Allow Aux_windows to have layouts and some cleanup.
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baa8d145ae
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@ -32,14 +32,35 @@ import shutil
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import xml.dom.minidom
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import xml.dom.minidom
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from xml.dom.minidom import Node
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from xml.dom.minidom import Node
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#class Layout:
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# def __init__(self, max):
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# self.max = int(max)
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# self.location = []
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# for i in range(self.max + 1): self.location.append(None)
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class Layout:
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class Layout:
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def __init__(self, max):
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def __init__(self, node):
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self.max = int(max)
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self.max = int( node.getAttribute('max') )
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if node.hasAttribute('fav_seat'): self.fav_seat = int( node.getAttribute('fav_seat') )
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self.width = int( node.getAttribute('width') )
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self.height = int( node.getAttribute('height') )
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self.location = []
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self.location = []
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for i in range(self.max + 1): self.location.append(None)
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for i in range(self.max + 1): self.location.append(None)
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for location_node in node.getElementsByTagName('location'):
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if location_node.getAttribute('seat') != "":
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self.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
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elif location_node.getAttribute('common') != "":
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self.common = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
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def __str__(self):
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def __str__(self):
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temp = " Layout = %d max, width= %d, height = %d, fav_seat = %d\n" % (self.max, self.width, self.height, self.fav_seat)
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temp = " Layout = %d max, width= %d, height = %d" % (self.max, self.width, self.height)
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if hasattr(self, 'fav_seat'): temp = temp + ", fav_seat = %d\n" % self.fav_seat
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else: temp = temp + "\n"
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if hasattr(self, "common"):
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temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1])
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temp = temp + " Locations = "
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temp = temp + " Locations = "
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for i in range(1, len(self.location)):
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for i in range(1, len(self.location)):
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temp = temp + "(%d,%d)" % self.location[i]
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temp = temp + "(%d,%d)" % self.location[i]
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@ -66,15 +87,7 @@ class Site:
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self.layout = {}
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self.layout = {}
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for layout_node in node.getElementsByTagName('layout'):
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for layout_node in node.getElementsByTagName('layout'):
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max = int( layout_node.getAttribute('max') )
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lo = Layout(layout_node)
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lo = Layout(max)
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lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
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lo.width = int( layout_node.getAttribute('width') )
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lo.height = int( layout_node.getAttribute('height') )
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for location_node in layout_node.getElementsByTagName('location'):
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lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
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self.layout[lo.max] = lo
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self.layout[lo.max] = lo
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def __str__(self):
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def __str__(self):
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@ -161,21 +174,23 @@ class Aux_window:
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def __init__(self, node):
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def __init__(self, node):
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for (name, value) in node.attributes.items():
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for (name, value) in node.attributes.items():
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setattr(self, name, value)
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setattr(self, name, value)
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# self.name = node.getAttribute("mw_name")
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# self.cards = node.getAttribute("deck")
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self.layout = {}
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# self.card_wd = node.getAttribute("card_wd")
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for layout_node in node.getElementsByTagName('layout'):
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# self.card_ht = node.getAttribute("card_ht")
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lo = Layout(layout_node)
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# self.rows = node.getAttribute("rows")
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self.layout[lo.max] = lo
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# self.cols = node.getAttribute("cols")
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# self.format = node.getAttribute("stud")
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def __str__(self):
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def __str__(self):
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temp = 'Aux = ' + self.name + "\n"
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temp = 'Aux = ' + self.name + "\n"
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for key in dir(self):
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for key in dir(self):
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if key.startswith('__'): continue
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if key.startswith('__'): continue
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if key == 'layout': continue
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value = getattr(self, key)
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value = getattr(self, key)
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if callable(value): continue
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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temp = temp + ' ' + key + " = " + value + "\n"
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for layout in self.layout:
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temp = temp + "%s" % self.layout[layout]
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return temp
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return temp
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class Popup:
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class Popup:
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