.5 to 2.0 x Current Blinds')
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('P',2))
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setattr(self, 'h_aggBBmultItem2', item)
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#
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setattr(self, 'h_aggBBmultItem2', item)
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#
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item = gtk.CheckMenuItem(' 0.33 to 3.0 x Current Blinds')
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('P',3))
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setattr(self, 'h_aggBBmultItem3', item)
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#
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setattr(self, 'h_aggBBmultItem3', item)
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#
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item = gtk.CheckMenuItem(' 0.1 to 10 x Current Blinds')
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('P',10))
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setattr(self, 'h_aggBBmultItem10', item)
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#
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setattr(self, 'h_aggBBmultItem10', item)
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#
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item = gtk.CheckMenuItem(' All Levels')
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('P',10000))
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setattr(self, 'h_aggBBmultItem10000', item)
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#
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setattr(self, 'h_aggBBmultItem10000', item)
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#
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item = gtk.MenuItem('Since:')
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self.aggMenu.append(item)
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#
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#
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item = gtk.CheckMenuItem(' All Time')
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self.aggMenu.append(item)
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item.connect("activate", self.set_hud_style, ('P','A'))
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setattr(self, 'h_hudStyleOptionA', item)
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#
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#
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item = gtk.CheckMenuItem(' Session')
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self.aggMenu.append(item)
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item.connect("activate", self.set_hud_style, ('P','S'))
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setattr(self, 'h_hudStyleOptionS', item)
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#
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setattr(self, 'h_hudStyleOptionS', item)
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#
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item = gtk.CheckMenuItem(' %s Days' % (self.hud_params['h_hud_days']))
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self.aggMenu.append(item)
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item.connect("activate", self.set_hud_style, ('P','T'))
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setattr(self, 'h_hudStyleOptionT', item)
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setattr(self, 'h_hudStyleOptionT', item)
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|
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aggitem = gtk.MenuItem('Show Opponent Stats')
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menu.append(aggitem)
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self.aggMenu = gtk.Menu()
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|
@ -201,48 +201,48 @@ class Hud:
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item = gtk.CheckMenuItem('For This Blind Level Only')
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self.aggMenu.append(item)
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item.connect("activate", self.set_aggregation, ('O',1))
|
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setattr(self, 'aggBBmultItem1', item)
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#
|
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setattr(self, 'aggBBmultItem1', item)
|
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#
|
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item = gtk.MenuItem('For Multiple Blind Levels:')
|
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self.aggMenu.append(item)
|
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#
|
||||
#
|
||||
item = gtk.CheckMenuItem(' 0.5 to 2.0 x Current Blinds')
|
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self.aggMenu.append(item)
|
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item.connect("activate", self.set_aggregation, ('O',2))
|
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setattr(self, 'aggBBmultItem2', item)
|
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#
|
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setattr(self, 'aggBBmultItem2', item)
|
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#
|
||||
item = gtk.CheckMenuItem(' 0.33 to 3.0 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('O',3))
|
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setattr(self, 'aggBBmultItem3', item)
|
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#
|
||||
setattr(self, 'aggBBmultItem3', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' 0.1 to 10 x Current Blinds')
|
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self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('O',10))
|
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setattr(self, 'aggBBmultItem10', item)
|
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#
|
||||
setattr(self, 'aggBBmultItem10', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' All Levels')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('O',10000))
|
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setattr(self, 'aggBBmultItem10000', item)
|
||||
#
|
||||
setattr(self, 'aggBBmultItem10000', item)
|
||||
#
|
||||
item = gtk.MenuItem('Since:')
|
||||
self.aggMenu.append(item)
|
||||
#
|
||||
#
|
||||
item = gtk.CheckMenuItem(' All Time')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, ('O','A'))
|
||||
setattr(self, 'hudStyleOptionA', item)
|
||||
#
|
||||
#
|
||||
item = gtk.CheckMenuItem(' Session')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, ('O','S'))
|
||||
setattr(self, 'hudStyleOptionS', item)
|
||||
#
|
||||
setattr(self, 'hudStyleOptionS', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' %s Days' % (self.hud_params['h_hud_days']))
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, ('O','T'))
|
||||
setattr(self, 'hudStyleOptionT', item)
|
||||
setattr(self, 'hudStyleOptionT', item)
|
||||
|
||||
# set active on current options:
|
||||
if self.hud_params['h_agg_bb_mult'] == 1:
|
||||
|
@ -280,13 +280,13 @@ class Hud:
|
|||
getattr(self, 'hudStyleOptionS').set_active(True)
|
||||
elif self.hud_params['hud_style'] == 'T':
|
||||
getattr(self, 'hudStyleOptionT').set_active(True)
|
||||
|
||||
|
||||
eventbox.connect_object("button-press-event", self.on_button_press, menu)
|
||||
|
||||
|
||||
debugitem = gtk.MenuItem('Debug StatWindows')
|
||||
menu.append(debugitem)
|
||||
debugitem.connect("activate", self.debug_stat_windows)
|
||||
|
||||
|
||||
item5 = gtk.MenuItem('Set max seats')
|
||||
menu.append(item5)
|
||||
maxSeatsMenu = gtk.Menu()
|
||||
|
@ -296,8 +296,8 @@ class Hud:
|
|||
item.ms = i
|
||||
maxSeatsMenu.append(item)
|
||||
item.connect("activate", self.change_max_seats)
|
||||
setattr(self, 'maxSeatsMenuItem%d' % (i-1), item)
|
||||
|
||||
setattr(self, 'maxSeatsMenuItem%d' % (i-1), item)
|
||||
|
||||
eventbox.connect_object("button-press-event", self.on_button_press, menu)
|
||||
|
||||
self.mw_created = True
|
||||
|
@ -305,7 +305,7 @@ class Hud:
|
|||
menu.show_all()
|
||||
self.main_window.show_all()
|
||||
self.topify_window(self.main_window)
|
||||
|
||||
|
||||
def change_max_seats(self, widget):
|
||||
if self.max != widget.ms:
|
||||
print 'change_max_seats', widget.ms
|
||||
|
@ -352,7 +352,7 @@ class Hud:
|
|||
else:
|
||||
param = 'hud_style'
|
||||
prefix = ''
|
||||
|
||||
|
||||
if style == 'A' and getattr(self, prefix+'hudStyleOptionA').get_active():
|
||||
self.hud_params[param] = 'A'
|
||||
getattr(self, prefix+'hudStyleOptionS').set_active(False)
|
||||
|
@ -431,7 +431,7 @@ class Hud:
|
|||
# print self.table, "\n", self.main_window.window.get_transient_for()
|
||||
for w in self.stat_windows:
|
||||
print self.stat_windows[w].window.window.get_transient_for()
|
||||
|
||||
|
||||
def save_layout(self, *args):
|
||||
new_layout = [(0, 0)] * self.max
|
||||
for sw in self.stat_windows:
|
||||
|
@ -447,7 +447,7 @@ class Hud:
|
|||
|
||||
def adj_seats(self, hand, config):
|
||||
|
||||
# Need range here, not xrange -> need the actual list
|
||||
# Need range here, not xrange -> need the actual list
|
||||
adj = range(0, self.max + 1) # default seat adjustments = no adjustment
|
||||
# does the user have a fav_seat?
|
||||
if self.max not in config.supported_sites[self.table.site].layout:
|
||||
|
@ -481,12 +481,12 @@ class Hud:
|
|||
#
|
||||
# this method also manages the creating and destruction of stat
|
||||
# windows via calls to the Stat_Window class
|
||||
self.creation_attrs = hand, config, stat_dict, cards
|
||||
self.creation_attrs = hand, config, stat_dict, cards
|
||||
|
||||
self.hand = hand
|
||||
self.hand = hand
|
||||
if not self.mw_created:
|
||||
self.create_mw()
|
||||
|
||||
|
||||
self.stat_dict = stat_dict
|
||||
self.cards = cards
|
||||
sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
|
||||
|
@ -498,24 +498,24 @@ class Hud:
|
|||
loc = self.config.get_locations(self.table.site, 9)
|
||||
|
||||
# create the stat windows
|
||||
for i in xrange(1, self.max + 1):
|
||||
for i in xrange(1, self.max + 1):
|
||||
(x, y) = loc[adj[i]]
|
||||
if i in self.stat_windows:
|
||||
self.stat_windows[i].relocate(x, y)
|
||||
else:
|
||||
self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
|
||||
parent = self,
|
||||
table = self.table,
|
||||
table = self.table,
|
||||
x = x,
|
||||
y = y,
|
||||
seat = i,
|
||||
adj = adj[i],
|
||||
adj = adj[i],
|
||||
player_id = 'fake',
|
||||
font = self.font)
|
||||
|
||||
self.stats = []
|
||||
game = config.supported_games[self.poker_game]
|
||||
|
||||
|
||||
for i in xrange(0, game.rows + 1):
|
||||
row_list = [''] * game.cols
|
||||
self.stats.append(row_list)
|
||||
|
@ -523,14 +523,15 @@ class Hud:
|
|||
self.stats[config.supported_games[self.poker_game].stats[stat].row] \
|
||||
[config.supported_games[self.poker_game].stats[stat].col] = \
|
||||
config.supported_games[self.poker_game].stats[stat].stat_name
|
||||
|
||||
|
||||
if os.name == "nt":
|
||||
gobject.timeout_add(500, self.update_table_position)
|
||||
|
||||
|
||||
def update(self, hand, config):
|
||||
self.hand = hand # this is the last hand, so it is available later
|
||||
if os.name == 'nt':
|
||||
self.update_table_position()
|
||||
if self.update_table_position() == False: # we got killed by finding our table was gone
|
||||
return
|
||||
|
||||
for s in self.stat_dict:
|
||||
try:
|
||||
|
@ -546,18 +547,18 @@ class Hud:
|
|||
self.max = 10
|
||||
self.create(hand, config, self.stat_dict, self.cards)
|
||||
self.stat_windows[statd['seat']].player_id = statd['player_id']
|
||||
|
||||
|
||||
for r in xrange(0, config.supported_games[self.poker_game].rows):
|
||||
for c in xrange(0, config.supported_games[self.poker_game].cols):
|
||||
this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
|
||||
number = Stats.do_stat(self.stat_dict, player = statd['player_id'], stat = self.stats[r][c])
|
||||
statstring = "%s%s%s" % (this_stat.hudprefix, str(number[1]), this_stat.hudsuffix)
|
||||
window = self.stat_windows[statd['seat']]
|
||||
|
||||
|
||||
if this_stat.hudcolor != "":
|
||||
self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
|
||||
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
|
||||
|
||||
|
||||
window.label[r][c].set_text(statstring)
|
||||
if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
|
||||
window.window.show_all()
|
||||
|
@ -567,7 +568,7 @@ class Hud:
|
|||
def topify_window(self, window):
|
||||
window.set_focus_on_map(False)
|
||||
window.set_accept_focus(False)
|
||||
|
||||
|
||||
if not self.table.gdkhandle:
|
||||
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
|
||||
window.window.set_transient_for(self.table.gdkhandle)
|
||||
|
@ -575,7 +576,7 @@ class Hud:
|
|||
class Stat_Window:
|
||||
|
||||
def button_press_cb(self, widget, event, *args):
|
||||
# This handles all callbacks from button presses on the event boxes in
|
||||
# This handles all callbacks from button presses on the event boxes in
|
||||
# the stat windows. There is a bit of an ugly kludge to separate single-
|
||||
# and double-clicks.
|
||||
self.window.show_all()
|
||||
|
@ -599,15 +600,15 @@ class Stat_Window:
|
|||
self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def noop(self, arga=None, argb=None): # i'm going to try to connect the focus-in and focus-out events here, to see if that fixes any of the focus problems.
|
||||
return True
|
||||
|
||||
|
||||
def kill_popup(self, popup):
|
||||
print "remove popup", popup
|
||||
self.popups.remove(popup)
|
||||
self.popups.remove(popup)
|
||||
popup.window.destroy()
|
||||
|
||||
|
||||
def kill_popups(self):
|
||||
map(lambda x: x.window.destroy(), self.popups)
|
||||
self.popups = { }
|
||||
|
@ -639,10 +640,10 @@ class Stat_Window:
|
|||
self.window.set_focus_on_map(False)
|
||||
|
||||
grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
|
||||
self.grid = grid
|
||||
self.grid = grid
|
||||
self.window.add(grid)
|
||||
self.window.modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
||||
|
||||
|
||||
self.e_box = []
|
||||
self.frame = []
|
||||
self.label = []
|
||||
|
@ -658,10 +659,10 @@ class Stat_Window:
|
|||
if usegtkframes:
|
||||
self.frame[r].append( gtk.Frame() )
|
||||
e_box[r].append( gtk.EventBox() )
|
||||
|
||||
|
||||
e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
||||
e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
|
||||
|
||||
|
||||
Stats.do_tip(e_box[r][c], 'stuff')
|
||||
if usegtkframes:
|
||||
grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
|
||||
|
@ -669,7 +670,7 @@ class Stat_Window:
|
|||
else:
|
||||
grid.attach(e_box[r][c], c, c+1, r, r+1, xpadding = game.xpad, ypadding = game.ypad)
|
||||
label[r].append( gtk.Label('xxx') )
|
||||
|
||||
|
||||
if usegtkframes:
|
||||
self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
||||
label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
|
||||
|
@ -690,17 +691,17 @@ class Stat_Window:
|
|||
self.window.set_focus_on_map(False)
|
||||
self.window.set_accept_focus(False)
|
||||
|
||||
|
||||
|
||||
self.window.move(self.x, self.y)
|
||||
self.window.realize() # window must be realized before it has a gdkwindow so we can attach it to the table window..
|
||||
self.topify_window(self.window)
|
||||
|
||||
|
||||
self.window.hide()
|
||||
|
||||
|
||||
def topify_window(self, window):
|
||||
window.set_focus_on_map(False)
|
||||
window.set_accept_focus(False)
|
||||
|
||||
|
||||
if not self.table.gdkhandle:
|
||||
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
|
||||
# window.window.reparent(self.table.gdkhandle, 0, 0)
|
||||
|
@ -723,11 +724,11 @@ class Popup_window:
|
|||
self.window.set_title("popup")
|
||||
self.window.set_property("skip-taskbar-hint", True)
|
||||
self.window.set_focus_on_map(False)
|
||||
self.window.set_accept_focus(False)
|
||||
self.window.set_accept_focus(False)
|
||||
self.window.set_transient_for(parent.get_toplevel())
|
||||
|
||||
|
||||
self.window.set_position(gtk.WIN_POS_CENTER_ON_PARENT)
|
||||
|
||||
|
||||
self.ebox = gtk.EventBox()
|
||||
self.ebox.connect("button_press_event", self.button_press_cb)
|
||||
self.lab = gtk.Label("stuff\nstuff\nstuff")
|
||||
|
@ -735,14 +736,14 @@ class Popup_window:
|
|||
# need an event box so we can respond to clicks
|
||||
self.window.add(self.ebox)
|
||||
self.ebox.add(self.lab)
|
||||
|
||||
|
||||
self.ebox.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
||||
self.ebox.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
||||
self.window.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
||||
self.window.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
||||
self.lab.modify_bg(gtk.STATE_NORMAL, stat_window.parent.backgroundcolor)
|
||||
self.lab.modify_fg(gtk.STATE_NORMAL, stat_window.parent.foregroundcolor)
|
||||
|
||||
|
||||
# figure out the row, col address of the click that activated the popup
|
||||
row = 0
|
||||
col = 0
|
||||
|
@ -769,7 +770,7 @@ class Popup_window:
|
|||
|
||||
# get a database connection
|
||||
# db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
|
||||
|
||||
|
||||
# calculate the stat_dict and then create the text for the pu
|
||||
# stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id)
|
||||
# stat_dict = self.db_connection.get_stats_from_hand(stat_window.parent.hand)
|
||||
|
@ -781,16 +782,16 @@ class Popup_window:
|
|||
number = Stats.do_stat(stat_dict, player = int(stat_window.player_id), stat = s)
|
||||
mo_text += number[5] + " " + number[4] + "\n"
|
||||
pu_text += number[3] + "\n"
|
||||
|
||||
|
||||
|
||||
self.lab.set_text(pu_text)
|
||||
Stats.do_tip(self.lab, mo_text)
|
||||
self.window.show_all()
|
||||
|
||||
|
||||
self.window.set_transient_for(stat_window.window)
|
||||
|
||||
def button_press_cb(self, widget, event, *args):
|
||||
# This handles all callbacks from button presses on the event boxes in
|
||||
# This handles all callbacks from button presses on the event boxes in
|
||||
# the popup windows. There is a bit of an ugly kludge to separate single-
|
||||
# and double-clicks. This is the same code as in the Stat_window class
|
||||
if event.button == 1: # left button event
|
||||
|
@ -808,7 +809,7 @@ class Popup_window:
|
|||
def toggle_decorated(self, widget):
|
||||
top = widget.get_toplevel()
|
||||
(x, y) = top.get_position()
|
||||
|
||||
|
||||
if top.get_decorated():
|
||||
top.set_decorated(0)
|
||||
top.move(x, y)
|
||||
|
@ -819,7 +820,7 @@ class Popup_window:
|
|||
def topify_window(self, window):
|
||||
window.set_focus_on_map(False)
|
||||
window.set_accept_focus(False)
|
||||
|
||||
|
||||
if not self.table.gdkhandle:
|
||||
self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
|
||||
# window.window.reparent(self.table.gdkhandle, 0, 0)
|
||||
|
@ -833,14 +834,14 @@ if __name__== "__main__":
|
|||
label = gtk.Label('Fake main window, blah blah, blah\nblah, blah')
|
||||
main_window.add(label)
|
||||
main_window.show_all()
|
||||
|
||||
|
||||
c = Configuration.Config()
|
||||
#tables = Tables.discover(c)
|
||||
t = Tables.discover_table_by_name(c, "Corona")
|
||||
if t is None:
|
||||
print "Table not found."
|
||||
db = Database.Database(c, 'fpdb', 'holdem')
|
||||
|
||||
|
||||
stat_dict = db.get_stats_from_hand(1)
|
||||
|
||||
# for t in tables:
|
||||
|
|
|
@ -9,12 +9,12 @@ Routines for detecting and handling poker client windows for MS Windows.
|
|||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
@ -56,9 +56,13 @@ class Table(Table_Window):
|
|||
if 'Chat:' in titles[hwnd]: continue # Some sites (FTP? PS? Others?) have seperable or seperately constructed chat windows
|
||||
self.window = hwnd
|
||||
break
|
||||
|
||||
if self.window == None:
|
||||
print "Window %s not found. Skipping." % search_string
|
||||
|
||||
try:
|
||||
if self.window == None:
|
||||
print "Window %s not found. Skipping." % search_string
|
||||
return None
|
||||
except AttributeError:
|
||||
print "self.window doesn't exist? why?"
|
||||
return None
|
||||
|
||||
(x, y, width, height) = win32gui.GetWindowRect(hwnd)
|
||||
|
@ -70,7 +74,7 @@ class Table(Table_Window):
|
|||
print "x = %s y = %s width = %s height = %s" % (self.x, self.y, self.width, self.height)
|
||||
#self.height = int(height) - b_width - tb_height
|
||||
#self.width = int(width) - 2*b_width
|
||||
|
||||
|
||||
self.exe = self.get_nt_exe(hwnd)
|
||||
self.title = titles[hwnd]
|
||||
self.site = ""
|
||||
|
@ -99,37 +103,37 @@ class Table(Table_Window):
|
|||
|
||||
def get_nt_exe(self, hwnd):
|
||||
"""Finds the name of the executable that the given window handle belongs to."""
|
||||
|
||||
|
||||
# Request privileges to enable "debug process", so we can later use PROCESS_VM_READ, retardedly required to GetModuleFileNameEx()
|
||||
priv_flags = win32security.TOKEN_ADJUST_PRIVILEGES | win32security.TOKEN_QUERY
|
||||
hToken = win32security.OpenProcessToken (win32api.GetCurrentProcess(), priv_flags)
|
||||
# enable "debug process"
|
||||
privilege_id = win32security.LookupPrivilegeValue (None, win32security.SE_DEBUG_NAME)
|
||||
old_privs = win32security.AdjustTokenPrivileges (hToken, 0, [(privilege_id, win32security.SE_PRIVILEGE_ENABLED)])
|
||||
|
||||
|
||||
# Open the process, and query it's filename
|
||||
processid = win32process.GetWindowThreadProcessId(hwnd)
|
||||
pshandle = win32api.OpenProcess(win32con.PROCESS_QUERY_INFORMATION | win32con.PROCESS_VM_READ, False, processid[1])
|
||||
exename = win32process.GetModuleFileNameEx(pshandle, 0)
|
||||
|
||||
|
||||
# clean up
|
||||
win32api.CloseHandle(pshandle)
|
||||
win32api.CloseHandle(hToken)
|
||||
|
||||
|
||||
return exename
|
||||
def topify(self, hud):
|
||||
"""Set the specified gtk window to stayontop in MS Windows."""
|
||||
|
||||
|
||||
# def windowEnumerationHandler(hwnd, resultList):
|
||||
# '''Callback for win32gui.EnumWindows() to generate list of window handles.'''
|
||||
# resultList.append((hwnd, win32gui.GetWindowText(hwnd)))
|
||||
#
|
||||
#
|
||||
# unique_name = 'unique name for finding this window'
|
||||
# real_name = hud.main_window.get_title()
|
||||
# hud.main_window.set_title(unique_name)
|
||||
# tl_windows = []
|
||||
# win32gui.EnumWindows(windowEnumerationHandler, tl_windows)
|
||||
#
|
||||
#
|
||||
# for w in tl_windows:
|
||||
# if w[1] == unique_name:
|
||||
# hud.main_window.gdkhandle = gtk.gdk.window_foreign_new(w[0])
|
||||
|
@ -139,14 +143,13 @@ class Table(Table_Window):
|
|||
(innerx, innery) = self.gdkhandle.get_origin()
|
||||
b_width = rect.x - innerx
|
||||
tb_height = rect.y - innery
|
||||
#
|
||||
#
|
||||
# style = win32gui.GetWindowLong(self.number, win32con.GWL_EXSTYLE)
|
||||
# style |= win32con.WS_CLIPCHILDREN
|
||||
# win32gui.SetWindowLong(self.number, win32con.GWL_EXSTYLE, style)
|
||||
# break
|
||||
|
||||
|
||||
# hud.main_window.set_title(real_name)
|
||||
|
||||
def win_enum_handler(hwnd, titles):
|
||||
titles[hwnd] = win32gui.GetWindowText(hwnd)
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ except ImportError:
|
|||
log.debug("Import database module: MySQLdb not found")
|
||||
else:
|
||||
mysqlLibFound = True
|
||||
|
||||
|
||||
try:
|
||||
import psycopg2
|
||||
except ImportError:
|
||||
|
@ -81,7 +81,7 @@ class Importer:
|
|||
self.pos_in_file = {} # dict to remember how far we have read in the file
|
||||
#Set defaults
|
||||
self.callHud = self.config.get_import_parameters().get("callFpdbHud")
|
||||
|
||||
|
||||
# CONFIGURATION OPTIONS
|
||||
self.settings.setdefault("minPrint", 30)
|
||||
self.settings.setdefault("handCount", 0)
|
||||
|
@ -243,9 +243,9 @@ class Importer:
|
|||
#self.writeq.join()
|
||||
#using empty() might be more reliable:
|
||||
while not self.writeq.empty() and len(threading.enumerate()) > 1:
|
||||
# TODO: Do we need to actually tell the progress indicator to move, or is it already moving, and we just need to process events...
|
||||
# TODO: Do we need to actually tell the progress indicator to move, or is it already moving, and we just need to process events...
|
||||
while gtk.events_pending(): # see http://faq.pygtk.org/index.py?req=index for more hints (3.7)
|
||||
gtk.main_iteration(False)
|
||||
gtk.main_iteration(False)
|
||||
sleep(0.5)
|
||||
print " ... writers finished"
|
||||
|
||||
|
@ -267,7 +267,7 @@ class Importer:
|
|||
""""Read filenames in self.filelist and pass to import_file_dict().
|
||||
Uses a separate database connection if created as a thread (caller
|
||||
passes None or no param as db)."""
|
||||
|
||||
|
||||
totstored = 0
|
||||
totdups = 0
|
||||
totpartial = 0
|
||||
|
@ -300,7 +300,7 @@ class Importer:
|
|||
except:
|
||||
pass # if this fails we're probably doomed anyway
|
||||
if self.settings['handsInDB'] < 5000: return "drop"
|
||||
if len(self.filelist) < 50: return "don't drop"
|
||||
if len(self.filelist) < 50: return "don't drop"
|
||||
if self.settings['handsInDB'] > 50000: return "don't drop"
|
||||
return "drop"
|
||||
|
||||
|
@ -313,7 +313,7 @@ class Importer:
|
|||
size_per_hand = 1300.0 # wag based on a PS 6-up FLHE file. Actual value not hugely important
|
||||
# as values of scale and increment compensate for it anyway.
|
||||
# decimal used to force float arithmetic
|
||||
|
||||
|
||||
# get number of hands in db
|
||||
if 'handsInDB' not in self.settings:
|
||||
try:
|
||||
|
@ -322,7 +322,7 @@ class Importer:
|
|||
self.settings['handsInDB'] = tmpcursor.fetchone()[0]
|
||||
except:
|
||||
pass # if this fails we're probably doomed anyway
|
||||
|
||||
|
||||
# add up size of import files
|
||||
total_size = 0.0
|
||||
for file in self.filelist:
|
||||
|
@ -344,12 +344,12 @@ class Importer:
|
|||
#Check for new files in monitored directories
|
||||
#todo: make efficient - always checks for new file, should be able to use mtime of directory
|
||||
# ^^ May not work on windows
|
||||
|
||||
|
||||
#rulog = open('runUpdated.txt', 'a')
|
||||
#rulog.writelines("runUpdated ... ")
|
||||
for site in self.dirlist:
|
||||
self.addImportDirectory(self.dirlist[site][0], False, site, self.dirlist[site][1])
|
||||
|
||||
|
||||
for file in self.filelist:
|
||||
if os.path.exists(file):
|
||||
stat_info = os.stat(file)
|
||||
|
@ -369,13 +369,13 @@ class Importer:
|
|||
self.updatedtime[file] = time()
|
||||
else:
|
||||
self.removeFromFileList[file] = True
|
||||
|
||||
|
||||
self.addToDirList = filter(lambda x: self.addImportDirectory(x, True, self.addToDirList[x][0], self.addToDirList[x][1]), self.addToDirList)
|
||||
|
||||
for file in self.removeFromFileList:
|
||||
if file in self.filelist:
|
||||
del self.filelist[file]
|
||||
|
||||
|
||||
self.addToDirList = {}
|
||||
self.removeFromFileList = {}
|
||||
self.database.rollback()
|
||||
|
@ -385,7 +385,7 @@ class Importer:
|
|||
# This is now an internal function that should not be called directly.
|
||||
def import_file_dict(self, db, file, site, filter, q=None):
|
||||
#print "import_file_dict"
|
||||
|
||||
|
||||
if os.path.isdir(file):
|
||||
self.addToDirList[file] = [site] + [filter]
|
||||
return
|
||||
|
@ -393,7 +393,7 @@ class Importer:
|
|||
conv = None
|
||||
(stored, duplicates, partial, errors, ttime) = (0, 0, 0, 0, 0)
|
||||
|
||||
file = file.decode(fpdb_simple.LOCALE_ENCODING)
|
||||
file = file.decode(fpdb_simple.LOCALE_ENCODING)
|
||||
|
||||
# Load filter, process file, pass returned filename to import_fpdb_file
|
||||
if self.settings['threads'] > 0 and self.writeq is not None:
|
||||
|
@ -473,7 +473,7 @@ class Importer:
|
|||
ttime = time() - starttime
|
||||
if q is None:
|
||||
log.info("Total stored: %(stored)d\tduplicates:%(duplicates)d\terrors:%(errors)d\ttime:%(ttime)s" % locals())
|
||||
|
||||
|
||||
if not stored:
|
||||
if duplicates:
|
||||
for line_no in xrange(len(self.lines)):
|
||||
|
@ -488,7 +488,7 @@ class Importer:
|
|||
|
||||
return (stored, duplicates, partial, errors, ttime)
|
||||
# end def import_fpdb_file
|
||||
|
||||
|
||||
|
||||
def import_fpdb_lines(self, db, lines, starttime, file, site, q = None):
|
||||
"""Import an fpdb hand history held in the list lines, could be one hand or many"""
|
||||
|
@ -496,7 +496,7 @@ class Importer:
|
|||
#db.lock_for_insert() # should be ok when using one thread, but doesn't help??
|
||||
while gtk.events_pending():
|
||||
gtk.main_iteration(False)
|
||||
|
||||
|
||||
try: # sometimes we seem to be getting an empty self.lines, in which case, we just want to return.
|
||||
firstline = lines[0]
|
||||
except:
|
||||
|
@ -524,7 +524,7 @@ class Importer:
|
|||
if len(lines[i]) < 2: #Wierd way to detect for '\r\n' or '\n'
|
||||
endpos = i
|
||||
hand = lines[startpos:endpos]
|
||||
|
||||
|
||||
if len(hand[0]) < 2:
|
||||
hand=hand[1:]
|
||||
|
||||
|
@ -548,7 +548,7 @@ class Importer:
|
|||
if self.callHud:
|
||||
#print "call to HUD here. handsId:",handsId
|
||||
#pipe the Hands.id out to the HUD
|
||||
print "fpdb_import: sending hand to hud", handsId, "pipe =", self.caller.pipe_to_hud
|
||||
# print "fpdb_import: sending hand to hud", handsId, "pipe =", self.caller.pipe_to_hud
|
||||
self.caller.pipe_to_hud.stdin.write("%s" % (handsId) + os.linesep)
|
||||
except Exceptions.DuplicateError:
|
||||
duplicates += 1
|
||||
|
@ -574,7 +574,7 @@ class Importer:
|
|||
if self.settings['minPrint']:
|
||||
if not ((stored+duplicates+errors) % self.settings['minPrint']):
|
||||
print "stored:", stored, " duplicates:", duplicates, "errors:", errors
|
||||
|
||||
|
||||
if self.settings['handCount']:
|
||||
if ((stored+duplicates+errors) >= self.settings['handCount']):
|
||||
if not self.settings['quiet']:
|
||||
|
|
Loading…
Reference in New Issue
Block a user