Merge branch 'master' of git://git.assembla.com/free_poker_tools.git
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						7a7eb25529
					
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			@ -194,16 +194,10 @@ class GuiBulkImport():
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        self.load_button.show()
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#    see how many hands are in the db and adjust accordingly
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        db_parms = config.get_db_parameters('fpdb')
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        db.connect(db_parms['db-backend'],
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            db_parms['db-host'],
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            db_parms['db-databaseName'],
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            db_parms['db-user'], 
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            db_parms['db-password'])
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        cursor = db.db.cursor()
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        cursor.execute("Select max(id) from Hands;")
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        row = cursor.fetchone()
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        db.disconnect() # that's all we need this for
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        tcursor = db.db.cursor()
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        tcursor.execute("Select max(id) from Hands;")
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        row = tcursor.fetchone()
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        tcursor.close()
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        self.n_hands_in_db = row[0]
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        if self.n_hands_in_db == 0:
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            self.cb.set_active(2)
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			@ -76,7 +76,14 @@ class HUD_main(object):
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    def destroy(*args):             # call back for terminating the main eventloop
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        gtk.main_quit()
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    def kill_hud(self, event, table):
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#    called by an event in the HUD, to kill this specific HUD
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        self.hud_dict[table].kill()
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        self.hud_dict[table].main_window.destroy()
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        self.vb.remove(self.hud_dict[table].tablehudlabel)
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        del(self.hud_dict[table])
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    def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict, cards):
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        def idle_func():
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			@ -117,18 +124,6 @@ class HUD_main(object):
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                gtk.gdk.threads_leave()
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        gobject.idle_add(idle_func)
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    def HUD_removed(self, tablename):
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        tablename = Tables.clean_title(tablename)
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        # TODO: There's a potential problem here somewhere, that this hacks around .. the table_name as being passed to HUD_create is cleaned,
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        # but the table.name as being passed here is not cleaned. I don't know why. -eric
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        if tablename in self.hud_dict and self.hud_dict[tablename].deleted:
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            self.vb.remove(self.hud_dict[tablename].tablehudlabel)
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            del self.hud_dict[tablename]
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            return False
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        return True
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    def read_stdin(self):            # This is the thread function
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        """Do all the non-gui heavy lifting for the HUD program."""
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			@ -81,7 +81,7 @@ class Hud:
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        self.main_window = gtk.Window()
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        self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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        self.main_window.set_title(self.table.name + " FPDBHUD")
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        self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud)
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#        self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud)
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        self.main_window.set_decorated(False)
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        self.main_window.set_opacity(self.colors["hudopacity"])
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			@ -106,7 +106,7 @@ class Hud:
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        self.menu = gtk.Menu()
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        self.item1 = gtk.MenuItem('Kill this HUD')
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        self.menu.append(self.item1)
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        self.item1.connect("activate", self.kill_hud_menu)
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        self.item1.connect("activate", self.parent.kill_hud, self.table.name)
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        self.item1.show()
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        self.item2 = gtk.MenuItem('Save Layout')
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			@ -168,23 +168,18 @@ class Hud:
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            return True
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        return False
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    def kill_hud(self, *args):
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        if self.deleted:
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            return # no killing self twice.
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        for k in self.stat_windows:
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            self.stat_windows[k].window.destroy()
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    def kill(self, *args):
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#    kill all stat_windows, popups and aux_windows in this HUD
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#    heap dead, burnt bodies, blood 'n guts, veins between my teeth
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        for s in self.stat_windows.itervalues():
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            for p in s.popups:
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                s.kill_popup(p)
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            s.window.destroy()
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            self.stat_windows = {}
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#    also kill any aux windows
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        for m in self.aux_windows:
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            m.destroy()
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            self.aux_windows.remove(m)
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        self.deleted = True
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        self.main_window.disconnect(self.main_window.destroyhandler) # so we don't potentially infiniteloop in here, right
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        self.main_window.destroy()
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        self.parent.HUD_removed(self.table.name)
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    def kill_hud_menu(self, *args):
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        self.main_window.destroy()
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        self.aux_windows = []
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    def reposition_windows(self, *args):
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        for w in self.stat_windows:
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			@ -285,7 +280,8 @@ class Hud:
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    def update(self, hand, config):
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        self.hand = hand   # this is the last hand, so it is available later
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        self.update_table_position()
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        if os.name == 'nt':
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            self.update_table_position()
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        for s in self.stat_dict:
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            try:
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			@ -345,7 +341,7 @@ class Stat_Window:
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#    and double-clicks.
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        if event.button == 3:   # right button event
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            Popup_window(widget, self)
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            self.popups.append(Popup_window(widget, self))
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        if event.button == 2:   # middle button event
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            self.window.hide()
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			@ -356,7 +352,11 @@ class Stat_Window:
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                self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time)
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            else:
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                self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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    def kill_popup(self, popup):
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        popup.window.destroy()
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        self.popups.remove(popup)
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    def relocate(self, x, y):
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        self.x = x + self.table.x
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        self.y = y + self.table.y
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			@ -372,6 +372,7 @@ class Stat_Window:
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        self.y = y + table.y        # x and y are the location relative to table.x & y
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        self.player_id = player_id  # looks like this isn't used ;)
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        self.sb_click = 0           # used to figure out button clicks
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        self.popups = []            # list of open popups for this stat window
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        self.useframes = parent.config.get_frames(parent.site)
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        self.window = gtk.Window()
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			@ -431,6 +432,7 @@ def destroy(*args):             # call back for terminating the main eventloop
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class Popup_window:
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    def __init__(self, parent, stat_window):
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        self.sb_click = 0
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        self.stat_window = stat_window
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#    create the popup window
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        self.window = gtk.Window()
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			@ -513,7 +515,8 @@ class Popup_window:
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            pass
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        if event.button == 3:   # right button event
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            self.window.destroy()
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            self.stat_window.kill_popup(self)
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#            self.window.destroy()
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    def toggle_decorated(self, widget):
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        top = widget.get_toplevel()
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