HUD: make it work again after my previous overzealous removal of HP.TTid
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@ -59,6 +59,7 @@ class DerivedStats():
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self.handsplayers[player[1]]['foldSbToStealChance'] = False
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self.handsplayers[player[1]]['foldSbToStealChance'] = False
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self.handsplayers[player[1]]['foldedSbToSteal'] = False
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self.handsplayers[player[1]]['foldedSbToSteal'] = False
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self.handsplayers[player[1]]['foldedBbToSteal'] = False
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self.handsplayers[player[1]]['foldedBbToSteal'] = False
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self.handsplayers[player[1]]['tourneyTypeId'] = None
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for i in range(5):
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for i in range(5):
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self.handsplayers[player[1]]['street%dCalls' % i] = 0
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self.handsplayers[player[1]]['street%dCalls' % i] = 0
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@ -142,6 +143,7 @@ class DerivedStats():
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self.handsplayers[player[1]]['startCash'] = int(100 * Decimal(player[2]))
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self.handsplayers[player[1]]['startCash'] = int(100 * Decimal(player[2]))
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self.handsplayers[player[1]]['sitout'] = False #TODO: implement actual sitout detection
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self.handsplayers[player[1]]['sitout'] = False #TODO: implement actual sitout detection
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if hand.gametype["type"]=="tour":
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if hand.gametype["type"]=="tour":
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self.handsplayers[player[1]]['tourneyTypeId']=hand.tourneyTypeId
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self.handsplayers[player[1]]['tourneysPlayersIds'] = hand.tourneysPlayersIds[player[1]]
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self.handsplayers[player[1]]['tourneysPlayersIds'] = hand.tourneysPlayersIds[player[1]]
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else:
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else:
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self.handsplayers[player[1]]['tourneysPlayersIds'] = None
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self.handsplayers[player[1]]['tourneysPlayersIds'] = None
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