HUD fix for tournaments. Table name storage.
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b888f82a53
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81b9b51707
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@ -617,6 +617,8 @@ class HoldemOmahaHand(Hand):
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# which then invokes a 'addXXX' callback
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# which then invokes a 'addXXX' callback
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if builtFrom == "HHC":
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if builtFrom == "HHC":
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hhc.readHandInfo(self)
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hhc.readHandInfo(self)
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if self.gametype['type'] == 'tour':
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self.tablename = "%s %s" % (self.tourNo, self.tablename)
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hhc.readPlayerStacks(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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@ -911,6 +913,8 @@ class DrawHand(Hand):
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# Populate the draw hand.
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# Populate the draw hand.
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if builtFrom == "HHC":
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if builtFrom == "HHC":
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hhc.readHandInfo(self)
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hhc.readHandInfo(self)
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if self.gametype['type'] == 'tour':
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self.tablename = "%s %s" % (self.tourNo, self.tablename)
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hhc.readPlayerStacks(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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@ -1105,6 +1109,8 @@ class StudHand(Hand):
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# which then invokes a 'addXXX' callback
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# which then invokes a 'addXXX' callback
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if builtFrom == "HHC":
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if builtFrom == "HHC":
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hhc.readHandInfo(self)
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hhc.readHandInfo(self)
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if self.gametype['type'] == 'tour':
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self.tablename = "%s %s" % (self.tourNo, self.tablename)
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hhc.readPlayerStacks(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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