Make sure HUD_main gets community cards for AWs to use.
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@ -152,6 +152,8 @@ class HUD_main(object):
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(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
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(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
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cards = self.db_connection.get_cards(new_hand_id)
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cards = self.db_connection.get_cards(new_hand_id)
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comm_cards = self.db_connection.get_common_cards(new_hand_id)
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cards['common'] = comm_cards['common']
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except Exception, err:
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except Exception, err:
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print "db error: skipping ", new_hand_id, err
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print "db error: skipping ", new_hand_id, err
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sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id)))
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sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id)))
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@ -349,10 +349,6 @@ class Flop_Mucked(Aux_Window):
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self.m_windows[i].show_all()
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self.m_windows[i].show_all()
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self.m_windows[i].hide()
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self.m_windows[i].hide()
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def update_data(self, new_hand_id, db_connection):
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cards = db_connection.get_common_cards(new_hand_id)
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self.hud.cards['common'] = cards['common']
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def update_gui(self, new_hand_id):
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def update_gui(self, new_hand_id):
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"""Prepare and show the mucked cards."""
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"""Prepare and show the mucked cards."""
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if self.displayed_cards:
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if self.displayed_cards:
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