Merge branch 'master' of git://git.assembla.com/free_poker_tools.git
This commit is contained in:
commit
7f6128af8d
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@ -152,6 +152,8 @@ class HUD_main(object):
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(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
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(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
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cards = self.db_connection.get_cards(new_hand_id)
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cards = self.db_connection.get_cards(new_hand_id)
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comm_cards = self.db_connection.get_common_cards(new_hand_id)
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cards['common'] = comm_cards['common']
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except Exception, err:
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except Exception, err:
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print "db error: skipping ", new_hand_id, err
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print "db error: skipping ", new_hand_id, err
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sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id)))
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sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id)))
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@ -99,3 +99,15 @@ class Hello_plus(Aux_Window):
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# hands played that was updated in the "update_data()" function.
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# hands played that was updated in the "update_data()" function.
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self.label.set_text("Hello %s\nYou have played %d hands\n on %s." % (self.hero, self.hands_played, self.site))
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self.label.set_text("Hello %s\nYou have played %d hands\n on %s." % (self.hero, self.hands_played, self.site))
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class Hello_Menu(Aux_Window):
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"""A 'Hello World' Aux_Window demo."""
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def create(self):
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# This demo puts a menu item on the HUD mainwindow.
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self.item = gtk.MenuItem('Print cards')
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self.hud.menu.append(self.item)
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self.item.connect("activate", self.print_cards)
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self.item.show()
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def print_cards(self, *args):
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# callback for the menu item
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print "cards =", self.hud.cards
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@ -25,6 +25,7 @@ Mucked cards display for FreePokerTools HUD.
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# Standard Library modules
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# Standard Library modules
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import sys
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import sys
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import pprint
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# pyGTK modules
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# pyGTK modules
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import pygtk
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import pygtk
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@ -37,7 +38,7 @@ import Database
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class Aux_Window:
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class Aux_Window:
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def __init__(self, hud, params, config):
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def __init__(self, hud, params, config):
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self.config = hud
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self.hud = hud
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self.config = config
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self.config = config
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def update_data(self, *parms):
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def update_data(self, *parms):
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@ -318,6 +319,7 @@ class Flop_Mucked(Aux_Window):
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self.params = params # dict aux params from config
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self.params = params # dict aux params from config
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self.positions = {} # dict of window positions
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self.positions = {} # dict of window positions
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self.displayed_cards = False
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self.displayed_cards = False
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self.timer_on = False # bool = Ture if the timeout for removing the cards is on
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self.card_images = self.get_card_images()
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self.card_images = self.get_card_images()
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def create(self):
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def create(self):
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@ -349,10 +351,6 @@ class Flop_Mucked(Aux_Window):
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self.m_windows[i].show_all()
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self.m_windows[i].show_all()
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self.m_windows[i].hide()
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self.m_windows[i].hide()
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def update_data(self, new_hand_id, db_connection):
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cards = db_connection.get_common_cards(new_hand_id)
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self.hud.cards['common'] = cards['common']
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def update_gui(self, new_hand_id):
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def update_gui(self, new_hand_id):
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"""Prepare and show the mucked cards."""
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"""Prepare and show the mucked cards."""
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if self.displayed_cards:
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if self.displayed_cards:
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@ -378,35 +376,64 @@ class Flop_Mucked(Aux_Window):
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
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self.displayed_cards = True
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self.displayed_cards = True
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for stats in self.hud.stat_dict.itervalues():
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self.eb[stats['seat']].set_tooltip_text(stats['screen_name'])
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if self.displayed_cards and float(self.params['timeout']) > 0:
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if self.displayed_cards and float(self.params['timeout']) > 0:
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gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards)
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self.timer_on = True
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gobject.timeout_add(int(1000*float(self.params['timeout'])), self.timed_out)
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def destroy(self):
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def destroy(self):
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"""Destroy all of the mucked windows."""
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"""Destroy all of the mucked windows."""
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for w in self.m_windows.values():
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for w in self.m_windows.values():
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w.destroy()
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w.destroy()
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def timed_out(self):
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# this is the callback from the timeout
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# if timer_on is False the user has cancelled the timer with a click
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# so just return False to cancel the timer
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if not self.timer_on:
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return False
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else:
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self.hide_mucked_cards()
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return False
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def hide_mucked_cards(self):
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def hide_mucked_cards(self):
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"""Hide the mucked card windows."""
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"""Hide the mucked card windows."""
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# this is the callback from the timeout
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for (i, w) in self.m_windows.iteritems():
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for (i, w) in self.m_windows.iteritems():
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self.positions[i] = w.get_position()
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self.positions[i] = w.get_position()
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w.hide()
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w.hide()
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self.displayed_cards = False
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self.displayed_cards = False
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return False # this tells the system to NOT run this timeout again
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def button_press_cb(self, widget, event, *args):
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def button_press_cb(self, widget, event, *args):
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"""Handle button clicks in the event boxes."""
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"""Handle button clicks in the event boxes."""
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# shift-any button exposes all the windows and turns off the timer
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if event.state & gtk.gdk.SHIFT_MASK:
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self.timer_on = False
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self.expose_all()
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if event.button == 3: # right button event
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if event.button == 3: # right button event
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pass
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pass
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elif event.button == 2: # middle button event
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elif event.button == 2: # middle button event
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if self.timer_on == True:
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self.timer_on = False
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else:
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self.timer_on = False
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self.hide_mucked_cards()
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self.hide_mucked_cards()
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elif event.button == 1: # left button event
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elif event.button == 1: # left button event
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window = widget.get_parent()
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window = widget.get_parent()
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window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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def expose_all(self):
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for (i, cards) in self.hud.cards.iteritems():
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self.m_windows[i].present()
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
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self.displayed_cards = True
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def save_layout(self, *args):
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def save_layout(self, *args):
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"""Save new layout back to the aux element in the config file."""
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"""Save new layout back to the aux element in the config file."""
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new_locs = {}
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new_locs = {}
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