Further on Aux_Seats interface. Works. Not ready for prime time.

This commit is contained in:
Ray 2009-06-25 10:07:40 -04:00
parent 2f8918ebc9
commit 7f7ad2a13e

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@ -335,6 +335,7 @@ class Aux_Seats(Aux_Window):
# placeholders that should be overridden--so we don't throw errors # placeholders that should be overridden--so we don't throw errors
def create_contents(self): pass def create_contents(self): pass
def update_contents(self): pass
def create(self): def create(self):
self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
@ -363,6 +364,11 @@ class Aux_Seats(Aux_Window):
self.m_windows[i].show_all() self.m_windows[i].show_all()
self.m_windows[i].hide() self.m_windows[i].hide()
def update_gui(self, new_hand_id):
"""Update the gui, LDO."""
for i in self.m_windows.keys():
self.update_contents(self.m_windows[i], i)
# Methods likely to be of use for any Seat_Window implementation # Methods likely to be of use for any Seat_Window implementation
def destroy(self): def destroy(self):
"""Destroy all of the seat windows.""" """Destroy all of the seat windows."""
@ -377,6 +383,17 @@ class Aux_Seats(Aux_Window):
w.hide() w.hide()
self.displayed = False self.displayed = False
def save_layout(self, *args):
"""Save new layout back to the aux element in the config file."""
new_locs = {}
# print "adj =", self.adj
for (i, pos) in self.positions.iteritems():
if i != 'common':
new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
else:
new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
class Flop_Mucked(Aux_Seats): class Flop_Mucked(Aux_Seats):
"""Aux_Window class for displaying mucked cards for flop games.""" """Aux_Window class for displaying mucked cards for flop games."""
@ -393,22 +410,12 @@ class Flop_Mucked(Aux_Seats):
container.seen_cards = gtk.image_new_from_pixbuf(self.card_images[0]) container.seen_cards = gtk.image_new_from_pixbuf(self.card_images[0])
container.eb.add(container.seen_cards) container.eb.add(container.seen_cards)
def update_gui(self, new_hand_id): def update_contents(self, container, i):
"""Prepare and show the mucked cards.""" if not self.hud.cards.has_key(i): return
if self.displayed: self.hide() cards = self.hud.cards[i]
# See how many players showed a hand. Skip if only 1 shows (= hero)
n_sd = 0
for (i, cards) in self.hud.cards.iteritems():
n_cards = self.has_cards(cards) n_cards = self.has_cards(cards)
if n_cards > 0: if n_cards > 1:
n_sd = n_sd + 1
if n_sd < 2: return
# More than 1 player showed, so display the hole cards
for (i, cards) in self.hud.cards.iteritems():
n_cards = self.has_cards(cards)
if n_cards > 0:
# scratch is a working pixbuf, used to assemble the image # scratch is a working pixbuf, used to assemble the image
scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8, scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
int(self.params['card_wd'])*n_cards, int(self.params['card_wd'])*n_cards,
@ -422,14 +429,29 @@ class Flop_Mucked(Aux_Seats):
int(self.params['card_wd']), int(self.params['card_ht']), int(self.params['card_wd']), int(self.params['card_ht']),
scratch, x, 0) scratch, x, 0)
x = x + int(self.params['card_wd']) x = x + int(self.params['card_wd'])
self.m_windows[i].seen_cards.set_from_pixbuf(scratch) container.seen_cards.set_from_pixbuf(scratch)
self.m_windows[i].resize(1,1) container.resize(1,1)
self.m_windows[i].show() container.show()
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back container.move(self.positions[i][0], self.positions[i][1]) # here is where I move back
self.displayed = True self.displayed = True
if i != "common":
self.m_windows[i].eb.set_tooltip_text(self.hud.stat_dict[i]['screen_name'])
for stats in self.hud.stat_dict.itervalues(): def update_gui(self, new_hand_id):
self.m_windows[i].eb.set_tooltip_text(stats['screen_name']) """Prepare and show the mucked cards."""
if self.displayed: self.hide()
# See how many players showed a hand. Skip if only 1 shows (= hero)
n_sd = 0
for (i, cards) in self.hud.cards.iteritems():
n_cards = self.has_cards(cards)
if n_cards > 0:
n_sd = n_sd + 1
if n_sd < 2:
print "skipping, n_sd =", n_sd
return
super(Flop_Mucked, self).update_gui(new_hand_id)
if self.displayed and float(self.params['timeout']) > 0: if self.displayed and float(self.params['timeout']) > 0:
self.timer_on = True self.timer_on = True
@ -478,14 +500,3 @@ class Flop_Mucked(Aux_Seats):
self.m_windows[i].show() self.m_windows[i].show()
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
self.displayed = True self.displayed = True
def save_layout(self, *args):
"""Save new layout back to the aux element in the config file."""
new_locs = {}
# print "adj =", self.adj
for (i, pos) in self.positions.iteritems():
if i != 'common':
new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
else:
new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)