add site config option "use_frames", set to "True" to get frames
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@ -62,6 +62,7 @@ class Site:
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self.aux_window = node.getAttribute("aux_window")
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self.font = node.getAttribute("font")
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self.font_size = node.getAttribute("font_size")
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self.use_frames = node.getAttribute("use_frames")
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self.layout = {}
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for layout_node in node.getElementsByTagName('layout'):
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@ -466,6 +467,9 @@ class Config:
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paths['bulkImport-defaultPath'] = "default"
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return paths
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def get_frames(self, site = "PokerStars"):
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return self.supported_sites[site].use_frames == "True"
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def get_default_colors(self, site = "PokerStars"):
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colors = {}
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if self.supported_sites[site].hudopacity == "":
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@ -65,6 +65,13 @@ class Everleaf(HandHistoryConverter):
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# Blinds $0.50/$1 PL Omaha - 2008/12/07 - 21:59:48
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# Blinds $0.05/$0.10 NL Hold'em - 2009/02/21 - 11:21:57
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# $0.25/$0.50 7 Card Stud - 2008/12/05 - 21:43:59
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# Tourney:
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# Everleaf Gaming Game #75065769
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# ***** Hand history for game #75065769 *****
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# Blinds 10/20 NL Hold'em - 2009/02/25 - 17:30:32
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# Table 2
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structure = "" # nl, pl, cn, cp, fl
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game = ""
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@ -285,7 +285,7 @@ class Hud:
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self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
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except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
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self.max = 10
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self.create(hand, config)
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self.create(hand, config, stat_dict)
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self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
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for r in range(0, config.supported_games[self.poker_game].rows):
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@ -365,6 +365,7 @@ class Stat_Window:
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self.y = y + table.y # x and y are the location relative to table.x & y
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self.player_id = player_id # looks like this isn't used ;)
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self.sb_click = 0 # used to figure out button clicks
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self.useframes = parent.config.get_frames(parent.site)
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self.window = gtk.Window()
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self.window.set_decorated(0)
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@ -382,23 +383,28 @@ class Stat_Window:
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self.frame = []
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self.label = []
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for r in range(self.game.rows):
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self.frame.append([])
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if self.useframes:
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self.frame.append([])
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self.e_box.append([])
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self.label.append([])
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for c in range(self.game.cols):
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self.frame[r].append( gtk.Frame() )
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if self.useframes:
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self.frame[r].append( gtk.Frame() )
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self.e_box[r].append( gtk.EventBox() )
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self.e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
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Stats.do_tip(self.e_box[r][c], 'stuff')
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# self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
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self.grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
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self.frame[r][c].add(self.e_box[r][c])
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if self.useframes:
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self.grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
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self.frame[r][c].add(self.e_box[r][c])
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else:
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self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
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self.label[r].append( gtk.Label('xxx') )
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self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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if self.useframes:
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self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
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