Add winner and pot to Mucked list list box + intfac imp.
This commit is contained in:
parent
1e9263f202
commit
7d75e4af91
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@ -151,7 +151,16 @@ class Database:
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act = row[1:]
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act = row[1:]
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action[street].append(act)
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action[street].append(act)
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return action
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return action
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def get_winners_from_hand(self, hand):
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"""Returns a hash of winners:amount won, given a hand number."""
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winners = {}
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c = self.connection.cursor()
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c.execute(self.sql.query['get_winners_from_hand'], (hand))
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for row in c.fetchall():
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winners[row[0]] = row[1]
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return winners
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def get_stats_from_hand(self, hand, aggregate = False):
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def get_stats_from_hand(self, hand, aggregate = False):
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c = self.connection.cursor()
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c = self.connection.cursor()
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@ -55,6 +55,7 @@ class Hud:
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self.db_name = db_name
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self.db_name = db_name
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self.deleted = False
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self.deleted = False
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self.stacked = True
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self.stacked = True
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self.site = table.site
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self.colors = config.get_default_colors(self.table.site)
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self.colors = config.get_default_colors(self.table.site)
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self.stat_windows = {}
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self.stat_windows = {}
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@ -212,7 +213,7 @@ class Hud:
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game_params = config.get_game_parameters(self.poker_game)
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game_params = config.get_game_parameters(self.poker_game)
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if not game_params['aux'] == "":
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if not game_params['aux'] == "":
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aux_params = config.get_aux_parameters(game_params['aux'])
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aux_params = config.get_aux_parameters(game_params['aux'])
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self.aux_windows.append(eval("%s.%s(gtk.Window(), config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
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self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
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def update(self, hand, config, stat_dict):
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def update(self, hand, config, stat_dict):
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self.hand = hand # this is the last hand, so it is available later
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self.hand = hand # this is the last hand, so it is available later
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112
pyfpdb/Mucked.py
112
pyfpdb/Mucked.py
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@ -22,14 +22,9 @@ Mucked cards display for FreePokerTools HUD.
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########################################################################
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########################################################################
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# to do
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# to do
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# problem with hand 30586
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# Standard Library modules
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# Standard Library modules
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import sys
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import sys
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import os
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import string
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import xml.dom.minidom
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from xml.dom.minidom import Node
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# pyGTK modules
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# pyGTK modules
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import pygtk
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import pygtk
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@ -39,28 +34,30 @@ import gobject
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# FreePokerTools modules
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# FreePokerTools modules
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import Configuration
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import Configuration
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import Database
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import Database
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import Tables
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import Hud
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import HandHistory
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class Aux_Window:
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class Aux_Window:
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def __init__(self, parent, config, db_name):
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def __init__(self, parent, hud, config, db_name):
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self.config = hud
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self.config = config
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self.config = config
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self.parent = parent #this is the parent of the mucked cards widget
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self.parent = parent
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self.db_name = db_name
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self.db_name = db_name
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self.vbox = gtk.VBox()
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self.vbox = gtk.VBox()
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self.parent.add(self.vbox)
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self.parent.add(self.vbox)
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def update(self):
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def update_data(self):
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pass
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def update_gui(self):
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pass
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pass
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class Stud_mucked(Aux_Window):
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class Stud_mucked(Aux_Window):
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def __init__(self, parent, config, db_name):
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def __init__(self, parent, hud, config, db_name):
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self.config = config
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self.hud = hud # hud object that this aux window supports
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self.parent = parent #this is the parent of the mucked cards widget
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self.config = config # configuration object for this aux window to use
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self.db_name = db_name
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self.parent = parent # parent container for this aux window widget
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self.db_name = db_name # database for this aux window to use
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self.vbox = gtk.VBox()
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self.vbox = gtk.VBox()
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self.parent.add(self.vbox)
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self.parent.add(self.vbox)
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@ -71,9 +68,11 @@ class Stud_mucked(Aux_Window):
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self.parent.show_all()
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self.parent.show_all()
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def update_data(self, new_hand_id):
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def update_data(self, new_hand_id):
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self.mucked_cards.update_data(new_hand_id)
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self.mucked_list.update_data(new_hand_id)
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self.mucked_list.update_data(new_hand_id)
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def update_gui(self, new_hand_id):
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def update_gui(self, new_hand_id):
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self.mucked_cards.update_gui(new_hand_id)
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self.mucked_list.update_gui(new_hand_id)
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self.mucked_list.update_gui(new_hand_id)
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class Stud_list:
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class Stud_list:
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@ -89,16 +88,18 @@ class Stud_list:
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self.parent.add(self.scrolled_window)
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self.parent.add(self.scrolled_window)
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# create a ListStore to use as the model
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# create a ListStore to use as the model
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self.liststore = gtk.ListStore(str, str, str)
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self.liststore = gtk.ListStore(str, str, str, str)
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self.treeview = gtk.TreeView(self.liststore)
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self.treeview = gtk.TreeView(self.liststore)
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self.tvcolumn0 = gtk.TreeViewColumn('HandID')
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self.tvcolumn0 = gtk.TreeViewColumn('HandID')
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self.tvcolumn1 = gtk.TreeViewColumn('Cards')
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self.tvcolumn1 = gtk.TreeViewColumn('Cards')
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self.tvcolumn2 = gtk.TreeViewColumn('Net')
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self.tvcolumn2 = gtk.TreeViewColumn('Net')
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self.tvcolumn3 = gtk.TreeViewColumn('Winner')
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# add tvcolumn to treeview
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# add tvcolumn to treeview
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self.treeview.append_column(self.tvcolumn0)
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self.treeview.append_column(self.tvcolumn0)
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self.treeview.append_column(self.tvcolumn1)
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self.treeview.append_column(self.tvcolumn1)
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self.treeview.append_column(self.tvcolumn2)
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self.treeview.append_column(self.tvcolumn2)
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self.treeview.append_column(self.tvcolumn3)
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# create a CellRendererText to render the data
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# create a CellRendererText to render the data
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self.cell = gtk.CellRendererText()
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self.cell = gtk.CellRendererText()
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@ -107,11 +108,16 @@ class Stud_list:
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self.tvcolumn0.pack_start(self.cell, True)
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self.tvcolumn0.pack_start(self.cell, True)
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self.tvcolumn1.pack_start(self.cell, True)
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self.tvcolumn1.pack_start(self.cell, True)
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self.tvcolumn2.pack_start(self.cell, True)
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self.tvcolumn2.pack_start(self.cell, True)
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self.tvcolumn3.pack_start(self.cell, True)
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self.tvcolumn0.add_attribute(self.cell, 'text', 0)
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self.tvcolumn0.add_attribute(self.cell, 'text', 0)
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self.tvcolumn1.add_attribute(self.cell, 'text', 1)
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self.tvcolumn1.add_attribute(self.cell, 'text', 1)
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self.tvcolumn2.add_attribute(self.cell, 'text', 2)
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self.tvcolumn2.add_attribute(self.cell, 'text', 2)
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self.tvcolumn3.add_attribute(self.cell, 'text', 3)
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# resize the cols if nec
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# resize the cols if nec
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self.tvcolumn0.set_resizable(True)
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self.tvcolumn0.set_resizable(True)
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self.tvcolumn1.set_resizable(True)
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self.tvcolumn2.set_resizable(True)
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self.tvcolumn3.set_resizable(True)
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self.treeview.connect("row-activated", self.activated_event)
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self.treeview.connect("row-activated", self.activated_event)
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self.scrolled_window.add_with_viewport(self.treeview)
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self.scrolled_window.add_with_viewport(self.treeview)
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@ -119,22 +125,25 @@ class Stud_list:
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def activated_event(self, path, column, data=None):
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def activated_event(self, path, column, data=None):
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sel = self.treeview.get_selection()
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sel = self.treeview.get_selection()
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(model, iter) = sel.get_selected()
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(model, iter) = sel.get_selected()
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self.mucked_cards.update(model.get_value(iter, 0))
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self.mucked_cards.update_data(model.get_value(iter, 0))
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self.mucked_cards.update_gui(model.get_value(iter, 0))
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def update(self, new_hand_id):
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# info_row = self.db_connection.get_hand_info(new_hand_id)
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info_row = ((new_hand_id, "xxxx", 0), )
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iter = self.liststore.append(info_row[0])
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sel = self.treeview.get_selection()
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sel.select_iter(iter)
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vadj = self.scrolled_window.get_vadjustment()
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vadj.set_value(vadj.upper)
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self.mucked_cards.update(new_hand_id)
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def update_data(self, new_hand_id):
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def update_data(self, new_hand_id):
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self.info_row = ((new_hand_id, "xxxx", 0), )
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"""Updates the data needed for the list box."""
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self.mucked_cards.update_data(new_hand_id)
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db_connection = Database.Database(self.config, 'fpdb', '')
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self.winners = db_connection.get_winners_from_hand(new_hand_id)
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db_connection.close_connection()
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pot = 0
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winners = ''
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for player in self.winners.keys():
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pot = pot + int(self.winners[player])
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if not winners == '':
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winners = winners + ", "
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winners = winners + player
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pot_dec = "%.2f" % (float(pot)/100)
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self.info_row = ((new_hand_id, "xxxx", pot_dec, winners), )
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def update_gui(self, new_hand_id):
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def update_gui(self, new_hand_id):
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iter = self.liststore.append(self.info_row[0])
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iter = self.liststore.append(self.info_row[0])
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@ -143,7 +152,6 @@ class Stud_list:
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vadj = self.scrolled_window.get_vadjustment()
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vadj = self.scrolled_window.get_vadjustment()
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vadj.set_value(vadj.upper)
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vadj.set_value(vadj.upper)
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self.mucked_cards.update_gui(new_hand_id)
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class Stud_cards:
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class Stud_cards:
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def __init__(self, parent, config, db_name = 'fpdb'):
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def __init__(self, parent, config, db_name = 'fpdb'):
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@ -204,46 +212,6 @@ class Stud_cards:
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old_cards[c][key] = ranks[old_cards[c][rank]] + old_cards[c][suit]
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old_cards[c][key] = ranks[old_cards[c][rank]] + old_cards[c][suit]
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return old_cards
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return old_cards
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def update(self, new_hand_id):
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db_connection = Database.Database(self.config, 'fpdb', '')
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cards = db_connection.get_cards(new_hand_id)
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self.clear()
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cards = self.translate_cards(cards)
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for c in cards.keys():
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self.grid_contents[(1, cards[c]['seat_number'] - 1)].set_text(cards[c]['screen_name'])
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for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
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(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
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if not cards[c][i[1]] == "xx":
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self.seen_cards[(i[0], cards[c]['seat_number'] - 1)]. \
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set_from_pixbuf(self.card_images[self.split_cards(cards[c][i[1]])])
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tips = []
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action = db_connection.get_action_from_hand(new_hand_id)
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for street in action:
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temp = ''
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for act in street:
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temp = temp + act[0] + " " + act[1] + "s "
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if act[2] > 0:
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if act[2]%100 > 0:
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temp = temp + "%4.2f\n" % (float(act[2])/100)
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else:
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temp = temp + "%d\n" % (act[2]/100)
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else:
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temp = temp + "\n"
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tips.append(temp)
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## action in tool tips for 3rd street cards
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for c in (0, 1, 2):
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for r in range(0, self.rows):
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self.eb[(c, r)].set_tooltip_text(tips[0])
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# action in tools tips for later streets
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round_to_col = (0, 3, 4, 5, 6)
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for round in range(1, len(tips)):
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for r in range(0, self.rows):
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self.eb[(round_to_col[round], r)].set_tooltip_text(tips[round])
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db_connection.close_connection()
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def update_data(self, new_hand_id):
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def update_data(self, new_hand_id):
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db_connection = Database.Database(self.config, 'fpdb', '')
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db_connection = Database.Database(self.config, 'fpdb', '')
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cards = db_connection.get_cards(new_hand_id)
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cards = db_connection.get_cards(new_hand_id)
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@ -330,7 +298,7 @@ if __name__== "__main__":
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main_window.connect("destroy", destroy)
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main_window.connect("destroy", destroy)
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aux_to_call = "Stud_mucked"
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aux_to_call = "Stud_mucked"
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m = eval("%s(main_window, config, 'fpdb')" % aux_to_call)
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m = eval("%s(main_window, None, config, 'fpdb')" % aux_to_call)
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main_window.show_all()
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main_window.show_all()
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s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
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s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
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@ -320,6 +320,14 @@ class Sql:
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"""
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"""
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# WHERE handId = %s AND Players.id LIKE %s
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# WHERE handId = %s AND Players.id LIKE %s
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self.query['get_winners_from_hand'] = """
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SELECT name, winnings
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FROM HandsPlayers, Players
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WHERE winnings > 0
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AND Players.id = HandsPlayers.playerId
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AND handId = %s;
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"""
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self.query['get_table_name'] = """
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self.query['get_table_name'] = """
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select tableName, maxSeats, category
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select tableName, maxSeats, category
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from Hands,Gametypes
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from Hands,Gametypes
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@ -429,8 +429,8 @@ def discover_mac_by_name(c, tablename):
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if __name__=="__main__":
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if __name__=="__main__":
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c = Configuration.Config()
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c = Configuration.Config()
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print discover_table_by_name(c, "Howard Lederer")
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print discover_table_by_name(c, "Daddy Nasty")
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print discover_tournament_table(c, "118942908", "3")
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# print discover_tournament_table(c, "118942908", "3")
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tables = discover(c)
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tables = discover(c)
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for t in tables.keys():
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for t in tables.keys():
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