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@ -64,39 +64,39 @@ from HandHistoryConverter import *
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# smaragdar wins $ 102 USD from main pot with a pair of aces [ ad, ah, qs, 8h, 6c ]
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# smaragdar wins $ 102 USD from main pot with a pair of aces [ ad, ah, qs, 8h, 6c ]
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class Everleaf(HandHistoryConverter):
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class Everleaf(HandHistoryConverter):
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def __init__(self, config, file):
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def __init__(self, config, file):
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print "Initialising Everleaf converter class"
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print "Initialising Everleaf converter class"
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HandHistoryConverter.__init__(self, config, file, "Everleaf") # Call super class init.
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HandHistoryConverter.__init__(self, config, file, "Everleaf") # Call super class init.
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self.sitename = "Everleaf"
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self.sitename = "Everleaf"
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self.setFileType("text")
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self.setFileType("text")
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self.rexx.setGameInfoRegex('.*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)')
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self.rexx.setGameInfoRegex('.*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)')
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self.rexx.setSplitHandRegex('\n\n\n\n')
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self.rexx.setSplitHandRegex('\n\n\n\n')
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self.rexx.setHandInfoRegex('.*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+):(?P<SEC>[0-9]+)\nTable (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
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self.rexx.setHandInfoRegex('.*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+):(?P<SEC>[0-9]+)\nTable (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
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self.rexx.setPlayerInfoRegex('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \( \$ (?P<CASH>[.0-9]+) USD \)')
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self.rexx.setPlayerInfoRegex('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \( \$ (?P<CASH>[.0-9]+) USD \)')
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self.rexx.setPostSbRegex('.*\n(?P<PNAME>.*): posts small blind \[\$? (?P<SB>[.0-9]+)')
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self.rexx.setPostSbRegex('.*\n(?P<PNAME>.*): posts small blind \[\$? (?P<SB>[.0-9]+)')
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self.rexx.setPostBbRegex('.*\n(?P<PNAME>.*): posts big blind \[\$? (?P<BB>[.0-9]+)')
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self.rexx.setPostBbRegex('.*\n(?P<PNAME>.*): posts big blind \[\$? (?P<BB>[.0-9]+)')
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# mct : what about posting small & big blinds simultaneously?
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# mct : what about posting small & big blinds simultaneously?
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self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLE1>\S\S), (?P<HOLE2>\S\S) \]')
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self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLE1>\S\S), (?P<HOLE2>\S\S) \]')
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self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*) (?P<ATYPE>bets|checks|raises|calls|folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?')
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self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*) (?P<ATYPE>bets|checks|raises|calls|folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?')
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self.rexx.compileRegexes()
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self.rexx.compileRegexes()
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def readSupportedGames(self):
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def readSupportedGames(self):
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pass
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pass
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def determineGameType(self):
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def determineGameType(self):
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# Cheating with this regex, only support nlhe at the moment
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# Cheating with this regex, only support nlhe at the moment
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gametype = ["ring", "hold", "nl"]
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gametype = ["ring", "hold", "nl"]
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m = self.rexx.game_info_re.search(self.obs)
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m = self.rexx.game_info_re.search(self.obs)
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gametype = gametype + [m.group('SB')]
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gametype = gametype + [m.group('SB')]
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gametype = gametype + [m.group('BB')]
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gametype = gametype + [m.group('BB')]
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return gametype
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return gametype
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def readHandInfo(self, hand):
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def readHandInfo(self, hand):
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m = self.rexx.hand_info_re.search(hand.string)
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m = self.rexx.hand_info_re.search(hand.string)
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hand.handid = m.group('HID')
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hand.handid = m.group('HID')
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hand.tablename = m.group('TABLE')
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hand.tablename = m.group('TABLE')
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# These work, but the info is already in the Hand class - should be used for tourneys though.
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# These work, but the info is already in the Hand class - should be used for tourneys though.
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# m.group('SB')
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# m.group('SB')
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# m.group('BB')
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# m.group('BB')
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@ -109,68 +109,68 @@ class Everleaf(HandHistoryConverter):
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# 2008/11/10 3:58:52 ET
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# 2008/11/10 3:58:52 ET
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#TODO: Do conversion from GMT to ET
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#TODO: Do conversion from GMT to ET
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#TODO: Need some date functions to convert to different timezones (Date::Manip for perl rocked for this)
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#TODO: Need some date functions to convert to different timezones (Date::Manip for perl rocked for this)
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hand.starttime = "%d/%02d/%02d %d:%02d:%02d ET" %(int(m.group('YEAR')), int(m.group('MON')), int(m.group('DAY')),
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hand.starttime = "%d/%02d/%02d %d:%02d:%02d ET" %(int(m.group('YEAR')), int(m.group('MON')), int(m.group('DAY')),
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int(m.group('HR')), int(m.group('MIN')), int(m.group('SEC')))
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int(m.group('HR')), int(m.group('MIN')), int(m.group('SEC')))
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hand.buttonpos = int(m.group('BUTTON'))
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hand.buttonpos = int(m.group('BUTTON'))
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def readPlayerStacks(self, hand):
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def readPlayerStacks(self, hand):
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m = self.rexx.player_info_re.finditer(hand.string)
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m = self.rexx.player_info_re.finditer(hand.string)
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players = []
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players = []
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for a in m:
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for a in m:
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hand.addPlayer(a.group('SEAT'), a.group('PNAME'), a.group('CASH'))
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hand.addPlayer(a.group('SEAT'), a.group('PNAME'), a.group('CASH'))
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def markStreets(self, hand):
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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# PREFLOP = ** Dealing down cards **
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m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.string,re.DOTALL)
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m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.string,re.DOTALL)
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# for street in m.groupdict():
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# for street in m.groupdict():
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# print "DEBUG: Street: %s\tspan: %s" %(street, str(m.span(street)))
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# print "DEBUG: Street: %s\tspan: %s" %(street, str(m.span(street)))
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hand.streets = m
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hand.streets = m
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def readBlinds(self, hand):
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def readBlinds(self, hand):
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try:
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try:
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m = self.rexx.small_blind_re.search(hand.string)
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m = self.rexx.small_blind_re.search(hand.string)
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hand.addBlind(m.group('PNAME'), m.group('SB'))
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hand.addBlind(m.group('PNAME'), m.group('SB'))
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#hand.posted = [m.group('PNAME')]
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#hand.posted = [m.group('PNAME')]
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except:
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except:
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hand.addBlind(None, 0)
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hand.addBlind(None, 0)
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#hand.posted = ["FpdbNBP"]
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#hand.posted = ["FpdbNBP"]
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m = self.rexx.big_blind_re.finditer(hand.string)
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m = self.rexx.big_blind_re.finditer(hand.string)
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for a in m:
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for a in m:
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hand.addBlind(a.group('PNAME'), a.group('BB'))
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hand.addBlind(a.group('PNAME'), a.group('BB'))
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#hand.posted = hand.posted + [a.group('PNAME')]
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#hand.posted = hand.posted + [a.group('PNAME')]
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def readHeroCards(self, hand):
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def readHeroCards(self, hand):
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m = self.rexx.hero_cards_re.search(hand.string)
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m = self.rexx.hero_cards_re.search(hand.string)
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if(m == None):
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if(m == None):
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#Not involved in hand
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#Not involved in hand
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hand.involved = False
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hand.involved = False
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else:
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else:
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hand.hero = m.group('PNAME')
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hand.hero = m.group('PNAME')
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hand.addHoleCards(m.group('HOLE1'), m.group('HOLE2'))
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hand.addHoleCards(m.group('HOLE1'), m.group('HOLE2'))
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def readAction(self, hand, street):
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def readAction(self, hand, street):
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m = self.rexx.action_re.finditer(hand.streets.group(street))
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m = self.rexx.action_re.finditer(hand.streets.group(street))
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hand.actions[street] = []
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hand.actions[street] = []
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for action in m:
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for action in m:
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if action.group('ATYPE') == 'raises':
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if action.group('ATYPE') == 'raises':
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hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') )
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hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == 'calls':
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elif action.group('ATYPE') == 'calls':
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hand.addCall( street, action.group('PNAME'), action.group('BET') )
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hand.addCall( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == 'bets':
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elif action.group('ATYPE') == 'bets':
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hand.addBet( street, action.group('PNAME'), action.group('BET') )
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hand.addBet( street, action.group('PNAME'), action.group('BET') )
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else:
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else:
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print "DEBUG: unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),)
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print "DEBUG: unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),)
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hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]]
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hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]]
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def getRake(self, hand):
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def getRake(self, hand):
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hand.rake = hand.totalpot * Decimal('0.05') # probably not quite right
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hand.rake = hand.totalpot * Decimal('0.05') # probably not quite right
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if __name__ == "__main__":
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if __name__ == "__main__":
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c = Configuration.Config()
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c = Configuration.Config()
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e = Everleaf(c, "Speed_Kuala.txt")
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e = Everleaf(c, "Speed_Kuala.txt")
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e.processFile()
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e.processFile()
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print str(e)
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print str(e)
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@ -28,400 +28,400 @@ import operator
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from xml.dom.minidom import Node
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from xml.dom.minidom import Node
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class HandHistoryConverter:
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class HandHistoryConverter:
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def __init__(self, config, file, sitename):
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def __init__(self, config, file, sitename):
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print "HandHistory init called"
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print "HandHistory init called"
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self.c = config
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self.c = config
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self.sitename = sitename
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self.sitename = sitename
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self.obs = "" # One big string
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self.obs = "" # One big string
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self.filetype = "text"
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self.filetype = "text"
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self.doc = None # For XML based HH files
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self.doc = None # For XML based HH files
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self.file = file
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self.file = file
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self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
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self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
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self.hhbase = os.path.expanduser(self.hhbase)
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self.hhbase = os.path.expanduser(self.hhbase)
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self.hhdir = os.path.join(self.hhbase,sitename)
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self.hhdir = os.path.join(self.hhbase,sitename)
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self.gametype = []
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self.gametype = []
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# self.ofile = os.path.join(self.hhdir,file)
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# self.ofile = os.path.join(self.hhdir,file)
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self.rexx = FpdbRegex.FpdbRegex()
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self.rexx = FpdbRegex.FpdbRegex()
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def __str__(self):
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def __str__(self):
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tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
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tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
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tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
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tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
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tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
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tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
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tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
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tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
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tmp = tmp + "\tinfile: '%s'\n" % (self.file)
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tmp = tmp + "\tinfile: '%s'\n" % (self.file)
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# tmp = tmp + "\toutfile: '%s'\n" % (self.ofile)
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# tmp = tmp + "\toutfile: '%s'\n" % (self.ofile)
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# tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
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# tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
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# tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
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# tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
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# tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
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# tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
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# tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
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# tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
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return tmp
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return tmp
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def processFile(self):
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def processFile(self):
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if not self.sanityCheck():
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if not self.sanityCheck():
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print "Cowardly refusing to continue after failed sanity check"
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print "Cowardly refusing to continue after failed sanity check"
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return
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return
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self.readFile(self.file)
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self.readFile(self.file)
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self.gametype = self.determineGameType()
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self.gametype = self.determineGameType()
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self.hands = self.splitFileIntoHands()
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self.hands = self.splitFileIntoHands()
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for hand in self.hands:
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for hand in self.hands:
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self.readHandInfo(hand)
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self.readHandInfo(hand)
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self.readPlayerStacks(hand)
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self.readPlayerStacks(hand)
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self.markStreets(hand)
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self.markStreets(hand)
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self.readBlinds(hand)
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self.readBlinds(hand)
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self.readHeroCards(hand)
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self.readHeroCards(hand)
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# Read action (Note: no guarantee this is in hand order.
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# Read action (Note: no guarantee this is in hand order.
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for street in hand.streets.groupdict():
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for street in hand.streets.groupdict():
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self.readAction(hand, street)
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self.readAction(hand, street)
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# finalise it (total the pot)
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# finalise it (total the pot)
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hand.totalPot()
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hand.totalPot()
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self.getRake(hand)
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self.getRake(hand)
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if(hand.involved == True):
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if(hand.involved == True):
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#self.writeHand("output file", hand)
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#self.writeHand("output file", hand)
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hand.printHand()
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hand.printHand()
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else:
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else:
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pass #Don't write out observed hands
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pass #Don't write out observed hands
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#####
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#####
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# These functions are parse actions that may be overridden by the inheriting class
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# These functions are parse actions that may be overridden by the inheriting class
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#
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#
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def readSupportedGames(self): abstract
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def readSupportedGames(self): abstract
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# should return a list
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# should return a list
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# type base limit
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# type base limit
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# [ ring, hold, nl , sb, bb ]
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# [ ring, hold, nl , sb, bb ]
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# Valid types specified in docs/tabledesign.html in Gametypes
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# Valid types specified in docs/tabledesign.html in Gametypes
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def determineGameType(self): abstract
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def determineGameType(self): abstract
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# Read any of:
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# Read any of:
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# HID HandID
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# HID HandID
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# TABLE Table name
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# TABLE Table name
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# SB small blind
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# SB small blind
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# BB big blind
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# BB big blind
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# GAMETYPE gametype
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# GAMETYPE gametype
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# YEAR MON DAY HR MIN SEC datetime
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# YEAR MON DAY HR MIN SEC datetime
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# BUTTON button seat number
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# BUTTON button seat number
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def readHandInfo(self, hand): abstract
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def readHandInfo(self, hand): abstract
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# Needs to return a list of lists in the format
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# Needs to return a list of lists in the format
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# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
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# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
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def readPlayerStacks(self, hand): abstract
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def readPlayerStacks(self, hand): abstract
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# Needs to return a MatchObject with group names identifying the streets into the Hand object
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# Needs to return a MatchObject with group names identifying the streets into the Hand object
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# that is, pulls the chunks of preflop, flop, turn and river text into hand.streets MatchObject.
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# that is, pulls the chunks of preflop, flop, turn and river text into hand.streets MatchObject.
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def markStreets(self, hand): abstract
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def markStreets(self, hand): abstract
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#Needs to return a list in the format
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#Needs to return a list in the format
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# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
|
# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
|
||||||
# addtional players are assumed to post a bb oop
|
# addtional players are assumed to post a bb oop
|
||||||
def readBlinds(self, hand): abstract
|
def readBlinds(self, hand): abstract
|
||||||
def readHeroCards(self, hand): abstract
|
def readHeroCards(self, hand): abstract
|
||||||
def readAction(self, hand, street): abstract
|
def readAction(self, hand, street): abstract
|
||||||
|
|
||||||
# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
|
# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
|
||||||
# so that an inheriting class can calculate it for the specific site if need be.
|
# so that an inheriting class can calculate it for the specific site if need be.
|
||||||
def getRake(self, hand): abstract
|
def getRake(self, hand): abstract
|
||||||
|
|
||||||
def sanityCheck(self):
|
def sanityCheck(self):
|
||||||
sane = True
|
sane = True
|
||||||
base_w = False
|
base_w = False
|
||||||
#Check if hhbase exists and is writable
|
#Check if hhbase exists and is writable
|
||||||
#Note: Will not try to create the base HH directory
|
#Note: Will not try to create the base HH directory
|
||||||
if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)):
|
if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)):
|
||||||
print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable"
|
print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable"
|
||||||
else:
|
else:
|
||||||
#Check if hhdir exists and is writable
|
#Check if hhdir exists and is writable
|
||||||
if not os.path.isdir(self.hhdir):
|
if not os.path.isdir(self.hhdir):
|
||||||
# In first pass, dir may not exist. Attempt to create dir
|
# In first pass, dir may not exist. Attempt to create dir
|
||||||
print "Creating directory: '%s'" % (self.hhdir)
|
print "Creating directory: '%s'" % (self.hhdir)
|
||||||
os.mkdir(self.hhdir)
|
os.mkdir(self.hhdir)
|
||||||
sane = True
|
sane = True
|
||||||
elif os.access(self.hhdir, os.W_OK):
|
elif os.access(self.hhdir, os.W_OK):
|
||||||
sane = True
|
sane = True
|
||||||
else:
|
else:
|
||||||
print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable"
|
print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable"
|
||||||
|
|
||||||
return sane
|
return sane
|
||||||
|
|
||||||
# Functions not necessary to implement in sub class
|
# Functions not necessary to implement in sub class
|
||||||
def setFileType(self, filetype = "text"):
|
def setFileType(self, filetype = "text"):
|
||||||
self.filetype = filetype
|
self.filetype = filetype
|
||||||
|
|
||||||
def splitFileIntoHands(self):
|
def splitFileIntoHands(self):
|
||||||
hands = []
|
hands = []
|
||||||
list = self.rexx.split_hand_re.split(self.obs)
|
list = self.rexx.split_hand_re.split(self.obs)
|
||||||
list.pop() #Last entry is empty
|
list.pop() #Last entry is empty
|
||||||
for l in list:
|
for l in list:
|
||||||
# print "'" + l + "'"
|
# print "'" + l + "'"
|
||||||
hands = hands + [Hand(self.sitename, self.gametype, l)]
|
hands = hands + [Hand(self.sitename, self.gametype, l)]
|
||||||
return hands
|
return hands
|
||||||
|
|
||||||
def readFile(self, filename):
|
def readFile(self, filename):
|
||||||
"""Read file"""
|
"""Read file"""
|
||||||
print "Reading file: '%s'" %(filename)
|
print "Reading file: '%s'" %(filename)
|
||||||
if(self.filetype == "text"):
|
if(self.filetype == "text"):
|
||||||
infile=open(filename, "rU")
|
infile=open(filename, "rU")
|
||||||
self.obs = infile.read()
|
self.obs = infile.read()
|
||||||
infile.close()
|
infile.close()
|
||||||
elif(self.filetype == "xml"):
|
elif(self.filetype == "xml"):
|
||||||
try:
|
try:
|
||||||
doc = xml.dom.minidom.parse(filename)
|
doc = xml.dom.minidom.parse(filename)
|
||||||
self.doc = doc
|
self.doc = doc
|
||||||
except:
|
except:
|
||||||
traceback.print_exc(file=sys.stderr)
|
traceback.print_exc(file=sys.stderr)
|
||||||
|
|
||||||
def writeHand(self, file, hand):
|
def writeHand(self, file, hand):
|
||||||
"""Write out parsed data"""
|
"""Write out parsed data"""
|
||||||
print "DEBUG: *************************"
|
print "DEBUG: *************************"
|
||||||
print "DEBUG: Start of print hand"
|
print "DEBUG: Start of print hand"
|
||||||
print "DEBUG: *************************"
|
print "DEBUG: *************************"
|
||||||
|
|
||||||
print "%s Game #%s: %s ($%s/$%s) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime)
|
print "%s Game #%s: %s ($%s/$%s) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime)
|
||||||
print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos)
|
print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos)
|
||||||
|
|
||||||
for player in hand.players:
|
for player in hand.players:
|
||||||
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
|
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
|
||||||
|
|
||||||
if(hand.posted[0] == "FpdbNBP"):
|
if(hand.posted[0] == "FpdbNBP"):
|
||||||
print "No small blind posted"
|
print "No small blind posted"
|
||||||
else:
|
else:
|
||||||
print "%s: posts small blind $%s" %(hand.posted[0], hand.sb)
|
print "%s: posts small blind $%s" %(hand.posted[0], hand.sb)
|
||||||
|
|
||||||
#May be more than 1 bb posting
|
#May be more than 1 bb posting
|
||||||
print "%s: posts big blind $%s" %(hand.posted[1], hand.bb)
|
print "%s: posts big blind $%s" %(hand.posted[1], hand.bb)
|
||||||
if(len(hand.posted) > 2):
|
if(len(hand.posted) > 2):
|
||||||
# Need to loop on all remaining big blinds - lazy
|
# Need to loop on all remaining big blinds - lazy
|
||||||
print "XXXXXXXXX FIXME XXXXXXXX"
|
print "XXXXXXXXX FIXME XXXXXXXX"
|
||||||
|
|
||||||
print "*** HOLE CARDS ***"
|
print "*** HOLE CARDS ***"
|
||||||
print "Dealt to %s [%s %s]" %(hand.hero , hand.holecards[0], hand.holecards[1])
|
print "Dealt to %s [%s %s]" %(hand.hero , hand.holecards[0], hand.holecards[1])
|
||||||
#
|
#
|
||||||
## ACTION STUFF
|
## ACTION STUFF
|
||||||
# This is no limit only at the moment
|
# This is no limit only at the moment
|
||||||
|
|
||||||
for act in hand.actions['PREFLOP']:
|
for act in hand.actions['PREFLOP']:
|
||||||
self.printActionLine(act, 0)
|
self.printActionLine(act, 0)
|
||||||
|
|
||||||
if 'PREFLOP' in hand.actions:
|
if 'PREFLOP' in hand.actions:
|
||||||
for act in hand.actions['PREFLOP']:
|
for act in hand.actions['PREFLOP']:
|
||||||
print "PF action"
|
print "PF action"
|
||||||
|
|
||||||
if 'FLOP' in hand.actions:
|
if 'FLOP' in hand.actions:
|
||||||
print "*** FLOP *** [%s %s %s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"))
|
print "*** FLOP *** [%s %s %s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"))
|
||||||
for act in hand.actions['FLOP']:
|
for act in hand.actions['FLOP']:
|
||||||
self.printActionLine(act, 0)
|
self.printActionLine(act, 0)
|
||||||
|
|
||||||
if 'TURN' in hand.actions:
|
if 'TURN' in hand.actions:
|
||||||
print "*** TURN *** [%s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"))
|
print "*** TURN *** [%s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"))
|
||||||
for act in hand.actions['TURN']:
|
for act in hand.actions['TURN']:
|
||||||
self.printActionLine(act, 0)
|
self.printActionLine(act, 0)
|
||||||
|
|
||||||
if 'RIVER' in hand.actions:
|
if 'RIVER' in hand.actions:
|
||||||
print "*** RIVER *** [%s %s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"), hand.streets.group("RIVER1"))
|
print "*** RIVER *** [%s %s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"), hand.streets.group("RIVER1"))
|
||||||
for act in hand.actions['RIVER']:
|
for act in hand.actions['RIVER']:
|
||||||
self.printActionLine(act, 0)
|
self.printActionLine(act, 0)
|
||||||
|
|
||||||
print "*** SUMMARY ***"
|
print "*** SUMMARY ***"
|
||||||
print "XXXXXXXXXXXX Need sumary info XXXXXXXXXXX"
|
print "XXXXXXXXXXXX Need sumary info XXXXXXXXXXX"
|
||||||
# print "Total pot $%s | Rake $%s)" %(hand.totalpot $" + hand.rake)
|
# print "Total pot $%s | Rake $%s)" %(hand.totalpot $" + hand.rake)
|
||||||
# print "Board [" + boardcards + "]"
|
# print "Board [" + boardcards + "]"
|
||||||
#
|
#
|
||||||
# SUMMARY STUFF
|
# SUMMARY STUFF
|
||||||
|
|
||||||
|
|
||||||
def printActionLine(self, act, pot):
|
def printActionLine(self, act, pot):
|
||||||
if act[1] == 'folds' or act[1] == 'checks':
|
if act[1] == 'folds' or act[1] == 'checks':
|
||||||
print "%s: %s " %(act[0], act[1])
|
print "%s: %s " %(act[0], act[1])
|
||||||
if act[1] == 'calls':
|
if act[1] == 'calls':
|
||||||
print "%s: %s $%s" %(act[0], act[1], act[2])
|
print "%s: %s $%s" %(act[0], act[1], act[2])
|
||||||
if act[1] == 'raises':
|
if act[1] == 'raises':
|
||||||
print "%s: %s $%s to XXXpottotalXXX" %(act[0], act[1], act[2])
|
print "%s: %s $%s to XXXpottotalXXX" %(act[0], act[1], act[2])
|
||||||
|
|
||||||
|
|
||||||
#takes a poker float (including , for thousand seperator and converts it to an int
|
#takes a poker float (including , for thousand seperator and converts it to an int
|
||||||
def float2int (self, string):
|
def float2int (self, string):
|
||||||
pos=string.find(",")
|
pos=string.find(",")
|
||||||
if (pos!=-1): #remove , the thousand seperator
|
if (pos!=-1): #remove , the thousand seperator
|
||||||
string=string[0:pos]+string[pos+1:]
|
string=string[0:pos]+string[pos+1:]
|
||||||
|
|
||||||
pos=string.find(".")
|
pos=string.find(".")
|
||||||
if (pos!=-1): #remove decimal point
|
if (pos!=-1): #remove decimal point
|
||||||
string=string[0:pos]+string[pos+1:]
|
string=string[0:pos]+string[pos+1:]
|
||||||
|
|
||||||
result = int(string)
|
result = int(string)
|
||||||
if pos==-1: #no decimal point - was in full dollars - need to multiply with 100
|
if pos==-1: #no decimal point - was in full dollars - need to multiply with 100
|
||||||
result*=100
|
result*=100
|
||||||
return result
|
return result
|
||||||
#end def float2int
|
#end def float2int
|
||||||
|
|
||||||
class Hand:
|
class Hand:
|
||||||
# def __init__(self, sitename, gametype, sb, bb, string):
|
# def __init__(self, sitename, gametype, sb, bb, string):
|
||||||
|
|
||||||
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K'}
|
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K'}
|
||||||
STREETS = ['BLINDS','PREFLOP','FLOP','TURN','RIVER']
|
STREETS = ['BLINDS','PREFLOP','FLOP','TURN','RIVER']
|
||||||
def __init__(self, sitename, gametype, string):
|
def __init__(self, sitename, gametype, string):
|
||||||
self.sitename = sitename
|
self.sitename = sitename
|
||||||
self.gametype = gametype
|
self.gametype = gametype
|
||||||
self.string = string
|
self.string = string
|
||||||
|
|
||||||
self.streets = None # A MatchObject using a groupnames to identify streets.
|
self.streets = None # A MatchObject using a groupnames to identify streets.
|
||||||
self.actions = {}
|
self.actions = {}
|
||||||
|
|
||||||
self.handid = 0
|
self.handid = 0
|
||||||
self.sb = gametype[3]
|
self.sb = gametype[3]
|
||||||
self.bb = gametype[4]
|
self.bb = gametype[4]
|
||||||
self.tablename = "Slartibartfast"
|
self.tablename = "Slartibartfast"
|
||||||
self.maxseats = 10
|
self.maxseats = 10
|
||||||
self.counted_seats = 0
|
self.counted_seats = 0
|
||||||
self.buttonpos = 0
|
self.buttonpos = 0
|
||||||
self.seating = []
|
self.seating = []
|
||||||
self.players = []
|
self.players = []
|
||||||
self.posted = []
|
self.posted = []
|
||||||
self.involved = True
|
self.involved = True
|
||||||
self.hero = "Hiro"
|
self.hero = "Hiro"
|
||||||
self.holecards = "Xx Xx"
|
self.holecards = "Xx Xx"
|
||||||
self.action = []
|
self.action = []
|
||||||
self.totalpot = None
|
self.totalpot = None
|
||||||
self.rake = None
|
self.rake = None
|
||||||
|
|
||||||
self.bets = {}
|
self.bets = {}
|
||||||
self.lastBet = {}
|
self.lastBet = {}
|
||||||
for street in self.STREETS:
|
for street in self.STREETS:
|
||||||
self.bets[street] = {}
|
self.bets[street] = {}
|
||||||
self.lastBet[street] = 0
|
self.lastBet[street] = 0
|
||||||
|
|
||||||
def addPlayer(self, seat, name, chips):
|
def addPlayer(self, seat, name, chips):
|
||||||
"""seat, an int indicating the seat
|
"""seat, an int indicating the seat
|
||||||
name, the player name
|
name, the player name
|
||||||
chips, the chips the player has at the start of the hand"""
|
chips, the chips the player has at the start of the hand"""
|
||||||
#self.players.append(name)
|
#self.players.append(name)
|
||||||
self.players.append([seat, name, chips])
|
self.players.append([seat, name, chips])
|
||||||
#self.startChips[name] = chips
|
#self.startChips[name] = chips
|
||||||
#self.endChips[name] = chips
|
#self.endChips[name] = chips
|
||||||
#self.winners[name] = 0
|
#self.winners[name] = 0
|
||||||
for street in self.STREETS:
|
for street in self.STREETS:
|
||||||
self.bets[street][name] = []
|
self.bets[street][name] = []
|
||||||
|
|
||||||
|
|
||||||
def addHoleCards(self,h1,h2,seat=None): # generalise to add hole cards for a specific seat or player
|
def addHoleCards(self,h1,h2,seat=None): # generalise to add hole cards for a specific seat or player
|
||||||
self.holecards = [self.card(h1), self.card(h2)]
|
self.holecards = [self.card(h1), self.card(h2)]
|
||||||
|
|
||||||
|
|
||||||
def card(self,c):
|
def card(self,c):
|
||||||
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
|
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
|
||||||
# don't know how to make this 'static'
|
# don't know how to make this 'static'
|
||||||
for k,v in self.UPS.items():
|
for k,v in self.UPS.items():
|
||||||
c = c.replace(k,v)
|
c = c.replace(k,v)
|
||||||
return c
|
return c
|
||||||
|
|
||||||
def addBlind(self, player, amount):
|
def addBlind(self, player, amount):
|
||||||
# if player is None, it's a missing small blind.
|
# if player is None, it's a missing small blind.
|
||||||
if player is not None:
|
if player is not None:
|
||||||
self.bets['PREFLOP'][player].append(Decimal(amount))
|
self.bets['PREFLOP'][player].append(Decimal(amount))
|
||||||
self.lastBet['PREFLOP'] = Decimal(amount)
|
self.lastBet['PREFLOP'] = Decimal(amount)
|
||||||
self.posted += [player]
|
self.posted += [player]
|
||||||
|
|
||||||
|
|
||||||
def addCall(self, street, player=None, amount=None):
|
def addCall(self, street, player=None, amount=None):
|
||||||
# Potentially calculate the amount of the call if not supplied
|
# Potentially calculate the amount of the call if not supplied
|
||||||
# corner cases include if player would be all in
|
# corner cases include if player would be all in
|
||||||
if amount is not None:
|
if amount is not None:
|
||||||
self.bets[street][player].append(Decimal(amount))
|
self.bets[street][player].append(Decimal(amount))
|
||||||
#self.lastBet[street] = Decimal(amount)
|
#self.lastBet[street] = Decimal(amount)
|
||||||
self.actions[street] += [[player, 'calls', amount]]
|
self.actions[street] += [[player, 'calls', amount]]
|
||||||
|
|
||||||
def addRaiseTo(self, street, player, amountTo):
|
def addRaiseTo(self, street, player, amountTo):
|
||||||
# Given only the amount raised to, the amount of the raise can be calculated by
|
# Given only the amount raised to, the amount of the raise can be calculated by
|
||||||
# working out how much this player has already in the pot
|
# working out how much this player has already in the pot
|
||||||
# (which is the sum of self.bets[street][player])
|
# (which is the sum of self.bets[street][player])
|
||||||
# and how much he needs to call to match the previous player
|
# and how much he needs to call to match the previous player
|
||||||
# (which is tracked by self.lastBet)
|
# (which is tracked by self.lastBet)
|
||||||
committedThisStreet = reduce(operator.add, self.bets[street][player], 0)
|
committedThisStreet = reduce(operator.add, self.bets[street][player], 0)
|
||||||
amountToCall = self.lastBet[street] - committedThisStreet
|
amountToCall = self.lastBet[street] - committedThisStreet
|
||||||
self.lastBet[street] = Decimal(amountTo)
|
self.lastBet[street] = Decimal(amountTo)
|
||||||
amountBy = Decimal(amountTo) - amountToCall
|
amountBy = Decimal(amountTo) - amountToCall
|
||||||
self.bets[street][player].append(amountBy+amountToCall)
|
self.bets[street][player].append(amountBy+amountToCall)
|
||||||
self.actions[street] += [[player, 'raises', amountBy, amountTo]]
|
self.actions[street] += [[player, 'raises', amountBy, amountTo]]
|
||||||
|
|
||||||
def addBet(self, street, player=None, amount=0):
|
def addBet(self, street, player=None, amount=0):
|
||||||
self.bets[street][name].append(Decimal(amount))
|
self.bets[street][name].append(Decimal(amount))
|
||||||
self.orderedBets[street].append(Decimal(amount))
|
self.orderedBets[street].append(Decimal(amount))
|
||||||
self.actions[street] += [[player, 'bets', amount]]
|
self.actions[street] += [[player, 'bets', amount]]
|
||||||
|
|
||||||
def totalPot(self):
|
def totalPot(self):
|
||||||
|
|
||||||
if self.totalpot is None:
|
if self.totalpot is None:
|
||||||
self.totalpot = 0
|
self.totalpot = 0
|
||||||
|
|
||||||
# player names:
|
# player names:
|
||||||
# print [x[1] for x in self.players]
|
# print [x[1] for x in self.players]
|
||||||
for player in [x[1] for x in self.players]:
|
for player in [x[1] for x in self.players]:
|
||||||
for street in self.STREETS:
|
for street in self.STREETS:
|
||||||
print street, self.bets[street][player]
|
print street, self.bets[street][player]
|
||||||
self.totalpot += reduce(operator.add, self.bets[street][player], 0)
|
self.totalpot += reduce(operator.add, self.bets[street][player], 0)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def printHand(self):
|
def printHand(self):
|
||||||
# PokerStars format.
|
# PokerStars format.
|
||||||
print "### DEBUG ###"
|
print "### DEBUG ###"
|
||||||
print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, "XXXXhand.gametype", self.sb, self.bb, self.starttime)
|
print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, "XXXXhand.gametype", self.sb, self.bb, self.starttime)
|
||||||
print "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)
|
print "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
|
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
|
||||||
|
|
||||||
if(self.posted[0] is None):
|
if(self.posted[0] is None):
|
||||||
print "No small blind posted"
|
print "No small blind posted"
|
||||||
else:
|
else:
|
||||||
print "%s: posts small blind $%s" %(self.posted[0], self.sb)
|
print "%s: posts small blind $%s" %(self.posted[0], self.sb)
|
||||||
|
|
||||||
#May be more than 1 bb posting
|
#May be more than 1 bb posting
|
||||||
for a in self.posted[1:]:
|
for a in self.posted[1:]:
|
||||||
print "%s: posts big blind $%s" %(self.posted[1], self.bb)
|
print "%s: posts big blind $%s" %(self.posted[1], self.bb)
|
||||||
|
|
||||||
# What about big & small blinds?
|
# What about big & small blinds?
|
||||||
|
|
||||||
print "*** HOLE CARDS ***"
|
print "*** HOLE CARDS ***"
|
||||||
print "Dealt to %s [%s %s]" %(self.hero , self.holecards[0], self.holecards[1])
|
print "Dealt to %s [%s %s]" %(self.hero , self.holecards[0], self.holecards[1])
|
||||||
|
|
||||||
if 'PREFLOP' in self.actions:
|
if 'PREFLOP' in self.actions:
|
||||||
for act in self.actions['PREFLOP']:
|
for act in self.actions['PREFLOP']:
|
||||||
self.printActionLine(act)
|
self.printActionLine(act)
|
||||||
|
|
||||||
if 'FLOP' in self.actions:
|
if 'FLOP' in self.actions:
|
||||||
print "*** FLOP *** [%s %s %s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"))
|
print "*** FLOP *** [%s %s %s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"))
|
||||||
for act in self.actions['FLOP']:
|
for act in self.actions['FLOP']:
|
||||||
self.printActionLine(act)
|
self.printActionLine(act)
|
||||||
|
|
||||||
if 'TURN' in self.actions:
|
if 'TURN' in self.actions:
|
||||||
print "*** TURN *** [%s %s %s] [%s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"))
|
print "*** TURN *** [%s %s %s] [%s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"))
|
||||||
for act in self.actions['TURN']:
|
for act in self.actions['TURN']:
|
||||||
self.printActionLine(act)
|
self.printActionLine(act)
|
||||||
|
|
||||||
if 'RIVER' in self.actions:
|
if 'RIVER' in self.actions:
|
||||||
print "*** RIVER *** [%s %s %s %s] [%s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
|
print "*** RIVER *** [%s %s %s %s] [%s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
|
||||||
for act in self.actions['RIVER']:
|
for act in self.actions['RIVER']:
|
||||||
self.printActionLine(act)
|
self.printActionLine(act)
|
||||||
|
|
||||||
|
|
||||||
#Some sites don't have a showdown section so we have to figure out if there should be one
|
#Some sites don't have a showdown section so we have to figure out if there should be one
|
||||||
# The logic for a showdown is: at the end of river action there are at least two players in the hand
|
# The logic for a showdown is: at the end of river action there are at least two players in the hand
|
||||||
if 'SHOWDOWN' in self.actions:
|
if 'SHOWDOWN' in self.actions:
|
||||||
print "*** SHOW DOWN ***"
|
print "*** SHOW DOWN ***"
|
||||||
print "what do they show"
|
print "what do they show"
|
||||||
|
|
||||||
print "*** SUMMARY ***"
|
print "*** SUMMARY ***"
|
||||||
print "Total pot $%s | Rake $%s)" % (self.totalpot, self.rake)
|
print "Total pot $%s | Rake $%s)" % (self.totalpot, self.rake)
|
||||||
print "Board [%s %s %s %s %s]" % (self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
|
print "Board [%s %s %s %s %s]" % (self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
|
||||||
|
|
||||||
|
|
||||||
def printActionLine(self, act):
|
def printActionLine(self, act):
|
||||||
if act[1] == 'folds' or act[1] == 'checks':
|
if act[1] == 'folds' or act[1] == 'checks':
|
||||||
print "%s: %s " %(act[0], act[1])
|
print "%s: %s " %(act[0], act[1])
|
||||||
if act[1] == 'calls':
|
if act[1] == 'calls':
|
||||||
print "%s: %s $%s" %(act[0], act[1], act[2])
|
print "%s: %s $%s" %(act[0], act[1], act[2])
|
||||||
if act[1] == 'raises':
|
if act[1] == 'raises':
|
||||||
print "%s: %s $%s to $%s" %(act[0], act[1], act[2], act[3])
|
print "%s: %s $%s to $%s" %(act[0], act[1], act[2], act[3])
|
Loading…
Reference in New Issue
Block a user