Merge branch 'master' into good

This commit is contained in:
Mika Bostrom 2009-10-26 17:09:06 +02:00
commit 7b6581de7d
115 changed files with 4892 additions and 847 deletions

37
create-release.sh Executable file
View File

@ -0,0 +1,37 @@
#!/bin/sh
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
rm regression-test/*.found.txt
rm regression-test/*.pyc
rm pyfpdb/*.pyc
mkdir fpdb-$1
cp -R docs fpdb-$1/
cp -R packaging fpdb-$1/
cp -R pyfpdb fpdb-$1/
rm fpdb-$1/pyfpdb/HUD_config.*
cp pyfpdb/HUD_config.xml.example fpdb-$1/pyfpdb/HUD_config.xml
cp -R regression-test fpdb-$1/
cp -R utils fpdb-$1/
cd fpdb-$1
zip -r releases/fpdb-1.0_$1.zip *
tar -cf - * | bzip2 >> releases/fpdb-1.0_$1.tar.bz2
cd ..
rm -r fpdb-$1
echo "Please ensure the files are named fpdb-1.0_alpha*_p*.*"

47
docs/abbreviations.txt Normal file
View File

@ -0,0 +1,47 @@
HUD/table viewer
================
A3-7=3rd-7th street Complete/Raise percentage
AF=Flop Bet/Raise percentage
AT=River Bet/Raise percentage
AR=Turn Bet/Raise percentage
F3-7=3rd-7th street Fold percentage
FB=like FSB but for big blinds only
FF=Flop Fold percentage
FR=River Fold percentage
FSB=Fold to steal - combined of small and big blind (FSB means Fold Small Big). E.g. if a player faced a steal attempt in the SB 7 times and
FS=like FSB but for small blinds only.
FT=Turn Fold percentage
HD=Hands
PF3B4B=Pre Flop 3Bet or 4Bet
PFR=Pre Flop Raise
Postf A=Postflop (ie. flop+turn+river) Aggression%
Postf F=Postflop Fold %
SD/F=Showdown/Flop=WtSD=How often player went to showdown when he saw the flop
ST=Steal chance (nobody had entered the pot before the player in question, and the player is in cutoff, button or SB position)
W$wsF=Won $ when he saw flop
W$@SD=Won $ at showdown
VPI3=Voluntary Put In on 3rd Street (ie. call+complete+raise)
VPIP=Voluntary Put In Preflop (ie. call+raise)
Other
=====
CLI=Command Line Interface (Shell, Terminal, "DOS-window")
FTP=Full Tilt Poker
GUI=Graphical User Interface (normal interface with buttons and menus)
HUD=Heads-Up Display (shows stats directly in the poker software)
PS=PokerStars
MTT=Multi Table Tournament
SnG=Sit and Go
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

75
docs/benchmarks.txt Normal file
View File

@ -0,0 +1,75 @@
benchmarks
==========
All measurements on my Athlon64@1.1GHz, 1 GB RAM, RAID5, Hardened Gentoo Linux 2.6.23
From svn47 all measurements on my Athlon64 X2@1GHz, 2GB RAM
All measurements were ran several times in a row, unless otherwise noted the computer was mostly idle
svn12/15 were with PostgreSQL, svn23 onwards with MySQL
All import measurements were taken immediately after reseting the tables
svn12, whilst compiling open office in the background
=====
reseting tables (incl filling default data): 0.5-0.6s
importing one hand from a file: 0.5-0.7s
svn15
=====
reseting tables (incl filling default data): 0.35-0.4s
importing one FTP hand from a file: 0.2-0.3s or 12-18k/hr
importing 51 FTP hands: 2.8-2.9s or 63-66k/hr
The large speedup will be partially due to not compiling in the background, and
partially due to less connecting/disconnecting the DB I'd imagine.
I'm VERY happy with this performance, but large gains could probably be made by
making the importer just a bit more sensible.
svn23
=====
reseting tables (incl filling default data): 0.3-0.35s
importing 75 PS hands: 3.2s or 84k/hr
importing 180 FTP hands: 7.7-7.9s 82k/hr
This is the rewrite in import_FTP_and_PS.py, svn12/15 are with import_file.py
Nice, it's substantially faster inspite of supporting PS and FTP (ish) rather
than just FTP and handling more special cases.
svn24
=====
importing 75 PS hands: 3.2-3.3s or 82k/hr
importing 507 FTP hands: 23.5-23.8s or 77k/hr
importing 947 FTP hands: 76.2-72.7s or 44k/hr
As you can see FTP has gotten about 6% slower on 500 hands - but the much expanded handling
of new cases (particularly the ante folding will be ALOT of extra string
comparisons) easily explains that. In fact I expected a much bigger impact.
(I suspect this is due to the parsing pausing whilst my shell catches up)
svn47
=====
It significantly slows down as the database gets larger, after a few thousand
hands it got to just one hand per second and slower. However, around 90% of the
CPU load was MySQL. Any tips are most welcome..
svn52 (whilst watching movie in a small window)
=====
Importing 2500 hands (mixed sites+types): 6m15s or 31k/hr (ran twice)
Of these 230 were skipped as duplicate or partial so counting 2270 hands
svn53 (whilst watching movie in a small window)
=====
Importing the 2270 hands from svn52: 1m50 or 74k/hr (82 if counting dupes/partial)
Importing my 35661 (plus 427 dupe/part) hands: 51m51s or 41k/hr (ran once)
The dbsize still has a significant impact, but with these sizes certainly it's
just not a problem. If anyone runs a larger database let me know how long it takes.
Thanks bwarycha for the tip with the foreign keys!
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

27
docs/codingstyle.txt Normal file
View File

@ -0,0 +1,27 @@
This is just a loose collection of things so far, but might as well make a start :)
A word on wrapping: Please avoid making manual line breaks, the computer can and therefore should do it. Whether people use a phone or a 40" super-uber-HD screen, they should be allowed to use as much of it as they wish/can. Incidentially, if anyone knows how to activate line wrap in Eclipse I'd really appreciate if you let me know.
Comments (or prints) with todo are things that are missing, bugs, or just messy code.
After every def (ie. at the end of the method) there should be a comment including the name, e.g.
#def end of parseActionLine
If you don't mind make names in java style, ie.:
Classes, files or tables like this: MyClassName
Methods and variables like this: myMethodName
I'll eventually change all my code to that style, too.
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

22
docs/db-todo.txt Normal file
View File

@ -0,0 +1,22 @@
stats to add
============
*CC,TotalColdCalls,TimesFacingRaisePreflop
**Folded to 3-Bet,FoldedToThreeBetPreflop,FacedThreeBetPreflop
Called 3-Bet,CalledThreeBetPreflop,FacedThreeBetPreflop
*Winning %,wonhand,TotalHands
**Flop Aggression Factor,timesaggressiveflop,timescalledflop
**Turn Aggression Factor,timesaggressiveturn,timescalledturn
**River Aggression Factor,timesaggressiveriver,timescalledriver
scoopedPot (useful for hi/lo split games)
couldSqueeze, didSqueeze, facedSqueeze, calledSqueeze -> if (player raises from EP) and (someone after him calls) and (someone after that goes all in)
Donk Bet Turn,DidDonkBetTurn,CouldDonkBetTurn -> EP raises, LP reraises, EP calls. If EP bets out after the flop, it is considered a donk bet
Float Turn,DidFloatTurn,CouldFloatTurn ->
other
=====
look at PT3 and HM tables see if i forgot anything
store all-in somewhere
add somewhere: mixed flag to denote that the game is part of a mixed game rotation
add tables for single draw (5card draw, 2-7 single draw, badugi) and tripple draw (2-7 tripple draw)

View File

@ -0,0 +1,46 @@
Last checked: 1 Sep, p74
These instructions are for any Ubuntu Linux, but except for the name of the package management software it should be identical on other Linux distributions.
Using the package manager (I think it's called synaptics) install the dependencies: mysql, python, mysql-python, pygtk
I don't use ubuntu but I'd imagine it will at some point prompt you for a MySQL root password enter one and when it's done installing everything open a shell/terminal and type this:
mysql --user=root --password=YourMysqlRootPassword
It should say something like this:
Welcome to the MySQL monitor. Commands end with ; or \g.
Your MySQL connection id is 4
Server version: 5.0.60-log Ubuntu Linux mysql-5.0.60-r1
Type 'help;' or '\h' for help. Type '\c' to clear the buffer.
mysql>
Now type this:
CREATE DATABASE fpdb;
Next you need to create a user. Type this (replacing newPassword with the password you want the fpdb user to have - this can, but for security shouldn't, be the same as the root mysql password):
GRANT ALL PRIVILEGES ON fpdb.* TO 'fpdb'@'localhost' IDENTIFIED BY 'newPassword' WITH GRANT OPTION;
Then download one of the alpha2 archives from the sourceforge page at https://sourceforge.net/projects/fpdb/ and unpack it into a folder of your choice.
Next create a directory called .fpdb (the . at the beginning is important) in your home directory, e.g. /home/steffen/.fpdb
Then copy the default.conf file from the docs directory of the archive into this new folder.
Finally edit default.conf with any texteditor and enter the fpdb password you entered above (in the GRANT ALL... command).
This should be it, try double clicking pyfpdb/fpdb.py or open it from a shell with python /path/to/fpdb/pyfpdb/fpdb.py
Now see readme-user.txt for usage instructions.
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

View File

@ -0,0 +1,58 @@
Everything is subject to change and the order does not indicate priority. Patches for any of these or other features are very welcome, see readme-overview.txt for contacts.
Please also see db-todo.txt
before beta
===========
change to savannah?
Any comment or print with "todo" in it in the sourcecode except what is marked todo in the menu
make a quick benchmark of mysql and postgresql: import of my whole db, some tableviewer refreshes with and without updated file
Make tab and enter work as sensible in GUIs and implement Ctrl+Q, Ctrl+X and Alt+F4 for close.
use profile file for bulk import and table viewer settings and pathes
check that we read sitout correctly in: Full Tilt Poker Game #6150325318: Table Bogside
verify at least 2 or 3 sng hands
no rush but before 1.0RC
========================
improve handling of dead hand before BB, see git101/7bd1631
make DB version error offer reimport, recreation and continue.
In many places there are unnecessary database accesses or it regenerates information it already had before or just generally does things in obscenely inefficient ways. Optimise this
multi-select in bulk importer
cut down action_types array size to appropriate length
make the gui display errors
log file
move directory import code from gui to backend
convert fpdb_import to not require passing "self", generally clean the parameter passing
Doesn't handle Daylight Saving Time (I don't think at least)
ensure that refresh still takes no more than 10 seks on my P3M-800 (a quick run on git15 indicates this is ok now), or 5 with remote DB
select range of stakes and sng/mtt values and types for hud
recognise somewhere if a file is still active and if so keep it open and only read new hands rather than detecting dupes
return full ftp functionality
can wait till 1.x
=================
in all importer: stop doing if site=="ftp", make class constants for site_id instead
It treats fold due to disconnect as voluntary fold which is not ideal
aliases
repair hands where the seat lines are missing, happens when observing at FTP
flags for storing the reason for winning (best hi, tie for best low, etc.) to DB. not sure actually if this is such a good idea remember that there can be multiple reasons for the same player in the same hand
benchmark properly on mysql innodb, postgresql, more?
rename things like this: ClassName.methodName and variableName. update codingstyle
CLI (not ncurses, normal CLI) equivalent for fpdb.py
optimise/simplify storing by creating the SQL statements depending on hand rather than calling different methods
make range of activeSeats configurable for tv/hud
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

67
docs/readme-dev.txt Normal file
View File

@ -0,0 +1,67 @@
Hi,
This document is to serve as a little overview (later: full technical doc) for current and prospective developers with:
a) introduction into the code structure
b) organisational/legal things
What to do?
===========
- Anything you want.
- The most useful (because it's the most boring) would be to update print_hand.py, update the expected files (testdata/*.found.txt) and create more .found.txt to ensure import processing is running correctly.
- There's a list of various bugs, deficiencies and important missing features in known_bugs_and_planned_features.txt.
- In the main GUI there's various menu points marked with todo - all of these will have to be done eventually.
If you want to take a look at coding-style.txt.
Ideally use git (see git-instructions.txt for some commands) and let me know where to pull from, alternatively feel free to send patches or even just changed file in whatever code layout or naming convention you like best. I will, of course, still give you full credit.
Contact/Communication
=====================
If you start working on something please open a bug or feature request at sf to avoid someone else from doing the same
Please see readme-overview
Dependencies
============
Please let me know before you add any new dependencies and ensure that they are source-compatible between *nix and Windows
Code/File/Class Structure
=========================
Basically the code runs like this
fpdb.py -> bulk importer tab (import_threaded.py) -> fpdb_import.py -> fpdb_parse_logic.py -> fpdb_save_to_db.py
or
fpdb.py -> table viewer tab (table_viewer.py) (todo: -> libTableViewer)
All files call the simple methods that I just collected in fpdb_simple.py, to abstract the other files off the nitty gritty details as I was learning python.
I'm currently working on (amongst other things) integrating everything into the fpdb.py GUI with a view to allow easy creation of a CLI client, too.
Also see filelist.txt.
How to Commit
=============
Please make sure you read and accept the copyright policy as stated in this file. Then see git-instructions.txt. Don't get me wrong, I hate all this legalese, but unfortunately it's kinda necessary.
Copyright/Licensing
===================
Copyright by default is handled on a per-file basis. If you send in a patch or make a commit to an existing file it is done on the understanding that you transfer all rights (as far as legally possible in your jurisdiction) to the current copyright holder of that file, unless otherwise stated. If you create a new file please ensure to include a copyright and license statement.
The licenses used by this project are the AGPL3 for code and FDL1.2 for documentation. See readme-overview.txt for reasons and if you wish to use fpdb with different licensing.
Preferred File Formats
======================
Preferred: Where possible simple text-based formats, e.g. plain text (with Unix end of line char) or (X)HTML. Preferred picture format is PNG. IE-compability for HTML files is optional as IE was never meant to be a real web browser, if it were they would've implemented web standards.
Also good: Other free and open formats, e.g. ODF.
Not good: Any format that doesn't have full documentation freely and publicly available with a proper license for anyone to implement it. Sadly, Microsoft has chosen not fulfil these requirements for ISO MS OOXML to become a truly open standard.
License (of this file)
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

86
docs/readme-overview.txt Normal file
View File

@ -0,0 +1,86 @@
Summary
=======
A database program to track your online poker games, the behaviour of the other players and your winnings/losses. Supports Holdem, Omaha, Stud and Razz for cash games as well as SnG and MTT tournaments with more possibly coming in the future. Some of this is not yet working though, please see status.txt and known-bugs-and-planned-features.txt
Contact
=======
Please note that this project has two hostings: one at assembla.com which holds are version control "central tree" (irrelevant for users) and everything else at http://sourceforge.net/projects/fpdb/.
The best means of contact are the sourceforge page: Use the bug, feature request or patch functions or just post in the forum.
Alternatively feel free to contact me directly:
mail: steffen(at)sycamoretest.info
jabber/xmpp/Google Talk: as above
ICQ: 7806355
MSN: steffenjf@gmx.de (don't email that)
But you could send all my hand histories to yourself!
=====================================================
At the end of the day this comes down to a question of trust, but unlike Windows and the poker client software you don't have to trust fpdb blindly. You can:
- Verify the source code yourself.
- Convince or pay someone to verify the source code for you.
- Use a personal firewall to completely block fpdb from the Internet
- (for the uber-paranoid) Get yourself the free virtualisation software VirtualBox, set up a VM (virtual machine) to run fpdb but run the poker software on your real PC. Then cut the VM off the Internet, fpdb doesn't need it. If you have a PC made in the last few years this should run fast enough as well. Note that most Windows licenses do NOT permit you to use two Windows installations at once, even if they are on the same PC.
Installing
==========
See the install-*.txt for your operating system. If your OS is missing or if you have problems let me know (contacts are further below). In particular I'd be happy to provide packages for GNU/Linux and *BSD distributions.
Using it
========
See readme-user.txt
If you have a problem, request or question see the contacts section below
Changing it
===========
See readme-dev.txt
Requirements
============
Software requirements are listed in requirements.txt
As for hardware, my main test machine is a Pentium 3-M 800 with 256 RAM and Gentoo GNU/Linux
(running the poker client through what most people will call emulation). So this
program will have to work on that. If you run an even more ancient machine and
its too slow let me know and I'll see what I can do :)
Why Free Software?
==================
This program is released under the terms of the free/libre software license AGPL3 as released by the FSF. The AGPL3 protects your rights and those of the wider community. As Richard Stallman, one of the founders of the free software movement, put it: "Free software is a matter of liberty, not price. To understand the concept, you should think of free as in free speech, not as in free beer." (well, it is both really, like the right to vote used to be free)
For example, a "pirated" copy of proprietary software X is free of charge, but you don't actually have a legal right to use it, you don't have any possibility to fix its bugs and you certainly don't have any legal right to share it with your friends. You also won't be able to get support, often not even security fixes. Actually, even if you pay hundreds of pounds for your program they deny your right to fix their errors for them. Imagine buying a car where you're not permitted (under threat of jail) to replace broken parts..
With free/libre software (also known as open source software, or short FOSS or FLOSS) on the other hand you get all these freedoms:
(note: the legally binding terms are in the license text, this is merely an amateur summary so normal people don't have to read pages of legalese)
Freedom 0: The freedom to use: To run the program, for any purpose. Free of Charge.
Freedom 1: The freedom to study and help yourself. This freedom guarantees your right to study and learn from the source code of the program, and to fix it if it is broken. If you're not a programmer yourself the developers will generally be happy to fix it for you, often even for free. Failing that you can always pay someone from the money you saved on not having to pay for it.
Freedom 2: The freedom to be a decent human being and help your neighbour: I don't threaten you with lawsuits or jail time if you share with your friends and neighbours, subject to the very modest restrictions of the AGPL3.
Freedom 3: The freedom to improve the program and release your improvements to the public (or parts thereof) so that the whole community benefits. Note that you are PERMITTED, but not REQUIRED to distribute your changes. If you do distribute your changes you must do so under the terms of the AGPL3 however.
Note that this is the license - I retain full copyright over my code, including the right to change the license for future versions. I do not intend to do this however. In any case, any version I released under AGPL3 remains available under that license forever, or more accurately until my copyright expires at which point it goes into the public domain.
I reject the concept of software patents as a crime and under the European Patent Agreement software patents - even if you mislabel them as "computer-implemented inventions" or whatever - are explicitly prohibited.
Can I get/use this under a different license?
=============================================
The short answer: Maybe.
The long one: As detailed, I fully support what the FSF does and aims to achieve with the GPL. However, I realise that many free software developers don't object to closed source, some don't even object to closed source profiteering of their charity, and I don't think I have any right to go and tell them they're wrong.
So if anyone wishes to use all or part of my code in another free software/open source project with an AGPL3-incompatible license such as BSD then let me know and we'll figure out a solution that makes everyone happy.
If you wish to use all or part of this in closed source let me know how much if anything that is worth to you and I'm sure we'll be able to reach an agreement. Note that you are NOT permitted to just use fpdb code in closed source development whether in-house or by an independent software developer, you will NEED an additionally agreement with me to get fpdb under different licensing conditions.
License of this Document
========================
The views expressed in this document are those of Steffen Jobbagy-Felso, other members of the fpdb team and external contributors may or may not agree.
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

43
docs/readme-user.txt Normal file
View File

@ -0,0 +1,43 @@
Before you do this make sure you setup the dependencies, the database, user, tables and config file.
Running it
==========
If you have python setup properly you can execute it by double clicking pyfpdb/fpdb.py.
Note however that all error messages are currently only printed if you call it from a shell. It'll be much easier to diagnose possible problems (which are likely in alpha stage) if you run it from a shell. In Windows XP it seems to automatically open a shell window with the fpdb window where you can see the command line output.
In Linux/MacOS/*BSD, e.g. if its in /home/sycamore/fpdb/, do this:
cd /home/sycamore/fpdb/pyfpdb
python fpdb.py
That will start the main GUI.
Have a look at the menus, the stuff that is marked todo is not yet implemented.
The main things are the bulk importer and the table viewer. To use the importer open it from the menu (import files and directories). You can set a few options at the bottom, then select a folder or single file in the main are and click Import. Please report any errors by one of the contacts listed in readme-overview.txt.
Currently this will block the interface, but you can open another instance of this program e.g. if you wanna play whilst a big import is running.
Please check the output at the shell for errors, if there are any please get in touch by one of the methods listed in readme-overview.txt
Table Viewer (tv)
=================
To use the table viewer open it from the menu, select the hand history file of the table you're at, and click the Import&Read&Refresh button. The abbreviations there are explained in abbreviations.txt, but feel free to ask. Note that most poker software will only create the file once the first hand you payed to play is finished.
In each column there is either just the number (hand count for current stake, range of seats and type of game) or a percentage and the number of hands that this percentage is based on. For example, in W$@SD (won $ at shodown) the number in brackets is how many showdowns that player has seen.
Reimporting
===========
Currently on most updates a reimport of the whole database is required. To do this open fpdb, click the menu Database and select Create/Recreate tables. Then import all your history files again.
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

76
docs/status.txt Normal file
View File

@ -0,0 +1,76 @@
For all support please note that the tables WILL be changed, almost certainly without keeping backwards compatibility. Therefore you should keep your history files after import so you can re-import when necessary. Should you lose history files and need a "database updater" let me know.
If support for another site/game would encourage you to help with this software please let me know at steffen@sycamoretest.info.
IMPORTANT: There appears to be a bug in at least up to git34 in reading WtSD/W$wsF/W$SD
Holdem/Omaha ring games on PokerStars
======================================
Works, quite well tested, works in table viewer and is useful now. Functionality is quite limited so far though. This includes the holdem/omaha parts of HORSE, HOSE and any other mixed game
Stud/Razz ring games on PokerStars
==================================
Broken - used to work, hardly tested. Needs to be updated to new infrastructure using a HudData table rather than hands_players_flags. Will fix this shortly.
Tournaments/SnGs
================
Broken - used to work, hardly tested. Needs to be updated to new infrastructure.. Will probably fix this shortly
Full Tilt Poker
===============
Might work - used to work and was very well test. It should import them (except HudData), but I believe the table viewer won't work. Would be easy to fix I think, volunteers welcome. This used to work in a pre-alpha but basically was left behind during updates to the other stuff.
Other Sites
===========
Patches/Volunteers welcome. Should be quite easy.
GUI
===
Alpha - the infrastructure stands and is fast enough, now "just" need to add more functionality.
HUD
===
Not started - volunteers welcome. I found a *nix utility based on xlib that does half the work for this (most of the other half is already in the table viewer), see http://www.roard.com/docs/cookbook/cbsu19.html. There's also a python implementation of xlib which should run even on Windows.
Packaging
=========
Gentoo GNU/Linux: I'll make ebuilds, if you want one now let me know.
Other free/libre systems (e.g. other GNU/Linux-Distros, *BSD, and I'd love to help in getting this to work on any Hurd based system): Let me know what you use (Distribution, version and CPU type) and I'll make a package.
Windows/MacOSX: Manual installation of dependencies for now, integrated installer would be nice - volunteers welcome, but I'll do it eventually in any case.
Regression Testing
==================
The query scripts are done-ish, need to verify more data so it can be used in automated regression testing.
Database Backends
=================
- MySQL InnoDB is the default
- PostgreSQL should work but I haven't tried it. If it doesn't please let me know.
- MySQL ISAM won't be supported since it is not transactional
Legal
=====
General: This will offer more or less the same kind of functionality as HM and PT so there shouldn't be any problem on any site that allows tracking.
PS: I have asked them and they said that due to the fast changing nature
of pre-release software they don't review that. However, looking at their
posted guidelines we're fine
FTP: I sent them an email and what I described there was ok for them.
I will write them again for "certification" on release of 1.0
To avoid any misunderstandings, PS and FTP obviously do not sponsor, endorse, or support fpdb. They allow using it, that's all. Any problems with fpdb should be reported to us, not the poker site.
A note on viewing/tracking mucked hands. Many people will say this is cheating. I agree. However, I don't make the rules on these sites. The sites that store mucked hands into the history file clearly think that being able to see other people's mucked hands is ok. This software - like HM and PT - merely takes info provided by the poker site and makes it more easily accessible.
Apparently PS has now turned this off :)
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

9
files/fpdb.desktop Normal file
View File

@ -0,0 +1,9 @@
[Desktop Entry]
Name=Free Poker Database
Comment=Online Poker Tracker + HUD
Exec=/usr/bin/fpdb
Icon=fpdb-icon.png
Terminal=true
Type=Application
Categories=Utility

BIN
gfx/fpdb-icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

BIN
gfx/fpdb-icon2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

BIN
gfx/magnified_cards.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 106 KiB

View File

@ -0,0 +1,178 @@
#!/usr/bin/pugs
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
module LibFpdbImport;
use v6;
#use strict;
use LibFpdbShared;
#use LibFpdbImport2;
class Player {
has Str $name;
has Int $start_cash;
has Card @.cards;
has Char $position;
submethod BUILD (Str @strings) {
say "todo: implement Player.BUILD";
}#end Player.BUILD
our Player method find_players(@strings) {
#todo: i think this should be sub since its a class method not an instance method
say "todo: implement Player.find_players";
}
}#end class Player
class Line {
has Str $line;
has Bool $processed;
our protected submethod BUILD() {
say "todo: implement Line.BUILD?"
}#end Line.BUILD
our Line method recognise_and_parse(@strings) {
#todo: i think this should be sub since its a class method not an instance method
say "todo: implement Line.recognise_and_parse";
}#end Line.recognise_and_parse
}#end class Line
class ActionLine is Line {
has Player $player;
has Str $type;
has Int $amount;
has Bool $all_in;
has Int $action_no;
}#end class ActionLine
class WinLine is Line {
has Player $player;
has Int $amount;
}#end class WinLine
class RakeLine is Line {
has Int $amount;
}#end class RakeLine
class CardLine is Line {
has Bool $board_line;
has Player $player;
has Card @cards;
}#end class CardLine
#for useless lines
class CrapLine is Line {
has Str $type;
}#end class CrapLine
class Hand {
has Line @.lines;
#has Str @strings;
has Site $site;
has Str $currency;
has Str $type;
has Str $category;
has Str $limit_type;#todo: above ; missing causes error, but that doesnt list ; as a possibility
has Player @.players;
has Card @.board;
has Int $db_id;
submethod BUILD(Str @strings) {
Util.debug("running Hand.BUILD");
say "strings:",@strings;
#this contructor automatically parses the hand. call .store for storing
@.players=Player.find_players(@strings);
@.lines=Line.recognise_and_parse(@strings);
for @strings -> $line {
if class_of(line)==CardLine {
if line.board {
board=line.cards;
} else {
for player in players {
if line.player==player {
player.cards=line.cards;
}
}
}
}
}
}#end Hand.BUILD
our Bool method is_holdem(){
if category==("holdem"|"omahahi"|"omahahilo") {
return True;
} else {
return False;
}
}#end Hand.is_holdem
our Bool method is_stud(){
return not is_holdem();
}#end Hand.is_stud
our Bool method store($db) {
say "todo: Hand.store";
}#end Hand.store
}#end class Hand
class Importer {
#todo: be Thread?
submethod BUILD (Database $db, Str $filename) {
Util.debug("running Importer.BUILD");
if (not ($db.is_connected())) {
Util.fatal("not connected to DB");
}
my IO $?filehandle=$filename;
#for =$filehandle -> $line {say $line}
my Str @lines =$filehandle;
my Int $hand_start=0;
my Int $hand_end=0;
my Int $loopcount=0;
loop {#one loop of this per hand
$loopcount++;
say "loopcount", $loopcount;
my Int $current_line_index=$hand_end+1; #previous hand end is new hand start
for (my Int $i, $i<5, $i++) {#remove blank hands
if (@lines[$current_line_index].bytes) < 6 {
$current_line_index++;
} else {
$hand_start=$current_line_index;
break;
}
}
my Bool $continue=True; #todo: this is dumb, find out correct loop
while $continue {#loop through the lines to find end of hand
$current_line_index++;
if (@lines[$current_line_index].bytes) < 6 {
$hand_end=$current_line_index;
$continue=False;
}
}#end of find end of hand loop
my Str @handlines=@lines[$hand_start..$hand_end];
my Hand $hand .= new(:lines(@handlines));
$hand.store($db);
say "todo: record \$db_id";
say "todo: terminate on EOF";
}
}#end new Importer
}#end class Importer

View File

@ -0,0 +1,84 @@
#!/usr/bin/pugs
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
module LibFpdbShared;
use v6;
#use strict;
class Util {
method debug(Str $string) {
#todo: i think this should be sub since its a class method not an instance method
say "debug notice: ", $string;
}#end debug_msg
sub warn(Str $string) {
say "todo: Util.warning";
}#end warning
sub fatal(Str $string, Database $db) {
say "todo: Util.fatal_error";
}#end fatal_error
}#end class Util
class Database {
has Str $backend;
has Str $host;
has Str $name;
has Str $user;
my Str $password;
submethod BUILD (Str $!backend, Str $!host, Str $!name, Str $!user, Str $!password) {
Util.debug("running Database.BUILD");
self.connect();
}#end new Database
our method connect() {
say "todo: db.connect";
}#end connect
method disconnect() {
say "todo: db.disconnect";
}#end disconnect
method cancel_import() {
say "todo: db.cancel_import";
}#end cancel_import
my method drop_tables() {
#todo: make this one private
say "todo: db.drop_tables";
}#end drop_tables
method recreate_tables() {
say "todo: db.recreate_tables";
}#end recreate_tables
#returns the id of the insert
our Int method insert(Str $sql_command) {
#todo: is it a bug that i need the "our" above?
say "todo: db.insert";
return 0;
}#end insert
our Str method fetch(Str $sql_command) {
say "todo: db.fetch";
}#end fetch
our Bool method is_connected() {
say "todo: db.is_connected";
}#end
}#end class Database

View File

@ -0,0 +1,17 @@
#!/usr/bin/pugs
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.

View File

@ -0,0 +1,29 @@
#!/usr/bin/pugs
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
use v6;
#use strict;
use LibFpdbImport;
use LibFpdbShared;
my Database $db .= new(:backend<MySQL InnoDB>, :host<localhost>, :database<fpdb>, :user<fpdb>, :password<myPW>);
#todo: below doesnt work
my Importer $imp .= new(:db($db), :filename<HH-LHE1.txt>);
#perlbug?: adding another named argument that isnt listed in the constructor gave very weird error.
say $imp;

View File

@ -1,3 +1,9 @@
free-poker-tools (0.11.3+git20091023) unstable; urgency=low
* Snapshot release
-- Mika Bostrom <bostik+fpdb@bostik.iki.fi> Wed, 21 Oct 2009 16:47:12 +0300
free-poker-tools (0.10.99) unstable; urgency=low
* Initial packaging release.

View File

@ -1 +1 @@
/usr/share/python-support/python-fpdb/fpdb/fpdb.py /usr/bin/fpdb
/usr/share/pyshared/fpdb/fpdb.py /usr/bin/fpdb

View File

@ -0,0 +1,62 @@
# Copyright 1999-2008 Gentoo Foundation
# Gentoo had nothing to do with the production of this ebuild, but I'm pre-emptively transferring all copyrights (as far as legally possible under my local jurisdiction) to them.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-util/fpdb/fpdb-1.0_alpha8_p137.ebuild,v 1.0 2008/10/17 steffen@sycamoretest.info Exp $
NEED_PYTHON=2.3
#inherit distutils
MY_P="fpdb-${PV}"
DESCRIPTION="A database program to track your online poker games"
HOMEPAGE="https://sourceforge.net/projects/fpdb/"
SRC_URI="mirror://sourceforge/fpdb/${MY_P}.tar.bz2"
LICENSE="AGPL-3"
SLOT="0"
KEYWORDS="~amd64 ~x86"
#note: this should work on other architectures too, please send me your experiences
IUSE=""
RDEPEND="virtual/mysql
dev-python/mysql-python
>=x11-libs/gtk+-2.10
dev-python/pygtk
dev-python/numpy
dev-python/matplotlib"
DEPEND="${RDEPEND}"
src_install() {
DIRINST="${D}usr/share/games/fpdb/"
mkdir -p "${DIRINST}"
cp -R * "${DIRINST}" || die
DIRBIN="${D}usr/games/bin/"
mkdir -p "${DIRBIN}"
#echo "pathes"
#echo "${DIRINST}pyfpdb/fpdb.py"
#echo "${DIRBIN}fpdb.py"
#echo
echo "cd /usr/share/games/fpdb/pyfpdb/ && python fpdb.py" > "${DIRBIN}fpdb" || die
chmod 755 "${DIRBIN}fpdb" || die
}
#src_test() {
#}
pkg_postinst() {
elog "Fpdb has been installed and can be called by executing /usr/games/bin/fpdb"
elog "You need to perform a couple more steps manually."
elog "Please also make sure you followed instructions from previous emerges, in particular make sure you configured mysql and set a root pw for it"
elog "Now run this command to connect to MySQL: mysql --user=root --password=yourPassword"
elog "In the mysql command line interface you need to type these two lines (make sure you get the ; at the end)"
elog "In the second line replace \"newPassword\" with a password of your choice"
elog "CREATE DATABASE fpdb;"
elog "GRANT ALL PRIVILEGES ON fpdb.* TO 'fpdb'@'localhost' IDENTIFIED BY 'newPassword' WITH GRANT OPTION;"
elog "Finally copy the default config file from ${DIRINST}docs/default.conf to ~/.fpdb/ for every user that is to use fpdb."
elog "You will need to edit the default.conf, in particular you need to replace the password with what you entered in the \"GRANT ALL...\""
elog "Finally run the GUI and click the menu database -> recreate tables"
elog "That's it! See our webpage at http://fpdb.sourceforge.net for more documentation"
elog " "
}

View File

@ -0,0 +1,62 @@
# Copyright 1999-2008 Gentoo Foundation
# Gentoo had nothing to do with the production of this ebuild, but I'm pre-emptively transferring all copyrights (as far as legally possible under my local jurisdiction) to them.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-util/fpdb/fpdb-1.0_alpha8_p137.ebuild,v 1.0 2008/10/17 steffen@sycamoretest.info Exp $
NEED_PYTHON=2.3
#inherit distutils
MY_P="fpdb-${PV}"
DESCRIPTION="A database program to track your online poker games"
HOMEPAGE="https://sourceforge.net/projects/fpdb/"
SRC_URI="mirror://sourceforge/fpdb/${MY_P}.tar.bz2"
LICENSE="AGPL-3"
SLOT="0"
KEYWORDS="~amd64 ~x86"
#note: this should work on other architectures too, please send me your experiences
IUSE=""
RDEPEND="virtual/mysql
dev-python/mysql-python
>=x11-libs/gtk+-2.10
dev-python/pygtk
dev-python/numpy
dev-python/matplotlib"
DEPEND="${RDEPEND}"
src_install() {
DIRINST="${D}usr/share/games/fpdb/"
mkdir -p "${DIRINST}"
cp -R * "${DIRINST}" || die
DIRBIN="${D}usr/games/bin/"
mkdir -p "${DIRBIN}"
#echo "pathes"
#echo "${DIRINST}pyfpdb/fpdb.py"
#echo "${DIRBIN}fpdb.py"
#echo
echo "cd /usr/share/games/fpdb/pyfpdb/ && python fpdb.py" > "${DIRBIN}fpdb" || die
chmod 755 "${DIRBIN}fpdb" || die
}
#src_test() {
#}
pkg_postinst() {
elog "Fpdb has been installed and can be called by executing /usr/games/bin/fpdb"
elog "You need to perform a couple more steps manually."
elog "Please also make sure you followed instructions from previous emerges, in particular make sure you configured mysql and set a root pw for it"
elog "Now run this command to connect to MySQL: mysql --user=root --password=yourPassword"
elog "In the mysql command line interface you need to type these two lines (make sure you get the ; at the end)"
elog "In the second line replace \"newPassword\" with a password of your choice"
elog "CREATE DATABASE fpdb;"
elog "GRANT ALL PRIVILEGES ON fpdb.* TO 'fpdb'@'localhost' IDENTIFIED BY 'newPassword' WITH GRANT OPTION;"
elog "Finally copy the default config file from ${DIRINST}docs/default.conf to ~/.fpdb/ for every user that is to use fpdb."
elog "You will need to edit the default.conf, in particular you need to replace the password with what you entered in the \"GRANT ALL...\""
elog "Finally run the GUI and click the menu database -> recreate tables"
elog "That's it! See our webpage at http://fpdb.sourceforge.net for more documentation"
elog " "
}

22
prepare-git.sh Executable file
View File

@ -0,0 +1,22 @@
#!/bin/sh
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
rm regression-test/*.found.txt
rm regression-test/*.pyc
rm pyfpdb/*.pyc
git-add--interactive

View File

@ -105,7 +105,7 @@ class Betfair(HandHistoryConverter):
logging.debug("HID %s, Table %s" % (m.group('HID'), m.group('TABLE')))
hand.handid = m.group('HID')
hand.tablename = m.group('TABLE')
hand.starttime = time.strptime(m.group('DATETIME'), "%A, %B %d, %H:%M:%S GMT %Y")
hand.starttime = datetime.datetime.strptime(m.group('DATETIME'), "%A, %B %d, %H:%M:%S GMT %Y")
#hand.buttonpos = int(m.group('BUTTON'))
def readPlayerStacks(self, hand):
@ -144,6 +144,7 @@ class Betfair(HandHistoryConverter):
def readAntes(self, hand):
logging.debug("reading antes")
m = self.re_Antes.finditer(hand.handText)
for player in m:
logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
hand.addAnte(player.group('PNAME'), player.group('ANTE'))
@ -160,17 +161,15 @@ class Betfair(HandHistoryConverter):
hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
def readHeroCards(self, hand):
m = self.re_HeroCards.search(hand.handText)
if(m == None):
#Not involved in hand
hand.involved = False
else:
hand.hero = m.group('PNAME')
# "2c, qh" -> set(["2c","qc"])
# Also works with Omaha hands.
cards = m.group('CARDS')
cards = [c.strip() for c in cards.split(',')]
hand.addHoleCards(cards, m.group('PNAME'))
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
# we need to grab hero's cards
for street in ('PREFLOP', 'DEAL'):
if street in hand.streets.keys():
m = self.re_HeroCards.finditer(hand.streets[street])
for found in m:
hand.hero = found.group('PNAME')
newcards = [c.strip() for c in found.group('CARDS').split(',')]
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
def readStudPlayerCards(self, hand, street):
# balh blah blah

View File

@ -35,7 +35,13 @@ import xml.dom.minidom
from xml.dom.minidom import Node
import logging, logging.config
logging.config.fileConfig(os.path.join(sys.path[0],"logging.conf"))
import ConfigParser
try: # local path
logging.config.fileConfig(os.path.join(sys.path[0],"logging.conf"))
except ConfigParser.NoSectionError: # debian package path
logging.config.fileConfig('/usr/share/python-fpdb/logging.conf')
log = logging.getLogger("config")
log.debug("config logger initialised")
@ -104,7 +110,7 @@ class Site:
self.xpad = node.getAttribute("xpad")
self.ypad = node.getAttribute("ypad")
self.layout = {}
print self.site_name, self.HH_path
for layout_node in node.getElementsByTagName('layout'):

View File

@ -46,7 +46,13 @@ import Tourney
from Exceptions import *
import logging, logging.config
logging.config.fileConfig(os.path.join(sys.path[0],"logging.conf"))
import ConfigParser
try: # local path
logging.config.fileConfig(os.path.join(sys.path[0],"logging.conf"))
except ConfigParser.NoSectionError: # debian package path
logging.config.fileConfig('/usr/share/python-fpdb/logging.conf')
log = logging.getLogger('db')
@ -392,7 +398,7 @@ class Database:
print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
else:
if row and row[0]:
self.hand_1_day_ago = row[0]
self.hand_1day_ago = int(row[0])
d = timedelta(days=hud_days)
now = datetime.utcnow() - d
@ -421,7 +427,8 @@ class Database:
print "***Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
def get_stats_from_hand( self, hand, type # type is "ring" or "tour"
, hud_params = {'aggregate_tour':False, 'aggregate_ring':False, 'hud_style':'A', 'agg_bb_mult':100}
, hud_params = {'aggregate_tour':False, 'aggregate_ring':False, 'hud_style':'A', 'hud_days':30, 'agg_bb_mult':100
,'h_aggregate_tour':False, 'h_aggregate_ring':False, 'h_hud_style':'S', 'h_hud_days':30, 'h_agg_bb_mult':100}
, hero_id = -1
):
aggregate = hud_params['aggregate_tour'] if type == "tour" else hud_params['aggregate_ring']
@ -434,10 +441,6 @@ class Database:
if hud_style == 'S' or h_hud_style == 'S':
self.get_stats_from_hand_session(hand, stat_dict, hero_id, hud_style, h_hud_style)
try:
print "Session: hero_id =", hero_id, "hds =", stat_dict[hero_id]['n']
except:
pass
if hud_style == 'S' and h_hud_style == 'S':
return stat_dict
@ -463,7 +466,7 @@ class Database:
#if aggregate: always use aggregate query now: use agg_bb_mult of 1 for no aggregation:
query = 'get_stats_from_hand_aggregated'
subs = (hand, hero_id, stylekey, agg_bb_mult, agg_bb_mult, hero_id, h_stylekey, h_agg_bb_mult, h_agg_bb_mult)
print "agg query subs:", subs
#print "agg query subs:", subs
#else:
# query = 'get_stats_from_hand'
# subs = (hand, stylekey)
@ -482,10 +485,6 @@ class Database:
t_dict[name.lower()] = val
# print t_dict
stat_dict[t_dict['player_id']] = t_dict
try:
print "get_stats end: hero_id =", hero_id, "hds =", stat_dict[hero_id]['n']
except:
pass
return stat_dict
@ -1386,41 +1385,7 @@ class Database:
def storeHand(self, p):
#stores into table hands:
q = """INSERT INTO Hands (
tablename,
gametypeid,
sitehandno,
handstart,
importtime,
seats,
maxseats,
texture,
playersVpi,
boardcard1,
boardcard2,
boardcard3,
boardcard4,
boardcard5,
playersAtStreet1,
playersAtStreet2,
playersAtStreet3,
playersAtStreet4,
playersAtShowdown,
street0Raises,
street1Raises,
street2Raises,
street3Raises,
street4Raises,
street1Pot,
street2Pot,
street3Pot,
street4Pot,
showdownPot
)
VALUES
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s)"""
q = self.sql.query['store_hand']
q = q.replace('%s', self.sql.query['placeholder'])
@ -1455,19 +1420,40 @@ class Database:
p['street4Pot'],
p['showdownPot']
))
#return getLastInsertId(backend, conn, cursor)
return self.get_last_insert_id(self.cursor)
# def storeHand
def storeHandsPlayers(self, hid, pid, p):
def storeHandsPlayers(self, hid, pids, pdata):
#print "DEBUG: %s %s %s" %(hid, pids, pdata)
inserts = []
for p in pdata:
inserts.append( (hid,
pids[p],
pdata[p]['startCash'],
pdata[p]['seatNo'],
pdata[p]['street0Aggr'],
pdata[p]['street1Aggr'],
pdata[p]['street2Aggr'],
pdata[p]['street3Aggr'],
pdata[p]['street4Aggr']
) )
q = """INSERT INTO HandsPlayers (
handId,
playerId
playerId,
startCash,
seatNo,
street0Aggr,
street1Aggr,
street2Aggr,
street3Aggr,
street4Aggr
)
VALUES (
%s, %s
%s, %s, %s, %s, %s,
%s, %s, %s, %s
)"""
# startCash,
# position,
# tourneyTypeId,
# card1,
@ -1477,10 +1463,8 @@ class Database:
# startCards,
# winnings,
# rake,
# seatNo,
# totalProfit,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
@ -1488,10 +1472,6 @@ class Database:
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
@ -1545,85 +1525,8 @@ class Database:
q = q.replace('%s', self.sql.query['placeholder'])
self.cursor.execute(q, (
hid,
pid
))
# startCash,
# position,
# tourneyTypeId,
# card1,
# card2,
# card3,
# card4,
# startCards,
# winnings,
# rake,
# seatNo,
# totalProfit,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone,
# street0Calls,
# street1Calls,
# street2Calls,
# street3Calls,
# street4Calls,
# street0Bets,
# street1Bets,
# street2Bets,
# street3Bets,
# street4Bets
#print "DEBUG: inserts: %s" %inserts
self.cursor.executemany(q, inserts)
def storeHudCacheNew(self, gid, pid, hc):
q = """INSERT INTO HudCache (

390
pyfpdb/DatabaseManager.py Normal file
View File

@ -0,0 +1,390 @@
import os
import pygtk
pygtk.require('2.0')
import gtk
#*******************************************************************************************************
class DatabaseManager(object):
DatabaseTypes = {}
def __init__(self, defaultDatabaseType=None):
self._defaultDatabaseType = defaultDatabaseType
def set_default_database_type(self, databaseType):
self._defaultDatabaseType = defaultDatabaseType
def get_default_database_type(self):
return self._defaultDatabaseType
class DatabaseTypeMeta(type):
def __new__(klass, name, bases, kws):
newKlass = type.__new__(klass, name, bases, kws)
if newKlass.Type is not None:
if newKlass.Type in DatabaseManager.DatabaseTypes:
raise ValueError('data base type already registered for: %s' % newKlass.Type)
DatabaseManager.DatabaseTypes[newKlass.Type] = newKlass
return newKlass
class DatabaseTypeBase(object):
__metaclass__ = DatabaseTypeMeta
Type = None
DBHasHost = 0x1
DBHasFile = 0x2
DBHasPort = 0x4
DBHasUser = 0x8
DBHasPassword = 0x10
DBHasDatabase = 0x20
DBHasName = 0x40
DBFlagsFileSystem = DBHasFile|DBHasName
DBFlagsServer = DBHasHost|DBHasPort|DBHasUser|DBHasPassword|DBHasDatabase|DBHasName
def __init__(self, host='', file='', port=0, user='', password='', database='', table='', name=''):
self.host = host
self.file = file
self.port = port
self.user = user
self.password = password
self.database = database
self.name = name
@classmethod
def display_name(klass):
raise NotImplementedError()
class DatabaseTypePostgres(DatabaseTypeBase):
Type = 'postgres'
Flags = DatabaseTypeBase.DBFlagsServer
@classmethod
def display_name(klass):
return 'Postgres'
def __init__(self, host='localhost', file='', port=5432, user='postgres', password='', database='fpdb', name=''):
DatabaseTypeBase.__init__(self, host=host, file=file, port=port, user=user, password=password, database=database, name=name)
class DatabaseTypeMysql(DatabaseTypeBase):
Type = 'mysql'
Flags = DatabaseTypeBase.DBFlagsServer
@classmethod
def display_name(klass):
return 'MySql'
def __init__(self, host='localhost', file='root', port=3306, user='', password='', database='fpdb', name=''):
DatabaseTypeBase.__init__(self, host=host, file=file, port=port, user=user, password=password, database=database, name=name)
class DatabaseTypeSqLite(DatabaseTypeBase):
Type = 'sqlie'
Flags = DatabaseTypeBase.DBFlagsFileSystem
@classmethod
def display_name(klass):
return 'SqLite'
def __init__(self, host='', file='/home/me2/winetricks', port=0, user='', password='',database='', name=''):
DatabaseTypeBase.__init__(self, host=host, file=file, port=port, user=user, password=password, database=database, name=name)
#***************************************************************************************************************************
class MyFileChooserButton(gtk.HBox):
#NOTE: for some weird reason it is impossible to let the user choose a non exiting filename with gtk.FileChooserButton, so impl our own on the fly
def __init__(self):
gtk.HBox.__init__(self)
self.set_homogeneous(False)
self.entry = gtk.Entry()
self.button = gtk.Button('...')
self.button.connect('clicked', self.on_button_clicked)
# layout widgets
self.pack_start(self.entry, True, True)
self.pack_start(self.button, False, False)
def get_filename(self):
return self.entry.get_text()
def set_filename(self, name):
self.entry.set_text(name)
#TODO: we got three possible actions here
# 1. user types in a new filename. easy one, create the file
# 2. user selectes a file with the intention to overwrite it
# 3. user selects a file with the intention to plug an existing database file in
#IDEA: impl open_existing as plug in, never overwrite, cos we can not guess
#PROBLEMS: how to validate an existing file is a database?
def on_button_clicked(self, button):
dlg = gtk.FileChooserDialog(
title='Choose an exiting database file or type in name of a new one',
parent=None,
action=gtk.FILE_CHOOSER_ACTION_SAVE,
buttons=(
gtk.STOCK_CANCEL, gtk.RESPONSE_REJECT,
gtk.STOCK_OK, gtk.RESPONSE_OK,
),
backend=None
)
dlg.connect('confirm-overwrite', self.on_dialog_confirm_overwrite)
dlg.set_default_response(gtk.RESPONSE_OK)
dlg.set_do_overwrite_confirmation(True)
if dlg.run() == gtk.RESPONSE_OK:
self.set_filename(dlg.get_filename())
dlg.destroy()
def on_dialog_confirm_overwrite(self, dlg):
print dlg.get_filename()
gtk.FILE_CHOOSER_CONFIRMATION_CONFIRM
#The file chooser will present its stock dialog to confirm overwriting an existing file.
gtk.FILE_CHOOSER_CONFIRMATION_ACCEPT_FILENAME
#The file chooser will terminate and accept the user's choice of a file name.
gtk.FILE_CHOOSER_CONFIRMATION_SELECT_AGAIN
#
class DialogDatabaseProperties(gtk.Dialog):
def __init__(self, databaseManager, database=None,parent=None):
gtk.Dialog.__init__(self,
title="My dialog",
parent=parent,
flags=gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT,
buttons=(
gtk.STOCK_CANCEL, gtk.RESPONSE_REJECT,
gtk.STOCK_OK, gtk.RESPONSE_ACCEPT,
)
)
self.connect('response', self.on_dialog_response)
# setup widget
self.widgetDatabaseProperties = WidgetDatabaseProperties(databaseManager,database=database)
self.vbox.pack_start(self.widgetDatabaseProperties, True, True)
self.widgetDatabaseProperties.show_all()
def on_dialog_response(self, dlg, responseId):
if responseId == gtk.RESPONSE_REJECT:
pass
elif responseId == gtk.RESPONSE_ACCEPT:
pass
class WidgetDatabaseProperties(gtk.VBox):
def __init__(self, databaseManager, database=None):
gtk.VBox.__init__(self)
self.fieldWidgets = ( #fieldName--> fieldHandler
{
'label': gtk.Label('Name:'),
'widget': gtk.Entry(),
'getter': lambda widget, database: setattr(database, 'name', widget.get_text() ),
'setter': lambda widget, database: widget.set_text(database.name),
'isSensitive': lambda database: bool(database.Flags & database.DBHasName),
'tooltip': '',
},
{
'label': gtk.Label('File:'),
'widget': MyFileChooserButton(),
'getter': lambda widget: lambda widget, database: setattr(database, 'file', widget.get_filename() ),
'setter': lambda widget, database: widget.set_filename(database.file),
'isSensitive': lambda database: bool(database.Flags & database.DBHasFile),
'tooltip': '',
},
{
'label': gtk.Label('Host:'),
'widget': gtk.Entry(),
'getter': lambda widget, database: setattr(database, 'host', widget.get_text() ),
'setter': lambda widget, database: widget.set_text(database.host),
'isSensitive': lambda database: bool(database.Flags & database.DBHasHost),
'tooltip': '',
},
{
'label': gtk.Label('Port:'),
'widget': gtk.SpinButton(adjustment=gtk.Adjustment(value=0, lower=0, upper=999999, step_incr=1, page_incr=10) ),
'getter': lambda widget, database: setattr(database, 'port', widget.get_value() ),
'setter': lambda widget, database: widget.set_value(database.port),
'isSensitive': lambda database: bool(database.Flags & database.DBHasPort),
'tooltip': '',
},
{
'label': gtk.Label('User:'),
'widget': gtk.Entry(),
'getter': lambda widget, database: setattr(database, 'user', widget.get_text() ),
'setter': lambda widget, database: widget.set_text(database.user),
'isSensitive': lambda database: bool(database.Flags & database.DBHasUser),
'tooltip': '',
},
{
'label': gtk.Label('Pwd:'),
'widget': gtk.Entry(),
'getter': lambda widget, database: setattr(database, 'password', widget.get_text() ),
'setter': lambda widget, database: widget.set_text(database.password),
'isSensitive': lambda database: bool(database.Flags & database.DBHasPassword),
'tooltip': '',
},
{
'label': gtk.Label('DB:'),
'widget': gtk.Entry(),
'getter': lambda widget, database: setattr(database, 'database', widget.get_text() ),
'setter': lambda widget, database: widget.set_text(database.database),
'isSensitive': lambda database: bool(database.Flags & database.DBHasDatabase),
'tooltip': 'enter name of the database to create',
},
)
# setup database type combo
self.comboType = gtk.ComboBox()
listStore= gtk.ListStore(str, str)
self.comboType.set_model(listStore)
cell = gtk.CellRendererText()
self.comboType.pack_start(cell, True)
self.comboType.add_attribute(cell, 'text', 0)
# fill out combo with database type. we store (displayName, databaseType) in our model for later lookup
for dbType, dbDisplayName in sorted([(klass.Type, klass.display_name()) for klass in databaseManager.DatabaseTypes.values()]):
listStore.append( (dbDisplayName, dbType) )
self.comboType.connect('changed', self.on_combo_type_changed)
# init and layout field widgets
self.pack_start(self.comboType, False, False, 2)
table = gtk.Table(rows=len(self.fieldWidgets) +1, columns=2, homogeneous=False)
self.pack_start(table, False, False, 2)
for i,fieldWidget in enumerate(self.fieldWidgets):
fieldWidget['widget'].set_tooltip_text(fieldWidget['tooltip'])
table.attach(fieldWidget['label'], 0, 1, i, i+1, xoptions=gtk.FILL)
table.attach(fieldWidget['widget'], 1, 2, i, i+1)
# init widget
# if a database has been passed user is not allowed to change database type
if database is None:
self.comboType.set_button_sensitivity(gtk.SENSITIVITY_ON)
else:
self.comboType.set_button_sensitivity(gtk.SENSITIVITY_OFF)
# set current database
self.databaseManager = databaseManager
self.database= None
if database is None:
databaseType = self.databaseManager.get_default_database_type()
if databaseType is not None:
database = databaseType()
if database is not None:
self.set_database(database)
def on_combo_type_changed(self, combo):
i = self.comboType.get_active()
if i > -1:
# change database if necessary
currentDatabaseType = self.comboType.get_model()[i][1]
if currentDatabaseType != self.database.Type:
newDatabase = self.databaseManager.DatabaseTypes[currentDatabaseType]()
self.set_database(newDatabase)
def set_database(self, database):
self.database = database
# adjust database type combo if necessary
i = self.comboType.get_active()
if i == -1:
currentDatabaseType = None
else:
currentDatabaseType = self.comboType.get_model()[i][1]
if currentDatabaseType != self.database.Type:
for i, row in enumerate(self.comboType.get_model()):
if row[1] == self.database.Type:
self.comboType.set_active(i)
break
else:
raise ValueError('unknown database type')
# adjust field widgets to database
for fieldWidget in self.fieldWidgets:
isSensitive = fieldWidget['isSensitive'](self.database)
fieldWidget['widget'].set_sensitive(isSensitive)
fieldWidget['label'].set_sensitive(isSensitive)
fieldWidget['setter'](fieldWidget['widget'], self.database)
def get_database(self):
return self.database
#TODO: just boilerplate code
class DialogDatabase(gtk.Dialog):
def __init__(self, databaseManager, parent=None):
gtk.Dialog.__init__(self,
title="My dialog",
parent=parent,
flags=gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT,
buttons=(
gtk.STOCK_CANCEL, gtk.RESPONSE_REJECT,
gtk.STOCK_OK, gtk.RESPONSE_ACCEPT,
))
#self.set_size_request(260, 250)
self.databaseManager = databaseManager
label = gtk.Label('database stuff')
label.set_line_wrap(True)
label.set_selectable(True)
label.set_single_line_mode(False)
label.set_alignment(0, 0)
self.vbox.pack_start(label, False, False, 2)
self.vbox.pack_start(gtk.HSeparator(), False, False, 2)
hbox = gtk.HBox()
self.vbox.add(hbox)
hbox.set_homogeneous(False)
# database management buttons
vbox = gtk.VBox()
hbox.pack_start(vbox, False, False, 2)
self.buttonDatabaseNew = gtk.Button("New...")
self.buttonDatabaseNew.connect('clicked', self.onButtonDatabaseNewClicked)
vbox.pack_start(self.buttonDatabaseNew, False, False, 2)
self.buttonDatabaseEdit = gtk.Button("Edit...")
vbox.pack_start(self.buttonDatabaseEdit, False, False, 2)
self.buttonDatabaseDelete = gtk.Button("Delete")
vbox.pack_start(self.buttonDatabaseDelete, False, False, 2)
box = gtk.VBox()
vbox.pack_start(box, True, True, 0)
hbox.pack_start(gtk.VSeparator(), False, False, 2)
# database tree
self.treeDatabases = gtk.TreeView()
hbox.pack_end(self.treeDatabases, True, True, 2)
self.show_all()
# fill database tree
store = gtk.ListStore(str, str)
self.treeDatabases.set_model(store)
columns = ('Name', 'Status', 'Type')
for column in columns:
col = gtk.TreeViewColumn(column)
self.treeDatabases.append_column(col)
def onButtonDatabaseNewClicked(self, button):
dlg = DialogDatabaseProperties(self.databaseManager, parent=self)
if dlg.run() == gtk.RESPONSE_REJECT:
pass
if dlg.run() == gtk.RESPONSE_ACCEPT:
pass
dlg.destroy()
#**************************************************************************************************
if __name__ == '__main__':
d = DialogDatabaseProperties(
DatabaseManager(defaultDatabaseType=DatabaseTypeSqLite),
#database=DatabaseTypePostgres(),
database=None,
)
#d = DialogDatabase(DatabaseManager(defaultDatabaseType=DatabaseTypeSqLite))
d.connect("destroy", gtk.main_quit)
d.run()
#gtk.main()

View File

@ -29,6 +29,8 @@ class DerivedStats():
for player in hand.players:
self.handsplayers[player[1]] = {}
#Init vars that may not be used, but still need to be inserted.
self.handsplayers[player[1]]['street4Aggr'] = False
self.assembleHands(self.hand)
self.assembleHandsPlayers(self.hand)
@ -39,6 +41,9 @@ class DerivedStats():
def getHands(self):
return self.hands
def getHandsPlayers(self):
return self.handsplayers
def assembleHands(self, hand):
self.hands['tableName'] = hand.tablename
self.hands['siteHandNo'] = hand.handid
@ -77,10 +82,15 @@ class DerivedStats():
# commentTs DATETIME
def assembleHandsPlayers(self, hand):
self.vpip(self.hand)
#hand.players = [[seat, name, chips],[seat, name, chips]]
for player in hand.players:
self.handsplayers[player[1]]['seatNo'] = player[0]
self.handsplayers[player[1]]['startCash'] = player[2]
for i, street in enumerate(hand.actionStreets[1:]):
self.aggr(self.hand, i)
def assembleHudCache(self, hand):
# # def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo
# # ,winnings, totalWinnings, positions, actionTypes, actionAmounts, antes):
@ -777,20 +787,22 @@ class DerivedStats():
if act[1] in ('calls','bets', 'raises'):
vpipers.add(act[0])
#for player in hand.players:
# print "DEBUG: '%s' '%s' '%s'" %(player, player[1], vpipers)
# if player[1] in vpipers:
# self.handsplayers[player[1]]['vpip'] = True
# else:
# self.handsplayers[player[1]]['vpip'] = False
self.hands['playersVpi'] = len(vpipers)
for player in hand.players:
if player[1] in vpipers:
self.handsplayers[player[1]]['vpip'] = True
else:
self.handsplayers[player[1]]['vpip'] = False
def playersAtStreetX(self, hand):
""" playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4/draw1 */"""
# self.actions[street] is a list of all actions in a tuple, contining the player name first
# [ (player, action, ....), (player2, action, ...) ]
# The number of unique players in the list per street gives the value for playersAtStreetXXX
# FIXME?? - This isn't couting people that are all in - at least showdown needs to reflect this
self.hands['playersAtStreet1'] = 0
self.hands['playersAtStreet2'] = 0
self.hands['playersAtStreet3'] = 0

View File

@ -55,6 +55,7 @@ class Filters(threading.Thread):
,'seatsbetween':'Between:', 'seatsand':'And:', 'seatsshow':'Show Number of _Players'
,'limitstitle':'Limits:', 'seatstitle':'Number of Players:'
,'groupstitle':'Grouping:', 'posnshow':'Show Position Stats:'
,'groupsall':'All Players'
,'limitsFL':'FL', 'limitsNL':'NL', 'ring':'Ring', 'tour':'Tourney'
}
@ -64,6 +65,10 @@ class Filters(threading.Thread):
self.start_date.set_property('editable', False)
self.end_date.set_property('editable', False)
# For use in groups etc
self.sbGroups = {}
self.numHands = 0
# Outer Packing box
self.mainVBox = gtk.VBox(False, 0)
@ -71,7 +76,7 @@ class Filters(threading.Thread):
playerFrame.set_label_align(0.0, 0.0)
vbox = gtk.VBox(False, 0)
self.fillPlayerFrame(vbox)
self.fillPlayerFrame(vbox, self.display)
playerFrame.add(vbox)
self.boxes['player'] = vbox
@ -122,7 +127,6 @@ class Filters(threading.Thread):
groupsFrame = gtk.Frame()
groupsFrame.show()
vbox = gtk.VBox(False, 0)
self.sbGroups = {}
self.fillGroupsFrame(vbox, self.display)
groupsFrame.add(vbox)
@ -181,6 +185,9 @@ class Filters(threading.Thread):
return self.mainVBox
#end def get_vbox
def getNumHands(self):
return self.numHands
def getSites(self):
return self.sites
@ -256,6 +263,13 @@ class Filters(threading.Thread):
self.heroes[site] = w.get_text()
# print "DEBUG: setting heroes[%s]: %s"%(site, self.heroes[site])
def __set_num_hands(self, w, val):
try:
self.numHands = int(w.get_text())
except:
self.numHands = 0
# print "DEBUG: setting numHands:", self.numHands
def createSiteLine(self, hbox, site):
cb = gtk.CheckButton(site)
cb.connect('clicked', self.__set_site_select, site)
@ -393,13 +407,32 @@ class Filters(threading.Thread):
self.groups[group] = w.get_active()
print "self.groups[%s] set to %s" %(group, self.groups[group])
def fillPlayerFrame(self, vbox):
def fillPlayerFrame(self, vbox, display):
for site in self.conf.get_supported_sites():
pathHBox = gtk.HBox(False, 0)
vbox.pack_start(pathHBox, False, True, 0)
hBox = gtk.HBox(False, 0)
vbox.pack_start(hBox, False, True, 0)
player = self.conf.supported_sites[site].screen_name
self.createPlayerLine(pathHBox, site, player)
self.createPlayerLine(hBox, site, player)
if "GroupsAll" in display and display["GroupsAll"] == True:
hbox = gtk.HBox(False, 0)
vbox.pack_start(hbox, False, False, 0)
cb = gtk.CheckButton(self.filterText['groupsall'])
cb.connect('clicked', self.__set_group_select, 'allplayers')
hbox.pack_start(cb, False, False, 0)
self.sbGroups['allplayers'] = cb
self.groups['allplayers'] = False
lbl = gtk.Label('Min # Hands:')
lbl.set_alignment(xalign=1.0, yalign=0.5)
hbox.pack_start(lbl, expand=True, padding=3)
phands = gtk.Entry()
phands.set_text('0')
phands.set_width_chars(8)
hbox.pack_start(phands, False, False, 0)
phands.connect("changed", self.__set_num_hands, site)
def fillSitesFrame(self, vbox):
for site in self.conf.get_supported_sites():

161
pyfpdb/FpdbRegex.py Normal file
View File

@ -0,0 +1,161 @@
# pokerstars_cash.py
# -*- coding: iso-8859-15
#
# PokerStats, an online poker statistics tracking software for Linux
# Copyright (C) 2007-2008 Mika Boström <bostik@iki.fi>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, version 3 of the License.
#
# Modified for use in fpdb by Carl Gherardi
import re
# These are PokerStars specific;
# More importantly, they are currently valid for cash game only.
#####
# XXX: There was a weird problem with saved hand histories in PokerStars
# client 2.491; if a user was present on the table (and thus anywhere in
# the hand history), with non-standard characters in their username, the
# client would prepend a literal Ctrl-P (ASCII 16, 0x10) character to
# the hand history title line. Hence, to allow these strangely saved
# hands to be parsed and imported, there is a conditional "one extra
# character" allowed at the start of the new hand regex.
class FpdbRegex:
def __init__(self):
self.__GAME_INFO_REGEX=''
self.__SPLIT_HAND_REGEX='\n\n\n'
self.__NEW_HAND_REGEX='^.?PokerStars Game #\d+:\s+Hold\'em'
self.__HAND_INFO_REGEX='^.*#(\d+):\s+(\S+)\s([\s\S]+)\s\(\$?([.0-9]+)/\$?([.0-9]+)\)\s-\s(\S+)\s-?\s?(\S+)\s\(?(\w+)\)?'
self.__TABLE_INFO_REGEX='^\S+\s+\'.*\'\s+(\d+)-max\s+Seat\s#(\d+)'
self.__PLAYER_INFO_REGEX='^Seat\s(\d+):\s(.*)\s\(\$?([.\d]+)\s'
self.__POST_SB_REGEX='^(.*):\sposts small blind'
self.__POST_BB_REGEX='^(.*):\sposts big blind'
self.__POST_BOTH_REGEX='^(.*):\sposts small & big blinds'
self.__HAND_STAGE_REGEX='^\*{3}\s(.*)\s\*{3}'
self.__HOLE_CARD_REGEX='^\*{3}\sHOLE CARDS'
self.__FLOP_CARD_REGEX='^\*{3}\sFLOP\s\*{3}\s\[(\S{2})\s(\S{2})\s(\S{2})\]'
self.__TURN_CARD_REGEX='^\*{3}\sTURN\s\*{3}\s\[\S{2}\s\S{2}\s\S{2}\]\s\[(\S{2})\]'
self.__RIVER_CARD_REGEX='^\*{3}\sRIVER\s\*{3}\s\[\S{2}\s\S{2}\s\S{2}\s\S{2}\]\s\[(\S{2})\]'
self.__SHOWDOWN_REGEX='^\*{3}\sSHOW DOWN'
self.__SUMMARY_REGEX='^\*{3}\sSUMMARY'
self.__UNCALLED_BET_REGEX='^Uncalled bet \(\$([.\d]+)\) returned to (.*)'
self.__POT_AND_RAKE_REGEX='^Total\spot\s\$([.\d]+).*\|\sRake\s\$([.\d]+)'
self.__COLLECT_POT_REGEX='^(.*)\scollected\s\$([.\d]+)\sfrom\s((main|side)\s)?pot'
self.__HERO_CARDS_REGEX='^Dealt\sto\s(.*)\s\[(\S{2})\s(\S{2})\]'
self.__SHOWN_CARDS_REGEX='^(.*):\sshows\s\[(\S{2})\s(\S{2})\]'
self.__ACTION_STEP_REGEX='^(.*):\s(bets|checks|raises|calls|folds)((\s\$([.\d]+))?(\sto\s\$([.\d]+))?)?'
self.__SHOWDOWN_ACTION_REGEX='^(.*):\s(shows|mucks)'
self.__SUMMARY_CARDS_REGEX='^Seat\s\d+:\s(.*)\s(showed|mucked)\s\[(\S{2})\s(\S{2})\]'
self.__SUMMARY_CARDS_EXTRA_REGEX='^Seat\s\d+:\s(.*)\s(\(.*\)\s)(showed|mucked)\s\[(\S{2})\s(\S{2})\]'
def compileRegexes(self):
### Compile the regexes
self.game_info_re = re.compile(self.__GAME_INFO_REGEX)
self.split_hand_re = re.compile(self.__SPLIT_HAND_REGEX)
self.hand_start_re = re.compile(self.__NEW_HAND_REGEX)
self.hand_info_re = re.compile(self.__HAND_INFO_REGEX)
self.table_info_re = re.compile(self.__TABLE_INFO_REGEX)
self.player_info_re = re.compile(self.__PLAYER_INFO_REGEX)
self.small_blind_re = re.compile(self.__POST_SB_REGEX)
self.big_blind_re = re.compile(self.__POST_BB_REGEX)
self.both_blinds_re = re.compile(self.__POST_BOTH_REGEX)
self.hand_stage_re = re.compile(self.__HAND_STAGE_REGEX)
self.hole_cards_re = re.compile(self.__HOLE_CARD_REGEX)
self.flop_cards_re = re.compile(self.__FLOP_CARD_REGEX)
self.turn_card_re = re.compile(self.__TURN_CARD_REGEX)
self.river_card_re = re.compile(self.__RIVER_CARD_REGEX)
self.showdown_re = re.compile(self.__SHOWDOWN_REGEX)
self.summary_re = re.compile(self.__SUMMARY_REGEX)
self.uncalled_bet_re = re.compile(self.__UNCALLED_BET_REGEX)
self.collect_pot_re = re.compile(self.__COLLECT_POT_REGEX)
self.hero_cards_re = re.compile(self.__HERO_CARDS_REGEX)
self.cards_shown_re = re.compile(self.__SHOWN_CARDS_REGEX)
self.summary_cards_re = re.compile(self.__SUMMARY_CARDS_REGEX)
self.summary_cards_extra_re = re.compile(self.__SUMMARY_CARDS_EXTRA_REGEX)
self.action_re = re.compile(self.__ACTION_STEP_REGEX)
self.rake_re = re.compile(self.__POT_AND_RAKE_REGEX)
self.showdown_action_re = re.compile(self.__SHOWDOWN_ACTION_REGEX)
# Set methods for plugins to override
def setGameInfoRegex(self, string):
self.__GAME_INFO_REGEX = string
def setSplitHandRegex(self, string):
self.__SPLIT_HAND_REGEX = string
def setNewHandRegex(self, string):
self.__NEW_HAND_REGEX = string
def setHandInfoRegex(self, string):
self.__HAND_INFO_REGEX = string
def setTableInfoRegex(self, string):
self.__TABLE_INFO_REGEX = string
def setPlayerInfoRegex(self, string):
self.__PLAYER_INFO_REGEX = string
def setPostSbRegex(self, string):
self.__POST_SB_REGEX = string
def setPostBbRegex(self, string):
self.__POST_BB_REGEX = string
def setPostBothRegex(self, string):
self.__POST_BOTH_REGEX = string
def setHandStageRegex(self, string):
self.__HAND_STAGE_REGEX = string
def setHoleCardRegex(self, string):
self.__HOLE_CARD_REGEX = string
def setFlopCardRegex(self, string):
self.__FLOP_CARD_REGEX = string
def setTurnCardRegex(self, string):
self.__TURN_CARD_REGEX = string
def setRiverCardRegex(self, string):
self.__RIVER_CARD_REGEX = string
def setShowdownRegex(self, string):
self.__SHOWDOWN_REGEX = string
def setSummaryRegex(self, string):
self.__SUMMARY_REGEX = string
def setUncalledBetRegex(self, string):
self.__UNCALLED_BET_REGEX = string
def setCollectPotRegex(self, string):
self.__COLLECT_POT_REGEX = string
def setHeroCardsRegex(self, string):
self.__HERO_CARDS_REGEX = string
def setShownCardsRegex(self, string):
self.__SHOWN_CARDS_REGEX = string
def setSummaryCardsRegex(self, string):
self.__SUMMARY_CARDS_REGEX = string
def setSummaryCardsExtraRegex(self, string):
self.__SUMMARY_CARDS_EXTRA_REGEX = string
def setActionStepRegex(self, string):
self.__ACTION_STEP_REGEX = string
def setPotAndRakeRegex(self, string):
self.__POT_AND_RAKE_REGEX = string
def setShowdownActionRegex(self, string):
self.__SHOWDOWN_ACTION_REGEX = string

View File

@ -40,21 +40,6 @@ class GuiBulkImport():
# CONFIGURATION - update these as preferred:
allowThreads = True # set to True to try out the threads field
# not used
def import_dir(self):
"""imports a directory, non-recursive. todo: move this to fpdb_import so CLI can use it"""
self.path = self.inputFile
self.importer.addImportDirectory(self.path)
self.importer.setCallHud(False)
starttime = time()
if not self.importer.settings['threads'] > 1:
(stored, dups, partial, errs, ttime) = self.importer.runImport()
print 'GuiBulkImport.import_dir done: Stored: %d Duplicates: %d Partial: %d Errors: %d in %s seconds - %d/sec'\
% (stored, dups, partial, errs, ttime, stored / ttime)
else:
self.importer.RunImportThreaded()
def dopulse(self):
self.progressbar.pulse()
return True
@ -77,7 +62,7 @@ class GuiBulkImport():
self.timer = gobject.timeout_add(100, self.dopulse)
# get the dir to import from the chooser
self.inputFile = self.chooser.get_filename()
selected = self.chooser.get_filenames()
# get the import settings from the gui and save in the importer
self.importer.setHandCount(int(self.spin_hands.get_text()))
@ -103,7 +88,8 @@ class GuiBulkImport():
self.importer.setDropHudCache("auto")
sitename = self.cbfilter.get_model()[self.cbfilter.get_active()][0]
self.importer.addBulkImportImportFileOrDir(self.inputFile, site = sitename)
for selection in selected:
self.importer.addBulkImportImportFileOrDir(selection, site = sitename)
self.importer.setCallHud(False)
starttime = time()
# try:
@ -151,6 +137,7 @@ class GuiBulkImport():
self.chooser = gtk.FileChooserWidget()
self.chooser.set_filename(self.settings['bulkImport-defaultPath'])
self.chooser.set_select_multiple(True)
self.vbox.add(self.chooser)
self.chooser.show()
@ -317,8 +304,20 @@ def main(argv=None):
help="If this option is passed it quits when it encounters any error")
parser.add_option("-m", "--minPrint", "--status", dest="minPrint", default="0", type="int",
help="How often to print a one-line status report (0 (default) means never)")
parser.add_option("-u", "--usage", action="store_true", dest="usage", default=False,
help="Print some useful one liners")
(options, sys.argv) = parser.parse_args(args = argv)
if options.usage == True:
#Print usage examples and exit
print "USAGE:"
print 'PokerStars converter: ./GuiBulkImport -c PokerStars -f filename'
print 'Full Tilt converter: ./GuiBulkImport -c "Full Tilt Poker" -f filename'
print "Everleaf converter: ./GuiBulkImport -c Everleaf -f filename"
print "Absolute converter: ./GuiBulkImport -c Absolute -f filename"
print "PartyPoker converter: ./GuiBulkImport -c PartyPoker -f filename"
sys.exit(0)
config = Configuration.Config()
settings = {}
@ -350,8 +349,10 @@ def main(argv=None):
importer.setThreads(-1)
importer.addBulkImportImportFileOrDir(os.path.expanduser(options.filename), site=options.filtername)
importer.setCallHud(False)
importer.runImport()
(stored, dups, partial, errs, ttime) = importer.runImport()
importer.clearFileList()
print 'GuiBulkImport done: Stored: %d \tDuplicates: %d \tPartial: %d \tErrors: %d in %s seconds - %.0f/sec'\
% (stored, dups, partial, errs, ttime, (stored+0.0) / ttime)
if __name__ == '__main__':

View File

@ -97,34 +97,6 @@ class GuiGraphViewer (threading.Thread):
self.db.rollback()
#################################
#
# self.db.cursor.execute("""select UNIX_TIMESTAMP(handStart) as time, id from Hands ORDER BY time""")
# THRESHOLD = 1800
# hands = self.db.cursor.fetchall()
#
# times = map(lambda x:long(x[0]), hands)
# handids = map(lambda x:int(x[1]), hands)
# print "DEBUG: len(times) %s" %(len(times))
# diffs = diff(times)
# print "DEBUG: len(diffs) %s" %(len(diffs))
# index = nonzero(diff(times) > THRESHOLD)
# print "DEBUG: len(index[0]) %s" %(len(index[0]))
# print "DEBUG: index %s" %(index)
# print "DEBUG: index[0][0] %s" %(index[0][0])
#
# total = 0
#
# last_idx = 0
# for i in range(len(index[0])):
# print "Hands in session %4s: %4s Start: %s End: %s Total: %s" %(i, index[0][i] - last_idx, strftime("%d/%m/%Y %H:%M", localtime(times[last_idx])), strftime("%d/%m/%Y %H:%M", localtime(times[index[0][i]])), times[index[0][i]] - times[last_idx])
# total = total + (index[0][i] - last_idx)
# last_idx = index[0][i] + 1
#
# print "Total: ", total
#################################
def get_vbox(self):
"""returns the vbox of this thread"""
return self.mainHBox

View File

@ -15,6 +15,7 @@
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
import traceback
import threading
import pygtk
pygtk.require('2.0')
@ -29,13 +30,19 @@ import Database
import fpdb_db
import Filters
colalias,colshow,colheading,colxalign,colformat,coltype = 0,1,2,3,4,5
ranks = {'x':0, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':11, 'Q':12, 'K':13, 'A':14}
class GuiPlayerStats (threading.Thread):
def __init__(self, config, querylist, mainwin, debug=True):
self.debug = debug
self.conf = config
self.main_window = mainwin
self.sql = querylist
self.liststore = None
self.MYSQL_INNODB = 2
self.PGSQL = 3
self.SQLITE = 4
@ -65,6 +72,7 @@ class GuiPlayerStats (threading.Thread):
"SeatSep" : True,
"Dates" : True,
"Groups" : True,
"GroupsAll" : True,
"Button1" : True,
"Button2" : True
}
@ -78,29 +86,30 @@ class GuiPlayerStats (threading.Thread):
# ToDo: store in config
# ToDo: create popup to adjust column config
# columns to display, keys match column name returned by sql, values in tuple are:
# is column displayed, column heading, xalignment, formatting
self.columns = [ ["game", True, "Game", 0.0, "%s"]
, ["hand", False, "Hand", 0.0, "%s"] # true not allowed for this line
, ["plposition", False, "Posn", 1.0, "%s"] # true not allowed for this line (set in code)
, ["n", True, "Hds", 1.0, "%d"]
, ["avgseats", False, "Seats", 1.0, "%3.1f"]
, ["vpip", True, "VPIP", 1.0, "%3.1f"]
, ["pfr", True, "PFR", 1.0, "%3.1f"]
, ["pf3", True, "PF3", 1.0, "%3.1f"]
, ["steals", True, "Steals", 1.0, "%3.1f"]
, ["saw_f", True, "Saw_F", 1.0, "%3.1f"]
, ["sawsd", True, "SawSD", 1.0, "%3.1f"]
, ["wtsdwsf", True, "WtSDwsF", 1.0, "%3.1f"]
, ["wmsd", True, "W$SD", 1.0, "%3.1f"]
, ["flafq", True, "FlAFq", 1.0, "%3.1f"]
, ["tuafq", True, "TuAFq", 1.0, "%3.1f"]
, ["rvafq", True, "RvAFq", 1.0, "%3.1f"]
, ["pofafq", False, "PoFAFq", 1.0, "%3.1f"]
, ["net", True, "Net($)", 1.0, "%6.2f"]
, ["bbper100", True, "bb/100", 1.0, "%4.2f"]
, ["rake", True, "Rake($)", 1.0, "%6.2f"]
, ["bb100xr", True, "bbxr/100", 1.0, "%4.2f"]
, ["variance", True, "Variance", 1.0, "%5.2f"]
# is column displayed, column heading, xalignment, formatting, celltype
self.columns = [ ["game", True, "Game", 0.0, "%s", "str"]
, ["hand", False, "Hand", 0.0, "%s", "str"] # true not allowed for this line
, ["plposition", False, "Posn", 1.0, "%s", "str"] # true not allowed for this line (set in code)
, ["pname", False, "Name", 0.0, "%s", "str"] # true not allowed for this line (set in code)
, ["n", True, "Hds", 1.0, "%d", "str"]
, ["avgseats", False, "Seats", 1.0, "%3.1f", "str"]
, ["vpip", True, "VPIP", 1.0, "%3.1f", "str"]
, ["pfr", True, "PFR", 1.0, "%3.1f", "str"]
, ["pf3", True, "PF3", 1.0, "%3.1f", "str"]
, ["steals", True, "Steals", 1.0, "%3.1f", "str"]
, ["saw_f", True, "Saw_F", 1.0, "%3.1f", "str"]
, ["sawsd", True, "SawSD", 1.0, "%3.1f", "str"]
, ["wtsdwsf", True, "WtSDwsF", 1.0, "%3.1f", "str"]
, ["wmsd", True, "W$SD", 1.0, "%3.1f", "str"]
, ["flafq", True, "FlAFq", 1.0, "%3.1f", "str"]
, ["tuafq", True, "TuAFq", 1.0, "%3.1f", "str"]
, ["rvafq", True, "RvAFq", 1.0, "%3.1f", "str"]
, ["pofafq", False, "PoFAFq", 1.0, "%3.1f", "str"]
, ["net", True, "Net($)", 1.0, "%6.2f", "cash"]
, ["bbper100", True, "bb/100", 1.0, "%4.2f", "str"]
, ["rake", True, "Rake($)", 1.0, "%6.2f", "cash"]
, ["bb100xr", True, "bbxr/100", 1.0, "%4.2f", "str"]
, ["variance", True, "Variance", 1.0, "%5.2f", "str"]
]
# Detail filters: This holds the data used in the popup window, extra values are
@ -125,8 +134,9 @@ class GuiPlayerStats (threading.Thread):
self.stats_vbox = None
self.detailFilters = [] # the data used to enhance the sql select
self.main_hbox = gtk.HBox(False, 0)
self.main_hbox.show()
#self.main_hbox = gtk.HBox(False, 0)
#self.main_hbox.show()
self.main_hbox = gtk.HPaned()
self.stats_frame = gtk.Frame()
self.stats_frame.show()
@ -136,8 +146,11 @@ class GuiPlayerStats (threading.Thread):
self.stats_frame.add(self.stats_vbox)
# self.fillStatsFrame(self.stats_vbox)
self.main_hbox.pack_start(self.filters.get_vbox())
self.main_hbox.pack_start(self.stats_frame, expand=True, fill=True)
#self.main_hbox.pack_start(self.filters.get_vbox())
#self.main_hbox.pack_start(self.stats_frame, expand=True, fill=True)
self.main_hbox.pack1(self.filters.get_vbox())
self.main_hbox.pack2(self.stats_frame)
self.main_hbox.show()
# make sure Hand column is not displayed
[x for x in self.columns if x[0] == 'hand'][0][1] = False
@ -149,7 +162,8 @@ class GuiPlayerStats (threading.Thread):
def refreshStats(self, widget, data):
try: self.stats_vbox.destroy()
except AttributeError: pass
self.stats_vbox = gtk.VBox(False, 0)
#self.stats_vbox = gtk.VBox(False, 0)
self.stats_vbox = gtk.VPaned()
self.stats_vbox.show()
self.stats_frame.add(self.stats_vbox)
self.fillStatsFrame(self.stats_vbox)
@ -193,43 +207,111 @@ class GuiPlayerStats (threading.Thread):
def createStatsTable(self, vbox, playerids, sitenos, limits, type, seats, groups, dates):
starttime = time()
# Scrolled window for summary table
swin = gtk.ScrolledWindow(hadjustment=None, vadjustment=None)
swin.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC)
swin.show()
vbox.pack1(swin)
# Display summary table at top of page
# 3rd parameter passes extra flags, currently includes:
# holecards - whether to display card breakdown (True/False)
flags = [False]
self.addTable(vbox, 'playerDetailedStats', flags, playerids, sitenos, limits, type, seats, groups, dates)
# holecards - whether to display card breakdown (True/False)
# numhands - min number hands required when displaying all players
flags = [False, self.filters.getNumHands()]
self.addTable(swin, 'playerDetailedStats', flags, playerids, sitenos, limits, type, seats, groups, dates)
# Separator
sep = gtk.HSeparator()
vbox.pack_start(sep, expand=False, padding=3)
sep.show_now()
vbox.show_now()
vbox2 = gtk.VBox(False, 0)
heading = gtk.Label(self.filterText['handhead'])
heading.show()
vbox.pack_start(heading, expand=False, padding=3)
vbox2.pack_start(heading, expand=False, padding=3)
# Scrolled window for detailed table (display by hand)
swin = gtk.ScrolledWindow(hadjustment=None, vadjustment=None)
swin.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC)
swin.show()
vbox.pack_start(swin, expand=True, padding=3)
vbox1 = gtk.VBox(False, 0)
vbox1.show()
swin.add_with_viewport(vbox1)
vbox2.pack_start(swin, expand=True, padding=3)
vbox.pack2(vbox2)
vbox2.show()
# Detailed table
flags = [True]
self.addTable(vbox1, 'playerDetailedStats', flags, playerids, sitenos, limits, type, seats, groups, dates)
flags[0] = True
self.addTable(swin, 'playerDetailedStats', flags, playerids, sitenos, limits, type, seats, groups, dates)
self.db.rollback()
print "Stats page displayed in %4.2f seconds" % (time() - starttime)
#end def fillStatsFrame(self, vbox):
def reset_style_render_func(self, treeviewcolumn, cell, model, iter):
cell.set_property('foreground', 'black')
def ledger_style_render_func(self, tvcol, cell, model, iter):
str = cell.get_property('text')
if '-' in str:
str = str.replace("-", "")
str = "(%s)" %(str)
cell.set_property('text', str)
cell.set_property('foreground', 'red')
else:
cell.set_property('foreground', 'darkgreen')
return
def sortnums(self, model, iter1, iter2, n):
try:
ret = 0
a = self.liststore.get_value(iter1, n)
b = self.liststore.get_value(iter2, n)
if 'f' in self.cols_to_show[n][4]:
try: a = float(a)
except: a = 0.0
try: b = float(b)
except: b = 0.0
if n == 0:
a1,a2,a3 = ranks[a[0]], ranks[a[1]], (a+'o')[2]
b1,b2,b3 = ranks[b[0]], ranks[b[1]], (b+'o')[2]
if a1 > b1 or ( a1 == b1 and (a2 > b2 or (a2 == b2 and a3 > b3) ) ):
ret = 1
else:
ret = -1
else:
if a < b:
ret = -1
elif a == b:
ret = 0
else:
ret = 1
#print "n =", n, "iter1[n] =", self.liststore.get_value(iter1,n), "iter2[n] =", self.liststore.get_value(iter2,n), "ret =", ret
except:
err = traceback.extract_tb(sys.exc_info()[2])
print "***sortnums error: " + str(sys.exc_info()[1])
print "\n".join( [e[0]+':'+str(e[1])+" "+e[2] for e in err] )
return(ret)
def sortcols(self, col, n):
try:
#This doesn't actually work yet - clicking heading in top section sorts bottom section :-(
if col.get_sort_order() == gtk.SORT_ASCENDING:
col.set_sort_order(gtk.SORT_DESCENDING)
else:
col.set_sort_order(gtk.SORT_ASCENDING)
self.liststore.set_sort_column_id(n, col.get_sort_order())
self.liststore.set_sort_func(n, self.sortnums, n)
for i in xrange(len(self.listcols)):
self.listcols[i].set_sort_indicator(False)
self.listcols[n].set_sort_indicator(True)
# use this listcols[col].set_sort_indicator(True)
# to turn indicator off for other cols
except:
err = traceback.extract_tb(sys.exc_info()[2])
print "***sortcols error: " + str(sys.exc_info()[1])
print "\n".join( [e[0]+':'+str(e[1])+" "+e[2] for e in err] )
def addTable(self, vbox, query, flags, playerids, sitenos, limits, type, seats, groups, dates):
counter = 0
row = 0
sqlrow = 0
colalias,colshow,colheading,colxalign,colformat = 0,1,2,3,4
if not flags: holecards = False
else: holecards = flags[0]
@ -240,47 +322,58 @@ class GuiPlayerStats (threading.Thread):
colnames = [desc[0].lower() for desc in self.cursor.description]
# pre-fetch some constant values:
cols_to_show = [x for x in self.columns if x[colshow]]
self.cols_to_show = [x for x in self.columns if x[colshow]]
hgametypeid_idx = colnames.index('hgametypeid')
liststore = gtk.ListStore(*([str] * len(cols_to_show)))
view = gtk.TreeView(model=liststore)
self.liststore = gtk.ListStore(*([str] * len(self.cols_to_show)))
view = gtk.TreeView(model=self.liststore)
view.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_BOTH)
vbox.pack_start(view, expand=False, padding=3)
#vbox.pack_start(view, expand=False, padding=3)
vbox.add(view)
textcell = gtk.CellRendererText()
textcell50 = gtk.CellRendererText()
textcell50.set_property('xalign', 0.5)
numcell = gtk.CellRendererText()
numcell.set_property('xalign', 1.0)
listcols = []
self.listcols = []
# Create header row eg column: ("game", True, "Game", 0.0, "%s")
for col, column in enumerate(cols_to_show):
for col, column in enumerate(self.cols_to_show):
if column[colalias] == 'game' and holecards:
s = [x for x in self.columns if x[colalias] == 'hand'][0][colheading]
else:
s = column[colheading]
listcols.append(gtk.TreeViewColumn(s))
view.append_column(listcols[col])
self.listcols.append(gtk.TreeViewColumn(s))
view.append_column(self.listcols[col])
if column[colformat] == '%s':
if column[colxalign] == 0.0:
listcols[col].pack_start(textcell, expand=True)
listcols[col].add_attribute(textcell, 'text', col)
self.listcols[col].pack_start(textcell, expand=True)
self.listcols[col].add_attribute(textcell, 'text', col)
else:
listcols[col].pack_start(textcell50, expand=True)
listcols[col].add_attribute(textcell50, 'text', col)
listcols[col].set_expand(True)
self.listcols[col].pack_start(textcell50, expand=True)
self.listcols[col].add_attribute(textcell50, 'text', col)
self.listcols[col].set_expand(True)
else:
listcols[col].pack_start(numcell, expand=True)
listcols[col].add_attribute(numcell, 'text', col)
listcols[col].set_expand(True)
#listcols[col].set_alignment(column[colxalign]) # no effect?
self.listcols[col].pack_start(numcell, expand=True)
self.listcols[col].add_attribute(numcell, 'text', col)
self.listcols[col].set_expand(True)
#self.listcols[col].set_alignment(column[colxalign]) # no effect?
if holecards:
self.listcols[col].set_clickable(True)
self.listcols[col].connect("clicked", self.sortcols, col)
if col == 0:
self.listcols[col].set_sort_order(gtk.SORT_DESCENDING)
self.listcols[col].set_sort_indicator(True)
if column[coltype] == 'cash':
self.listcols[col].set_cell_data_func(numcell, self.ledger_style_render_func)
else:
self.listcols[col].set_cell_data_func(numcell, self.reset_style_render_func)
rows = len(result) # +1 for title row
while sqlrow < rows:
treerow = []
for col,column in enumerate(cols_to_show):
for col,column in enumerate(self.cols_to_show):
if column[colalias] in colnames:
value = result[sqlrow][colnames.index(column[colalias])]
if column[colalias] == 'plposition':
@ -315,7 +408,7 @@ class GuiPlayerStats (threading.Thread):
treerow.append(column[colformat] % value)
else:
treerow.append(' ')
iter = liststore.append(treerow)
iter = self.liststore.append(treerow)
sqlrow += 1
row += 1
vbox.show_all()
@ -323,16 +416,42 @@ class GuiPlayerStats (threading.Thread):
#end def addTable(self, query, vars, playerids, sitenos, limits, type, seats, groups, dates):
def refineQuery(self, query, flags, playerids, sitenos, limits, type, seats, groups, dates):
if not flags: holecards = False
else: holecards = flags[0]
if playerids:
nametest = str(tuple(playerids))
nametest = nametest.replace("L", "")
nametest = nametest.replace(",)",")")
query = query.replace("<player_test>", nametest)
having = ''
if not flags:
holecards = False
numhands = 0
else:
query = query.replace("<player_test>", "1 = 2")
holecards = flags[0]
numhands = flags[1]
if 'allplayers' in groups and groups['allplayers']:
nametest = "(hp.playerId)"
if holecards or groups['posn']:
pname = "'all players'"
# set flag in self.columns to not show player name column
[x for x in self.columns if x[0] == 'pname'][0][1] = False
# can't do this yet (re-write doing more maths in python instead of sql?)
if numhands:
nametest = "(-1)"
else:
pname = "p.name"
# set flag in self.columns to show player name column
[x for x in self.columns if x[0] == 'pname'][0][1] = True
if numhands:
having = ' and count(1) > %d ' % (numhands,)
else:
if playerids:
nametest = str(tuple(playerids))
nametest = nametest.replace("L", "")
nametest = nametest.replace(",)",")")
else:
nametest = "1 = 2"
pname = "p.name"
# set flag in self.columns to not show player name column
[x for x in self.columns if x[0] == 'pname'][0][1] = False
query = query.replace("<player_test>", nametest)
query = query.replace("<playerName>", pname)
query = query.replace("<havingclause>", having)
if seats:
query = query.replace('<seats_test>', 'between ' + str(seats['from']) + ' and ' + str(seats['to']))
@ -372,9 +491,12 @@ class GuiPlayerStats (threading.Thread):
bbtest = bbtest + " and gt.type = 'tour' "
query = query.replace("<gtbigBlind_test>", bbtest)
if holecards: # pinch level variables for hole card query
if holecards: # re-use level variables for hole card query
query = query.replace("<hgameTypeId>", "hp.startcards")
query = query.replace("<orderbyhgameTypeId>", ",hgameTypeId desc")
query = query.replace("<orderbyhgameTypeId>"
, ",case when floor(hp.startcards/13) >= mod(hp.startcards,13) then hp.startcards + 0.1 "
+ " else 13*mod(hp.startcards,13) + floor(hp.startcards/13) "
+ " end desc ")
else:
query = query.replace("<orderbyhgameTypeId>", "")
groupLevels = "show" not in str(limits)

384
pyfpdb/GuiSessionViewer.py Normal file → Executable file
View File

@ -15,14 +15,26 @@
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
import sys
import threading
import pygtk
pygtk.require('2.0')
import gtk
import os
import traceback
from time import time, strftime, localtime
try:
from numpy import diff, nonzero
import matplotlib
matplotlib.use('GTK')
from matplotlib.figure import Figure
from matplotlib.backends.backend_gtk import FigureCanvasGTK as FigureCanvas
from matplotlib.backends.backend_gtkagg import NavigationToolbar2GTKAgg as NavigationToolbar
from matplotlib.finance import candlestick2
from numpy import diff, nonzero, sum, cumsum, max, mina
# from matplotlib.dates import DateFormatter, WeekdayLocator, HourLocator, \
# DayLocator, MONDAY, timezone
except:
print """Failed to load numpy in Session Viewer"""
print """This is of no consequence as the module currently doesn't do anything."""
@ -34,13 +46,21 @@ import Filters
import FpdbSQLQueries
class GuiSessionViewer (threading.Thread):
def __init__(self, config, querylist, debug=True):
def __init__(self, config, querylist, mainwin, debug=True):
self.debug = debug
self.conf = config
self.sql = querylist
self.liststore = None
self.MYSQL_INNODB = 2
self.PGSQL = 3
self.SQLITE = 4
self.fig = None
self.canvas = None
self.ax = None
self.graphBox = None
# create new db connection to avoid conflicts with other threads
self.db = Database.Database(self.conf, sql=self.sql)
@ -56,55 +76,63 @@ class GuiSessionViewer (threading.Thread):
self.filterText = {'handhead':'Hand Breakdown for all levels listed above'
}
filters_display = { "Heroes" : True,
"Sites" : True,
"Games" : False,
"Limits" : True,
"LimitSep" : True,
"Seats" : True,
"SeatSep" : True,
"Dates" : False,
"Groups" : True,
"Button1" : True,
"Button2" : True
filters_display = { "Heroes" : True,
"Sites" : True,
"Games" : False,
"Limits" : False,
"LimitSep" : False,
"LimitType" : False,
"Type" : True,
"Seats" : False,
"SeatSep" : False,
"Dates" : True,
"Groups" : False,
"GroupsAll" : False,
"Button1" : True,
"Button2" : False
}
self.filters = Filters.Filters(self.db, self.conf, self.sql, display = filters_display)
self.filters.registerButton2Name("_Refresh")
self.filters.registerButton2Callback(self.refreshStats)
self.filters.registerButton1Name("_Refresh")
self.filters.registerButton1Callback(self.refreshStats)
# ToDo: store in config
# ToDo: create popup to adjust column config
# columns to display, keys match column name returned by sql, values in tuple are:
# is column displayed, column heading, xalignment, formatting
self.columns = [ ("game", True, "Game", 0.0, "%s")
self.columns = [ ("sid", True, "SID", 0.0, "%s")
, ("hand", False, "Hand", 0.0, "%s") # true not allowed for this line
, ("n", True, "Hds", 1.0, "%d")
, ("avgseats", True, "Seats", 1.0, "%3.1f")
, ("vpip", True, "VPIP", 1.0, "%3.1f")
, ("pfr", True, "PFR", 1.0, "%3.1f")
, ("pf3", True, "PF3", 1.0, "%3.1f")
, ("steals", True, "Steals", 1.0, "%3.1f")
, ("saw_f", True, "Saw_F", 1.0, "%3.1f")
, ("sawsd", True, "SawSD", 1.0, "%3.1f")
, ("wtsdwsf", True, "WtSDwsF", 1.0, "%3.1f")
, ("wmsd", True, "W$SD", 1.0, "%3.1f")
, ("flafq", True, "FlAFq", 1.0, "%3.1f")
, ("tuafq", True, "TuAFq", 1.0, "%3.1f")
, ("rvafq", True, "RvAFq", 1.0, "%3.1f")
, ("pofafq", False, "PoFAFq", 1.0, "%3.1f")
, ("net", True, "Net($)", 1.0, "%6.2f")
, ("bbper100", True, "BB/100", 1.0, "%4.2f")
, ("rake", True, "Rake($)", 1.0, "%6.2f")
, ("variance", True, "Variance", 1.0, "%5.2f")
, ("start", True, "Start", 1.0, "%d")
, ("end", True, "End", 1.0, "%d")
, ("hph", True, "Hands/h", 1.0, "%d")
, ("profit", True, "Profit", 1.0, "%s")
#, ("avgseats", True, "Seats", 1.0, "%3.1f")
#, ("vpip", True, "VPIP", 1.0, "%3.1f")
#, ("pfr", True, "PFR", 1.0, "%3.1f")
#, ("pf3", True, "PF3", 1.0, "%3.1f")
#, ("steals", True, "Steals", 1.0, "%3.1f")
#, ("saw_f", True, "Saw_F", 1.0, "%3.1f")
#, ("sawsd", True, "SawSD", 1.0, "%3.1f")
#, ("wtsdwsf", True, "WtSDwsF", 1.0, "%3.1f")
#, ("wmsd", True, "W$SD", 1.0, "%3.1f")
#, ("flafq", True, "FlAFq", 1.0, "%3.1f")
#, ("tuafq", True, "TuAFq", 1.0, "%3.1f")
#, ("rvafq", True, "RvAFq", 1.0, "%3.1f")
#, ("pofafq", False, "PoFAFq", 1.0, "%3.1f")
#, ("net", True, "Net($)", 1.0, "%6.2f")
#, ("bbper100", True, "BB/100", 1.0, "%4.2f")
#, ("rake", True, "Rake($)", 1.0, "%6.2f")
#, ("variance", True, "Variance", 1.0, "%5.2f")
]
self.stats_frame = None
self.stats_vbox = None
self.detailFilters = [] # the data used to enhance the sql select
self.main_hbox = gtk.HBox(False, 0)
self.main_hbox.show()
#self.main_hbox = gtk.HBox(False, 0)
#self.main_hbox.show()
self.main_hbox = gtk.HPaned()
self.stats_frame = gtk.Frame()
self.stats_frame.show()
@ -112,21 +140,23 @@ class GuiSessionViewer (threading.Thread):
self.stats_vbox = gtk.VBox(False, 0)
self.stats_vbox.show()
self.stats_frame.add(self.stats_vbox)
self.fillStatsFrame(self.stats_vbox)
self.main_hbox.pack_start(self.filters.get_vbox())
self.main_hbox.pack_start(self.stats_frame, expand=True, fill=True)
################################
# self.fillStatsFrame(self.stats_vbox)
#self.main_hbox.pack_start(self.filters.get_vbox())
#self.main_hbox.pack_start(self.stats_frame, expand=True, fill=True)
self.main_hbox.pack1(self.filters.get_vbox())
self.main_hbox.pack2(self.stats_frame)
self.main_hbox.show()
# make sure Hand column is not displayed
[x for x in self.columns if x[0] == 'hand'][0][1] == False
#[x for x in self.columns if x[0] == 'hand'][0][1] = False
def get_vbox(self):
"""returns the vbox of this thread"""
return self.main_hbox
def refreshStats(self, widget, data):
try: self.stats_vbox.destroy()
except AttributeError: pass
@ -164,17 +194,20 @@ class GuiSessionViewer (threading.Thread):
print "No limits found"
return
self.createStatsTable(vbox, playerids, sitenos, limits, seats)
self.createStatsPane(vbox, playerids, sitenos, limits, seats)
def createStatsTable(self, vbox, playerids, sitenos, limits, seats):
def createStatsPane(self, vbox, playerids, sitenos, limits, seats):
starttime = time()
# Display summary table at top of page
# 3rd parameter passes extra flags, currently includes:
# holecards - whether to display card breakdown (True/False)
flags = [False]
self.addTable(vbox, 'playerDetailedStats', flags, playerids, sitenos, limits, seats)
(results, opens, closes, highs, lows) = self.generateDatasets(playerids, sitenos, limits, seats)
self.graphBox = gtk.VBox(False, 0)
self.graphBox.show()
self.generateGraph(opens, closes, highs, lows)
vbox.pack_start(self.graphBox)
# Separator
sep = gtk.HSeparator()
vbox.pack_start(sep, expand=False, padding=3)
@ -194,120 +227,177 @@ class GuiSessionViewer (threading.Thread):
vbox1.show()
swin.add_with_viewport(vbox1)
# Detailed table
flags = [True]
self.addTable(vbox1, 'playerDetailedStats', flags, playerids, sitenos, limits, seats)
self.addTable(vbox1, results)
self.db.rollback()
print "Stats page displayed in %4.2f seconds" % (time() - starttime)
#end def fillStatsFrame(self, vbox):
def addTable(self, vbox, query, flags, playerids, sitenos, limits, seats):
row = 0
sqlrow = 0
colalias,colshow,colheading,colxalign,colformat = 0,1,2,3,4
if not flags: holecards = False
else: holecards = flags[0]
def generateDatasets(self, playerids, sitenos, limits, seats):
# Get a list of all handids and their timestampts
#FIXME: Query still need to filter on blind levels
q = self.sql.query['sessionStats']
start_date, end_date = self.filters.getDates()
q = q.replace("<datestest>", " between '" + start_date + "' and '" + end_date + "'")
self.stats_table = gtk.Table(1, 1, False)
self.stats_table.set_col_spacings(4)
self.stats_table.show()
self.db.cursor.execute("""select UNIX_TIMESTAMP(handStart) as time, id from Hands ORDER BY time""")
nametest = str(tuple(playerids))
nametest = nametest.replace("L", "")
nametest = nametest.replace(",)",")")
q = q.replace("<player_test>", nametest)
self.db.cursor.execute(q)
THRESHOLD = 1800
hands = self.db.cursor.fetchall()
# Take that list and create an array of the time between hands
times = map(lambda x:long(x[0]), hands)
handids = map(lambda x:int(x[1]), hands)
winnings = map(lambda x:float(x[4]), hands)
print "DEBUG: len(times) %s" %(len(times))
diffs = diff(times)
print "DEBUG: len(diffs) %s" %(len(diffs))
index = nonzero(diff(times) > THRESHOLD)
print "DEBUG: len(index[0]) %s" %(len(index[0]))
print "DEBUG: index %s" %(index)
print "DEBUG: index[0][0] %s" %(index[0][0])
diffs = diff(times) # This array is the difference in starttime between consecutive hands
index = nonzero(diff(times) > THRESHOLD) # This array represents the indexes into 'times' for start/end times of sessions
# ie. times[index[0][0]] is the end of the first session
#print "DEBUG: len(index[0]) %s" %(len(index[0]))
#print "DEBUG: index %s" %(index)
#print "DEBUG: index[0][0] %s" %(index[0][0])
total = 0
last_idx = 0
lowidx = 0
uppidx = 0
opens = []
closes = []
highs = []
lows = []
results = []
cum_sum = cumsum(winnings)
cum_sum = cum_sum/100
# Take all results and format them into a list for feeding into gui model.
for i in range(len(index[0])):
print "Hands in session %4s: %4s Start: %s End: %s Total: %s" %(i, index[0][i] - last_idx, strftime("%d/%m/%Y %H:%M", localtime(times[last_idx])), strftime("%d/%m/%Y %H:%M", localtime(times[index[0][i]])), times[index[0][i]] - times[last_idx])
total = total + (index[0][i] - last_idx)
last_idx = index[0][i] + 1
sid = i # Session id
hds = index[0][i] - last_idx # Number of hands in session
if hds > 0:
stime = strftime("%d/%m/%Y %H:%M", localtime(times[last_idx])) # Formatted start time
etime = strftime("%d/%m/%Y %H:%M", localtime(times[index[0][i]])) # Formatted end time
hph = (times[index[0][i]] - times[last_idx])/60 # Hands per hour
won = sum(winnings[last_idx:index[0][i]])/100.0
hwm = max(cum_sum[last_idx:index[0][i]])
lwm = min(cum_sum[last_idx:index[0][i]])
#print "DEBUG: range: (%s, %s) - (min, max): (%s, %s)" %(last_idx, index[0][i], hwm, lwm)
results.append([sid, hds, stime, etime, hph, won])
opens.append((sum(winnings[:last_idx]))/100)
closes.append((sum(winnings[:index[0][i]]))/100)
highs.append(hwm)
lows.append(lwm)
#print "Hands in session %4s: %4s Start: %s End: %s HPH: %s Profit: %s" %(sid, hds, stime, etime, hph, won)
total = total + (index[0][i] - last_idx)
last_idx = index[0][i] + 1
print "Total: ", total
return (results, opens, closes, highs, lows)
def clearGraphData(self):
try:
try:
if self.canvas:
self.graphBox.remove(self.canvas)
except:
pass
if self.fig != None:
self.fig.clear()
self.fig = Figure(figsize=(5,4), dpi=100)
if self.canvas is not None:
self.canvas.destroy()
self.canvas = FigureCanvas(self.fig) # a gtk.DrawingArea
except:
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "***Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
raise
def generateGraph(self, opens, closes, highs, lows):
self.clearGraphData()
#FIXME: Weird - first data entry is crashing this for me
opens = opens[1:]
closes = closes[1:]
highs = highs[1:]
lows = lows[1:]
# print "DEBUG:"
# print "highs = %s" % highs
# print "lows = %s" % lows
# print "opens = %s" % opens
# print "closes = %s" % closes
# print "len(highs): %s == len(lows): %s" %(len(highs), len(lows))
# print "len(opens): %s == len(closes): %s" %(len(opens), len(closes))
#
# colnames = [desc[0].lower() for desc in self.cursor.description]
#
# # pre-fetch some constant values:
# cols_to_show = [x for x in self.columns if x[colshow]]
# hgametypeid_idx = colnames.index('hgametypeid')
#
# liststore = gtk.ListStore(*([str] * len(cols_to_show)))
# view = gtk.TreeView(model=liststore)
# view.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_BOTH)
# vbox.pack_start(view, expand=False, padding=3)
# textcell = gtk.CellRendererText()
# numcell = gtk.CellRendererText()
# numcell.set_property('xalign', 1.0)
# listcols = []
#
# # Create header row eg column: ("game", True, "Game", 0.0, "%s")
# for col, column in enumerate(cols_to_show):
# if column[colalias] == 'game' and holecards:
# s = [x for x in self.columns if x[colalias] == 'hand'][0][colheading]
# else:
# s = column[colheading]
# listcols.append(gtk.TreeViewColumn(s))
# view.append_column(listcols[col])
# if column[colformat] == '%s':
# if col == 1 and holecards:
# listcols[col].pack_start(textcell, expand=True)
# else:
# listcols[col].pack_start(textcell, expand=False)
# listcols[col].add_attribute(textcell, 'text', col)
# else:
# listcols[col].pack_start(numcell, expand=False)
# listcols[col].add_attribute(numcell, 'text', col)
#
# rows = len(result) # +1 for title row
#
# while sqlrow < rows:
# treerow = []
# if(row%2 == 0):
# bgcolor = "white"
# else:
# bgcolor = "lightgrey"
# for col,column in enumerate(cols_to_show):
# if column[colalias] in colnames:
# value = result[sqlrow][colnames.index(column[colalias])]
# else:
# if column[colalias] == 'game':
# if holecards:
# value = Card.twoStartCardString( result[sqlrow][hgametypeid_idx] )
# else:
# minbb = result[sqlrow][colnames.index('minbigblind')]
# maxbb = result[sqlrow][colnames.index('maxbigblind')]
# value = result[sqlrow][colnames.index('limittype')] + ' ' \
# + result[sqlrow][colnames.index('category')].title() + ' ' \
# + result[sqlrow][colnames.index('name')] + ' $'
# if 100 * int(minbb/100.0) != minbb:
# value += '%.2f' % (minbb/100.0)
# else:
# value += '%.0f' % (minbb/100.0)
# if minbb != maxbb:
# if 100 * int(maxbb/100.0) != maxbb:
# value += ' - $' + '%.2f' % (maxbb/100.0)
# else:
# value += ' - $' + '%.0f' % (maxbb/100.0)
# else:
# continue
# if value and value != -999:
# treerow.append(column[colformat] % value)
# else:
# treerow.append(' ')
# iter = liststore.append(treerow)
# sqlrow += 1
# row += 1
# for i in range(len(highs)):
# print "DEBUG: (%s, %s, %s, %s)" %(lows[i], opens[i], closes[i], highs[i])
# print "DEBUG: diffs h/l: %s o/c: %s" %(lows[i] - highs[i], opens[i] - closes[i])
self.ax = self.fig.add_subplot(111)
self.ax.set_title("Session candlestick graph")
#Set axis labels and grid overlay properites
self.ax.set_xlabel("Sessions", fontsize = 12)
self.ax.set_ylabel("$", fontsize = 12)
self.ax.grid(color='g', linestyle=':', linewidth=0.2)
candlestick2(self.ax, opens, closes, highs, lows, width=0.50, colordown='r', colorup='g', alpha=1.00)
self.graphBox.add(self.canvas)
self.canvas.show()
self.canvas.draw()
def addTable(self, vbox, results):
row = 0
sqlrow = 0
colalias,colshow,colheading,colxalign,colformat = 0,1,2,3,4
# pre-fetch some constant values:
cols_to_show = [x for x in self.columns if x[colshow]]
self.liststore = gtk.ListStore(*([str] * len(cols_to_show)))
for row in results:
iter = self.liststore.append(row)
view = gtk.TreeView(model=self.liststore)
view.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_BOTH)
vbox.add(view)
textcell = gtk.CellRendererText()
textcell50 = gtk.CellRendererText()
textcell50.set_property('xalign', 0.5)
numcell = gtk.CellRendererText()
numcell.set_property('xalign', 1.0)
listcols = []
# Create header row eg column: ("game", True, "Game", 0.0, "%s")
for col, column in enumerate(cols_to_show):
s = column[colheading]
listcols.append(gtk.TreeViewColumn(s))
view.append_column(listcols[col])
if column[colformat] == '%s':
if column[colxalign] == 0.0:
listcols[col].pack_start(textcell, expand=True)
listcols[col].add_attribute(textcell, 'text', col)
else:
listcols[col].pack_start(textcell50, expand=True)
listcols[col].add_attribute(textcell50, 'text', col)
listcols[col].set_expand(True)
else:
listcols[col].pack_start(numcell, expand=True)
listcols[col].add_attribute(numcell, 'text', col)
listcols[col].set_expand(True)
vbox.show_all()
def main(argv=None):
config = Configuration.Config()
i = GuiBulkImport(settings, config)
if __name__ == '__main__':
sys.exit(main())

View File

@ -95,359 +95,404 @@
Left-Drag to Move"
/>
<supported_sites>
<supported_sites>
<site enabled="True"
site_name="PokerStars"
table_finder="PokerStars.exe"
screen_name="YOUR SCREEN NAME HERE"
site_path="C:/Program Files/PokerStars/"
HH_path="C:/Program Files/PokerStars/HandHistory/YOUR SCREEN NAME HERE/"
decoder="pokerstars_decode_table"
<site enabled="True"
site_name="PokerStars"
table_finder="PokerStars.exe"
screen_name="YOUR SCREEN NAME HERE"
site_path="C:/Program Files/PokerStars/"
HH_path="C:/Program Files/PokerStars/HandHistory/YOUR SCREEN NAME HERE/"
decoder="pokerstars_decode_table"
converter="PokerStarsToFpdb"
bgcolor="#000000"
fgcolor="#FFFFFF"
hudopacity="1.0"
font="Sans"
font_size="8"
supported_games="holdem,razz,omahahi,omahahilo,studhi,studhilo">
<layout max="8" width="792" height="546" fav_seat="0">
<location seat="1" x="684" y="61"> </location>
<location seat="2" x="689" y="239"> </location>
<location seat="3" x="692" y="346"> </location>
<location seat="4" x="525" y="402"> </location>
<location seat="5" x="259" y="402"> </location>
<location seat="6" x="0" y="348"> </location>
<location seat="7" x="0" y="240"> </location>
<location seat="8" x="0" y="35"> </location>
</layout>
<layout max="6" width="792" height="546" fav_seat="0">
<location seat="1" x="681" y="119"> </location>
<location seat="2" x="681" y="301"> </location>
<location seat="3" x="487" y="369"> </location>
<location seat="4" x="226" y="369"> </location>
<location seat="5" x="0" y="301"> </location>
<location seat="6" x="0" y="119"> </location>
</layout>
<layout max="10" width="792" height="546" fav_seat="0">
<location seat="1" x="684" y="61"> </location>
<location seat="2" x="689" y="239"> </location>
<location seat="3" x="692" y="346"> </location>
<location seat="4" x="586" y="393"> </location>
<location seat="5" x="421" y="440"> </location>
<location seat="6" x="267" y="440"> </location>
<location seat="7" x="0" y="361"> </location>
<location seat="8" x="0" y="280"> </location>
<location seat="9" x="121" y="280"> </location>
<location seat="10" x="46" y="30"> </location>
</layout>
<layout max="9" width="792" height="546" fav_seat="0">
<location seat="1" x="560" y="0"> </location>
<location seat="2" x="679" y="123"> </location>
<location seat="3" x="688" y="309"> </location>
<location seat="4" x="483" y="370"> </location>
<location seat="5" x="444" y="413"> </location>
<location seat="6" x="224" y="372"> </location>
<location seat="7" x="0" y="307"> </location>
<location seat="8" x="0" y="121"> </location>
<location seat="9" x="140" y="0"> </location>
</layout>
<layout fav_seat="0" height="546" max="2" width="792">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
</site>
bgcolor="#000000"
fgcolor="#FFFFFF"
hudopacity="1.0"
font="Sans"
font_size="8"
supported_games="holdem,razz,omahahi,omahahilo,studhi,studhilo">
<layout max="8" width="792" height="546" fav_seat="0">
<location seat="1" x="684" y="61"> </location>
<location seat="2" x="689" y="239"> </location>
<location seat="3" x="692" y="346"> </location>
<location seat="4" x="525" y="402"> </location>
<location seat="5" x="259" y="402"> </location>
<location seat="6" x="0" y="348"> </location>
<location seat="7" x="0" y="240"> </location>
<location seat="8" x="0" y="35"> </location>
</layout>
<layout max="6" width="792" height="546" fav_seat="0">
<location seat="1" x="681" y="119"> </location>
<location seat="2" x="681" y="301"> </location>
<location seat="3" x="487" y="369"> </location>
<location seat="4" x="226" y="369"> </location>
<location seat="5" x="0" y="301"> </location>
<location seat="6" x="0" y="119"> </location>
</layout>
<layout max="10" width="792" height="546" fav_seat="0">
<location seat="1" x="684" y="61"> </location>
<location seat="2" x="689" y="239"> </location>
<location seat="3" x="692" y="346"> </location>
<location seat="4" x="586" y="393"> </location>
<location seat="5" x="421" y="440"> </location>
<location seat="6" x="267" y="440"> </location>
<location seat="7" x="0" y="361"> </location>
<location seat="8" x="0" y="280"> </location>
<location seat="9" x="121" y="280"> </location>
<location seat="10" x="46" y="30"> </location>
</layout>
<layout max="9" width="792" height="546" fav_seat="0">
<location seat="1" x="560" y="0"> </location>
<location seat="2" x="679" y="123"> </location>
<location seat="3" x="688" y="309"> </location>
<location seat="4" x="483" y="370"> </location>
<location seat="5" x="444" y="413"> </location>
<location seat="6" x="224" y="372"> </location>
<location seat="7" x="0" y="307"> </location>
<location seat="8" x="0" y="121"> </location>
<location seat="9" x="140" y="0"> </location>
</layout>
<layout fav_seat="0" height="546" max="2" width="792">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
</site>
<site enabled="True"
site_name="Full Tilt Poker"
table_finder="FullTiltPoker"
screen_name="YOUR SCREEN NAME HERE"
site_path="C:/Program Files/Full Tilt Poker/"
HH_path="C:/Program Files/Full Tilt Poker/HandHistory/YOUR SCREEN NAME HERE/"
decoder="fulltilt_decode_table"
<site enabled="True"
site_name="Full Tilt Poker"
table_finder="FullTiltPoker"
screen_name="YOUR SCREEN NAME HERE"
site_path="C:/Program Files/Full Tilt Poker/"
HH_path="C:/Program Files/Full Tilt Poker/HandHistory/YOUR SCREEN NAME HERE/"
decoder="fulltilt_decode_table"
converter="FulltiltToFpdb"
bgcolor="#000000"
fgcolor="#FFFFFF"
hudopacity="1.0"
font="Sans"
font_size="8"
supported_games="holdem,razz,omahahi,omahahilo,studhi,studhilo">
<layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location>
<location seat="3" x="650" y="385"> </location>
<location seat="4" x="588" y="425"> </location>
<location seat="5" x="92" y="425"> </location>
<location seat="6" x="0" y="373"> </location>
<location seat="7" x="0" y="223"> </location>
<location seat="8" x="25" y="50"> </location>
</layout>
<layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="640" y="58"> </location>
<location seat="2" x="654" y="288"> </location>
<location seat="3" x="615" y="424"> </location>
<location seat="4" x="70" y="421"> </location>
<location seat="5" x="0" y="280"> </location>
<location seat="6" x="70" y="58"> </location>
</layout>
<layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
bgcolor="#000000"
fgcolor="#FFFFFF"
hudopacity="1.0"
font="Sans"
font_size="8"
supported_games="holdem,razz,omahahi,omahahilo,studhi,studhilo">
<layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location>
<location seat="3" x="650" y="385"> </location>
<location seat="4" x="588" y="425"> </location>
<location seat="5" x="92" y="425"> </location>
<location seat="6" x="0" y="373"> </location>
<location seat="7" x="0" y="223"> </location>
<location seat="8" x="25" y="50"> </location>
</layout>
<layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="640" y="58"> </location>
<location seat="2" x="654" y="288"> </location>
<location seat="3" x="615" y="424"> </location>
<location seat="4" x="70" y="421"> </location>
<location seat="5" x="0" y="280"> </location>
<location seat="6" x="70" y="58"> </location>
</layout>
<layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
<site enabled="False"
site_name="Everleaf"
table_finder="Everleaf.exe"
screen_name="YOUR SCREEN NAME HERE"
site_path=""
HH_path=""
decoder="everleaf_decode_table"
<site enabled="False"
site_name="Everleaf"
table_finder="Everleaf.exe"
screen_name="YOUR SCREEN NAME HERE"
site_path=""
HH_path=""
decoder="everleaf_decode_table"
converter="EverleafToFpdb"
supported_games="holdem">
<layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location>
<location seat="3" x="650" y="385"> </location>
<location seat="4" x="588" y="425"> </location>
<location seat="5" x="92" y="425"> </location>
<location seat="6" x="0" y="373"> </location>
<location seat="7" x="0" y="223"> </location>
<location seat="8" x="25" y="50"> </location>
</layout>
<layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="640" y="58"> </location>
<location seat="2" x="654" y="288"> </location>
<location seat="3" x="615" y="424"> </location>
<location seat="4" x="70" y="421"> </location>
<location seat="5" x="0" y="280"> </location>
<location seat="6" x="70" y="58"> </location>
</layout>
<layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
supported_games="holdem">
<layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location>
<location seat="3" x="650" y="385"> </location>
<location seat="4" x="588" y="425"> </location>
<location seat="5" x="92" y="425"> </location>
<location seat="6" x="0" y="373"> </location>
<location seat="7" x="0" y="223"> </location>
<location seat="8" x="25" y="50"> </location>
</layout>
<layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="640" y="58"> </location>
<location seat="2" x="654" y="288"> </location>
<location seat="3" x="615" y="424"> </location>
<location seat="4" x="70" y="421"> </location>
<location seat="5" x="0" y="280"> </location>
<location seat="6" x="70" y="58"> </location>
</layout>
<layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
<site enabled="False"
site_name="Win2day"
table_finder="Win2day.exe"
screen_name="YOUR SCREEN NAME HERE"
site_path=""
HH_path=""
decoder="everleaf_decode_table"
<site enabled="False"
site_name="Win2day"
table_finder="Win2day.exe"
screen_name="YOUR SCREEN NAME HERE"
site_path=""
HH_path=""
decoder="everleaf_decode_table"
converter="Win2dayToFpdb"
supported_games="holdem">
<layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location>
<location seat="3" x="650" y="385"> </location>
<location seat="4" x="588" y="425"> </location>
<location seat="5" x="92" y="425"> </location>
<location seat="6" x="0" y="373"> </location>
<location seat="7" x="0" y="223"> </location>
<location seat="8" x="25" y="50"> </location>
</layout>
<layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="640" y="58"> </location>
<location seat="2" x="654" y="288"> </location>
<location seat="3" x="615" y="424"> </location>
<location seat="4" x="70" y="421"> </location>
<location seat="5" x="0" y="280"> </location>
<location seat="6" x="70" y="58"> </location>
</layout>
<layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
supported_games="holdem">
<layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location>
<location seat="3" x="650" y="385"> </location>
<location seat="4" x="588" y="425"> </location>
<location seat="5" x="92" y="425"> </location>
<location seat="6" x="0" y="373"> </location>
<location seat="7" x="0" y="223"> </location>
<location seat="8" x="25" y="50"> </location>
</layout>
<layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="640" y="58"> </location>
<location seat="2" x="654" y="288"> </location>
<location seat="3" x="615" y="424"> </location>
<location seat="4" x="70" y="421"> </location>
<location seat="5" x="0" y="280"> </location>
<location seat="6" x="70" y="58"> </location>
</layout>
<layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
<site enabled="False"
site_name="Absolute"
table_finder="AbsolutePoker.exe"
screen_name="YOUR SCREEN NAME HERE"
site_path=""
HH_path=""
decoder="everleaf_decode_table"
<site enabled="False"
site_name="Absolute"
table_finder="AbsolutePoker.exe"
screen_name="YOUR SCREEN NAME HERE"
site_path=""
HH_path=""
decoder="everleaf_decode_table"
converter="AbsoluteToFpdb"
supported_games="holdem">
<layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location>
<location seat="3" x="650" y="385"> </location>
<location seat="4" x="588" y="425"> </location>
<location seat="5" x="92" y="425"> </location>
<location seat="6" x="0" y="373"> </location>
<location seat="7" x="0" y="223"> </location>
<location seat="8" x="25" y="50"> </location>
</layout>
<layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="640" y="58"> </location>
<location seat="2" x="654" y="288"> </location>
<location seat="3" x="615" y="424"> </location>
<location seat="4" x="70" y="421"> </location>
<location seat="5" x="0" y="280"> </location>
<location seat="6" x="70" y="58"> </location>
</layout>
<layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
supported_games="holdem">
<layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location>
<location seat="3" x="650" y="385"> </location>
<location seat="4" x="588" y="425"> </location>
<location seat="5" x="92" y="425"> </location>
<location seat="6" x="0" y="373"> </location>
<location seat="7" x="0" y="223"> </location>
<location seat="8" x="25" y="50"> </location>
</layout>
<layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="640" y="58"> </location>
<location seat="2" x="654" y="288"> </location>
<location seat="3" x="615" y="424"> </location>
<location seat="4" x="70" y="421"> </location>
<location seat="5" x="0" y="280"> </location>
<location seat="6" x="70" y="58"> </location>
</layout>
<layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
<site enabled="False"
site_name="PartyPoker"
table_finder="PartyGaming.exe"
screen_name="YOUR SCREEN NAME HERE"
site_path="C:/Program Files/PartyGaming/PartyPoker"
HH_path="C:/Program Files/PartyGaming/PartyPoker/HandHistory/YOUR SCREEN NAME HERE/"
decoder="everleaf_decode_table"
<site enabled="False"
site_name="PartyPoker"
table_finder="PartyGaming.exe"
screen_name="YOUR SCREEN NAME HERE"
site_path="C:/Program Files/PartyGaming/PartyPoker"
HH_path="C:/Program Files/PartyGaming/PartyPoker/HandHistory/YOUR SCREEN NAME HERE/"
decoder="everleaf_decode_table"
converter="PartyPokerToFpdb"
supported_games="holdem">
<layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location>
<location seat="3" x="650" y="385"> </location>
<location seat="4" x="588" y="425"> </location>
<location seat="5" x="92" y="425"> </location>
<location seat="6" x="0" y="373"> </location>
<location seat="7" x="0" y="223"> </location>
<location seat="8" x="25" y="50"> </location>
</layout>
<layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="640" y="58"> </location>
<location seat="2" x="654" y="288"> </location>
<location seat="3" x="615" y="424"> </location>
<location seat="4" x="70" y="421"> </location>
<location seat="5" x="0" y="280"> </location>
<location seat="6" x="70" y="58"> </location>
</layout>
<layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
supported_games="holdem">
<layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location>
<location seat="3" x="650" y="385"> </location>
<location seat="4" x="588" y="425"> </location>
<location seat="5" x="92" y="425"> </location>
<location seat="6" x="0" y="373"> </location>
<location seat="7" x="0" y="223"> </location>
<location seat="8" x="25" y="50"> </location>
</layout>
<layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="640" y="58"> </location>
<location seat="2" x="654" y="288"> </location>
<location seat="3" x="615" y="424"> </location>
<location seat="4" x="70" y="421"> </location>
<location seat="5" x="0" y="280"> </location>
<location seat="6" x="70" y="58"> </location>
</layout>
<layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
<site enabled="False"
site_name="Betfair"
table_finder="Betfair Poker.exe"
screen_name="YOUR SCREEN NAME HERE"
site_path="C:/Program Files/Betfair/Betfair Poker/"
HH_path="C:/Program Files/Betfair/Betfair Poker/HandHistory/YOUR SCREEN NAME HERE/"
decoder="everleaf_decode_table"
converter="BetfairToFpdb"
supported_games="holdem">
<layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location>
<location seat="3" x="650" y="385"> </location>
<location seat="4" x="588" y="425"> </location>
<location seat="5" x="92" y="425"> </location>
<location seat="6" x="0" y="373"> </location>
<location seat="7" x="0" y="223"> </location>
<location seat="8" x="25" y="50"> </location>
</layout>
<layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="640" y="58"> </location>
<location seat="2" x="654" y="288"> </location>
<location seat="3" x="615" y="424"> </location>
<location seat="4" x="70" y="421"> </location>
<location seat="5" x="0" y="280"> </location>
<location seat="6" x="70" y="58"> </location>
</layout>
<layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout>
</site>
</supported_sites>
<supported_games>
<game cols="3" db="fpdb" game_name="holdem" rows="2" aux="mucked">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game>
<game cols="3" db="fpdb" game_name="holdem" rows="2" aux="mucked">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game>
<game cols="3" db="fpdb" game_name="razz" rows="2" aux="stud_mucked">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game>
<game cols="3" db="fpdb" game_name="razz" rows="2" aux="stud_mucked">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game>
<game cols="3" db="fpdb" game_name="omahahi" rows="2" aux="mucked">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game>
<game cols="3" db="fpdb" game_name="omahahi" rows="2" aux="mucked">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game>
<game cols="3" db="fpdb" game_name="omahahilo" rows="2" aux="mucked">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game>
<game cols="3" db="fpdb" game_name="omahahilo" rows="2" aux="mucked">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game>
<game cols="3" db="fpdb" game_name="studhi" rows="2" aux="stud_mucked">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game>
<game cols="3" db="fpdb" game_name="studhi" rows="2" aux="stud_mucked">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game>
<game cols="3" db="fpdb" game_name="studhilo" rows="2" aux="stud_mucked">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game>
<game cols="3" db="fpdb" game_name="studhilo" rows="2" aux="stud_mucked">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game>
</supported_games>
<popup_windows>
<pu pu_name="default">
<pu pu_name="default">
<pu_stat pu_stat_name="n"> </pu_stat>
<pu_stat pu_stat_name="vpip"> </pu_stat>
<pu_stat pu_stat_name="pfr"> </pu_stat>
<pu_stat pu_stat_name="pfr"> </pu_stat>
<pu_stat pu_stat_name="three_B_0"> </pu_stat>
<pu_stat pu_stat_name="steal"> </pu_stat>
<pu_stat pu_stat_name="f_BB_steal"> </pu_stat>
@ -467,50 +512,50 @@ Left-Drag to Move"
<pu_stat pu_stat_name="ffreq2"> </pu_stat>
<pu_stat pu_stat_name="ffreq3"> </pu_stat>
<pu_stat pu_stat_name="ffreq4"> </pu_stat>
</pu>
</pu>
</popup_windows>
<aux_windows>
<aw card_ht="42" card_wd="30" class="Stud_mucked" cols="11" deck="Cards01.png" module="Mucked" name="stud_mucked" rows="8"> </aw>
<aw class="Hello" module="Hello" name="Hello"> </aw>
<aw class="Hello_Menu" module="Hello" name="Hello_menu"> </aw>
<aw class="Hello_plus" module="Hello" name="Hello_plus"> </aw>
<aw card_ht="42" card_wd="30" class="Flop_Mucked" deck="Cards01.png" module="Mucked" name="mucked" opacity="0.7" timeout="5">
<layout height="546" max="6" width="792">
<location seat="1" x="555" y="169"> </location>
<location seat="2" x="572" y="276"> </location>
<location seat="3" x="363" y="348"> </location>
<location seat="4" x="150" y="273"> </location>
<location seat="5" x="150" y="169"> </location>
<location seat="6" x="363" y="113"> </location>
<location common="1" x="323" y="232"> </location>
</layout>
<layout height="546" max="9" width="792">
<location seat="1" x="486" y="113"> </location>
<location seat="2" x="555" y="169"> </location>
<location seat="3" x="572" y="276"> </location>
<location seat="4" x="522" y="345"> </location>
<location seat="5" x="363" y="348"> </location>
<location seat="6" x="217" y="341"> </location>
<location seat="7" x="150" y="273"> </location>
<location seat="8" x="150" y="169"> </location>
<location seat="9" x="230" y="115"> </location>
<location common="1" x="323" y="232"> </location>
</layout>
<layout height="546" max="10" width="792">
<location seat="1" x="486" y="113"> </location>
<location seat="2" x="499" y="138"> </location>
<location seat="3" x="522" y="212"> </location>
<location seat="4" x="501" y="281"> </location>
<location seat="5" x="402" y="323"> </location>
<location seat="6" x="243" y="311"> </location>
<location seat="7" x="203" y="262"> </location>
<location seat="8" x="170" y="185"> </location>
<location seat="9" x="183" y="128"> </location>
<location seat="10" x="213" y="86"> </location>
<location common="1" x="317" y="237"> </location>
</layout>
</aw>
<aw card_ht="42" card_wd="30" class="Stud_mucked" cols="11" deck="Cards01.png" module="Mucked" name="stud_mucked" rows="8"> </aw>
<aw class="Hello" module="Hello" name="Hello"> </aw>
<aw class="Hello_Menu" module="Hello" name="Hello_menu"> </aw>
<aw class="Hello_plus" module="Hello" name="Hello_plus"> </aw>
<aw card_ht="42" card_wd="30" class="Flop_Mucked" deck="Cards01.png" module="Mucked" name="mucked" opacity="0.7" timeout="5">
<layout height="546" max="6" width="792">
<location seat="1" x="555" y="169"> </location>
<location seat="2" x="572" y="276"> </location>
<location seat="3" x="363" y="348"> </location>
<location seat="4" x="150" y="273"> </location>
<location seat="5" x="150" y="169"> </location>
<location seat="6" x="363" y="113"> </location>
<location common="1" x="323" y="232"> </location>
</layout>
<layout height="546" max="9" width="792">
<location seat="1" x="486" y="113"> </location>
<location seat="2" x="555" y="169"> </location>
<location seat="3" x="572" y="276"> </location>
<location seat="4" x="522" y="345"> </location>
<location seat="5" x="363" y="348"> </location>
<location seat="6" x="217" y="341"> </location>
<location seat="7" x="150" y="273"> </location>
<location seat="8" x="150" y="169"> </location>
<location seat="9" x="230" y="115"> </location>
<location common="1" x="323" y="232"> </location>
</layout>
<layout height="546" max="10" width="792">
<location seat="1" x="486" y="113"> </location>
<location seat="2" x="499" y="138"> </location>
<location seat="3" x="522" y="212"> </location>
<location seat="4" x="501" y="281"> </location>
<location seat="5" x="402" y="323"> </location>
<location seat="6" x="243" y="311"> </location>
<location seat="7" x="203" y="262"> </location>
<location seat="8" x="170" y="185"> </location>
<location seat="9" x="183" y="128"> </location>
<location seat="10" x="213" y="86"> </location>
<location common="1" x="317" y="237"> </location>
</layout>
</aw>
</aux_windows>
<hhcs>
@ -520,6 +565,7 @@ Left-Drag to Move"
<hhc site="Win2day" converter="Win2dayToFpdb"/>
<hhc site="Absolute" converter="AbsoluteToFpdb"/>
<hhc site="PartyPoker" converter="PartyPokerToFpdb"/>
<hhc site="Betfair" converter="BetfairToFpdb"/>
</hhcs>
<supported_databases>

View File

@ -59,9 +59,11 @@ import Hud
# HUD params:
# - Set aggregate_ring and/or aggregate_tour to True is you want to include stats from other blind levels in the HUD display
# - If aggregation is used, the value of agg_bb_mult determines how what levels are included, e.g.
# - If aggregation is used, the value of agg_bb_mult determines what levels are included. If
# agg_bb_mult is M and current blind level is L, blinds between L/M and L*M are included. e.g.
# if agg_bb_mult is 100, almost all levels are included in all HUD displays
# if agg_bb_mult is 2.1, levels from half to double the current blind level are included in the HUD
# if agg_bb_mult is 2, levels from half to double the current blind level are included in the HUD
# if agg_bb_mult is 1 only the current level is included
# - Set hud_style to A to see stats for all-time
# Set hud_style to S to only see stats for current session (currently this shows stats for the last 24 hours)
# Set hud_style to T to only see stats for the last N days (uses value in hud_days)
@ -71,14 +73,14 @@ def_hud_params = { # Settings for all players apart from program owner ('hero')
, 'aggregate_tour' : True
, 'hud_style' : 'A'
, 'hud_days' : 90
, 'agg_bb_mult' : 1 # 1 means no aggregation
, 'agg_bb_mult' : 10000 # 1 means no aggregation
# , 'hud_session_gap' : 30 not currently used
# Second set of variables for hero - these settings only apply to the program owner
, 'h_aggregate_ring' : False
, 'h_aggregate_tour' : True
, 'h_hud_style' : 'S' # A(ll) / S(ession) / T(ime in days)
, 'h_hud_days' : 30
, 'h_agg_bb_mult' : 1 # 1 means no aggregation
, 'h_hud_days' : 60
, 'h_agg_bb_mult' : 10000 # 1 means no aggregation
# , 'h_hud_session_gap' : 30 not currently used
}
@ -114,11 +116,7 @@ class HUD_main(object):
# called by an event in the HUD, to kill this specific HUD
if table in self.hud_dict:
self.hud_dict[table].kill()
try:
# throws exception in windows sometimes (when closing using main_window menu?)
self.hud_dict[table].main_window.destroy()
except:
pass
self.hud_dict[table].main_window.destroy()
self.vb.remove(self.hud_dict[table].tablehudlabel)
del(self.hud_dict[table])
self.main_window.resize(1,1)
@ -129,7 +127,7 @@ class HUD_main(object):
def idle_func():
gtk.gdk.threads_enter()
try:
try: # TODO: seriously need to decrease the scope of this block.. what are we expecting to error?
newlabel = gtk.Label("%s - %s" % (table.site, table_name))
self.vb.add(newlabel)
newlabel.show()
@ -172,12 +170,13 @@ class HUD_main(object):
# function idle_func() to be run by the gui thread, at its leisure.
def idle_func():
gtk.gdk.threads_enter()
try:
self.hud_dict[table_name].update(new_hand_id, config)
[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
return False
finally:
gtk.gdk.threads_leave()
# try:
self.hud_dict[table_name].update(new_hand_id, config)
[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
# finally:
gtk.gdk.threads_leave()
return False
gobject.idle_add(idle_func)
def read_stdin(self): # This is the thread function

View File

@ -205,14 +205,14 @@ db: a connected fpdb_db object"""
#Gametypes
gtid = db.getGameTypeId(self.siteId, self.gametype)
self.stats.assembleHands(self)
self.stats.getStats(self)
#####
# End prep functions
#####
# HudCache data to come from DerivedStats class
# HandsActions - all actions for all players for all streets - self.actions
# HudCache data can be generated from HandsActions (HandsPlayers?)
# Hands - Summary information of hand indexed by handId - gameinfo
hh = self.stats.getHands()
@ -223,6 +223,7 @@ db: a connected fpdb_db object"""
#print hh
handid = db.storeHand(hh)
# HandsPlayers - ? ... Do we fix winnings?
db.storeHandsPlayers(handid, sqlids, self.stats.getHandsPlayers())
# Tourneys ?
# TourneysPlayers

View File

@ -37,7 +37,13 @@ import gettext
gettext.install('fpdb')
import logging, logging.config
logging.config.fileConfig(os.path.join(sys.path[0],"logging.conf"))
import ConfigParser
try:
logging.config.fileConfig(os.path.join(sys.path[0],"logging.conf"))
except ConfigParser.NoSectionError: # debian package path
logging.config.fileConfig('/usr/share/python-fpdb/logging.conf')
log = logging.getLogger("parser")
import pygtk

View File

@ -63,7 +63,12 @@ class Aux_Window(object):
card_images = 53 * [0]
suits = ('s', 'h', 'd', 'c')
ranks = (14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2)
pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
deckimg = self.params['deck']
try:
pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(deckimg))
except:
stockpath = '/usr/share/python-fpdb/' + deckimg
pb = gtk.gdk.pixbuf_new_from_file(stockpath)
for j in range(0, 13):
for i in range(0, 4):

107
pyfpdb/RegressionTest.py Normal file
View File

@ -0,0 +1,107 @@
#!/usr/bin/python
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
############################################################################
#
# File for Regression Testing fpdb
#
import os
import sys
import datetime
import Configuration
import fpdb_db
import fpdb_import
import fpdb_simple
import FpdbSQLQueries
import unittest
class TestSequenceFunctions(unittest.TestCase):
def setUp(self):
"""Configure MySQL settings/database and establish connection"""
self.c = Configuration.Config()
self.mysql_settings={ 'db-host':"localhost",
'db-backend':2,
'db-databaseName':"fpdbtest",
'db-user':"fpdb",
'db-password':"fpdb"}
self.mysql_db = fpdb_db.fpdb_db()
self.mysql_db.connect(self.mysql_settings['db-backend'], self.mysql_settings['db-host'],
self.mysql_settings['db-databaseName'], self.mysql_settings['db-user'],
self.mysql_settings['db-password'])
self.mysqldict = FpdbSQLQueries.FpdbSQLQueries('MySQL InnoDB')
self.mysqlimporter = fpdb_import.Importer(self, self.mysql_settings, self.c)
self.mysqlimporter.setCallHud(False)
# """Configure Postgres settings/database and establish connection"""
# self.pg_settings={ 'db-host':"localhost", 'db-backend':3, 'db-databaseName':"fpdbtest", 'db-user':"fpdb", 'db-password':"fpdb"}
# self.pg_db = fpdb_db.fpdb_db()
# self.pg_db.connect(self.pg_settings['db-backend'], self.pg_settings['db-host'],
# self.pg_settings['db-databaseName'], self.pg_settings['db-user'],
# self.pg_settings['db-password'])
# self.pgdict = FpdbSQLQueries.FpdbSQLQueries('PostgreSQL')
def testDatabaseConnection(self):
"""Test all supported DBs"""
self.result = self.mysql_db.cursor.execute(self.mysqldict.query['list_tables'])
self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
# self.result = self.pg_db.cursor.execute(self.pgdict.query['list_tables'])
# self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
def testMySQLRecreateTables(self):
"""Test droping then recreating fpdb table schema"""
self.mysql_db.recreate_tables()
self.result = self.mysql_db.cursor.execute("SHOW TABLES")
self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
def testPokerStarsHHDate(self):
latest = "PokerStars Game #21969660557: Hold'em No Limit ($0.50/$1.00) - 2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET]"
previous = "PokerStars Game #21969660557: Hold'em No Limit ($0.50/$1.00) - 2008/08/17 - 01:14:43 (ET)"
older1 = "PokerStars Game #21969660557: Hold'em No Limit ($0.50/$1.00) - 2008/09/07 06:23:14 ET"
result = fpdb_simple.parseHandStartTime(older1, "ps")
self.failUnless(result==datetime.datetime(2008,9,7,11,23,14),
"Date incorrect, expected: 2008-09-07 11:23:14 got: " + str(result))
result = fpdb_simple.parseHandStartTime(latest, "ps")
self.failUnless(result==datetime.datetime(2008,11,12,15,00,48),
"Date incorrect, expected: 2008-11-12 15:00:48 got: " + str(result))
result = fpdb_simple.parseHandStartTime(previous, "ps")
self.failUnless(result==datetime.datetime(2008,8,17,6,14,43),
"Date incorrect, expected: 2008-08-17 01:14:43 got: " + str(result))
def testImportHandHistoryFiles(self):
"""Test import of single HH file"""
self.mysqlimporter.addImportFile("regression-test-files/hand-histories/ps-lhe-ring-3hands.txt")
self.mysqlimporter.runImport()
self.mysqlimporter.addImportDirectory("regression-test-files/hand-histories")
self.mysqlimporter.runImport()
# def testPostgresSQLRecreateTables(self):
# """Test droping then recreating fpdb table schema"""
# self.pg_db.recreate_tables()
# self.result = self.pg_db.cursor.execute(self.pgdict.query['list_tables'])
# self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
if __name__ == '__main__':
unittest.main()

View File

@ -1727,6 +1727,7 @@ class Sql:
if db_server == 'mysql':
self.query['playerDetailedStats'] = """
select <hgameTypeId> AS hgametypeid
,<playerName> AS pname
,gt.base
,gt.category
,upper(gt.limitType) AS limittype
@ -1777,6 +1778,7 @@ class Sql:
inner join Hands h on (h.id = hp.handId)
inner join Gametypes gt on (gt.Id = h.gameTypeId)
inner join Sites s on (s.Id = gt.siteId)
inner join Players p on (p.Id = hp.playerId)
where hp.playerId in <player_test>
/*and hp.tourneysPlayersId IS NULL*/
and h.seats <seats_test>
@ -1784,14 +1786,15 @@ class Sql:
<gtbigBlind_test>
and date_format(h.handStart, '%Y-%m-%d') <datestest>
group by hgameTypeId
,hp.playerId
,pname
,gt.base
,gt.category
<groupbyseats>
,plposition
,upper(gt.limitType)
,s.name
order by hp.playerId
having 1 = 1 <havingclause>
order by pname
,gt.base
,gt.category
<orderbyseats>
@ -1807,6 +1810,7 @@ class Sql:
elif db_server == 'postgresql':
self.query['playerDetailedStats'] = """
select <hgameTypeId> AS hgametypeid
,<playerName> AS pname
,gt.base
,gt.category
,upper(gt.limitType) AS limittype
@ -1857,6 +1861,7 @@ class Sql:
inner join Hands h on (h.id = hp.handId)
inner join Gametypes gt on (gt.Id = h.gameTypeId)
inner join Sites s on (s.Id = gt.siteId)
inner join Players p on (p.Id = hp.playerId)
where hp.playerId in <player_test>
/*and hp.tourneysPlayersId IS NULL*/
and h.seats <seats_test>
@ -1864,14 +1869,15 @@ class Sql:
<gtbigBlind_test>
and to_char(h.handStart, 'YYYY-MM-DD') <datestest>
group by hgameTypeId
,hp.playerId
,pname
,gt.base
,gt.category
<groupbyseats>
,plposition
,upper(gt.limitType)
,s.name
order by hp.playerId
having 1 = 1 <havingclause>
order by pname
,gt.base
,gt.category
<orderbyseats>
@ -2469,6 +2475,33 @@ class Sql:
GROUP BY h.handStart, hp.handId, hp.totalProfit
ORDER BY h.handStart"""
####################################
# Session stats query
####################################
if db_server == 'mysql':
self.query['sessionStats'] = """
SELECT UNIX_TIMESTAMP(h.handStart) as time, hp.handId, hp.startCash, hp.winnings, hp.totalProfit
FROM HandsPlayers hp
INNER JOIN Hands h on (h.id = hp.handId)
INNER JOIN Gametypes gt on (gt.Id = h.gameTypeId)
INNER JOIN Sites s on (s.Id = gt.siteId)
INNER JOIN Players p on (p.Id = hp.playerId)
WHERE hp.playerId in <player_test>
AND date_format(h.handStart, '%Y-%m-%d') <datestest>
ORDER by time"""
elif db_server == 'postgresql':
self.query['sessionStats'] = """
SELECT EXTRACT(epoch from h.handStart) as time, hp.handId, hp.startCash, hp.winnings, hp.totalProfit
FROM HandsPlayers hp
INNER JOIN Hands h on (h.id = hp.handId)
INNER JOIN Gametypes gt on (gt.Id = h.gameTypeId)
INNER JOIN Sites s on (s.Id = gt.siteId)
INNER JOIN Players p on (p.Id = hp.playerId)
WHERE hp.playerId in <player_test>
AND h.handStart <datestest>
ORDER by time"""
elif db_server == 'sqlite':
self.query['sessionStats'] = """ """
####################################
# Queries to rebuild/modify hudcache
@ -3110,6 +3143,44 @@ class Sql:
self.query['handsPlayersTTypeId_joiner'] = " OR TourneysPlayersId+0="
self.query['handsPlayersTTypeId_joiner_id'] = " OR id="
self.query['store_hand'] = """INSERT INTO Hands (
tablename,
gametypeid,
sitehandno,
handstart,
importtime,
seats,
maxseats,
texture,
playersVpi,
boardcard1,
boardcard2,
boardcard3,
boardcard4,
boardcard5,
playersAtStreet1,
playersAtStreet2,
playersAtStreet3,
playersAtStreet4,
playersAtShowdown,
street0Raises,
street1Raises,
street2Raises,
street3Raises,
street4Raises,
street1Pot,
street2Pot,
street3Pot,
street4Pot,
showdownPot
)
VALUES
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s)"""
if db_server == 'mysql':

View File

@ -93,7 +93,7 @@ def do_stat(stat_dict, player = 24, stat = 'vpip'):
# functions that return individual stats
def totalprofit(stat_dict, player):
""" Total Profit."""
""" Total Profit."""
if stat_dict[player]['net'] != 0:
stat = float(stat_dict[player]['net']) / 100
return (stat, '$%.2f' % stat, 'tp=$%.2f' % stat, 'totalprofit=$%.2f' % stat, str(stat), 'Total Profit')
@ -657,17 +657,15 @@ def ffreq4(stat_dict, player):
if __name__== "__main__":
c = Configuration.Config()
db_connection = Database.Database(c, 'fpdb', 'holdem')
db_connection = Database.Database(c)
h = db_connection.get_last_hand()
stat_dict = db_connection.get_stats_from_hand(h)
stat_dict = db_connection.get_stats_from_hand(h, "ring")
for player in stat_dict.keys():
print "player = ", player, do_stat(stat_dict, player = player, stat = 'vpip')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'vpip_0')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'pfr')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'pfr_0')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'wtsd')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'profit100_0')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'profit100')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'saw_f')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'n')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'fold_f')
@ -675,14 +673,13 @@ if __name__== "__main__":
print "player = ", player, do_stat(stat_dict, player = player, stat = 'steal')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_SB_steal')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'f_BB_steal')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'three_B_0')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'three_B')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'WMsF')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq1')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq2')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq3')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq4')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_123')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'a_freq_123_0')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb1')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb2')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'cb3')
@ -694,13 +691,15 @@ if __name__== "__main__":
print "\n"
print "\n\nLegal stats:"
print "(add _0 to name to display with 0 decimal places, _1 to display with 1, etc)\n"
for attr in dir():
if attr.startswith('__'): continue
if attr in ("Configuration", "Database", "GInitiallyUnowned", "gtk", "pygtk",
"player", "c", "db_connection", "do_stat", "do_tip", "stat_dict",
"h"): continue
"h", "re", "re_Percent", "re_Places"): continue
print "%-14s %s" % (attr, eval("%s.__doc__" % (attr)))
# print " <pu_stat pu_stat_name = \"%s\"> </pu_stat>" % (attr)
print
db_connection.close_connection

View File

@ -132,7 +132,7 @@ def discover_posix(c):
# xwininfo -root -tree -id 0xnnnnn gets the info on a single window
for s in c.get_supported_sites():
params = c.get_site_parameters(s)
# TODO: We need to make a list of phrases, shared between the WIndows and Unix code!!!!!!
if re.search(params['table_finder'], listing):
if 'Lobby' in listing: continue

View File

@ -41,6 +41,10 @@ if os.name == 'nt' and sys.version[0:3] not in ('2.5', '2.6') and '-r' not in sy
else:
pass
#print "debug - not changing path"
if os.name == 'nt':
import win32api
import win32con
print "Python " + sys.version[0:3] + '...\n'
@ -78,7 +82,7 @@ import FpdbSQLQueries
import Configuration
from Exceptions import *
VERSION = "0.11"
VERSION = "0.12"
class fpdb:
def tab_clicked(self, widget, tab_name):
@ -155,12 +159,6 @@ class fpdb:
def dia_database_stats(self, widget, data=None):
self.warning_box("Unimplemented: Database Stats")
def dia_database_sessions(self, widget, data=None):
new_sessions_thread = GuiSessionViewer.GuiSessionViewer(self.config, self.sql)
self.threads.append(new_sessions_thread)
sessions_tab=new_sessions_thread.get_vbox()
self.add_and_display_tab(sessions_tab, "Sessions")
def dia_delete_db_parts(self, widget, data=None):
self.warning_box("Unimplemented: Delete Database Parts")
self.obtain_global_lock()
@ -368,6 +366,7 @@ class fpdb:
<menuitem action="playerdetails"/>
<menuitem action="playerstats"/>
<menuitem action="posnstats"/>
<menuitem action="sessionstats"/>
<menuitem action="sessionreplay"/>
<menuitem action="tableviewer"/>
</menu>
@ -377,7 +376,6 @@ class fpdb:
<menuitem action="createtabs"/>
<menuitem action="rebuildhudcache"/>
<menuitem action="stats"/>
<menuitem action="sessions"/>
</menu>
<menu action="help">
<menuitem action="Abbrev"/>
@ -409,6 +407,7 @@ class fpdb:
('playerdetails', None, 'Player _Details (todo)', None, 'Player Details (todo)', self.not_implemented),
('playerstats', None, '_Player Stats (tabulated view)', '<control>P', 'Player Stats (tabulated view)', self.tab_player_stats),
('posnstats', None, 'P_ositional Stats (tabulated view)', '<control>O', 'Positional Stats (tabulated view)', self.tab_positional_stats),
('sessionstats', None, 'Session Stats', None, 'Session Stats', self.tab_session_stats),
('sessionreplay', None, '_Session Replayer (todo)', None, 'Session Replayer (todo)', self.not_implemented),
('tableviewer', None, 'Poker_table Viewer (mostly obselete)', None, 'Poker_table Viewer (mostly obselete)', self.tab_table_viewer),
('database', None, '_Database'),
@ -417,7 +416,6 @@ class fpdb:
('createtabs', None, 'Create or Recreate _Tables', None, 'Create or Recreate Tables ', self.dia_recreate_tables),
('rebuildhudcache', None, 'Rebuild HUD Cache', None, 'Rebuild HUD Cache', self.dia_recreate_hudcache),
('stats', None, '_Statistics (todo)', None, 'View Database Statistics', self.dia_database_stats),
('sessions', None, 'Sessions', None, 'View Sessions', self.dia_database_sessions),
('help', None, '_Help'),
('Abbrev', None, '_Abbrevations (todo)', None, 'List of Abbrevations', self.tab_abbreviations),
('About', None, 'A_bout', None, 'About the program', self.dia_about),
@ -554,6 +552,12 @@ class fpdb:
ps_tab=new_ps_thread.get_vbox()
self.add_and_display_tab(ps_tab, "Positional Stats")
def tab_session_stats(self, widget, data=None):
new_ps_thread = GuiSessionViewer.GuiSessionViewer(self.config, self.sql, self.window)
self.threads.append(new_ps_thread)
ps_tab=new_ps_thread.get_vbox()
self.add_and_display_tab(ps_tab, "Session Stats")
def tab_main_help(self, widget, data=None):
"""Displays a tab with the main fpdb help screen"""
mh_tab=gtk.Label("""Welcome to Fpdb!
@ -618,7 +622,57 @@ This program is licensed under the AGPL3, see docs"""+os.sep+"agpl-3.0.txt")
self.window.show()
self.load_profile()
self.statusIcon = gtk.StatusIcon()
self.statusIcon.set_from_stock(gtk.STOCK_HOME)
self.statusIcon.set_tooltip("Free Poker Database")
self.statusIcon.connect('activate', self.statusicon_activate)
self.statusMenu = gtk.Menu()
menuItem = gtk.ImageMenuItem(gtk.STOCK_ABOUT)
menuItem.connect('activate', self.dia_about)
self.statusMenu.append(menuItem)
menuItem = gtk.ImageMenuItem(gtk.STOCK_QUIT)
menuItem.connect('activate', self.quit)
self.statusMenu.append(menuItem)
self.statusIcon.connect('popup-menu', self.statusicon_menu, self.statusMenu)
self.statusIcon.set_visible(True)
self.window.connect('window-state-event', self.window_state_event_cb)
sys.stderr.write("fpdb starting ...")
def window_state_event_cb(self, window, event):
print "window_state_event", event
if event.changed_mask & gtk.gdk.WINDOW_STATE_ICONIFIED:
# -20 = GWL_EXSTYLE can't find it in the pywin32 libs
#bits = win32api.GetWindowLong(self.window.window.handle, -20)
#bits = bits ^ (win32con.WS_EX_TOOLWINDOW | win32con.WS_EX_APPWINDOW)
#win32api.SetWindowLong(self.window.window.handle, -20, bits)
if event.new_window_state & gtk.gdk.WINDOW_STATE_ICONIFIED:
self.window.hide()
self.window.set_skip_taskbar_hint(True)
self.window.set_skip_pager_hint(True)
else:
self.window.set_skip_taskbar_hint(False)
self.window.set_skip_pager_hint(False)
# Tell GTK not to propagate this signal any further
return True
def statusicon_menu(self, widget, button, time, data = None):
# we don't need to pass data here, since we do keep track of most all
# our variables .. the example code that i looked at for this
# didn't use any long scope variables.. which might be an alright
# idea too sometime
if button == 3:
if data:
data.show_all()
data.popup(None, None, None, 3, time)
pass
def statusicon_activate(self, widget, data = None):
self.window.show()
self.window.present()
def warning_box(self, str, diatitle="FPDB WARNING"):
diaWarning = gtk.Dialog(title=diatitle, parent=None, flags=0, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK))

View File

@ -162,7 +162,7 @@ class fpdb_db:
#print "started fpdb_db.reconnect"
self.disconnect(due_to_error)
self.connect(self.backend, self.host, self.database, self.user, self.password)
def get_backend_name(self):
"""Returns the name of the currently used backend"""
if self.backend==2:
@ -178,5 +178,4 @@ class fpdb_db:
def get_db_info(self):
return (self.host, self.database, self.user, self.password)
#end def get_db_info
#end class fpdb_db

View File

@ -43,7 +43,13 @@ import Configuration
import Exceptions
import logging, logging.config
logging.config.fileConfig(os.path.join(sys.path[0],"logging.conf"))
import ConfigParser
try:
logging.config.fileConfig(os.path.join(sys.path[0],"logging.conf"))
except ConfigParser.NoSectionError: # debian package path
logging.config.fileConfig('/usr/share/python-fpdb/logging.conf')
log = logging.getLogger('importer')
# database interface modules

127
pyfpdb/fpdb_save_to_db.py Normal file
View File

@ -0,0 +1,127 @@
#!/usr/bin/python
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
#This file contains methods to store hands into the db. decides to move this
#into a seperate file since its ugly, fairly long and just generally in the way.
from time import time
import fpdb_simple
#stores a stud/razz hand into the database
def ring_stud(backend, db, cursor, base, category, site_hand_no, gametype_id, hand_start_time
,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes
,action_types, allIns, action_amounts, actionNos, hudImportData, maxSeats, tableName
,seatNos):
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
hands_id=fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats)
#print "before calling store_hands_players_stud, antes:", antes
hands_players_ids=fpdb_simple.store_hands_players_stud(backend, db, cursor, hands_id, player_ids
,start_cashes, antes, card_values
,card_suits, winnings, rakes, seatNos)
fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
fpdb_simple.storeActions(cursor, hands_players_ids, action_types
,allIns, action_amounts, actionNos)
return hands_id
#end def ring_stud
def ring_holdem_omaha(backend, db, cursor, base, category, site_hand_no, gametype_id
,hand_start_time, names, player_ids, start_cashes, positions, card_values
,card_suits, board_values, board_suits, winnings, rakes, action_types, allIns
,action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
"""stores a holdem/omaha hand into the database"""
t0 = time()
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
t1 = time()
fpdb_simple.fill_board_cards(board_values, board_suits)
t2 = time()
hands_id=fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats)
t3 = time()
hands_players_ids=fpdb_simple.store_hands_players_holdem_omaha(
backend, db, cursor, category, hands_id, player_ids, start_cashes
, positions, card_values, card_suits, winnings, rakes, seatNos)
t4 = time()
fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
t5 = time()
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
t6 = time()
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
t7 = time()
print "cards=%4.3f board=%4.3f hands=%4.3f plyrs=%4.3f hudcache=%4.3f board=%4.3f actions=%4.3f" \
% (t1-t0, t2-t1, t3-t2, t4-t3, t5-t4, t6-t5, t7-t6)
return hands_id
#end def ring_holdem_omaha
def tourney_holdem_omaha(backend, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout
,entries, prizepool, tourney_start, payin_amounts, ranks, tourneyTypeId
,siteId #end of tourney specific params
,site_hand_no, gametype_id, hand_start_time, names, player_ids
,start_cashes, positions, card_values, card_suits, board_values
,board_suits, winnings, rakes, action_types, allIns, action_amounts
,actionNos, hudImportData, maxSeats, tableName, seatNos):
"""stores a tourney holdem/omaha hand into the database"""
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
fpdb_simple.fill_board_cards(board_values, board_suits)
tourney_id=fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourney_start)
tourneys_players_ids=fpdb_simple.store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings)
hands_id=fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats)
hands_players_ids=fpdb_simple.store_hands_players_holdem_omaha_tourney(
backend, db, cursor, category, hands_id, player_ids, start_cashes, positions
, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids)
fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
return hands_id
#end def tourney_holdem_omaha
def tourney_stud(backend, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout, entries
,prizepool, tourneyStartTime, payin_amounts, ranks, tourneyTypeId, siteId
,siteHandNo, gametypeId, handStartTime, names, playerIds, startCashes, antes
,cardValues, cardSuits, winnings, rakes, actionTypes, allIns, actionAmounts
,actionNos, hudImportData, maxSeats, tableName, seatNos):
#stores a tourney stud/razz hand into the database
fpdb_simple.fillCardArrays(len(names), base, category, cardValues, cardSuits)
tourney_id=fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourneyStartTime)
tourneys_players_ids=fpdb_simple.store_tourneys_players(cursor, tourney_id, playerIds, payin_amounts, ranks, winnings)
hands_id=fpdb_simple.storeHands(backend, db, cursor, siteHandNo, gametypeId, handStartTime, names, tableName, maxSeats)
hands_players_ids=fpdb_simple.store_hands_players_stud_tourney(backend, db, cursor, hands_id
, playerIds, startCashes, antes, cardValues, cardSuits
, winnings, rakes, seatNos, tourneys_players_ids)
fpdb_simple.storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData)
fpdb_simple.storeActions(cursor, hands_players_ids, actionTypes, allIns, actionAmounts, actionNos)
return hands_id
#end def tourney_stud

0
readme.txt Normal file
View File

View File

@ -0,0 +1,5 @@
[Dolphin]
Timestamp=2009,10,25,0,9,8
[Settings]
ShowDotFiles=true

View File

@ -5,7 +5,7 @@ from distutils.core import setup
setup(name = 'fpdb',
description = 'Free Poker Database',
version = '0.10.999',
version = '0.11.3',
author = 'FPDB team',
author_email = 'fpdb-main@lists.sourceforge.net',
packages = ['fpdb'],
@ -13,5 +13,14 @@ setup(name = 'fpdb',
data_files = [
('/usr/share/doc/python-fpdb',
['docs/readme.txt', 'docs/release-notes.txt',
'docs/tabledesign.html', 'THANKS.txt'])]
'docs/tabledesign.html', 'THANKS.txt']),
('/usr/share/pixmaps',
['gfx/fpdb-icon.png']),
('/usr/share/applications',
['files/fpdb.desktop']),
('/usr/share/python-fpdb',
['pyfpdb/logging.conf', 'pyfpdb/Cards01.png',
'pyfpdb/HUD_config.xml.example'
])
]
)

29
website/contact.php Executable file
View File

@ -0,0 +1,29 @@
<?php
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Contact</h1>
<p>The best means of contact are on the <a href="http://sourceforge.net/projects/fpdb/">sourceforge page</a>: Use the bug, feature request or patch functions or just post in the forum. The forum requires a sourceforge account, but bug, feature request and patches don't seem to.</p>
<p>We also have a mailing list, to subscribe please <a href="https://lists.sourceforge.net/lists/listinfo/fpdb-main">click here</a>. This is used for development purposes and you can also ask for help using the mailing list.</p>
<p>To be informed of fpdb updates please visit <a href="https://sourceforge.net/project/showfiles.php?group_id=226872">the sf download page</a> and click on the little envelope with a plus sign in the line of the package that you want be informed off. For Windows user that will be both, Linux users should only subscribe to fpdb itself. This requires a sourceforge account, sorry.</p>
<p>Alternatively feel free to contact me directly:</p>
<p>mail: steffen(at)sycamoretest.info<br>
jabber/xmpp/Google Talk: steffen-laptop-temp(at)sycamoretest.info (don't email that)<br>
ICQ: 7806355<br>
MSN: steffen(at)sycamoretest.info</p>
</div>
<?php
require 'footer.php';
?>

8
website/default.conf Normal file
View File

@ -0,0 +1,8 @@
db-backend=2
db-host=localhost
db-databaseName=fpdb
db-user=fpdb
db-password=enterYourPwHere
tv-combinedPostflop=True
bulkImport-defaultPath=default
tv-defaultPath=default

65
website/docs-abreviations.php Executable file
View File

@ -0,0 +1,65 @@
<?php
$PAGE_TITLE = 'Abreviations';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Abreviations</h1>
<p>HUD/table viewer<br>
================<br>
A3-7=3rd-7th street Complete/Raise percentage<br>
AF=Flop Bet/Raise percentage<br>
AT=River Bet/Raise percentage<br>
AR=Turn Bet/Raise percentage<br>
F3-7=3rd-7th street Fold percentage<br>
FF=Flop Fold percentage<br>
FR=River Fold percentage<br>
FT=Turn Fold percentage<br>
HD=Hands<br>
PF3B4B=Pre Flop 3Bet or 4Bet<br>
PFR=Pre Flop Raise<br>
Postf A=Postflop (ie. flop+turn+river) Aggression%<br>
Postf F=Postflop Fold %<br>
SD/F=Showdown/Flop=WtSD=How often player went to showdown when he saw the flop<br>
W$wsF=Won $ when he saw flop<br>
W$@SD=Won $ at showdown<br>
VPI3=Voluntary Put In on 3rd Street (ie. call+complete+raise)<br>
VPIP=Voluntary Put In Preflop (ie. call+raise)<br>
<br>
Other<br>
=====<br>
CLI=Command Line Interface (Shell, Terminal, "DOS-window")<br>
FTP=Full Tilt Poker<br>
GUI=Graphical User Interface (normal interface with buttons and menus)<br>
HUD=Heads-Up Display (shows stats directly in the poker software)<br>
PS=PokerStars<br>
MTT=Multi Table Tournament<br>
SnG=Sit and Go<br>
<br>
License<br>
=======<br>
Trademarks of third parties have been used under Fair Use or similar laws.<br>
<br>
Copyright 2008 Steffen Jobbagy-Felso<br>
Permission is granted to copy, distribute and/or modify this<br>
document under the terms of the GNU Free Documentation License,<br>
Version 1.2 as published by the Free Software Foundation; with<br>
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover<br>
Texts. A copy of the license can be found in fdl-1.2.txt<br>
<br>
The program itself is licensed under AGPLv3, see agpl-3.0.txt<br>
</p>
</div>
<?php
require 'footer.php';
?>

23
website/docs-benchmarks.php Executable file
View File

@ -0,0 +1,23 @@
<?php
$PAGE_TITLE = 'Abreviations';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Benchmarks</h1>
<p>Check this page from time to time and they will come.</p>
</div>
<?php
require 'footer.php';
?>

View File

@ -0,0 +1,61 @@
<?php
$PAGE_TITLE = 'Git Instructions';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Git Instructions</h1>
<p>Hi, welcome to my minimal git guide for fpdb devs!<br>
You can use a git version just as user as well of course, but as there are generally hardly tested it is not advised.<br>
I'll expand this on request, if you have any questions just send me a mail at steffen(at)sycamoretest.info. There's also a bunch of instructions at http://www.assembla.com/spaces/fpdb/trac_git_tool</p>
<h2>0. Getting it</h2>
<p>To get git for gentoo just do emerge git -av<br>
To get it for Windows go to http://code.google.com/p/msysgit/downloads/list and install it.
<h2>1. Cloning the fpdb git tree</h2>
<p>Just create a new directory (lets say ~/fpdb/ ), go into it and type:<br>
git clone git://git.assembla.com/fpdb.git</p>
<h2>2. Making your changes</h2>
<p>You can use whatever you want to do edit the files. I personally use nedit and occassionally Eclipse.</p>
<h2>3. Making a (local) commit</h2>
<p>Unlike in svn you don't need to be online to make your commits. First we need to tell git what to commit, so go to the root of your fpdb directory and type:<br>
git-add--interactive<br>
Now press u and enter. It will display a list of all changed files. If you want to commit all files just press * and enter twice to return to the main menu. If you want to commit only certain ones press the number of the file and enter and repeat until you have all the files. Then press enter again to return to the main menu.<br>
If you added any new files press a and Enter, then type the number of your new file and press Enter twice. Press q to leave git-add--interactive.<br>
Now create a file for your commit message (I call it since_last_commit.txt) but don't add this to the repository. In the first line of this file put a summary of your changes. Then give some details of your changes, try to mention anything non-trivial and definitely any user-visible bug fixes.<br>
Then run this:<br>
git-commit -F since_last_commit.txt <br>
<h2>4a. Pushing the changes to your own public git tree</h2>
<p>Do this OR 4b, not both.<br>
todo</p>
<h2>4b. Preparing changeset for emailing/uploading</h2>
<p>Do this OR 4a, not both.<br>
todo</p>
<h2>5. Pulling updates from the main tree</h2>
<p>todo</p>
<h2>License</h2>
<p>Trademarks of third parties have been used under Fair Use or similar laws.<br>
<br>
Copyright 2008 Steffen Jobbagy-Felso<br>
Permission is granted to copy, distribute and/or modify this<br>
document under the terms of the GNU Free Documentation License,<br>
Version 1.2 as published by the Free Software Foundation; with<br>
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover<br>
Texts. A copy of the license can be found in fdl-1.2.txt<br>
<br>
The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
</div>
<?php
require 'footer.php';
?>

169
website/docs-hudHowTo.php Executable file
View File

@ -0,0 +1,169 @@
<?php
$PAGE_TITLE = 'Installing in Windows';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h2> How To Use the HUD</h2>
<h4>3 September, 2008</h4>
<h4>fpdb version alpha 3</h4>
<h3>Initial Configuration</h3>
<p>Install and configure the import/tracker program as detailed elsewhere. You should have this line in your default.conf file.</p>
<code>imp-callFpdbHud=True</code>
<p>When you downloaded fpdb you got an example HUD configuration file named HUD_config.xml.</p>
<p>1. Open the subdirectory where you installed fpdb.</p>
<p>2. Make a backup copy of HUD_config.xml.</p>
<p>3. Check that the db_user and db_pass parameters are the ones you specified during database setup. This line is near the bottom of your config file and specifies the database parameters to be used.</p>
<code>&lt;database db_name="fpdb" db_server="mysql" db_ip="localhost" db_user="fpdb" db_pass="fpdb" db_type="fpdb"&gt;&lt;/database&gt;</code>
<p>This should allow you to use the HUD with the stats and layout in the example configuration file.</p>
<h3>Running the HUD</h3>
<p>1. Open fpdb and select Auto Import from the menu. The fpdb main screen will change to show the autoimport dialog.</p>
<img src="img/docs.HudHowTo1.png" alt="Image of HUD" />
<p>Check that the path is pointing to your hand history subdirectory, if it is not, then click the browse button and select it. ?You can also adjust the interval between imports. Smaller intervals will get your updated HUD data more often, but might cause lag. If you experience lag, increase the interval.</p>
<p>2. Click "Start Autoimport" to start the import. fpdb will automatically start the HUD. When the HUD starts it will open a HUD main window.</p>
<img src="img/docs.HudHowTo2.png" alt="Image of HUD" />
<p>2. This window currently has no purpose other than providing a close button that will cause the HUD to exit.</p>
<p>3. Play a hand of poker (good luck). A few seconds after the completion of the hand the stat windows should overlay the poker client window.</p>
<img src="img/docs.HudHowTo3.png" alt="Image of HUD" />
<p>You will also see a small main window for each table that has a HUD. Clicking the close button on that window will kill the HUD stat windows for that table. The stat windows will not go away automatically when you close the table.</p>
<img src="img/docs.HudHowTo4.png" />
<p>4. Adjust the positions of the stat windows. By default, the stat windows are created without decorations (title bar, border, etc.). Double clicking on a stat will add the decorations to that stat window. You can then use the title bar to move the window and double click again to make the decorations disappear.</p>
<img src="img/docs.HudHowTo5.png" />
<img src="img/docs.HudHowTo6.png" />
<p>5. So play some poker: raise, bet, float, get all-in. You can find out what each stat is by hovering the mouse over the stat and looking at the tool tip. The tool tip also has the name of the player that the stat corresponds to, so it is useful in figuring out which stat window goes where if your windows are not in the right place. You can also get a pop up window with additional stats by single clicking on a stat.</p>
<img src="img/docs.HudHowTo7.png" />
<p>These windows do not automatically update when a new hand is imported, but they can be moved around the same way the stat window are moved. Single clicking anywhere on the popup will make it disappear.</p>
<h3>Configuring Stat Layouts</h3>
<p>OK, back to the HUD_config.xml file--saving a backup would be a good idea. Before you ask, yes, there will be a neat configuration function in the HUD, to make this quicker and easier. We thought you would prefer to have the HUD now rather than wait for us to write the configuration code.</p>
<p>1. Open your HUD_config.xml file in you text editor and scroll down to site entry for the layout you want to configure. For example, if you want to change a layout for Pokerstars, find the line that starts like this.</p>
<code>&lt;site site_name="PokerStars" ...</code>
<p>Below that line you will find several blocks of lines defining the stat layouts for tables with the various numbers of seats. For example the layout for 6-seated tables looks like this:</p>
<code>&lt;layout max="6" width="792" height="546" fav_seat="0&gt;<br>
&lt;location seat="1" x="681" y="119"&gt; &lt;/location&gt;<br>
&lt;location seat="2" x="681" y="301"&gt; &lt;/location&gt;<br>
&lt;location seat="3" x="487" y="369"&gt; &lt;/location&gt;<br>
&lt;location seat="4" x="226" y="369"&gt; &lt;/location&gt;<br>
&lt;location seat="5" x="0" y="301"&gt; &lt;/location&gt;<br>
&lt;location seat="6" x="0" y="119"&gt; &lt;/location&gt;<br>
&lt;/layout&gt;</code>
<p>The first line of this layout specifies that it is for a 6-max (max="6") table that has been sized to 792 x 546 (width="792" height="546"). The fav_seat parameter is not used at this time.</p>
<p>The next 6 lines specify where the stat windows are placed on the poker client window. The x and y positions are measured from the inside upper left of the poker client window. That is x = 0, y = 0 would be the first usable pixel to the right of the window border and below the title bar.</p>
<p>So if you are using the layout in the example above and decide that the stat window for seat 3 is being place 9 pixels too high, you would change the line for seat="3" to be:</p>
<code>&lt;location seat="3" x="487" y="378"&gt; &lt;/location&gt;</code>
<p>If you use smaller or larger client windows you should correct the width and height parameters so that they are up-to-date when automatic resizing is implemented.</p>
<h3>Configuring the Stats Shown in the stat windows</h3>
<p>The definition of the stat window stats is in the "supported games" paragraph of the HUD_config.xml file. For example:</p>
<code>&lt;game game_name="studhilo" db="fpdb" rows="2" cols="3"&gt;<br>
&lt;stat row="0" col="0" stat_name="vpip" tip="tip1" click="tog_decorate" popup="default"&gt; &lt;/stat&gt;<br>
&lt;stat row="0" col="1" stat_name="pfr" tip="tip1" click="tog_decorate" popup="default"&gt; &lt;/stat&gt;<br>
&lt;stat row="0" col="2" stat_name="ffreq_1" tip="tip1" click="tog_decorate" popup="default"&gt; &lt;/stat&gt;<br>
&lt;stat row="1" col="0" stat_name="n" tip="tip1" click="tog_decorate" popup="default"&gt; &lt;/stat&gt;<br>
&lt;stat row="1" col="1" stat_name="wtsd" tip="tip1" click="tog_decorate" popup="default"&gt; &lt;/stat&gt;<br>
&lt;stat row="1" col="2" stat_name="wmsd" tip="tip1" click="tog_decorate" popup="default"&gt; &lt;/stat&gt;<br>
&lt;/game&gt;</code>
<p>The first line specifies the game that this stat paragraph is used for (game = "studhilo") and the number of rows and columns in the stat window. In this case we have specified 2 rows and 3 columns so we can have 2x3 = 6 stats. Rows and columns are numbered from 0, so the 3 columns are numbered 0, 1, and 2.</p>
<p>The subsequent lines in the stat paragraph specify which stats are displayed in the various parts of the window. In this example, vpip is displayed in col 0, row 0.</p>
<p>So to create stat windows with 4 columns of 2 rows you would change the cols parameter in the first line to cols = "4" and add 2 additional rows to specify the stats for row 2, col 3 and row 1, col 3.</p>
<p>The click and tip parameters in this paragraph are not currently used. The popup parameter is explained in the next section.</p>
<h3>Configuring Popup Windows</h3>
<p>Each stat location can display a different popup window when clicked. In the example just above, each of the stats has the "default" popup specified. You can see the definition of the default popup by scrolling farther down in your config file. It should look like this.</p>
<code>&lt;popup_windows&gt;<br>
&lt;pu pu_name="default"&gt;<br>
&lt;pu_stat pu_stat_name = "n"&gt; &lt;/pu_stat&gt;<br>
&lt;pu_stat pu_stat_name = "vpip"&gt; &lt;/pu_stat&gt;<br>
&lt;pu_stat pu_stat_name = "pfr"&gt; &lt;/pu_stat&gt;<br>
...<br>
&lt;pu_stat pu_stat_name = "ffreq_4"&gt; &lt;/pu_stat&gt;<br>
&lt;/pu&gt;<br>
&lt;/popup_windows&gt;</code>
<p>You can create a new popup by making a new pu elelment, with a new name and a new list of stats. You then specify that popup name in the popup parameter in one or more of your stats.</p>
<h3>Currently Supported Stats</h3>
<dl>
<dt>a_freq_1</dt> <dd>Flop/4th aggression frequency.</dd>
<dt>a_freq_2</dt> <dd>Turn/5th aggression frequency.</dd>
<dt>a_freq_3</dt> <dd>River/6th aggression frequency.</dd>
<dt>a_freq_4</dt> <dd>7th street aggression frequency.</dd>
<dt>cb_1</dt> <dd>Flop continuation bet.</dd>
<dt>cb_2</dt> <dd>Turn continuation bet.</dd>
<dt>cb_3</dt> <dd>River continuation bet.</dd>
<dt>cb_4</dt> <dd>7th street continuation bet.</dd>
<dt>f_BB_steal</dt> <dd>Folded BB to steal.</dd>
<dt>f_SB_steal</dt> <dd>Folded SB to steal.</dd>
<dt>ffreq_1</dt> <dd>Flop/4th fold frequency.</dd>
<dt>ffreq_2</dt> <dd>Turn/5th fold frequency.</dd>
<dt>ffreq_3</dt> <dd>River/6th fold frequency.</dd>
<dt>ffreq_4</dt> <dd>7th fold frequency.</dd>
<dt>n</dt> <dd>Number of hands played.</dd>
<dt>pfr</dt> <dd>Preflop (3rd street) raise.</dd>
<dt>saw_f</dt> <dd>Saw flop/4th.</dd>
<dt>steal</dt> <dd>Steal %.</dd>
<dt>three_B_0</dt> <dd>Three bet preflop/3rd.</dd>
<dt>vpip</dt> <dd>Voluntarily put $ in the pot.</dd>
<dt>wmsd</dt> <dd>Won $ at showdown.</dd>
<dt>wtsd</dt> <dd>Went to SD when saw flop/4th.</dd>
<dt>WMsF</dt> <dd>Won $ when saw flop/4th.</dd>
</dl>
<?php
require 'footer.php';
?>

85
website/docs-install-gentoo.php Executable file
View File

@ -0,0 +1,85 @@
<?php
$PAGE_TITLE = 'Installing in Gentoo';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Installing in Gentoo Linux</h1>
<p>Last checked: 3 Aug 2008, git99<br><br>
These instructions are for Gentoo GNU/Linux, but if you adapt the steps installing and starting stuff it should work on any other OS as well.<br><br>
1. Install everything. Check if anything is already installed and if it is remove it from the command.<br><br>
For mysql:<br>
emerge mysql mysql-python pygtk -av<br>
/etc/init.d/mysql start<br>
rc-update add mysql default<br><br>
For postgresql:<br>
emerge postgresql pygresql pygtk <br>
/etc/init.d/postgresql start<br>
rc-update add postgresql default<br>
<br><br>
2. Manual configuration steps<br>
<br>
emerge --config mysql<br>
The --config step will ask you for the mysql root user - set this securely, we will create a seperate account for fpdb<br>
<br><br>
3. Create a mysql user and a database<br>
Now open a shell (aka command prompt aka DOS window):<br>
Click Start, then Run. In the opening window type "cmd" (without the inverted commas) and then click OK. A windows with a black background should open.<br><br>
Type (replacing yourPassword with the root password for MySQL you specified during installation):<br>
mysql --user=root --password=yourPassword<br><br>
It should say something like this:<br>
Welcome to the MySQL monitor. Commands end with ; or \g.<br>
Your MySQL connection id is 4<br>
Server version: 5.0.60-log Gentoo Linux mysql-5.0.60-r1<br>
<br>
Type 'help;' or '\h' for help. Type '\c' to clear the buffer.<br>
<br>
mysql&gt;<br>
<br>
Now create the actual database. The default name is fpdb, I recommend you keep it. Type this:<br>
CREATE DATABASE fpdb;<br>
Next you need to create a user. I recommend you use the default fpdb. Type this (replacing newPassword with the password you want the fpdb user to have - this can, but for security shouldn't, be the same as the root mysql password):<br>
GRANT ALL PRIVILEGES ON fpdb.* TO 'fpdb'@'localhost' IDENTIFIED BY 'newPassword' WITH GRANT OPTION;<br><br>
Copy the .conf file from this directory to ~/.fpdb/profiles/default.conf and edit it according to what you configured just now, in particular you will definitely have to put in the password you configured. I know this is insecure, will fix it before stable release.<br>
<br>
4. Guided installation steps<br>
Run the GUI as described in readme-user and click the menu database -&gt; recreate tables<br>
<br>
That's it! Now see readme-user.txt for usage instructions.<br>
<br>
License<br>
=======<br>
Trademarks of third parties have been used under Fair Use or similar laws.<br>
<br>
Copyright 2008 Steffen Jobbagy-Felso<br>
Permission is granted to copy, distribute and/or modify this<br>
document under the terms of the GNU Free Documentation License,<br>
Version 1.2 as published by the Free Software Foundation; with<br>
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover<br>
Texts. A copy of the license can be found in fdl-1.2.txt<br>
<br>
The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
</div>
<?php
require 'footer.php';
?>

208
website/docs-install-windows.php Executable file
View File

@ -0,0 +1,208 @@
<?php
$PAGE_TITLE = 'Installing in Windows';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Before You Begin</h1>
<p>Most people should install using the <a href="http://sourceforge.net/project/showfiles.php?group_id=226872">Installer</a>. These instructions have not been updated recently, but can serve as a guide to someone who knows what he is doing. Unless you have a special reason for installing manually, you really should be using the installer.</p>
<h1>Vista Users</h1>
<p>The installer does not install mysql properly on Microsoft Vista installations, due to the UAC. You should first install mysql using this <a href="http://port25.technet.com/videos/research/MySQL_Windows.pdf">how to (pdf)</a>. Then run the installer. The installer will detect the mysql installation and not reintstall.</p>
<h1>Installing in Windows</h1>
<div class="winInst">
<p>These instructions were made with Windows XP. They should also work with Windows NT / 2000 / 2003 and 2008. Please report any differences to gmic at users.sourceforge.net.
<p>If you're still using Win3/95/98/ME then you should switch to GNU/Linux, *BSD or WinXP.</p>
<div class="screenshot">
<img src="img/00.mySqlWebsite1.jpg" alt="windows install guide screenshot" />
<p><strong>1.</strong> Click <a href="http://dev.mysql.com/get/Downloads/MySQL-5.0/mysql-5.0.67-win32.zip/from/pick#mirrors">here</a> to open the <a href="http://dev.mysql.com/get/Downloads/MySQL-5.0/mysql-5.0.67-win32.zip/from/pick#mirrors">MySQL Download Page</a>. Click on the "No, thanks..." link to see the download links for the MySQL installer.</p>
</div>
<div class="screenshot">
<img src="img/01.mySqlWebsite2.jpg" alt="windows install guide screenshot" />
<p><strong>2.</strong> Click on one of the HTTP or FTP download links to download the zip file (mysql-5.0.67-win32.zip).</p>
</div>
<div class="screenshot">
<img src="img/02.mySqlSetup1.jpg" alt="windows install guide screenshot" />
<p><strong>3.</strong> Unzip the setup file to a folder of your choice and double-click on it. On the welcome screen click "Next".</p>
</div>
<div class="screenshot">
<img src="img/03.mySqlSetup3.jpg" alt="windows install guide screenshot" />
<p><strong>4.</strong> As the setup type "Typical" should be selected. Then click "Next". On the following screen click "Install" and installation will begin.</p>
</div>
<div class="screenshot">
<img src="img/04.mySqlSetup5.jpg" alt="windows install guide screenshot" />
<p><strong>5.</strong> Before the installation ends an ad for MySQL Enterprise edition will appear. Just click "Next" two times.</p>
</div>
<div class="screenshot">
<img src="img/05.mySqlSetup7.jpg" alt="windows install guide screenshot" />
<p><strong>6.</strong> Now make sure that "Configure the MySQL Server now" is checked and click "Finish".</p>
</div>
<div class="screenshot">
<img src="img/06.mySqlConfig1.jpg" alt="windows install guide screenshot" />
<p><strong>7.</strong> You are now looking at the MySQL Configuration Wizard. Click "Next".</p>
</div>
<div class="screenshot">
<img src="img/07.mySqlConfig2.jpg" alt="windows install guide screenshot" />
<p><strong>8.</strong> Make sure "Detailed Configuration" is selected. Then click "Next. Now "Developer machine" should be selected. Click "Next".</p>
</div>
<div class="screenshot">
<img src="img/08.mySqlConfig4.jpg" alt="windows install guide screenshot" />
<p><strong>9.</strong> On this screen "Multifunctional Database should be selected. Click "Next". On the next screen (InnoDB Tablespace) just click "Next".</p>
</div>
<div class="screenshot">
<img src="img/09.mySqlConfig7.jpg" alt="windows install guide screenshot" />
<p><strong>10.</strong> Now "Decision Support" should be selected. Click "Next". Now make sure "Enable TCP/IP Networking" <strong>IS</strong> selected. Then click "Next".</p>
</div>
<div class="screenshot">
<img src="img/10.mySqlConfig8.jpg" alt="windows install guide screenshot" />
<p><strong>11.</strong> Here "Standard Character Set" should be selected. Click "Next". Now make sure <strong>"Install As Windows Service"</strong> is selected.</p>
</div>
<div class="screenshot">
<img src="img/11.mySqlConfig10.jpg" alt="windows install guide screenshot" />
<p><strong>12.</strong> Now choose a root password. This will <strong>NOT</strong> be the password for your poker database. Click "Next".</p>
</div>
<div class="screenshot">
<img src="img/12.mySqlConfig11.jpg" alt="windows install guide screenshot" />
<p><strong>13.</strong> On this last screen of the Configuration Wizard just click "Execute." A few success messages will appear. Click "Finish".</p>
</div>
<div class="screenshot">
<img src="img/13.run.jpg" alt="windows install guide screenshot" />
<p><strong>14.</strong> Now click the Windows Start Button and then click "Run". Click into the white space of the new window, type <code>cmd</code> and hit ENTER.</p>
</div>
<div class="screenshot">
<img src="img/14.shellCdToMySql.jpg" alt="windows install guide screenshot" />
<p><strong>15.</strong> In the newly appeared console window type <code>cd "%PROGRAMFILES%\MySQL\MySQL Server 5.0\bin"</code> and hit ENTER.</p>
</div>
<div class="screenshot">
<img src="img/15.shellMySqlRootLogin.jpg" alt="windows install guide screenshot" />
<p><strong>16.</strong> Type <code>mysql --user=root --password=yourPassword</code> and hit ENTER (replace <code>yourPassword</code> with your chosen root password).</p>
</div>
<div class="screenshot">
<img src="img/16.shellMySqlPrompt.jpg" alt="windows install guide screenshot" />
<p><strong>17.</strong> A few lines followed by <code>mysql&gt;</code> will appear. This is the MySQL command prompt.</p>
</div>
<div class="screenshot">
<img src="img/17.shellMySqlCreateDB.jpg" alt="windows install guide screenshot" />
<p><strong>18.</strong> We will now create your poker database. Type <code>CREATE DATABASE fpdb;</code> and hit ENTER. "Query OK" says we were successful.</p>
</div>
<div class="screenshot">
<img src="img/18.shellMySqlCreateUser.jpg" alt="windows install guide screenshot" />
<p><strong>19.</strong> Type the following, <strong>replace</strong> <code>newPassword</code> with a password of your choice and hit ENTER:</p>
<p><code>GRANT ALL PRIVILEGES ON fpdb.* TO 'fpdb'@'localhost' IDENTIFIED BY 'newPassword' WITH GRANT OPTION;</code></p>
</div>
<div class="screenshot">
<img src="img/19.shellMySqlUserCreated.jpg" alt="windows install guide screenshot" />
<p><strong>20.</strong> Again it says "Query OK". Type <code>exit</code> and hit ENTER to exit the MySQL prompt. <strong>Leave this window open.</strong> We will need it later.</p>
</div>
<div class="screenshot">
<img src="img/20.pythonInst.jpg" alt="windows install guide screenshot" />
<p><strong>21.</strong> Click <a href="http://www.python.org/ftp/python/2.5.2/python-2.5.2.msi">here</a>, save the file python-2.5.2.msi where you want and double-click on it. In case of a warning window click "Execute".</p>
</div>
<div class="screenshot">
<img src="img/21.pythonInst4.jpg" alt="windows install guide screenshot" />
<p><strong>22.</strong>Click "Next" three times. Python will install. Then click finish.</p>
</div>
<div class="screenshot">
<img src="img/22.mySqlPythonInst1.jpg" alt="windows install guide screenshot" />
<p><strong>23.</strong> Click <a href="http://downloads.sourceforge.net/mysql-python/MySQL-python-1.2.2.win32-py2.5.exe?modtime=1173863337&big_mirror=0">here</a>, save MySQL-python-1.2.2.win32-py2.5.exe to a folder of your choice and double click it. In case of a warning window click "Execute". Click "Next" three times. The Python API for MySQL will install. Click "Finish".</p>
</div>
<div class="screenshot">
<img src="img/23.shellMkDirGtk.jpg" alt="windows install guide screenshot" />
<p><strong>24.</strong> In the console window (which we left open) now type: <code>mkdir c:\gtk</code> and hit ENTER. Leave the window open again, we'll need it.</p>
<p>Now click <a href="http://ftp.gnome.org/pub/gnome/binaries/win32/gtk+/2.12/gtk+-bundle-2.12.11.zip">here</a> and save the gtk zip file gtk+-bundle-2.12.11.zip to a folder of your choice. Unzip its contents to C:\gtk</p>
</div>
<div class="screenshot">
<img src="img/24.setGtkPath1.jpg" alt="windows install guide screenshot" />
<p><strong>25.</strong> Now <strong>right-click</strong> "My Computer" (on your Desktop) and click on "Properties". Now click on the tab "Advanced".</p>
</div>
<div class="screenshot">
<img src="img/25.setGtkPath2.jpg" alt="windows install guide screenshot" />
<p><strong>26.</strong> Click the button "Environ Variables". In the lower list of the new window click on "Path" (possibly you need to scroll).</p>
</div>
<div class="screenshot">
<img src="img/26.setGtkPath3.jpg" alt="windows install guide screenshot" />
<p><strong>27.</strong>Now click on the"Edit" button and a new window will pop up. To the value of the variable append <code>;C:\gtk\bin</code> Click Ok three times.</p>
</div>
<div class="screenshot">
<img src="img/27.pycairoInst.jpg" alt="windows install guide screenshot" />
<p><strong>28.</strong> Click <a href="http://ftp.gnome.org/pub/GNOME/binaries/win32/pycairo/1.4/pycairo-1.4.12-1.win32-py2.5.exe">here</a>, save the file pycairo-1.4.12-1.win32-py2.5.exe to a folder of your choice and double click on it. In case of a warning window click "Execute". Now click "Next" three times. The pycairo graphics library API for Python will install. Click "Finish".</p>
</div>
<div class="screenshot">
<img src="img/28.pygobjectInst.jpg" alt="windows install guide screenshot" />
<p><strong>29.</strong> Click <a href="http://ftp.gnome.org/pub/GNOME/binaries/win32/pygobject/2.14/pygobject-2.14.1-1.win32-py2.5.exe">here</a>, save the file pygobject-2.14.1-1.win32-py2.5.exe to a folder of your choice and double click on it. In case of a warning click "Execute". Now click "Next" three times. The Python Gobject API will install. Click "Finish".</p>
</div>
<div class="screenshot">
<img src="img/29.pyGtkInst.jpg" alt="windows install guide screenshot" />
<p><strong>30.</strong> Click <a href="http://ftp.gnome.org/pub/GNOME/binaries/win32/pygtk/2.12/pygtk-2.12.1-2.win32-py2.5.exe">here</a>, save the file pygtk-2.12.1-2.win32-py2.5.exe to a folder of your choice and double click on it. In case of a warning click "Execute". Now click "Next" three times. The Python API for Gtk+ will install. Click "Finish".</p>
</div>
<div class="screenshot"> <img src="img/30.shellMkDirProfiles.jpg" alt="windows install guide screenshot" />
<p><strong>31.</strong> In the console window now type: <code>mkdir "%homepath%\Application Data\fpdb"</code> and hit ENTER. Copy the file "default.conf" from the docs folder of your fpdb git to the directory C:\%homepath%\Application Data\fpdb\.</p>
</div>
<div class="screenshot">
<img src="img/31.editDbProfile.jpg" alt="windows install guide screenshot" />
<p><strong>32.</strong> Now open the file "default.conf" in WordPad (Start &gt; Programs &gt; Accessoirs &gt; WordPad) and replace the password in the <code>dbpassword</code> line with your chosen password for the fpdb user. </p>
</div>
<div class="screenshot">
<img src="img/32.startFpdb.jpg" alt="windows install guide screenshot" />
<p><strong>33.</strong> Now start FPDB by double-clicking on the file fpdb.py in the folder fpdb. A console window should open up and shortly thereafter the fpdb application window should be visible. Click on the menu "Database" and select "Create or Recreate Tables".</p>
</div
<div class="screenshot">
<p><strong>Congratulations! Your fpdb installation is complete! Now you can use the bulk importer to import your hands into fpdb.</strong>
</div>
</div>
<p>A word on privelege separation: fpdb should not require root/Administrator rights to run. If it does it is a bug or serious misconfiguration, please let us know.</p>
<h4>License</h4>
<p>Trademarks of third parties have been used under Fair Use or similar laws.</p>
<p>Copyright 2008 Steffen Jobbagy-Felso</p>
<p>Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 as published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license can be found in fdl-1.2.txt. The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
<?php
require 'footer.php';
?>

84
website/docs-overview.php Executable file
View File

@ -0,0 +1,84 @@
<?php
$PAGE_TITLE = 'Overview';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Overview</h1>
<p>
Summary<br>
=======<br>
A database program to track your online poker games, the behaviour of the other players and your winnings/losses. Supports Holdem, Omaha, Stud and Razz for cash games as well as SnG and MTT tournaments with more possibly coming in the future. Some of this is not yet working though, please see status.txt and known-bugs-and-planned-features.txt<br>
<br>
But you could send all my hand histories to yourself!<br>
=====================================================<br>
At the end of the day this comes down to a question of trust, but unlike Windows and the poker client software you don't have to trust fpdb blindly. You can:<br>
- Verify the source code yourself.<br>
- Convince or pay someone to verify the source code for you.<br>
- Use a personal firewall to completely block fpdb from the Internet<br>
- (for the uber-paranoid) Get yourself the free virtualisation software VirtualBox, set up a VM (virtual machine) to run fpdb but run the poker software on your real PC. Then cut the VM off the Internet, fpdb doesn't need it. If you have a PC made in the last few years this should run fast enough as well. Note that most Windows licenses do NOT permit you to use two Windows installations at once, even if they are on the same PC.<br>
<br>
Requirements<br>
============<br>
Software requirements are listed in requirements.txt<br>
As for hardware, my main test machine is a Pentium 3-M 800 with 256 RAM and Gentoo GNU/Linux<br>
(running the poker client through what most people will call emulation). So this<br>
program will have to work on that. If you run an even more ancient machine and<br>
its too slow let me know and I'll see what I can do :)<br>
<br>
Why Free Software?<br>
==================<br>
This program is released under the terms of the free/libre software license AGPL3 as released by the FSF. The AGPL3 protects your rights and those of the wider community. As Richard Stallman, one of the founders of the free software movement, put it: "Free software is a matter of liberty, not price. To understand the concept, you should think of free as in free speech, not as in free beer." (well, it is both really, like the right to vote used to be free)<br>
<br>
For example, a "pirated" copy of proprietary software X is free of charge, but you don't actually have a legal right to use it, you don't have any possibility to fix its bugs and you certainly don't have any legal right to share it with your friends. You also won't be able to get support, often not even security fixes. Actually, even if you pay hundreds of pounds for your program they deny your right to fix their errors for them. Imagine buying a car where you're not permitted (under threat of jail) to replace broken parts..<br>
<br>
With free/libre software (also known as open source software, or short FOSS or FLOSS) on the other hand you get all these freedoms:<br>
(note: the legally binding terms are in the license text, this is merely an amateur summary so normal people don't have to read pages of legalese)<br>
<br>
Freedom 0: The freedom to use: To run the program, for any purpose. Free of Charge.<br>
Freedom 1: The freedom to study and help yourself. This freedom guarantees your right to study and learn from the source code of the program, and to fix it if it is broken. If you're not a programmer yourself the developers will generally be happy to fix it for you, often even for free. Failing that you can always pay someone from the money you saved on not having to pay for it.<br>
Freedom 2: The freedom to be a decent human being and help your neighbour: I don't threaten you with lawsuits or jail time if you share with your friends and neighbours, subject to the very modest restrictions of the AGPL3.<br>
Freedom 3: The freedom to improve the program and release your improvements to the public (or parts thereof) so that the whole community benefits. Note that you are PERMITTED, but not REQUIRED to distribute your changes. If you do distribute your changes you must do so under the terms of the AGPL3 however.<br>
<br>
Note that this is the license - I retain full copyright over my code, including the right to change the license for future versions. I do not intend to do this however. In any case, any version I released under AGPL3 remains available under that license forever, or more accurately until my copyright expires at which point it goes into the public domain.<br>
<br>
I reject the concept of software patents as a crime and under the European Patent Agreement software patents - even if you mislabel them as "computer-implemented inventions" or whatever - are explicitly prohibited.<br>
<br>
Can I get/use this under a different license?<br>
=============================================<br>
The short answer: Maybe.<br>
The long one: As detailed, I fully support what the FSF does and aims to achieve with the GPL. However, I realise that many free software developers don't object to closed source, some don't even object to closed source profiteering of their charity, and I don't think I have any right to go and tell them they're wrong.<br>
So if anyone wishes to use all or part of my code in another free software/open source project with an AGPL3-incompatible license such as BSD then let me know and we'll figure out a solution that makes everyone happy.<br>
If you wish to use all or part of this in closed source let me know how much if anything that is worth to you and I'm sure we'll be able to reach an agreement. Note that you are NOT permitted to just use fpdb code in closed source development whether in-house or by an independent software developer, you will NEED an additionally agreement with me to get fpdb under different licensing conditions.<br>
<br>
<br>
License of this Document<br>
========================<br>
The views expressed in this document are those of Steffen Jobbagy-Felso, other members of the fpdb team and external contributors may or may not agree.<br>
<br>
Trademarks of third parties have been used under Fair Use or similar laws.<br>
<br>
Copyright 2008 Steffen Jobbagy-Felso<br>
Permission is granted to copy, distribute and/or modify this<br>
document under the terms of the GNU Free Documentation License,<br>
Version 1.2 as published by the Free Software Foundation; with<br>
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover<br>
Texts. A copy of the license can be found in fdl-1.2.txt<br>
<br>
The program itself is licensed under AGPLv3, see agpl-3.0.txt<br>
</p>
</div>
<?php
require 'footer.php';
?>

170
website/docs-requirements.php Executable file
View File

@ -0,0 +1,170 @@
<?php
$PAGE_TITLE = 'Requirements';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Requirements</h1>
<p>
I recommend using a free/libre operating system, meaning a GNU/Linux distribution or a BSD variant (e.g. Gentoo GNU/Linux or OpenBSD) for ethical and practical reasons. Would you buy a car where you're prohibited from opening the bonnet under threat of jail? If the answer is no you should by the same logic not use closed source software for real money Poker :)<br>
<br>
Unfortunately you will always need one piece of unfree software: The poker client itself. Although not a direct dependency of fpdb you obviously will have a hard time putting this to productive use without running some poker client. As far as I know, only unfree clients are available. If you know better please let me know!<br>
<br>
If you can be bothered please do contact your poker site(s) and ask them to release free/libre clients, even if it is only for Windows. But lets be realistic, the chance of a positive answer is very low. Also, even unfree Linux client would of course be a great step forward<br>
<br>
In Windows use of the environment installer is recommended, pls see our sf download page. For Gentoo Linux we have an ebuild and for Ubuntu Linux we have (partial) instructions. If you use a different Linux or a BSD and have trouble please IM, email or post in the forums. Fpdb has been reported to work on MacOSX, but installation of the requirements is relatively painful. Any instructions for people to use would be much appreciated.<br>
<br>
Make new entries in this format:<br>
<b>Program Name</b><br>
a. Optional?<br>
b. Required Version and Why<br>
c. Project Webpage<br>
d. License</p>
<h2>Database backend - MySQL</h2>
<p>These two are required if you want to use MySQL as backend, which is the recommended choice due to lack of testing and polish of PostgreSQL support.</p>
<p><b>MySQL</b><br>
a. Optional?<br>
Choose MySQL or PostgreSQL<br>
b. Required Version and Why<br>
At least 3.23 required due to mysql-python.<br>
I use 5.0.54 and 5.0.60-r1 (GNU/Linux) and 5.0.51b (Windows).<br>
c. Project Webpage<br>
http://www.mysql.com<br>
d. License<br>
GPL2<br>
<br>
<b>mysql-python</b><br>
a. Optional?<br>
Required if you want to use MySQL backend<br>
b. Required Version and Why<br>
I use 1.2.2 but I am not aware of any incompatibilities with older or newer versions, pls report success/failure.<br>
c. Project Webpage<br>
http://sourceforge.net/projects/mysql-python/<br>
d. License<br>
SF lists GNU General Public License (GPL), Python License (CNRI Python License), Zope Public License.<br>
Project states GPL without version in Pkg-info.</p>
<h2>Database backend - PostgreSQL</h2>
<p>These two are required if you want to use PostgreSQL as backend</p>
<p><b>PostgreSQL</b><br>
a. Optional?<br>
Choose MySQL or PostgreSQL<br>
b. Required Version and Why<br>
I use 8.0.15 (GNU/Linux) and 8.3.3 (Windows) but I am not aware of any incompatibilities<br>
with older or newer versions, pls report success/failure.<br>
c. Project Webpage<br>
http://www.postgresql.org<br>
d. License<br>
BSD License<br>
<br>
<b>psycopg</b><br>
a. Optional?<br>
Required if you want to use PostgreSQL backend<br>
b. Required Version and Why<br>
I use 2.0.2 but I am not aware of any incompatibilities with older or newer versions, pls report success/failure.<br>
c. Project Webpage<br>
http://initd.org/projects/psycopg2<br>
d. License<br>
GPL2 according to Gentoo's ebuilds<br>
<br>
<h2>Required for everyone</h2>
<p><b>Python</b><br>
a. Optional?<br>
Required.<br>
b. Required Version and Why<br>
I use 2.4.4 and 2.5.2 but I am not aware of any incompatibilities with older or newer versions, pls report success/failure.<br>
c. Project Webpage<br>
http://www.python.org<br>
d. License<br>
Python License<br>
<br>
<p><b>GTK+ and dependencies</b><br>
a. Optional?<br>
Required.<br>
b. Required Version and Why<br>
I use 2.12.9 but it should run with 2.10 or higher. That is needed as I used MessageDialog updates<br>
c. Project Webpage<br>
Main: http://www.gtk.org/<br>
API spec: http://library.gnome.org/devel/gtk/2.12/<br>
Windows DLs (get the bundle unless you know what you're doing): http://www.gtk.org/download-windows.html<br>
d. License<br>
LGPL2<br>
<br>
<b>PyCairo</b><br>
a. Optional?<br>
Required.<br>
b. Required Version and Why<br>
?<br>
c. Project Webpage<br>
main: http://www.pygtk.org<br>
d. License<br>
LGPL2.1<br>
<br>
<b>PyGObject</b><br>
a. Optional?<br>
Required.<br>
b. Required Version and Why<br>
?<br>
c. Project Webpage<br>
main: http://www.pygtk.org<br>
d. License<br>
LGPL2.1<br>
<br>
<b>PyGTK</b><br>
a. Optional?<br>
Required.<br>
b. Required Version and Why<br>
?<br>
c. Project Webpage<br>
main: http://www.pygtk.org<br>
d. License<br>
LGPL2.1</p>
<h2>Requirements for the graphing function</h2>
<p>These are only required if you wish to use the graphing function, and fpdb will otherwise function without them</p>
<p><b>Numpy</b><br>
a. Optional?<br>
Optional.<br>
b. Required Version and Why<br>
I use 1.0.4 but I am not aware of any incompatibilities with older or newer versions, pls report success/failure.<br>
c. Project Webpage<br>
http://numeric.scipy.org/<br>
d. License<br>
BSD according to Gentoo's ebuild<br>
<br>
<b>matplotlib</b><br>
a. Optional?<br>
Optional.<br>
b. Required Version and Why<br>
I use 0.91.2 but I am not aware of any incompatibilities with older or newer versions, pls report success/failure.<br>
c. Project Webpage<br>
http://matplotlib.sourceforge.net/<br>
d. License<br>
BSD according to Gentoo's ebuild</p>
License (of this file)<br>
=======<br>
Trademarks of third parties have been used under Fair Use or similar laws.<br>
<br>
Copyright 2008 Steffen Jobbagy-Felso<br>
Permission is granted to copy, distribute and/or modify this<br>
document under the terms of the GNU Free Documentation License,<br>
Version 1.2 as published by the Free Software Foundation; with<br>
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover<br>
Texts. A copy of the license can be found in fdl-1.2.txt<br>
<br>
The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
</div>
<?php
require 'footer.php';
?>

64
website/docs-usage.php Executable file
View File

@ -0,0 +1,64 @@
<?php
$PAGE_TITLE = 'Usage instructions';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Usage instructions</h1>
<p>Before you do this make sure you setup the dependencies, the database, user, tables and config file.<br>
<br>
Running it<br>
==========<br>
If you have python setup properly you can execute it by double clicking pyfpdb/fpdb.py.<br>
<br>
Note however that all error messages are currently only printed if you call it from a shell. It'll be much easier to diagnose possible problems (which are likely in alpha stage) if you run it from a shell. In Windows XP it seems to automatically open a shell window with the fpdb window where you can see the command line output.<br>
<br>
In Linux/MacOS/*BSD, e.g. if its in /home/sycamore/fpdb/, do this:<br>
cd /home/sycamore/fpdb/pyfpdb<br>
python fpdb.py<br>
<br>
That will start the main GUI.<br>
<br>
Have a look at the menus, the stuff that is marked todo is not yet implemented.<br>
<br>
The main things are the bulk importer and the table viewer. To use the importer open it from the menu (import files and directories). You can set a few options at the bottom, then select a folder or single file in the main are and click Import. Please report any errors by one of the contacts listed in readme-overview.txt.<br>
Currently this will block the interface, but you can open another instance of this program e.g. if you wanna play whilst a big import is running. <br>
<br>
Please check the output at the shell for errors, if there are any please get in touch by one of the methods listed in readme-overview.txt<br>
<br>
Table Viewer (tv)<br>
=================v
To use the table viewer open it from the menu, select the hand history file of the table you're at, and click the Import&Read&Refresh button. The abbreviations there are explained in abbreviations.txt, but feel free to ask. Note that most poker software will only create the file once the first hand you payed to play is finished.<br>
In each column there is either just the number (hand count for current stake, range of seats and type of game) or a percentage and the number of hands that this percentage is based on. For example, in W$@SD (won $ at shodown) the number in brackets is how many showdowns that player has seen.<br>
<br>
Reimporting<br>
===========<br>
Currently on most updates a reimport of the whole database is required. To do this open fpdb, click the menu Database and select Create/Recreate tables. Then import all your history files again.<br>
<br>
License<br>
=======
Trademarks of third parties have been used under Fair Use or similar laws.<br>
<br>
Copyright 2008 Steffen Jobbagy-Felso<br>
Permission is granted to copy, distribute and/or modify this<br>
document under the terms of the GNU Free Documentation License,<br>
Version 1.2 as published by the Free Software Foundation; with<br>
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover<br>
Texts. A copy of the license can be found in fdl-1.2.txt<br>
<br>
The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
</div>
<?php
require 'footer.php';
?>

37
website/docs.php Executable file
View File

@ -0,0 +1,37 @@
<?php
$PAGE_TITLE='Documentation';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Documentation</h1>
<ul>
<li><a href="docs-overview.php">Overview</a></li>
<li><a href="docs-requirements.php">Requirements</a></li>
</ul>
<ul>
<li><a href="docs-install-windows.php">Install in Windows</a></li>
<li><a href="docs-install-gentoo.php">Install in Gentoo Linux</a></li>
<li><a href="default.conf">Default configuration file</a> (read the installation instructions)</li>
<li><a href="docs-git-instructions.php">Git instructions</a></li>
</ul>
<ul>
<li><a href="docs-hudHowTo.php">HOW TO Use the HUD</a></li>
<li><a href="docs-usage.php">Usage instructions</a></li>
<li><a href="docs-abreviations.php">Abreviations</a></li>
<li><a href="docs-benchmarks.php">Benchmarks</a></li>
</ul>
</div>
<?php
require 'footer.php';
?>

47
website/features.php Executable file
View File

@ -0,0 +1,47 @@
<?php
$PAGE_TITLE = 'Features';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Features</h1>
<p>Backend, Distribution<br>
=====================<br>
- Choice of MySQL/InnoDB or PostgreSQL. (not tested on PostgreSQL)<br>
- It is possible to run the database on one PC, the importer on another, and then access the database with the table viewer or HUD from a third PC. (note: do NOT do this unencrypted over an untrusted network like your employer's LAN or the Internet!)<br>
<br>
Site/Game Support<br>
=================<br>
- Initially only full support for PS, FTP coming soon<br>
- Supports Holdem, Omaha Hi and Omaha Hi/Lo. Stud and Razz coming soon.<br>
- Supports No Limit, Pot Limit, Fixed Limit NL, Cap NL and Cap PL<br>
Note that currently it does not display extra stats for NL/PL so usefulness is limited for these limit types. Suggestions welcome, I don't play these.<br>
- Supports ring/cash games, SnG/MTT coming soon<br>
<br>
Tableviewer (tv)<br>
===========<br>
Tv takes a history filename and loads the appropriate players' stats and displays them in a tabular format. These stats currently are:<br>
- VPIP, PFR and Preflop 3B/4B (3B/4B is not quite correct I think)<br>
- Raise and Fold % on flop, turn and river. Fold only counts hands when someone raised. This can be displayed per street or as one combined value each for aggression and folding.<br>
- Number of hands this is based on.<br>
- SD/F (aka WtSD, proportion of hands where player went to showdown after seeing flop)<br>
- W$wSF (Won $ when seen Flop)<br>
- W$@SD (Won $ at showdown)<br>
For all stats it also displays how many hands this particular is based on</p>
</div>
<?php
require 'footer.php';
?>

1
website/footer.php Executable file
View File

@ -0,0 +1 @@
<div id="footer"> <a href="http://sourceforge.net"> <img src="http://sflogo.sourceforge.net/sflogo.php?group_id=226872&type=2"> </a> </div> </body> </html>

BIN
website/fpdb.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 26 KiB

17
website/header.php Executable file
View File

@ -0,0 +1,17 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>fpdb - The free poker database - <?php echo ($PAGE_TITLE) ?></title>
<meta name="description" content="Home of fpdb, an open source and free poker tracking software.">
<meta name="keywords" content="fpdb, freepokerdb, poker, tracking, software">
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<div id="header">
<div id="logo"><img src="fpdb.png"></div>
</div>

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.1 KiB

BIN
website/img/13.run.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

Some files were not shown because too many files have changed in this diff Show More