Merge branch 'master' of git://git.assembla.com/free_poker_tools

This commit is contained in:
Mika Bostrom 2009-08-22 17:41:31 +03:00
commit 777b7b726a
8 changed files with 315 additions and 118 deletions

View File

@ -29,7 +29,7 @@ class Fulltilt(HandHistoryConverter):
sitename = "Fulltilt" sitename = "Fulltilt"
filetype = "text" filetype = "text"
codepage = "cp1252" codepage = "utf-16"
siteId = 1 # Needs to match id entry in Sites database siteId = 1 # Needs to match id entry in Sites database
# Static regexes # Static regexes
@ -57,7 +57,8 @@ class Fulltilt(HandHistoryConverter):
(?:.*?\n(?P<CANCELLED>Hand\s\#(?P=HID)\shas\sbeen\scanceled))? (?:.*?\n(?P<CANCELLED>Hand\s\#(?P=HID)\shas\sbeen\scanceled))?
''', re.VERBOSE|re.DOTALL) ''', re.VERBOSE|re.DOTALL)
re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE) re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE)
re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$?(?P<CASH>[,.0-9]+)\)', re.MULTILINE) re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$(?P<CASH>[,.0-9]+)\)$', re.MULTILINE)
re_TourneyPlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$?(?P<CASH>[,.0-9]+)\)', re.MULTILINE)
re_Board = re.compile(r"\[(?P<CARDS>.+)\]") re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
# These regexes are for FTP only # These regexes are for FTP only
@ -65,6 +66,9 @@ class Fulltilt(HandHistoryConverter):
re_Max = re.compile("(?P<MAX>\d+)( max)?", re.MULTILINE) re_Max = re.compile("(?P<MAX>\d+)( max)?", re.MULTILINE)
# NB: if we ever match "Full Tilt Poker" we should also match "FullTiltPoker", which PT Stud erroneously exports. # NB: if we ever match "Full Tilt Poker" we should also match "FullTiltPoker", which PT Stud erroneously exports.
mixes = { 'HORSE': 'horse', '7-Game': '7game', 'HOSE': 'hose', 'HA': 'ha'} mixes = { 'HORSE': 'horse', '7-Game': '7game', 'HOSE': 'hose', 'HA': 'ha'}
@ -137,25 +141,7 @@ class Fulltilt(HandHistoryConverter):
# if info['type'] == "tour": return None # importer is screwed on tournies, pass on those hands so we don't interrupt other autoimporting # if info['type'] == "tour": return None # importer is screwed on tournies, pass on those hands so we don't interrupt other autoimporting
return info return info
#Following function is a hack, we should be dealing with this in readFile (i think correct codepage....) def readHandInfo(self, hand):
# Same function as parent class, removing the 2 end characters. - CG
def allHandsAsList(self):
"""Return a list of handtexts in the file at self.in_path"""
#TODO : any need for this to be generator? e.g. stars support can email one huge file of all hands in a year. Better to read bit by bit than all at once.
self.readFile()
# FIXME: it's a hack
if self.obs[:2] == u'\xff\xfe':
self.obs = self.obs[2:].replace('\x00', '')
self.obs = self.obs.strip()
self.obs = self.obs.replace('\r\n', '\n')
if self.obs == "" or self.obs == None:
logging.info("Read no hands.")
return []
return re.split(self.re_SplitHands, self.obs)
def readHandInfo(self, hand):
m = self.re_HandInfo.search(hand.handText) m = self.re_HandInfo.search(hand.handText)
if(m == None): if(m == None):
logging.info("Didn't match re_HandInfo") logging.info("Didn't match re_HandInfo")
@ -208,7 +194,11 @@ class Fulltilt(HandHistoryConverter):
#FIXME: hand.buttonpos = int(m.group('BUTTON')) #FIXME: hand.buttonpos = int(m.group('BUTTON'))
def readPlayerStacks(self, hand): def readPlayerStacks(self, hand):
m = self.re_PlayerInfo.finditer(hand.handText) if hand.gametype['type'] == "ring" :
m = self.re_PlayerInfo.finditer(hand.handText)
else: #if hand.gametype['type'] == "tour"
m = self.re_TourneyPlayerInfo.finditer(hand.handText)
players = [] players = []
for a in m: for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH')) hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))

View File

@ -4,12 +4,12 @@
#This program is free software: you can redistribute it and/or modify #This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by #it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License. #the Free Software Foundation, version 3 of the License.
# #
#This program is distributed in the hope that it will be useful, #This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of #but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details. #GNU General Public License for more details.
# #
#You should have received a copy of the GNU Affero General Public License #You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>. #along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in #In the "official" distribution you can find the license in
@ -120,7 +120,7 @@ class Hand(object):
("MIXED", self.mixed), ("MIXED", self.mixed),
("LASTBET", self.lastBet), ("LASTBET", self.lastBet),
("ACTION STREETS", self.actionStreets), ("ACTION STREETS", self.actionStreets),
("STREETS", self.streets), ("STREETS", self.streets),
("ALL STREETS", self.allStreets), ("ALL STREETS", self.allStreets),
("COMMUNITY STREETS", self.communityStreets), ("COMMUNITY STREETS", self.communityStreets),
("HOLE STREETS", self.holeStreets), ("HOLE STREETS", self.holeStreets),
@ -133,7 +133,7 @@ class Hand(object):
("RAKE", self.rake), ("RAKE", self.rake),
("START TIME", self.starttime), ("START TIME", self.starttime),
) )
structs = ( ("PLAYERS", self.players), structs = ( ("PLAYERS", self.players),
("STACKS", self.stacks), ("STACKS", self.stacks),
("POSTED", self.posted), ("POSTED", self.posted),
@ -252,8 +252,8 @@ db: a connected fpdb_db object"""
def select(self, handId): def select(self, handId):
""" Function to create Hand object from database """ """ Function to create Hand object from database """
def addPlayer(self, seat, name, chips): def addPlayer(self, seat, name, chips):
@ -302,14 +302,13 @@ If a player has None chips he won't be added."""
return c return c
def addAnte(self, player, ante): def addAnte(self, player, ante):
log.debug("%s %s antes %s" % ('ANTES', player, ante)) log.debug("%s %s antes %s" % ('BLINDSANTES', player, ante))
if player is not None: if player is not None:
ante = re.sub(u',', u'', ante) #some sites have commas ante = re.sub(u',', u'', ante) #some sites have commas
self.bets['ANTES'][player].append(Decimal(ante)) self.bets['BLINDSANTES'][player].append(Decimal(ante))
self.stacks[player] -= Decimal(ante) self.stacks[player] -= Decimal(ante)
act = (player, 'posts', "ante", ante, self.stacks[player]==0) act = (player, 'posts', "ante", ante, self.stacks[player]==0)
self.actions['ANTES'].append(act) self.actions['BLINDSANTES'].append(act)
#~ self.lastBet['ANTES'] = Decimal(ante)
self.pot.addMoney(player, Decimal(ante)) self.pot.addMoney(player, Decimal(ante))
def addBlind(self, player, blindtype, amount): def addBlind(self, player, blindtype, amount):
@ -324,19 +323,19 @@ If a player has None chips he won't be added."""
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount)) log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None: if player is not None:
amount = re.sub(u',', u'', amount) #some sites have commas amount = re.sub(u',', u'', amount) #some sites have commas
self.bets['PREFLOP'][player].append(Decimal(amount))
self.stacks[player] -= Decimal(amount) self.stacks[player] -= Decimal(amount)
#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
act = (player, 'posts', blindtype, amount, self.stacks[player]==0) act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
self.actions['BLINDSANTES'].append(act) self.actions['BLINDSANTES'].append(act)
if blindtype == 'both':
amount = self.bb
self.bets['BLINDSANTES'][player].append(Decimal(self.sb))
self.pot.addCommonMoney(Decimal(self.sb))
self.bets['PREFLOP'][player].append(Decimal(amount))
self.pot.addMoney(player, Decimal(amount)) self.pot.addMoney(player, Decimal(amount))
if blindtype == 'big blind': self.lastBet['PREFLOP'] = Decimal(amount)
self.lastBet['PREFLOP'] = Decimal(amount)
elif blindtype == 'both':
# extra small blind is 'dead'
self.lastBet['PREFLOP'] = Decimal(self.bb)
self.posted = self.posted + [[player,blindtype]] self.posted = self.posted + [[player,blindtype]]
#print "DEBUG: self.posted: %s" %(self.posted)
@ -354,22 +353,22 @@ If a player has None chips he won't be added."""
act = (player, 'calls', amount, self.stacks[player]==0) act = (player, 'calls', amount, self.stacks[player]==0)
self.actions[street].append(act) self.actions[street].append(act)
self.pot.addMoney(player, Decimal(amount)) self.pot.addMoney(player, Decimal(amount))
def addRaiseBy(self, street, player, amountBy): def addRaiseBy(self, street, player, amountBy):
"""\ """\
Add a raise by amountBy on [street] by [player] Add a raise by amountBy on [street] by [player]
""" """
#Given only the amount raised by, the amount of the raise can be calculated by #Given only the amount raised by, the amount of the raise can be calculated by
# working out how much this player has already in the pot # working out how much this player has already in the pot
# (which is the sum of self.bets[street][player]) # (which is the sum of self.bets[street][player])
# and how much he needs to call to match the previous player # and how much he needs to call to match the previous player
# (which is tracked by self.lastBet) # (which is tracked by self.lastBet)
# let Bp = previous bet # let Bp = previous bet
# Bc = amount player has committed so far # Bc = amount player has committed so far
# Rb = raise by # Rb = raise by
# then: C = Bp - Bc (amount to call) # then: C = Bp - Bc (amount to call)
# Rt = Bp + Rb (raise to) # Rt = Bp + Rb (raise to)
# #
amountBy = re.sub(u',', u'', amountBy) #some sites have commas amountBy = re.sub(u',', u'', amountBy) #some sites have commas
self.checkPlayerExists(player) self.checkPlayerExists(player)
Rb = Decimal(amountBy) Rb = Decimal(amountBy)
@ -377,7 +376,7 @@ Add a raise by amountBy on [street] by [player]
Bc = reduce(operator.add, self.bets[street][player], 0) Bc = reduce(operator.add, self.bets[street][player], 0)
C = Bp - Bc C = Bp - Bc
Rt = Bp + Rb Rt = Bp + Rb
self._addRaise(street, player, C, Rb, Rt) self._addRaise(street, player, C, Rb, Rt)
#~ self.bets[street][player].append(C + Rb) #~ self.bets[street][player].append(C + Rb)
#~ self.stacks[player] -= (C + Rb) #~ self.stacks[player] -= (C + Rb)
@ -395,7 +394,7 @@ For sites which by "raises x" mean "calls and raises putting a total of x in the
C = Bp - Bc C = Bp - Bc
Rb = CRb - C Rb = CRb - C
Rt = Bp + Rb Rt = Bp + Rb
self._addRaise(street, player, C, Rb, Rt) self._addRaise(street, player, C, Rb, Rt)
def addRaiseTo(self, street, player, amountTo): def addRaiseTo(self, street, player, amountTo):
@ -420,9 +419,9 @@ Add a raise on [street] by [player] to [amountTo]
self.actions[street].append(act) self.actions[street].append(act)
self.lastBet[street] = Rt # TODO check this is correct self.lastBet[street] = Rt # TODO check this is correct
self.pot.addMoney(player, C+Rb) self.pot.addMoney(player, C+Rb)
def addBet(self, street, player, amount): def addBet(self, street, player, amount):
log.debug("%s %s bets %s" %(street, player, amount)) log.debug("%s %s bets %s" %(street, player, amount))
amount = re.sub(u',', u'', amount) #some sites have commas amount = re.sub(u',', u'', amount) #some sites have commas
@ -440,7 +439,7 @@ Add a raise on [street] by [player] to [amountTo]
self.checkPlayerExists(player) self.checkPlayerExists(player)
act = (player, 'stands pat') act = (player, 'stands pat')
self.actions[street].append(act) self.actions[street].append(act)
def addFold(self, street, player): def addFold(self, street, player):
log.debug("%s %s folds" % (street, player)) log.debug("%s %s folds" % (street, player))
@ -448,7 +447,7 @@ Add a raise on [street] by [player] to [amountTo]
self.folded.add(player) self.folded.add(player)
self.pot.addFold(player) self.pot.addFold(player)
self.actions[street].append((player, 'folds')) self.actions[street].append((player, 'folds'))
def addCheck(self, street, player): def addCheck(self, street, player):
#print "DEBUG: %s %s checked" % (street, player) #print "DEBUG: %s %s checked" % (street, player)
@ -472,6 +471,7 @@ Add a raise on [street] by [player] to [amountTo]
For when a player shows cards for any reason (for showdown or out of choice). For when a player shows cards for any reason (for showdown or out of choice).
Card ranks will be uppercased Card ranks will be uppercased
""" """
import sys; sys.exit(1)
log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard)) log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
if cards is not None: if cards is not None:
self.addHoleCards(cards,player,shown, mucked) self.addHoleCards(cards,player,shown, mucked)
@ -482,7 +482,7 @@ Card ranks will be uppercased
def totalPot(self): def totalPot(self):
"""If all bets and blinds have been added, totals up the total pot size""" """If all bets and blinds have been added, totals up the total pot size"""
# This gives us the total amount put in the pot # This gives us the total amount put in the pot
if self.totalpot is None: if self.totalpot is None:
self.pot.end() self.pot.end()
@ -552,6 +552,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "both"): elif(act[2] == "both"):
return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "ante"):
return ("%s: posts the ante %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
elif act[1] == 'bringin': elif act[1] == 'bringin':
return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else '')) return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'discards': elif act[1] == 'discards':
@ -569,14 +571,14 @@ Map the tuple self.gametype onto the pokerstars string describing it
def writeGameLine(self): def writeGameLine(self):
"""Return the first HH line for the current hand.""" """Return the first HH line for the current hand."""
gs = "PokerStars Game #%s: " % self.handid gs = "PokerStars Game #%s: " % self.handid
if self.tourNo != None and self.mixed != None: # mixed tournament if self.tourNo != None and self.mixed != None: # mixed tournament
gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString()) gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString())
elif self.tourNo != None: # all other tournaments elif self.tourNo != None: # all other tournaments
gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo, gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString()) self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString())
elif self.mixed != None: # all other mixed games elif self.mixed != None: # all other mixed games
gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed], gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed],
self.getGameTypeAsString(), self.getStakesAsString()) self.getGameTypeAsString(), self.getStakesAsString())
else: # non-mixed cash games else: # non-mixed cash games
gs = gs + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString()) gs = gs + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString())
@ -595,8 +597,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
print >>fh, self.writeGameLine() print >>fh, self.writeGameLine()
print >>fh, self.writeTableLine() print >>fh, self.writeTableLine()
class HoldemOmahaHand(Hand): class HoldemOmahaHand(Hand):
@ -611,9 +613,9 @@ class HoldemOmahaHand(Hand):
Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC") Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
self.sb = gametype['sb'] self.sb = gametype['sb']
self.bb = gametype['bb'] self.bb = gametype['bb']
#Populate a HoldemOmahaHand #Populate a HoldemOmahaHand
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc) #Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback # which then invokes a 'addXXX' callback
if builtFrom == "HHC": if builtFrom == "HHC":
hhc.readHandInfo(self) hhc.readHandInfo(self)
@ -621,6 +623,7 @@ class HoldemOmahaHand(Hand):
hhc.compilePlayerRegexs(self) hhc.compilePlayerRegexs(self)
hhc.markStreets(self) hhc.markStreets(self)
hhc.readBlinds(self) hhc.readBlinds(self)
hhc.readAntes(self)
hhc.readButton(self) hhc.readButton(self)
hhc.readHeroCards(self) hhc.readHeroCards(self)
hhc.readShowdownActions(self) hhc.readShowdownActions(self)
@ -647,7 +650,7 @@ class HoldemOmahaHand(Hand):
else: else:
log.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided") log.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
pass pass
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False): def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
if player == self.hero: # we have hero's cards just update shown/mucked if player == self.hero: # we have hero's cards just update shown/mucked
@ -702,7 +705,7 @@ class HoldemOmahaHand(Hand):
] ]
) )
if street in self.actionStreets and self.actions[street]: if street in self.actionStreets and self.actions[street]:
lines.append( lines.append(
T.ol(class_='actions', data=self.actions[street], render=render_action) [ T.ol(class_='actions', data=self.actions[street], render=render_action) [
T.li(pattern='list_item')[ T.slot(name='action') ] T.li(pattern='list_item')[ T.slot(name='action') ]
] ]
@ -736,8 +739,8 @@ class HoldemOmahaHand(Hand):
context.tag[ pat().fillSlots('action', x)] context.tag[ pat().fillSlots('action', x)]
return context.tag return context.tag
s = T.p[ s = T.p[
T.h1[ T.h1[
T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)], T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)],
T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ], T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ],
T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ] T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ]
@ -763,7 +766,7 @@ class HoldemOmahaHand(Hand):
return str(tidy.parseString(flat.flatten(s), **options)) return str(tidy.parseString(flat.flatten(s), **options))
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
super(HoldemOmahaHand, self).writeHand(fh) super(HoldemOmahaHand, self).writeHand(fh)
@ -777,7 +780,7 @@ class HoldemOmahaHand(Hand):
if self.actions['BLINDSANTES']: if self.actions['BLINDSANTES']:
for act in self.actions['BLINDSANTES']: for act in self.actions['BLINDSANTES']:
print >>fh, self.actionString(act) print >>fh, self.actionString(act)
print >>fh, ("*** HOLE CARDS ***") print >>fh, ("*** HOLE CARDS ***")
for player in self.dealt: for player in self.dealt:
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1]))) print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
@ -823,7 +826,7 @@ class HoldemOmahaHand(Hand):
numOfHoleCardsNeeded = 2 numOfHoleCardsNeeded = 2
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded: if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1]))) print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1])))
# Current PS format has the lines: # Current PS format has the lines:
# Uncalled bet ($111.25) returned to s0rrow # Uncalled bet ($111.25) returned to s0rrow
# s0rrow collected $5.15 from side pot # s0rrow collected $5.15 from side pot
@ -865,7 +868,7 @@ class HoldemOmahaHand(Hand):
print >>fh, ("Seat %d: %s mucked" % (seatnum, name)) print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
print >>fh, "\n\n" print >>fh, "\n\n"
class DrawHand(Hand): class DrawHand(Hand):
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
if gametype['base'] != 'draw': if gametype['base'] != 'draw':
@ -885,6 +888,7 @@ class DrawHand(Hand):
hhc.compilePlayerRegexs(self) hhc.compilePlayerRegexs(self)
hhc.markStreets(self) hhc.markStreets(self)
hhc.readBlinds(self) hhc.readBlinds(self)
hhc.readAntes(self)
hhc.readButton(self) hhc.readButton(self)
hhc.readHeroCards(self) hhc.readHeroCards(self)
hhc.readShowdownActions(self) hhc.readShowdownActions(self)
@ -911,8 +915,8 @@ class DrawHand(Hand):
# - this is a bet of 1 sb, as yet uncalled. # - this is a bet of 1 sb, as yet uncalled.
# Player in the big blind posts # Player in the big blind posts
# - this is a call of 1 sb and a raise to 1 bb # - this is a call of 1 sb and a raise to 1 bb
# #
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount)) log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None: if player is not None:
self.bets['DEAL'][player].append(Decimal(amount)) self.bets['DEAL'][player].append(Decimal(amount))
@ -922,7 +926,7 @@ class DrawHand(Hand):
self.actions['BLINDSANTES'].append(act) self.actions['BLINDSANTES'].append(act)
self.pot.addMoney(player, Decimal(amount)) self.pot.addMoney(player, Decimal(amount))
if blindtype == 'big blind': if blindtype == 'big blind':
self.lastBet['DEAL'] = Decimal(amount) self.lastBet['DEAL'] = Decimal(amount)
elif blindtype == 'both': elif blindtype == 'both':
# extra small blind is 'dead' # extra small blind is 'dead'
self.lastBet['DEAL'] = Decimal(self.bb) self.lastBet['DEAL'] = Decimal(self.bb)
@ -1042,17 +1046,17 @@ class StudHand(Hand):
if gametype['base'] != 'stud': if gametype['base'] != 'stud':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
self.allStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.allStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
self.communityStreets = [] self.communityStreets = []
self.actionStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.actionStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order self.streetList = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
Hand.__init__(self, sitename, gametype, handText) Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype['sb'] self.sb = gametype['sb']
self.bb = gametype['bb'] self.bb = gametype['bb']
#Populate the StudHand #Populate the StudHand
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc) #Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback # which then invokes a 'addXXX' callback
if builtFrom == "HHC": if builtFrom == "HHC":
hhc.readHandInfo(self) hhc.readHandInfo(self)
@ -1064,7 +1068,7 @@ class StudHand(Hand):
hhc.readHeroCards(self) hhc.readHeroCards(self)
# Read actions in street order # Read actions in street order
for street in self.actionStreets: for street in self.actionStreets:
if street == 'ANTES': continue # OMG--sometime someone folds in the ante round if street == 'BLINDSANTES': continue # OMG--sometime someone folds in the ante round
if self.streets[street]: if self.streets[street]:
log.debug(street + self.streets[street]) log.debug(street + self.streets[street])
hhc.readAction(self, street) hhc.readAction(self, street)
@ -1128,7 +1132,7 @@ Add a complete on [street] by [player] to [amountTo]
#~ self.actions[street].append(act) #~ self.actions[street].append(act)
#~ self.lastBet[street] = Rt # TODO check this is correct #~ self.lastBet[street] = Rt # TODO check this is correct
#~ self.pot.addMoney(player, C+Rb) #~ self.pot.addMoney(player, C+Rb)
def addBringIn(self, player, bringin): def addBringIn(self, player, bringin):
if player is not None: if player is not None:
log.debug("Bringin: %s, %s" % (player , bringin)) log.debug("Bringin: %s, %s" % (player , bringin))
@ -1152,15 +1156,15 @@ Add a complete on [street] by [player] to [amountTo]
# PokerStars format. # PokerStars format.
super(StudHand, self).writeHand(fh) super(StudHand, self).writeHand(fh)
players_who_post_antes = set([x[0] for x in self.actions['ANTES']]) players_who_post_antes = set([x[0] for x in self.actions['BLINDSANTES']])
for player in [x for x in self.players if x[1] in players_who_post_antes]: for player in [x for x in self.players if x[1] in players_who_post_antes]:
#Only print stacks of players who do something preflop #Only print stacks of players who do something preflop
print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2])) print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2]))
if 'ANTES' in self.actions: if 'BLINDSANTES' in self.actions:
for act in self.actions['ANTES']: for act in self.actions['BLINDSANTES']:
print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3])) print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3]))
if 'THIRD' in self.actions: if 'THIRD' in self.actions:
@ -1283,7 +1287,7 @@ Add a complete on [street] by [player] to [amountTo]
else: else:
return hc + " ".join(self.holecards[street][player][0]) + ']' return hc + " ".join(self.holecards[street][player][0]) + ']'
if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]" return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]"
def join_holecards(self, player): def join_holecards(self, player):
@ -1308,27 +1312,31 @@ class Pot(object):
self.contenders = set() self.contenders = set()
self.committed = {} self.committed = {}
self.streettotals = {} self.streettotals = {}
self.common = Decimal(0)
self.total = None self.total = None
self.returned = {} self.returned = {}
self.sym = u'$' # this is the default currency symbol self.sym = u'$' # this is the default currency symbol
def setSym(self, sym): def setSym(self, sym):
self.sym = sym self.sym = sym
def addPlayer(self,player): def addPlayer(self,player):
self.committed[player] = Decimal(0) self.committed[player] = Decimal(0)
def addFold(self, player): def addFold(self, player):
# addFold must be called when a player folds # addFold must be called when a player folds
self.contenders.discard(player) self.contenders.discard(player)
def addCommonMoney(self, amount):
self.common += amount
def addMoney(self, player, amount): def addMoney(self, player, amount):
# addMoney must be called for any actions that put money in the pot, in the order they occur # addMoney must be called for any actions that put money in the pot, in the order they occur
self.contenders.add(player) self.contenders.add(player)
self.committed[player] += amount self.committed[player] += amount
def markTotal(self, street): def markTotal(self, street):
self.streettotals[street] = sum(self.committed.values()) self.streettotals[street] = sum(self.committed.values()) + self.common
def getTotalAtStreet(self, street): def getTotalAtStreet(self, street):
if street in self.streettotals: if street in self.streettotals:
@ -1336,8 +1344,8 @@ class Pot(object):
return 0 return 0
def end(self): def end(self):
self.total = sum(self.committed.values()) self.total = sum(self.committed.values()) + self.common
# Return any uncalled bet. # Return any uncalled bet.
committed = sorted([ (v,k) for (k,v) in self.committed.items()]) committed = sorted([ (v,k) for (k,v) in self.committed.items()])
lastbet = committed[-1][0] - committed[-2][0] lastbet = committed[-1][0] - committed[-2][0]
@ -1355,7 +1363,7 @@ class Pot(object):
self.pots = [] self.pots = []
while len(commitsall) > 0: while len(commitsall) > 0:
commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders] commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders]
v1 = commitslive[0][0] v1 = commitslive[0][0]
self.pots += [sum([min(v,v1) for (v,k) in commitsall])] self.pots += [sum([min(v,v1) for (v,k) in commitsall])]
commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0] commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0]
@ -1365,7 +1373,7 @@ class Pot(object):
# and y+z+r = x # and y+z+r = x
# for example: # for example:
# Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2 # Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2
def __str__(self): def __str__(self):
if self.sym is None: if self.sym is None:
self.sym = "C" self.sym = "C"
@ -1373,17 +1381,17 @@ class Pot(object):
print "call Pot.end() before printing pot total" print "call Pot.end() before printing pot total"
# NB if I'm sure end() is idempotent, call it here. # NB if I'm sure end() is idempotent, call it here.
raise FpdbParseError raise FpdbParseError
ret = "Total pot %s%.2f" % (self.sym, self.total) ret = "Total pot %s%.2f" % (self.sym, self.total)
if len(self.pots) < 2: if len(self.pots) < 2:
return ret; return ret;
ret += " Main pot %s%.2f" % (self.sym, self.pots[0]) ret += " Main pot %s%.2f" % (self.sym, self.pots[0])
return ret + ''.join([ (" Side pot %s%.2f." % (self.sym, self.pots[x]) ) for x in xrange(1, len(self.pots)) ]) return ret + ''.join([ (" Side pot %s%.2f." % (self.sym, self.pots[x]) ) for x in xrange(1, len(self.pots)) ])
def assemble(cnxn, handid): def assemble(cnxn, handid):
c = cnxn.cursor() c = cnxn.cursor()
# We need at least sitename, gametype, handid # We need at least sitename, gametype, handid
# for the Hand.__init__ # for the Hand.__init__
c.execute(""" c.execute("""
@ -1426,10 +1434,10 @@ limit 1""", {'handid':handid})
h.setCommunityCards('FLOP', cards[0:3]) h.setCommunityCards('FLOP', cards[0:3])
if cards[3]: if cards[3]:
h.setCommunityCards('TURN', [cards[3]]) h.setCommunityCards('TURN', [cards[3]])
if cards[4]: if cards[4]:
h.setCommunityCards('RIVER', [cards[4]]) h.setCommunityCards('RIVER', [cards[4]])
#[Card.valueSuitFromCard(x) for x in cards] #[Card.valueSuitFromCard(x) for x in cards]
# HandInfo : HID, TABLE # HandInfo : HID, TABLE
# BUTTON - why is this treated specially in Hand? # BUTTON - why is this treated specially in Hand?
# answer: it is written out in hand histories # answer: it is written out in hand histories
@ -1447,7 +1455,7 @@ WHERE h.id = %(handid)s
h.handid = res[0] h.handid = res[0]
h.tablename = res[1] h.tablename = res[1]
h.starttime = res[2] # automatically a datetime h.starttime = res[2] # automatically a datetime
# PlayerStacks # PlayerStacks
c.execute(""" c.execute("""
SELECT SELECT
@ -1472,7 +1480,7 @@ and p.id = hp.playerid
h.addCollectPot(name, winnings) h.addCollectPot(name, winnings)
if position == 'B': if position == 'B':
h.buttonpos = seat h.buttonpos = seat
# actions # actions
c.execute(""" c.execute("""
@ -1520,7 +1528,7 @@ ORDER BY
#hc.readShownCards(self) #hc.readShownCards(self)
h.totalPot() h.totalPot()
h.rake = h.totalpot - h.totalcollected h.rake = h.totalpot - h.totalcollected
return h return h

View File

@ -408,9 +408,11 @@ class Stat_Window:
if event.button == 3: # right button event if event.button == 3: # right button event
self.popups.append(Popup_window(widget, self)) self.popups.append(Popup_window(widget, self))
return True
if event.button == 2: # middle button event if event.button == 2: # middle button event
self.window.hide() self.window.hide()
return True
if event.button == 1: # left button event if event.button == 1: # left button event
# TODO: make position saving save sizes as well? # TODO: make position saving save sizes as well?
@ -418,7 +420,12 @@ class Stat_Window:
self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time) self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time)
else: else:
self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time) self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
return True
return False
def noop(self): # i'm going to try to connect the focus-in and focus-out events here, to see if that fixes any of the focus problems.
return True
def kill_popup(self, popup): def kill_popup(self, popup):
popup.window.destroy() popup.window.destroy()
self.popups.remove(popup) self.popups.remove(popup)
@ -493,9 +500,16 @@ class Stat_Window:
e_box[r][c].add(self.label[r][c]) e_box[r][c].add(self.label[r][c])
e_box[r][c].connect("button_press_event", self.button_press_cb) e_box[r][c].connect("button_press_event", self.button_press_cb)
e_box[r][c].connect("focus-in-event", self.noop)
e_box[r][c].connect("focus", self.noop)
e_box[r][c].connect("focus-out-event", self.noop)
label[r][c].modify_font(font) label[r][c].modify_font(font)
self.window.set_opacity(parent.colors['hudopacity']) self.window.set_opacity(parent.colors['hudopacity'])
self.window.connect("focus", self.noop)
self.window.connect("focus-in-event", self.noop)
self.window.connect("focus-out-event", self.noop)
self.window.connect("button_press_event", self.button_press_cb)
self.window.move(self.x, self.y) self.window.move(self.x, self.y)
@ -596,7 +610,9 @@ class Popup_window:
if event.button == 3: # right button event if event.button == 3: # right button event
self.stat_window.kill_popup(self) self.stat_window.kill_popup(self)
return True
# self.window.destroy() # self.window.destroy()
return False
def toggle_decorated(self, widget): def toggle_decorated(self, widget):
top = widget.get_toplevel() top = widget.get_toplevel()

View File

@ -1587,6 +1587,9 @@ class Sql:
# used in GuiPlayerStats: # used in GuiPlayerStats:
self.query['getPlayerId'] = """SELECT id from Players where name = %s""" self.query['getPlayerId'] = """SELECT id from Players where name = %s"""
self.query['getPlayerIdBySite'] = """SELECT id from Players where name = %s AND siteId = %s"""
# used in Filters: # used in Filters:
self.query['getSiteId'] = """SELECT id from Sites where name = %s""" self.query['getSiteId'] = """SELECT id from Sites where name = %s"""
self.query['getGames'] = """SELECT DISTINCT category from Gametypes""" self.query['getGames'] = """SELECT DISTINCT category from Gametypes"""

184
pyfpdb/Summary-Everleaf.py Normal file
View File

@ -0,0 +1,184 @@
#!/usr/bin/python
# Copyright (c) 2009 Eric Blade, and the FPDB team.
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
import urllib, htmllib, formatter
class AppURLopener(urllib.FancyURLopener):
version = "Free Poker Database/0.12+"
urllib._urlopener = AppURLopener()
class SummaryParser(htmllib.HTMLParser): # derive new HTML parser
def get_attr(self, attrs, key):
#print attrs;
for a in attrs:
if a[0] == key:
# print key,"=",a[1]
return a[1]
return None
def __init__(self, formatter) : # class constructor
htmllib.HTMLParser.__init__(self, formatter) # base class constructor
self.nofill = True
self.SiteName = None
self.TourneyId = None
self.TourneyName = None
self.nextStartTime = False
self.TourneyStartTime = None
self.nextEndTime = False
self.TourneyEndTime = None
self.TourneyGameType = None
self.nextGameType = False
self.nextStructure = False
self.TourneyStructure = None
self.nextBuyIn = False
self.TourneyBuyIn = None
self.nextPool = False
self.TourneyPool = None
self.nextPlayers = False
self.TourneyPlayers = None
self.nextAllowRebuys = False
self.TourneyRebuys = None
self.parseResultsA = False
self.parseResultsB = False
self.TempResultStore = [0,0,0,0]
self.TempResultPos = 0
self.Results = {}
def start_meta(self, attrs):
x = self.get_attr(attrs, 'name')
if x == "author":
self.SiteName = self.get_attr(attrs, 'content')
def start_input(self, attrs):
x = self.get_attr(attrs, 'name')
#print "input name=",x
if x == "tid":
self.TourneyId = self.get_attr(attrs, 'value')
def start_h1(self, attrs):
if self.TourneyName is None:
self.save_bgn()
def end_h1(self):
if self.TourneyName is None:
self.TourneyName = self.save_end()
def start_div(self, attrs):
x = self.get_attr(attrs, 'id')
if x == "result":
self.parseResultsA = True
def end_div(self): # TODO: Can we get attrs in the END tag too? I don't know? Would be useful to make SURE we're closing the right div ..
if self.parseResultsA:
self.parseResultsA = False # TODO: Should probably just make sure everything is false at this point, since we're not going to be having anything in the middle of a DIV.. oh well
def start_td(self, attrs):
self.save_bgn()
def end_td(self):
x = self.save_end()
if not self.parseResultsA:
if not self.nextStartTime and x == "Start:":
self.nextStartTime = True
elif self.nextStartTime:
self.TourneyStartTime = x
self.nextStartTime = False
if not self.nextEndTime and x == "Finished:":
self.nextEndTime = True
elif self.nextEndTime:
self.TourneyEndTime = x
self.nextEndTime = False
if not self.nextGameType and x == "Game Type:":
self.nextGameType = True
elif self.nextGameType:
self.TourneyGameType = x
self.nextGameType = False
if not self.nextStructure and x == "Limit:":
self.nextStructure = True
elif self.nextStructure:
self.TourneyStructure = x
self.nextStructure = False
if not self.nextBuyIn and x == "Buy In / Fee:":
self.nextBuyIn = True
elif self.nextBuyIn:
self.TourneyBuyIn = x # TODO: Further parse the fee from this
self.nextBuyIn = False
if not self.nextPool and x == "Prize Money:":
self.nextPool = True
elif self.nextPool:
self.TourneyPool = x
self.nextPool = False
if not self.nextPlayers and x == "Player Count:":
self.nextPlayers = True
elif self.nextPlayers:
self.TourneyPlayers = x
self.nextPlayers = False
if not self.nextAllowRebuys and x == "Rebuys possible?:":
self.nextAllowRebuys = True
elif self.nextAllowRebuys:
self.TourneyRebuys = x
self.nextAllowRebuys = False
else: # parse results
if x == "Won Prize":
self.parseResultsB = True # ok, NOW we can start parsing the results
elif self.parseResultsB:
if x[0] == "$": # first char of the last of each row is the dollar sign, so now we can put it into a sane order
self.TempResultPos = 0
name = self.TempResultStore[1]
place = self.TempResultStore[0]
time = self.TempResultStore[2]
# print self.TempResultStore
self.Results[name] = {}
self.Results[name]['place'] = place
self.Results[name]['winamount'] = x
self.Results[name]['outtime'] = time
# self.Results[self.TempResultStore[1]] = {}
# self.Results[self.TempResultStore[1]]['place'] = self.TempResultStore[self.TempResultStore[0]]
# self.Results[self.TempResultStore[1]]['winamount'] = x
# self.Results[self.TempResultStore[1]]['outtime'] = self.TempResultStore[self.TempResultStore[2]]
else:
self.TempResultStore[self.TempResultPos] = x
self.TempResultPos += 1
class EverleafSummary:
def main(self):
file = urllib.urlopen("http://www.poker4ever.com/en.tournaments.tournament-statistics?tid=785119")
parser = SummaryParser(formatter.NullFormatter())
parser.feed(file.read())
print "site=",parser.SiteName, "tourneyname=", parser.TourneyName, "tourneyid=", parser.TourneyId
print "start time=",parser.TourneyStartTime, "end time=",parser.TourneyEndTime
print "structure=", parser.TourneyStructure, "game type=",parser.TourneyGameType
print "buy-in=", parser.TourneyBuyIn, "rebuys=", parser.TourneyRebuys, "total players=", parser.TourneyPlayers, "pool=", parser.TourneyPool
print "results=", parser.Results
if __name__ == "__main__":
me = EverleafSummary()
me.main()

View File

@ -39,6 +39,7 @@ if os.name == 'nt':
# FreePokerTools modules # FreePokerTools modules
import Configuration import Configuration
from fpdb_simple import LOCALE_ENCODING
# Each TableWindow object must have the following attributes correctly populated: # Each TableWindow object must have the following attributes correctly populated:
# tw.name = the table name from the title bar, which must to match the table name # tw.name = the table name from the title bar, which must to match the table name
@ -230,20 +231,13 @@ def discover_nt_by_name(c, tablename):
"""Finds poker client window with the given table name.""" """Finds poker client window with the given table name."""
titles = {} titles = {}
win32gui.EnumWindows(win_enum_handler, titles) win32gui.EnumWindows(win_enum_handler, titles)
def getDefaultEncoding():
# FIXME: if somebody know better place fot this function - move it
# FIXME: it's better to use GetCPInfo for windows http://msdn.microsoft.com/en-us/library/dd318078(VS.85).aspx
# but i have no idea, how to call it
import locale
return locale.getpreferredencoding()
for hwnd in titles: for hwnd in titles:
#print "Tables.py: tablename =", tablename, "title =", titles[hwnd] #print "Tables.py: tablename =", tablename, "title =", titles[hwnd]
try: try:
# maybe it's better to make global titles[hwnd] decoding? # maybe it's better to make global titles[hwnd] decoding?
# this can blow up in XP on some windows, eg firefox displaying http://docs.python.org/tutorial/classes.html # this can blow up in XP on some windows, eg firefox displaying http://docs.python.org/tutorial/classes.html
if not tablename.lower() in titles[hwnd].decode(getDefaultEncoding()).lower(): continue if not tablename.lower() in titles[hwnd].decode(LOCALE_ENCODING).lower(): continue
except: except:
continue continue
if 'History for table:' in titles[hwnd]: continue # Everleaf Network HH viewer window if 'History for table:' in titles[hwnd]: continue # Everleaf Network HH viewer window

View File

@ -380,8 +380,9 @@ class Importer:
conv = None conv = None
(stored, duplicates, partial, errors, ttime) = (0, 0, 0, 0, 0) (stored, duplicates, partial, errors, ttime) = (0, 0, 0, 0, 0)
file = file.decode(fpdb_simple.LOCALE_ENCODING)
# Load filter, process file, pass returned filename to import_fpdb_file # Load filter, process file, pass returned filename to import_fpdb_file
if self.settings['threads'] > 0 and self.writeq != None: if self.settings['threads'] > 0 and self.writeq != None:
print "\nConverting " + file + " (" + str(q.qsize()) + ")" print "\nConverting " + file + " (" + str(q.qsize()) + ")"
else: else:

View File

@ -38,7 +38,7 @@ MYSQL_INNODB = 2
PGSQL = 3 PGSQL = 3
SQLITE = 4 SQLITE = 4
(localename, encoding) = locale.getdefaultlocale() LOCALE_ENCODING = locale.getdefaultlocale()[1]
class DuplicateError(Exception): class DuplicateError(Exception):
def __init__(self, value): def __init__(self, value):
@ -51,7 +51,7 @@ class FpdbError(Exception):
self.value = value self.value = value
def __str__(self): def __str__(self):
return repr(self.value) return repr(self.value)
#returns an array of the total money paid. intending to add rebuys/addons here #returns an array of the total money paid. intending to add rebuys/addons here
def calcPayin(count, buyin, fee): def calcPayin(count, buyin, fee):
return [buyin + fee for i in xrange(count)] return [buyin + fee for i in xrange(count)]
@ -546,7 +546,7 @@ def parseActionType(line):
#parses the ante out of the given line and checks which player paid it, updates antes accordingly. #parses the ante out of the given line and checks which player paid it, updates antes accordingly.
def parseAnteLine(line, isTourney, names, antes): def parseAnteLine(line, isTourney, names, antes):
for i, name in enumerate(names): for i, name in enumerate(names):
if line.startswith(name.encode(encoding)): if line.startswith(name.encode(LOCALE_ENCODING)):
pos = line.rfind("$") + 1 pos = line.rfind("$") + 1
if not isTourney: if not isTourney:
antes[i] += float2int(line[pos:]) antes[i] += float2int(line[pos:])
@ -708,7 +708,7 @@ def parseHandStartTime(topline):
def findName(line): def findName(line):
pos1 = line.find(":") + 2 pos1 = line.find(":") + 2
pos2 = line.rfind("(") - 1 pos2 = line.rfind("(") - 1
return unicode(line[pos1:pos2], encoding) return unicode(line[pos1:pos2], LOCALE_ENCODING)
def parseNames(lines): def parseNames(lines):
return [findName(line) for line in lines] return [findName(line) for line in lines]
@ -825,7 +825,7 @@ def parseTourneyNo(topline):
def parseWinLine(line, names, winnings, isTourney): def parseWinLine(line, names, winnings, isTourney):
#print "parseWinLine: line:",line #print "parseWinLine: line:",line
for i,n in enumerate(names): for i,n in enumerate(names):
n = n.encode(encoding) n = n.encode(LOCALE_ENCODING)
if line.startswith(n): if line.startswith(n):
if isTourney: if isTourney:
pos1 = line.rfind("collected ") + 10 pos1 = line.rfind("collected ") + 10
@ -1035,14 +1035,15 @@ def recognisePlayerIDs(db, names, site_id):
def recognisePlayerNo(line, names, atype): def recognisePlayerNo(line, names, atype):
#print "recogniseplayerno, names:",names #print "recogniseplayerno, names:",names
for i in xrange(len(names)): for i in xrange(len(names)):
encodedName = names[i].encode(LOCALE_ENCODING)
if (atype=="unbet"): if (atype=="unbet"):
if (line.endswith(names[i].encode(encoding))): if (line.endswith(encodedName)):
return (i) return (i)
elif (line.startswith("Dealt to ")): elif (line.startswith("Dealt to ")):
#print "recognisePlayerNo, card precut, line:",line #print "recognisePlayerNo, card precut, line:",line
tmp=line[9:] tmp=line[9:]
#print "recognisePlayerNo, card postcut, tmp:",tmp #print "recognisePlayerNo, card postcut, tmp:",tmp
if (tmp.startswith(names[i].encode(encoding))): if (tmp.startswith(encodedName)):
return (i) return (i)
elif (line.startswith("Seat ")): elif (line.startswith("Seat ")):
if (line.startswith("Seat 10")): if (line.startswith("Seat 10")):
@ -1050,10 +1051,10 @@ def recognisePlayerNo(line, names, atype):
else: else:
tmp=line[8:] tmp=line[8:]
if (tmp.startswith(names[i].encode(encoding))): if (tmp.startswith(encodedName)):
return (i) return (i)
else: else:
if (line.startswith(names[i].encode(encoding))): if (line.startswith(encodedName)):
return (i) return (i)
#if we're here we mustve failed #if we're here we mustve failed
raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype) raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype)