HUD fix for tournaments. Table name storage.

This commit is contained in:
Gerko de Roo
2010-01-23 23:18:39 +08:00
committed by Worros
parent b888f82a53
commit 81b9b51707
+6
View File
@@ -617,6 +617,8 @@ class HoldemOmahaHand(Hand):
# which then invokes a 'addXXX' callback
if builtFrom == "HHC":
hhc.readHandInfo(self)
if self.gametype['type'] == 'tour':
self.tablename = "%s %s" % (self.tourNo, self.tablename)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(self)
hhc.markStreets(self)
@@ -911,6 +913,8 @@ class DrawHand(Hand):
# Populate the draw hand.
if builtFrom == "HHC":
hhc.readHandInfo(self)
if self.gametype['type'] == 'tour':
self.tablename = "%s %s" % (self.tourNo, self.tablename)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(self)
hhc.markStreets(self)
@@ -1105,6 +1109,8 @@ class StudHand(Hand):
# which then invokes a 'addXXX' callback
if builtFrom == "HHC":
hhc.readHandInfo(self)
if self.gametype['type'] == 'tour':
self.tablename = "%s %s" % (self.tourNo, self.tablename)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(self)
hhc.markStreets(self)