rename hand.string to hand.handText
Few other minor updates to match monkeyfutz
This commit is contained in:
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e8552023da
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740fe92914
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@ -65,7 +65,7 @@ class Everleaf(HandHistoryConverter):
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["ring", "omahahi", "pl"]
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["ring", "omahahi", "pl"]
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]
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]
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def determineGameType(self):
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def determineGameType(self, handText):
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# Cheating with this regex, only support nlhe at the moment
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# Cheating with this regex, only support nlhe at the moment
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# Blinds $0.50/$1 PL Omaha - 2008/12/07 - 21:59:48
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# Blinds $0.50/$1 PL Omaha - 2008/12/07 - 21:59:48
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# Blinds $0.05/$0.10 NL Hold'em - 2009/02/21 - 11:21:57
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# Blinds $0.05/$0.10 NL Hold'em - 2009/02/21 - 11:21:57
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@ -80,7 +80,7 @@ class Everleaf(HandHistoryConverter):
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structure = "" # nl, pl, cn, cp, fl
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structure = "" # nl, pl, cn, cp, fl
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game = ""
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game = ""
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m = self.re_GameInfo.search(self.obs)
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m = self.re_GameInfo.search(handText)
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if m == None:
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if m == None:
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return None
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return None
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if m.group('LTYPE') == "NL":
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if m.group('LTYPE') == "NL":
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@ -102,9 +102,9 @@ class Everleaf(HandHistoryConverter):
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return gametype
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return gametype
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def readHandInfo(self, hand):
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def readHandInfo(self, hand):
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m = self.re_HandInfo.search(hand.string)
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m = self.re_HandInfo.search(hand.handText)
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if(m == None):
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if(m == None):
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print "DEBUG: re_HandInfo.search failed: '%s'" %(hand.string)
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print "DEBUG: re_HandInfo.search failed: '%s'" %(hand.handText)
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hand.handid = m.group('HID')
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hand.handid = m.group('HID')
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hand.tablename = m.group('TABLE')
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hand.tablename = m.group('TABLE')
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hand.maxseats = 6 # assume 6-max unless we have proof it's a larger/smaller game, since everleaf doesn't give seat max info
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hand.maxseats = 6 # assume 6-max unless we have proof it's a larger/smaller game, since everleaf doesn't give seat max info
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@ -120,7 +120,7 @@ class Everleaf(HandHistoryConverter):
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return
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return
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def readPlayerStacks(self, hand):
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def readPlayerStacks(self, hand):
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m = self.re_PlayerInfo.finditer(hand.string)
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m = self.re_PlayerInfo.finditer(hand.handText)
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for a in m:
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for a in m:
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seatnum = int(a.group('SEAT'))
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seatnum = int(a.group('SEAT'))
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hand.addPlayer(seatnum, a.group('PNAME'), a.group('CASH'))
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hand.addPlayer(seatnum, a.group('PNAME'), a.group('CASH'))
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@ -132,12 +132,12 @@ class Everleaf(HandHistoryConverter):
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def markStreets(self, hand):
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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# PREFLOP = ** Dealing down cards **
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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#m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.string,re.DOTALL)
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#m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.handText,re.DOTALL)
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m = re.search(r"\*\* Dealing down cards \*\*(?P<PREFLOP>.+(?=\*\* Dealing Flop \*\*)|.+)"
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m = re.search(r"\*\* Dealing down cards \*\*(?P<PREFLOP>.+(?=\*\* Dealing Flop \*\*)|.+)"
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r"(\*\* Dealing Flop \*\*(?P<FLOP> \[ \S\S, \S\S, \S\S \].+(?=\*\* Dealing Turn \*\*)|.+))?"
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r"(\*\* Dealing Flop \*\*(?P<FLOP> \[ \S\S, \S\S, \S\S \].+(?=\*\* Dealing Turn \*\*)|.+))?"
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r"(\*\* Dealing Turn \*\*(?P<TURN> \[ \S\S \].+(?=\*\* Dealing River \*\*)|.+))?"
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r"(\*\* Dealing Turn \*\*(?P<TURN> \[ \S\S \].+(?=\*\* Dealing River \*\*)|.+))?"
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r"(\*\* Dealing River \*\*(?P<RIVER> \[ \S\S \].+))?", hand.string,re.DOTALL)
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r"(\*\* Dealing River \*\*(?P<RIVER> \[ \S\S \].+))?", hand.handText,re.DOTALL)
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hand.addStreets(m)
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hand.addStreets(m)
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@ -150,32 +150,31 @@ class Everleaf(HandHistoryConverter):
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hand.setCommunityCards(street, m.group('CARDS').split(', '))
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hand.setCommunityCards(street, m.group('CARDS').split(', '))
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def readBlinds(self, hand):
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def readBlinds(self, hand):
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try:
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m = self.re_PostSB.search(hand.handText)
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m = self.re_PostSB.search(hand.string)
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if m is not None:
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hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
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hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
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except Exception, e: # no small blind
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else:
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#print e
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hand.addBlind(None, None, None)
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hand.addBlind(None, None, None)
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for a in self.re_PostBB.finditer(hand.string):
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for a in self.re_PostBB.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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for a in self.re_PostBoth.finditer(hand.string):
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for a in self.re_PostBoth.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
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hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
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def readButton(self, hand):
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def readButton(self, hand):
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hand.buttonpos = int(self.re_Button.search(hand.string).group('BUTTON'))
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hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
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def readHeroCards(self, hand):
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def readHeroCards(self, hand):
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m = self.re_HeroCards.search(hand.string)
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m = self.re_HeroCards.search(hand.handText)
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if(m == None):
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if m:
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#Not involved in hand
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hand.involved = False
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else:
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hand.hero = m.group('PNAME')
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hand.hero = m.group('PNAME')
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# "2c, qh" -> ["2c","qc"]
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# "2c, qh" -> ["2c","qc"]
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# Also works with Omaha hands.
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# Also works with Omaha hands.
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cards = m.group('CARDS')
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cards = m.group('CARDS')
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cards = cards.split(', ')
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cards = cards.split(', ')
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hand.addHoleCards(cards, m.group('PNAME'))
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hand.addHoleCards(cards, m.group('PNAME'))
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else:
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#Not involved in hand
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hand.involved = False
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def readAction(self, hand, street):
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def readAction(self, hand, street):
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m = self.re_Action.finditer(hand.streets.group(street))
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m = self.re_Action.finditer(hand.streets.group(street))
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@ -196,18 +195,18 @@ class Everleaf(HandHistoryConverter):
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def readShowdownActions(self, hand):
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def readShowdownActions(self, hand):
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"""Reads lines where holecards are reported in a showdown"""
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"""Reads lines where holecards are reported in a showdown"""
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for shows in self.re_ShowdownAction.finditer(hand.string):
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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cards = shows.group('CARDS')
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cards = shows.group('CARDS')
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cards = cards.split(', ')
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cards = cards.split(', ')
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hand.addShownCards(cards, shows.group('PNAME'))
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hand.addShownCards(cards, shows.group('PNAME'))
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def readCollectPot(self,hand):
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def readCollectPot(self,hand):
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for m in self.re_CollectPot.finditer(hand.string):
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for m in self.re_CollectPot.finditer(hand.handText):
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hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
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hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
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def readShownCards(self,hand):
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def readShownCards(self,hand):
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"""Reads lines where hole & board cards are mixed to form a hand (summary lines)"""
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"""Reads lines where hole & board cards are mixed to form a hand (summary lines)"""
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for m in self.re_CollectPot.finditer(hand.string):
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for m in self.re_CollectPot.finditer(hand.handText):
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if m.group('CARDS') is not None:
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if m.group('CARDS') is not None:
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cards = m.group('CARDS')
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cards = m.group('CARDS')
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cards = cards.split(', ')
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cards = cards.split(', ')
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@ -61,7 +61,7 @@ class FullTilt(HandHistoryConverter):
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["ring", "omaha", "pl"]
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["ring", "omaha", "pl"]
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]
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]
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def determineGameType(self):
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def determineGameType(self, handText):
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# Cheating with this regex, only support nlhe at the moment
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# Cheating with this regex, only support nlhe at the moment
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# Full Tilt Poker Game #10777181585: Table Deerfly (deep 6) - $0.01/$0.02 - Pot Limit Omaha Hi - 2:24:44 ET - 2009/02/22
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# Full Tilt Poker Game #10777181585: Table Deerfly (deep 6) - $0.01/$0.02 - Pot Limit Omaha Hi - 2:24:44 ET - 2009/02/22
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# Full Tilt Poker Game #10773265574: Table Butte (6 max) - $0.01/$0.02 - Pot Limit Hold'em - 21:33:46 ET - 2009/02/21
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# Full Tilt Poker Game #10773265574: Table Butte (6 max) - $0.01/$0.02 - Pot Limit Hold'em - 21:33:46 ET - 2009/02/21
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@ -71,7 +71,7 @@ class FullTilt(HandHistoryConverter):
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game = ""
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game = ""
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m = self.re_GameInfo.search(self.obs)
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m = self.re_GameInfo.search(handText)
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if m.group('LTYPE') == "No ":
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if m.group('LTYPE') == "No ":
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structure = "nl"
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structure = "nl"
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elif m.group('LTYPE') == "Pot ":
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elif m.group('LTYPE') == "Pot ":
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@ -93,7 +93,7 @@ class FullTilt(HandHistoryConverter):
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return gametype
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return gametype
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def readHandInfo(self, hand):
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def readHandInfo(self, hand):
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m = self.re_HandInfo.search(hand.string,re.DOTALL)
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m = self.re_HandInfo.search(hand.handText,re.DOTALL)
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#print m.groups()
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#print m.groups()
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hand.handid = m.group('HID')
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hand.handid = m.group('HID')
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hand.tablename = m.group('TABLE')
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hand.tablename = m.group('TABLE')
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@ -114,7 +114,7 @@ class FullTilt(HandHistoryConverter):
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#FIXME: hand.buttonpos = int(m.group('BUTTON'))
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#FIXME: hand.buttonpos = int(m.group('BUTTON'))
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def readPlayerStacks(self, hand):
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def readPlayerStacks(self, hand):
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m = self.re_PlayerInfo.finditer(hand.string)
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m = self.re_PlayerInfo.finditer(hand.handText)
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players = []
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players = []
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for a in m:
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for a in m:
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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@ -127,14 +127,14 @@ class FullTilt(HandHistoryConverter):
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m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
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m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
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r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
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r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
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r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
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r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
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r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.string,re.DOTALL)
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r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL)
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elif self.gametype[1] == "razz":
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elif self.gametype[1] == "razz":
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m = re.search(r"(?P<ANTES>.+(?=\*\*\* 3RD STREET \*\*\*)|.+)"
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m = re.search(r"(?P<ANTES>.+(?=\*\*\* 3RD STREET \*\*\*)|.+)"
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r"(\*\*\* 3RD STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4TH STREET \*\*\*)|.+))?"
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r"(\*\*\* 3RD STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4TH STREET \*\*\*)|.+))?"
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r"(\*\*\* 4TH STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5TH STREET \*\*\*)|.+))?"
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r"(\*\*\* 4TH STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5TH STREET \*\*\*)|.+))?"
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r"(\*\*\* 5TH STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6TH STREET \*\*\*)|.+))?"
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r"(\*\*\* 5TH STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6TH STREET \*\*\*)|.+))?"
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r"(\*\*\* 6TH STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* 7TH STREET \*\*\*)|.+))?"
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r"(\*\*\* 6TH STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* 7TH STREET \*\*\*)|.+))?"
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r"(\*\*\* 7TH STREET \*\*\*(?P<SEVENTH>.+))?", hand.string,re.DOTALL)
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r"(\*\*\* 7TH STREET \*\*\*(?P<SEVENTH>.+))?", hand.handText,re.DOTALL)
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hand.addStreets(m)
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hand.addStreets(m)
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def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
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def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
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def readBlinds(self, hand):
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def readBlinds(self, hand):
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try:
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try:
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m = self.re_PostSB.search(hand.string)
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m = self.re_PostSB.search(hand.handText)
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hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
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hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
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except: # no small blind
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except: # no small blind
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hand.addBlind(None, None, None)
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hand.addBlind(None, None, None)
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for a in self.re_PostBB.finditer(hand.string):
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for a in self.re_PostBB.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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for a in self.re_PostBoth.finditer(hand.string):
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for a in self.re_PostBoth.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
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hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
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def readAntes(self, hand):
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def readAntes(self, hand):
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print "DEBUG: reading antes"
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print "DEBUG: reading antes"
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m = self.re_Antes.finditer(hand.string)
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m = self.re_Antes.finditer(hand.handText)
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for player in m:
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for player in m:
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print "DEBUG: hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE'))
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print "DEBUG: hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE'))
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hand.addAnte(player.group('PNAME'), player.group('ANTE'))
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hand.addAnte(player.group('PNAME'), player.group('ANTE'))
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def readBringIn(self, hand):
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def readBringIn(self, hand):
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print "DEBUG: reading bring in"
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print "DEBUG: reading bring in"
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# print hand.string
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# print hand.string
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m = self.re_BringIn.search(hand.string,re.DOTALL)
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m = self.re_BringIn.search(hand.handText,re.DOTALL)
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print "DEBUG: Player bringing in: %s for %s" %(m.group('PNAME'), m.group('BRINGIN'))
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print "DEBUG: Player bringing in: %s for %s" %(m.group('PNAME'), m.group('BRINGIN'))
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hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
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hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
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def readButton(self, hand):
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def readButton(self, hand):
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hand.buttonpos = int(self.re_Button.search(hand.string).group('BUTTON'))
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hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
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def readHeroCards(self, hand):
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def readHeroCards(self, hand):
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m = self.re_HeroCards.search(hand.string)
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m = self.re_HeroCards.search(hand.handText)
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if(m == None):
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if(m == None):
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#Not involved in hand
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#Not involved in hand
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hand.involved = False
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hand.involved = False
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def readShowdownActions(self, hand):
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def readShowdownActions(self, hand):
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for shows in self.re_ShowdownAction.finditer(hand.string):
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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cards = shows.group('CARDS')
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cards = shows.group('CARDS')
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cards = cards.split(' ')
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cards = cards.split(' ')
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hand.addShownCards(cards, shows.group('PNAME'))
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hand.addShownCards(cards, shows.group('PNAME'))
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def readCollectPot(self,hand):
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def readCollectPot(self,hand):
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for m in self.re_CollectPot.finditer(hand.string):
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for m in self.re_CollectPot.finditer(hand.handText):
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hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
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hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
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def readShownCards(self,hand):
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def readShownCards(self,hand):
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for m in self.re_ShownCards.finditer(hand.string):
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for m in self.re_ShownCards.finditer(hand.handText):
|
||||||
if m.group('CARDS') is not None:
|
if m.group('CARDS') is not None:
|
||||||
cards = m.group('CARDS')
|
cards = m.group('CARDS')
|
||||||
cards = cards.split(' ')
|
cards = cards.split(' ')
|
||||||
|
|
|
@ -73,7 +73,7 @@ class GuiBulkImport():
|
||||||
self.importer.setCallHud(False)
|
self.importer.setCallHud(False)
|
||||||
starttime = time()
|
starttime = time()
|
||||||
(stored, dups, partial, errs, ttime) = self.importer.runImport()
|
(stored, dups, partial, errs, ttime) = self.importer.runImport()
|
||||||
print 'GuiBulkImport.import_dir done: Stored: %d Duplicates: %d Partial: %d Errors: %d in %s seconds - %d/sec'\
|
print 'GuiBulkImport.import_dir done: Stored: %d \tDuplicates: %d \tPartial: %d \tErrors: %d in %s seconds - %d/sec'\
|
||||||
% (stored, dups, partial, errs, ttime, stored / ttime)
|
% (stored, dups, partial, errs, ttime, stored / ttime)
|
||||||
self.importer.clearFileList()
|
self.importer.clearFileList()
|
||||||
|
|
||||||
|
|
|
@ -34,10 +34,10 @@ class Hand:
|
||||||
# def __init__(self, sitename, gametype, sb, bb, string):
|
# def __init__(self, sitename, gametype, sb, bb, string):
|
||||||
|
|
||||||
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
|
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
|
||||||
def __init__(self, sitename, gametype, string):
|
def __init__(self, sitename, gametype, handText):
|
||||||
self.sitename = sitename
|
self.sitename = sitename
|
||||||
self.gametype = gametype
|
self.gametype = gametype
|
||||||
self.string = string
|
self.handText = handText
|
||||||
|
|
||||||
if gametype[1] == "hold" or self.gametype[1] == "omahahi":
|
if gametype[1] == "hold" or self.gametype[1] == "omahahi":
|
||||||
self.streetList = ['PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
|
self.streetList = ['PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
|
||||||
|
|
|
@ -124,7 +124,7 @@ class HandHistoryConverter:
|
||||||
self.hands = self.splitFileIntoHands()
|
self.hands = self.splitFileIntoHands()
|
||||||
outfile = open(self.ofile, 'w')
|
outfile = open(self.ofile, 'w')
|
||||||
for hand in self.hands:
|
for hand in self.hands:
|
||||||
#print "\nDEBUG: Input:\n"+hand.string
|
#print "\nDEBUG: Input:\n"+hand.handText
|
||||||
self.readHandInfo(hand)
|
self.readHandInfo(hand)
|
||||||
|
|
||||||
self.readPlayerStacks(hand)
|
self.readPlayerStacks(hand)
|
||||||
|
@ -272,7 +272,7 @@ class HandHistoryConverter:
|
||||||
list = self.re_SplitHands.split(self.obs)
|
list = self.re_SplitHands.split(self.obs)
|
||||||
list.pop() #Last entry is empty
|
list.pop() #Last entry is empty
|
||||||
for l in list:
|
for l in list:
|
||||||
# print "'" + l + "'"
|
# print "'" + l + "'"
|
||||||
hands = hands + [Hand.Hand(self.sitename, self.gametype, l)]
|
hands = hands + [Hand.Hand(self.sitename, self.gametype, l)]
|
||||||
return hands
|
return hands
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user