Merge branch 'master' of git://git.assembla.com/fpdb-eric

This commit is contained in:
Worros 2009-02-26 23:32:41 +09:00
commit 7f1fd2ca38
5 changed files with 46 additions and 10 deletions

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@ -62,6 +62,7 @@ class Site:
self.aux_window = node.getAttribute("aux_window") self.aux_window = node.getAttribute("aux_window")
self.font = node.getAttribute("font") self.font = node.getAttribute("font")
self.font_size = node.getAttribute("font_size") self.font_size = node.getAttribute("font_size")
self.use_frames = node.getAttribute("use_frames")
self.layout = {} self.layout = {}
for layout_node in node.getElementsByTagName('layout'): for layout_node in node.getElementsByTagName('layout'):
@ -466,6 +467,9 @@ class Config:
paths['bulkImport-defaultPath'] = "default" paths['bulkImport-defaultPath'] = "default"
return paths return paths
def get_frames(self, site = "PokerStars"):
return self.supported_sites[site].use_frames == "True"
def get_default_colors(self, site = "PokerStars"): def get_default_colors(self, site = "PokerStars"):
colors = {} colors = {}
if self.supported_sites[site].hudopacity == "": if self.supported_sites[site].hudopacity == "":

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@ -70,6 +70,13 @@ class Everleaf(HandHistoryConverter):
# Blinds $0.50/$1 PL Omaha - 2008/12/07 - 21:59:48 # Blinds $0.50/$1 PL Omaha - 2008/12/07 - 21:59:48
# Blinds $0.05/$0.10 NL Hold'em - 2009/02/21 - 11:21:57 # Blinds $0.05/$0.10 NL Hold'em - 2009/02/21 - 11:21:57
# $0.25/$0.50 7 Card Stud - 2008/12/05 - 21:43:59 # $0.25/$0.50 7 Card Stud - 2008/12/05 - 21:43:59
# Tourney:
# Everleaf Gaming Game #75065769
# ***** Hand history for game #75065769 *****
# Blinds 10/20 NL Hold'em - 2009/02/25 - 17:30:32
# Table 2
structure = "" # nl, pl, cn, cp, fl structure = "" # nl, pl, cn, cp, fl
game = "" game = ""

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@ -285,7 +285,7 @@ class Hud:
self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id'] self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
self.max = 10 self.max = 10
self.create(hand, config) self.create(hand, config, stat_dict)
self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id'] self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
for r in range(0, config.supported_games[self.poker_game].rows): for r in range(0, config.supported_games[self.poker_game].rows):
@ -365,6 +365,7 @@ class Stat_Window:
self.y = y + table.y # x and y are the location relative to table.x & y self.y = y + table.y # x and y are the location relative to table.x & y
self.player_id = player_id # looks like this isn't used ;) self.player_id = player_id # looks like this isn't used ;)
self.sb_click = 0 # used to figure out button clicks self.sb_click = 0 # used to figure out button clicks
self.useframes = parent.config.get_frames(parent.site)
self.window = gtk.Window() self.window = gtk.Window()
self.window.set_decorated(0) self.window.set_decorated(0)
@ -382,10 +383,12 @@ class Stat_Window:
self.frame = [] self.frame = []
self.label = [] self.label = []
for r in range(self.game.rows): for r in range(self.game.rows):
if self.useframes:
self.frame.append([]) self.frame.append([])
self.e_box.append([]) self.e_box.append([])
self.label.append([]) self.label.append([])
for c in range(self.game.cols): for c in range(self.game.cols):
if self.useframes:
self.frame[r].append( gtk.Frame() ) self.frame[r].append( gtk.Frame() )
self.e_box[r].append( gtk.EventBox() ) self.e_box[r].append( gtk.EventBox() )
@ -393,11 +396,14 @@ class Stat_Window:
self.e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor) self.e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
Stats.do_tip(self.e_box[r][c], 'stuff') Stats.do_tip(self.e_box[r][c], 'stuff')
# self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0) if self.useframes:
self.grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0) self.grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
self.frame[r][c].add(self.e_box[r][c]) self.frame[r][c].add(self.e_box[r][c])
else:
self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
self.label[r].append( gtk.Label('xxx') ) self.label[r].append( gtk.Label('xxx') )
if self.useframes:
self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor) self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
self.label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor) self.label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
self.label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor) self.label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)

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@ -70,6 +70,13 @@ def do_stat(stat_dict, player = 24, stat = 'vpip'):
########################################### ###########################################
# functions that return individual stats # functions that return individual stats
def totalprofit(stat_dict, player):
""" Total Profit."""
if stat_dict[player]['net'] != 0:
stat = float(stat_dict[player]['net']) / 100
return (stat, '$%.2f' % stat, 'tp=$%.2f' % stat, 'totalprofit=$%.2f' % stat, str(stat), 'Total Profit')
return ('0', '0', '0', '0', 'Total Profit')
def playername(stat_dict, player): def playername(stat_dict, player):
""" Player Name.""" """ Player Name."""
return (stat_dict[player]['screen_name'], return (stat_dict[player]['screen_name'],

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@ -61,6 +61,7 @@ class Importer:
self.filelist = {} self.filelist = {}
self.dirlist = {} self.dirlist = {}
self.addToDirList = {} self.addToDirList = {}
self.removeFromFileList = {} # to remove deleted files
self.monitor = False self.monitor = False
self.updated = {} #Time last import was run {file:mtime} self.updated = {} #Time last import was run {file:mtime}
self.lines = None self.lines = None
@ -204,7 +205,12 @@ class Importer:
for dir in self.addToDirList: for dir in self.addToDirList:
self.addImportDirectory(dir, True, self.addToDirList[dir][0], self.addToDirList[dir][1]) self.addImportDirectory(dir, True, self.addToDirList[dir][0], self.addToDirList[dir][1])
for file in self.removeFromFileList:
if file in self.filelist:
del self.filelist[file]
self.addToDirList = {} self.addToDirList = {}
self.removeFromFileList = {}
# This is now an internal function that should not be called directly. # This is now an internal function that should not be called directly.
def import_file_dict(self, file, site, filter): def import_file_dict(self, file, site, filter):
@ -251,9 +257,15 @@ class Importer:
if (file=="stdin"): if (file=="stdin"):
inputFile=sys.stdin inputFile=sys.stdin
else: else:
if os.path.exists(file):
inputFile = open(file, "rU") inputFile = open(file, "rU")
try: loc = self.pos_in_file[file] else:
except: pass self.removeFromFileList[file] = True
return (0, 0, 0, 1, 0)
try:
loc = self.pos_in_file[file]
except:
pass
# Read input file into class and close file # Read input file into class and close file
inputFile.seek(loc) inputFile.seek(loc)