p80 - a great many updates from Ray

This commit is contained in:
steffen123
2008-09-15 21:31:55 +01:00
parent 2c251d94f2
commit 7b13331331
16 changed files with 964 additions and 136 deletions
+19 -3
View File
@@ -2,9 +2,8 @@ todolist (db=database, imp=importer, tv=tableviewer)
Everything is subject to change and the order does not indicate priority. Patches for any of these or other features are very welcome, see readme-overview.txt for contacts.
Please also see db-todo.txt
alpha3 (release 1-2Sep?)
alpha3 (release 15Sep)
======
(fixed by ray) auto import only runs on one file per start
find correct sf logo link
windows integrated installer
@@ -20,7 +19,7 @@ fill check-/call-raise cache fields
printhand each and the 2/3 relevant printplayerflags respectively on ps-lhe-ring-successful-steal-by-cutoff.txt and ps-lhe-ring-call-3B-preflop-cb-no2b.txt
alpha4 (release 8Sep?)
alpha4 (release 22-29Sep)
======
change to savannah?
implement steal and positions in stud
@@ -33,9 +32,25 @@ change tabledesign VALIGN
finish updating filelist
finish todos in git instructions
debian/ubuntu package http://www.debian.org/doc/maint-guide/ch-start.en.html
howto remote DB
move all user docs to webpage
before beta
===========
No Full Tilt support in HUD
No river stats for stud games
hole/board cards are not correctly stored in the db for stud games
HORSE (and presumably other mixed games) hand history files not handled correctly
HUD stat windows are too big on Windows
HUD task bar entries on Windows won't go away
Some MTTs won't import (rebuys??)
Many STTs won't import
MTT/STT not tested in HUD
HUD stats not aggregated
Player names with non-Latin chars throw warnings in HUD
HUD doesn't start when fpdb is started from the Windows "Start Menu"
Exiting HUD on Windows doesn't properly clean up stat windows
finish bringing back tourney
ebuild: USE gtk, set permissions in it, copy docs to correct place, use games eclass or whatever to get games group notice, git-ebuild, get it into sunrise
make hud display W$SD etc as fraction.
@@ -49,6 +64,7 @@ split hud data generation into separate for loops and make it more efficient
fix bug that sawFlop/Turn/River/CBChance/etc gets miscalculated if someone is allin - might as well add all-in recognition for this
make 3 default HUD configs (easy (4-5 fields), advanced (10ish fields), crazy (20 or so))
make it work with postgres
gentoo ebuild: USE postgresql
expand instructions for profile file
maybe remove siteId from gametypes
?change most cache fields to bigint to allow extremely big databases in excess of 2 or 4 million hands per stake and position?