Merge branch 'master' of git://git.assembla.com/fpdb-eric
Conflicts: pyfpdb/GuiGraphViewer.py
This commit is contained in:
commit
762ae46afb
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@ -58,6 +58,7 @@ class Site:
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self.hudfgcolor = node.getAttribute("fgcolor")
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self.converter = node.getAttribute("converter")
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self.enabled = node.getAttribute("enabled")
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self.aux_window = node.getAttribute("aux_window")
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self.layout = {}
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for layout_node in node.getElementsByTagName('layout'):
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@ -100,6 +101,7 @@ class Game:
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self.db = node.getAttribute("db")
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self.rows = int( node.getAttribute("rows") )
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self.cols = int( node.getAttribute("cols") )
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self.aux = node.getAttribute("aux")
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self.stats = {}
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for stat_node in node.getElementsByTagName('stat'):
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@ -112,6 +114,7 @@ class Game:
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stat.popup = stat_node.getAttribute("popup")
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stat.hudprefix = stat_node.getAttribute("hudprefix")
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stat.hudsuffix = stat_node.getAttribute("hudsuffix")
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stat.hudcolor = stat_node.getAttribute("hudcolor")
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self.stats[stat.stat_name] = stat
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@ -120,6 +123,7 @@ class Game:
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temp = temp + " db = %s\n" % self.db
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temp = temp + " rows = %d\n" % self.rows
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temp = temp + " cols = %d\n" % self.cols
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temp = temp + " aux = %s\n" % self.aux
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for stat in self.stats.keys():
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temp = temp + "%s" % self.stats[stat]
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@ -144,18 +148,20 @@ class Database:
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temp = temp + ' ' + key + " = " + value + "\n"
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return temp
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class Mucked:
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class Aux_window:
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def __init__(self, node):
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self.name = node.getAttribute("mw_name")
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self.cards = node.getAttribute("deck")
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self.card_wd = node.getAttribute("card_wd")
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self.card_ht = node.getAttribute("card_ht")
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self.rows = node.getAttribute("rows")
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self.cols = node.getAttribute("cols")
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self.format = node.getAttribute("stud")
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for (name, value) in node.attributes.items():
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setattr(self, name, value)
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# self.name = node.getAttribute("mw_name")
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# self.cards = node.getAttribute("deck")
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# self.card_wd = node.getAttribute("card_wd")
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# self.card_ht = node.getAttribute("card_ht")
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# self.rows = node.getAttribute("rows")
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# self.cols = node.getAttribute("cols")
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# self.format = node.getAttribute("stud")
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def __str__(self):
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temp = 'Mucked = ' + self.name + "\n"
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temp = 'Aux = ' + self.name + "\n"
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for key in dir(self):
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if key.startswith('__'): continue
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value = getattr(self, key)
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@ -238,7 +244,7 @@ class Config:
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self.supported_sites = {}
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self.supported_games = {}
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self.supported_databases = {}
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self.mucked_windows = {}
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self.aux_windows = {}
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self.popup_windows = {}
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# s_sites = doc.getElementsByTagName("supported_sites")
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@ -257,9 +263,9 @@ class Config:
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self.supported_databases[db.db_name] = db
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# s_dbs = doc.getElementsByTagName("mucked_windows")
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for mw_node in doc.getElementsByTagName("mw"):
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mw = Mucked(node = mw_node)
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self.mucked_windows[mw.name] = mw
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for aw_node in doc.getElementsByTagName("aw"):
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aw = Aux_window(node = aw_node)
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self.aux_windows[aw.name] = aw
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# s_dbs = doc.getElementsByTagName("popup_windows")
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for pu_node in doc.getElementsByTagName("pu"):
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@ -503,6 +509,7 @@ class Config:
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parms["HH_path"] = self.supported_sites[site].HH_path
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parms["site_name"] = self.supported_sites[site].site_name
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parms["enabled"] = self.supported_sites[site].enabled
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parms["aux_window"] = self.supported_sites[site].aux_window
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return parms
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def set_site_parameters(self, site_name, converter = None, decoder = None,
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@ -537,6 +544,44 @@ class Config:
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if not enabled == None: self.supported_sites[site].enabled = enabled
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return
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def get_aux_windows(self):
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"""Gets the list of mucked window formats in the configuration."""
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mw = []
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for w in self.aux_windows.keys():
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mw.append(w)
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return mw
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def get_aux_parameters(self, name):
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"""Gets a dict of mucked window parameters from the named mw."""
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param = {}
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if self.aux_windows.has_key(name):
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for key in dir(self.aux_windows[name]):
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if key.startswith('__'): continue
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value = getattr(self.aux_windows[name], key)
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if callable(value): continue
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param[key] = value
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return param
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return None
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def get_game_parameters(self, name):
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"""Get the configuration parameters for the named game."""
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param = {}
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if self.supported_games.has_key(name):
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param['game_name'] = self.supported_games[name].game_name
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param['db'] = self.supported_games[name].db
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param['rows'] = self.supported_games[name].rows
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param['cols'] = self.supported_games[name].cols
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param['aux'] = self.supported_games[name].aux
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return param
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def get_supported_games(self):
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"""Get the list of supported games."""
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sg = []
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for game in c.supported_games.keys():
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sg.append(c.supported_games[game].game_name)
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return sg
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if __name__== "__main__":
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c = Config()
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@ -557,15 +602,15 @@ if __name__== "__main__":
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print c.supported_databases[db]
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print "----------- END SUPPORTED DATABASES -----------"
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print "\n----------- MUCKED WINDOW FORMATS -----------"
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for w in c.mucked_windows.keys():
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print c.mucked_windows[w]
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print "----------- END MUCKED WINDOW FORMATS -----------"
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print "\n----------- AUX WINDOW FORMATS -----------"
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for w in c.aux_windows.keys():
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print c.aux_windows[w]
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print "----------- END AUX WINDOW FORMATS -----------"
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print "\n----------- POPUP WINDOW FORMATS -----------"
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for w in c.popup_windows.keys():
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print c.popup_windows[w]
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print "----------- END MUCKED WINDOW FORMATS -----------"
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print "----------- END POPUP WINDOW FORMATS -----------"
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print "\n----------- IMPORT -----------"
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tmp = c.get_import_parameters()
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@ -586,6 +631,12 @@ if __name__== "__main__":
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print "paths = ", c.get_default_paths("PokerStars")
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print "colors = ", c.get_default_colors("PokerStars")
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print "locs = ", c.get_locations("PokerStars", 8)
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for mw in c.get_aux_windows():
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print c.get_aux_parameters(mw)
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for site in c.supported_sites.keys():
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print "site = ", site,
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print c.get_site_parameters(site)
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for game in c.get_supported_games():
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print c.get_game_parameters(game)
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@ -24,6 +24,8 @@ from time import time
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#import pokereval
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try:
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import matplotlib
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matplotlib.use('GTK')
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from matplotlib.figure import Figure
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from matplotlib.backends.backend_gtk import FigureCanvasGTK as FigureCanvas
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from matplotlib.backends.backend_gtkagg import NavigationToolbar2GTKAgg as NavigationToolbar
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@ -83,6 +83,8 @@ def update_HUD(new_hand_id, table_name, config, stat_dict):
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gtk.gdk.threads_enter()
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try:
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hud_dict[table_name].update(new_hand_id, config, stat_dict)
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for m in hud_dict[table_name].aux_windows:
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m.update_gui(new_hand_id)
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return False
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finally:
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gtk.gdk.threads_leave()
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@ -121,6 +123,9 @@ def read_stdin(): # This is the thread function
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# if a hud for this CASH table exists, just update it
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if hud_dict.has_key(table_name):
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# update the data for the aux_windows
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for aw in hud_dict[table_name].aux_windows:
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aw.update_data(new_hand_id)
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update_HUD(new_hand_id, table_name, config, stat_dict)
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# if a hud for this TOURNAMENT table exists, just update it
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elif hud_dict.has_key(tour_number):
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@ -59,7 +59,8 @@ class Hud:
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self.stat_windows = {}
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self.popup_windows = {}
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self.font = pango.FontDescription("Sans 8")
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self.aux_windows = []
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self.font = pango.FontDescription("Sans 7")
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# Set up a main window for this this instance of the HUD
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self.main_window = gtk.Window()
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@ -168,7 +169,6 @@ class Hud:
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adj = self.adj_seats(hand, config)
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loc = self.config.get_locations(self.table.site, self.max)
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print "adj = ", adj
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# create the stat windows
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for i in range(1, self.max + 1):
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@ -194,9 +194,11 @@ class Hud:
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self.stats[config.supported_games[self.poker_game].stats[stat].row] \
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[config.supported_games[self.poker_game].stats[stat].col] = \
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config.supported_games[self.poker_game].stats[stat].stat_name
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# self.mucked_window = gtk.Window()
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# self.m = Mucked.Mucked(self.mucked_window, self.db_connection)
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# self.mucked_window.show_all()
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game_params = config.get_game_parameters(self.poker_game)
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if not game_params['aux'] == "":
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aux_params = config.get_aux_parameters(game_params['aux'])
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self.aux_windows.append(eval("%s.%s(gtk.Window(), config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
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def update(self, hand, config, stat_dict):
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self.hand = hand # this is the last hand, so it is available later
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@ -213,11 +215,20 @@ class Hud:
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this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
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number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c])
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statstring = this_stat.hudprefix + str(number[1]) + this_stat.hudsuffix
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if this_stat.hudcolor != "":
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self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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self.stat_windows[stat_dict[s]['seat']].label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
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self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(statstring)
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if statstring != "xxx":
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self.stat_windows[stat_dict[s]['seat']].window.show_all()
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tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
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number[3] + ", " + number[4]
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Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
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# self.m.update(hand)
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# for m in self.aux_windows:
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# m.update_data(hand)
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# m.update_gui(hand)
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def topify_window(self, window):
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"""Set the specified gtk window to stayontop in MS Windows."""
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@ -277,6 +288,7 @@ class Stat_Window:
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self.double_click(widget, event, *args)
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if event.button == 2: # middle button event
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self.window.hide()
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# print "middle button clicked"
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pass
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@ -357,17 +369,18 @@ class Stat_Window:
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self.e_box[r][c].add(self.label[r][c])
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self.e_box[r][c].connect("button_press_event", self.button_press_cb)
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# font = pango.FontDescription("Sans 8")
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font = pango.FontDescription("Sans 7")
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self.label[r][c].modify_font(font)
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|
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# if not os.name == 'nt': # seems to be a bug in opacity on windows
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self.window.set_opacity(parent.colors['hudopacity'])
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self.window.realize
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# self.window.realize()
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self.window.move(self.x, self.y)
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self.window.show_all()
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# self.window.show_all()
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# set_keep_above(1) for windows
|
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if os.name == 'nt': self.topify_window(self.window)
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self.window.hide()
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def topify_window(self, window):
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"""Set the specified gtk window to stayontop in MS Windows."""
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|
@ -427,7 +440,7 @@ class Popup_window:
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self.lab.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(stat_window.parent.colors['hudbgcolor']))
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self.lab.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(stat_window.parent.colors['hudfgcolor']))
|
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|
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self.window.realize
|
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# self.window.realize()
|
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|
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# figure out the row, col address of the click that activated the popup
|
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row = 0
|
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|
@ -560,7 +573,7 @@ if __name__== "__main__":
|
|||
|
||||
c = Configuration.Config()
|
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#tables = Tables.discover(c)
|
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t = Tables.discover_table_by_name(c, "Chelsea")
|
||||
t = Tables.discover_table_by_name(c, "Motorway")
|
||||
if t is None:
|
||||
print "Table not found."
|
||||
db = Database.Database(c, 'fpdb', 'holdem')
|
||||
|
|
122
pyfpdb/Mucked.py
122
pyfpdb/Mucked.py
|
@ -41,30 +41,47 @@ import Configuration
|
|||
import Database
|
||||
import Tables
|
||||
import Hud
|
||||
import Mucked
|
||||
import HandHistory
|
||||
|
||||
class Mucked:
|
||||
def __init__(self, parent, db_connection):
|
||||
|
||||
self.parent = parent #this is the parent of the mucked cards widget
|
||||
self.db_connection = db_connection
|
||||
class Aux_Window:
|
||||
def __init__(self, parent, config, db_name):
|
||||
self.config = config
|
||||
self.parent = parent #this is the parent of the mucked cards widget
|
||||
self.db_name = db_name
|
||||
|
||||
self.vbox = gtk.VBox()
|
||||
self.parent.add(self.vbox)
|
||||
|
||||
self.mucked_list = MuckedList (self.vbox, db_connection)
|
||||
self.mucked_cards = MuckedCards(self.vbox, db_connection)
|
||||
def update(self):
|
||||
pass
|
||||
|
||||
class Stud_mucked(Aux_Window):
|
||||
def __init__(self, parent, config, db_name):
|
||||
|
||||
self.config = config
|
||||
self.parent = parent #this is the parent of the mucked cards widget
|
||||
self.db_name = db_name
|
||||
|
||||
self.vbox = gtk.VBox()
|
||||
self.parent.add(self.vbox)
|
||||
|
||||
self.mucked_list = Stud_list(self.vbox, config, db_name)
|
||||
self.mucked_cards = Stud_cards(self.vbox, config, db_name)
|
||||
self.mucked_list.mucked_cards = self.mucked_cards
|
||||
self.parent.show_all()
|
||||
|
||||
def update(self, new_hand_id):
|
||||
self.mucked_list.update(new_hand_id)
|
||||
def update_data(self, new_hand_id):
|
||||
self.mucked_list.update_data(new_hand_id)
|
||||
|
||||
class MuckedList:
|
||||
def __init__(self, parent, db_connection):
|
||||
def update_gui(self, new_hand_id):
|
||||
self.mucked_list.update_gui(new_hand_id)
|
||||
|
||||
class Stud_list:
|
||||
def __init__(self, parent, config, db_name):
|
||||
|
||||
self.parent = parent
|
||||
self.db_connection = db_connection
|
||||
self.parent = parent
|
||||
self.config = config
|
||||
self.db_name = db_name
|
||||
|
||||
# set up a scrolled window to hold the listbox
|
||||
self.scrolled_window = gtk.ScrolledWindow()
|
||||
|
@ -114,12 +131,26 @@ class MuckedList:
|
|||
vadj = self.scrolled_window.get_vadjustment()
|
||||
vadj.set_value(vadj.upper)
|
||||
self.mucked_cards.update(new_hand_id)
|
||||
|
||||
def update_data(self, new_hand_id):
|
||||
self.info_row = ((new_hand_id, "xxxx", 0), )
|
||||
self.mucked_cards.update_data(new_hand_id)
|
||||
|
||||
class MuckedCards:
|
||||
def __init__(self, parent, db_connection):
|
||||
def update_gui(self, new_hand_id):
|
||||
iter = self.liststore.append(self.info_row[0])
|
||||
sel = self.treeview.get_selection()
|
||||
sel.select_iter(iter)
|
||||
|
||||
self.parent = parent #this is the parent of the mucked cards widget
|
||||
self.db_connection = db_connection
|
||||
vadj = self.scrolled_window.get_vadjustment()
|
||||
vadj.set_value(vadj.upper)
|
||||
self.mucked_cards.update_gui(new_hand_id)
|
||||
|
||||
class Stud_cards:
|
||||
def __init__(self, parent, config, db_name = 'fpdb'):
|
||||
|
||||
self.parent = parent #this is the parent of the mucked cards widget
|
||||
self.config = config
|
||||
self.db_name = db_name
|
||||
|
||||
self.card_images = self.get_card_images()
|
||||
self.seen_cards = {}
|
||||
|
@ -173,7 +204,8 @@ class MuckedCards:
|
|||
return old_cards
|
||||
|
||||
def update(self, new_hand_id):
|
||||
cards = self.db_connection.get_cards(new_hand_id)
|
||||
db_connection = Database.Database(self.config, 'fpdb', '')
|
||||
cards = db_connection.get_cards(new_hand_id)
|
||||
self.clear()
|
||||
cards = self.translate_cards(cards)
|
||||
for c in cards.keys():
|
||||
|
@ -185,7 +217,7 @@ class MuckedCards:
|
|||
set_from_pixbuf(self.card_images[self.split_cards(cards[c][i[1]])])
|
||||
|
||||
tips = []
|
||||
action = self.db_connection.get_action_from_hand(new_hand_id)
|
||||
action = db_connection.get_action_from_hand(new_hand_id)
|
||||
for street in action:
|
||||
temp = ''
|
||||
for act in street:
|
||||
|
@ -209,6 +241,48 @@ class MuckedCards:
|
|||
for round in range(1, len(tips)):
|
||||
for r in range(0, self.rows):
|
||||
self.eb[(round_to_col[round], r)].set_tooltip_text(tips[round])
|
||||
db_connection.close_connection()
|
||||
|
||||
def update_data(self, new_hand_id):
|
||||
db_connection = Database.Database(self.config, 'fpdb', '')
|
||||
cards = db_connection.get_cards(new_hand_id)
|
||||
self.clear()
|
||||
self.cards = self.translate_cards(cards)
|
||||
|
||||
self.tips = []
|
||||
action = db_connection.get_action_from_hand(new_hand_id)
|
||||
for street in action:
|
||||
temp = ''
|
||||
for act in street:
|
||||
temp = temp + act[0] + " " + act[1] + "s "
|
||||
if act[2] > 0:
|
||||
if act[2]%100 > 0:
|
||||
temp = temp + "%4.2f\n" % (float(act[2])/100)
|
||||
else:
|
||||
temp = temp + "%d\n" % (act[2]/100)
|
||||
else:
|
||||
temp = temp + "\n"
|
||||
self.tips.append(temp)
|
||||
db_connection.close_connection()
|
||||
|
||||
def update_gui(self, new_hand_id):
|
||||
for c in self.cards.keys():
|
||||
self.grid_contents[(1, self.cards[c]['seat_number'] - 1)].set_text(self.cards[c]['screen_name'])
|
||||
for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
|
||||
(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
|
||||
if not self.cards[c][i[1]] == "xx":
|
||||
self.seen_cards[(i[0], self.cards[c]['seat_number'] - 1)]. \
|
||||
set_from_pixbuf(self.card_images[self.split_cards(self.cards[c][i[1]])])
|
||||
## action in tool tips for 3rd street cards
|
||||
for c in (0, 1, 2):
|
||||
for r in range(0, self.rows):
|
||||
self.eb[(c, r)].set_tooltip_text(self.tips[0])
|
||||
|
||||
# action in tools tips for later streets
|
||||
round_to_col = (0, 3, 4, 5, 6)
|
||||
for round in range(1, len(self.tips)):
|
||||
for r in range(0, self.rows):
|
||||
self.eb[(round_to_col[round], r)].set_tooltip_text(self.tips[round])
|
||||
|
||||
def split_cards(self, card):
|
||||
return (card[0], card[1].upper())
|
||||
|
@ -244,16 +318,18 @@ if __name__== "__main__":
|
|||
# just read it and pass it to update
|
||||
new_hand_id = sys.stdin.readline()
|
||||
new_hand_id = new_hand_id.rstrip() # remove trailing whitespace
|
||||
m.update(new_hand_id)
|
||||
m.update_data(new_hand_id)
|
||||
m.update_gui(new_hand_id)
|
||||
return(True)
|
||||
|
||||
config = Configuration.Config()
|
||||
db_connection = Database.Database(config, 'fpdb', '')
|
||||
# db_connection = Database.Database(config, 'fpdb', '')
|
||||
main_window = gtk.Window()
|
||||
main_window.set_keep_above(True)
|
||||
main_window.connect("destroy", destroy)
|
||||
|
||||
m = Mucked(main_window, db_connection)
|
||||
aux_to_call = "Stud_mucked"
|
||||
m = eval("%s(main_window, config, 'fpdb')" % aux_to_call)
|
||||
main_window.show_all()
|
||||
|
||||
s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
|
||||
|
|
|
@ -88,14 +88,14 @@ def vpip(stat_dict, player):
|
|||
'v=%3.1f' % (100*stat) + '%',
|
||||
'vpip=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['vpip'], stat_dict[player]['n']),
|
||||
'vpip'
|
||||
'Voluntarily Put In Pot %'
|
||||
)
|
||||
except: return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'w=%3.1f' % (0) + '%',
|
||||
'wtsd=%3.1f' % (0) + '%',
|
||||
'v=%3.1f' % (0) + '%',
|
||||
'vpip=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'wtsd'
|
||||
'Voluntarily Put In Pot %'
|
||||
)
|
||||
|
||||
def pfr(stat_dict, player):
|
||||
|
@ -108,7 +108,7 @@ def pfr(stat_dict, player):
|
|||
'p=%3.1f' % (100*stat) + '%',
|
||||
'pfr=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['pfr'], stat_dict[player]['n']),
|
||||
'pfr'
|
||||
'Pre-Flop Raise %'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
|
@ -116,7 +116,7 @@ def pfr(stat_dict, player):
|
|||
'p=%3.1f' % (0) + '%',
|
||||
'pfr=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'pfr'
|
||||
'Pre-Flop Raise %'
|
||||
)
|
||||
|
||||
def wtsd(stat_dict, player):
|
||||
|
@ -172,7 +172,7 @@ def saw_f(stat_dict, player):
|
|||
'sf=%3.1f' % (100*stat) + '%',
|
||||
'saw_f=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['saw_f'], stat_dict[player]['n']),
|
||||
'saw_f'
|
||||
'Flop Seen %'
|
||||
)
|
||||
except:
|
||||
stat = 0.0
|
||||
|
@ -183,7 +183,7 @@ def saw_f(stat_dict, player):
|
|||
'sf=%3.1f' % (stat) + '%',
|
||||
'saw_f=%3.1f' % (stat) + '%',
|
||||
'(%d/%d)' % (num, den),
|
||||
'saw_f'
|
||||
'Flop Seen %'
|
||||
)
|
||||
|
||||
def n(stat_dict, player):
|
||||
|
@ -412,7 +412,7 @@ def a_freq_4(stat_dict, player):
|
|||
'a4=%3.1f' % (0) + '%',
|
||||
'a_fq_4=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'Aggression Freq flop/4th'
|
||||
'Aggression Freq 7th'
|
||||
)
|
||||
|
||||
def cb_1(stat_dict, player):
|
||||
|
|
|
@ -229,6 +229,7 @@ def discover_nt_by_name(c, tablename):
|
|||
if titles[hwnd].find(tablename) == -1: continue
|
||||
if titles[hwnd].find("History for table:") > -1: continue
|
||||
if titles[hwnd].find("HUD:") > -1: continue
|
||||
if titles[hwnd].find("Chat:") > -1: continue
|
||||
return decode_windows(c, titles[hwnd], hwnd)
|
||||
return False
|
||||
|
||||
|
@ -428,7 +429,7 @@ def discover_mac_by_name(c, tablename):
|
|||
if __name__=="__main__":
|
||||
c = Configuration.Config()
|
||||
|
||||
print discover_table_by_name(c, "Ostara V")
|
||||
print discover_table_by_name(c, "Howard Lederer")
|
||||
print discover_tournament_table(c, "118942908", "3")
|
||||
|
||||
tables = discover(c)
|
||||
|
|
|
@ -31,6 +31,7 @@ try:
|
|||
except:
|
||||
pass
|
||||
|
||||
import traceback
|
||||
import math
|
||||
import os
|
||||
import datetime
|
||||
|
@ -248,14 +249,14 @@ class Importer:
|
|||
duplicates+=1
|
||||
except (ValueError), fe:
|
||||
errors+=1
|
||||
self.printEmailErrorMessage(errors, file, hand[0])
|
||||
self.printEmailErrorMessage(errors, file, hand)
|
||||
|
||||
if (self.settings['failOnError']):
|
||||
self.db.commit() #dont remove this, in case hand processing was cancelled.
|
||||
raise
|
||||
except (fpdb_simple.FpdbError), fe:
|
||||
errors+=1
|
||||
self.printEmailErrorMessage(errors, file, hand[0])
|
||||
self.printEmailErrorMessage(errors, file, hand)
|
||||
|
||||
#fe.printStackTrace() #todo: get stacktrace
|
||||
self.db.rollback()
|
||||
|
@ -298,11 +299,17 @@ class Importer:
|
|||
|
||||
|
||||
def printEmailErrorMessage(self, errors, filename, line):
|
||||
traceback.print_exc(file=sys.stderr)
|
||||
print "Error No.",errors,", please send the hand causing this to steffen@sycamoretest.info so I can fix it."
|
||||
print "Filename:", filename
|
||||
print "Here is the first line so you can identify it. Please mention that the error was a ValueError:"
|
||||
print self.hand[0]
|
||||
|
||||
print "Hand logged to hand-errors.txt"
|
||||
logfile = open('hand-errors.txt', 'a')
|
||||
for s in self.hand:
|
||||
logfile.write(str(s) + "\n")
|
||||
logfile.write("\n")
|
||||
logfile.close()
|
||||
|
||||
if __name__ == "__main__":
|
||||
print "CLI for fpdb_import is now available as CliFpdb.py"
|
||||
|
|
|
@ -42,6 +42,8 @@ def mainParser(db, cursor, site, category, hand):
|
|||
smallBlindLine=0
|
||||
for i in range(len(hand)):
|
||||
if hand[i].find("posts small blind")!=-1 or hand[i].find("posts the small blind")!=-1:
|
||||
if hand[i][-2:] == "$0":
|
||||
continue
|
||||
smallBlindLine=i
|
||||
#print "found small blind line:",smallBlindLine
|
||||
break
|
||||
|
|
|
@ -54,7 +54,8 @@ def checkPositions(positions):
|
|||
pass
|
||||
|
||||
### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB
|
||||
if (pos!="B" and pos!="S" and pos!=0 and pos!=1 and pos!=2 and pos!=3 and pos!=4 and pos!=5 and pos!=6 and pos!=7 and pos!=9):
|
||||
### eric - position 8 could be valid - if only one blind is posted, but there's still 10 people, ie a sitout is present, and the small is dead...
|
||||
if not (pos == "B" or pos == "S" or (pos >= 0 and pos <= 9)):
|
||||
raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+str(pos))
|
||||
#end def fpdb_simple.checkPositions
|
||||
|
||||
|
@ -734,7 +735,7 @@ def parseCardLine(site, category, street, line, names, cardValues, cardSuits, bo
|
|||
print "line:",line,"cardValues[playerNo]:",cardValues[playerNo]
|
||||
raise FpdbError("read too many/too few holecards in parseCardLine")
|
||||
elif (category=="razz" or category=="studhi" or category=="studhilo"):
|
||||
if (line.find("shows")==-1):
|
||||
if (line.find("shows")==-1 and line.find("mucked") == -1):
|
||||
#print "parseCardLine(in stud if), street:", street
|
||||
if line[pos+2]=="]": #-> not (hero and 3rd street)
|
||||
cardValues[playerNo][street+2]=line[pos:pos+1]
|
||||
|
@ -892,6 +893,11 @@ def parsePositions (hand, names):
|
|||
sbExists=False
|
||||
if (bb!=-1):
|
||||
bb=recognisePlayerNo(bb, names, "bet")
|
||||
|
||||
print "sb = ", sb, "bb = ", bb
|
||||
if bb == sb:
|
||||
sbExists = False
|
||||
sb = -1
|
||||
|
||||
#write blinds into array
|
||||
if (sbExists):
|
||||
|
@ -928,6 +934,7 @@ def parsePositions (hand, names):
|
|||
print "parsePositions names:",names
|
||||
print "result:",positions
|
||||
raise FpdbError ("failed to read positions")
|
||||
print str(positions), "\n"
|
||||
return positions
|
||||
#end def parsePositions
|
||||
|
||||
|
@ -1676,7 +1683,7 @@ def generateHudCacheData(player_ids, base, category, action_types, allIns, actio
|
|||
hudDataPositions.append('C')
|
||||
elif pos>=2 and pos<=4:
|
||||
hudDataPositions.append('M')
|
||||
elif pos>=5 and pos<=7:
|
||||
elif pos>=5 and pos<=8:
|
||||
hudDataPositions.append('E')
|
||||
### RHH Added this elif to handle being a dead hand before the BB (pos==9)
|
||||
elif pos==9:
|
||||
|
|
Loading…
Reference in New Issue
Block a user