Add winner and pot to Mucked list list box + intfac imp.

This commit is contained in:
Ray 2008-12-08 14:10:45 -05:00
parent 1e9263f202
commit 7d75e4af91
5 changed files with 62 additions and 76 deletions

View File

@ -152,6 +152,15 @@ class Database:
action[street].append(act) action[street].append(act)
return action return action
def get_winners_from_hand(self, hand):
"""Returns a hash of winners:amount won, given a hand number."""
winners = {}
c = self.connection.cursor()
c.execute(self.sql.query['get_winners_from_hand'], (hand))
for row in c.fetchall():
winners[row[0]] = row[1]
return winners
def get_stats_from_hand(self, hand, aggregate = False): def get_stats_from_hand(self, hand, aggregate = False):
c = self.connection.cursor() c = self.connection.cursor()

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@ -55,6 +55,7 @@ class Hud:
self.db_name = db_name self.db_name = db_name
self.deleted = False self.deleted = False
self.stacked = True self.stacked = True
self.site = table.site
self.colors = config.get_default_colors(self.table.site) self.colors = config.get_default_colors(self.table.site)
self.stat_windows = {} self.stat_windows = {}
@ -212,7 +213,7 @@ class Hud:
game_params = config.get_game_parameters(self.poker_game) game_params = config.get_game_parameters(self.poker_game)
if not game_params['aux'] == "": if not game_params['aux'] == "":
aux_params = config.get_aux_parameters(game_params['aux']) aux_params = config.get_aux_parameters(game_params['aux'])
self.aux_windows.append(eval("%s.%s(gtk.Window(), config, 'fpdb')" % (aux_params['module'], aux_params['class']))) self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
def update(self, hand, config, stat_dict): def update(self, hand, config, stat_dict):
self.hand = hand # this is the last hand, so it is available later self.hand = hand # this is the last hand, so it is available later

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@ -22,14 +22,9 @@ Mucked cards display for FreePokerTools HUD.
######################################################################## ########################################################################
# to do # to do
# problem with hand 30586
# Standard Library modules # Standard Library modules
import sys import sys
import os
import string
import xml.dom.minidom
from xml.dom.minidom import Node
# pyGTK modules # pyGTK modules
import pygtk import pygtk
@ -39,28 +34,30 @@ import gobject
# FreePokerTools modules # FreePokerTools modules
import Configuration import Configuration
import Database import Database
import Tables
import Hud
import HandHistory
class Aux_Window: class Aux_Window:
def __init__(self, parent, config, db_name): def __init__(self, parent, hud, config, db_name):
self.config = hud
self.config = config self.config = config
self.parent = parent #this is the parent of the mucked cards widget self.parent = parent
self.db_name = db_name self.db_name = db_name
self.vbox = gtk.VBox() self.vbox = gtk.VBox()
self.parent.add(self.vbox) self.parent.add(self.vbox)
def update(self): def update_data(self):
pass
def update_gui(self):
pass pass
class Stud_mucked(Aux_Window): class Stud_mucked(Aux_Window):
def __init__(self, parent, config, db_name): def __init__(self, parent, hud, config, db_name):
self.config = config self.hud = hud # hud object that this aux window supports
self.parent = parent #this is the parent of the mucked cards widget self.config = config # configuration object for this aux window to use
self.db_name = db_name self.parent = parent # parent container for this aux window widget
self.db_name = db_name # database for this aux window to use
self.vbox = gtk.VBox() self.vbox = gtk.VBox()
self.parent.add(self.vbox) self.parent.add(self.vbox)
@ -71,9 +68,11 @@ class Stud_mucked(Aux_Window):
self.parent.show_all() self.parent.show_all()
def update_data(self, new_hand_id): def update_data(self, new_hand_id):
self.mucked_cards.update_data(new_hand_id)
self.mucked_list.update_data(new_hand_id) self.mucked_list.update_data(new_hand_id)
def update_gui(self, new_hand_id): def update_gui(self, new_hand_id):
self.mucked_cards.update_gui(new_hand_id)
self.mucked_list.update_gui(new_hand_id) self.mucked_list.update_gui(new_hand_id)
class Stud_list: class Stud_list:
@ -89,16 +88,18 @@ class Stud_list:
self.parent.add(self.scrolled_window) self.parent.add(self.scrolled_window)
# create a ListStore to use as the model # create a ListStore to use as the model
self.liststore = gtk.ListStore(str, str, str) self.liststore = gtk.ListStore(str, str, str, str)
self.treeview = gtk.TreeView(self.liststore) self.treeview = gtk.TreeView(self.liststore)
self.tvcolumn0 = gtk.TreeViewColumn('HandID') self.tvcolumn0 = gtk.TreeViewColumn('HandID')
self.tvcolumn1 = gtk.TreeViewColumn('Cards') self.tvcolumn1 = gtk.TreeViewColumn('Cards')
self.tvcolumn2 = gtk.TreeViewColumn('Net') self.tvcolumn2 = gtk.TreeViewColumn('Net')
self.tvcolumn3 = gtk.TreeViewColumn('Winner')
# add tvcolumn to treeview # add tvcolumn to treeview
self.treeview.append_column(self.tvcolumn0) self.treeview.append_column(self.tvcolumn0)
self.treeview.append_column(self.tvcolumn1) self.treeview.append_column(self.tvcolumn1)
self.treeview.append_column(self.tvcolumn2) self.treeview.append_column(self.tvcolumn2)
self.treeview.append_column(self.tvcolumn3)
# create a CellRendererText to render the data # create a CellRendererText to render the data
self.cell = gtk.CellRendererText() self.cell = gtk.CellRendererText()
@ -107,11 +108,16 @@ class Stud_list:
self.tvcolumn0.pack_start(self.cell, True) self.tvcolumn0.pack_start(self.cell, True)
self.tvcolumn1.pack_start(self.cell, True) self.tvcolumn1.pack_start(self.cell, True)
self.tvcolumn2.pack_start(self.cell, True) self.tvcolumn2.pack_start(self.cell, True)
self.tvcolumn3.pack_start(self.cell, True)
self.tvcolumn0.add_attribute(self.cell, 'text', 0) self.tvcolumn0.add_attribute(self.cell, 'text', 0)
self.tvcolumn1.add_attribute(self.cell, 'text', 1) self.tvcolumn1.add_attribute(self.cell, 'text', 1)
self.tvcolumn2.add_attribute(self.cell, 'text', 2) self.tvcolumn2.add_attribute(self.cell, 'text', 2)
self.tvcolumn3.add_attribute(self.cell, 'text', 3)
# resize the cols if nec # resize the cols if nec
self.tvcolumn0.set_resizable(True) self.tvcolumn0.set_resizable(True)
self.tvcolumn1.set_resizable(True)
self.tvcolumn2.set_resizable(True)
self.tvcolumn3.set_resizable(True)
self.treeview.connect("row-activated", self.activated_event) self.treeview.connect("row-activated", self.activated_event)
self.scrolled_window.add_with_viewport(self.treeview) self.scrolled_window.add_with_viewport(self.treeview)
@ -119,22 +125,25 @@ class Stud_list:
def activated_event(self, path, column, data=None): def activated_event(self, path, column, data=None):
sel = self.treeview.get_selection() sel = self.treeview.get_selection()
(model, iter) = sel.get_selected() (model, iter) = sel.get_selected()
self.mucked_cards.update(model.get_value(iter, 0)) self.mucked_cards.update_data(model.get_value(iter, 0))
self.mucked_cards.update_gui(model.get_value(iter, 0))
def update(self, new_hand_id):
# info_row = self.db_connection.get_hand_info(new_hand_id)
info_row = ((new_hand_id, "xxxx", 0), )
iter = self.liststore.append(info_row[0])
sel = self.treeview.get_selection()
sel.select_iter(iter)
vadj = self.scrolled_window.get_vadjustment()
vadj.set_value(vadj.upper)
self.mucked_cards.update(new_hand_id)
def update_data(self, new_hand_id): def update_data(self, new_hand_id):
self.info_row = ((new_hand_id, "xxxx", 0), ) """Updates the data needed for the list box."""
self.mucked_cards.update_data(new_hand_id)
db_connection = Database.Database(self.config, 'fpdb', '')
self.winners = db_connection.get_winners_from_hand(new_hand_id)
db_connection.close_connection()
pot = 0
winners = ''
for player in self.winners.keys():
pot = pot + int(self.winners[player])
if not winners == '':
winners = winners + ", "
winners = winners + player
pot_dec = "%.2f" % (float(pot)/100)
self.info_row = ((new_hand_id, "xxxx", pot_dec, winners), )
def update_gui(self, new_hand_id): def update_gui(self, new_hand_id):
iter = self.liststore.append(self.info_row[0]) iter = self.liststore.append(self.info_row[0])
@ -143,7 +152,6 @@ class Stud_list:
vadj = self.scrolled_window.get_vadjustment() vadj = self.scrolled_window.get_vadjustment()
vadj.set_value(vadj.upper) vadj.set_value(vadj.upper)
self.mucked_cards.update_gui(new_hand_id)
class Stud_cards: class Stud_cards:
def __init__(self, parent, config, db_name = 'fpdb'): def __init__(self, parent, config, db_name = 'fpdb'):
@ -204,46 +212,6 @@ class Stud_cards:
old_cards[c][key] = ranks[old_cards[c][rank]] + old_cards[c][suit] old_cards[c][key] = ranks[old_cards[c][rank]] + old_cards[c][suit]
return old_cards return old_cards
def update(self, new_hand_id):
db_connection = Database.Database(self.config, 'fpdb', '')
cards = db_connection.get_cards(new_hand_id)
self.clear()
cards = self.translate_cards(cards)
for c in cards.keys():
self.grid_contents[(1, cards[c]['seat_number'] - 1)].set_text(cards[c]['screen_name'])
for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
if not cards[c][i[1]] == "xx":
self.seen_cards[(i[0], cards[c]['seat_number'] - 1)]. \
set_from_pixbuf(self.card_images[self.split_cards(cards[c][i[1]])])
tips = []
action = db_connection.get_action_from_hand(new_hand_id)
for street in action:
temp = ''
for act in street:
temp = temp + act[0] + " " + act[1] + "s "
if act[2] > 0:
if act[2]%100 > 0:
temp = temp + "%4.2f\n" % (float(act[2])/100)
else:
temp = temp + "%d\n" % (act[2]/100)
else:
temp = temp + "\n"
tips.append(temp)
## action in tool tips for 3rd street cards
for c in (0, 1, 2):
for r in range(0, self.rows):
self.eb[(c, r)].set_tooltip_text(tips[0])
# action in tools tips for later streets
round_to_col = (0, 3, 4, 5, 6)
for round in range(1, len(tips)):
for r in range(0, self.rows):
self.eb[(round_to_col[round], r)].set_tooltip_text(tips[round])
db_connection.close_connection()
def update_data(self, new_hand_id): def update_data(self, new_hand_id):
db_connection = Database.Database(self.config, 'fpdb', '') db_connection = Database.Database(self.config, 'fpdb', '')
cards = db_connection.get_cards(new_hand_id) cards = db_connection.get_cards(new_hand_id)
@ -330,7 +298,7 @@ if __name__== "__main__":
main_window.connect("destroy", destroy) main_window.connect("destroy", destroy)
aux_to_call = "Stud_mucked" aux_to_call = "Stud_mucked"
m = eval("%s(main_window, config, 'fpdb')" % aux_to_call) m = eval("%s(main_window, None, config, 'fpdb')" % aux_to_call)
main_window.show_all() main_window.show_all()
s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand) s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)

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@ -320,6 +320,14 @@ class Sql:
""" """
# WHERE handId = %s AND Players.id LIKE %s # WHERE handId = %s AND Players.id LIKE %s
self.query['get_winners_from_hand'] = """
SELECT name, winnings
FROM HandsPlayers, Players
WHERE winnings > 0
AND Players.id = HandsPlayers.playerId
AND handId = %s;
"""
self.query['get_table_name'] = """ self.query['get_table_name'] = """
select tableName, maxSeats, category select tableName, maxSeats, category
from Hands,Gametypes from Hands,Gametypes

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@ -429,8 +429,8 @@ def discover_mac_by_name(c, tablename):
if __name__=="__main__": if __name__=="__main__":
c = Configuration.Config() c = Configuration.Config()
print discover_table_by_name(c, "Howard Lederer") print discover_table_by_name(c, "Daddy Nasty")
print discover_tournament_table(c, "118942908", "3") # print discover_tournament_table(c, "118942908", "3")
tables = discover(c) tables = discover(c)
for t in tables.keys(): for t in tables.keys():