Merge branch 'master' of git://git.assembla.com/free_poker_tools

This commit is contained in:
Worros 2009-07-14 05:00:48 +08:00
commit 7683334e36
2 changed files with 406 additions and 204 deletions

View File

@ -15,6 +15,8 @@
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
# TODO: get writehand() encoding correct
import re
import sys
import traceback
@ -31,8 +33,15 @@ import DerivedStats
import Card
class Hand:
###############################################################3
# Class Variables
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'}
SYMBOL = {'USD': '$', 'EUR': u'E', 'T$': '', 'play': ''}
MS = {'horse' : 'HORSE', '8game' : '8-Game', 'hose' : 'HOSE'}
def __init__(self, sitename, gametype, handText, builtFrom = "HHC"):
self.sitename = sitename
self.stats = DerivedStats.DerivedStats(self)
@ -45,6 +54,10 @@ class Hand:
self.maxseats = 10
self.counted_seats = 0
self.buttonpos = 0
self.tourNo = None
self.buyin = None
self.level = None
self.mixed = None
self.seating = []
self.players = []
self.posted = []
@ -56,17 +69,19 @@ class Hand:
self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
self.board = {} # dict from street names to community cards
self.holecards = {}
self.discards = {}
for street in self.allStreets:
self.streets[street] = "" # portions of the handText, filled by markStreets()
self.actions[street] = []
for street in self.actionStreets:
self.bets[street] = {}
self.lastBet[street] = 0
self.actions[street] = []
self.board[street] = []
for street in self.holeStreets:
self.holecards[street] = {} # dict from player names to holecards
self.discards[street] = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards
# Collections indexed by player names
# self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
self.discards = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards
self.stacks = {}
self.collected = [] #list of ?
self.collectees = {} # dict from player names to amounts collected (?)
@ -93,6 +108,10 @@ class Hand:
("TABLE NAME", self.tablename),
("HERO", self.hero),
("MAXSEATS", self.maxseats),
("TOURNAMENT NO", self.tourNo),
("BUYIN", self.buyin),
("LEVEL", self.level),
("MIXED", self.mixed),
("LASTBET", self.lastBet),
("ACTION STREETS", self.actionStreets),
("STREETS", self.streets),
@ -130,6 +149,28 @@ class Hand:
str = str + "\n%s =\n" % name + pprint.pformat(struct, 4)
return str
def addHoleCards(self, street, player, open=[], closed=[], shown=False, mucked=False, dealt=False):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
shown whether they were revealed at showdown
mucked whether they were mucked at showdown
dealt whether they were seen in a 'dealt to' line
"""
# logging.debug("addHoleCards %s %s" % (open + closed, player))
try:
self.checkPlayerExists(player)
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
return
if dealt: self.dealt.add(player)
if shown: self.shown.add(player)
if mucked: self.mucked.add(player)
self.holecards[street][player] = [open, closed]
def insert(self, db):
""" Function to insert Hand into database
Should not commit, and do minimal selects. Callers may want to cache commits
@ -221,10 +262,10 @@ If a player has None chips he won't be added."""
self.players.append([seat, name, chips])
self.stacks[name] = Decimal(chips)
self.pot.addPlayer(name)
for street in self.allStreets:
for street in self.actionStreets:
self.bets[street][name] = []
#self.holecards[name] = {} # dict from street names.
self.discards[name] = {} # dict from street names.
#self.discards[name] = {} # dict from street names.
def addStreets(self, match):
@ -466,7 +507,6 @@ Map the tuple self.gametype onto the pokerstars string describing it
logging.debug("gametype: %s" %(self.gametype))
retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']])
return retstring
@ -503,6 +543,33 @@ Map the tuple self.gametype onto the pokerstars string describing it
elif act[1] == 'stands pat':
return ("%s: stands pat" %(act[0]))
def getStakesAsString(self):
retstring = "%s%s/%s%s" % (self.SYMBOL[self.gametype['currency']], self.sb, self.SYMBOL[self.gametype['currency']], self.bb)
return retstring
def writeGameLine(self):
# print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
game_string = "PokerStars Game #%s: " % self.handid
if self.tourNo != None:
game_string = game_string + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString())
elif self.mixed != None:
game_string = game_string + " %s (%s, %s) - " % (self.MS[self.mixed],
self.getGameTypeAsString(), self.getStakesAsString())
else:
game_string = game_string + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString())
game_string = game_string + datetime.datetime.strftime(self.starttime,'%Y/%m/%d %H:%M:%S ET')
return game_string
def writeTableLine(self):
table_string = "Table \'%s\' %s-max" % (self.tablename, self.maxseats)
if self.gametype['currency'] == 'play':
table_string = table_string + " (Play Money)"
if self.buttonpos != None:
table_string = table_string + " Seat #%s is the button" % self.buttonpos
return table_string
class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC", handid=None):
@ -550,35 +617,13 @@ class HoldemOmahaHand(Hand):
pass
def addHoleCards(self, cards, player, shown, mucked, dealt=False):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
shown whether they were revealed at showdown
mucked whether they were mucked at showdown
dealt whether they were seen in a 'dealt to' line
"""
logging.debug("addHoleCards %s %s" % (cards, player))
try:
self.checkPlayerExists(player)
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
return
cardset = set((self.card(c) for c in cards))
if len(cardset) == 0:
return
if dealt:
self.dealt.add(player)
if shown:
self.shown.add(player)
if mucked:
self.mucked.add(player)
if player in self.holecards['PREFLOP']:
self.holecards['PREFLOP'][player].update(cardset)
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
if player == self.hero: # we have hero's cards just update shown/mucked
if shown: self.shown.add(player)
if mucked: self.mucked.add(player)
else:
self.holecards['PREFLOP'][player] = cardset
self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
def writeHTMLHand(self, fh=sys.__stdout__):
from nevow import tags as T
@ -677,8 +722,11 @@ dealt whether they were seen in a 'dealt to' line
def writeHand(self, fh=sys.__stdout__):
# PokerStars format.
print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
print >>fh, ("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
# print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
print >>fh, self.writeGameLine()
print >>fh, self.writeTableLine()
# print >>fh, ("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
logging.debug(self.actions['PREFLOP'])
@ -692,10 +740,10 @@ dealt whether they were seen in a 'dealt to' line
print >>fh, ("*** HOLE CARDS ***")
for player in self.dealt:
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player])))
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
if self.hero == "":
for player in self.shown.difference(self.dealt):
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player])))
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
if self.actions['PREFLOP']:
for act in self.actions['PREFLOP']:
@ -734,7 +782,7 @@ dealt whether they were seen in a 'dealt to' line
elif self.gametype['category'] in ('holdem'):
numOfHoleCardsNeeded = 2
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name])))
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1])))
# Current PS format has the lines:
# Uncalled bet ($111.25) returned to s0rrow
@ -761,7 +809,7 @@ dealt whether they were seen in a 'dealt to' line
seatnum = player[0]
name = player[1]
if name in self.collectees and name in self.shown:
print >>fh, ("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards['PREFLOP'][name]), self.collectees[name]))
print >>fh, ("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1]), self.collectees[name]))
elif name in self.collectees:
print >>fh, ("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
#~ elif name in self.shown:
@ -770,9 +818,9 @@ dealt whether they were seen in a 'dealt to' line
print >>fh, ("Seat %d: %s folded" % (seatnum, name))
else:
if name in self.shown:
print >>fh, ("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards['PREFLOP'][name])))
print >>fh, ("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1])))
elif name in self.mucked:
print >>fh, ("Seat %d: %s mucked [%s] " % (seatnum, name, " ".join(self.holecards['PREFLOP'][name])))
print >>fh, ("Seat %d: %s mucked [%s] " % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1])))
else:
print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
@ -783,8 +831,10 @@ class DrawHand(Hand):
if gametype['base'] != 'draw':
pass # or indeed don't pass and complain instead
self.streetList = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
self.allStreets = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
self.holeStreets = ['DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
self.actionStreets = ['PREDEAL', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
self.communityStreets = []
Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype['sb']
self.bb = gametype['bb']
@ -796,12 +846,13 @@ class DrawHand(Hand):
hhc.markStreets(self)
hhc.readBlinds(self)
hhc.readButton(self)
hhc.readHeroCards(self)
hhc.readShowdownActions(self)
# Read actions in street order
for street in self.streetList:
if self.streets[street]:
# hhc.readCommunityCards(self, street)
hhc.readDrawCards(self, street)
# hhc.readDrawCards(self, street)
hhc.readAction(self, street)
hhc.readCollectPot(self)
hhc.readShownCards(self)
@ -837,25 +888,33 @@ class DrawHand(Hand):
#print "DEBUG: self.posted: %s" %(self.posted)
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
if player == self.hero: # we have hero's cards just update shown/mucked
if shown: self.shown.add(player)
if mucked: self.mucked.add(player)
else:
# TODO: Probably better to find the last street with action and add the hole cards to that street
self.addHoleCards('DRAWTHREE', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
def addDrawHoleCards(self, newcards, oldcards, player, street, shown=False):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
"""
try:
self.checkPlayerExists(player)
# if shown and len(cardset) > 0:
# self.shown.add(player)
self.holecards[player][street] = (newcards,oldcards)
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
# def addDrawHoleCards(self, newcards, oldcards, player, street, shown=False):
# """\
#Assigns observed holecards to a player.
#cards list of card bigrams e.g. ['2h','Jc']
#player (string) name of player
#"""
# try:
# self.checkPlayerExists(player)
## if shown and len(cardset) > 0:
## self.shown.add(player)
# self.holecards[street][player] = (newcards,oldcards)
# except FpdbParseError, e:
# print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
def discardDrawHoleCards(self, cards, player, street):
logging.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street))
self.discards[player][street] = set([cards])
self.discards[street][player] = set([cards])
def addDiscard(self, street, player, num, cards):
@ -868,12 +927,12 @@ player (string) name of player
self.actions[street].append(act)
def addShownCards(self, cards, player, holeandboard=None):
"""\
For when a player shows cards for any reason (for showdown or out of choice).
Card ranks will be uppercased
"""
logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
# def addShownCards(self, cards, player, holeandboard=None, shown=False, mucked=False):
# """\
#For when a player shows cards for any reason (for showdown or out of choice).
#Card ranks will be uppercased
#"""
# logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
# if cards is not None:
# self.shown.add(player)
# self.addHoleCards(cards,player)
@ -883,10 +942,39 @@ Card ranks will be uppercased
# self.addHoleCards(holeandboard.difference(board),player,shown=True)
# def addHoleCards(self, cards, player, shown, mucked, dealt=False):
# """\
#Assigns observed holecards to a player.
#cards list of card bigrams e.g. ['2h','Jc']
#player (string) name of player
#shown whether they were revealed at showdown
#mucked whether they were mucked at showdown
#dealt whether they were seen in a 'dealt to' line
#"""
## I think this only gets called for shown cards.
# logging.debug("addHoleCards %s %s" % (cards, player))
# try:
# self.checkPlayerExists(player)
# except FpdbParseError, e:
# print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
# return
#
# if dealt:
# self.dealt.add(player)
# if shown:
# self.shown.add(player)
# if mucked:
# self.mucked.add(player)
# if player != self.hero: #skip hero, we know his cards
# print "player, cards =", player, cards
# self.holecards[self.holeStreets[-1]][player] = (cards, set([]))
def writeHand(self, fh=sys.__stdout__):
# PokerStars format.
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d %H:%M:%S ET', self.starttime)))
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
# print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d %H:%M:%S ET', self.starttime)))
print >>fh, self.writeGameLine()
# print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
print >>fh, self.writeTableLine()
players_who_act_ondeal = set(([x[0] for x in self.actions['DEAL']]+[x[0] for x in self.actions['BLINDSANTES']]))
@ -912,8 +1000,8 @@ Card ranks will be uppercased
for act in self.actions['DRAWONE']:
print >>fh, self.actionString(act)
if act[0] == self.hero and act[1] == 'discards':
(nc,oc) = self.holecards[act[0]]['DRAWONE']
dc = self.discards[act[0]]['DRAWONE']
(nc,oc) = self.holecards['DRAWONE'][act[0]]
dc = self.discards['DRAWONE'][act[0]]
kc = oc - dc
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
@ -922,8 +1010,8 @@ Card ranks will be uppercased
for act in self.actions['DRAWTWO']:
print >>fh, self.actionString(act)
if act[0] == self.hero and act[1] == 'discards':
(nc,oc) = self.holecards[act[0]]['DRAWTWO']
dc = self.discards[act[0]]['DRAWTWO']
(nc,oc) = self.holecards['DRAWTWO'][act[0]]
dc = self.discards['DRAWTWO'][act[0]]
kc = oc - dc
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
@ -932,8 +1020,8 @@ Card ranks will be uppercased
for act in self.actions['DRAWTHREE']:
print >>fh, self.actionString(act)
if act[0] == self.hero and act[1] == 'discards':
(nc,oc) = self.holecards[act[0]]['DRAWTHREE']
dc = self.discards[act[0]]['DRAWTHREE']
(nc,oc) = self.holecards['DRAWTHREE'][act[0]]
dc = self.discards['DRAWTHREE'][act[0]]
kc = oc - dc
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
@ -983,13 +1071,14 @@ class StudHand(Hand):
hhc.markStreets(self)
hhc.readAntes(self)
hhc.readBringIn(self)
hhc.readHeroCards(self)
#hhc.readShowdownActions(self) # not done yet
# Read actions in street order
for street in self.streetList:
if self.streets[street]:
logging.debug(street)
logging.debug(self.streets[street])
hhc.readStudPlayerCards(self, street)
# hhc.readStudPlayerCards(self, street)
hhc.readAction(self, street)
hhc.readCollectPot(self)
hhc.readShownCards(self) # not done yet
@ -998,6 +1087,19 @@ class StudHand(Hand):
elif builtFrom == "DB":
self.select("dummy") # Will need a handId
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
if player == self.hero: # we have hero's cards just update shown/mucked
if shown: self.shown.add(player)
if mucked: self.mucked.add(player)
else:
# self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
self.addHoleCards('THIRD', player, open=[cards[2]], closed=cards[0:2], shown=shown, mucked=mucked)
self.addHoleCards('FOURTH', player, open=[cards[3]], closed=[], shown=shown, mucked=mucked)
self.addHoleCards('FIFTH', player, open=[cards[4]], closed=[], shown=shown, mucked=mucked)
self.addHoleCards('SIXTH', player, open=[cards[5]], closed=[], shown=shown, mucked=mucked)
self.addHoleCards('SEVENTH', player, open=[], closed=[cards[6]], shown=shown, mucked=mucked)
def addPlayerCards(self, player, street, open=[], closed=[]):
"""\
Assigns observed cards to a player.
@ -1015,42 +1117,41 @@ closed likewise, but known only to player
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
def addHoleCards(self, cards, player, shown, mucked, dealt=False):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
shown whether they were revealed at showdown
mucked whether they were mucked at showdown
dealt whether they were seen in a 'dealt to' line
"""
# def addHoleCards(self, cards, player, shown, mucked, dealt=False):
# """\
#Assigns observed holecards to a player.
#cards list of card bigrams e.g. ['2h','Jc']
#player (string) name of player
#shown whether they were revealed at showdown
#mucked whether they were mucked at showdown
#dealt whether they were seen in a 'dealt to' line
#"""
##
## For stud games we just need to do the routine setting of shown/mucked/etc
## and then update the cards 'THIRD' and 'SEVENTH'
# logging.debug("addHoleCards %s %s" % (cards, player))
# try:
# self.checkPlayerExists(player)
# except FpdbParseError, e:
# print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
# return
#
# For stud games we just need to do the routine setting of shown/mucked/etc
# and then update the cards 'THIRD' and 'SEVENTH'
logging.debug("addHoleCards %s %s" % (cards, player))
try:
self.checkPlayerExists(player)
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
return
if dealt:
self.dealt.add(player)
if shown:
self.shown.add(player)
if mucked:
self.mucked.add(player)
if player == self.hero:
if len(cards) > 2:
self.holecards['THIRD'][player] = ([cards[0:3]], [])
if len(cards) > 6:
self.holecards['SEVENTH'][player] = ([cards[6]], [])
else:
if len(cards) > 2:
self.holecards['THIRD'][player] = ([cards[0]], cards[1:3])
if len(cards) > 6:
self.holecards['SEVENTH'][player] = ([], [cards[6]])
# if dealt:
# self.dealt.add(player)
# if shown:
# self.shown.add(player)
# if mucked:
# self.mucked.add(player)
# if player == self.hero:
# if len(cards) > 2:
# self.holecards['THIRD'][player] = ([cards[0:3]], [])
# if len(cards) > 6:
# self.holecards['SEVENTH'][player] = ([cards[6]], [])
# else:
# if len(cards) > 2:
# self.holecards['THIRD'][player] = ([cards[0]], cards[1:3])
# if len(cards) > 6:
# self.holecards['SEVENTH'][player] = ([], [cards[6]])
# TODO: def addComplete(self, player, amount):
def addComplete(self, street, player, amountTo):
# assert street=='THIRD'
@ -1087,8 +1188,15 @@ Add a complete on [street] by [player] to [amountTo]
def writeHand(self, fh=sys.__stdout__):
# PokerStars format.
# print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
# TODO:
# Hole cards are not currently correctly written. Currently the down cards for non-heros
# are shown in the "dealt to" lines. They should be hidden in those lines. I tried to fix
# but mind got boggled, will try again.
# print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
print >>fh, self.writeGameLine()
print >>fh, self.writeTableLine()
# print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
players_who_post_antes = set([x[0] for x in self.actions['ANTES']])

View File

@ -18,6 +18,7 @@
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# TODO: straighten out discards for draw games
import sys
from HandHistoryConverter import *
@ -25,16 +26,35 @@ from HandHistoryConverter import *
class PokerStars(HandHistoryConverter):
############################################################
# Class Variables
# Static regexes
re_GameInfo = re.compile("PokerStars Game #(?P<HID>[0-9]+):\s+(?P<MIXED>HORSE|8\-Game|HOSE)? \(?(?P<GAME>Hold\'em|Razz|7 Card Stud|7 Card Stud Hi/Lo|Omaha|Omaha Hi/Lo|Badugi) (?P<LIMIT>No Limit|Limit|Pot Limit),? \(?(?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\) - (?P<DATETIME>.*$)", re.MULTILINE)
re_GameInfo = re.compile("""PokerStars\sGame\s\#(?P<HID>[0-9]+):\s+
(Tournament\s\#(?P<TOURNO>\d+),\s(?P<BUYIN>[\$\+\d\.]+)\s)?
(?P<MIXED>HORSE|8\-Game|HOSE)?\s?\(?
(?P<GAME>Hold\'em|Razz|7\sCard Stud|7\sCard\sStud\sHi/Lo|Omaha|Omaha\sHi/Lo|Badugi|Triple\sDraw\s2\-7\sLowball)\s
(?P<LIMIT>No\sLimit|Limit|Pot\sLimit),?\s
(-\sLevel\s(?P<LEVEL>[IVXLC]+)\s)?\(?
(?P<CURRENCY>\$|)?
(?P<SB>[.0-9]+)/\$?
(?P<BB>[.0-9]+)\)\s-\s
(?P<DATETIME>.*$)""",
re.MULTILINE|re.VERBOSE)
re_SplitHands = re.compile('\n\n+')
re_TailSplitHands = re.compile('(\n\n\n+)')
re_HandInfo = re.compile("^Table \'(?P<TABLE>[- a-zA-Z]+)\'(?P<TABLEATTRIBUTES>.+?$)?", re.MULTILINE)
re_HandInfo = re.compile("""^Table\s\'(?P<TABLE>[-\ a-zA-Z\d]+)\'\s
((?P<MAX>\d+)-max\s)?
(?P<PLAY>\(Play\sMoney\)\s)?
(Seat\s\#(?P<BUTTON>\d+)\sis\sthe\sbutton)?""",
re.MULTILINE|re.VERBOSE)
re_Button = re.compile('Seat #(?P<BUTTON>\d+) is the button', re.MULTILINE)
re_PlayerInfo = re.compile('^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$?(?P<CASH>[.0-9]+) in chips\)', re.MULTILINE)
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
# self.re_setHandInfoRegex('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[ a-zA-Z]+) - \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>.*) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+) ET - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+)Table (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'}
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True):
"""\
in_path (default '-' = sys.stdin)
@ -53,6 +73,9 @@ follow : whether to tail -f the input"""
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
# we need to recompile the player regexs.
# TODO: should probably rename re_HeroCards and corresponding method,
# since they are used to find all cards on lines starting with "Dealt to:"
# They still identify the hero.
self.compiledPlayers = players
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
logging.debug("player_re: " + player_re)
@ -62,9 +85,12 @@ follow : whether to tail -f the input"""
self.re_BringIn = re.compile(r"^%s: brings[- ]in( low|) for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBoth = re.compile(r"^%s: posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"^%s:(?P<ATYPE> bets| checks| raises| calls| folds| discards| stands pat)( \$(?P<BET>[.\d]+))?( to \$(?P<BETTO>[.\d]+))?( (?P<NODISCARDED>\d) cards?( \[(?P<DISCARDED>.+?)\])?)?" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"""^%s:(?P<ATYPE>\sbets|\schecks|\sraises|\scalls|\sfolds|\sdiscards|\sstands\spat)
(\s\$?(?P<BET>[.\d]+))?(\sto\s\$?(?P<BETTO>[.\d]+))? # the number discarded goes in <BET>
(\scards?(\s\[(?P<DISCARDED>.+?)\])?)?"""
% player_re, re.MULTILINE|re.VERBOSE)
self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*|)" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$?(?P<POT>[.\d]+)\)(, mucked| with.*|)" % player_re, re.MULTILINE)
self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %s (\(.*\) )?(?P<SHOWED>showed|mucked) \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE)
@ -72,23 +98,31 @@ follow : whether to tail -f the input"""
return [["ring", "hold", "nl"],
["ring", "hold", "pl"],
["ring", "hold", "fl"],
["ring", "stud", "fl"],
#["ring", "draw", "fl"],
["ring", "omaha", "pl"]
["ring", "draw", "fl"],
["tour", "hold", "nl"],
["tour", "hold", "pl"],
["tour", "hold", "fl"],
["tour", "stud", "fl"],
]
def determineGameType(self, handText):
info = {'type':'ring'}
# inspect the handText and return the gametype dict
# gametype dict is:
# {'limitType': xxx, 'base': xxx, 'category': xxx}
info = {}
m = self.re_GameInfo.search(handText)
if not m:
return None
mg = m.groupdict()
# translations from captured groups to our info strings
# translations from captured groups to fpdb info strings
limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl' }
mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'}
games = { # base, category
"Hold'em" : ('hold','holdem'),
'Omaha' : ('hold','omahahi'),
@ -96,9 +130,14 @@ follow : whether to tail -f the input"""
'Razz' : ('stud','razz'),
'7 Card Stud' : ('stud','studhi'),
'7 Card Stud Hi/Lo' : ('stud','studhilo'),
'Badugi' : ('draw','badugi')
'Badugi' : ('draw','badugi'),
'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
}
currencies = { u'':'EUR', '$':'USD', '':'T$' }
# I don't think this is doing what we think. mg will always have all
# the expected keys, but the ones that didn't match in the regex will
# have a value of None. It is OK if it throws an exception when it
# runs across an unknown game or limit or whatever.
if 'LIMIT' in mg:
info['limitType'] = limits[mg['LIMIT']]
if 'GAME' in mg:
@ -109,10 +148,13 @@ follow : whether to tail -f the input"""
info['bb'] = mg['BB']
if 'CURRENCY' in mg:
info['currency'] = currencies[mg['CURRENCY']]
if 'MIXED' in mg and mg['MIXED'] != None:
info['mixedType'] = mixes[mg['MIXED']]
# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
if 'TOURNO' in mg and mg['TOURNO'] == None:
info['type'] = 'ring'
else:
info['type'] = 'tour'
# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
return info
@ -121,14 +163,13 @@ follow : whether to tail -f the input"""
m = self.re_HandInfo.search(hand.handText,re.DOTALL)
if m:
info.update(m.groupdict())
# TODO: Be less lazy and parse maxseats from the HandInfo regex
if m.group('TABLEATTRIBUTES'):
m2 = re.search("\s*(\d+)-max", m.group('TABLEATTRIBUTES'))
hand.maxseats = int(m2.group(1))
# hand.maxseats = int(m2.group(1))
else:
pass # throw an exception here, eh?
m = self.re_GameInfo.search(hand.handText)
if m: info.update(m.groupdict())
m = self.re_Button.search(hand.handText)
if m: info.update(m.groupdict())
# m = self.re_Button.search(hand.handText)
# if m: info.update(m.groupdict())
# TODO : I rather like the idea of just having this dict as hand.info
logging.debug("readHandInfo: %s" % info)
for key in info:
@ -145,6 +186,22 @@ follow : whether to tail -f the input"""
hand.tablename = info[key]
if key == 'BUTTON':
hand.buttonpos = info[key]
if key == 'MAX':
hand.maxseats = int(info[key])
if key == 'MIXED':
if info[key] == None: hand.mixed = None
else: hand.mixed = self.mixes[info[key]]
if key == 'TOURNO':
hand.tourNo = info[key]
if key == 'BUYIN':
hand.buyin = info[key]
if key == 'LEVEL':
hand.level = info[key]
if key == 'PLAY' and info['PLAY'] != None:
# hand.currency = 'play' # overrides previously set value
hand.gametype['currency'] = 'play'
def readButton(self, hand):
m = self.re_Button.search(hand.handText)
@ -213,78 +270,115 @@ follow : whether to tail -f the input"""
for a in self.re_PostBoth.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
# def readHeroCards(self, hand):
# m = self.re_HeroCards.search(hand.handText)
# if(m == None):
# #Not involved in hand
# hand.involved = False
# else:
# hand.hero = m.group('PNAME')
# # "2c, qh" -> set(["2c","qc"])
# # Also works with Omaha hands.
# cards = m.group('NEWCARDS')
# cards = set(cards.split(' '))
# hand.addHoleCards(cards, m.group('PNAME'), shown=False, mucked=False, dealt=True)
def readHeroCards(self, hand):
m = self.re_HeroCards.search(hand.handText)
if(m == None):
#Not involved in hand
hand.involved = False
else:
hand.hero = m.group('PNAME')
# "2c, qh" -> set(["2c","qc"])
# Also works with Omaha hands.
cards = m.group('NEWCARDS')
cards = set(cards.split(' '))
hand.addHoleCards(cards, m.group('PNAME'), shown=False, mucked=False, dealt=True)
def readDrawCards(self, hand, street):
logging.debug("readDrawCards")
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
# we need to grab hero's cards
for street in ('PREFLOP', 'DEAL'):
if street in hand.streets.keys():
m = self.re_HeroCards.finditer(hand.streets[street])
if m == None:
hand.involved = False
else:
for player in m:
hand.hero = player.group('PNAME') # Only really need to do this once
newcards = player.group('NEWCARDS')
oldcards = player.group('OLDCARDS')
if newcards == None:
newcards = set()
else:
newcards = set(newcards.split(' '))
if oldcards == None:
oldcards = set()
else:
oldcards = set(oldcards.split(' '))
hand.addDrawHoleCards(newcards, oldcards, player.group('PNAME'), street)
for found in m:
# if m == None:
# hand.involved = False
# else:
hand.hero = found.group('PNAME')
newcards = found.group('NEWCARDS').split(' ')
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
def readStudPlayerCards(self, hand, street):
# See comments of reference implementation in FullTiltToFpdb.py
logging.debug("readStudPlayerCards")
for street, text in hand.streets.iteritems():
if street in ('PREFLOP', 'DEAL'): continue # already done these
m = self.re_HeroCards.finditer(hand.streets[street])
for player in m:
#~ logging.debug(player.groupdict())
(pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS'))
if oldcards:
oldcards = [c.strip() for c in oldcards.split(' ')]
if newcards:
newcards = [c.strip() for c in newcards.split(' ')]
if street=='ANTES':
return
elif street=='THIRD':
# we'll have observed hero holecards in CARDS and thirdstreet open cards in 'NEWCARDS'
# hero: [xx][o]
# others: [o]
hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = oldcards, open = newcards)
elif street in ('FOURTH', 'FIFTH', 'SIXTH'):
# 4th:
# hero: [xxo] [o]
# others: [o] [o]
# 5th:
# hero: [xxoo] [o]
# others: [oo] [o]
# 6th:
# hero: [xxooo] [o]
# others: [ooo] [o]
hand.addPlayerCards(player = player.group('PNAME'), street = street, open = newcards)
# we may additionally want to check the earlier streets tally with what we have but lets trust it for now.
elif street=='SEVENTH' and newcards:
# hero: [xxoooo] [x]
# others: not reported.
hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = newcards)
for found in m:
player = found.group('PNAME')
if found.group('NEWCARDS') == None:
newcards = []
else:
newcards = found.group('NEWCARDS').split(' ')
if found.group('OLDCARDS') == None:
oldcards = []
else:
oldcards = found.group('OLDCARDS').split(' ')
if street == 'THIRD' and len(newcards) == 3: # hero in stud game
hand.hero = player
hand.dealt.add(player) # need this for stud??
hand.addHoleCards(street, player, closed=newcards[0:2], open=[newcards[2]], shown=False, mucked=False, dealt=False)
else:
hand.addHoleCards(street, player, open=newcards, closed=oldcards, shown=False, mucked=False, dealt=False)
# def readDrawCards(self, hand, street):
# logging.debug("readDrawCards")
# m = self.re_HeroCards.finditer(hand.streets[street])
# if m == None:
# hand.involved = False
# else:
# for player in m:
# hand.hero = player.group('PNAME') # Only really need to do this once
# newcards = player.group('NEWCARDS')
# oldcards = player.group('OLDCARDS')
# if newcards == None:
# newcards = set()
# else:
# newcards = set(newcards.split(' '))
# if oldcards == None:
# oldcards = set()
# else:
# oldcards = set(oldcards.split(' '))
# hand.addDrawHoleCards(newcards, oldcards, player.group('PNAME'), street)
# def readStudPlayerCards(self, hand, street):
# # See comments of reference implementation in FullTiltToFpdb.py
# logging.debug("readStudPlayerCards")
# m = self.re_HeroCards.finditer(hand.streets[street])
# for player in m:
# #~ logging.debug(player.groupdict())
# (pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS'))
# if oldcards:
# oldcards = [c.strip() for c in oldcards.split(' ')]
# if newcards:
# newcards = [c.strip() for c in newcards.split(' ')]
# if street=='ANTES':
# return
# elif street=='THIRD':
# # we'll have observed hero holecards in CARDS and thirdstreet open cards in 'NEWCARDS'
# # hero: [xx][o]
# # others: [o]
# hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = oldcards, open = newcards)
# elif street in ('FOURTH', 'FIFTH', 'SIXTH'):
# # 4th:
# # hero: [xxo] [o]
# # others: [o] [o]
# # 5th:
# # hero: [xxoo] [o]
# # others: [oo] [o]
# # 6th:
# # hero: [xxooo] [o]
# # others: [ooo] [o]
# hand.addPlayerCards(player = player.group('PNAME'), street = street, open = newcards)
# # we may additionally want to check the earlier streets tally with what we have but lets trust it for now.
# elif street=='SEVENTH' and newcards:
# # hero: [xxoooo] [x]
# # others: not reported.
# hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = newcards)
def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets[street])
for action in m:
acts = action.groupdict()
if action.group('ATYPE') == ' raises':
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' calls':
@ -296,7 +390,7 @@ follow : whether to tail -f the input"""
elif action.group('ATYPE') == ' checks':
hand.addCheck( street, action.group('PNAME'))
elif action.group('ATYPE') == ' discards':
hand.addDiscard(street, action.group('PNAME'), action.group('NODISCARDED'), action.group('DISCARDED'))
hand.addDiscard(street, action.group('PNAME'), action.group('BET'), action.group('DISCARDED'))
elif action.group('ATYPE') == ' stands pat':
hand.addStandsPat( street, action.group('PNAME'))
else:
@ -304,9 +398,9 @@ follow : whether to tail -f the input"""
def readShowdownActions(self, hand):
# TODO: pick up mucks also
for shows in self.re_ShowdownAction.finditer(hand.handText):
cards = shows.group('CARDS')
cards = set(cards.split(' '))
cards = shows.group('CARDS').split(' ')
hand.addShownCards(cards, shows.group('PNAME'))
def readCollectPot(self,hand):